Dimensions of an Android Image - java

I am creating a reference app which has a navigation bar at the top and the information, in the form of an ImageView, below it surrounded by a ScrollView. I have worked out how to change the image when the next button is pressed. I noticed this being implemented on the below app. I am able to get all the programming working, but I am not to keen on visual editing.
http://media1.android-apps.com/images/pname/com.ninjacoders.mcanary/image1.png
What should the dimensions of the Image be in Gimp?
How would I go about creating customs home screen buttons, and what dimensions should I use for them?
Any further advice on how I should do this would be greatly appreciated.

From within GIMP, you should zoom enough your image - and work with the "pencil" tool, and the "pixel" brush (the one brush right after the pepper brush - they are sorted alphabetically) - this will allow you to proper edit pixel-art images.
You can use teh colorpicker and create a new palette resort to let it easier to pick the few grey tones you are using.
To get to know the exact dimensions, one of the tools in GIMP's toolbox is the "measure" tool - use it to get to know which icon size you need.
As a final tip: do your work on this larger image, and draw the icons you want in separate layers - whenever an icon is done, crop its layer using the crop tool, with the option "crop layers" on (else it will crop the whole image) - and then drage the thumbnail for the image layer containing your icon from the layers dialog into the toolbox - this will create a new image consisting of the icon alone (and is a quite faster workflow than copy + paste as new image).

Related

Custom Vertical ProgressBar in LibGDX

I want to create Custom vertical progress bar with non linear background
In previous implementation I used skin composer , but as I know it works perfect with simple regular shapes (the knob part resize on the all background image so it looks bad in my example ). I also try to hack using several layer behind the progress bar, but for this case the background behind progress bar is transparent.
I suppose this solution can solve my issue but unfortunately I dont understand how can I implemented that solution.
I also try to crop the inside part (that reference), whenever the progress is changed but I dont think that is the best solution (also the increase/decrase animation cannot be simple enabled )
Could you draw the full red progress bar and then load peices of it until it fills up the whole thing?
Here is a way to get pixels from a png image and you could wirrite your own parser:
How do I read pixels from a PNG file?
Or you could search Google for how to get peices of a png or bitmap.

How can you crop an image to pieces in javafx in order to create a game puzzle with tiles?

I am trying to do a project with javafx but I can't create the figures to a puzzle game with tiles, in order to push them with the click of a button. How can an Image be cropped and saved as an individual tile ?
The ImageView class is used to display an image. It has a viewport property that represents the portion of the image it is viewing. So you can create multiple image views from the same image, each with a different viewport: then you can add the image views to a pane of some kind, register mouse handlers on them, etc.
If you actually need to store each piece as an individual image, you can snapshot the image view to create a new Image from it. You'll probably find you don't need this, however.
You might want to try PixelReader and WritableImage APIs from JavaFX platform.

Android progress bar with circular drawable and filling from bottom to top

I am currently working on creating a custom progress bar and have so far managed to get the correct image I want to display, however I am trying to customise it so that it fill the white space within my drawable from bottom to top (bottom being 0 and top 100). I am using xml layouts.
I am not entirely sure if this is possible, the image I am trying to fill is;
Any guidance as to whether this is possible or if there are any libraries I would use that would be much appreciated.

Splash screen which fills the whole samrtphone screen, but not crop

I want to have a splash screen, something like a full picture, which doesn't crop in heigth or width on different smartphone screens.
Now I achieved a splash screen with android:scaleType="fitXY", but now the image is cropped on top or bottom or if the devices screen size changes to another aspect ratio it is cropped on the left and right.
What do I have to do? I've already read the android developer article Supporting Multiple Screens, but I don't get it how to achieve this.
A simple picture in the middle of the screen is just simple to get, but a picture which fills the screen is hard to get. Can you help me pls?
you should use center_crop per this purpose. From the doc
Scale the image uniformly (maintain the image's aspect ratio) so that
both dimensions (width and height) of the image will be equal to or
larger than the corresponding dimension of the view (minus padding).
There is no way to create one single asset and expect it to do not be cropper and to do not create black areas when the application is deployed in different screen sizes.
The android platform is designed to work dynamically with multiple screen sizes that any manufacture can change at any time, including new resolutions that you haven't thought about it yet.
Android can specify minimums for screen hight/width categories in which your resources will fall, but those are generics.
In order to use them, you will have to specify qualifiers in your drawables and create a different splash screen for every qualifier, as for example if you use drawable-w420dp, all the resources there will be used when the screen has a minimum width of 420dp (notice that are not pixels)
So you have two options:
You can use one single splash image and design margins of that image flexible enough in order to cope with the image being cropped in certain cases. You can play with different scaleTypes in your ImageView and take as a reference this website http://etcodehome.blogspot.co.uk/2011/05/android-imageview-scaletype-samples.html even though as commented before, "center-crop" will be your best shot.
You can programatically use a specific image for a specific resolution.
2.1 Put in the assets directory, all the splash images that you want for all the specific resolutions or aspect ratios that you want to use
2.1 Get the screen size of the device with Get screen dimensions in pixels
2.2 Now you can load from the assets the image that you want dynamically
Use the below code
android:layout_width="match_parent"
android:layout_height="match_parent"
which will fill the entire screen.
Try Using Width and Height of image to "match_parent"

How to create a custom Java Swing GUI Component with a shape and gradient

I have to create a custom component on my JFrame, the Component will show the storage status of that user, the storage will be in percentage.
I need to create something like this:
I tried a custom JLabel to create a label and then coloring that label from left to right, but I was unable to create a cloud shape Label and then filling that label according to a variable value.
How should I do this and what is the best way to do it?
One time I thought I should use series of images to show the status of user storage.
Thanks!
I think you're going to need to use an image mask (examples here and here) if you are to replicate that cloud exactly.
The process will require 2 images:
The cloud outline (the blue parts)
An image mask is the shape of the cloud, probably black outside and white inside
Then your drawing process, which you'll have to do each time the % storage changes will be:
Create a new buffered image
Draw then green fill bar in the style you want (e.g. slanted as in this image)
Copy the image mask over this
Draw this new image to the screen, with the mask applied as described here
Draw the cloud outline image to screen
That's going to take an hour or so for you to put together, so I'm not going to do it for you. Have a go, and if you run in to problems (or don't understand anything I just described) then ask about that specifically.
You can use GlyphVector#getGlyphOutline() to get the shape of a Unicode character like ☁ \u2601 and fill it with a GradientPaint.
You can do that with a JLabel and a custom-implemented class derived from Icon.
doesn't this help? Java gradient label example
And if you understand (or can translate from) portuguese, there's also this discussion with a solution at the end

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