In Java 7 64-bit my program freezes on a loop [duplicate] - java

This question already has an answer here:
Loop doesn't see value changed by other thread without a print statement
(1 answer)
Closed 7 years ago.
This is my simple program:
public class Test {
public static Object obj = null;
public static void main(String[] args) {
obj = null;
System.out.println("Start");
MyThread myThread = new MyThread();
myThread.start();
while(obj == null) {
//System.out.println("");
}
System.out.println("Stop");
}
}
class MyThread extends Thread {
#Override
public void run() {
System.out.println("Thread 1");
try {
sleep(1);
} catch (InterruptedException ex) {
}
System.out.println("Thread 2");
Test.obj = new Object();
System.out.println("Thread 3");
}
}
As you can see, I run MyThread thread and while loop of Test class. The loop checks if obj is null and if it is not, I stop it and print "2". MyThread assigns a value to obj. And now the problem:
Under Java 7 64-bit, in case of empty while loop, it is never stopped. However, if I uncomment System.out.print(""), "Stop" under the loop is printed. But for other statements inside the loop (e.g. int i = 1;) my program freezes. Under Java 32-bit everything works fine for all cases.
Could someone explain me this strange behaviour?
Thanks!

Your code is not thread-safe. The assignment you make to Test.obj in the thread aren't guaranteed to be visible in the main thread without some form of synchronization.
Make that static variable private, and provide synchronized static getter/tester/setter methods would be one way of implementing this correctly (as long as all accesses go through these methods). Other alternatives exist.

Remember that that there is also volatile keyword in Java.
In case of this particular example - Java caches your obj.

Related

Java Multithreading synchronized usage [duplicate]

This question already has answers here:
Synchronized block not working
(8 answers)
Closed 3 years ago.
I am confused as to what will be the output of the following code(between the two options) and why:
As per my understanding output should be option1 as synchronized keyword is used .
Output Options:
Java Thread ThreadExample JavaMultithreading.
The order in which text will be printed cannot be determined.
class ThreadDemo extends Thread
{
final StringBuffer sb1 = new StringBuffer();
final StringBuffer sb2 = new StringBuffer();
public static void main(String args[])
{
final ThreadDemo h = new ThreadDemo();
new Thread()
{
public void run()
{
synchronized(this)
{
h.sb1.append("Java");
h.sb2.append("Thread");
System.out.println(h.sb1);
System.out.println(h.sb2);
}
}
}.start();
new Thread()
{
public void run()
{
synchronized(this)
{
h.sb1.append("Mutithreading");
h.sb2.append("Example");
System.out.println(h.sb2);
System.out.println(h.sb1);
}
}
}.start(); }}
First, there is no telling which thread will run before the other. So you can't assert definitely that "Java thread" will precede "Mutithreading Example". It might happen, it might not.
Second, the synchronized keyword on the run methods is irrelevant, because each thread is locking on its own monitor. So there's no reason to think that "Java" and "thread", for instance, have to be printed together without anything in between. It might happen, it might not.
The locks that do matter here are on the StringBuffers, and on the stdout PrintStream. These objects use synchronized on their methods, acquiring the monitor and holding it for the duration of the method call. That prevents concurrent calls modifying the state of the same object from interfering with each other.

Why the program run last much more time than 3 seconds? [duplicate]

This question already has answers here:
Thread won't stop when I want it to? (Java)
(2 answers)
Loop doesn't see value changed by other thread without a print statement
(1 answer)
Closed 4 years ago.
I have tested something about multithreading. I find the snippet lasts much more than 3 seconds, and is not printing the last System.out.println("program end");. Why?
public class hello {
static Boolean flag = false;
public static void main(String args[]) throws InterruptedException {
MyThread t = new MyThread();
t.start();
Thread.sleep(3000);
hello.flag = true;
}
static class MyThread extends Thread {
public void run(){
System.out.println("Thread start");
while(true){
if(hello.flag){
break;
}
}
System.out.println("Thread end");//why not print this statement? but run in debug mode, it will print this statement correctly
}
}
}
program run result as follow:
Different threads use different memory space caches each.
It means the first thread has the variable in its own cache, and the other thread has the variable in its own cache. Thus each thread seeing the same variable in different states.
In the absence of appropriate synchronization mechanisms between the two thread, they have no reason to try and reconcile the difference in their caches. It would severely deter performances to do that without being instructed to.
One very easy synchronization mechanism you could have here, would be to make variable flag, volatile. That will make the threads synchronize their caches on this variable on each read/write.
Use volatile with flag to make thread read actual value of flag not from its local cache..
public class hello {
//make flag volatile
volatile static Boolean flag = false;
public static void main(String args[]) throws InterruptedException {
MyThread t = new MyThread();
t.start();
Thread.sleep(3000);
hello.flag = true;
}
static class MyThread extends Thread {
public void run(){
System.out.println("Thread start");
while(true){
if(hello.flag){
break;
}
}
System.out.println("Thread end");//why not print this statement? but run in debug mode, it will print this statement correctly
}
}
}
Please go through below link to see how it works..
https://docs.oracle.com/cd/E19683-01/806-5222/codingpractices-1/index.html

Multiple Threads accessing instance method from different Instances should cause a race condition?

I am trying to understand Synchornized in Java.
I understood if I have access a synchronized method on same object from 2 different Threads, only one will be able to access at a time.
But I think if the same method is being called on 2 different instances, Both Objects should be able to access the method parallel. Which would cause race condition if accessing/modifying a static member variable from the method. But I am not able to see the race condition happening in below code.
Could someone please explain whats wrong with the code or my understanding.
For reference code is accessible at : http://ideone.com/wo6h4R
class MyClass
{
public static int count=0;
public int getCount()
{
System.out.println("Inside getcount()");
return count;
}
public synchronized void incrementCount()
{
count=count+1;
}
}
class Ideone
{
public static void main(String[] args) throws InterruptedException {
final MyClass test1 = new MyClass();
final MyClass test2 = new MyClass();
Thread t1 = new Thread() {
public void run()
{
int k=0;
while (k++<50000000)
{
test1.incrementCount();
}
}
};
Thread t2 = new Thread() {
public void run()
{
int l=0;
while (l++<50000000)
{
test2.incrementCount();
}
}
};
t1.start();
t2.start();
t1.join();
t2.join();
//System.out.println(t2.getState());
int x=500000000+500000000;
System.out.println(x);
System.out.println("count = " + MyClass.count);
}
}
You're right that the race condition exists. But the racy operations are so quick that they're unlikely to happen -- and the synchronized keywords are likely providing synchronization "help" that, while not required by the JLS, hide the races.
If you want to make it a bit more obvious, you can "spell out" the count = count + 1 code and put in a sleep:
public synchronized void incrementCount()
{
int tmp = count + 1;
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
count=tmp;
}
That should show the races more easily. (My handling of the interrupted exception is not good for production code, btw; but it's good enough for small test apps like this.)
The lesson learned here is: race conditions can be really hard to catch through testing, so it's best to really understand the code and prove to yourself that it's right.
Since syncrhonized methods actually synchronize on this different instance methods will lock on different objects and therefore you will get race conditions since they don't block each other.
You probably have to make your own lock object and lock on that.
class MyClass
{
public static int count=0;
//this is what you lock on
private static Object lock = new Object();
public int getCount()
{
synchronized(lock){
System.out.println("Inside getcount()");
return count;
}
}
public void incrementCount()
{
synchronized(lock){
count = count+1;
}
}
//etc
Now when you run your main, this gets printed out:
1000000000
count = 100000000
Here's the relevant section of the Java specification:
"A synchronized method acquires a monitor (§17.1) before it executes. For a class (static) method, the monitor associated with the Class object for the method's class is used. For an instance method, the monitor associated with this (the object for which the method was invoked) is used."
However I fail to see where the MyClass' instances are actually incrementing "count" so what exactly are you expecting to show as a race condition?
(Taken originally from this answer)

How to interrupt an Infinite Loop

Though I know it'll be a bit silly to ask, still I want to inquire more about the technical perspective of it.
A simple example of an infinite loop:
public class LoopInfinite {
public static void main(String[] args) {
for (;;) {
System.out.println("Stack Overflow");
}
}
}
How can I interrupt (stop) this infinite loop from outside of this class (e.g., with the help of inheritance)?
I feel dirty even writing this, but...
From a different thread, you could call System.setOut() with a PrintStream implementation, which throws a RuntimeException when you call println().
We can achieve it using volatile variable, which we will change ouside Thread and stop the loop.
for(;!cancelled;) /*or while(!cancelled)*/{
System.out.println("Stackoverflow");
}
This is better way to write Infinite Loop.
public class LoopInfinite{
private static volatile boolean cancelled=false;
public static void main(String[] args){
for(;!cancelled;) { //or while(!cancelled)
System.out.println("Stackoverflow");
}
}
public void cancel(){
cancelled=true;
}
}
You can get at the thread running the infinite loop from a different thread and call interrupt on it. You'll have to be very sure what you are doing though, and hope that the interrupted thread will behave properly when interrupted.
Here, I've named the thread with the offending loop for easier identification. Beware that the following solution is vulnerable to race conditions.
Thread loop = new Thread() {
public void run() {
Thread.currentThread().setName("loop");
while(true) {
System.out.print(".");
}
}
}.start();
Then in some other class:
ThreadGroup group = Thread.currentThread().getThreadGroup();
Thread[] threads = new Thread[group.activeCount()];
group.enumerate(threads);
for(Thread t : threads) {
if(t.getName().equals("loop")) {
/* Thread.stop() is a horrible thing to use.
Use Thread.interrupt() instead if you have
any control over the running thread */
t.stop();
}
}
Note that in my example I assume the two threads are in the same ThreadGroup. There is no guarantee that this will be the case, so you might need to traverse more groups.
If you have some control over this, a decent pattern here would be to have while(!isInterrupted()) instead in the loop declaration and use t.interrupt() instead of t.stop().
My only advice to you, even after posting this, is to not do this. You can do it, but you really shouldn't.
I think this is not possible. Only using break within the loop. You could use
while(cond) {}
And from some other place make it false
You can interrupt this thread by keeping its static reference of inherited reference to this Thread [main] by asking from Thread.currentThread(), like this
public class LoopInfinite{
public static Thread main = null;
public static void main(String[] args){
main = Thread.currentThread();
for(;;)
System.out.println("Stackoverflow");
}
}
And to terminate you can call this from some other thread
LoopInfinite.main.interrupt();
But it will only work if both threads are part of the same group. Otherwise calling thread will get SecurityException
You cannot stop this from outside of this class. If you use inheritance you can overwrite your loop, but without abort-flag you won't be able to do so.
Very open question, but stopping such loop would most likely require you to operate from another thread. The other thread would then need to set some variable that your infinite loop can check regularly, and if the variable has a certain value; break out of the loop.
You won't be able to interrupt this particular loop without halting the process entirely. In general, if you're trying to do it from an external source (I'm assuming you have no control over the source code, because if you did you could easily set a condition in the loop, such as a boolean you could set from an external Thread), you will have to halt the running Thread, whether you do this through the Thread object (you'll have to find a reference to it somehow, for example by looping through existing Threads), or whether you halt it as a system process.
Another option would be to override the method with a loop that isn't an infinite loop, but unfortunately that doesn't apply to your example because it's a static method.
Your kind of problem looks like a Threading problem. But still, it is now a a good practice to include a stopping flag even in threads
If you need an "infinite" loop, you sure need a thread (else your app will be stuck until the end of the loop).
class BigLoop extends Thread
{
private boolean _sexyAndAlive = true;
// make some constructor !
public void softTerminate()
{
_sexyAndAlive = false;
}
public void run()
{
try
{
while( _sexyAndAlive )
{
// Put your code here
}
}
catch( Some Exceptions ... )
{
// ...
}
// put some ending code here if needed
}
}
// in another file :
BigLoop worker = new BigLoop();
worker.start(); // starts the thread
// when you want to stop it softly
worker.softTerminate();
So, this is a simple method to have background running loop.
Add a variable shouldBreak or something which can be set using getter and setter.
public class LoopInfinite {
private boolean shouldBreak = false;
public boolean isShouldBreak() {
return shouldBreak;
}
public void setShouldBreak(boolean shouldBreak) {
this.shouldBreak = shouldBreak;
}
public static void main(String[] args) {
// Below code is just to simulate how it can be done from out side of
// the class
LoopInfinite infinite = new LoopInfinite();
infinite.setShouldBreak(true);
for (;;) {
System.out.println("Stackoverflow");
if (infinite.shouldBreak)
break;
}
}
}
Here is what I did:
while(Exit == false){
Scanner input = new Scanner(System.in);
String in = input.next();
switch(in){
case "FindH":
FindHyp hyp = new FindHyp();
float output = hyp.findhyp();
System.out.println(output);
case "Exit":
Exit = true;
break;
}
}

Java make thread start simultaneously

I got a code here, when it runs it creats and starts a new thread that prints a word per sec, after 5 sec the main method stops the thread. So the program will print 5 words and it does....but not on my homecomputer only on my laptop. On my home computer it prints 6 times, why?
public class Main {
public static void main (String [] args){
try {
T1 t1 = new T1();
System.out.println("Creating and staring thread 1\n");
Thread.sleep(5000);
t1.stopThread();
} catch(InterruptedException ie) {}
}
}
public class T1 extends Thread{
private boolean alive = true;
public T1(){
start();
}
public void run(){
while(alive){
try {
System.out.println("Tråd T1: Tråd 1");
Thread.sleep(1000);
} catch(InterruptedException ie) {}
}
}
public void stopThread(){
alive = false;
}
}
Both results are correct. Sleep times are approximate.
You are lucky that your program stops printing at all. You have a program that has undefined behavior and it could run forever on some machines. You must make alive volatile, otherwise there is no guarantee that your secondary thread will ever see the change made to alive in the main thread.
Look at the end of the Java language specification chapter on memory; they basically give your example as something that must not be done.
That being said, you might still get 6 printed lines instead of 5 from the inaccuracy of Thread.sleep.

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