JToolBar not showing - java

I had a simple drawing application. I need to add a menu and a toolbar on the left side.
So now, instead of using a simple JFrame, I'm creating a simple class that extends JFrame. I was able to add the menu following some examples online, but can't figure out how to add a JToolBar. I've tried a few different ways, but nothing works. I don't get an error, everything complies just fine, but I don't see any JToolBar.
Here's the code for my JFrame, I hope you can help.
class Menu extends JFrame {
private JMenuItem openItem;
private JMenuItem saveItem;
private JMenuItem saveAsItem;
public Menu(String title) {
openItem = new JMenuItem("Open...");
openItem.setMnemonic('O');
openItem.setAccelerator(KeyStroke.getKeyStroke("control O"));
saveItem = new JMenuItem("Save");
saveItem.setMnemonic('S');
saveItem.setAccelerator(KeyStroke.getKeyStroke("control S"));
saveAsItem = new JMenuItem("Save As...");
saveAsItem.setMnemonic('S');
saveAsItem.setAccelerator(KeyStroke.getKeyStroke("control S"));
// (2) Build menubar, menus, and add menuitems.
JMenuBar menubar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
fileMenu.setMnemonic('F');
menubar.add(fileMenu);
fileMenu.add(openItem);
fileMenu.addSeparator();
fileMenu.add(saveItem);
// (3) Add listeners to menu items
openItem.addActionListener(new OpenAction()); // TODO change
setJMenuBar(menubar);
JToolBar toolbar = new JToolBar("Toolbar", JToolBar.VERTICAL);//);
// JPanel panel = new JPanel();
// panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
JButton newb = new JButton("new");
toolbar.add(newb);
// toolbar.setOpaque(true);
toolbar.setLocation(100, 100);
toolbar.setVisible(true);
// toolbar.setMinimumSize(new Dimension(100, 100));
// toolbar.setAlignmentX(0);
// panel.add(toolbar);
add(toolbar, BorderLayout.NORTH);
getContentPane().add(toolbar, BorderLayout.NORTH);
// getRootPane().setWindowDecorationStyle(JRootPane.PLAIN_DIALOG);
setTitle(title);
pack();
setLocationRelativeTo(null); // Center window.
}
// OpenAction
class OpenAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(Menu.this, "Can't Open.");
}
}
}

its work fine, and you don't need to setVisible tool bar because its showing by default, also don't add the tool bar two time in the same place (NORTH)
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class MenuDemo {
public static void main(String... args) {
EventQueue.invokeLater(
new Runnable() {
#Override
public void run() {
JFrame menu = new Menu("Testing");
menu.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
menu.setVisible(true);
}
}
);
}
}
class Menu extends JFrame {
private JMenuItem openItem;
private JMenuItem saveItem;
private JMenuItem saveAsItem;
public Menu(String title) {
openItem = new JMenuItem("Open...");
openItem.setMnemonic('O');
openItem.setAccelerator(KeyStroke.getKeyStroke("control O"));
saveItem = new JMenuItem("Save");
saveItem.setMnemonic('S');
saveItem.setAccelerator(KeyStroke.getKeyStroke("control S"));
saveAsItem = new JMenuItem("Save As...");
saveAsItem.setMnemonic('S');
saveAsItem.setAccelerator(KeyStroke.getKeyStroke("control S"));
// (2) Build menubar, menus, and add menuitems.
JMenuBar menubar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
fileMenu.setMnemonic('F');
menubar.add(fileMenu);
fileMenu.add(openItem);
fileMenu.addSeparator();
fileMenu.add(saveItem);
// (3) Add listeners to menu items
openItem.addActionListener(new OpenAction()); // TODO change
setJMenuBar(menubar);
JToolBar toolbar = new JToolBar("Toolbar", JToolBar.VERTICAL);//);
JButton newb = new JButton("new");
toolbar.add(newb);
add(toolbar, BorderLayout.NORTH);
setTitle(title);
setLocationRelativeTo(null);
pack();
}
// OpenAction
private class OpenAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(Menu.this, "Can't Open.");
}
}
}

My problem was that I was the way I was instantiating my JFrame. I was using a helper function like this one:
public static JFrame openInJFrame(Container content, int width, int height,
String title, Color bgColor) {
// ...
frame.setContentPane(content);
frame.setVisible(true);
return (frame);
}
So my JToolBar was getting replaced by the Container object...
Thanks guys! Your answers helped me figure out my problem.

Related

How to make Start button start the game?

im making this one game and i have menu created for it that opens first when starting the program but the menu buttons wont do anything. How do i link this menu window to the game so that when i press "new game" the game starts?
P.S
Yes i did try to find solution from several youtube videos and javas own help site but i couldnt find how to link button click action to start up action in game so that it basicly opens up game screen and starts the game.
All kind of help would be appreciated!
Code:
public class Menu {
JTextArea output;
JScrollPane scrollPane;
public JMenuBar createMenuBar() {
JMenuBar menuBar;
JMenu menu, submenu;
JMenuItem menuItem;
JRadioButtonMenuItem rbMenuItem;
JCheckBoxMenuItem cbMenuItem;
//Create the menu bar.
menuBar = new JMenuBar();
//Build the first menu.
menu = new JMenu("Menu");
menu.setMnemonic(KeyEvent.VK_A);
menu.getAccessibleContext().setAccessibleDescription(
"The only menu in this program that has menu items");
menuBar.add(menu);
//a group of JMenuItems
menuItem = new JMenuItem("New Game",
KeyEvent.VK_T);
//menuItem.setMnemonic(KeyEvent.VK_T); //used constructor instead
menuItem.setAccelerator(KeyStroke.getKeyStroke(
KeyEvent.VK_1, ActionEvent.ALT_MASK));
menuItem.getAccessibleContext().setAccessibleDescription(
"This doesn't really do anything");
menu.add(menuItem);
ImageIcon icon = createImageIcon("");
menuItem = new JMenuItem("Score history", icon);
menuItem.setMnemonic(KeyEvent.VK_B);
menu.add(menuItem);
menuItem = new JMenuItem(icon);
menuItem.setMnemonic(KeyEvent.VK_D);
menu.add(menuItem);
//a submenu
menu.addSeparator();
submenu = new JMenu("Options");
submenu.setMnemonic(KeyEvent.VK_S);
menuItem = new JMenuItem("Sounds");
menuItem.setAccelerator(KeyStroke.getKeyStroke(
KeyEvent.VK_2, ActionEvent.ALT_MASK));
submenu.add(menuItem);
menuItem = new JMenuItem("Exit Game");
submenu.add(menuItem);
menu.add(submenu);
//Build second menu in the menu bar.
return menuBar;
}
public Container createContentPane() {
//Create the content-pane-to-be.
JPanel contentPane = new JPanel(new BorderLayout());
contentPane.setOpaque(true);
//Create a scrolled text area.
output = new JTextArea(5, 30);
output.setEditable(false);
scrollPane = new JScrollPane(output);
//Add the text area to the content pane.
contentPane.add(scrollPane, BorderLayout.CENTER);
return contentPane;
}
/** Returns an ImageIcon, or null if the path was invalid. */
protected static ImageIcon createImageIcon(String path) {
java.net.URL imgURL = Menu.class.getResource(path);
if (imgURL != null) {
return new ImageIcon(imgURL);
} else {
System.err.println("Couldn't find file: " + path);
return null;
}
}
private static void createAndShowGUI() {
//Create and set up the window.
JFrame frame = new JFrame("BlockBreaker");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Create and set up the content pane.
Menu demo = new Menu();
frame.setJMenuBar(demo.createMenuBar());
frame.setContentPane(demo.createContentPane());
//Display the window.
frame.setSize(450, 260);
frame.setVisible(true);
}
public static void main(String[] args) {
//Schedule a job for the event-dispatching thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
Here is how i imagined it in my mind:
menuItem.setAccelerator(KeyStroke.getKeyStroke(
KeyEvent.VK_1, ActionEvent.ALT_MASK));
menuItem.getAccessibleContext().setAccessibleDescription(
"This doesn't really do anything");
menu.add(menuItem);
menuItem = new MouseAction(MouseEvent.PRESS_LMB)
if (PRESS_LMB.menuItem("New Game")) {
start Gameplay.java;
}
Use AbstractAction class with your JMenuItem as below.
Replace your line of code:
menuItem = new JMenuItem("New Game", KeyEvent.VK_T);
By:
menuItem = new JMenuItem((new AbstractAction("New Game") {
public void actionPerformed(ActionEvent e) {
System.out.print("clicked");
}
}));
Use separate name for different game menu otherwise you can't add diffrent action to them.
Action performed using anonymous class or ActionListener. I'm showing for anonymous class.
See This for more Information: How to use JMenu
Using anonymous class:
final JMenuItem newGame;
newGame = new JMenuItem("New Game",
KeyEvent.VK_T);
menu.add(newGame);
newGame.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
JFrame frame = new JFrame();
frame.setSize(500, 100);
frame.setTitle("Game on Fire");
frame.show();
}
});
Using ActionListener:
public YourClass implements ActionListener, ItemListener {
#Override
public void actionPerformed(ActionEvent e) {
//...Get information from the action event...
//...Display it in the text area...
}
}
If you want to run game on same window, use JPanel inside actionPerformed. Here is an Example:
public class GameClass extends JPanel{
///Game Logic Here
}
then add this too your actionPerformed.
public void actionPerformed(ActionEvent e) {
GameClass game = new GameClass();
menuPanel.setVisible(false); /// menuPanel is a selection window.
mainPanel.add(game); // Now add your Game Window to same Frame.
}

JMenuBar to JFrame

I have a menu bar in a JFrame JF when i click on the menubar item a new JFrame JF1 is created and is displayed , but when i clicked on the close button of JF1 , both JFrame are closed . When i click on close button of JF1 , i want only JF1 to be closed , not JF
JMenuBar menubar;
JMenu help;
JMenuItem about;
public GUI() {
setLayout(new FlowLayout());
menubar = new JMenuBar();
add(menubar);
help = new JMenu("Help");
menubar.add(help);
}`
a new JFrame JF1 is created and is displayed
Don't create a new JFrame an application should only have a single JFrame.
Instead create a JDialog. See: The Use of Multiple JFrames: Good or Bad Practice? for more information.
Also you don't add a JMenuBar to a JFrame using the add(...) method. See How to Use Menu Bars for the better way to do that.
I recomend you to use DesktopPane and JInternalFrame.
To the main Frame you make a change: contentPane (JPanel) will be JDesktopPane.
The JFrame that it's displayed whit the click will be a JInternalFrame.
In the actionListener of the JMenuItem, you will do this:
MyInternalFrame internalFrame = new MyInternalFrame();
internalFrame.show();
contentPane.add(internalFrame);
MyInternalFrame is the class of the Frame displayed (a class that extends JInternalFrame).
To close "internalFrame", just add a button to the layout whit the text "Quit" and in the actionListener of its you put "dispose()".
Try it and tell if it works ;)
--EDIT---
MAIN CLASS (The JFRAME)
public class Main extends JFrame {
private JDesktopPane contentPane;
private JMenuBar menuBar;
private JMenu mnExample;
private JMenuItem mntmAbout;
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Main frame = new Main();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
public Main() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(20, 20, 800, 800);
menuBar = new JMenuBar();
setJMenuBar(menuBar);
mnExample = new JMenu("Help");
menuBar.add(mnExample);
mntmAbout = new JMenuItem("About");
mntmAbout.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
About frame = new About();
frame.show();
contentPane.add(frame);
}
});
mnExample.add(mntmAbout);
contentPane = new JDesktopPane();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
}
}
ABOUT CLASS (The JINTERNALFRAME)
public class About extends JInternalFrame {
public About() {
setBounds(100, 100, 544, 372);
JLabel lblSomeText = new JLabel("Some Text");
getContentPane().add(lblSomeText, BorderLayout.CENTER);
JButton btnClose = new JButton("Close");
btnClose.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
dispose();
}
});
getContentPane().add(btnClose, BorderLayout.SOUTH);
}
}

Java ActionListener not listening to event

anyone can tell why the class OpenMenuListener doesnt send a feedback when i click the open button in my Gui ? The erase button works though. It sends me a feedback. I'm exausted.
import java.awt.*;
import javax.swing.*;
public class DrawingApplication extends JFrame {
JComponent drawingArea;
class EraseButtonListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
System.out.println("Clicked erase");
}
}
class OpenMenuListener implements ActionListener{
public void actionPerformed(ActionEvent e) {
System.out.println("Clicked open");
}
}
public DrawingApplication() {
JPanel frame = new JPanel();
add(frame);
// panel1.add( new JButton(Figuur),BorderLayout.CENTER);
drawingArea = new JLabel();
// label1.add(drawingArea);
frame.add(drawingArea);
// Creates a menubar for a JFrame
JMenuBar menuBar = new JMenuBar();
// Add the menubar to the frame
setJMenuBar(menuBar);
JMenu fileMenu = new JMenu("File");
menuBar.add(fileMenu);
JMenu open = new JMenu("Open");
fileMenu.add(open);
fileMenu.addSeparator();
JMenu save = new JMenu("Save");
fileMenu.add(save);
fileMenu.addSeparator();
JMenu close =new JMenu("Close");
fileMenu.add(close);
JMenu helpMenu = new JMenu("Help");
menuBar.add(helpMenu);
helpMenu.add(new JMenu("Info"));
JPanel panel2 = new JPanel();
add(BorderLayout.SOUTH, frame);
frame.add(new JLabel("figuurkeuze"));
frame.add(panel2);
setVisible(true);
JRadioButton rectButton = new JRadioButton("Rectangle");
JRadioButton triangleButton = new JRadioButton("Triangle");
JRadioButton circleButton = new JRadioButton("Circle");
frame.add(rectButton);
frame.add(triangleButton);
frame.add(circleButton);
JButton erase = new JButton("Erase");
frame.add(erase);
EraseButtonListener eraselistener = new EraseButtonListener();
erase.addActionListener(eraselistener);
OpenMenuListener openMenuListener = new OpenMenuListener();
open.addActionListener(openMenuListener);
}
public static void main(String[] args) {
DrawingApplication frame = new DrawingApplication();
frame.setTitle("My prgram");
frame.setSize(400, 300);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
}
It seems a problem of name aliasing, you add the listener to the open variable which is declared as a JMenuItem, so you are adding the ActionListener to the menu item instead that to a button (that you never declare since there is no JButton open = new JButton("open") anywhere).

how to call a method from another class Java Swing?

I have the following SwingMenu class.
package base;
import javax.swing.*;
public class SwingMenu {
public static void main(String[] args) {
SwingMenu s = new SwingMenu();
}
public SwingMenu() {
JFrame frame = new JFrame(
"Creating a JMenuBar, JMenu, JMenuItem and seprator Component");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JMenuBar menubar = new JMenuBar();
JMenu filemenu = new JMenu("File");
filemenu.add(new JSeparator());
JMenu editmenu = new JMenu("Edit");
editmenu.add(new JSeparator());
JMenuItem fileItem1 = new JMenuItem("New");
JMenuItem fileItem2 = new JMenuItem("Open");
JMenuItem fileItem3 = new JMenuItem("Close");
fileItem3.add(new JSeparator());
JMenuItem fileItem4 = new JMenuItem("Save");
JMenuItem editItem1 = new JMenuItem("Cut");
JMenuItem editItem2 = new JMenuItem("Copy");
editItem2.add(new JSeparator());
JMenuItem editItem3 = new JMenuItem("Paste");
JMenuItem editItem4 = new JMenuItem("Insert");
filemenu.add(fileItem1);
filemenu.add(fileItem2);
filemenu.add(fileItem3);
filemenu.add(fileItem4);
editmenu.add(editItem1);
editmenu.add(editItem2);
editmenu.add(editItem3);
editmenu.add(editItem4);
menubar.add(filemenu);
menubar.add(editmenu);
frame.setJMenuBar(menubar);
frame.setSize(400, 400);
frame.setVisible(true);
}
}
And I want to display the Menu by calling it from the this main class.
package base;
import javax.swing.*;
import java.awt.*;
import base.SwingMenu;
public class StickyNotes {
private static void createAndShowGUI() {
// Create and set up the window.
JFrame frame = new JFrame("Java Sticky Notes");
frame.setPreferredSize(new Dimension(5000, 5000));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
// Add Label
JLabel label = new JLabel("Type Below");
frame.getContentPane().add(label);
// Add Main Menu
SwingMenu mainBar = new SwingMenu();
//frame.setJMenuBar(mainBar);
//frame.getContentPane().add(mainBar);
// Display the window.
frame.pack();
frame.setVisible(true);
}
public Container createContentPane() {
// Create the content-pane-to-be.
JPanel jplContentPane = new JPanel(new BorderLayout());
jplContentPane.setLayout(new BorderLayout());
jplContentPane.setOpaque(true);
return jplContentPane;
}
public static void main(String[] args) {
// creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
I just cannot figure it out all morning :) How do I get the Menu Bar to show up in Java Swing?
// Add Main Menu
SwingMenu mainBar = new SwingMenu();
Check this modified code example :
import javax.swing.*;
import java.awt.*;
public class StickyNotes {
private JMenuBar getMenuBar()
{
JMenuBar menubar = new JMenuBar();
JMenu filemenu = new JMenu("File");
filemenu.add(new JSeparator());
JMenu editmenu = new JMenu("Edit");
editmenu.add(new JSeparator());
JMenuItem fileItem1 = new JMenuItem("New");
JMenuItem fileItem2 = new JMenuItem("Open");
JMenuItem fileItem3 = new JMenuItem("Close");
fileItem3.add(new JSeparator());
JMenuItem fileItem4 = new JMenuItem("Save");
JMenuItem editItem1 = new JMenuItem("Cut");
JMenuItem editItem2 = new JMenuItem("Copy");
editItem2.add(new JSeparator());
JMenuItem editItem3 = new JMenuItem("Paste");
JMenuItem editItem4 = new JMenuItem("Insert");
filemenu.add(fileItem1);
filemenu.add(fileItem2);
filemenu.add(fileItem3);
filemenu.add(fileItem4);
editmenu.add(editItem1);
editmenu.add(editItem2);
editmenu.add(editItem3);
editmenu.add(editItem4);
menubar.add(filemenu);
menubar.add(editmenu);
return menubar;
}
private void createAndShowGUI() {
// Create and set up the window.
JFrame frame = new JFrame("Java Sticky Notes");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
// Add Label
JLabel label = new JLabel("Type Below");
frame.getContentPane().add(label);
// Add Main Menu
frame.setJMenuBar(getMenuBar());
// Display the window.
frame.pack();
frame.setVisible(true);
}
public Container createContentPane() {
// Create the content-pane-to-be.
JPanel jplContentPane = new JPanel(new BorderLayout());
jplContentPane.setLayout(new BorderLayout());
jplContentPane.setOpaque(true);
return jplContentPane;
}
public static void main(String[] args) {
// creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
new StickyNotes().createAndShowGUI();
}
});
}
}
Or you can modify your code a bit like this, if you really wanted to keep the JMenuBar set up in a different Class, where you can simply make an Object of the SwingMenu Class and call the method getMenuBar() by making an Object of this Class :
import javax.swing.*;
import java.awt.*;
public class StickyNotes {
private void createAndShowGUI() {
// Create and set up the window.
JFrame frame = new JFrame("Java Sticky Notes");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
// Add Label
JLabel label = new JLabel("Type Below");
frame.getContentPane().add(label);
// Add Main Menu
SwingMenu swingMenu = new SwingMenu();
frame.setJMenuBar(swingMenu.getMenuBar());
// Display the window.
frame.pack();
frame.setVisible(true);
}
public Container createContentPane() {
// Create the content-pane-to-be.
JPanel jplContentPane = new JPanel(new BorderLayout());
jplContentPane.setLayout(new BorderLayout());
jplContentPane.setOpaque(true);
return jplContentPane;
}
public static void main(String[] args) {
// creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
new StickyNotes().createAndShowGUI();
}
});
}
}
class SwingMenu {
public JMenuBar getMenuBar()
{
JMenuBar menubar = new JMenuBar();
JMenu filemenu = new JMenu("File");
filemenu.add(new JSeparator());
JMenu editmenu = new JMenu("Edit");
editmenu.add(new JSeparator());
JMenuItem fileItem1 = new JMenuItem("New");
JMenuItem fileItem2 = new JMenuItem("Open");
JMenuItem fileItem3 = new JMenuItem("Close");
fileItem3.add(new JSeparator());
JMenuItem fileItem4 = new JMenuItem("Save");
JMenuItem editItem1 = new JMenuItem("Cut");
JMenuItem editItem2 = new JMenuItem("Copy");
editItem2.add(new JSeparator());
JMenuItem editItem3 = new JMenuItem("Paste");
JMenuItem editItem4 = new JMenuItem("Insert");
filemenu.add(fileItem1);
filemenu.add(fileItem2);
filemenu.add(fileItem3);
filemenu.add(fileItem4);
editmenu.add(editItem1);
editmenu.add(editItem2);
editmenu.add(editItem3);
editmenu.add(editItem4);
menubar.add(filemenu);
menubar.add(editmenu);
return menubar;
}
}
You are creating 2 different JFrames. After creating the JFrame:
JFrame frame = new JFrame("Java Sticky Notes");
Create the menu bar and assign it to the JFrame:
JMenuBar menubar = new JMenuBar();
// ...
frame.setJMenuBar(menubar);
No need for:
SwingMenu mainBar = new SwingMenu();
Try this out:
This basically makes SwingMenu a manu bar which will help encapsulating the build of the menu bar.
public class SwingMenu extends JMenuBar{
public SwingMenu() {
JMenu filemenu = new JMenu("File");
JMenu editmenu = new JMenu("Edit");
// Build your file menu and edit menu here...
add(filemenu);
add(editmenu);
}
}
Now, in your createAndShowGUI() just create a form and add the newly created menu bar to it.
private static void createAndShowGUI() {
// Create and set up the window.
JFrame frame = new JFrame("Java Sticky Notes");
// other stuff...
// Add Main Menu
SwingMenu mainBar = new SwingMenu();
frame.setJMenuBar(mainBar);
// Display the window.
frame.pack();
frame.setVisible(true);
}

Align icon and JCheckbox in JPopupmenu

I have a Problem with some icons and check-boxes in a JPopupMenu. The Check-boxes and Icons are not aligned
The Items are created like:
JMenuItem deleteAttributeMenuItem = new JMenuItem(locale.getString("TREE_AttrDelete"), iconDelete);
JMenuItem primaryKeyAttributeMenuItem = new JCheckBoxMenuItem(locale.getString("TREE_AttrChkBoxPK"));
Please take a look at the picture:
Any tips?
Have a look at this, in order to achieve what you wanted, I did this,
JCheckBoxMenuItem cbmi = new JCheckBoxMenuItem("Check Me", null, true);
cbmi.setMargin(new java.awt.Insets(5, 25, 5, 5));
cbmi.setIconTextGap(15);
cbmi.setHorizontalTextPosition(javax.swing.SwingConstants.LEFT);
helpMenu.add(cbmi);
And here is the OUTPUT of the said thingy :
right now I can't found the right way how to re_layout JCheckBoxMenuItem,
but do you agree with this standars output from Swing by using (default) Metal Look and Feel???, just to avoiding any missunderstand by using another Look and Feel(s), because there are some differencies in the API betweens Swing's Standard Look and Feels too
from tutorials code (modified and removed balasts and noises)
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MenuLookDemo {
private Icon errorIcon = UIManager.getIcon("OptionPane.errorIcon");
private Icon infoIcon = UIManager.getIcon("OptionPane.informationIcon");
private Icon warnIcon = UIManager.getIcon("OptionPane.warningIcon");
private JTextArea output;
private JScrollPane scrollPane;
private JMenuBar menuBar;
private JMenu menu;
private JMenuItem menuItem;
private JRadioButtonMenuItem rbMenuItem;
private JCheckBoxMenuItem cbMenuItem;
public JMenuBar createMenuBar() {
menuBar = new JMenuBar();
menu = new JMenu("A Menu");
menu.getAccessibleContext().setAccessibleDescription("The only menu in this program that has menu items");
menuBar.add(menu);
menuItem = new JMenuItem("A text-only menu item", KeyEvent.VK_T);
menuItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_1, ActionEvent.ALT_MASK));
menuItem.getAccessibleContext().setAccessibleDescription("This doesn't really do anything");
menu.add(menuItem);
menuItem = new JMenuItem("Both text and icon", errorIcon);
menu.add(menuItem);
menu.addSeparator();
ButtonGroup group = new ButtonGroup();
rbMenuItem = new JRadioButtonMenuItem("A radio button menu item");
rbMenuItem.setSelected(true);
group.add(rbMenuItem);
menu.add(rbMenuItem);
rbMenuItem = new JRadioButtonMenuItem("Another one", infoIcon);
group.add(rbMenuItem);
menu.add(rbMenuItem);
menu.addSeparator();
cbMenuItem = new JCheckBoxMenuItem("A check box menu item", warnIcon);
menu.add(cbMenuItem);
cbMenuItem = new JCheckBoxMenuItem("Another one");
menu.add(cbMenuItem);
menu.addSeparator();
return menuBar;
}
public Container createContentPane() {
JPanel contentPane = new JPanel(new BorderLayout());
contentPane.setOpaque(true);
output = new JTextArea(5, 30);
output.setEditable(false);
scrollPane = new JScrollPane(output);
contentPane.add(scrollPane, BorderLayout.CENTER);
return contentPane;
}
private static void createAndShowGUI() {
JFrame frame = new JFrame("MenuLookDemo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
MenuLookDemo demo = new MenuLookDemo();
frame.setJMenuBar(demo.createMenuBar());
frame.setContentPane(demo.createContentPane());
frame.setSize(450, 260);
frame.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
these methods talking about possitions in pixels

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