I have a custom view
public GraphView(Context context, float[] values, String title, String[]horlabels, String[] verlabels, boolean type, int color) {
super(context);
if (values == null)
this.values = new float[0];
else
this.values = values;
if (title == null)
title = "";
else
this.title = title;
if (horlabels == null)
this.horlabels = new String[0];
else
this.horlabels = horlabels;
if (verlabels == null)
this.verlabels = new String[0];
else
this.verlabels = verlabels;
this.type = type;
paint = new Paint();
this.color = color;
}
#Override
protected void onDraw(Canvas canvas) {
float border = 20;
float horstart = border * 2;
float height = getHeight();
float width = getWidth() - 1;
float max = getMax();
float min = getMin();
float diff = max - min;
float graphheight = height - (2 * border);
float graphwidth = width - (2 * border);
paint.setTextAlign(Align.LEFT);
int vers = verlabels.length - 1;
for (int i = 0; i < verlabels.length; i++) {
paint.setColor(Color.DKGRAY);
float y = ((graphheight / vers) * i) + border;
canvas.drawLine(horstart, y, width, y, paint);
paint.setColor(Color.BLACK);
canvas.drawText(verlabels[i], 0, y, paint);
}
int hors = horlabels.length - 1;
for (int i = 0; i < horlabels.length; i++) {
paint.setColor(Color.DKGRAY);
float x = ((graphwidth / hors) * i) + horstart;
canvas.drawLine(x, height - border, x, border, paint);
paint.setTextAlign(Align.CENTER);
if (i==horlabels.length-1)
paint.setTextAlign(Align.RIGHT);
if (i==0)
paint.setTextAlign(Align.LEFT);
paint.setColor(Color.BLACK);
canvas.drawText(horlabels[i], x, height - 4, paint);
}
paint.setTextAlign(Align.CENTER);
canvas.drawText(title, (graphwidth / 2) + horstart, border - 4, paint);
if (max != min) {
paint.setColor(color);
if (type == BAR) {
float datalength = values.length;
float colwidth = (width - (2 * border)) / datalength;
for (int i = 0; i < values.length; i++) {
float val = values[i] - min;
float rat = val / diff;
float h = graphheight * rat;
canvas.drawRect((i * colwidth) + horstart, (border - h) + graphheight, ((i * colwidth) + horstart) + (colwidth - 1), height - (border - 1), paint);
}
} else {
float datalength = values.length;
float colwidth = (width - (2 * border)) / datalength;
float halfcol = colwidth / 2;
float lasth = 0;
for (int i = 0; i < values.length; i++) {
float val = values[i] - min;
float rat = val / diff;
float h = graphheight * rat;
if (i > 0)
canvas.drawLine(((i - 1) * colwidth) + (horstart + 1) + halfcol, (border - lasth) + graphheight, (i * colwidth) + (horstart + 1) + halfcol, (border - h) + graphheight, paint);
lasth = h;
}
}
}
}
private float getMax() {
float largest = Integer.MIN_VALUE;
for (int i = 0; i < values.length; i++)
if (values[i] > largest)
largest = values[i];
return largest;
}
private float getMin() {
float smallest = Integer.MAX_VALUE;
for (int i = 0; i < values.length; i++)
if (values[i] < smallest)
smallest = values[i];
return smallest;
}
and when i call
setContentView(graphView);
it's work good, but when i call
diagramRelativeLayout = (RelativeLayout)switcher.getChildAt(i).findViewById(R.id.diagramRelativeLayout);
diagramRelativeLayout.addView(graphView);
it's don't work.
Error:07-12 11:07:38.933: ERROR/AndroidRuntime(30488): java.lang.RuntimeException: Unable to resume activity {com.meters.src/com.meters.src.Main_Activity}: java.lang.IllegalStateException: The specified child already has a parent. You must call removeView() on the child's parent first.
RelativeLayout contained in ViewFlipper. How i can add my view to this layout?
You don't have to add your view using code, you can do it in xml like any android view :
in your case just add the following code in xml where you wan't your view
<com.your.package.GraphView android:id="#+id/myGraphView" />
Then in your activity you can retrieve it using
GraphView myGV = (GraphView) findViewById(R.id.myGraphView);
A view can only have a single parent. The view that you are adding (I am guessing re-using ie. graphView) is already part of another view hierarchy. If you really want to reuse it (I would suggest you probably dont) then you have to detach it from its parent in its existing view hierarchy.
Add the line of code like as follows,
diagramRelativeLayout = (RelativeLayout)switcher.getChildAt(i).findViewById(R.id.diagramRelativeLayout);
diagramRelativeLayout.removeAllViewsInLayout(); // <-- Add this and try
diagramRelativeLayout.addView(graphView);
I did it, I just made xml with one layout, and added a reference to it in diagramRelativeLayout:
my xml:
<RelativeLayout
android:id = "#+id/diagramRelativeLayout"
android:background="#layout/button_style"
android:layout_width="fill_parent"
android:layout_height = "fill_parent"
android:layout_marginTop = "10sp"
android:layout_marginLeft = "5sp"
android:layout_marginRight = "5sp"
android:layout_marginBottom = "10sp"
android:gravity="center">
<include android:id="#+id/graph" layout="#layout/graph"/>
</RelativeLayout>
My java:
graphLayout = (RelativeLayout)switcher.getChildAt(i).findViewById(R.id.graph);
graphLayout.addView(graphView);
Related
Below code generated and save position x y to HashMap and check collision two circles;
HashMap<Integer, Float> posX = new HashMap<>();
HashMap<Integer, Float> posY = new HashMap<>();
int numberOfCircle = 8;
for(int i=0; i < numberOfCircle; i ++){
// boolean flag = false;
while (true){
float x =random.nextInt(width - raduis/2) + raduis/2f;
float y =random.nextInt(height - raduis/2) + raduis/2f;
if(!posX.containsValue(x) && !posY.containsValue(y)){
if(i == 0){
posX.put(i, x);
posY.put(i, y);
break;
}
if(i > 0){
double distance = Math.sqrt(((posX.get(i - 1) - x) * (posX.get(i - 1) - x)) + ((posY.get(i - 1) - y) * ( posY.get(i - 1) - y)));
if (distance > raduis+raduis) {
posX.put(i, x);
posY.put(i, y);
Log.d(TAG, i + " xPos=" + posX.get(i) + " yPos=" + posY.get(i) + " distance=" + distance);
break;
}
if(numberOfCircle == posX.size()) break;
}
}
}
}
This code work only if circle count=2; But when circle count > 2 i have collision; How to check current generated position for each in HashMap?
For example:
xPos = {5, 10, 3}
yPos = {10, 33, 5}
generated position x=6, y=10;
calculate distance between x=6, y=10 with all positions in Map. If distance < radius+radius generate new position while distance > radius+radius;
Update ========================>
My code work like
I want like this
output: distance equal between current generated position(X, Y) and previous position(X, Y). I want to check between current generated x, y with all added positons in HashMap.
D/DEBUG DATA ===>: 1 xPos=432.0 yPos=411.0 distance=390.6430595825299
D/DEBUG DATA ===>: 2 xPos=316.0 yPos=666.0 distance=280.1446055165082
D/DEBUG DATA ===>: 3 xPos=244.0 yPos=83.0 distance=587.4291446634223
D/DEBUG DATA ===>: 4 xPos=214.0 yPos=551.0 distance=468.96055271205915
D/DEBUG DATA ===>: 5 xPos=76.0 yPos=1011.0 distance=480.2540994098853
D/DEBUG DATA ===>: 6 xPos=289.0 yPos=868.0 distance=256.55019002136794
D/DEBUG DATA ===>: 7 xPos=494.0 yPos=988.0 distance=237.53947040439405
P.s Sorry so poor English.
Maybe something closer to this will work? I'm not entirely sure if it's what you want or if it will help, but I did a quick rewrite for clarity.
HashMap<Integer, Integer> posX = new HashMap<>();
HashMap<Integer, Integer> posY = new HashMap<>();
final int circlesToPlace = 8;
for(int i = 0 ; i < circlesToPlace ; i++){
// boolean flag = false;
while (true){
final int x = ThreadLocalRandom.current().nextInt((radius/2f), width + 1);
final int y = ThreadLocalRandom.current().nextInt((radius/2f), height + 1);
// Iterate over all other positions to ensure no circle intersects with
// the new circle.
for (int index = 0 ; index < posX.size() ; index++) {
// Calculate distance where d = sqrt((x2 - x1)^2 + (y2 - y1)^2)
final int otherX = posX.get(index);
final int otherY = posY.get(index);
int differenceX = otherX - x;
differenceX *= differenceX;
int differenceY = otherY - y;
differenceY *= differenceY;
final double distance = Math.sqrt(differenceX + differenceY);
if (distance > (radius * 2)) {
posX.put(i, x);
posY.put(i, y);
Log.d(TAG, i + " xPos=" + posX.get(i) + " yPos=" + posY.get(i) + " distance=" + distance);
break;
}
}
}
}
My variant. You don't need to do sqrt to compare distance, you can instead square the constant (d2 in my case).
Random random = new Random();
int numberOfCircle = 8, width = 400, height = 300;
int diameter = 51;
final float radius = diameter * 0.5f;
final float d2 = diameter * diameter;
List<Float> posX = new ArrayList<>(numberOfCircle);
List<Float> posY = new ArrayList<>(numberOfCircle);
while (posX.size() < numberOfCircle) { // till enough generated
// generate new coordinates
float x = random.nextInt(width - diameter) + radius;
float y = random.nextInt(height - diameter) + radius;
System.out.printf("Generated [%3.3f, %3.3f] ... ", x, y);
// verify it does not overlap/touch with previous circles
int j = 0;
while (j < posX.size()) {
float dx = posX.get(j) - x, dy = posY.get(j) - y;
float diffSquare = (dx * dx) + (dy * dy);
if (diffSquare <= d2) break;
++j;
}
// generate another pair of coordinates, if it does touch previous
if (j != posX.size()) {
System.out.println("collided.");
continue;
}
System.out.println("added.");
// not overlapping/touch, add as new circle
posX.add(x);
posY.add(y);
} // while (posX.size() < numberOfCircle)
I resolve like this
private class MyView extends View implements View.OnTouchListener{
List<Circle> randomCircles = new ArrayList<>();
int radius = new Circle().getRadius();
int randomCircleCount = 3;
Random random = new Random();
public MyView(Context context) {
super(context);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//Integer width = canvas.getWidth();
Integer width = canvas.getWidth();
Integer height = canvas.getHeight() - (radius);
// Integer height = canvas.getHeight()/2 + canvas.getHeight();
///randomCircles.clear();
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.BLACK);
canvas.drawPaint(paint);
Paint paintT = new Paint();
paintT.setTextSize(18f);
paintT.setAntiAlias(true);
paintT.setTextAlign(Paint.Align.CENTER);
while(randomCircles.size() < randomCircleCount){
randomCircle(width, height);
}
for(int i=0; i < randomCircleCount; i ++){
Circle circle = randomCircles.get(i);
float curPosX = randomCircles.get(i).getCx().floatValue();
float curPosY = randomCircles.get(i).getCy().floatValue();
int r = random.nextInt(256);
int g = random.nextInt(256);
int b = random.nextInt(256);
paint.setARGB(175, 77, 2, 200);
//if(r != 0 && g != 0 && b != 0) paint.setARGB(255, r, g, b);
canvas.drawCircle(curPosX, curPosY, radius, paint);
Rect bounds = new Rect();
String text = "" +i;
paintT.getTextBounds(text, 0, text.length(), bounds);
paint.setAntiAlias(true);
canvas.drawText(text, curPosX, curPosY, paintT);
circle.update(width, height);
//Log.d(TAG, "REDRAW");
}
///invalidate();
postInvalidateDelayed(100);
}
private void randomCircle(int width, int height) {
double x = getPosX(width, radius);
double y = getPosY(height,radius);
boolean hit = false;
for (int i = 0; i < randomCircles.size(); i++) {
Circle circle = randomCircles.get(i);
double dx = circle.getCx() - x;
double dy = circle.getCy() - y;
int r = circle.getRadius() + radius;
if (dx * dx + dy * dy <= r * r) {
Log.d(TAG, "dx=" + dx + " dy=" + dy);
hit = true;
}
}
if (!hit) {
Log.d(TAG, "Here!!!!!");
randomCircles.add(new Circle(x, y));
}
}
private Float getPosX(Integer width, Integer radius){
return random.nextInt(width - radius/2) + radius/2f;
}
private Float getPosY(Integer height, Integer radius){
return random.nextInt(height - radius/2) + radius/2f;
}
I wanted to draw a grid of quads with an animated colour property but ended up with code that is too slow just to create a basic structure of an image, not to mention to animate it. Also, the image is drawing, not as it finished to compute, but in the process by parts. How can I fix it? Here's onDraw(Canvas canvas) method:
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
final int height = canvas.getHeight();
final int width = canvas.getWidth();
Bitmap.Config conf = Bitmap.Config.RGB_565;
Bitmap bitmap = Bitmap.createBitmap(width, height, conf);
new Thread(() -> {
int cells_amount = 0;
float cells_vertical = 0;
float cells_horizontal = 0;
cells_vertical = (float) height / CELL_SIZE;
int y = 0;
if (cells_vertical % 1 > 0) {
y = Math.round(CELL_SIZE * -(cells_vertical % 1));
cells_vertical = (int) (cells_vertical + 1);
}
cells_horizontal = (float) width / CELL_SIZE;
int x = 0;
if (cells_horizontal % 1 > 0) {
x = Math.round(CELL_SIZE * -(cells_horizontal % 1));
cells_horizontal = (int) (cells_horizontal + 1);
}
cells_amount = (int) (cells_horizontal * cells_vertical);
Canvas c = new Canvas(bitmap);
c.drawColor(Color.BLACK);
int x_preserved = x;
Paint textPaint = new Paint();
textPaint.setColor(Color.parseColor("#EEEEEE"));
for (int i = 0; i < cells_amount; i++) {
Rect rect = new Rect(x, y, x + CELL_SIZE, y + CELL_SIZE);
Paint framePaint = new Paint();
framePaint.setColor(Color.parseColor("#1F1F1F"));
framePaint.setStyle(Paint.Style.STROKE);
framePaint.setStrokeWidth(1);
c.drawRect(rect, framePaint);
if (random.nextBoolean()) {
String output = String.format(Locale.getDefault(), "%d", "+");
int cx = (int) (x + (CELL_SIZE / 2) - (textPaint.measureText(output) / 2));
int cy = (int) ((y + (CELL_SIZE / 2)) - ((textPaint.descent() + textPaint.ascent()) / 2));
c.drawText(output, cx, cy, textPaint);
}
if (i % cells_horizontal == 0 && i >= cells_horizontal) {
y += CELL_SIZE;
x = x_preserved;
} else {
x += CELL_SIZE;
}
}
}).start();
canvas.drawBitmap(bitmap, 0, 0, null);
}
I have coded a heightmap but it seems to lag the client. I just don't know how to increase the fps. I get about 3-6fps with the heightmap. Im using a quite large bmp for the heightmap, I think its 1024x1024. When i use a smaller on its fine, maybe im just not using the code effectively. Is there a better way to code this heightmap or did I just code it wrong. It is my first time I have worked on a heightmap. Thanks
public class HeightMap {
private final float xScale, yScale, zScale;
private float[][] heightMap;
private FloatBuffer vertices, normals, texCoords;
private IntBuffer indices;
private Vector3f[] verticesArray, normalsArray;
private int[] indicesArray;
private int width;
private int height;
public float getHeight(int x, int y) {
return heightMap[x][y] * yScale;
}
public HeightMap(String path, int resolution) {
heightMap = loadHeightmap("heightmap.bmp");
xScale = 1000f / resolution;
yScale = 8;
zScale = 1000f / resolution;
verticesArray = new Vector3f[width * height];
vertices = BufferUtils.createFloatBuffer(3 * width * height);
texCoords = BufferUtils.createFloatBuffer(2 * width * height);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
final int pos = height * x + y;
final Vector3f vertex = new Vector3f(xScale * x, yScale * heightMap[x][y], zScale * y);
verticesArray[pos] = vertex;
vertex.store(vertices);
texCoords.put(x / (float) width);
texCoords.put(y / (float) height);
}
}
vertices.flip();
texCoords.flip();
normalsArray = new Vector3f[height * width];
normals = BufferUtils.createFloatBuffer(3 * width * height);
final float xzScale = xScale;
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
final int nextX = x < width - 1 ? x + 1 : x;
final int prevX = x > 0 ? x - 1 : x;
float sx = heightMap[nextX][y] - heightMap[prevX][y];
if (x == 0 || x == width - 1) {
sx *= 2;
}
final int nextY = y < height - 1 ? y + 1 : y;
final int prevY = y > 0 ? y - 1 : y;
float sy = heightMap[x][nextY] - heightMap[x][prevY];
if (y == 0 || y == height - 1) {
sy *= 2;
}
final Vector3f normal = new Vector3f(-sx * yScale, 2 * xzScale, sy * yScale).normalise(null);
normalsArray[height * x + y] = normal;
normal.store(normals);
}
}
normals.flip();
indicesArray = new int[6 * (height - 1) * (width - 1)];
indices = BufferUtils.createIntBuffer(6 * (width - 1) * (height - 1));
for (int i = 0; i < width - 1; i++) {
for (int j = 0; j < height - 1; j++) {
int pos = (height - 1) * i + j;
indices.put(height * i + j);
indices.put(height * (i + 1) + j);
indices.put(height * (i + 1) + (j + 1));
indicesArray[6 * pos] = height * i + j;
indicesArray[6 * pos + 1] = height * (i + 1) + j;
indicesArray[6 * pos + 2] = height * (i + 1) + (j + 1);
indices.put(height * i + j);
indices.put(height * i + (j + 1));
indices.put(height * (i + 1) + (j + 1));
indicesArray[6 * pos + 3] = height * i + j;
indicesArray[6 * pos + 4] = height * i + (j + 1);
indicesArray[6 * pos + 5] = height * (i + 1) + (j + 1);
}
}
indices.flip();
}
private float[][] loadHeightmap(String fileName) {
try {
BufferedImage img = ImageIO.read(ResourceLoader.getResourceAsStream(fileName));
width = img.getWidth();
height = img.getHeight();
float[][] heightMap = new float[width][height];
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
heightMap[x][y] = 0xFF & img.getRGB(x, y);
}
}
return heightMap;
} catch (IOException e) {
System.out.println("Nincs meg a heightmap!");
return null;
}
}
public void render() {
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glNormalPointer(0, normals);
glVertexPointer(3, 0, vertices);
glTexCoordPointer(2, 0, texCoords);
glDrawElements(GL_TRIANGLE_STRIP, indices);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
}
}
Sorry to bring up an old topic, however i see a lot of people ask this:
Use a display list, instead of re-making the heightmap every time.
TheCodingUniverse has a good tutorial on how to do this.
I have drawn a bar chart without xml.I have to add a button below the graph.Can anybody suggest solution.Thanks in Advance!!Following is my program.
GraphViewDemo.java
public class GraphViewDemo extends Activity {
public static String graphreturn;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
float[] values = new float[] { 2.0f,3.0f, 5.0f, 1.0f , 6.0f , 4.0f ,7.0f };
String[] verlabels = new String[] { "7","6","5","4","3", "2", "1" };
String[] horlabels = new String[] {"jan20","jan21","jan22","jan23","jan24",
"jan25","jan26"};
GraphView graphView = new GraphView(this, values, "GraphViewDemo",horlabels, verlabels, GraphView.BAR);
setContentView(graphView);}}
GraphView.java
public class GraphView extends View{
public static boolean BAR = true;
public static boolean LINE = false;
private Paint paint;
private float[] values;
private String[] horlabels;
private String[] verlabels;
private String title;
private boolean type;
Context context;
private Drawable mDrawable;
private Runnable in ;
public GraphView(Context context, float[] values, String title, String[] horlabels,String[] verlabels, boolean type) {
super(context);
if (values == null)
values = new float[0];
else
this.values = values;
if (title == null)
title = "";
else
this.title = title;
if (horlabels == null)
this.horlabels = new String[0];
else
this.horlabels = horlabels;
if (verlabels == null)
this.verlabels = new String[0];
else
this.verlabels = verlabels;
this.type = type;
paint = new Paint();
}
#Override
protected void onDraw(final Canvas canvas) {
context=getContext();
float border = 20;
float horstart = border * 2;
float height = getHeight()-50;
float width = getWidth();
float max = getMax();
Log.w("max", ""+max);
float min = getMin();
Log.w("min", ""+min);
float diff = max - min;
float graphheight = height - (2 * border);
float graphwidth = width - (2 * border);
paint.setTextAlign(Align.LEFT);
int vers = verlabels.length - 1;
for (int i = 0; i < verlabels.length; i++) {
paint.setColor(Color.DKGRAY);
float y = ((graphheight / vers) * i) + border;
canvas.drawLine(horstart, y, width, y, paint);
paint.setColor(Color.WHITE);
canvas.drawText(verlabels[i], 0, y, paint);
}
int hors = horlabels.length;
for (int i = 0; i < horlabels.length; i++) {
paint.setColor(Color.DKGRAY);
float x = ((graphwidth / hors) * i) + horstart;
canvas.drawLine(x, height - border, x, border, paint);
paint.setTextAlign(Align.CENTER);
if (i==horlabels.length+5)
paint.setTextAlign(Align.RIGHT);
if (i==0)
paint.setTextAlign(Align.LEFT);
paint.setColor(Color.WHITE);
canvas.drawText(horlabels[i], x, height - 4, paint);
}
paint.setTextAlign(Align.CENTER);
canvas.drawText(title, (graphwidth / 2) + horstart, border - 4, paint);
int x = 0;
int y = 0;
Paint paint = new Paint();
Paint paint1 = new Paint();
paint.setStyle(Paint.Style.FILL);
String str2rotate = "Rotated!";
// draw bounding rect before rotating text
Rect rect = new Rect();
paint.getTextBounds(str2rotate, 0, str2rotate.length(), rect);
canvas.translate(x, y);
paint.setColor(Color.GREEN);
paint.setStyle(Paint.Style.FILL);
paint.setStrokeWidth(1);
paint.setStyle(Paint.Style.STROKE);
paint1.setColor(Color.RED);
canvas.drawText("!Rotated", 0, 0, paint1);
mDrawable = context.getResources().getDrawable(R.drawable.previousi);
mDrawable.setBounds(getWidth()/2-40,getHeight()-40, getWidth()/2+30, getHeight()-20);
mDrawable.draw(canvas);
mDrawable.scheduleSelf(in, 0);
//....................
in = new Runnable() {
public void run() {
try {
//canvas.restore();
mDrawable.setBounds(getWidth()/2,getHeight(), getWidth(), getHeight()-20);
mDrawable.draw(canvas);
}
catch (Exception e) {
e.printStackTrace();
}
}
};
Thread thread = new Thread(null, in, "graphview");
thread.start();
if (max != min) {
paint.setColor(Color.BLUE);
paint.setStyle(Paint.Style.FILL);
if (type == BAR) {
float datalength = values.length;
float colwidth = (width - (2 * border)) / datalength;
for (int i = 0; i < values.length; i++) {
float val = values[i] - min;
float rat = val / diff;
float h = graphheight * rat;
canvas.drawRect((i * colwidth) + horstart, (border - h) + graphheight, ((i * colwidth) + horstart) + (colwidth - 1), height - (border - 1), paint);
}
} else {
float datalength = values.length;
float colwidth = (width - (2 * border)) / datalength;
float halfcol = colwidth / 2;
float lasth = 0;
for (int i = 0; i < values.length; i++) {
float val = values[i] - min;
float rat = val / diff;
float h = graphheight * rat;
if (i > 0)
canvas.drawLine(((i - 1) * colwidth) + (horstart + 1) + halfcol, (border - lasth) + graphheight, (i * colwidth) + (horstart + 1) + halfcol, (border - h) + graphheight, paint);
lasth = h;
}
}
}
}
private float getMax() {
float largest = Integer.MIN_VALUE;
for (int i = 0; i < values.length; i++)
if (values[i] > largest)
largest = values[i];
return largest;
}
private float getMin() {
float smallest = Integer.MAX_VALUE;
for (int i = 0; i < values.length; i++)
if (values[i] < smallest)
smallest = values[i];
return smallest;
}
}
Try this:
btn = new Button(this);
btn.setText("Hello Button");
RelativeLayout.LayoutParams paramsd = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONT ENT,LayoutParams.WRAP_CONTENT);
paramsd.height = 60;
paramsd.width = 60;
btn.setLayoutParams(paramsd);
addContentView(btn,paramsd);
Edit:
import android.widget.Button;
Add button
Button b = new Button(this);
b.setText("Button added dynamically!");
b.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
b.setId(MY_BUTTON);
b.setOnClickListener(this);
ll.addView(b);
Edit2:
You could create LinearLayout linearLayout = new LinearLayout(this); and add Button
Button btn = new Button(this);
btn.setText("Just another button");
linearLayout.addView(btn);
Edit3: another example:
final Button button = new Button(this);
button.setText("Press me!");
setContentView(button);
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
}
});
Huh? Just use XML. That you have this custom view is no barrier to its use. Here is a quick example of normal Android widgets in a layout with a custom widget:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tileview="http://schemas.android.com/apk/res/net.rapacity.wizardry"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<TextView
android:id="#+id/sokostatus"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="#string/sokoban_status"/>
<net.rapacity.wizardry.TileView
android:id="#+id/sokomaze"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
tileview:tileSize="32"/>
</LinearLayout>
I am looking for a copy paste implementation of Canny Edge Detection in the processing language. I have zero idea about Image processing and very little clue about Processing, though I understand java pretty well.
Can some processing expert tell me if there is a way of implementing this http://www.tomgibara.com/computer-vision/CannyEdgeDetector.java in processing?
I think if you treat processing in lights of Java then some of the problems could be solved very easily. What it means is that you can use Java classes as such.
For the demo I am using the implementation which you have shared.
>>Original Image
>>Changed Image
>>Code
import java.awt.image.BufferedImage;
import java.util.Arrays;
PImage orig;
PImage changed;
void setup() {
orig = loadImage("c:/temp/image.png");
size(250, 166);
CannyEdgeDetector detector = new CannyEdgeDetector();
detector.setLowThreshold(0.5f);
detector.setHighThreshold(1f);
detector.setSourceImage((java.awt.image.BufferedImage)orig.getImage());
detector.process();
BufferedImage edges = detector.getEdgesImage();
changed = new PImage(edges);
noLoop();
}
void draw()
{
//image(orig, 0,0, width, height);
image(changed, 0,0, width, height);
}
// The code below is taken from "http://www.tomgibara.com/computer-vision/CannyEdgeDetector.java"
// I have stripped the comments for conciseness
public class CannyEdgeDetector {
// statics
private final static float GAUSSIAN_CUT_OFF = 0.005f;
private final static float MAGNITUDE_SCALE = 100F;
private final static float MAGNITUDE_LIMIT = 1000F;
private final static int MAGNITUDE_MAX = (int) (MAGNITUDE_SCALE * MAGNITUDE_LIMIT);
// fields
private int height;
private int width;
private int picsize;
private int[] data;
private int[] magnitude;
private BufferedImage sourceImage;
private BufferedImage edgesImage;
private float gaussianKernelRadius;
private float lowThreshold;
private float highThreshold;
private int gaussianKernelWidth;
private boolean contrastNormalized;
private float[] xConv;
private float[] yConv;
private float[] xGradient;
private float[] yGradient;
// constructors
/**
* Constructs a new detector with default parameters.
*/
public CannyEdgeDetector() {
lowThreshold = 2.5f;
highThreshold = 7.5f;
gaussianKernelRadius = 2f;
gaussianKernelWidth = 16;
contrastNormalized = false;
}
public BufferedImage getSourceImage() {
return sourceImage;
}
public void setSourceImage(BufferedImage image) {
sourceImage = image;
}
public BufferedImage getEdgesImage() {
return edgesImage;
}
public void setEdgesImage(BufferedImage edgesImage) {
this.edgesImage = edgesImage;
}
public float getLowThreshold() {
return lowThreshold;
}
public void setLowThreshold(float threshold) {
if (threshold < 0) throw new IllegalArgumentException();
lowThreshold = threshold;
}
public float getHighThreshold() {
return highThreshold;
}
public void setHighThreshold(float threshold) {
if (threshold < 0) throw new IllegalArgumentException();
highThreshold = threshold;
}
public int getGaussianKernelWidth() {
return gaussianKernelWidth;
}
public void setGaussianKernelWidth(int gaussianKernelWidth) {
if (gaussianKernelWidth < 2) throw new IllegalArgumentException();
this.gaussianKernelWidth = gaussianKernelWidth;
}
public float getGaussianKernelRadius() {
return gaussianKernelRadius;
}
public void setGaussianKernelRadius(float gaussianKernelRadius) {
if (gaussianKernelRadius < 0.1f) throw new IllegalArgumentException();
this.gaussianKernelRadius = gaussianKernelRadius;
}
public boolean isContrastNormalized() {
return contrastNormalized;
}
public void setContrastNormalized(boolean contrastNormalized) {
this.contrastNormalized = contrastNormalized;
}
// methods
public void process() {
width = sourceImage.getWidth();
height = sourceImage.getHeight();
picsize = width * height;
initArrays();
readLuminance();
if (contrastNormalized) normalizeContrast();
computeGradients(gaussianKernelRadius, gaussianKernelWidth);
int low = Math.round(lowThreshold * MAGNITUDE_SCALE);
int high = Math.round( highThreshold * MAGNITUDE_SCALE);
performHysteresis(low, high);
thresholdEdges();
writeEdges(data);
}
// private utility methods
private void initArrays() {
if (data == null || picsize != data.length) {
data = new int[picsize];
magnitude = new int[picsize];
xConv = new float[picsize];
yConv = new float[picsize];
xGradient = new float[picsize];
yGradient = new float[picsize];
}
}
private void computeGradients(float kernelRadius, int kernelWidth) {
//generate the gaussian convolution masks
float kernel[] = new float[kernelWidth];
float diffKernel[] = new float[kernelWidth];
int kwidth;
for (kwidth = 0; kwidth < kernelWidth; kwidth++) {
float g1 = gaussian(kwidth, kernelRadius);
if (g1 <= GAUSSIAN_CUT_OFF && kwidth >= 2) break;
float g2 = gaussian(kwidth - 0.5f, kernelRadius);
float g3 = gaussian(kwidth + 0.5f, kernelRadius);
kernel[kwidth] = (g1 + g2 + g3) / 3f / (2f * (float) Math.PI * kernelRadius * kernelRadius);
diffKernel[kwidth] = g3 - g2;
}
int initX = kwidth - 1;
int maxX = width - (kwidth - 1);
int initY = width * (kwidth - 1);
int maxY = width * (height - (kwidth - 1));
//perform convolution in x and y directions
for (int x = initX; x < maxX; x++) {
for (int y = initY; y < maxY; y += width) {
int index = x + y;
float sumX = data[index] * kernel[0];
float sumY = sumX;
int xOffset = 1;
int yOffset = width;
for(; xOffset < kwidth ;) {
sumY += kernel[xOffset] * (data[index - yOffset] + data[index + yOffset]);
sumX += kernel[xOffset] * (data[index - xOffset] + data[index + xOffset]);
yOffset += width;
xOffset++;
}
yConv[index] = sumY;
xConv[index] = sumX;
}
}
for (int x = initX; x < maxX; x++) {
for (int y = initY; y < maxY; y += width) {
float sum = 0f;
int index = x + y;
for (int i = 1; i < kwidth; i++)
sum += diffKernel[i] * (yConv[index - i] - yConv[index + i]);
xGradient[index] = sum;
}
}
for (int x = kwidth; x < width - kwidth; x++) {
for (int y = initY; y < maxY; y += width) {
float sum = 0.0f;
int index = x + y;
int yOffset = width;
for (int i = 1; i < kwidth; i++) {
sum += diffKernel[i] * (xConv[index - yOffset] - xConv[index + yOffset]);
yOffset += width;
}
yGradient[index] = sum;
}
}
initX = kwidth;
maxX = width - kwidth;
initY = width * kwidth;
maxY = width * (height - kwidth);
for (int x = initX; x < maxX; x++) {
for (int y = initY; y < maxY; y += width) {
int index = x + y;
int indexN = index - width;
int indexS = index + width;
int indexW = index - 1;
int indexE = index + 1;
int indexNW = indexN - 1;
int indexNE = indexN + 1;
int indexSW = indexS - 1;
int indexSE = indexS + 1;
float xGrad = xGradient[index];
float yGrad = yGradient[index];
float gradMag = hypot(xGrad, yGrad);
//perform non-maximal supression
float nMag = hypot(xGradient[indexN], yGradient[indexN]);
float sMag = hypot(xGradient[indexS], yGradient[indexS]);
float wMag = hypot(xGradient[indexW], yGradient[indexW]);
float eMag = hypot(xGradient[indexE], yGradient[indexE]);
float neMag = hypot(xGradient[indexNE], yGradient[indexNE]);
float seMag = hypot(xGradient[indexSE], yGradient[indexSE]);
float swMag = hypot(xGradient[indexSW], yGradient[indexSW]);
float nwMag = hypot(xGradient[indexNW], yGradient[indexNW]);
float tmp;
if (xGrad * yGrad <= (float) 0 /*(1)*/
? Math.abs(xGrad) >= Math.abs(yGrad) /*(2)*/
? (tmp = Math.abs(xGrad * gradMag)) >= Math.abs(yGrad * neMag - (xGrad + yGrad) * eMag) /*(3)*/
&& tmp > Math.abs(yGrad * swMag - (xGrad + yGrad) * wMag) /*(4)*/
: (tmp = Math.abs(yGrad * gradMag)) >= Math.abs(xGrad * neMag - (yGrad + xGrad) * nMag) /*(3)*/
&& tmp > Math.abs(xGrad * swMag - (yGrad + xGrad) * sMag) /*(4)*/
: Math.abs(xGrad) >= Math.abs(yGrad) /*(2)*/
? (tmp = Math.abs(xGrad * gradMag)) >= Math.abs(yGrad * seMag + (xGrad - yGrad) * eMag) /*(3)*/
&& tmp > Math.abs(yGrad * nwMag + (xGrad - yGrad) * wMag) /*(4)*/
: (tmp = Math.abs(yGrad * gradMag)) >= Math.abs(xGrad * seMag + (yGrad - xGrad) * sMag) /*(3)*/
&& tmp > Math.abs(xGrad * nwMag + (yGrad - xGrad) * nMag) /*(4)*/
) {
magnitude[index] = gradMag >= MAGNITUDE_LIMIT ? MAGNITUDE_MAX : (int) (MAGNITUDE_SCALE * gradMag);
//NOTE: The orientation of the edge is not employed by this
//implementation. It is a simple matter to compute it at
//this point as: Math.atan2(yGrad, xGrad);
} else {
magnitude[index] = 0;
}
}
}
}
private float hypot(float x, float y) {
return (float) Math.hypot(x, y);
}
private float gaussian(float x, float sigma) {
return (float) Math.exp(-(x * x) / (2f * sigma * sigma));
}
private void performHysteresis(int low, int high) {
Arrays.fill(data, 0);
int offset = 0;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
if (data[offset] == 0 && magnitude[offset] >= high) {
follow(x, y, offset, low);
}
offset++;
}
}
}
private void follow(int x1, int y1, int i1, int threshold) {
int x0 = x1 == 0 ? x1 : x1 - 1;
int x2 = x1 == width - 1 ? x1 : x1 + 1;
int y0 = y1 == 0 ? y1 : y1 - 1;
int y2 = y1 == height -1 ? y1 : y1 + 1;
data[i1] = magnitude[i1];
for (int x = x0; x <= x2; x++) {
for (int y = y0; y <= y2; y++) {
int i2 = x + y * width;
if ((y != y1 || x != x1)
&& data[i2] == 0
&& magnitude[i2] >= threshold) {
follow(x, y, i2, threshold);
return;
}
}
}
}
private void thresholdEdges() {
for (int i = 0; i < picsize; i++) {
data[i] = data[i] > 0 ? -1 : 0xff000000;
}
}
private int luminance(float r, float g, float b) {
return Math.round(0.299f * r + 0.587f * g + 0.114f * b);
}
private void readLuminance() {
int type = sourceImage.getType();
if (type == BufferedImage.TYPE_INT_RGB || type == BufferedImage.TYPE_INT_ARGB) {
int[] pixels = (int[]) sourceImage.getData().getDataElements(0, 0, width, height, null);
for (int i = 0; i < picsize; i++) {
int p = pixels[i];
int r = (p & 0xff0000) >> 16;
int g = (p & 0xff00) >> 8;
int b = p & 0xff;
data[i] = luminance(r, g, b);
}
} else if (type == BufferedImage.TYPE_BYTE_GRAY) {
byte[] pixels = (byte[]) sourceImage.getData().getDataElements(0, 0, width, height, null);
for (int i = 0; i < picsize; i++) {
data[i] = (pixels[i] & 0xff);
}
} else if (type == BufferedImage.TYPE_USHORT_GRAY) {
short[] pixels = (short[]) sourceImage.getData().getDataElements(0, 0, width, height, null);
for (int i = 0; i < picsize; i++) {
data[i] = (pixels[i] & 0xffff) / 256;
}
} else if (type == BufferedImage.TYPE_3BYTE_BGR) {
byte[] pixels = (byte[]) sourceImage.getData().getDataElements(0, 0, width, height, null);
int offset = 0;
for (int i = 0; i < picsize; i++) {
int b = pixels[offset++] & 0xff;
int g = pixels[offset++] & 0xff;
int r = pixels[offset++] & 0xff;
data[i] = luminance(r, g, b);
}
} else {
throw new IllegalArgumentException("Unsupported image type: " + type);
}
}
private void normalizeContrast() {
int[] histogram = new int[256];
for (int i = 0; i < data.length; i++) {
histogram[data[i]]++;
}
int[] remap = new int[256];
int sum = 0;
int j = 0;
for (int i = 0; i < histogram.length; i++) {
sum += histogram[i];
int target = sum*255/picsize;
for (int k = j+1; k <=target; k++) {
remap[k] = i;
}
j = target;
}
for (int i = 0; i < data.length; i++) {
data[i] = remap[data[i]];
}
}
private void writeEdges(int pixels[]) {
if (edgesImage == null) {
edgesImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
}
edgesImage.getWritableTile(0, 0).setDataElements(0, 0, width, height, pixels);
}
}
I've been spending some time with the Gibara Canny implementation and I'm inclined to agree with Settembrini's comment above; further to this one needs to change the implementation of the Gaussian Kernel generation.
The Gibara Canny uses:
(g1 + g2 + g3) / 3f / (2f * (float) Math.PI * kernelRadius * kernelRadius)
The averaging across a pixel (+-0.5 pixels) in (g1 + g2 + g3) / 3f is great, but the correct variance calculation on the bottom half of the equation for single dimensions is:
(g1 + g2 + g3) / 3f / (Math.sqrt(2f * (float) Math.PI) * kernelRadius)
The standard deviation kernelRadius is sigma in the following equation:
Single direction gaussian
I'm assuming that Gibara is attempting to implement the two dimensional gaussian from the following equation: Two dimensional gaussian where the convolution is a direct product of each gaussian. Whilst this is probably possible and more concise, the following code will correctly convolve in two directions with the above variance calculation:
// First Convolution
for (int x = initX; x < maxX; x++) {
for (int y = initY; y < maxY; y += sourceImage.width) {
int index = x + y;
float sumX = data[index] * kernel[0];
int xOffset = 1;
int yOffset = sourceImage.width;
for(; xOffset < k ;) {;
sumX += kernel[xOffset] * (data[index - xOffset] + data[index + xOffset]);
yOffset += sourceImage.width;
xOffset++;
}
xConv[index] = sumX;
}
}
// Second Convolution
for (int x = initX; x < maxX; x++) {
for (int y = initY; y < maxY; y += sourceImage.width) {
int index = x + y;
float sumY = xConv[index] * kernel[0];
int xOffset = 1;
int yOffset = sourceImage.width;
for(; xOffset < k ;) {;
sumY += xConv[xOffset] * (xConv[index - xOffset] + xConv[index + xOffset]);
yOffset += sourceImage.width;
xOffset++;
}
yConv[index] = sumY;
}
}
NB the yConv[] is now the bidirectional convolution, so the following gradient Sobel calculations are as follows:
for (int x = initX; x < maxX; x++) {
for (int y = initY; y < maxY; y += sourceImage.width) {
float sum = 0f;
int index = x + y;
for (int i = 1; i < k; i++)
sum += diffKernel[i] * (yConv[index - i] - yConv[index + i]);
xGradient[index] = sum;
}
}
for (int x = k; x < sourceImage.width - k; x++) {
for (int y = initY; y < maxY; y += sourceImage.width) {
float sum = 0.0f;
int index = x + y;
int yOffset = sourceImage.width;
for (int i = 1; i < k; i++) {
sum += diffKernel[i] * (yConv[index - yOffset] - yConv[index + yOffset]);
yOffset += sourceImage.width;
}
yGradient[index] = sum;
}
}
Gibara's very neat implementation of non-maximum suppression requires that these gradients be calculated seperately, however if you want to output an image with these gradients one can sum them using either Euclidean or Manhattan distances, the Euclidean would look like so:
// Calculate the Euclidean distance between x & y gradients prior to suppression
int [] gradients = new int [picsize];
for (int i = 0; i < xGradient.length; i++) {
gradients[i] = Math.sqrt(Math.sq(xGradient[i]) + Math.sq(yGradient[i]));
}
Hope this helps, is all in order and apologies for my code! Critique most welcome
In addition to Favonius' answer, you might want to try Greg's OpenCV Processing library which you can now easily install via Sketch > Import Library... > Add Library... and select OpenCV for Processing
After you install the library, you can have a play with the FindEdges example:
import gab.opencv.*;
OpenCV opencv;
PImage src, canny, scharr, sobel;
void setup() {
src = loadImage("test.jpg");
size(src.width, src.height);
opencv = new OpenCV(this, src);
opencv.findCannyEdges(20,75);
canny = opencv.getSnapshot();
opencv.loadImage(src);
opencv.findScharrEdges(OpenCV.HORIZONTAL);
scharr = opencv.getSnapshot();
opencv.loadImage(src);
opencv.findSobelEdges(1,0);
sobel = opencv.getSnapshot();
}
void draw() {
pushMatrix();
scale(0.5);
image(src, 0, 0);
image(canny, src.width, 0);
image(scharr, 0, src.height);
image(sobel, src.width, src.height);
popMatrix();
text("Source", 10, 25);
text("Canny", src.width/2 + 10, 25);
text("Scharr", 10, src.height/2 + 25);
text("Sobel", src.width/2 + 10, src.height/2 + 25);
}
Just as I side note. I studied the Gibara Canny implementation some time ago and found some flaws. E.g. he separates the Gauss-Filtering in 1d filters in x and y direction (which is ok and efficient as such), but then he doesn't apply two passes of those filters (one after another) but just applies SobelX to the x-first-pass-Gauss and SobelY to the y-first-pass-Gauss, which of course leads to low quality gradients. Thus be careful just by copy-past such code.