Understanding syntax in Java - java

I can see in couple of examples on the web a new syntax for me, here's an example:
Accumulator<Integer> sum = new Accumulator<Integer>(){
public Integer accumulate(Integer t1, Integer t2) {
return t1+t2;
}
};
In general, what does that mean when one writes { a method } after making an instance of a class? Is it some kind of old syntax for something?
Thanks

You're creating an Anonymous inner class.
new Accumulator<Integer>() {
#Override
public Integer accumulate(Integer t1, Integer t2) {
return t1 + t2;
}
};
Defines an anonymous implementation of Accumulator. You then go on to assign a reference to this anonymous class to sum.
Think of it as a convenient way of simultaneously defining and assigning an implementation. It's a syntactic sugar.

No, this is an anonymous inner class. It has the signature of the interface or class of it's type, but can override public methods.

This is called anonymous inner class, i.e. class that does not have name and therefore may be created together with its only one instance. This is the way to decrease number of visible classes in your project when you need to implement some interface and need only one instance of such implementation.
But do not abuse this feature. Use it only if the implementation is trivial (1-2 lines).

It's an anonymous inner class which is commonly used.
A quote "An anonymous class is essentially a local class without a name."

It is either creating an anonymous subclass with an overloaded method or an anonymous interface implementation (depending on if Accululator is a class or interface).

This is an example of an anonymous class declaration.
Section 15.9.5 of the Java Language Specification discusses these types of declarations.

Related

Difference between Interface declared in Class and Interface declared as a file [duplicate]

I have just found a static nested interface in our code-base.
class Foo {
public static interface Bar {
/* snip */
}
/* snip */
}
I have never seen this before. The original developer is out of reach. Therefore I have to ask SO:
What are the semantics behind a static interface? What would change, if I remove the static? Why would anyone do this?
The static keyword in the above example is redundant (a nested interface is automatically "static") and can be removed with no effect on semantics; I would recommend it be removed. The same goes for "public" on interface methods and "public final" on interface fields - the modifiers are redundant and just add clutter to the source code.
Either way, the developer is simply declaring an interface named Foo.Bar. There is no further association with the enclosing class, except that code which cannot access Foo will not be able to access Foo.Bar either. (From source code - bytecode or reflection can access Foo.Bar even if Foo is package-private!)
It is acceptable style to create a nested interface this way if you expect it to be used only from the outer class, so that you do not create a new top-level name. For example:
public class Foo {
public interface Bar {
void callback();
}
public static void registerCallback(Bar bar) {...}
}
// ...elsewhere...
Foo.registerCallback(new Foo.Bar() {
public void callback() {...}
});
The question has been answered, but one good reason to use a nested interface is if its function is directly related to the class it is in. A good example of this is a Listener. If you had a class Foo and you wanted other classes to be able to listen for events on it, you could declare an interface named FooListener, which is ok, but it would probably be more clear to declare a nested interface and have those other classes implement Foo.Listener (a nested class Foo.Event isn't bad along with this).
Member interfaces are implicitly static. The static modifier in your example can be removed without changing the semantics of the code. See also the the Java Language Specification 8.5.1. Static Member Type Declarations
An inner interface has to be static in order to be accessed. The interface isn't associated with instances of the class, but with the class itself, so it would be accessed with Foo.Bar, like so:
public class Baz implements Foo.Bar {
...
}
In most ways, this isn't different from a static inner class.
Jesse's answer is close, but I think that there is a better code to demonstrate why an inner interface may be useful. Look at the code below before you read on. Can you find why the inner interface is useful? The answer is that class DoSomethingAlready can be instantiated with any class that implements A and C; not just the concrete class Zoo. Of course, this can be achieved even if AC is not inner, but imagine concatenating longer names (not just A and C), and doing this for other combinations (say, A and B, C and B, etc.) and you easily see how things go out of control. Not to mention that people reviewing your source tree will be overwhelmed by interfaces that are meaningful only in one class.So to summarize, an inner interface enables the construction of custom types and improves their encapsulation.
class ConcreteA implements A {
:
}
class ConcreteB implements B {
:
}
class ConcreteC implements C {
:
}
class Zoo implements A, C {
:
}
class DoSomethingAlready {
interface AC extends A, C { }
private final AC ac;
DoSomethingAlready(AC ac) {
this.ac = ac;
}
}
To answer your question very directly, look at Map.Entry.
Map.Entry
also this may be useful
Static Nested Inerfaces blog Entry
Typically I see static inner classes. Static inner classes cannot reference the containing classes wherease non-static classes can. Unless you're running into some package collisions (there already is an interface called Bar in the same package as Foo) I think I'd make it it's own file. It could also be a design decision to enforce the logical connection between Foo and Bar. Perhaps the author intended Bar to only be used with Foo (though a static inner interface won't enforce this, just a logical connection)
If you will change class Foo into interface Foo the "public" keyword in the above example will be also redundant as well because
interface defined inside another interface will implicitly public
static.
In 1998, Philip Wadler suggested a difference between static interfaces and non-static interfaces.
So far as I can see, the only difference in making an
interface non-static is that it can now include non-static inner
classes; so the change would not render invalid any existing Java
programs.
For example, he proposed a solution to the Expression Problem, which is the mismatch between expression as "how much can your language express" on the one hand and expression as "the terms you are trying to represent in your language" on the other hand.
An example of the difference between static and non-static nested interfaces can be seen in his sample code:
// This code does NOT compile
class LangF<This extends LangF<This>> {
interface Visitor<R> {
public R forNum(int n);
}
interface Exp {
// since Exp is non-static, it can refer to the type bound to This
public <R> R visit(This.Visitor<R> v);
}
}
His suggestion never made it in Java 1.5.0. Hence, all other answers are correct: there is no difference to static and non-static nested interfaces.
In Java, the static interface/class allows the interface/class to be used like a top-level class, that is, it can be declared by other classes. So, you can do:
class Bob
{
void FuncA ()
{
Foo.Bar foobar;
}
}
Without the static, the above would fail to compile. The advantage to this is that you don't need a new source file just to declare the interface. It also visually associates the interface Bar to the class Foo since you have to write Foo.Bar and implies that the Foo class does something with instances of Foo.Bar.
A description of class types in Java.
Static means that any class part of the package(project) can acces it without using a pointer. This can be usefull or hindering depending on the situation.
The perfect example of the usefullnes of "static" methods is the Math class. All methods in Math are static. This means you don't have to go out of your way, make a new instance, declare variables and store them in even more variables, you can just enter your data and get a result.
Static isn't always that usefull. If you're doing case-comparison for instance, you might want to store data in several different ways. You can't create three static methods with identical signatures. You need 3 different instances, non-static, and then you can and compare, caus if it's static, the data won't change along with the input.
Static methods are good for one-time returns and quick calculations or easy obtained data.

Why you cannot declare member interfaces in a local class?

You cannot declare an interface inside a block like below
public void greetInEnglish() {
interface HelloThere {
public void greet();
}
class EnglishHelloThere implements HelloThere {
public void greet() {
System.out.println("Hello " + name);
}
}
HelloThere myGreeting = new EnglishHelloThere();
myGreeting.greet();
}
In This Oracle tutorial I got "You cannot declare member interfaces in a local class." because "interfaces are inherently static."
I am eagar to understand this with more rational information, why and how interface are inherently static?
and why above code does not make sense?
Thanks in advance to elloborate!
I am eagar to understand this with more rational information, why and
how interface are inherently static?
because interfaces are implicitly static, and you can't have non-final statics in an inner class.
Why are they implicitly static?
because that's the way they designed it.
and why above code does not make sense?
because of the above reason ,
Now lets make it simple :
What static means - "not related to a particular instance". So, suppose, a static field of class Foo is a field that does not belong to any Foo instance, but rather belongs to the Foo class itself.
Now think about what an interface is - it's a contract, a list of methods that classes which implement it promise to provide. Another way of thinking about this is that an interface is a set of methods that is "not related to a particular class" - any class can implement it, as long as it provides those methods.
So, if an interface is not related to any particular class, clearly one could not be related to an instance of a class - right?
I also suggest you to study Why static can't be local in Java?
Any implementations can change value of fields if they are not defined as final. Then they would become a part of the implementation.An interface is a pure specification without any implementation.
If they are static, then they belong to the interface, and not the object, nor the run-time type of the object.
An interface provide a way for the client to interact with the object. If variables were not public, the clients would not have access to them.
Your code does not make sense because you define the interface within the body of a method. You can define an interface either at top level or in another class or interface.
You cannot declare an interface inside a block
reference

In Java, can the this/super keywords represent anything other than classes/enums?

I've noticed that:
class A {
ClassB b = new ClassB() { // anonymous class
/* some expression using this */
}
}
Whenever I use the this keyword inside an anonymous class, the this refers to the enclosing outer class/enum and not to the anonymous class.
Does this mean this can never represent an anonymous class? Just "normal" classes and enums?
Also, can this or super represent an interface?
Your initial assumption is wrong - this always represents the current instance, that is the instance of the current class, even if it's anonymous.
Your statement about using this is incorrect. When you use this inside an anonymous class, it always refers to the anonymous class. It never refers to the enclosing outer class unless you use OuterClassName.this.
this or super can never represent an interface, since an interface cannot have defined methods.
In Java this is always the current class even if it is an anonymous class. No, this or super cannot represent an interface.
Your anonymous class always extends another class. Even if you explicitly implement an interface, you are extending java.lang.Object and you can only call methods of java.lang.Object via super calls.
Runnable r = new Runnable() {
public void run() {
super.run(); // Error: run() is not a method of java.lang.Object
super.toString(); // OK: toString() is inherited from java.lang.Object
}
};
Use A.this from the inner class.
And it cannot represent an interface, because you cannot define anynomous non-static classes within interfaces, because there wil never be an instance of the interface.
EDIT: Clarified by adding info from the comment.

new Object { } Construct

In Java, the standard way to create an object is using
MyClass name = new MyClass();
I also often see the construct
new MyClass() { /*stuff goes in here*/ };
I've been looking online for a while and can't find a good explanation of what the second construct style does or how it does it.
Can someone please explain how and why you would use the second construct?
This construct makes actually two things: 1) It declares an anonymous class which extends the class you use in the constructor and 2) creates an instance of this anonymous class.
Edit: When using such a construct you can observe the anonymous class by looking at the generated .class files. There is the normal MyClass.class file and another one for each anonymous subclass: MyClass$1.class for the first and so on.
You would use the second construct in the case that you want to make an anonymous class. if you have a method that takes a callback as an argument, you might want to specify the implementation of the callback inline as opposed to giving it a name and putting it in a separate file or declaring it elsewhere in the same file.
There's also a trick called double brace initialization where you can get around not having syntax for literal maps and lists by using anonymous classes, like this:
Map map = new HashMap() {{put("foo", 1); put("bar", 2);}};
Here the nested braces create an instance initializer. The object bound to map is not a HashMap, its class is an anonymous class extending HashMap. (That means if you have a PMD rule about classes needing to declare serial uids then it will complain about this.)
Double-brace initialization is a fun trick to know but don't use it in real code. It's not safe to pass around the map created like this, because the inner object keeps a reference to the outer instance so if anything in the program holds onto a reference to the map it keeps the outer object from getting garbage-collected. There are also problems with serialization.
As others have already said, it creates an instance of an anonymous class, subclassing Class. Here's an example how it is commonly used:
panel.addMouseListener(
new MouseAdapter () {
#Override
public void mouseEntered(MouseEvent e) {
System.out.println(e.toString());
}
}
);
The above code creates an instance of an anonymous class which extends MouseAdapter. In the anonymous class the method mouseEntered has been overridden to demonstrate that the anonymous class works basically as any other class. This is very convenient and common way to create (usually simple) listeners.
Second construction creates an instance of anonymous class which is a subclass of Class.
If you want to new a object by a protect constructor from another package, you can use:
new Foo() {};
otherwise you will get an access error. It equals anonymous subclass inherited from Foo class.
From jdk8 onwards you may have seen different syntax seems like creating an objects while using lambda expressions.
NOTE: Lambda expressions don't get translated into anonymous inner classes, they use invoke dynamic that was introduced in Java 7 to execute functional methods.
For Example:
public class LambdaSample {
public static void main(String[] args) {
//If implementation is only one statement then {} braces are optional
Runnable oneLineImplRunnable = ()->System.out.println("This is one line lambda expression");
//Multiple statements in the implementation then {} braces are mandatory
Comparator<StudentTest> stdComparator = (StudentTest s1,StudentTest s2)->{
if(s1.getFirstName().equals(s2.getFirstName())) {
return s1.getLastName().compareTo(s2.getLastName());
}else {
return s1.getFirstName().compareTo(s2.getFirstName());
}
};
}
}

Uninstantiated Anonymous Classes in Java

It's been about 6 years since I've written Java, so please excuse the rust.
I'm working with a library method that requires that I pass it Class objects. Since I'll have to invoke this method a dynamic number of times, each time with a slightly different Class argument, I wanted to pass it an anonymous class.
However, all the documentation/tutorials I've been able to find so far only talk about instantiating anonymous classes, e.g.:
new className(optional argument list){classBody}
new interfaceName(){classBody}
Can I define an anonymous class without instantiating it? Or, perhaps more clearly, can I create a Class object for an anonymous class?
Unfortunately, there's no way you can dodge the instantiation here. You can make it a no-op, however:
foo((new Object() { ... }).getClass());
Of course, this might not be an option if you have to derive from some class that performs some actions in constructor.
EDIT
Your question also says that you want to call foo "each time with a slightly different Class argument". The above won't do it, because there will still be a single anonymous inner class definition, even if you put the new-expression in a loop. So it's not really going to buy you anything compared to named class definition. In particular, if you're trying to do it to capture values of some local variables, the new instance of your anonymous class that foo will create using the Class object passed to it will not have them captured.
short answer
you cannot (using only JDK classes)
long answer
give it a try:
public interface Constant {
int value();
}
public static Class<? extends Constant> classBuilder(final int value) {
return new Constant() {
#Override
public int value() {
return value;
}
#Override
public String toString() {
return String.valueOf(value);
}
}.getClass();
}
let's creating two new class "parametric" classes:
Class<? extends Constant> oneClass = createConstantClass(1);
Class<? extends Constant> twoClass = createConstantClass(2);
however you cannot instantiate this classes:
Constant one = oneClass.newInstance(); // <--- throws InstantiationException
Constant two = twoClass.newInstance(); // <--- ditto
it will fail at runtime since there is only one instance for every anonymous class.
However you can build dynamic classes at runtime using bytecode manipulation libraries such ASM. Another approach is using dynamic proxies, but this approach as the drawback that you can proxy only interface methods (so you need a Java interface).
You can only reference an anonymous class ONCE. If you do not instantiate it there, you cannot instantiate it since you do not have a name for it.
Hence I believe that anonymous classes can only be used in conjunction with a "new BaseClass()".
In your situation you would pass a BaseClass object to your method doing the work, and instantiate the anonymous object in the source code when you need the object to pass.
You can't access the Class object of an anonymous class without instatiating it. However, if you only need access to the class, you could define local classes within your method and refer to these using the ClassName.class literal syntax.
You can assume the name of an anonymous class and call Class.forName("mypackage.MyBaseClass$1") to get a handle to an anonymous class. This will give you the first anonymous class defined in your MyBaseClass, so this is a rather fragile way to refer to a class.
I suspect whatever you are trying to do could be done a better way. What are you really trying to achieve? Perhaps we can suggest a way which doesn't require you to pass a Class this way.
You can access the class object of an anonymous class by calling .getClass() on it immediately after creation. But what good would that do?
I think the key is in this part of what you said:
I'm working with a library method that requires that I pass it Class
objects.
Why does it want you to pass it Class objects? What does this library do with the Class objects you pass it? Instantiate objects? But if so, what constructor does it use and how does it decide what arguments to pass? I don't know what library you are using or what it does, but I would guess that it always creates objects using the no-argument constructor. However, that will not work for anonymous classes anyway, since they have no public constructor (and in any case, to instantiate any non-static inner class, a reference to the outer instance must be provided, so there is no no-argument constructor).

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