Static class properties with Class<MyClass> myClass - java

I am experimenting here a bit.
Say I have a class :
static class MyClass {
static String property = "myProperty";
}
and a method:
public static void myMethod0(Class<MyClass> clazz) {
try {
MyClass myClass = clazz.newInstance();
System.out.println (myClass.property);
} catch (Exception e) {
e.printStackTrace();
}
}
and to test it:
public static void main(String[] args ) {
myMethod0(MyClass.class);
}
myMethod0 would work here, however, I am creating a new instance in order to reach the property.
Since the properties are static I should be able to reach them without actually creating any instance. For example as you would do when reaching a static property, ie MyClass.property
To summarize:
Is it possible to reach the static property of MyClass, by having Class clazz = MyClass.class ?
Thanks !
**
EDIT:
**
To put the above in perspective and what I am actually trying to accomplish:
public static class PDF_1 { public static PDF_1 it = new PDF_1();
static String contentType = "application/pdf";
static String fileEnding = "pdf";
}
static void myMethod0(PDF_1 pdf) {
System.out.println(pdf.fileEnding);
}
public enum PDF_2 {it;
static String contentType = "application/pdf";
static String fileEnding = "pdf";
}
static void myMethod1(PDF_2 pdf) {
System.out.println(pdf.fileEnding);
}
public static void main(String[] args ) {
myMethod0(PDF_1.it); // Works fine! However very verbose because of public static PDF_1 it = new PDF_1();
myMethod1(PDF_2.it); // Works fine! Somewhat verbose though because of the "it" keyword
}
The whole idea as to what I am trying to accomplish with this, is that too often do I see people declare lots of strings, ie:
static class Constants {
static String PDF_CONTENT_TYPE = "application/pdf";
static String PDF_FILE_ENDING = "pdf";
static String HTML_CONTENT_TYPE = "text/html";
static String HTML_FILE_ENDING = "html";
}
// There is no way knowing what type the method actually wants. Is it contentType, fileEnding or something entirely different ?
public void myMethod(String str) {
}
What I am trying to achieve is something that would allow you to pass a main class/enum, ie: PDF and the method will itself determine what it will use. The caller will just know what to pass, a PDF or HTML class/enum. I am also looking for something that is this refactor friendly as well. It is also of interest not to complicate the declaration of this creation. I find fully blown enums just as obtrusive as a class, and can be hard to read. The ide a is that I am just grouping the two strings in a parent object "PDF" and "HTML". An enum:
public enum SomeType {
PDF("application/pdf", "pdf"), HTML(...);
String contentType;
String fileEnding;
// Constructor ...
}
Would not allow you to declare a method and specify that this method expects the HTML stuff. Only that the enum type is of type SomeType. There is a risk that "someone" would pass SomeType.PDF to that method. What I am doing with the enum and class seems like a noob solution, and the Java language should provide a feature like this, or does it already?
Does this make sense?

You could use reflection
System.out.println(myClass.getDeclaredField("property").get(null));
The get-method usually requires an instance to get the attribute from, but since property is static, you may pass it a null.

I hope you meant this - I wrote tests with hamcrest - so don't wonder ;)
import static org.hamcrest.MatcherAssert.*;
import static org.hamcrest.Matchers.*;
import org.junit.Test;
public class TestEnumEnding {
#Test
public void whenMethod1WithFiletypeHtmlWeShouldGetStringText_Html() throws Exception {
// Arrange
String contentType = null;
// Act
contentType = method1(Filetype.HTML);
// Assert
assertThat(contentType, is("text/html"));
}
#Test
public void whenMethod1WithFiletypePdfWeShouldGetapplication_pdf() throws Exception {
// Arrange
String contentType = null;
// Act
contentType = method1(Filetype.PDF);
// Assert
assertThat(contentType, is("application/pdf"));
}
private static String method1 (Filetype anyFiletype) {
return anyFiletype.getContentType();
}
public enum Filetype {
HTML("html","text/html"), PDF("pdf","application/pdf");
private final String fileEnding;
private final String contentType;
private Filetype(String fileEnding, String contentType) {
this.fileEnding = fileEnding;
this.contentType = contentType;
}
public String getFileEnding() {
return this.fileEnding;
}
public String getContentType() {
return this.contentType;
}
}
}

public enum PDF { it;
static String contentType = "application/pdf";
static String fileEnding = "pdf";
}
static void myMethod1(PDF pdf) {
System.out.println(pdf.fileEnding);
}
public static void main(String[] args ) {
myMethod1(PDF.it); // Works fine! Somewhat verbose though because of the "it" keyword. Not 100% ideal!
}

Related

How to use variable of method from 1 class in 2 class via Java?

public static class One {
#Override
public String interact(String... values) {
String actualTextOne = "test";
return actualTextOne;
}
}
public static class Two {
#Override
public String interact(String... values) {
String actualTextTwo = "test";
/* Here I need to compare actualTextOne and actualTextTwo, but the problem is that I can't find solluction how to use actualTextOne in Two class*/
return actualTextTwo;
}
}
You cannot do that.
Please check variable scope in java.
https://www.codecademy.com/articles/variable-scope-in-java
A possible solution here is to call the method interact from the class One. Something like this
public static class Two {
#Override
public String interact(String... values) {
String actualTextTwo = "test";
One one = new One();
String actualTextOne = one.interact(values);
// compare values here
return actualTextTwo;
}
}
Why in your classes functions have parameters if you dont use it?
You can mark your class with static only if he is nested, else you need do like this:
class Two {
static public String interact(String... values) {
String actualTextTwo = "test";
return actualTextTwo;
}
}
String textOne = One.interact("");
String textTwo = Two.interact("");
System.out.println(textOne==textTwo);

Using an argument as an interface item

In the program I am making, I am trying to get a formatted season name for a given season(formatted so it . I keep the formatted names in an interface, since if I were to use a map, it would be unnecessarily regenerated, since I don't make an instance of TeamBuilder
The Seasons interface:
public interface Seasons {
/*
* Contains a formatted list of seasons.
*
* An interface is being used as an alternative to using a Map in the
* TeamBuilder class, since calling parseTeam would have to build
* mappings for the seasons each time it
* was called. This way, the formatted name can simply be grabbed
*/
final String Skyrise = "Skyrise";
final String Toss_Up = "Toss%20Up";
final String Sack_Attack = "Sack%20Attack";
final String GateWay = "Gateway";
final String Round_Up = "Round%20Up";
final String Clean_Sweep = "Clean%20Sweep";
final String Elevation = "Elevation";
final String Bridge_Battle = "Bridge%20Battle";
final String Nothing_But_Net = "Nothing%20But%20Net";
final String Starstruck = "Starstruck";
final String In_The_Zone = "In%20The%20Zone";
final String Turning_Point = "Turning%20Point";
}
The problem comes when I try to grab these seasons. My TeamBuilder class takes in an argument(String season), which is unformatted. My question is, is there any way that I can use a String argument for a method to get a specific item from an interface? This is the most preferable to using a HashMap, which would needlessly regenerate the same information
All these classes can be found on the Github page for this project.
If you want to do it in a typed way, you can use Enum for this:
enum Season{
Skyrise,Toss_Up, Sack_Attack;
#Override
public String toString() {
switch(this){
case Skyrise: return "Skyrise";
case Toss_Up: return "Toss%20Up";
case Sack_Attack: return "Sack_Attack";
default: return "";
}
}
}
public class main{
public static void printSeason(Seasons seasons){
System.out.println(seasons);
}
public static void main(String[] args) {
Seasons e = Seasons.Skyrise;
printSeason(e);
System.out.println(e);
}
}
Since the compiler internally invokes the toString(), you can pass the argument as a Seasons or a String like my example.
And if you still want to use a map without "unnecessarily regenerated" you can use a static field with static initializer like this:
class Seasons {
private static Map<String,String> map = new HashMap<>();
static {
map.put("Skyrise", "Skyrise");
map.put("Toss_Up", "Toss%20Up");
}
public static String getFormatted(String key){
return map.getOrDefault(key,"");
}
}
class main{
public static void main(String[] args) {
System.out.println(Seasons.getFormatted("Skyrise"));
}
}
Just to integrate on Snoob answer you can have enum with fields, so:
enum Season
{
Skyrise("Skyrise"),
Toss_Up("Toss%20Up"),
Sack_Attack("Sack%20Attack")
;
public final String fancyName;
private Season(String fancyName)
{
this.fancyName = fancyName;
}
}
You really have all the benefits without any drawback.

Updating a static final field from an instance initializer

Java prohibits access of a final static field from an initializer. For example:
public enum Example {
ValueA("valueAA", "valueAB"),
ValueB("valueBA", "valueBB");
final static Map<String, Example> exampleByPropertyA = new HashMap<>();
final String propertyA;
final String propertyB;
Example(String propertyA, String propertyB) {
this.propertyA = propertyA;
this.propertyB = propertyB;
Example.exampleByPropertyA.put(propertyA, this); // <- Not permitted
}
}
However, if the update to the static Map is performed in a separate method that is called by the initializer, this is fine. For example:
public enum Example {
ValueA("valueAA", "valueAB"),
ValueB("valueBA", "valueBB");
final static Map<String, Example> exampleByPropertyA = new HashMap<>();
final String propertyA;
final String propertyB;
Example(String propertyA, String propertyB) {
this.propertyA = propertyA;
this.propertyB = propertyB;
addExample(this);
}
private addExample(Example example) {
Example.exampleByPropertyA.put(example.propertyA, example); // <- Permitted
}
}
Given this context, my question is: Does a call to a member method constitute a "freeze action" or is it indicative to the JVM that the object is, for all intents and purposes, "initialized"? Curious why this makes a difference.
I've done some searching, but haven't found anything that articulates this well.
Thank you in advance!
Does a call to a member method constitute a "freeze action" or is it indicative to the JVM that the object is, for all intents and purposes, "initialized"? Curious why this makes a difference.
The problem is that your class is initialised top to bottom. This means your static fields have not been initialised yet i.e. your Map is null.
Another approach is to add a static initialisation block to be called after everything has been initialised.
static {
for (Example e: values()) {
addExample(e);
}
}
private static addExample(Example example) {
Example prev = exampleByPropertyA.put(example.propertyA, example);
assert prev == null;
}
NOTE: You can see a final variable before it is initialised. This means final can have a before and after value even without using reflection.
public class A {
final String text = getText();
private String getText() {
System.out.println("text= " + text);
return "is set";
}
public static void main(String... args) {
new A().getText();
}
}
prints
text= null
text= is set
Using reflection you can alter final fields even after initialisation though you should avoid doing this unless there is no other option.
The correct way to do what you're trying to do, is to write a static initializer, which runs after all the enums have been created.
Defensive programming: You should also add a simple check to guard against programming errors.
public enum Example {
ValueA("valueAA", "valueAB"),
ValueB("valueBA", "valueBB");
final static Map<String, Example> exampleByPropertyA = new HashMap<>();
static {
for (Example ex : values())
if (exampleByPropertyA.put(ex.propertyA, ex) != null)
throw new IllegalStateException("Duplicate propertyA: " + ex.propertyA);
}
final String propertyA;
final String propertyB;
Example(String propertyA, String propertyB) {
this.propertyA = propertyA;
this.propertyB = propertyB;
}
}

Static String path in Java

I've got only a main class in my small program and it's using a lot of path.
As they will not change while the program is running, I think I can put static in their declaration but not sure for the final. Moreover, I'm not sure where is the best place to declare my paths. Is it in the main class or just before?
Here's an example of my code:
package classtest;
public class ClassTest {
// Should I put the path here?
public static void main(String[] args) {
String dirPath = "C:/Users/test1/";
String pathOut = "C:/Users/stats.csv";
// or here?
}
}
An alternative approach is reading your paths from a Properties file:
Properties prop = new Properties();
And use the properties wherever you would like. It makes refactoring later very easy:
prop.getProperty("diPath");
prop.getProperty("pathOut");
It is more common to make your paths arguments, so they can be set by the person running the program.
public class ClassTest {
public static void main(String[] args) {
if (args.length < 2) {
System.err.println("Usage: java ClassTest {dir} {output}");
return;
}
String dirPath = args[0];
String pathOut = args[1];
}
}
final keyword means that the value will never reassigned.
static keyword let the variable be a class variable instead of instance variable.
An additional note, generally class constants are written in uppercase with underscore delimiter, so I changed the names.
So if you like to declare them "globally" the best is to use a code similar to the following.
public class ClassTest {
public static final String DIR_PATH = "C:/Users/test1/";
public static final String PATH_OUT = "C:/Users/stats.csv";
public static void main(String[] args) {
// Use DIR_PATH or PATH_OUT as needed
}
}
Note that the previous code is useful only if you reuse the DIR_PATH or PATH_OUT variables in different methods. Otherwise defining the variable local to the main method is correct to limit the visibility to the only portion of code using it.
You can do this kind of refactoring:
public class ClassTest {
// Specify a base path for all paths to be used
public static final String BASE_PATH = "C:/Users";
// 1. If these paths will be used in several methods, declare them here
public static final String dirPath = BASE_PATH + "/test1/";
public static final String pathOut = BASE_PATH + "/stats.csv";
public static void main(String[] args) {
// 2. If those paths will be used in the main method only, declare them here
final String dirPath = BASE_PATH + "/test1/";
final String pathOut = BASE_PATH + "/stats.csv";
}
}
Static members of a class should be declared outside the scope of any class method.
Try this .. It's the cleanest way :
public class ClassTest implements StaticPath {
public static void main(String[] args) {
System.out.print(PATH_OUT);
}
}
interface StaticPath {
public final static String PATH = "C:/Users/";
public final static String PATH_OUT = PATH + "stats.csv";
public final static String PATH_IN = PATH + "dyn.csv";
}

Return a string value to the pass-in varibale from the argument in a function

I want the pass-in variable "aaa" to be returned the value from the argument of the function. I really need my argument in the function to be defined as String, and want whatever change of the argument in the function to be return to the pass-in variable.
How do I make this happen in Java? If anyone could help I will appreciate!
public class DeppDemo {
private String aaa;
public void abc(String aaa) {
aaa = "123";
}
public static void main(String[] args) {
DeppDemo demo = new DeppDemo();
demo.abc(demo.aaa);
System.out.println(demo.aaa);
}
}
You cannot do it like this: String class in Java is immutable, and all parameters, including object references, are passed by value.
You can achieve the desired result in one of three ways:
Return a new String from a method and re-assign it in the caller,
Pass mutable StringBuilder instead of a String, and modify its content in place, or
Pass an instance of DeppDemo, and add a setter for aaa.
Here are some examples:
public class DeppDemo {
private String aaa;
private StringBuilder bbb = new StringBuilder();
public String abc() {
return "123";
}
public void def(StringBuilder x) {
x.setLength(0);
x.append("123");
}
public static void main(String[] args) {
DeppDemo demo = new DeppDemo();
demo.aaa = demo.abc(); // Assign
demo.def(demo.bbb); // Mutate
System.out.println(demo.aaa);
}
}
It's really unclear what you're asking, but it sounds like you're trying to change the content of a variable passed into a function. If so, you can't in Java. Java doesn't do pass-by-reference.
Instead, you pass in an object or array, and modify the state of that object or array.
public class DeppDemo {
public void abc(String[] aaa) {
aaa[0] = "123";
}
public static void main(String[] args) {
String[] target = new String[1];
DeppDemo demo = new DeppDemo();
demo.abc(target);
System.out.println(target[0]);
}
}
But if you're asking how to update the aaa field using the aaa argument, then you need to qualify your reference to the field using this., since you've used the same name for both. Or change the name of the argument.
public class DeppDemo {
private String aaa;
public void abc(String aaa) {
this.aaa = aaa;
}
public static void main(String[] args) {
DeppDemo demo = new DeppDemo();
demo.abc("New value");
System.out.println(demo.aaa);
}
}

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