i'm writing a webserver for mobile android based devices in java.
This webserver is single-threaded and follow the idea behind nginx, node.js and similar: don't spawn multiple threads just use async operations in an event loop.
While using a multi-threaded webserver may give better performance on x86 recent cpus, on arm based single core cpu will need to do a lot of more job.
To clarify, i know quite well C and i've implemented single threaded webservers in plain c or multithreaded one in C#, taking advantage of IOPS on windows, but i've wrote only a simple webserver in java, the one i want to replace with this new one.
Right now, i'm using java nio and i've readed that ByteBuffer are quite slow when converted to string but this isn't a problem because i don't need to do, infact to gaix maximium performances i wanna to implement parsing and comparing at byte level.
My question is, which method for parsing byte buffer is faster?
I've seen that ByteBuffer supports get method, that give access to a single byte and move ahead the cursor, supports array method, that return the backing array, so my question is which method is faster?
I can work directly on backed array, or i should avoid and use get?
I wanna to implement a ByteBufferPool to reuse bytebuffer, i'll make thread-aware it, read below, can be this an issue?
In some cases i'll compare byte to byte, appling a mask to handle case sensitivity (i mean, if the first byte is G, the third is T and fourth is a space (0x47, 0x54 and 0x20) i can treath the request as a GET one) and in other cases i'll need to compare strings with byte array, like for headers (i'll loop through string chars, cast them to bytes and compare to bytes).
Sorry for these silly questions, but i don't know java specs and don't know internal java stuff, so i need infos :)
Someone can give an hint? :)
PS: obiviously, not all operation can be handled in a do-stuff-pause-continue-return manner, so i'll implement a ThreadPool to avoid thread creation penalty
Give Netty a try.
You can control the threading model and you can implement just what you need.
Related
I am writing a DES-like block cipher in Java. The cipher works with 64-bit blocks and I'm having a tough time deciding how to partition the data so that its useable. In case your wondering the data will be coming from a file and I'm just going to pad it with zeroes until the nearest multiple of 64. Here's what I've been thinking about.
Store an array of longs.
With an array of longs I can traverse over each block in the fewest amount of steps. But, will the logical operations, like XOR, work properly? Also when I have to split the 64-bit into 32-bits should I convert to ints or just keep using longs? And then there is the sign to worry about, but I think I could use the Long class to fix that.
Store an array of byte arrays.
This was my initial idea, but I'm seeing the limitations now. I would have to work with 8 elements per array rather than just one with the array of longs. This might not even matter I don't know.
BitSets.
I saw these and thought they were the answer I've been looking for, but when I started using them I realized that they are not suited to the problem at hand and a lot of the methods don't actually do what I thought they would do.
I'm wondering how someone more experienced would do this. I think longs are the way to go, but I'm wondering if all the arithmetic will work. Am I on the right track or is there a better way?
Use a data structure that fits your need the best.
If you never want to split you values then use long. If you need to split your data into two halves then use int.
If you need to have more control over your data you should go with byte[]. Because internal representation is not an issue for you (because you use Java) there is no need to use byte[] internally.
When it comes to communiction with other computers (e.g. via network socket or file) it is possible that the byte order is important. Then it would be better to use a byte[] as then you have better control over the byte order.
A BitSet is for other use cases and not feasible to be used in encryption.
You should use the most efficient primitive type for your cipher. So if you primarily use 64 bit instructions, please go for long. If you use primarity 32 bit instructions then int is probably the best type. I'll let you guess the types for 16 and 8 bit operations.
Note that you should not present this interface directly to the outside world. Instead you should use an interface based on byte arrays (just like, e.g. Cipher). You don't want to confront your users with a ton of grief with regards to big endian, signed/unsigned etc. Besides that, ciphers are usually defined for messages of a specific size in bits or bytes.
Certainly do not use BitSet. It's a horrible (unbounded) interface with many peculiarities. It is absolutely not fit for this kind of operations.
I am using hibernate to store and retrieve data from a MySQL database. I was using a byte array but came across the SerialBlob class. I can use the class successfully but I cant seem to find any difference between using the SerialBlob and a byte array. Does anyone know the basic differences or possible situations you wish to use a SerialBlob inlue of a byte[] are?
You are right that the SerialBlob is just a thin abstraction around a byte[], but:
Are you working in a team?
Do you sometimes make mistakes?
Are you lazy with writing comments?
Do you sometimes forget what your code from a year ago actually does?
If you anwsered any of the above questions with a yes, you should probably use SerialBlob.
It's basically the same with any other abstraction around a simple data structure (think ByteBuffer, for example) or another class. You want to use it over byte[], because:
It's more descriptive. A byte[] could be some sort of cache, it could be a circular buffer, it could be some sort of integrity checking mechanism gone wrong. But if you use SerialBlob, it's obvious that this is just a blob of binary data from the database / to be stored in the database.
Instead of manual array handling, you use methods on the class, which is, again, easier to read if you don't know the code. Even trivial array manipulation must be comprehended by the reader of your code. A method with a good name is self-descriptive.
This is helpful for your teammates and also for you when you'll read this code in a year.
It's more error proof. Every time you write any new code, there's a good chance you had made a bug in it. It may be not visible at first, but it is probably in there. The SerialBlob code has been tested by thousands of people around the world and it's safe to say that you won't get any bugs associated to it.
Even if you're sure you got your byte array handling right, because it's so straightforward, what if somebody else finds your code in half a year and starts "optimizing" things? What if he reuses an old blob, or messes up with your magic array padding? Every single off-by-one error in index manipulating will corrupt your data and that might not be detected right away (You are writing unit tests, aren't you?).
It restricts you to only a handful of possible interactions. This might actually look like a demerit, but it's not! It ensures you won't be using your blob as a local temporary variable after you're done with it. It ensures you won't try to make a String out of it or anything silly. It makes sure you'll only use it as a blob. Again, clarity and safety.
It's already written and always looks the same. You don't have to write a new implementation for every project, or read ten different implementations in ten different projects. If you'll ever see a SerialBlob in anyone's project, the usage will be clear to you. Everyone uses the same one.
TL; DR: A few years ago (or maybe still in C), using a byte[] would be ok. In Java (and OOP in general), try to use a specific class designed for the job instead of a primitive (low level) structure as it more clearly describes your intents, produces less errors and reduces the length of your code in the long run.
Quick design question: I need to implement a form of communication between a client-server network in my game-engine architecture in order to send events between one another.
I had opted to create event objects and as such, I was wondering how efficient it would be to serialize these objects and pass them through an object stream over the simple socket network?
That is, how efficient is it comparatively to creating a string representation of the object, sending the string over via a char stream, and parsing the string client side?
The events will be sent every game loop, if not more; but the event object itself is just a simple wrapper for a few java primitives.
Thanks for your insight!
(tl;dr - are object streams over networks efficient?)
If performance is the primary issue, I suggest using Protocol Buffers over both your own custom serialization and Java's native serialization.
Jon Skeet gives a good explanation as well as benchmarks here: High performance serialization: Java vs Google Protocol Buffers vs ...?
If you can't use PBs, I suspect Java's native serialization will be more optimized than manually serializing/deserializing from a String. Whether or not this difference is significant is likely dependent on how complex of an object you're serializing. As always, you should benchmark to confirm your predictions.
The fact that you're sending things over a network shouldn't matter.
Edit: For time-critical applications Protocol Buffers appear a better choice. However, it appears to me that there is a significant increase in development time. Effectively you'll have to code every exchange message twice: Once as a .proto file which is compiled and spits out java wrappers, and once as a POJO which makes something useful out of these wrappers. But that's guessing from the documentation.
End of Edit
Abstract: Go for the Object Stream
So, what is less? The time it takes to code the object, send the byte stream, and decode it - all by hand - or the time it takes to code the object, send the byte stream, and decode it - all by the trusty and tried serialization mechanism?
You should make sure the objects you send are as small as possible. This can be achieved with enum values, lookup tables and the such, where possible. Might shave a few bytes off each transmission. The serialization algorithm appears very speedy to me, and anything you would code would do exactly the same. When you reinvent the wheel, more often than not you end up with triangles.
I'm trying to transfer a stream of strings from my C++ program to my Java program in an efficient manner but I'm not sure how to do this. Can anyone post up links/explain the basic idea about how do implement this?
I was thinking of writing my data into a text file and then reading the text file from my Java program but I'm not sure that this will be fast enough. I need it so that a single string can be transferred in 16ms so that we can get around 60 data strings to the C++ program in a second.
Text files can easily be written to and read from upwards with 60 strings worth of content in merely a few milliseconds.
Some alternatives, if you find that you are running into timing troubles anyway:
Use socket programming. http://beej.us/guide/bgnet/output/html/multipage/index.html.
Sockets should easily be fast enough.
There are other alternatives, such as the tibco messaging service, which will be an order of magnitude faster than what you need: http://www.tibco.com/
Another alternative would be to use a mysql table to pass the data, and potentially just set an environment variable in order to indicate the table should be queried for the most recent entries.
Or I suppose you could just use an environment variable itself to convey all of the info -- 60 strings isn't very much.
The first two options are the more respectable solutions though.
Serialization:
protobuf or s11n
Pretty much any way you do this will be this fast. A file is likely to be the slowest and it could be around 10ms total!. A Socket will be similar if you have to create a new connection as well (its the connect, not the data which will take most time) Using a socket has the advantage of the sender and receiver knowing how much data has been produced. If you use a file instead, you need another way to say, the file is complete now, you should read it. e.g. a socket ;)
If the C++ and Java are in the same process, you can use a ByteBuffer to wrap a C array and import into Java in around 1 micro-second.
So I have a "large" number of "very large" ASCII files of numerical data (gigabytes altogether), and my program will need to process the entirety of it sequentially at least once.
Any advice on storing/loading the data? I've thought of converting the files to binary to make them smaller and for faster loading.
Should I load everything into memory all at once?
If not, is opening what's a good way of loading the data partially?
What are some Java-relevant efficiency tips?
So then what if the processing requires jumping around in the data for multiple files and multiple buffers? Is constant opening and closing of binary files going to become expensive?
I'm a big fan of 'memory mapped i/o', aka 'direct byte buffers'. In Java they are called Mapped Byte Buffers are are part of java.nio. (Basically, this mechanism uses the OS's virtual memory paging system to 'map' your files and present them programmatically as byte buffers. The OS will manage moving the bytes to/from disk and memory auto-magically and very quickly.
I suggest this approach because a) it works for me, and b) it will let you focus on your algorithm and let the JVM, OS and hardware deal with the performance optimization. All to frequently, they know what is best more so than us lowly programmers. ;)
How would you use MBBs in your context? Just create an MBB for each of your files and read them as you see fit. You will only need to store your results. .
BTW: How much data are you dealing with, in GB? If it is more than 3-4GB, then this won't work for you on a 32-bit machine as the MBB implementation is defendant on the addressable memory space by the platform architecture. A 64-bit machine & OS will take you to 1TB or 128TB of mappable data.
If you are thinking about performance, then know Kirk Pepperdine (a somewhat famous Java performance guru.) He is involved with a website, www.JavaPerformanceTuning.com, that has some more MBB details: NIO Performance Tips and other Java performance related things.
You might want to have a look at the entries in the Wide Finder Project (do a google search for "wide finder" java).
The Wide finder involves reading over lots of lines in log files, so look at the Java implementations and see what worked and didn't work there.
You could convert to binary, but then you have 1+ something copies of the data, if you need to keep the original around.
It may be practical to build some kind of index on top of your original ascii data, so that if you need to go through the data again you can do it faster in subsequent times.
To answer your questions in order:
Should I load everything into memory all at once?
Not if don't have to. for some files, you may be able to, but if you're just processing sequentially, just do some kind of buffered read through the things one by one, storing whatever you need along the way.
If not, is opening what's a good way of loading the data partially?
BufferedReaders/etc is simplest, although you could look deeper into FileChannel/etc to use memorymapped I/O to go through windows of the data at a time.
What are some Java-relevant efficiency tips?
That really depends on what you're doing with the data itself!
Without any additional insight into what kind of processing is going on, here are some general thoughts from when I have done similar work.
Write a prototype of your application (maybe even "one to throw away") that performs some arbitrary operation on your data set. See how fast it goes. If the simplest, most naive thing you can think of is acceptably fast, no worries!
If the naive approach does not work, consider pre-processing the data so that subsequent runs will run in an acceptable length of time. You mention having to "jump around" in the data set quite a bit. Is there any way to pre-process that out? Or, one pre-processing step can be to generate even more data - index data - that provides byte-accurate location information about critical, necessary sections of your data set. Then, your main processing run can utilize this information to jump straight to the necessary data.
So, to summarize, my approach would be to try something simple right now and see what the performance looks like. Maybe it will be fine. Otherwise, look into processing the data in multiple steps, saving the most expensive operations for infrequent pre-processing.
Don't "load everything into memory". Just perform file accesses and let the operating system's disk page cache decide when you get to actually pull things directly out of memory.
This depends a lot on the data in the file. Big mainframes have been doing sequential data processing for a long time but they don't normally use random access for the data. They just pull it in a line at a time and process that much before continuing.
For random access it is often best to build objects with caching wrappers which know where in the file the data they need to construct is. When needed they read that data in and construct themselves. This way when memory is tight you can just start killing stuff off without worrying too much about not being able to get it back later.
You really haven't given us enough info to help you. Do you need to load each file in its entiretly in order to process it? Or can you process it line by line?
Loading an entire file at a time is likely to result in poor performance even for files that aren't terribly large. Your best bet is to define a buffer size that works for you and read/process the data a buffer at a time.
I've found Informatica to be an exceptionally useful data processing tool. The good news is that the more recent versions even allow Java transformations. If you're dealing with terabytes of data, it might be time to pony up for the best-of-breed ETL tools.
I'm assuming you want to do something with the results of the processing here, like store it somewhere.
If your numerical data is regularly sampled and you need to do random access consider to store them in a quadtree.
I recommend strongly leveraging Regular Expressions and looking into the "new" IO nio package for faster input. Then it should go as quickly as you can realistically expect Gigabytes of data to go.
If at all possible, get the data into a database. Then you can leverage all the indexing, caching, memory pinning, and other functionality available to you there.
If you need to access the data more than once, load it into a database. Most databases have some sort of bulk loading utility. If the data can all fit in memory, and you don't need to keep it around or access it that often, you can probably write something simple in Perl or your favorite scripting language.