I'm encrypting a string say "hello h r u"
Using encryption algorithm and getting the encrypted String as b�*-ت5Tr���6=
This String we cannot send as an sms
So i want to convert to sms supported format by converting it into 7 bit.
and on the receiver side we have to convert back into 8 bit and decrypt.
How can i achieve this?
Note: I have used Base64 to convert into sms supported format but the length is increasing.
So iam not able to send more character
I'm assuming your question is something like:
How can I transmit my binary data as valid SMS text without increasing the size of the message?
The answer for this is - you can't - at least not with 100% certainty.
Your encryption algorithm probably creates some byte array (byte[]) which will grow by around 33% (as stated in the above comments) once you Base64 encode it.
The only option I see is to attempt to compress the information either before or after encryption - depending on which compression algorithm you choose - and then Base64 encode it. This will give you a better chance of making the size limit - but nothing definitive. (Unless you find a compression algorithm which promises to compress by more than 33% for every input.
An alternative is to span the message over two SMS messages - assuming you are allowed to do that.
Related
In an Android app I have a byte array containing data in the following format:
In another Node.js server, the same data is stored in a Buffer which looks like this:
I am looking for a way to convert both data to the same format so I can compare the two and check if they are equal. What would be the best way to approach this?
[B#cbf1911 is not a format. That is the result of invoking the .toString() method on a java object which doesn't have a custom toString implementation (thus, you get the default implementation written in java.lang.Object itself. The format of that string is:
binary-style-class-name#system-identity-hashcode.
[B is the binary style class name. That's JVM-ese for byte[].
cbf1911 is the system identity hashcode, which is (highly oversimplified and not truly something you can use to look stuff up) basically the memory address.
It is not the content of that byte array.
Lots of java APIs allow you to pass in any object and will just invoke the toString for you. Where-ever you're doing this, you wrote a bug; you need to write some explicit code to turn that byte array into data.
Note that converting bytes into characters, which you'll have to do whenever you need to put that byte array onto a character-based comms channel (such as JSON or email), is tricky.
<Buffer 6a 61 ...>
This is listing each byte as an unsigned hex nibble. This is an incredibly inefficient format, but it gets the job done.
A better option is base64. That is merely highly inefficient (but not incredibly inefficient); it spends 4 characters to encode 3 bytes (vs the node.js thing which spends 3 characters to encode 1 byte). Base64 is a widely supported standard.
When encoding, you need to explicitly write that. When decoding, same story.
In java, to encode:
import android.util.Base64;
class Foo {
void example() {
byte[] array = ....;
String base64 = Base64.encodeToString(array, Base64.DEFAULT);
System.out.println(base64);
}
}
That string is generally 'safe' - it has no characters in it that could end up being interpreted as control flow (so no <, no ", etc), and is 100% ASCII which tends to survive broken charset encoding transitions, which are common when tossing strings about the interwebs.
How do you decode base64 in node? I don't know, but I'm sure a web search for 'node base64 decode' will provide hundreds of tutorials.
Good luck!
In short, I have a integer value about 10 digits long. I would like to encrypt it using rc4 algorithm in Java. I went online and search, but I could only find encryption for string values/plaintext. Please advise. Thanks!
I assume that you are using the JavaSE API, in particular the javax.crypto.Cipher class. The encryption API is concerned with generic data, not interpreted in some way; this is why Cipher#doFinal() takes a byte array. (You may interpret that as a string, given the common terms "plaintext"/"ciphertext".)
The solution to your problem is to convert the integer to a byte array. If "integer" in your case means int (32-bit), then you need 4 bytes (8-bit). See this question for (multiple good) solutions to this.
Can't you just convert the integer to a String and then encrypt the string?
String myIntegerString = Integer.toString(myInteger);
encrypt myIntegerString;
store the encrypted myIntegerString;
read the encrypted myIntegerString;
decrypt myIntegerString;
Integer.parseInt(myIntegerString).
In Java, I am polling a WebSphere MQ message queue, expecting a message of `STRING format, that is composed entirely of XML. Part of this XML will contain bytes to a file attachment (any format: pdf, image, etc) which will then be converted to a blob for storage in an Oracle Db and later retrieval.
The issue I am having is that the known size of example files being sent over end up in my Db with a different size. I am not adding anything to the bytes (as far as I know), and the size appears to be larger directly after I get the message. I cannot determine if I am somehow adding information at retrieve, conversion from bytes -> String, or if this is happening on the front end when the sender populates the message.
My code at retrieve of the message:
inboundmsg = new MQMessage();
inboundmsg = getMQMsg(FrontIncomingQueue, gmo);
strLen = inboundmsg.getMessageLength();
strData = new byte[strLen];
ibm_id = inboundmsg.messageId;
inboundmsg.readFully(strData);
inboundmsgContents = new String(strData);
I see a file known to have size 21K go to 28K. A coworker has suggested that charset/encoding may be the issue. I do not specify a charset in the constructor call to String above, nor in any of the calls to getBytes when converting back from a string (for other unrelated uses). My default charset is ISO-8859-1. When speaking with the vendor who is initiating the message transfer, I asked her what charset she is using. Her reply:
"I am using the File.WriteAllBytes method in C# - I pass it the path of my file and it writes it to a byte[]. I could not find any documentation on the MSDN about what encoding the function uses. The method creates a byte array and from what I have read online this morning there is no encoding, its just a sequence of 8bit unsigned binary data with no encoding."
Another coworker has suggested that perhaps the MQ charset is the culprit, but my reading of the documentation suggests that MQ charset only affects the behavior of readString, readLine, & writeString.
If I circumvent MQ totally, and populate a byte array using a File Input Stream and a local file, the file size is preserved all the way to Db store, so this definitely appears to be happening at or during message transfer.
The problem is evident in the wording of the question. You describe a payload that contains arbitrary binary data and also trying to process it as a string. These two things are mutually exclusive.
This appears to be complicated by the vendor not providing valid XML. For example, consider the attachment:
<PdfBytes>iVBORw0KGgoAAAANS … AAAAASUVORK5CYII=</PdfBytes>
If the attachment legitimately contains any XML special character such as < or > then the result is invalid XML. If it contains null bytes, some parsers assume they have reached the end of the text and stop parsing there. That is why you normally see any attachment in XML either converted to Base64 for transport or else converted to hexadecimal.
The vendor describes writing raw binary data which suggests that what you are receiving contains non-string characters and therefore should not be sent as string data. If she had described some sort of conversion that would make the attachment XML compliant then string would be appropriate.
Interestingly, a Base64 encoding results in a payload that is 1.33 times larger than the original. Coincidence that 21k * 1.3 = 28k? One would think that what is received is actually the binary payload in Base64 format. That actually would be parseable as a string and accounts for the difference in file sizes. But it isn't at all what the vendor described doing. she said she's writing "8bit unsigned binary data with no encoding" and not Base64.
So we expect it to fail but not necessarily to result in a larger payload. Consider that WebSphere MQ receiving a message in String format will attempt to convert it. If the CCSID of the message differs from that requested on the GET then MQ will attempt a conversion. If the inbound CCSID is UTF-16 or any double-byte character set, certain characters will be expanded from one to two bytes - assuming the conversion doesn't hit invalid binary characters that cause it to fail.
If the two CCSIDs are the same then no conversion is attempted in the MQ classes but there is still an issue in that something has to parse an XML payload that is by definition not valid and therefore subject to unexpected results. If it happens that the binary payload does not contain any XML special characters and the parser doesn't choke on any embedded null bytes, then the parser is going to rather heroic lengths to forgive the non-compliant payload. If it gets to the </PdfBytes> tag without choking, it may assume that the payload is valid and convert everything between the <PdfBytes>...</PdfBytes> tags itself. Presumably to Base64.
All of this is conjecture, of course. But in a situation where the payload is unambiguously not string data any attempt to parse it as string data will either fail outright or produce unexpected and potentially bizarre results. You are actually unfortunate that it doesn't fail outright because now there's an expectation that the problem is on your end when it clearly appears to be the vendor's fault.
Assuming that the content of the payload remains unchanged, the vendor should be sending bytes messages and you should be receiving them as bytes. That would at least fix the problems MQ is having reconciling the expected format with the actual received format, but it would still be invalid XML. If it works that the vendor sends binary data in a message set to type String with you processing it as bytes then count your blessings and use it that way but don't count on it being reliable. Eventually you'll get a payload with an embedded XML special character and then you will have a very bad day.
Ideally, the vendor should know better than to send binary data in an XML payload without converting it first to string and it is up to them to fix it so that it is compliant with the XML spec and reliable.
Please see this MSDN page: XML, SOAP, and Binary Data
I have a multi-threaded client-server application that uses Vector<String> as a queue of messages to send.
I need, however, to send a file using this application. In C++ I would not really worry, but in Java I'm a little confused when converting anything to string.
Java has 2 byte characters. When you see Java string in HEX, it's usually like:
00XX 00XX 00XX 00XX
Unless some Unicode characters are present.
Java also uses Big endian.
These facts make me unsure, whether - and eventually how - to add the file into the queue. Preferred format of the file would be:
-- Headers --
2 bytes Size of the block (excluding header, which means first four bytes)
2 bytes Data type (text message/file)
-- End of headers --
2 bytes Internal file ID (to avoid referring by filenames)
2 bytes Length of filename
X bytes Filename
X bytes Data
You can see I'm already using 2 bytes for all numbers to avoid some horrible operations required when getting 2 numbers out of one char.
But I have really no idea how to add the file data correctly. For numbers, I assume this would do:
StringBuilder packetData = new StringBuilder();
packetData.append((char) packetSize);
packetData.append((char) PacketType.BINARY.ordinal()); //Just convert enum constant to number
But file is really a problem. If I have also described anything wrongly regarding the Java data types please correct me - I'm a beginner.
Does it have to send only Strings? I think if it does then you really need to encode it using base64 or similar. The best approach overall would probably be to send it as raw bytes. Depending on how difficult it would be to refactor your code to support byte arrays instead of just Strings, that may be worth doing.
To answer your String question I just saw pop up in the comments, there's a getBytes method on a String.
For the socket question, see:
Java sending and receiving file (byte[]) over sockets
I am developing a Java-based downloader for binary data. This data is transferred via a text-based protocol (UU-encoded). For the networking task the netty library is used. The binary data is split by the server into many thousands of small packets and sent to the client (i.e. the Java application).
From netty I receive a ChannelBuffer object every time a new message (data) is received. Now I need to process that data, beside other tasks I need to check the header of the package coming from the server (like the HTTP status line). To do so I call ChannelBuffer.array() to receive a byte[] array. This array I can then convert into a string via new String(byte[]) and easily check (e.g. compare) its content (again, like comparison to the "200" status message in HTTP).
The software I am writing is using multiple threads/connections, so that I receive multiple packets from netty in parallel.
This usually works fine, however, while profiling the application I noticed that when the connection to the server is good and data comes in very fast, then this conversion to the String object seems to be a bottleneck. The CPU usage is close to 100% in such cases, and according to the profiler very much time is spent in calling this String(byte[]) constructor.
I searched for a better way to get from the ChannelBuffer to a String, and noticed the former also has a toString() method. However, that method is even slower than the String(byte[]) constructor.
So my question is: Does anyone of you know a better alternative to achieve what I am doing?
Perhaps you could skip the String conversion entirely? You could have constants holding byte arrays for your comparison values and check array-to-array instead of String-to-String.
Here's some quick code to illustrate. Currently you're doing something like this:
String http200 = "200";
// byte[] -> String conversion happens every time
String input = new String(ChannelBuffer.array());
return input.equals(http200);
Maybe this is faster:
// Ideally only convert String->byte[] once. Store these
// arrays somewhere and look them up instead of recalculating.
final byte[] http200 = "200".getBytes("UTF-8"); // Select the correct charset!
// Input doesn't have to be converted!
byte[] input = ChannelBuffer.array();
return Arrays.equals(input, http200);
Some of the checking you are doing might just look at part of the buffer. If you could use the alternate form of the String constructor:
new String(byteArray, startCol, length)
That might mean a lot less bytes get converted to a string.
Your example of looking for "200" within the message would be an example.
2
You might find that you can use the length of the byte array as a clue. If some messages are long and you are looking for a short one, ignore the long ones and don't convert to characters. Or something like that.
3
Along with what #EricGrunzke said, partially looking in the byte buffer to filter out some messages and find that you don't need to convert them from bytes to characters.
4
If your bytes are ASCII characters, the conversion to characters might be quicker if you use charset "ASCII" instead of whatever the default is for your server:
new String(bytes, "ASCII")
might be faster in that case.
In fact, you might be able to pick and choose the charset for conversion byte-character in some organized fashion that speeds up things.
Depending on what you are trying to do there are a few options:
If you are just trying to get the response status to then can't you just call getStatus()? This would probably be faster than getting the string out.
If you are trying to convert the buffer, then, assuming you know it will be ASCII, which it sounds like you do, then just leave the data as byte[] and convert your UUDecode method to work on a byte[] instead of a String.
The biggest cost of the string conversion is most likely the copying of the data from the byte array to the internal char array of the String, this combined with the conversion is most likely just a bunch of work that you don't need to do.