Transfer a byte[] via TCP Socket in android - java

I need to transfer a byte[] via TCP Socket in android -client side.
i tried to use the following code :
public static int readBytes(byte[] myByteArray) throws IOException {
InputStream in = socket.getInputStream();
DataInputStream dis = new DataInputStream(in);
int len = dis.readInt(); //<-here i get the error
byte[] data = new byte[len];
if (len > 0) {
dis.readFully(data,0,len);
}
myByteArray=data;
return data.length;
}
but I get the following error:
12-23 17:30:49.814: E/AndroidRuntime(11717):
java.lang.OutOfMemoryError: array size too large(Heap Size=5699KB,
Allocated=3403KB, Bitmap Size=78KB)

You probably get the OutOfMemoryError on the line below. (The line that allocates new memory using new.)
Print len before doing the allocation and you'll probably see that it's a huge number (a lot larger than what you expect).
Log.d("YOU_TAG", "len = " + len);
Presumably you don't send the size of the byte array on the sending side. (Or if you do, your reading / writing has come out of sync.)

you must read in a closed loop like this:
while(true){
int len = dis.readInt();
}

Related

read a huge amount of data

In a java program (Eclipse ISE on a PC) I want to read a huge amount of data (around 1640188 bytes) from a web site. With Wireshark I can see that these datas come in many blocks of 1460 bytes.
When I use the following code I read only the first block seen at high level (size around 18000 bytes). How could I do to have the other blocks?
URLConnection con = url.openConnection();
InputStream input = con.getInputStream();
while(input.available()>0)
{
System.out.println(input.available());
int n = input.available();
byte[] mydataTab = new byte[n];
input.read(mydataTab, 0, n);
String str = new String(mydataTab);
memoData += str;
}
First:
Do not
int n = input.available();
byte[] mydataTab = new byte[n];
because:
Note that while some implementations of InputStream will return the
total number of bytes in the stream, many will not. It is never
correct to use the return value of this method to allocate a buffer
intended to hold all data in this stream.
Java InputStream Documentation
Second:
Try to use some predefined chunck size for your reading, so you can do:
int chuncksize = 1024;
int sizeRead = input.read(mydataTab, 0, n);
where the sizeRead is the amount of bytes that you read.
And keep reading the chunks until the end of the streaming.

Android How to know transfered object size?

I have an app that transfer serializable object via bluetooth.
byte[] buffer = new byte[1024];
int bytes;
// Keep listening to the InputStream while connected
while (true)
{
try
{
// Read from the InputStream
bytes = mmInStream.read(buffer, 0, buffer.length);
// manage bytes
}
catch (IOException e)
{
Log.e(TAG, "disconnected", e);
connectionLost();
break;
}
}
I need a next scenario :
client push object to server
server read bytes related to buffer size( in my case - 1024 bytes)
server deserialize bytes into my object.
So,
How i can know am i read whole object or just a part of him?
P.S. Object may have big size, for ex - more than 100mb.
You say you're sending serializable objects, by which I understand that you are using ObjectOutputStream.writeObject().
In which case you shouldn't be reading bytes at all, you should be using ObjectInputStream.readObject().
It's not the answer, just a proposal(suggestion).
What if i use a markup bytes for detect BEGIN and END of object?
For example :
final byte BEGIN = 0b00000000;
final byte END = 0b00001111;
byte[] BEGIN_OBJECT_BLOCK = new byte[1024];
byte[] END_OBJECT_BLOCK = new byte[1024];
for(int i=0; i<1024; i++) {
BEGIN_OBJECT_BLOCK[i] = BEGIN;
}
//send BEGIN_OBJECT_BLOCK
byte[] tmpArray = new byte[1024];
// split object into blocks of 1024 bytes
// for each block -> send to server
for(int i=0; i<1024; i++) {
END_OBJECT_BLOCK[i] = END;
}
//send END_OBJECT_BLOCK
1) How about this idea?
2) What the negative side of this?
3) What is the probability\chance of that my BEGIN_OBJECT_BLOCK will be equals to byte sequence(byte[1024]) in object?

send large files over socket java

I am trying to transfer larger files over socket.I will be transferring the file in chunks.As shown in the code.link
int count;
byte[] buffer = new byte[8192];
while ((count = in.read(buffer)) > 0)
{
out.write(buffer, 0, count);
}
before sending this file,i want to send an object which holds the details of the file.Using which stream should i send Object + File.
I am new to streams,can i get any sample code.
Can i send the byte length of the object first to read the object ,save it and send file data.is it possible,any sample code ?
Thanks
421
I'm not sure whether using Java's serialization mechanism is the best way to do a simple file transfer. As your question suggest, you try to avoid keeping the whole file in memory at any time. This can be done with objects using the Proxy pattern but if all you want to do is transfer the file, this might not be the most straight-forward solution. (Also, it will effectively tie your peer to be implemented in Java too.)
Instead, why not take a look at an extremely successful protocol that does exactly what you need: HTTP.
Content-Type: application/octet-stream
Content-Length: 542183
542183 bytes of data follow...
It should not be too hard for you to write a parser for the meta-data header.
You need to ensure the order of writing/reading. If write an object -> write raw bytes on client, then read an object -> read raw bytes on server. When reading, ObjectInputStream should be able to find the boundary of the serialized object data.
If you want to keep a socket connection long-live and use its streams multiple times, wrapping socket's Output/InputStream in a ObjectOutput/InputStream is not a good idea IMO. When you close a object stream, it closes the underlying stream as well.
So you may want to write the length of serialized object data first (file length is contained in the object so you don't need to write it explictly), e.g. 4 bytes of BigEndian encoded int. Then serialize the object into a ByteArrayOutputStream, and write the bytes in its buffer. On the server, read 4 bytes first, decode the bytes back to an int, and read that many bytes into a byte[], wrap the byte array with a ByteArrayInputStream and deserialize the object from it.
Write like this:
......
OutputStream out = socket.getOutputStream();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(baos);
oos.writeObject(fileInfoObject);
oos.close();
byte[] header = encodeInteger(baos.size());
out.write(header, 0, 4);
baos.writeTo(out);
// write the file to out just as your question shows
On the receiving side:
......
InputStream in = socket.getInputStream();
// read the int
byte[] header = new byte[4];
in.read(header, 0, 4);
int size = decodeInteger(header);
// read the object
byte[] objectbuf = new byte[size];
int count;
while((count += in.read(objectbuf)) < size); // not sure if this works...
ObjectInputStram ois = new ObjectInputStream(new ByteArrayInputStream(objectbuf));
Object fileInfoObject = ois.readObject();
ois.close();
// read the file
FileOutputStream fos = new FileOutputStream(new File("somefile"));
byte[] buffer = new byte[8192];
count = 0;
long left = castedFileInfoObject.fileSize;
// also not sure if this works, not tested.
int maxRead = buffer.length;
while (true) {
count = in.read(buffer, 0, maxRead);
left -= count;
if (left < 8192) {
maxRead = (int)left;
}
fos.write(buffer, 0, count);
if (left == 0) {
break;
}
}
I haven't tested the sample code in my answer.. just to show the idea.
Class MyClass should implement the Serializable interface. Then, an object of this class can be written to an ObjectOutputStream and read back from ObjectInputStream using writeObject and readObject methods (See below).
On Client:
Socket socket = new Socket(url, port);
OutputStream os = socket.getOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(os);
MyClass obj = new Myclass();
oos.writeObject(obj);
int count;
byte[] buffer = new byte[8192];
while ((count = in.read(buffer)) > 0) {
out.write(buffer, 0, count);
}
On server:
ServerSocket sSocket = new ServerSocket(port);
Socket socket = sSocket.accept();
InputStream is = socket.getInputStream();
ObjectInputStream ois = new ObjectInputStream(is);
MyClass obj = (MyClass)ois.readObject();
byte arr[];
try {
while(arr = (byte[])ois.readObject()) {
//do something with arr
}
} catch(java.io.EOFException) {
// End of data
}
If you need to send more data after the file is finished, you need a way to figure out the number of bytes the file consists of. Then, you can send the number of bytes beforehand over the socket to the server. On the server, read only that many bytes of information for the file and then do the same for the rest of the data you are going to send. This strategy of pre-sending the file size is recommended and is mostly used while doing any data transfer. If you can do that, you don't have to rely on catching java.io.EOFException to detect end of data.

Send file length with outputstream and receive length and byte[] with inputstream for streaming frames from one device to the other Android/Java

I have searched and searched and everything I have found has been helpful but I keep getting an out of memory error. The images I send are .06 MB so I know the problem isn't from decoding the byte[] into a bitmap. When I remove the while loops this works like a charm for one frame but I want multiple frames. I am getting a byte[] and sending it to a different device using sockets but I am at a loss how to do this. My problem is that I don't send and receive the correct byte[] length. This is what i am doing currently.
while (count != -1) {
//first send the byte[] length
dataOutputStream.writeInt(sendPackage.length);
//pass a byte array
publishProgress("sending file to client");
showMyToastOnUiThread(String.valueOf(sendPackage.length));
outputStream.write(sendPackage, 0, sendPackage.length);
outputStream.flush();
}
Receive byte[] on different device:
int count = inputStream.read();
while (count != -1) {
int byteArrayLength = dataInputStream.readInt();
Log.i(MainActivity.TAG, "Starting convert to byte array");
byte[] receivedBytes = convertInputStreamToByteArray(inputStream, byteArrayLength);
Bitmap bitmap = BitmapFactory.decodeByteArray(receivedBytes, 0, receivedBytes.length);
publishProgress(bitmap);
}
//convert inputstream to byte[]
public byte[] convertInputStreamToByteArray(InputStream inputStream, int readLength) {
ByteArrayOutputStream bos = new ByteArrayOutputStream();
byte[] data = new byte[readLength];
try {
Log.i(MainActivity.TAG, "Starting convert to byte array while loop");
int readTotal = 0;
int count = 0;
while (count >= 0 && readTotal < readLength) {
count = inputStream.read(data, readTotal, readLength - readTotal);
if (readLength > 0) {
readTotal += count;
}
}
Log.i(MainActivity.TAG, "Finished convert to byte array while loop");
} catch (IOException e) {
Log.e(MainActivity.TAG, "error: " + e.getMessage());
e.printStackTrace();
}
return data;
}
This is the problem:
int count = inputStream.read();
while (count != -1) {
You're consuming a byte and then ignoring it. That means the next value you read (the size) will be incorrect. You need a different way of telling whether you're at the end of the stream. Some options:
Send a -1 when you're finished; that way you can stop as soon as readInt returns -1
If you know it, send the number of images you're going to send before you start sending them
Use mark(1), then read(), then reset() - if your stream supports marking. I don't know whether it will or not. You could always wrap it in BufferedInputStream if not.
Reimplement DataInputStream.readInt yourself in a way which detects the end of the stream as being an expected possibility instead of throwing an exception
Just catch an exception in readInt (not nice - getting to the end of the stream isn't really exceptional)

Sending very large string trough socket from server to android client

I have a problem with sending large string through socket from server to android client.
String is about 10MB.
Code for writing data to socket is this:
int socketTimeout = 200;
socket = new Socket(client.getHost(), client.getPort());
socket.setSoTimeout(socketTimeout);
OutputStreamWriter oos=new OutputStreamWriter(socket.getOutputStream());
String d = data.getData().toString() + "\n";
oos.write(d);
oos.flush();
Code for reading data from socket is this:
Socket s = params[0];
InputStream is = null;
try {
is = s.getInputStream();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
int nRead;
byte[] data = new byte[32768];
while ((nRead = is.read(data, 0, data.length)) != -1) {
baos.write(data, 0, nRead);
}
return new String(baos.toByteArray());
}
So problem comes at line where I'm reading from inputStream where I get OutOfMemoryException. I tried using different examples of reading string from stream. I tried with BufferedInputStream, InputStreamReader, IOUtils, StringBuilder, BufferedReader ..etc. and all of them give me OutOfMemory exception when the string is large. I tested with smaller data something around 100K and it works perfectly.
Exception that I get on server-side is "Connection is reset by peer, socket write error."
You can read byte by byte in the client and write to a File byte by byte, in that way you are not holding the whole string in memory.
And then of course read that file by tokens or lines, not the whole string at once
By storing it in a ByteArrayOutputStream (or similar), you are coming up against the maximum heap size for the JVM in Android. This is a different size depending on the device. See: Android heap size on different phones/devices and OS versions
As has already been suggested, you should consider using a file stream to write the received data to disk.

Categories

Resources