hashcode collisions for different classes - java

I have two simple wrapper classes around an Integer field, where I had to override equals() and hashCode(). In the end, they both use the same algorithm for hashCode(), so if the Integer field is the same, the hash codes collide.
Since the Objects are different types does this matter, or should I only care if I expect to mix them as keys in the same HashMap?

hashCode() being equal for two objects says "there's a chance these objects are equal, take a closer look by calling equals()". As long as the equals() methods for those classes are correct, the hash codes being the same is not a problem.
The general rule for hashCode() is that if two objects are equal, their hash codes should also be equal. Note that the rule is not "if two objects have the same hash code, then they should be equal."

If you are likely to have a hash map with objects of both types with the same values, then that is obviously going to be a potential performance problem. HashMap and the like don't look at the actual runtime class - and indeed there isn't a standard way to tell whether two objects of different classes can be equal (for instance, Lists with the same values in the same order generated by ArrayList and Arrays.asList should compare equal). For HashMap, I'm guessing the hit wont be too bad, but could be worse for, say, a probing implementation where there is a significant gain for getting a hit on first inspection.

Related

How can I take into consideration the object itself when calculating a hash for an object in Java?

I was working on some algorithmic problems when I got to this and it seemed interesting to me. If I have two lists (so two different objects), with the same values, the hashcode is the same. After some reading, I understand that this is how it should behave. For example:
List<String> lst1 = new LinkedList<>(Arrays.asList("str1", "str2"));
List<String> lst2 = new LinkedList<>(Arrays.asList("str1", "str2"));
System.out.println(lst1.hashCode() + " " + lst2.hashCode());
...........
Result: 2640541 2640541
My purpose would be to differentiate between lst1 and lst2 in a list for example.
Is there a structure (like a HashSet for example) that takes into consideration the actual object and not only the values inside the object when calculating the hashcode for something?
Yes, you can use java's java.util.IdentityHashMap, or guava's identity hash set.
The hashes of the two lists must be equal, because the objects are equal. But the identity map and set above are based on the identity of the list objects, not their hash.
If I have two lists (so two different objects), with the same values, the hashcode is the same. After some reading, I understand that this is how it should behave.
Yes, this is part of the specification of java.util.List.
Is there a structure (like a HashSet for example) that takes into consideration the actual object and not only the values inside the object when calculating the hashcode for something?
My purpose would be to differentiate between lst1 and lst2 in a list for example
It is unclear what "in a list" means here. For example, Collection.contains() and List.equals() are defined in terms or members' equals() methods, and likewise the behavior of List.remove(Object). Although distinct objects, your two Lists will compare equal to each other, so those methods will not distinguish between them, neither directly nor as members of another list. You can always compare them for reference equality (==), however, to determine that they are not the same object despite being equals() each other.
As far as a collection that takes members' object identity into account, you could consider java.util.IdentityHashMap. Two such maps having keys and associated values that are pairwise equals() each other but not identical will not compare equals() to each other. Such sets will typically have different hash codes than each other, though that cannot be guaranteed. Note well, however, the warnings throughout the documentation of IdentityHashMap that although it implements the Map API, many of the behavioral details are inconsistent with the requirements of that interface.
Note also that
most of the above is relevant only for collections whose members are of a type that overrides equals() and hashCode(). The implementations of or inherited from Object differentiate between objects on a reference-equality basis, so the ordinary collections classes have no surprises for you there.
identical string literals are not required to represent distinct objects, so the lst1 and lst2 in your example code may in fact contain identical elements, in the reference equality sense.
Not generally in collections, because you generally want two collections with all the same items to be equal (which is why they implement it like this- equals will return true and the hash codes are the same).
You can subclass a list and have it not do that, it would just not be widely useful and would cause a lot of confusion if other programmers read your code. In that case, you'd just want equals to return the result of == and hashCode to return the integer value of the reference (the same thing that Object.equals does).

Why does Java need equals() if there is hashCode()?

If two objects return same hashCode, doesn't it mean that they are equal? Or we need equals to prevent collisions?
And can I implement equals by comparing hashCodes?
If two objects have the same hashCode then they are NOT necessarily equal. Otherwise you will have discovered the perfect hash function. But the opposite is true - if the objects are equal, then they must have the same hashCode.
hashCode and Equals are different information about objects
Consider the analogy to Persons where hashcode is the Birthday,
in that escenario, you and many other people have the same b-day (same hashcode), all you are not the same person however..
Why does Java need equals() if there is hashCode()?
Java needs equals() because it is the method through which object equality is tested by examining classes, fields, and other conditions the designer considers to be part of an equality test.
The purpose of hashCode() is to provide a hash value primarily for use by hash tables; though it can also be used for other purposes. The value returned is based on an object's fields and hash codes of its composite and/or aggregate objects. The method does not take into account the class or type of object.
The relationship between equals() and hashCode() is an implication.
Two objects that are equal implies that the have the same hash code.
Two objects having the same hash code does not imply that they are equal.
The latter does not hold for several reasons:
There is a chance that two distinct objects may return the same hash code. Keep in mind that a hash value folds information from a large amount of data into a smaller number.
Two objects from different classes with similar fields will most likely use the same type of hash function, and return equal hash values; yet, they are not the same.
hashCode() can be implementation-specific returning different values on different JVMs or JVM target installations.
Within the same JVM, hashCode() can be used as a cheap precursor for equality by testing for a known hash code first and only if the same testing actual equality; provided that the equality test is significantly more expensive than generating a hash code.
And can I implement equals by comparing hashCodes?
No. As mentioned, equal hash codes does not imply equal objects.
The hashCode method as stated in the Oracle Docs is a numeric representation of an object in Java. This hash code has limited possible values (represented by the values which can be stored in an int).
For a more complex class, there is a high possibility that you will find two different objects which have the same hash code value. Also, no one stops you from doing this inside any class.
class Test {
#Override
public int hashCode() {
return 0;
}
}
So, it is not recommended to implement the equals method by comparing hash codes. You should use them for comparison only if you can guarantee that each object has an unique hash code. In most cases, your only certainty is that if two objects are equal using o1.equals(o2) then o1.hashCode() == o2.hashCode().
In the equals method you can define a more complex logic for comparing two objects of the same class.
If two objects return same hashCode, doesn't it mean that they are equal?
No it doesn't mean that.
The javadocs for Object state this:
The general contract of hashCode is:
Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently
return the same integer, provided no information used in equals
comparisons on the object is modified. ...
If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must
produce the same integer result.
It is not required that if two objects are unequal according to the equals(java.lang.Object) method, then calling the hashCodemethod on
each of the two objects must produce distinct integer results. ...
Note the highlighted statement. It plainly says "No" to your question.
There is another way to look at this.
The hashCode returns an int.
There are only 232 distinct values that an int can take.
If a.hashCode() == b.hashCode() implies a.equals(b), then there can be only 232 distinct (i.e. mutually unequal) objects at any given time in a running Java application.
That last point is plainly not true. Indeed, it is demonstrably not true if you have a large enough heap to hold 232 instances of java.lang.Object ... in a 64-bit JVM.
And a third way is to some well-known examples where two different two character strings have the same hashcode.
Given that your assumption is incorrect, the reasoning that follows from it is also incorrect.
Java does need an equals method.
You generally cannot implement equals using just hashCode.
You may be able to use hashCode to implement a faster equals method, but only if calling hashCode twice is faster than comparing two objects. It generally isn't.
hashCodes are equal -> Objects might be equal -> further comparision is required
hashCodes are different -> Object are not equal (if hashCode is implemented right)
That's how equals method are implemented. At first you check if hashCodes are equal. If yes, you need to check class fields to see if it represents the exact same object. If hashCodes are different, you can be sure that objects are not equal.
Sometimes (very often?) you don't!
These answers are not untrue. But they don't tell the whole story.
One example would be where you are creating a load of objects of class SomeClass, and each instance that is created is given a unique ID by incrementing a static variable, nInstanceCount, or some such, in the constructor:
iD = nInstanceCount++;
Your hash function could then be
int hashCode(){
return iD;
}
and your equals could then be
boolean equals( Object obj ){
if( ! ( obj instanceof SomeClass )){
return false;
}
return hashCode() == obj.hashCode();
}
... under such circumstances your idea that "equals is superfluous" is effectively true: if all classes behaved like this, Java 10 (or Java 23) might say, ah, let's just get rid of silly old equals, what's the point? (NB backwards compatibility would then go out the window).
There are two essential points:
you couldn't then create more than MAXINT instances of SomeClass. Or... you could ... if you set up a system for reassigning the IDs of previously destroyed instances. IDs are typically long rather than int ... but this wouldn't work because hashCode() returns int.
none of these objects could then be "equal" to another one, since equality = identity for this particular class, as you have defined it. Often this is desirable. Often it shuts off whole avenues of possibilities...
The necessary implication of your question is, perhaps, what's the use of these two methods which, in a rather annoying way, have to "cooperate"? Frelling, in his/her answer, alluded to the crucial point: hash codes are needed for sorting into "buckets" with classes like HashMap. It's well worth reading up on this: the amount of advanced maths that has gone into designing efficient "bucket" mechanisms for classes like HashMap is quite frightening. After reading up on it you may come to have (like me) a bit of understanding and reverence about how and why you should bother implementing hashCode() with a bit of thought!

When is hashcode useful if I am never using hashtable?

Lets say I am implementing a class called Car, with 2 member variables int numDoors, and String color.
In a hypothetical case, I am never going to use such a car in hashtable or hashmap or any structure that needs a hash, time immemorial.
Now, why is it still required to override hashCode along with equals ?
Note: all answers I checkout include use in hashtable / hashmap. I have tried extensively to get this answer, so as a request dont mark it as a duplicate. Thanks
It's the general convention:
If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
However, it's not entirely enforceable.
There are times in which you would believe that you don't need to have hashCode defined and implemented for your object, and if you don't use any structure that relies on a hash to store or reference it, you'd be correct.
But, there are third-party libraries in which your object may come into contact with, and they may very well be using a Map or Set to do their work, and they'd have the expectation that you followed conventions.
It's up to you to not implement hashCode along with equals - you're certainly not forced to (although many would argue that this is a bug), but beware that your object may not work as well with a third party library for this reason.
The only conceivable types which would not be able to override hashCode method in a fashion consistent with the hashCode and equals contract would be those which are unable to override hashCode [e.g. because a base class declared it final]. There is thus almost never any reason for a type not to legitimately implement hashCode(). Even if a type cannot guarantee that instances which are unequal won't spontaneously become equal, the author of the type may still legitimately implement hashCode() by picking a 32-big int value [e.g. 8675309] and implementing hashCode() as #override int hashCode() { return 8675309; }. Doing this will allow all of the hash-table-based collection types to work correctly. Storing very many such items into a hash table will severely degrade performance, but hash tables with just a few items will work just fine and generally perform decently. By contrast, if one doesn't override hashCode then even a hash table will likely work incorrectly if even a single item is stored into it.
Incidentally, in some cases there may be advantages to implementing hashCode even when not using hashed collections. For example, some immutable collection types which support deep comparison might call hashCode() on the items stored therein. If a collection is large, and/or comparison operations on the items stored within it are expensive, the efficiency of testing two collections for equality ("do they contain equal items") may be enhanced by using a three-step process:
Compare the aggregate hashcode of two collections. If they're not equal, no reason to look any further. Will often yield instant results, no matter the size of the collections.
Compare the cached hash codes of all the items. If the collections' contents match except for the last couple items, and if comparisons between items may be expensive (e.g. the items are thousand-character strings) this will often avoid the need to compare all but one of the items for equality [note that if all but one of the items matched, and its hash code differed, then the aggregate hash code would differ and we wouldn't have gotten this far].
If all the hash codes match, then call equals on each pair of items that don't compare reference-equal.
Note that if two collections contain distinct items with equal content, a comparison is going to need to deeply examine all of the items; hashCode can't do anything to help with that case. On the other hand, in most cases where things are compared they are not equal, and using cached hashCode() values may facilitate orders-of-magnitude speedups in those cases.

General contract for object comparision : equals() and hashCode()

There is a point in general contract of equals method, which says if You has defined equals() method then You should also define hashCode() method. And if o1.equals(o2) then this is must o1.hashCode() == o2.hashCode().
So my question is what if I break this contract? Where can bring fails the situation when o1.equals(o2) but o1.hashCode != o2.hashCode() ?
It will lead to unexpected behavior in hash based data structure for example: HashMap, Read how HashTable works
HashMap/HashTable/HashSet/etc will put your object into one of several buckets based on its hashCode, and then check to see if any other objects already in that bucket are equal.
Because these classes assume the equals/hashCode contract, they won't check for equality against objects in other buckets. After all, any object in another bucket must have a different hashCode, and thus (by the contract) cannot be equal to the object in quesiton. If two objects are equal but have different hash codes, they could end up in different buckets, in which case the HashMap/Table/Set/etc won't have a chance to compare them.
So, you could end up with a Set that contains two objects which are equal -- which it's not supposed to do; or a Map that contains two values for the same one key (since the buckets are by key); or a Map where you can't look up a key (since the lookup checks both the hash code and equality); or any number of similar bugs.
If you break the contract, your objects won't work with hash-based containers (and anything else that uses hashCode() and relies on its contract).
The basic intuition is as follows: to see whether two objects are the same, the container could call hashCode() on both, and compare the results. If the hash codes are different, the container is allowed to short-circuit by assuming that the two objects are not equal.
To give a specific example, if o1.equals(o2) but o1.hashCode() != o2.hashCode(), you'll likely be able to insert both objects into a HashMap (which is meant to store unique objects).

Is Java hashCode() method a reliable measure of object equality?

I am currently working on comparing two complex objects of the same type, with multiple fields consisting of data structures of custom object types. Assuming that none of the custom objects has overriden the hashCode() method, if I compare the hashcodes of every field in the objects, and they will turn out to be the same, do I have a 100% confidence that the content of the compared objects is the same? If not, which method would you recommend to compare two objects, assuming I can't use any external libraries.
Absolutely not. You should only use hashCode() as a first pass - if the hash codes are different, you can assume the objects are unequal. If the hash codes are the same, you should then call equals() to check for full equality.
Think about it this way: there are only 232 possible hash codes. How many possible different objects are there of type String, as an example? Far more than that. Therefore at least two non-equal strings must share the same hash code.
Eric Lippert writes well about hash codes - admittedly from a .NET viewpoint, but the principles are the same.
No, lack of hashCode() collision only means that the objects could be identical, it's never a guarantee.
The only guarantee is that if the hashCode() values are different (and the hashCode()/equals() implementations are correct), then the objects will not be equal.
Additionally if your custom types don't have a hashCode() implementation, then that value is entirely useless for comparing the content of the object, because it will be the identityHashCode().
If you haven't overriden the hashCode() method, all of your objects are unequal. By overriding it you provide the logic of the comparison. Remember, if you override hashCode(), you definitely should override equals().
EDIT:
there still can be a collisionm of course, but if you didn't override equal(), your objects will be compared by reference (an object is equal to itself).
The usual JVM implementation of Object.hashCode() is to return the memory address of the object in some format, so this would technically be used for what you want (as no two objects can share the same address).
However, the actual specification of Object.hashCode() makes no guarentees and should not be used for this purpose in any sensible or well-written piece of code.
I would suggest using the hashCode and equals builders available in the Apache commons library, or if you really can't use free external libs, just have a look at them for inspiration. The best method to use depends entirely on what "equal" actually means in the context of your application domain though.

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