Having gradient background of system tray context menu - java

I am developing desktop application in java.On start up my application runs from system tray.But the system tray's context menu is having standard look and feel according to OS.I want to customize the context menu.I want to give gradient background to it , want to change fonts,borders etc.Let me know is this possible ?
If there are some examples for that please provide links for the same..
Thanks in advance..

hmmm only this blog by one of SwingGuru's can hepl you with that
import java.awt.Dimension;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JPopupMenu;
import javax.swing.JSeparator;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
public class FunnyMenuTest {
private JPopupMenu popupMenu;
private JMenuItem m_mniInsertRow;
private JMenuItem m_mniInsertScrip;
private JMenuItem m_mniDeleterRow;
private JMenuItem m_mniDeleteExpiredScrip;
private JMenuItem m_mniSetAlert;
public void makeUI() {
JFrame frame = new JFrame("Funny JMenu Test");
popupMenu = new JPopupMenu();
m_mniInsertRow = new JMenuItem("Insert a Row");
m_mniInsertRow.setOpaque(false);
m_mniInsertScrip = new JMenuItem("Insert a Scrip");
m_mniInsertScrip.setOpaque(false);
m_mniDeleterRow = new JMenuItem("Delete a Row");
m_mniDeleterRow.setOpaque(false);
m_mniDeleteExpiredScrip = new JMenuItem("Delete a Expired Scrip");
m_mniDeleteExpiredScrip.setOpaque(false);
m_mniSetAlert = new JMenuItem("Set Alert");
m_mniSetAlert.setOpaque(false);
popupMenu.add(m_mniInsertRow);
popupMenu.add(m_mniInsertScrip);
popupMenu.addSeparator();
popupMenu.add(m_mniDeleterRow);
popupMenu.add(m_mniDeleteExpiredScrip);
popupMenu.add(new JSeparator());
popupMenu.add(m_mniSetAlert);
JMenuBar menuBar = new JMenuBar();
for (int i = 0; i < 5; i++) {
JMenu menu = new JMenu("Menu " + i);
for (int j = 0; j < 5; j++) {
JMenuItem item = new JMenuItem("Item " + j);
item.setOpaque(false);
menu.add(item);
}
menuBar.add(menu);
}
JMenu menu = new JMenu("Menu 1");
JMenuItem item = new JMenuItem("Item ");
item.setOpaque(false);
menu.add(item);
menuBar.add(menu);
JPanel jp = new JPanel();
jp.setPreferredSize(new Dimension(400, 400));
jp.addMouseListener(new MouseAdapter() {
#Override
public void mouseReleased(MouseEvent e) {
if (e.isPopupTrigger()) {
int x = e.getX();
int y = e.getY();
popupMenu.show(e.getComponent(), x, y);
}
}
});
frame.getContentPane().add(jp);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setPreferredSize(new Dimension(400, 400));
frame.setLocationRelativeTo(null);
frame.setJMenuBar(menuBar);
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new FunnyMenuTest().makeUI();
}
});
UIManager.put("PopupMenuUI", "JMenu.GradientPopupMenuUI");
}
}
and
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.LinearGradientPaint;
import java.awt.MultipleGradientPaint.CycleMethod;
import java.awt.Paint;
import java.awt.geom.Point2D;
import javax.swing.JComponent;
import javax.swing.plaf.ComponentUI;
import javax.swing.plaf.basic.BasicPopupMenuUI;
public class GradientPopupMenuUI extends BasicPopupMenuUI {
private Paint paint = new LinearGradientPaint(new Point2D.Double(5, -5), new Point2D.Double(),
new float[]{0.2F, 0.9F}, new Color[]{Color.WHITE, Color.GREEN}, CycleMethod.REFLECT);
public static ComponentUI createUI(JComponent c) {
return new GradientPopupMenuUI();
}
#Override
public void paint(Graphics g, JComponent c) {
((Graphics2D) g).setPaint(paint);
g.fillRect(0, 0, c.getWidth(), c.getHeight());
}
}

Related

Why can't I change the JButton (disabled) text color?

I started programming Java. This is my first window application. I did a simple tic-tac-toe game and I want the "o" button font color to be a different color. But it doesn't work. I can change the background color, but not the fonts, why?
package moje;
import java.awt.Color;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.print.PrinterJob;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLayeredPane;
import javax.swing.JTextField;
public class Kolko_i_krzyzyk extends JFrame implements ActionListener {
static JTextField tekst;
static JLayeredPane ekran = new JLayeredPane();
static JButton button = new JButton();
static int licznik=0;
public Kolko_i_krzyzyk () {
super("Kółko i krzyżyk");
ekran = new JLayeredPane();
setVisible(true);
setSize(800, 800);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setResizable(false);
//Siatka podzielona 3 na 3
setLayout(new GridLayout(3,3));
//Tworzenie 9 przycisków
for(int i = 1; i<=9; i++) {
JButton button = new JButton();
add(button);
button.addActionListener(this);
}
}
public static void main(String[] args) {
JFrame okno = new Kolko_i_krzyzyk();
}
#Override
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
if(licznik%2==0 ) {
button.setText("x");
button.setFont(new Font ("Arial", Font.BOLD, 90));
}
else {
button.setText("O");
button.setForeground(Color.RED);
button.setFont(new Font ("Arial", Font.BOLD, 90));
}
button.setEnabled(false);
licznik++;
}
}
The issue here is the default behavior when disabling the JButton via setEnabled(false).
This will grey out the button and ignore any color formatting you did to the text (foreground).
There are several workarounds to modify this behavior (as seen in this similar question).
Here is a short demonstration (without the final game logic of course) , which changes the UI of the JButton via setUI().
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.plaf.metal.MetalButtonUI;
public class Test {
private int counter = 0;
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new Test().buildGui());
}
private void buildGui() {
JFrame frame = new JFrame();
JPanel panel = new JPanel();
frame.add(panel);
panel.setLayout(new GridLayout(3, 3));
for (int i = 1; i <= 9; i++) {
JButton button = new JButton() {
#Override
public Dimension getPreferredSize() {
return new Dimension(150, 150);
}
};
button.setFont(new Font("Arial", Font.BOLD, 90));
panel.add(button);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (counter % 2 == 0) {
button.setText("X");
button.setUI(new MetalButtonUI() {
// override the disabled text color for the button UI
protected Color getDisabledTextColor() {
return Color.BLUE;
}
});
} else {
button.setText("O");
button.setUI(new MetalButtonUI() {
protected Color getDisabledTextColor() {
return Color.RED;
}
});
}
button.setEnabled(false);
counter++;
}
});
}
frame.pack();
frame.setVisible(true);
}
}
Result:
Another (simpler) way to do it would be to build some ImageIcons for "X" and "O", then set these on the buttons via setIcon()/setDisabledIcon(). This would save you the trouble from modifying the button UI.

JMenuItems not responding

I have created a 3x3 memory game with colors. The program runs and displays the colors, but the JMenuBar is not working correctly. The button new board, play and end game are not working. Is there something wrong with my Actionlistener?
This is how the code should be working : https://gyazo.com/9bf3e073a9c455e56d9b4403586bfaf5?fbclid=IwAR3Zk1BZvRj49CtAz01h95zic8tk74UmyUcU2HrY3VY8XcARoD14Ke6tcoQ
This is StartPlayer
import gui.MemoryGameWindow;
import gui.ColoredPanel;
import gui.GamePanel;
public class StartPlayer {
public static void main(String[] args) {
new MemoryGameWindow();
}
}
This is ColoredPanel
package gui;
import java.awt.Color;
import java.awt.event.MouseListener;
import javax.swing.JPanel;
public class ColoredPanel extends JPanel {
private Color thisColor = null;
private Color challenge = null;
public ColoredPanel(Color color) {
this.thisColor = color;
setBackground(color);
}
public void setGameMode(Color c, MouseListener ml) {
setBackground(Color.LIGHT_GRAY);
this.challenge = c;
System.out.println("Coloredpanel says challenge is " + this.challenge);
addMouseListener(ml);
}
public void restoreBackground() {
setBackground(this.thisColor);
}
}
This is GamePanel
package gui;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class GamePanel extends JPanel {
private Color[] colors = new Color[] { Color.GREEN, Color.YELLOW, Color.MAGENTA };
private Random r = new Random();
private int square = 9;
private Color challenge;
private int countOfPossibleHits = 0;
private int countOfWinnerHits = 0;
private JPanel challengeDisplay;
public GamePanel(JPanel cd) {
this.challengeDisplay = cd;
setLayout(new GridLayout(3, 0, 2, 2));
for (int i = 0; i < this.square; i++)
add(new ColoredPanel(this.colors[this.r.nextInt(this.colors.length)]));
}
public Color startGame() {
Color[] existingColors = new Color[getComponentCount()];
int i;
for (i = 0; i < getComponentCount(); i++)
existingColors[i] = ((ColoredPanel)getComponent(i)).getBackground();
this.challenge = existingColors[this.r.nextInt(existingColors.length)];
this.countOfPossibleHits = 0;
for (i = 0; i < getComponentCount(); i++) {
if (((ColoredPanel)getComponent(i)).getBackground() == this.challenge)
this.countOfPossibleHits++;
}
for (i = 0; i < getComponentCount(); i++)
((ColoredPanel)getComponent(i)).setGameMode(this.challenge, new TheMouselistener());
return this.challenge;
}
class TheMouselistener extends MouseAdapter {
public void mousePressed(MouseEvent e) {
ColoredPanel clickedObject = (ColoredPanel)e.getSource();
clickedObject.restoreBackground();
if (clickedObject.getBackground() != GamePanel.this.challenge) {
clickedObject.add(new JLabel("Game Over!"));
GamePanel.this.challengeDisplay.add(new JLabel("Game Over!"));
System.out.println("Game Over");
GamePanel.this.updateUI();
} else {
GamePanel.this.countOfWinnerHits = GamePanel.this.countOfWinnerHits + 1;
if (GamePanel.this.countOfWinnerHits == GamePanel.this.countOfPossibleHits) {
clickedObject.add(new JLabel("You won!"));
GamePanel.this.challengeDisplay.add(new JLabel("You Won!"));
GamePanel.this.updateUI();
}
}
}
}
}
This is MemoryGameWindow
package gui;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
public class MemoryGameWindow extends JFrame implements ActionListener {
private JMenuItem newgame = null;
private JMenuItem playgame = null;
private JMenuItem exit = null;
private GamePanel gamepanel = null;
private JPanel challengeDisplay;
public MemoryGameWindow() {
setTitle("memory game");
setLayout(new BorderLayout(5, 5));
add(this.challengeDisplay = new JPanel() {
}, "North");
add(this.gamepanel = new GamePanel(this.challengeDisplay));
setJMenuBar(new GameMenubar(this));
setSize(600, 600);
setLocationRelativeTo((Component)null);
setVisible(true);
}
public void actionPerformed(ActionEvent e) {
Object s = e.getSource();
if (s == this.newgame) {
remove(this.gamepanel);
remove(this.challengeDisplay);
add(this.challengeDisplay = new JPanel() {
}, "North");
add(this.gamepanel = new GamePanel(this.challengeDisplay));
this.playgame.setEnabled(true);
this.gamepanel.updateUI();
}
if (s == this.playgame) {
Color challenge = this.gamepanel.startGame();
this.challengeDisplay.setBackground(challenge);
this.playgame.setEnabled(false);
this.gamepanel.updateUI();
}
if (s == this.exit)
System.exit(0);
}
class GameMenubar extends JMenuBar {
public GameMenubar(MemoryGameWindow memoryGameWindow) {
JMenu file;
add(file = new JMenu("File"));
MemoryGameWindow.this.newgame = new JMenuItem("new board");
file.add(new JMenuItem("new board"));
MemoryGameWindow.this.playgame = new JMenuItem("play");
file.add(new JMenuItem("play"));
MemoryGameWindow.this.exit = new JMenuItem("end program");
file.add(new JMenuItem("end program"));
MemoryGameWindow.this.newgame.addActionListener(memoryGameWindow);
MemoryGameWindow.this.playgame.addActionListener(memoryGameWindow);
MemoryGameWindow.this.exit.addActionListener(memoryGameWindow);
}
}
}
Have a look at these two lines:
MemoryGameWindow.this.playgame = new JMenuItem("play");
file.add(new JMenuItem("play"));
First, you set the value of playgame to new JMenuItem. Later in the code, you add an ActionListener to it. That is all correct.
The problem is, the JMenuItem with the ActionListener added to it is not what you’re adding to the menu bar. Instead, you’re adding a brand new JMenuItem, which has no ActionListeners added to it.
The fix is as simple as:
file.add(MemoryGameWindow.this.playgame);
Obviously, you will need to do this for your other menu items too.

Swing - last JMenuItem occupy the rest of space on JMenuBar

I find that if I have a JMenuBar, and the last element of it (the rightmost one) is a JMenuItem, it will occupy all the rest blank space on the JMenuBar, which is definitely not what we want.
Imagine an "About" JMenuItem as the rightmost item on a JMenuBar. It should only occupy the same space as the other menus.
See my SSCCE: (click the menu and hover over the menuitem on the right to see the effect)
import java.awt.Dimension;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.SwingUtilities;
public class JMenuItemLastOnMenuBar {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
createGUI();
}
});
}
private static void createGUI() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBounds(0, 0, 300, 300);
JMenuBar bar = new JMenuBar();
JMenu menu = new JMenu("Menu 1");
JMenuItem item1 = new JMenuItem("Item 1");
menu.add(item1);
bar.add(menu);
JMenuItem item2 = new JMenuItem("Item 2") {
#Override
public Dimension getPreferredSize() {
return new Dimension(120, 25);
}
};
bar.add(item2);
frame.setJMenuBar(bar);
frame.pack();
frame.setVisible(true);
}
}
You should override the method getMaximumSize
import java.awt.Dimension;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.SwingUtilities;
public class JMenuItemLastOnMenuBar {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
createGUI();
}
});
}
private static void createGUI() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBounds(0, 0, 300, 300);
JMenuBar bar = new JMenuBar();
JMenu menu = new JMenu("Menu 1");
JMenuItem item1 = new JMenuItem("Item 1");
menu.add(item1);
bar.add(menu);
JMenuItem item2 = new JMenuItem("Item 2") {
#Override
public Dimension getMaximumSize() {
Dimension d1 = super.getPreferredSize();
Dimension d2 = super.getMaximumSize();
d2.width = d1.width;
return d2;
}
};
bar.add(item2);
frame.setJMenuBar(bar);
frame.pack();
frame.setVisible(true);
}
}

Keylistener not working with fullscreen

I have created a program in which a window opens which says click to start.When we press start button it opens another window and make it fullscreen. I have add keylistener to this fullscreen window to move an image.But its not working. If you wanna see the code please ask me .
public g1(){
panel = new JPanel();
cake = new ImageIcon("G:\\naman1.jpg").getImage();
start = new JButton("Start");
restart = new JButton("Restart");
exit = new JButton("EXIT");
panel.add(start);
panel.setFocusable(true);
start.addActionListener(
new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
new g1().run(); //this method is from superclass it calls init }
}
);
panel.setBackground(Color.GRAY);
}
public void init(){
super.init(); //it makes the window fullscreen
Window w = s.getFullScreenWindow();
w.setFocusable(true);
w.addKeyListener(this);}
Try this:
The MainFrame
package moveimages;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MainFrame extends JFrame {
JButton startBtn;
public MainFrame() {
this.setTitle("Moving Images");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
getContentPane().add(initComponents());
this.setSize(new Dimension(1024, 768));
this.setVisible(true);
}
private JPanel initComponents() {
JPanel jPanel = new JPanel();
startBtn = new JButton("start");
startBtn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
final ImageWindow imageWindow = new ImageWindow();
}
});
jPanel.add(startBtn);
return jPanel;
}
}
This is the ImageWindow
package moveimages;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
public class ImageWindow extends JFrame {
public ImageWindow() {
this.add(new JLabel("Window"));
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
this.setSize(screenSize.width, screenSize.height);
final ImagePanel imagePanel = new ImagePanel();
this.getContentPane().add(imagePanel);
this.setVisible(true);
}
class ImagePanel extends JPanel {
URL url;
int panelX;
int panelY;
boolean isDragged;
ImagePanel() {
this.panelX = this.getWidth();
this.panelY = this.getHeight();
try {
this.url = new URL("http://i.stack.imgur.com/XZ4V5.jpg");
final ImageIcon icon = new ImageIcon(url);
final JLabel imageLabel = new JLabel(icon);
Action moveLeft = new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
if(imageLabel.getX() - 1 > 0)
imageLabel.setLocation(imageLabel.getX()-1, imageLabel.getY());
}
};
Action moveUp = new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
if(imageLabel.getY() - 1 > 0) {
imageLabel.setLocation(imageLabel.getX(), imageLabel.getY()-1);
}
}
};
Action moveDown = new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
if(getParent().getHeight()-icon.getIconHeight() > imageLabel.getY() + 1) {
imageLabel.setLocation(imageLabel.getX(), imageLabel.getY()+1);
}
}
};
Action moveRight = new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
if(getParent().getWidth()-icon.getIconWidth() > imageLabel.getX()+1) {
imageLabel.setLocation(imageLabel.getX()+1, imageLabel.getY());
}
}
};
imageLabel.getInputMap().put(KeyStroke.getKeyStroke("A"), "moveLeft");
imageLabel.getInputMap().put(KeyStroke.getKeyStroke("W"), "moveUp");
imageLabel.getInputMap().put(KeyStroke.getKeyStroke("S"), "moveDown");
imageLabel.getInputMap().put(KeyStroke.getKeyStroke("D"), "moveRight");
imageLabel.getActionMap().put("moveLeft", moveLeft);
imageLabel.getActionMap().put("moveUp", moveUp);
imageLabel.getActionMap().put("moveDown", moveDown);
imageLabel.getActionMap().put("moveRight", moveRight);
this.add(imageLabel);
} catch (MalformedURLException ex) {
Logger.getLogger(ImageWindow.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
}
Start the App
package moveimages;
import javax.swing.SwingUtilities;
public class MoveImages {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
MainFrame frame = new MainFrame();
});
}
}
Maybe it helps you to refactor your current app.

JMenu Item Action Listener is not being detected

I am making a library database for a school project and am having a little trouble with my menu. So the main problem is that in the Action Listener method when I write
(e.getSource()==m1Frame1)
my program does not detect the menu item and gives me an error. I have looked at multiple tutorials etc. online but cannot seem to find any way to fix it and make it so that if a specific item is clicked a specific action occurs. Any help/resolution regarding this issue would be much appreciated.
import javax.swing.*;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.*;
import javax.swing.JFrame;
import java.awt.event.ActionEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JTextField;
import javax.swing.JPasswordField;
import javax.swing.JOptionPane;
import java.awt.event.*;
import javax.swing.Icon;
import java.awt.*;
import javax.swing.JLabel;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import java.awt.Color;
public class m1 extends JFrame {
JPanel pane = new JPanel();
JFrame a = new JFrame("Main Frame");
JFrame b = new JFrame("Sub Frame");
JButton checkOutButton = new JButton("check");
JButton returnButton = new JButton("return");
JMenu mb2 = new JMenu("Books");
// mb2.setForeground(Color.white);
JMenu open = new JMenu("Students");
// open.setForeground(Color.white);
public m1() {
JMenuBar mb;
mb = new JMenuBar() {
public void paintComponent(Graphics g) {
g.drawImage(Toolkit.getDefaultToolkit().getImage("G:"), 0, 0, this);
}
};
setSize(400, 400);
setBackground(Color.BLACK);
setTitle("Screen 2");
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mb.add(open);
JMenuItem m1Frame1 = new JMenuItem("Create");
JMenuItem m1Frame2 = new JMenuItem("Delete");
JMenu m1Frame3 = new JMenu("Look-Up");
JMenuItem m1Frame4 = new JMenuItem("Check Fine");
JMenuItem m1Frame5 = new JMenuItem("Check Borrowed Books");
JMenuItem subM1 = new JMenuItem("Name");
JMenuItem subM2 = new JMenuItem("Student #");
open.add(m1Frame1);
open.add(m1Frame2);
open.add(m1Frame3);
open.add(m1Frame4);
open.add(m1Frame5);
m1Frame3.add(subM1);
m1Frame3.add(subM2);
mb.add(mb2);
JMenuItem m2Frame1 = new JMenuItem("Create");
JMenuItem m2Frame2 = new JMenuItem("Delete");
JMenu m2Frame3 = new JMenu("Look-Up");
JMenuItem subB1 = new JMenuItem("Title");
JMenuItem subB2 = new JMenuItem("Author");
JMenuItem subB3 = new JMenuItem("Category");
JMenuItem subB4 = new JMenuItem("ISBN");
JMenuItem m2Frame4 = new JMenuItem("Compare Star Rating");
JMenuItem m2Frame5 = new JMenuItem("Check If Checked Out");
JMenuItem m2Frame6 = new JMenuItem("Lost Book");
mb2.add(m2Frame1);
mb2.add(m2Frame2);
mb2.add(m2Frame3);
mb2.add(m2Frame4);
mb2.add(m2Frame5);
mb2.add(m2Frame6);
m2Frame3.add(subB1);
m2Frame3.add(subB2);
m2Frame3.add(subB3);
m2Frame3.add(subB4);
a.setJMenuBar(mb);
a.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
a.setSize(1280, 720);
a.setVisible(true);
b.setSize(600, 400);
m handler = new m();
pane.add(checkOutButton);
pane.add(returnButton);
add(pane);
checkOutButton.setVisible(false);
returnButton.setVisible(false);
checkOutButton.setBounds(60, 440, 220, 30);
returnButton.setBounds(60, 404, 100, 50);
checkOutButton.addActionListener(handler);
returnButton.addActionListener(handler);
}
public class m implements ActionListener, ItemListener {
public void actionPerformed(ActionEvent e) {
(e.getSource() == m1Frame1) {
a.setVisible(false);
setVisible(true);
checkOutButton.setVisible(true);
returnButton.setVisible(true);
}
}
public void itemStateChanged(ItemEvent e) {
}
}
public static void main(String[] args) {
m1 aa = new m1();
}
}
Ok, there are a few issues with your code, but I'll go over the two specifics that answer your question:
1) You're not adding your action listener to any of your MenuItems in your code. When I added your handler to the MenuItems using addActionListener(handler); It started triggering.
2) You're adding handler as the actionListener to two buttons that are invisible (and you've got other layout issues)

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