I just want to enlarge a BufferedImage and make a watermark on it.Here is my code.
BufferedImage image = GetHtmlImage(doc, base_url, width, -1);
if (image.getHeight() < MaxShortHeight) {
return "";
}
BufferedImage gimage = new BufferedImage(image.getWidth(), image.getHeight() + 20, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = gimage.createGraphics();
g2.setBackground(Color.WHITE);
g2.drawImage(image, BufferedImageOp, 0, 0);
g2.setColor(Color.BLACK);
g2.drawString("Press by Shisoft WebFusion http://www.shisoft.net/", 10, image.getHeight() - 10);
ByteArrayOutputStream os = new ByteArrayOutputStream();
ImageIO.write(gimage, "jpeg", os);
At 'g2.drawImage(image, BufferedImageOp, 0, 0);'.I don't know what is BufferedImageOp.Could someone make an example.
Thank you.
Related
This question was answered many time but I still can't apply it to my situation.
I want to rotate image on 90 degrees clockwise.
I'm currently having following code:
private void writeImage(BufferedImage sourceImage, String Path) throws IOException {
BufferedImage result;
Graphics2D g;
AffineTransform at = new AffineTransform();
//Do some magic right here to correctly rotate the image itself
if (sourceImage.getWidth() > sourceImage.getHeight()) {
//Do some stuff that somehow works:
result = new BufferedImage(sourceImage.getHeight(null), sourceImage.getWidth(null), BufferedImage.TYPE_INT_RGB);
g = result.createGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);// Anti-alias!
g.translate((result.getHeight() - result.getWidth()) / 2, (result.getHeight() - result.getWidth()) / 2);
g.rotate(Math.toRadians(90f), sourceImage.getHeight() / 2, sourceImage.getWidth() / 2);//simple try
} else {
result = new BufferedImage(sourceImage.getWidth(null), sourceImage.getHeight(null), BufferedImage.TYPE_INT_RGB);
g = result.createGraphics();
}
//result = new BufferedImage(sourceImage.getWidth(null), sourceImage.getHeight(null), BufferedImage.TYPE_INT_RGB);
//g = result.createGraphics();
/*
if (result.getWidth() > result.getHeight()) {
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);// Anti-alias!
//g.translate(170, 0);
g.rotate(Math.toRadians(90));
//g.translate((result.getHeight() - result.getWidth()) / 4, (result.getHeight() - result.getWidth()) / 4);
//g.rotate(Math.PI / 2, result.getHeight() / 2, result.getWidth() / 2);
//g.drawImage(sourceImage, 0, 0, result.getHeight(), result.getWidth(), Color.WHITE, null);
//AffineTransformOp op = new AffineTransformOp(rotateClockwise90(result), AffineTransformOp.TYPE_BILINEAR);
//op.filter(sourceImage, result);
int tempHeight = result.getHeight();
int tempWidth = result.getWidth();
BufferedImage rotated = resize(result, tempHeight, tempWidth);
//result = rotated;
result = resize(result, result.getHeight(), result.getWidth());
}*/
g.drawImage(sourceImage, 0, 0, result.getWidth(), result.getHeight(), Color.WHITE, null);
//g.drawImage(sourceImage, at, null);
g.dispose();
//BufferedImage bufferedImage = new BufferedImage(image.getWidth(null), image.getHeight(null), BufferedImage.TYPE_INT_RGB);
//g = bufferedImage.createGraphics();
//Color.WHITE estes the background to white. You can use any other color
//g.drawImage(image, 0, 0, bufferedImage.getWidth(), bufferedImage.getHeight(), Color.WHITE, null);
File output = new File(Path);
OutputStream out = new FileOutputStream(output);
ImageWriter writer = ImageIO.getImageWritersByFormatName("jpg").next();
ImageOutputStream ios = ImageIO.createImageOutputStream(out);
writer.setOutput(ios);
ImageWriteParam param = writer.getDefaultWriteParam();
if (param.canWriteCompressed()) {
param.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
param.setCompressionQuality(IMAGE_QUALITY);
}
writer.write(null, new IIOImage(result, null, null), param);
out.close();
ios.close();
writer.dispose();
}
Current Result
The source image and 'BufferedImage sourceImage' looks like this:
Source Image
And what I expect to see is this:
Expected
Thanks!
Here is a more general solution that will allow rotation of any specified degrees:
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.border.*;
public class Rotation
{
public static BufferedImage rotateImage(BufferedImage original, double theta)
{
// Determine the size of the rotated image
double cos = Math.abs(Math.cos(theta));
double sin = Math.abs(Math.sin(theta));
double width = original.getWidth();
double height = original.getHeight();
int w = (int)(width * cos + height * sin);
int h = (int)(width * sin + height * cos);
// Create empty image and fill in background
BufferedImage rotated = new BufferedImage(w, h, original.getType());
Graphics2D g2 = rotated.createGraphics();
g2.setPaint(UIManager.getColor("Panel.background"));
g2.fillRect(0, 0, w, h);
// Rotate the image
double x = w/2;
double y = h/2;
AffineTransform at = AffineTransform.getRotateInstance(theta, x, y);
x = (w - width)/2;
y = (h - height)/2;
at.translate(x, y);
g2.drawRenderedImage(original, at);
g2.dispose();
return rotated;
}
private static void createAndShowGUI()
{
BufferedImage bi;
try
{
String path = "mong.jpg";
ClassLoader cl = Rotation.class.getClassLoader();
bi = ImageIO.read( cl.getResourceAsStream(path) );
}
catch (Exception e) { return; }
JLabel label = new JLabel( new ImageIcon( bi ) );
label.setBorder( new LineBorder(Color.RED) );
label.setHorizontalAlignment(JLabel.CENTER);
JPanel wrapper = new JPanel();
wrapper.add( label );
JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 360, 0);
slider.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
int value = slider.getValue();
BufferedImage rotated = Rotation.rotateImage(bi, Math.toRadians(value) );
label.setIcon( new ImageIcon(rotated) );
}
});
JFrame frame = new JFrame("Rotation");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(wrapper, BorderLayout.CENTER);
frame.add(slider, BorderLayout.PAGE_END);
frame.setSize(600, 600);
frame.setLocationByPlatform( true );
frame.setVisible( true );
}
public static void main(String[] args)
{
java.awt.EventQueue.invokeLater( () -> createAndShowGUI() );
}
}
Try
g.drawImage(sourceImage, 0, 0, sourceImage.getWidth(), sourceImage.getHeight(), Color.WHITE, null);
i want to add additional space in images, lets call it "span".
My code is:
BufferedImage newImage = new BufferedImage(image2.getWidth(), image2.getHeight()+200, image2.getType());
Graphics g = newImage.getGraphics();
g.setColor(Color.white);
g.fillRect(0,0,image.getWidth(),image.getHeight()+100);
g.drawImage(image, 0, 100, null);
g.setColor(Color.white);
g.dispose();
RenderedImage rendImage = newImage;
String newUrl8006002 = splitUrl[0]+"-800x6002.jpg";
File file = new File(newUrl8006002);
ImageIO.write(rendImage, "jpg", file);
The problem is, that image at the bottom has black background and i expect white (at the top is white).
Do you know what to change to add white background in whole image?
How about this:
static BufferedImage growY(BufferedImage im, int span, Color color)
{
BufferedImage newImage = new BufferedImage(im.getWidth(), im.getHeight()+span, im.getType());
int topSpan = span/2;
int botSpan = span - topSpan;
Graphics g = newImage.getGraphics();
g.setColor(color);
g.fillRect(0, 0, newImage.getWidth(), topSpan);
g.fillRect(0, topSpan+im.getHeight(), newImage.getWidth(), botSpan);
g.drawImage(im, 0, topSpan, null);
g.dispose();
return newImage;
}
I want to shear my images with AffineTransform in Java. If I do that I always get black bounds.
for (File input : inputImages) {
if (!input.getName().contains(".DS_Store")) {
BufferedImage buffer = ImageIO.read(input);
for (int i = 0; i <= 2; i++) {
AffineTransform tx = new AffineTransform();
tx.translate(buffer.getHeight() / 2, buffer.getWidth() / 2);
tx.shear(0.3, 0);
tx.translate(-buffer.getWidth() / 2, -buffer.getHeight() / 2);
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
BufferedImage newImage = new BufferedImage(buffer.getHeight(), buffer.getWidth(), buffer.getType());
op.filter(buffer, newImage);
File output = new File("output/" + FilenameUtils.getBaseName(input.getName()) + i + ".png");
ImageIO.write(newImage, "png", output);
}
}
}
Is there are way to avoid these black bounds and to get a white or transparent background?
Use BufferedImage.TYPE_INT_ARGB as the image type to create a transparent image
If I use TYPE_ARGB my output image is completely transparent
Works fine for more
BufferedImage buffer = ImageIO.read(...);
AffineTransform tx = new AffineTransform();
tx.translate(buffer.getHeight() / 2, buffer.getWidth() / 2);
tx.shear(0.3, 0);
tx.translate(-buffer.getWidth() / 2, -buffer.getHeight() / 2);
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
BufferedImage newImage = new BufferedImage(buffer.getHeight(), buffer.getWidth(), BufferedImage.TYPE_INT_ARGB);
op.filter(buffer, newImage);
JOptionPane.showMessageDialog(null, new JLabel(new ImageIcon(newImage)));
If you prefer, you could fill the newImage with a default color
I try to scale image to 50x50 px, but I got black color. I need to make black to white
after scaled
this my code:
BufferedImage imgs = urlToBufferImage("src//imgTest.jpg");
BufferedImage resizedImage = new BufferedImage(50, 50, imgs.getType());
Graphics2D g = resizedImage.createGraphics();
// g.setBackground(Color.WHITE);
// g.drawImage(imgs, 0, 0, 50, 50,Color.WHITE, null);
g.drawImage(imgs.getScaledInstance(50, -1, Image.SCALE_DEFAULT), 0, 0, this);
g.dispose();
This is pretty simple.
My approach would be not to create a new BufferedImage, but to do:
BufferedImage imgs = urlToBufferImage("src//imgTest.jpg");
Graphics g = imgs.createGraphics();
g.drawImage(imgs, x, y, 50, 50, null);
or instead of drawing the image inside of the bounds, you could do
Graphics2D g2d = imgs.createGraphics();
g2d.scale(0.5, 0.5);
g2d.drawImage(imgs, x, y, null);
I am trying to write a string into a image using ImageIo. But while writing a large string ,full string is not written into that image.
Here's my code:
File url=new File(imgUrl);
BufferedImage image = ImageIO.read(url);
Graphics g = image.getGraphics();
g.setPaintMode();
g.setFont(g.getFont().deriveFont(30f));
g.drawString(text, 100, 100);
g.dispose();
This code works fine for small strings.but when the width of the string exceeds the width of the image,then full string is not displayed on that image.
Any suggestions?
i have an old method try it
public BufferedImage stringToImage(String text, Font font, Color bgColor, Color fgColor) {
BufferedImage image = new BufferedImage(1, 1, BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = (Graphics2D) image.getGraphics();
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
FontRenderContext fc = g2d.getFontRenderContext();
Rectangle2D bounds = font.getStringBounds(text, fc);
//calculate the size of the text
int width = (int) bounds.getWidth();
int height = (int) bounds.getHeight();
image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
g2d = (Graphics2D) image.getGraphics();
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setFont(font);
g2d.setColor(bgColor);
g2d.fillRect(0, 0, width, height);
g2d.setColor(fgColor);
g2d.drawString(text, 0, (int)-bounds.getY());
g2d.dispose();
return image;
}
and use
BufferedImage image = stringToImage(text, font, bgColor, fgColor);
ImageIO.write(image, "jpg", file);
Not tested, but it could be done as this:
JLabel label = new JLabel("<html><h2>Title</h2><p>large text ...</p>");
int w = image.getWidth();
int h = image.getHeigth();
label.setBounds(0, 0, w, h);
SwingUtilities.paintComponent(g, label, null, 0, 0, w, h);
There are many ways to acheive this.
FontRenderContext/GlyphVector as mentioned by pbaris. See this answer for an e.g.
FontMetrics as seen in this answer.
A JLabel (possibly multi-line) to contain and size the text. As mentioned by Joop E.G. LabelRenderTest
You can use JTextArea to layout text:
JTextArea textArea = new JTextArea(text);
textArea.setFont(g.getFont().deriveFont(30f));
textArea.setOpaque(false);
textArea.setWrapStyleWord(true);
textArea.setLineWrap(true);
textArea.setBounds(0, 0, image.getWidth(), image.getHeight());
textArea.paint(g);