Killing a thread in java android - java

I have an application where i need to call 3 methods in 3 seperate threads and kill them afterwards. According to the Javadoc i noticed that thread stop() and even destroy() has been deprecated. its like I start one thread after the other and then kill similarly one after the other. Is there a particular way to kill the threads because I cant use the deprecated methods
Any help much appreciated.
Thanks again

You don't kill threads. You call Thread.interrupt(), and then react to the interrupted status or InterruptedException within the thread that's being interrupted. Or, you use a volatile flag. See the official documentation for background and more info.
Even better, use a thread pool / executor instead of raw threads, as suggested in comments.

Terminating a rogue thread in a way that works every time everywhere is pretty much impossible.
If you can control the source code of the running threads, you must add a method with which you can stop the thread when you need to. Basically this method changes a boolean variable and the thread checks that value periodically to see whether or not it can continue.
public class MyTask implements Runnable {
// Set this to true when thread must stop.
private boolean mStopRequested = false;
public void run() {
while (mStopRequested == false) {
// ...
}
}
}
If you call a 3rd party libraries that do not provide such a method, then you are out of luck and have to resort to ugly kludges. Once I had to kill a long running 3rd party library call by deleting a file that was accessed by the library (it threw a FileNotFoundException and exited). And that only worked on Unix systems.
Your mileage will vary.

Use join method until the receiver finishes its execution and dies or the specified timeout expires, whatever happens first.
thread1.join(1);
thread2.join(2);
thread3.join(3);
You must handle the exception.

Related

Java force stop a thread from executing inside a loop cycle

I am working on an application using HtmlUnit. As most of the people whom have worked with HtmlUnit knows, that when you have Javascript enabled, it takes a while to load a single page.
My application contains the option to stop the page load, like completely stop all loading and actions.
So I have the Executer class:
public class Executer extends Thread {
private Application app;
public Executer(Application app) {
this.app = app;
}
#Override
public void run() {
for (;;)
while (app.isRunning()) {
app.execute();
}
}
}
Basically this is my executer thread, it calls app.execute() every cycle.
So the execute method, processes a lot of HtmlUnit orders, such as getPage() so htmlunit loads the new page etc.
If the user clicks on Stop button, and then the stop button changes the boolean to false of isRunning, the thread obviously won't stop from executing inside the execute() method because it wasn't done executing yet.
I need to find out a way on how to force the thread from executing ANYTHING.
A solution I found was using executer.stop() it basically stopped everything that the thread is executing, however .stop is deprecated I heard because it just stops everything and some objects may be locked and cause issues.
What solution can I use for this case?
Basically you can't. And there is reason for that - There is no way for java to ensure that application state won't be corrupted if thread is terminated on any instruction it is executing.
For example:
try(InputStream in = openStream()){
readStreamContent(in);
}
If java would terminate thread during execution of readStreamContent() the stream would never be closed.
Another example:
mutex.acquire();
try {
doSomething();
} finally {
mutex.release();
}
If we would terminate thread while in doSomething() it would never release mutex. This may leave many threads hanging on mutex that would never be released.
If you do not want to use Thread.Stop(), than you MUST implement special code in your execute()-Method which also checks the app.isRunning()-State.
I am afraid there is no other way to stop the execute()-Method.
EDIT:
As mentioned here, the use of thread.stop(); should be used with care!
Just set the isInterrupted flag of the Executor instance to true by calling
executor.interrupt()
This is the safest way to stop a Thread. when you load a page the thread does not wait actively therefore if it is interrupted while waiting for the server to responde, the executor will stop
practically right away. Your Application.isRunning() is not necessary either as isInterrupted flag does exactly the same.
EDIT:
Dont ever use Thread.stop() to stop a thread. Its behavior may become unpredictable and in the future
very difficult to debug if certain unexpected behaviors occur.

Killing Thread without periodically checking alive status

I am runnning ExecutorService to perform a heavy computation, however I don't want to pollute the algorithmic class/method code with runner operations, in this case I'd like to do periodical check if it should be terminated gracefully.
I tried to search for solutions, still with no success, what I concluded is that this is not possible because only the thread itself is allowed to "autokill himself".
So my question is, if there is any way to terminate the thread "outside" of the thread by invoking some forcefull atempt to kill the thread.
If not maybe the best solution is to use aspect and intercept each iteration by adding a kill status check ?
You can call thread.interrupt(). This can cause thread to exit if it "respects" interruptions. For example if thread is blocked on IO or on wait() or on sleep() InterruptedExcption will be thrown. However if it is "blocked" on busy loop that does not check isInterrupted() flag interruption will not work.
Other way to indeed kill the thread is to call deprecated method stop(). However this is the last possibility. This method is deprecated because it indeed kills threads immediately (like kill -9) that can cause resource leaks.
Bottom line: to be able to stop threads grecefully you have to write code that is ready for this and the standard solution is to respect thread interrupts.
There sure is a way to forcefully terminate a thread: Thread#stop, but it is almost never advisable. Your idea with aspects seems quite fruitful, but if you have any sort of a main loop in your task, then consider replacing the loop with a series of submitted tasks where each task is one iteration. This will allow ExecutorService#shutdown to interrupt the processing. All state can be carried along in the instance of Runnable that is being submitted.
I haven't used the ExecutorService much. But reading the JavaDocs it appears that you submit a callable or runnable to the service. Those methods return a Future object which have a cancel method on it.
cancel(boolean mayInterruptIfRunning)
Have you tried using that?
The method thread.interrupt() stop the thread and you can call it outside the thread itself!
If you do not want to change the original implementation, you could wrap the thread. I'm not very familar with Java, so I'm sorry for the obviously not compiling example:
class ThreadWrapper extends Thread {
public ThreadWrapper(Thread t, TerminateCallback c) {
// ...
}
#Override
public void run() {
t.start(Thread.SYNCHRONOUS);
c.done(this);
}
}
You'd need to implement TerminateCallback yourself. I also assume there is a way to start a thread synchronously, Thread.SYNCHRONOUS is just a place holder. If this condition is fulfilled, I'm sure you can transfer it into valid code. :)

java: Stop the Singleton thread

I have a class XYZ which extends Thread and it is also a singleton (Yes. My application needs that).
In the run method, I have something like this:
public void run() {
service.start();
}
The time it takes for service.start() is huge.
Also, my application will not always need the thread to be run but can't decide in advance so while launching the application I am starting this thread.
Now, when application doesn't need the thread, it gets completed very quickly and all I need to do is wait for thread to die.
I tried to use stop() method but came to know that it is deprecated.
See this article for alternatives to calling stop()
http://docs.oracle.com/javase/1.5.0/docs/guide/misc/threadPrimitiveDeprecation.html
stop has been deprecated a long time ago and should not be used. Thread termination is a cooperative process in Java (i.e. the interrupted code must do something when asked to stop, not the interrupting code) - one way is to call thread.interrupt() on the thread you need to interrupt.
You then need to catch the generated interrupted exception in the running thread or check the interrupted status regularly. Once the running thread detects that is should stop what it's doing, you can then run any cleanup tasks as required and exit whatever you were doing.
Signal your thread to do it's cleanup stuff, which you said is fast anyway, then just do a Thread.join.
Your question is highly dependant on exactly what is going on in service.start(). If it's opening external resources, then naturally you can't just barge in and kill the thread without proper cleanup. The start procedure will need to be coded explicitly for interruptibility with proper cleanup.

How can I find My thread in System?

I am writing a servlet, which must start a thread in init() and correctly stop it after the server is stopped. Thread downloads a web page, parses it and stores data in MySQL database.
For stopping the thread I use servlet's destroy() method. In this method I set condition for ending my thread. Is this the right way of doing it?
Can I see signs of the existence of my thread somewhere in my Windows? I didn't find it in Windows Task Manager.
The Windows task manager only shows processes, not individual threads. In fact, JVM-managed threads fall in the category of User threads, which is a distinct category from Kernel threads (managed by the operating system).
To do what you want you will have to keep a global reference to your Thread object, such that it's visible across different methods. It's also preferable to make your thread spin on a flag and stop it by setting the flag, instead of using something like Thread.stop(). Something like this:
class ThreadTask implements Runnable {
private volatile boolean flag = false;
public void setFlag(boolean value) {
flag = value;
}
public void run() {
while(!flag) {
// execute code
}
}
}
And stop it by calling setFlag(true).
No, you can't see them in windows - you see processes there, not threads. Threads are internal to the jvm process.
You can see the threads in visualvm (also included in JDK/bin/jvisualvm). Just connect to your tomcat and see the threads.
The destroy() method is a good choice. But call thread.interrupt().
A better approach would be to use Java 5 executors framework. You create an executor, and submit a Runnable to it. On destroy() you simply call executor.shutdown()

How to abort a thread in a fast and clean way in java?

Here is my problem: I've got a dialog with some parameters that the user can change (via a spinner for example). Each time one of these parameters is changed, I launch a thread to update a 3D view according to the new parameter value.
If the user changes another value (or the same value again by clicking many times on the spinner arrow) while the first thread is working, I would like to abort the first thread (and the update of the 3D view) and launch a new one with the latest parameter value.
How can I do something like that?
PS: There is no loop in the run() method of my thread, so checking for a flag is not an option: the thread updating the 3D view basically only calls a single method that is very long to execute. I can't add any flag in this method asking to abort either as I do not have access to its code.
Try interrupt() as some have said to see if it makes any difference to your thread. If not, try destroying or closing a resource that will make the thread stop. That has a chance of being a little better than trying to throw Thread.stop() at it.
If performance is tolerable, you might view each 3D update as a discrete non-interruptible event and just let it run through to conclusion, checking afterward if there's a new latest update to perform. This might make the GUI a little choppy to users, as they would be able to make five changes, then see the graphical results from how things were five changes ago, then see the result of their latest change. But depending on how long this process is, it might be tolerable, and it would avoid having to kill the thread. Design might look like this:
boolean stopFlag = false;
Object[] latestArgs = null;
public void run() {
while (!stopFlag) {
if (latestArgs != null) {
Object[] args = latestArgs;
latestArgs = null;
perform3dUpdate(args);
} else {
Thread.sleep(500);
}
}
}
public void endThread() {
stopFlag = true;
}
public void updateSettings(Object[] args) {
latestArgs = args;
}
The thread that is updating the 3D view should periodically check some flag (use a volatile boolean) to see if it should terminate. When you want to abort the thread, just set the flag. When the thread next checks the flag, it should simply break out of whatever loop it is using to update the view and return from its run method.
If you truly cannot access the code the Thread is running to have it check a flag, then there is no safe way to stop the Thread. Does this Thread ever terminate normally before your application completes? If so, what causes it to stop?
If it runs for some long period of time, and you simply must end it, you can consider using the deprecated Thread.stop() method. However, it was deprecated for a good reason. If that Thread is stopped while in the middle of some operation that leaves something in an inconsistent state or some resource not cleaned up properly, then you could be in trouble. Here's a note from the documentation:
This method is inherently unsafe.
Stopping a thread with Thread.stop
causes it to unlock all of the
monitors that it has locked (as a
natural consequence of the unchecked
ThreadDeath exception propagating up
the stack). If any of the objects
previously protected by these monitors
were in an inconsistent state, the
damaged objects become visible to
other threads, potentially resulting
in arbitrary behavior. Many uses of
stop should be replaced by code that
simply modifies some variable to
indicate that the target thread should
stop running. The target thread should
check this variable regularly, and
return from its run method in an
orderly fashion if the variable
indicates that it is to stop running.
If the target thread waits for long
periods (on a condition variable, for
example), the interrupt method should
be used to interrupt the wait. For
more information, see Why are
Thread.stop, Thread.suspend and
Thread.resume Deprecated?
Instead of rolling your own boolean flag, why not just use the thread interrupt mechanism already in Java threads? Depending on how the internals were implemented in the code you can't change, you may be able to abort part of its execution too.
Outer Thread:
if(oldThread.isRunning())
{
oldThread.interrupt();
// Be careful if you're doing this in response to a user
// action on the Event Thread
// Blocking the Event Dispatch Thread in Java is BAD BAD BAD
oldThread.join();
}
oldThread = new Thread(someRunnable);
oldThread.start();
Inner Runnable/Thread:
public void run()
{
// If this is all you're doing, interrupts and boolean flags may not work
callExternalMethod(args);
}
public void run()
{
while(!Thread.currentThread().isInterrupted)
{
// If you have multiple steps in here, check interrupted peridically and
// abort the while loop cleanly
}
}
Isn't this a little like asking "How can I abort a thread when no method other than Thread.stop() is available?"
Obviously, the only valid answer is Thread.stop(). Its ugly, could break things in some circumstances, can lead to memory/resource leaks, and is frowned upon by TLEJD (The League of Extraordinary Java Developers), however it can still be useful in a few cases like this. There really isn't any other method if the third party code doesn't have some close method available to it.
OTOH, sometimes there are backdoor close methods. Ie, closing an underlying stream that its working with, or some other resource that it needs to do its job. This is seldom better than just calling Thread.stop() and letting it experience a ThreadDeathException, however.
The accepted answer to this question allows you to submit batch work into a background thread. This might be a better pattern for that:
public abstract class dispatcher<T> extends Thread {
protected abstract void processItem(T work);
private List<T> workItems = new ArrayList<T>();
private boolean stopping = false;
public void submit(T work) {
synchronized(workItems) {
workItems.add(work);
workItems.notify();
}
}
public void exit() {
stopping = true;
synchronized(workItems) {
workItems.notifyAll();
}
this.join();
}
public void run() {
while(!stopping) {
T work;
synchronized(workItems) {
if (workItems.empty()) {
workItems.wait();
continue;
}
work = workItems.remove(0);
}
this.processItem(work);
}
}
}
To use this class, extend it, providing a type for T and an implementation of processItem(). Then just construct one and call start() on it.
You might consider adding an abortPending method:
public void abortPending() {
synchronized(workItems) {
workItems.clear();
}
}
for those cases where the user has skipped ahead of the rendering engine and you want to throw away the work that has been scheduled so far.
A thread will exit once it's run() method is complete, so you need some check which will make it finish the method.
You can interrupt the thread, and then have some check which would periodically check isInterrupted() and return out of the run() method.
You could also use a boolean which gets periodically checked within the thread, and makes it return if so, or put the thread inside a loop if it's doing some repetative task and it will then exit the run() method when you set the boolean. For example,
static boolean shouldExit = false;
Thread t = new Thread(new Runnable() {
public void run() {
while (!shouldExit) {
// do stuff
}
}
}).start();
Unfortunately killing a thread is inherently unsafe due to the possibilities of using resources that can be synchronized by locks and if the thread you kill currently has a lock could result in the program going into deadlock (constant attempt to grab a resource that cannot be obtained). You will have to manually check if it needs to be killed from the thread that you want to stop. Volatile will ensure checking the variable's true value rather than something that may have been stored previously. On a side note Thread.join on the exiting thread to ensure you wait until the dying thread is actually gone before you do anything rather than checking all the time.
You appear to not have any control over the thread that is rendering the screen but you do appear to have control of the spinner component. I would disable the spinner while the thread is rendering the screen. This way the user at least has some feedback relating to their actions.
I suggest that you just prevent multiple Threads by using wait and notify so that if the user changes the value many times it will only run the Thread once. If the users changes the value 10 times it will fire off the Thread at the first change and then any changes made before the Thread is done all get "rolled up" into one notification. That won't stop a Thread but there are no good ways to do that based on your description.
The solutions that purpose the usage of a boolean field are the right direction. But the field must be volatile.
The Java Language Spec says:
"For example, in the following (broken) code fragment, assume that this.done is a non-
volatile boolean field:
while (!this.done)
Thread.sleep(1000);
The compiler is free to read the field this.done just once, and reuse the cached value in each execution of the loop. This would mean that the loop would never terminate, even if another thread changed the value of this.done."
As far as I remember "Java Concurrency in Pratice" purposes to use the interrupt() and interrupted() methods of java.lang.Thread.
The way I have implemented something like this in the past is to implement a shutdown() method in my Runnable subclass which sets an instance variable called should_shutdown to true. The run() method normally does something in a loop, and will periodically check should_shutdown and when it is true, returns, or calls do_shutdown() and then returns.
You should keep a reference to the current worker thread handy, and when the user changes a value, call shutdown() on the current thread, and wait for it to shutdown. Then you can launch a new thread.
I would not recommend using Thread.stop as it was deprecated last time I checked.
Edit:
Read your comment about how your worker thread just calls another method which takes a while to run, so the above does not apply. In this case, your only real options are to try calling interrupt() and see if has any effect. If not, consider somehow manually causing the function your worker thread is calling to break. For example, it sounds like it is doing some complex rendering, so maybe destroy the canvas and cause it to throw an exception. This is not a nice solution, but as far as I can tell, this is the only way to stop a thread in suituations like this.
Since you're dealing with code you don't have access to you're probably out of luck. The standard procedure (as outlined in the other answers) is to have a flag that is checked periodically by the running thread. If the flag is set, do cleanup and exit.
Since that option is not available to you, the only other option is to force quit the running process. This used to be possible by calling Thread.stop(), but that method has been permanently deprecated for the following reason (copied from the javadocs):
This method is inherently unsafe. Stopping a thread with Thread.stop causes it to unlock all of the monitors that it has locked (as a natural consequence of the unchecked ThreadDeath exception propagating up the stack). If any of the objects previously protected by these monitors were in an inconsistent state, the damaged objects become visible to other threads, potentially resulting in arbitrary behavior.
More info on this topic can be found here.
One absolute sure way you could accomplish your request (although this is not a very efficient way to do this) is to start a new java process via Runtime.exec() and then stopping that process as necessary via Process.destroy(). Sharing state between processes like this is not exactly trivial, however.
Instead of playing with thread starting and stopping, have you considered having the thread observe the properties that you're changing through your interface? You will at some point still want a stop condition for your thread, but this can be done this was as well. If you're a fan of MVC, this fits nicely into that sort of design
Sorry, after re-reading your question, neither this nor any of the other 'check variable' suggestions will solve your problem.
The correct answer is to not use a thread.
You should be using Executors, see the package: java.util.concurrent
Maybe this can help you: How can we kill a running thread in Java?
You can kill a particular thread by setting an external class variable.
Class Outer
{
public static flag=true;
Outer()
{
new Test().start();
}
class Test extends Thread
{
public void run()
{
while(Outer.flag)
{
//do your work here
}
}
}
}
if you want to stop the above thread, set flag variable to false. The other way to kill a thread is just registering it in ThreadGroup, then call destroy(). This way can also be used to kill similar threads by creating them as group or register with group.

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