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Are there any tools that can be used to design Android UI's (like the iPhone)?
I saw DroidDraw but it seemed a little outdated and wanted to know if there are any newer tools.
The standard Android-SDK Plugin for Eclipse brings a GUI-Designer with it. It's not perfect, but it's under active development.
Although, it should be the most up-to-date GUI-Designer for Android.
The Android SDK includes a WYSIWYG editor in the Eclipse ADT plugin. I haven't used it (prefer working with the XML), but it's allegedly decent.
XML-focused GUI development resources:
Hello, Views
User Interface
New Tool Link http://www.basic4ppc.com/android/designer4android.html
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I try to recompile the eclipse src to use the ide ui for a new language or other interest).
how can I do it ?
Attempting to modify the existing Eclipse Java code for a new language would be an enormous undertaking.
If you want to add support for a new language to Eclipse look at using a tool such as Eclipse xText to build Eclipse plugins for your language.
If you are looking for the source code of eclipse, it is available here under "platform"
https://git.eclipse.org/c/?q=platform
Probably what you are trying to do is reuse the GUI components that eclipse is built on top of.
http://wiki.eclipse.org/Rich_Client_Platform
If it is for a new language, you should definitively have a look at XText. It's a framework to develop new language support in eclipse.
http://www.eclipse.org/Xtext/
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I found an interesting open-source layout library on Github which I'd like to incorporate into an Android project I'm working on in Eclipse. However, I noticed that the library in question seems to have been developed using Gradle, which I don't have. I'm not sure what IDE was used to develop the library, but in any case, I'm not familiar with Gradle at all... Are Gradle-d projects fully compatible with non-Gradle-d Eclipse? Would it depend on the IDE used? (In which case, how can one tell what was used to develop it?)
What are the steps (if any) I would need to take to properly incorporate this library? Would I need to install & run certain plugins, for example?
Thank you very much for your help.
Gradle is the build system that Android Studio uses (the new IDE that is being developed by Google for Android development). You can use the Gradle Eclipse plugin to load Gradle projects into Eclipse.
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I created this game using java in eclipse (Kepler) JDK, but I want to publish it on android. I am completely new to this subject. I downloaded Android Studio as a friend suggested me to, and he told me that there were new libraries that i had to import. The game is quite complex and i imported a lot of things like color mouseevents sound and other various things , and I just want some guidelines on what i am supposed to change, or if its possible to run my game on android without changing anything from my java eclipse program.
thank you for any help in advance
You're going to have to rewrite the entire UI and input handling code. Android does not use the standard Java UI. You should start out by reading tutorials on basic android architecture, the activity lifecycle, and views.
Totally agreed with #Gabe Sechan that you have to rewrite most of the code which would be compatible with Android. One of framework which support Java language and used to create games(mostly 2D) for most of the platforms is Libgdx. You can go through that framework if it can help.
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Today I started working with Android Studio 0.3.6 and I need to export a library to my project. I found this question and I tried the different ways to add an external library but when I try to import it does not find the library namespaces.
If you read my answer on Adding external library in Android studio 0.3.6 it should give you the most up-to-date information for 0.3.6.
Sorry, I know it's confusing, and there's conflicting information out there. That's because the right functionality is slowly rolling out in Android Studio, and some of the functionality that was there didn't do the right thing, meaning developers had to come up with complex workarounds. Depending on what version of Android Studio was out at the time various Stack Overflow questions were asked, you may get different advice that no longer applies.
Currently most features of Android Studio seems to be broken. I had the same issue and came to a real final solution: avoid Android Studio and use the origin IDE.
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I am planning to develop a rich set of plugins for Eclipse which would involve 3D Graphics rendering inside Eclipse.
Is JavaFX a good technology choice for developing a Eclipse Plugin?
Is there some other rich client technology that I am missing out on and which can be used to develop Eclipse Plugins (other than SWT and JFace)?
Eclipse 4, the new major release of eclipse, (4.2 due this summer) is supposed to support non-swt frontends in RCP/Plugin development.
However I am not sure how far along is the work to support javafx rendering.
You can find some info on E4 + JavaFX on Tom Schindl's blog
http://tomsondev.bestsolution.at/2011/10/17/efxclipse-0-0-7-released/ and
http://efxclipse.org/
Maybe Lars Vogel has also written something about this, I am not sure. Anyways Lars is IMO the best source on the internet when it comes to E4
http://www.vogella.de and
http://www.vogella.de/articles/Eclipse4RCP/article.html
Anyways, Eclipse 4 is the way to go/research if you need RCP without SWT. I do not think this is doable in Eclipse 3.x at all.
http://wiki.eclipse.org/E4
I've just released a step by step tutorial how to use JavaFX inside an Eclipse View. See https://wiki.eclipse.org/Efxclipse/Tutorials/Tutorial2