I have scenario in which there is server listening on specified ip and port and client which connects to that server.
Now I am reading response from server using readline method:
String readme=bs.readline()).
Here bs is bufferedreader object. I want to know if before reading response if I write this line
socket.setSoTimeout(1000)
and if no response come till 1000 ms
whether socket get timeout and get disconnected or it do not disconnect socket and give empty string in readme.
Actually neither. A SocketTimeoutException is thrown.
From the docs:
setSoTimeout
public void setSoTimeout(int timeout)
throws SocketException
Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds.
With this option set to a non-zero timeout, a read() call on the
InputStream associated with this Socket will block for only this
amount of time. If the timeout expires, a
java.net.SocketTimeoutException is raised, though the Socket is still
valid. The option must be enabled prior to entering the blocking
operation to have effect. The timeout must be > 0. A timeout of zero
is interpreted as an infinite timeout.
Parameters: timeout - the specified timeout, in milliseconds.
Throws: SocketException - if there is an error in the underlying protocol, such as a TCP error.
The socket will not disconnect. Instead, any reading method will throw a SocketTimeoutException that you may wish to catch in your program. The socket can still be used, but readme in such a case will not be defined:
String readme;
try
{
readme = bs.readline;
// TODO do stuff with readme
}
catch (SocketTimeoutException e)
{
// did not receive the line. readme is undefined, but the socket can still be used
socket.close(); // disconnect, for example
}
It is assumed in the example that IOExceptions are caught elsewhere or thrown.
The docs explain this behaviour quite well: Socket.setSoTimeout(int)
Related
I have found a class that handles TCP connections and I am using it to communicate with a gaming service. All was working fine until I realized that my application was stalling if the connection speed was slower. I have a thread polling let's say every 30 seconds.
I got the TCPClient class I use from this thread Java TCP sending first message, then infinite wait
This service requires 2 steps to verify a request. You first send a hash and you receive and acknowledge. Then you send the the actual request and you receive the response.
public byte[] getResponse(byte[] hash, byte[] request) throws Exception{
if(client == null || client.socket.isClosed() || !client.socket.isConnected()
|| client.socket.isInputShutdown() || client.socket.isOutputShutdown(){
client = new TCPClient(this.host, this.port);
}
client.SendToServer(hash);
byte[] ack = client.ReceiveFromServer();
if(checkAck(ack, getAckForRequest(request))){
client.SendToServer(request);
byte[] response = client.ReceiveFromServer();
return response;
}
}
My code looks something like this. I simplified it a bit to make it more readable.
I am using this function inside a try/catch block and when it throws an exception I store the request in a MySQL database.
Is there a way to avoid blocking my main thread if the connection is slow and do the same stuff?
Is there a way to avoid blocking my main thread if the connection is slow and do the same stuff?
Yes. One can call setSoTimeout() on a Socket.
The Oracle documentation:
https://docs.oracle.com/javase/8/docs/api/java/net/Socket.html#setSoTimeout-int-
Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds. With this option set to a non-zero timeout, a read() call on the InputStream associated with this Socket will block for only this amount of time. If the timeout expires, a java.net.SocketTimeoutException is raised, though the Socket is still valid. The option must be enabled prior to entering the blocking operation to have effect. The timeout must be > 0. A timeout of zero is interpreted as an infinite timeout.
If you just want to close the connection and give up it works well. If you want to resume the action later you have to keep track of the bytes already read which means just having more threads is usually an easier option.
I have a server that times out after 45 seconds if it hasn't received a full request and closes the connection. I connect to this server through a Socket and write my request to the socket's OutputStream.
Socket socket = new Socket("myhost", myPort);
PrintWriter out = new PrintWriter(socket.getOutputStream());
out.write(properRequestMessage);
out.flush();
I'm assuming here that my request is good (follows my protocol). The server is supposed to respond with a file. I try to read from the socket inputstream:
BufferedReader response = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String in;
while((in = response.readLine()) != null) {
System.out.println(in);
}
The readLine() blocks here and I think it is because my server thinks my request isn't properly terminated and is therefore waiting for more.
Now, if 45 seconds pass and my server times out, will the readLine() unblock or wait for some Socket default timeout time?
That depends on what the server does when it times out. If it closes the connection you will see that. If it just logs a message, you might not see anything.
There is no default read timeout. Your readLine() can wait forever.
If the server closes its end of the socket on that timeout, then readLine() will return null.
The readLine() method will block until it receives an input or until the underlying socket read() timeout ends.
You don't set the timeout on the read command but rather on the socket it self.
Socket.setSoTimeout(int ms).
Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds. With this option set to a non-zero timeout, a read() call on the InputStream associated with this Socket will block for only this amount of time. If the timeout expires, a java.net.SocketTimeoutException is raised, though the Socket is still valid. The option must be enabled prior to entering the blocking operation to have effect. The timeout must be > 0. A timeout of zero is interpreted as an infinite timeout.
What actually occurs also depends on what the server does, if it closes the socket correctly a IOException should be thrown by readLine(). If the connection isn't close it will wait for the socket to timeout.
I have following Socket server's code that reads stream from connected Socket.
try
{
ObjectInputStream in = new ObjectInputStream(client.getInputStream());
int count = 10;
while(count>0)
{
String msg = in.readObject().toString(); //Stucks here if this client is lost.
System.out.println("Client Says : "+msg);
count--;
}
in.close();
client.close();
}
catch(Exception ex)
{
ex.printStackTrace();
}
And I have a Client program, that connects with this server, sends some string every second for 10 times, and server reads from the socket for 10 times and prints the message, but if in between I kill the Client program, the Server freezes in between instead of throwing any exception or anything.
How can I detect this freeze condition? and make this loop iterate infinitely and print whatever client sends until connection is active and stable?
The problem is that the server side of the socket has no way of knowing that the client connection closed because the client code terminates without calling .close() on the client side of the socket, and therefore never sends the TCP FIN signal.
One possible way of fixing this would be to create a new Watcher thread that just periodically inspects the socket to see if it is still active. The problem with that approach is that the isConnected() on the Socket will not work for the same reason stated above so the only real way to inspect the connection is to attempt to write to it. However, this may cause random garbage to be sent to a potentially listening client.
Other options would be to implement some type of keep-alive protocol that the client should agree to (i.e., send keep-alive bits every so often so the Watcher has something to look for). You could also just move to the java.nio approach, which I believe does a better job at dealing with these conditions.
This thread is old, but provides more detail: http://www.velocityreviews.com/forums/t541628-sockets-checking-for-dropped-connections-and-close.html.
I have encountered a problem of socket communication on linux system, the communication process is like below: client send a message to ask the server to do a compute task, and wait for the result message from server after the task completes.
But the client would hangs up to wait for the result message if the task costs a long time such as about 40 minutes even though from the server side, the result message has been written to the socket to respond to the client, but it could normally receive the result message if the task costs little time, such as one minute. Additionally, this problem only happens on customer environment, the communication process behaves normally in our testing environment.
I have suspected the cause to this problem is the default timeout value of socket is different between customer environment and testing environment, but the follow values are identical on these two environment, and both Client and server.
getSoTimeout:0
getReceiveBufferSize:43690
getSendBufferSize:8192
getSoLinger:-1
getTrafficClass:0
getKeepAlive:false
getTcpNoDelay:false
the codes on CLient are like:
Message msg = null;
ObjectInputStream in = client.getClient().getInputStream();
//if no message readObject() will hang here
while ( true ) {
try {
Object recObject = in.readObject();
System.out.println("Client received msg.");
msg = (Message)recObject;
return msg;
}catch (Exception e) {
e.printStackTrace();
return null;
}
}
the codes on server are like,
ObjectOutputStream socketOutStream = getSocketOutputStream();
try {
MessageJobComplete msgJobComplete = new MessageJobComplete(reportFile, outputFile );
socketOutStream.writeObject(msgJobComplete);
}catch(Exception e) {
e.printStackTrace();
}
in order to solve this problem, i have added the flush and reset method, but the problem still exists:
ObjectOutputStream socketOutStream = getSocketOutputStream();
try {
MessageJobComplete msgJobComplete = new MessageJobComplete(reportFile, outputFile );
socketOutStream.flush();
logger.debug("AbstractJob#reply to the socket");
socketOutStream.writeObject(msgJobComplete);
socketOutStream.reset();
socketOutStream.flush();
logger.debug("AbstractJob#after Flush Reply");
}catch(Exception e) {
e.printStackTrace();
logger.error("Exception when sending MessageJobComplete."+e.getMessage());
}
so do anyone knows what the next steps i should do to solve this problem.
I guess the cause is the environment setting, but I do not know what the environment factors would affect the socket communication?
And the socket using the Tcp/Ip protocal to communicate, the problem is related with the long time task, so what values about tcp would affect the timeout of socket communication?
After my analysis about the logs, i found after the message are written to the socket, there were no exceptions are thrown/caught. But always after 15 minutes, there are exceptions in the objectInputStream.readObject() codes snippet of Server Side which is used to accept the request from client. However, socket.getSoTimeout value is 0, so it is very strange that the a Timed out Exception was thrown.
{2012-01-09 17:44:13,908} ERROR java.net.SocketException: Connection timed out
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(SocketInputStream.java:146)
at sun.security.ssl.InputRecord.readFully(InputRecord.java:312)
at sun.security.ssl.InputRecord.read(InputRecord.java:350)
at sun.security.ssl.SSLSocketImpl.readRecord(SSLSocketImpl.java:809)
at sun.security.ssl.SSLSocketImpl.readDataRecord(SSLSocketImpl.java:766)
at sun.security.ssl.AppInputStream.read(AppInputStream.java:94)
at sun.security.ssl.AppInputStream.read(AppInputStream.java:69)
at java.io.ObjectInputStream$PeekInputStream.peek(ObjectInputStream.java:2265)
at java.io.ObjectInputStream$BlockDataInputStream.peek(ObjectInputStream.java:2558)
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(ObjectInputStream.java:2568)
at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1314)
at java.io.ObjectInputStream.readObject(ObjectInputStream.java:368)
so why the Connection Timed out exceptions are thrown?
This problem is solved. using the tcpdump to capture the messages flows. I have found that while in the application level, ObjectOutputStream.writeObject() method was invoked, in the tcp level, many times [TCP ReTransmission] were found.
So, I concluded that the connection is possibly be dead, although using the netstat -an command the tcp connection state still was ESTABLISHED.
So I wrote a testing application to periodically sent Testing messages as the heart-beating messages from the Server. Then this problem disappeared.
The read() methods of java.io.InputStream are blocking calls., which means they wait "forever" if they are called when there is no data in the stream to read.
This is completely expected behaviour and as per the published contract in javadoc if the server does not respond.
If you want a non-blocking read, use the java.nio.* classes.
I'm trying to read items from a socket and I notice that if there is nothing on the stream of the socket it will stay at the read and back up my application. I wanted to know if there was a way to set a read timeout or terminate the connection after a certain amount of time of nothing in the socket.
If you write Java, learning to navigate the API documentation is helpful. In the case of a socket read, you can set the timeout option, e.g.:
socket.setSoTimeout(500);
This will cause the InputStream associated with the socket to throw a SocketTimeoutException after a read() call blocks for one-half second. It's important to note that SocketTimeoutException is unique among exceptions thrown by such read() calls, because the socket is still valid; you can continue to use it. The exception is only a mechanism to escape from the read and decide if it's time to do something different.
while (true) {
int n;
try {
n = input.read(buffer);
catch (SocketTimeoutException ex) {
/* Test if this action has been cancelled */
if (Thread.interrupted()) throw new InterruptedIOException();
}
/* Handle input... */
}
If this socket was created through a URLConnection to perform a web request, you can set the read and connect timeouts directly on the URLConnection before reading the stream:
InputStream createInputStreamForUriString(String uriString) throws IOException, URISyntaxException {
URLConnection in = new URL(uriString).openConnection();
in.setConnectTimeout(5000);
in.setReadTimeout(5000);
in.setAllowUserInteraction(false);
in.setDoInput(true);
in.setDoOutput(false);
return in.getInputStream();
}
Yes, there should be an override of Read() that accepts a timeout value. By 'override' I am not suggesting anyone write one, I am pointing out that one of the overrides of the socket methods he is using takes a timeout value.