How to show loading - java

I want to know how to show the loading of an application. Normally (let's say Netbeans IDE,)
the application will show how far it has loaded and how far to load. Also, loading classes as well can be seen in welcome page. How is this is done and how we can show our classes loading and loaded status (in a progress bar) in our applications? Also let's say that we have used Hibernate, and there is a login on first page, it takes time to start but only for the starting (I think it is because that the Hibernate factory is getting started and load its classes). The answer is hoped in Java.

I want to know how to show the loading of an application.
See the java.awt.SplashScreen class. But..
..show how far it has loaded and how far to load.
..with a customized image. Call SplashScreen.createGraphics() to get a Graphics object (from the image defined as a splash in the manifest) which can be drawn on. Draw the progress bar at an appropriate location on the Graphics object. For the progress bar, either use a JProgressBar as already mentioned, or to keep it lean (using pure AWT), draw one big Rectangle to represent the bar, and fill a smaller Rectangle to represent the progress.
See also How to Create a Splash Screen in the Java Tutorial. (Where you can see that image above.)

That sounds for using JProgressBar, combined with Splash Screen or JDialog.
Be sure that JProgressBar must be updated on the Event Dispatch Thread, more about that in Concurrency in Swing,
Then you have two choices as to how to update a JProgressBar correctly - by wrapping code into:
SwingWorker
Runnable/Thread

There is some support built into swing for this. See the tutorial on How to Use Progress Bars to get started.

Here is a very basic code:
JProgressBar progressBar;
progressBar = new JProgressBar(0, task.getLengthOfTask());
progressBar.setValue(33); // put here the percentage you want to display...
progressBar.setStringPainted(true);

Related

Map image blinks while adding more layers to it

I have an application in java swing and geotools. I have displayed a map image and trying to add images as layers to it. When it adds layer it blinks and after some time at the call to addLayer function map image and other few layers disappear for some time. How to stop this? I am loging all the information at the same time in SQLite and then to my own customised file.
I have stopped trying refreshing all after addLayer function call. The all process should work smoothly without blinking and disappearing. Please Help.
The gt-swing module is really only intended for simple demonstrations. If you intend to use it in production you should add in off screen buffering to allow "fast" refreshes of the map without rereading all the displayed data.

Setting a Loading Screen Within the Theme.res CodenameOne

I'm trying to make a loading screen that pops up for my app for purely cosmetic reasons. I have read these two articles https://www.codenameone.com/javadoc/com/codename1/ui/InfiniteContainer.html https://www.codenameone.com/javadoc/com/codename1/components/InfiniteProgress.html
but neither have really addressed what I want to create. I want to create a small loading symbol (infinite progress) on top of a logo and then have it disappear after a certain amount of time and display the rest of the app (this whole operation preferably built in to my theme). Is this possible?
The infinite progress is meant for in-app progress. You just want a splash screen which you can do like this:
Form myForm = new Form(new BorderLayout());
myForm.add(CENTER, new ScaleImageLabel(myLogoImage));
myForm.add(SOUTH, new InfiniteProgress());
myForm.show();
UITimer.timer(4000, false, myForm, () -> showNextForm());

Change size of JFrame according to user selected image

I'm about to write a program using Java and i want it to have the next behavior:
Start with a small screen, just one button (i'm going for the JMenuBar) for the user to select a image file (a country or state map)
Once selected the image file, i'll need to resize the frame to the size of the selected image, and put the image as background.
when the user clicks somewhere inside the frame (click on a state or city) the program will have to create a visual object there, a circle, square or any form in that coordinates.
will need also a listener in those objects to know when they are clicked.
Summary: User has to select an image and trace a graph on it.
I am not asking for the code to do this. I would like to have some ideas about which components use to achieve this since i have been reading and there are plenty of ways to set the background image and stuff. But, considering the requirements, can you recommend me which components to use? I am a bit short of time since i've been given only about a week to code this, otherwise i would try all the alternatives by myself.
Some answer like:
"use a label to set the background and then resize the frame by this way: (some stuff) and then you can create a class extending from JLabel to create the circles with the listeners...." that would be enough help
I hope I was clear, any idea is welcome
Many thanks!
If you're going to stick with Swing I would use a JFileChooser to select the image. Once you got the image you can easily resize the JFrame by using the frame.setSize(image.getWidth(), image.getHeight());
To listen for mouse clicks inside your JFrame you need to use a MouseListener, make sure to add it to the frame, I always forget doing that.
Not sure whether you've succeeded drawing images/shapes at all. If not, you need to use a JPanel, check this topic if you need extra help.
If you are going to use a "JFrame " then you should definitely use Swing JFrames JPanels, and JLabels (as well as any other JComponents you need.) to accomplish this. Use only one JFrame. Use JPanel as the content pane/background for your JFrame and add everything else to it. But I would also suggest learning and using JavaFX because its the newest and I think it would be the easiest to use to do something like this. But if you only have a week and you know some swing use what you know. If you need more information post some code. Or ask a more direct question.

Libgdx: how to implement a dialog?

good day sirs. I've been struggling with this dialog because it keeps on saying I should have a table skin for my table but I'm not even using a table. However I have a skin ".atlas" file which contains packed images for my graphical user interface such as windows buttons.
Is there any way I could resolve this problem?aside from ".json" is there anyway?
My modal dialog worked using another stage. When I wanted to show it, I changed the InputProcessor to my dialogs internal stage so other GUI objects couldn't respond to user input outside the dialog.
I found LIBGDX's dialogs overkill for my purposes. Perhaps you need a skin for your dialog? If not I'd just go with my approach. You could always use a texture atlas instead. It can function much like a skin as strings are used to reference regions of an image.

My Swing Component Graphics Not Updating

I realize that without code this might be hard to answer but the problem is I am not sure what code to post. My problem is that when I load an XML file, unmarshal it and then iterate a ArrayList of values loaded in to repopulate a JLabel array that get placed on a JPanel inside a JScrollPane, the graphics do not update until the entire processing is done. I discovered this when I created a JFrame that opened up with a JProgressBar. The bar does not even show or paint on the pane Frame until everything is done. This defeats the purpose since I am trying to have the progress bar show the progress of the decoding. While debugging that, I discovered that if I isolated the code (except for actually loading the file and doing the unmarshalling) the bar worked. That got me looking and I noticed that the other components mentioned were not updating when the individual JLabels were added and sized until all process was complete despite constant repaints. Since I am still new to JAVA I thought I would ask if anyone might know a reason that all of these components would not be graphically updating while this loop is going on.
As a note, in the loop, I call the add and repaint functions to place the newly decoded JLabel on the pane but it does not show until all is complete just like the bar. And all of this is running single thread (except for the JProgressBar which is spun into it's own thread).ll
I can post code if you like just please direct me to which code you want (IE the XML decoder and loop, the add and size of the JLabels, the instantiations, etc).
Your problem is that you're doing all processing on the Swing event thread or EDT. The solution is to use a background thread such as can be obtained by a SwingWorker object.
For more on this, please check out the Java Swing tutorial called Concurrency in Swing. It will describe the event thread, why it is important to respect and not to block, and how to do background processing with a SwingWorker object.
You are doing your work on the "event dispatch" thread, which is the same thread used to run swing.
You need to do your work in a separate thread. Take a look at the SwingWorker class

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