CLIPC is a library for interprocess communication in Java.
I have downloaded it from https://sourceforge.net/project/platformdownload.php?group_id=255796
There were 3 files inside the downloaded zip file.
clipc.dll,
clipc.jar and
libclipc.so
Now if i try to add the extracted folder or the zip file to my project in the Netbeans libraries section, then Netbeans doesn't recognize the packages inside the CLIPC library.
On the other hand if I just add the CLIPC.jar file then Netbeans recognizes the code which I type.
But when I try to compile it I get the following exception
Exception in thread "main" java.lang.UnsatisfiedLinkError: no clipc in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1738)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1028)
at com.lts.ipc.IPCPackage.basicInitializePackage(Unknown Source)
at com.lts.ipc.IPCPackage.initializePackage(Unknown Source)
at com.lts.ipc.semaphore.SemaphoreNative.<clinit>(Unknown Source)
at com.lts.ipc.semaphore.Semaphore.connect(Unknown Source)
at com.lts.ipc.semaphore.Semaphore.<init>(Unknown Source)
at ipc.IPC.main(IPC.java:15)
Java Result: 1
This might be beacuse clipc.jar file must not have been mapped with the clipc.dll file.
So can anyone suggest me where should I place those clipc.dll and libclipc.so files ??
Found an answer to my own question
-Djava.library.path="c:\path\to\the\dir\that\contains\the\dll"
Place the above line in "Project -> Properties -> Run -> VM options" field.
Related
test.java simple example for openmaple
Hello buddies!
I have tried so many times to connect java to maple using openmaple but get below error. please help me, I'm using Eclipse as java editor. thanks in advance
`java.lang.UnsatisfiedLinkError: no jopenmaple in java.library.pathError loading libraries: java.lang.UnsatisfiedLinkError: no jopenmaple in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.maplesoft.openmaple.Engine.<clinit>(Unknown Source)
at test.main(test.java:23)
Exception in thread "main" java.lang.UnsatisfiedLinkError: com.maplesoft.openmaple.Engine.getKernel([Ljava/lang/String;Lcom/maplesoft/openmaple/EngineCallBacks;Ljava/lang/Object;Ljava/lang/Object;)J
at com.maplesoft.openmaple.Engine.getKernel(Native Method)
at com.maplesoft.openmaple.Engine.<init>(Unknown Source)
at test.main(test.java:23)`
You likely need to ensure that Eclipse points to externalcall.jar, jopenmaple.dll, and Maple.jar.
First, add
C:\Program Files\Maple 15\java\externalcall.jar
C:\Program Files\Maple 15\java\Maple.jar
by right-clicking the project (I called mine OpenMaple), and going to Build Path > Add External Archives.
Second, create a sub-folder of the package called, say, DLLs, and copy the following file to this folder:
C:\Program Files\Maple 15\bin.X86_64_WINDOWS\jopenmaple.dll
Then, navigate to
Properties > Java Build Path > Source > OpenMaple/src > Native library location
and add OpenMaple/DLLs.
Hello when i am running my application from Eclipse it runs perfectly but when i export it as a runnable jar, it doesn't run.
When i try running it from cmd it gives me one of 2 errors the first errror is after i just export it with the "copy required libraries into a sub-folder":
Exception in thread "main" java.lang.UnsatisfiedLinkError: no j3dcore-ogl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at javax.media.j3d.NativePipeline$1.run(NativePipeline.java:189)
at java.security.AccessController.doPrivileged(Native Method)
at javax.media.j3d.NativePipeline.loadLibrary(NativePipeline.java:180)
at javax.media.j3d.NativePipeline.loadLibraries(NativePipeline.java:137)
at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:948)
at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:280)
at javax.media.j3d.Canvas3D.<clinit>(Canvas3D.java:3862)
at Main.Game.<init>(Game.java:39)
at Main.Main.main(Main.java:6)
when i change the sub-folder's name from IslandDomination_lib to just lib it gives me another error:
Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/Canvas3D
at Main.Main.main(Main.java:6)
Caused by: java.lang.ClassNotFoundException: javax.media.j3d.Canvas3D
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 1 more
I have tried running it several ways:
1.
java.exe -jar IslandDomination.jar
2.
java.exe -cp "lib/j3dcore.jar;lib/j3dutils.jar;lib/vecmath.jar" -jar IslandDomination.jar
3. using another java program to run it for me:
package main;
import java.io.File;
import java.io.IOException;
public class Main {
public static void main(String[] args) throws IOException, InterruptedException{
ProcessBuilder pb = new ProcessBuilder(System.getProperty("java.home")+"\\bin\\java.exe", "-cp" , "\"lib/j3dcore.jar;lib/j3dutils.jar;lib/vecmath.jar\"" , "-jar" , "IslandDomination.jar");
pb.directory(new File("./"));
Process p = pb.start();
p.waitFor();
}
}
The internal structure of my jar consists of 4 folders:
J3DBool
Main
Maths
META-INF
The folder with the required jars is in the same folder as the main jar
You use a completely obsolete version of Java3D, which is very difficult to bundle in any software as you have to set the Java library path somehow and you have to bundle both the Java libraries and the native libraries. Rather rebuild your project with Java3D 1.6.0 pre 12, it's a lot easier to use as this version relies on JOGL 2 which uses automatic native library loading and everything is packaged as JARs, there is no longer any need of modifying the library path, just take care of the classpath.
Please follow my tutorial, especially the very last section with (a lot) more information.
Finally, the obsolete version that you use isn't guaranteed to work on any recent operating systems. If it works, you'll be lucky; if it doesn't, nobody will fix it.
I think the required library file (jar file) not found in the classpath.
you need to set Library file in your class path.
step to set class path:-
MyComputer->Properties->Advanced system setting->Environment variables
find "classpath" either in user variables area or in system variables if found edit that and put all the jar file link. if not found then create new(click on new) and put all the jar link there and try to run your application
I found out how to fix my problem and it is done by simply putting the needed dll files next to the executable jar file
The dynamic link library for GLPK for Java could not be loaded.
Consider using
java -Djava.library.path=
The current value of system property java.library.path is:
\\MILP\lib\glpk-4.55\w64
Exception in thread "main" java.lang.UnsatisfiedLinkError:
\\MILP\lib\glpk-4.55\w64\glpk_4_55_java.dll: Can't find dependent libraries
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.gnu.glpk.GLPKJNI.<clinit>(GLPKJNI.java:24)
at org.gnu.glpk.GLPK.glp_version(GLPK.java:2259)
at TestMain.main(TestMain.java:7)
I have added the correct JAR file
I have given the correct native path for the library
Still the problem persists,
One doubt I have is that the \MILP\lib\glpk-4.55\w64\glpk_4_55_java.dll file is flawed. I checked it using dependencyWalker there it shows some warnings
Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module.
Error: Modules with different CPU types were found.
Any leads would be appreciated
I also faced same issue. I copied glpk_4_55.dll and glpk_4_55_java.dll to C:\Windows\System32 and Everything works fine for me.
You can add the C:\Program Files\GLPK\glpk-4.55\w64 folder to your PATH environment variable
or
copy the glpk_4_55.dll and glpk_4_55_java.dll to C:\Windows\System32 as suggested by Pradeepb
I made a Java game in eclipse and when I run the executable .jar it starts up, and the loading screen starts, but then it stops and hangs. I ran it using the command line: "Java -jar filename.jar" and when the loading screen stops it displays an error. This is what the cmd shows:
E:\>Java -jar Speedrunner.jar
60Ticks, FPS:1447
60Ticks, FPS:1627
60Ticks, FPS:1380
Wed Mar 19 12:02:27 GMT 2014 INFO:Initialising sounds..
Exception in thread "Thread-2" java.lang.UnsatisfiedLinkError: no lwjgl in java.
library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at org.newdawn.slick.openal.SoundStore$1.run(SoundStore.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.openal.SoundStore.init(SoundStore.java:292)
at org.newdawn.slick.Sound.<init>(Sound.java:83)
at com.daves.first_Scroller.utils.AudioPlayer.addSound(AudioPlayer.java:29)
at com.daves.first_Scroller.utils.ResourceLoader.loadSounds(ResourceLoader.java:35)
at com.daves.first_Scroller.Game.load(Game.java:110)
at com.daves.first_Scroller.Game.tick(Game.java:160)
at com.daves.first_Scroller.Game.run(Game.java:228)
at java.lang.Thread.run(Unknown Source)
This is saying that LWJGL isn't in java.library.path I've gone to my game in the workspace and configured the build path to include all the libraries and to include them in the .jar when I export my game but I'm still getting the same problem. Does anyone know what I need to do to get this to work? (I looked in the .jar and LWJGL is there in the org file)
Export lwjgl library in your jar.
To do this, right click on the project, properties, java build path, order & export, check your library
Set the (native) library path in the command line:
Java -Djava.library.path=path/to/dir -jar filename.jar
Where dir:
[...] should contain the native part (*.dll files on windows, *.so on linux,
*.jnilib on mac, etc)
(Source)
You need to do two things: you need to include the LWJGL classes on your classpath (or in your jar), and you need to include the natives in your library path.
Exporting from eclipse doesn't automatically include your library path, which is why you're getting your error.
A utility like JarSplice or SvgExe can help with both of these things.
First off. I am a newbie and green with respect to Java programming.
I created a Java Eclipse "SWT" "Application Window" on a Eclipse Kepler 4.3.1 (32-bit) running WindowBuilder and SWT (swt.jar). The design view is a composite.
The java application runs fine from Eclipse. I simply press the play button and presto.
Problem:
Issuing
java -cp . PkgNetAccelerator32.netAcceleratorApp
yields the following error message:
Exception in thread "main" java.lang.NoClassDefFoundError: org/eclipse/swt/widgets/Composite
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getMethod0(Unknown Source)
at java.lang.Class.getMethod(Unknown Source)
at sun.launcher.LauncherHelper.getMainMethod(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.widgets.Composite
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 6 more
I was doing some research and several posts on other issues suggested that the cure is to create a manifest. I saw an article that said something like:
Select the src folder, right click and select export, then Java, then JAR file, specify Manifest.jar and a path on the folder, make sure the "Generate the manifest file" is selected, and press finish.
I created the manifest file and tried launching it with the following command line:
java -jar ../Manifest.jar -cp . PkgNetAccelerator32.netAcceleratorApp
That yielded the same error message above.
I saw another article that said that one should add in the swt.jar file, but that is taken care of by the manifest. No? Specifying "swt.jar" instead of the manifest that I created resulted in an error message:
no main manifest attribute, in ../swt.jar
That error message makes sense.
I am at a loss. How do I run the java application?
I am testing on my Windows 7 Professional 64-bit desktop, but I need to run on CENTOS too. That should be no problem, as I assume whatever the fix on Windows is, will work on CENTOS.
UPDATE:
I placed the two lib files in a /lib folder to match the answer given. I then issued the following command line and got the following error message.
C:\SoftDev\Projects\NetAccelerator\JavaWorkspace\NetAccelerator32>java -cp "bin/*;lib/*" PkgNetAccelerator32.netAcceleratorApp
Exception in thread "main" java.lang.UnsatisfiedLinkError: Cannot load 32-bit SWT libraries on 64-bit JVM
at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source)
at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source)
at org.eclipse.swt.internal.C.<clinit>(Unknown Source)
at org.eclipse.swt.widgets.Display.<clinit>(Unknown Source)
at PkgNetAccelerator32.netAcceleratorApp.open(netAcceleratorApp.java:43)
at PkgNetAccelerator32.netAcceleratorApp.main(netAcceleratorApp.java:33)
I found the following article, which produces a command line that works, just that is not reasonable for sending. I much rather use the answer.
Lets assume you have a eclipse project structure similar to this:
Workspace
-> Project
-> src (source code directory)
-> bin (compiled byte code directory as JAR)
-> lib (jar directory)
-> .classpath (eclipse file)
-> .project (eclipse file)
I am assuming that you are exporting the JAR as an executable JAR.
So in order to run a class in that exported JAR with another JAR from the lib directory (swt.jar) while your working directory is the Project directory you will need to execute:
java -cp "bin/*:lib/*" PkgNetAccelerator32.netAcceleratorApp
Using wildcards requires Java 6 or later
Please note: CENTOS requires : as a path separator. Windows uses a semi-colon.
This will add your classes and the swt classes onto the classpath and run your main class PkgNetAccelerator32.netAcceleratorApp
SWT 32bit vs 64bit
You will either need to use a 32bit JVM locally or continue to use a 64bit JVM and use the 64bit version of swt; see swt on windows 64 bit. I would suggest you match your version of your local JVM (32bit or 64bit) with the version that you will be running on the CENTOS machine. You will however need a different swt jar for CENTOS.