There are thread T1, T2 and T3, how can we ensure that thread T2 run after T1 and thread T3 run after T2?
This question was asked in my interview. I didn't answer. Please explain in detail.
This would be the simplest, dumbest approach:
final Thread t1 = new Thread(new T1()); // assume T1 is a Runnable
t1.start();
t1.join();
final Thread t2 = new Thread(new T2());
t2.start();
t2.join();
final Thread t3 = new Thread(new T3());
t3.start();
t3.join();
The obvious, and simplest, way has already been posted by #Assylias - have T1 run method create/start T2 and T2 run method create/start T3.
It is, IMHO, verging on pointless, but it could be done.
Solutions using Join() do not answer the question - they ensure that the termination of the threads is ordered, not the running of them. If the interviewr does not get that, you need to find another job anyway.
In an interview, my answer would be 'For * sake why? Threads are ususally used to avoid exactly what you are asking!'.
One way to do it would be something like the following. It's complex though. You might want to use the java.util.concurrent.CyclicBarrier class for this.
Each thread when it finishes sets the boolean value and notifies the next thread to continue. Even though it is an AtomicBoolean class, we need the synchronized so we can wait() and notify() on it.
It would be cleaner to pass in the lock objects or maybe have a begin() method on T2 and T3 so we can hide the locks inside of those objects.
final Object lock2 = new Object();
final Object lock3 = new Object();
boolean ready2;
boolean ready3;
...
public T1 implements Runnable {
public void run() {
...
synchronized (lock2) {
// notify the T2 class that it should start
ready2 = true;
lock2.notify();
}
}
}
...
public T2 implements Runnable {
public void run() {
// the while loop takes care of errant signals
synchronized (lock2) {
while (!ready2) {
lock2.wait();
}
}
...
// notify the T3 class that it should start
synchronized (lock3) {
ready3 = true;
lock3.notify();
}
}
}
...
public T3 implements Runnable {
public void run() {
// the while loop takes care of errant signals
synchronized (lock3) {
while (!ready3) {
lock3.wait();
}
}
...
}
}
There are thread T1, T2 and T3, how can we ensure that thread T2 run
after T1 and thread T3 run after T2?
OR
There are three threads T1, T2 and T3? How do you ensure sequence T1, T2, T3 in Java?
The question basically is T3 should finish first , T2 second and T1 last.
We can use use join() method of thread class.
To ensure three threads execute you need to start the last one first e.g. T3 and then call join methods in reverse order e.g. T3 calls T2.join,
and T2 calls T1.join. In this way, T1 will finish first and T3 will finish last.
public class Test1 {
public static void main(String[] args) {
final Thread t1 = new Thread(new Runnable() {
public void run() {
System.out.println("start 1");
System.out.println("end 1");
}//run
});
final Thread t2 = new Thread(new Runnable() {
public void run() {
System.out.println(" start 2 ");
try {
t1.join(2000);
} catch (Exception e) {
e.getStackTrace();
}
System.out.println(" end 2");
}
}) ;
final Thread t3 = new Thread( new Runnable() {
public void run() {
System.out.println(" start 3 ");
try {
t2.join(4000);
}catch(Exception e) {
e.getStackTrace();
}
System.out.println(" end 3 ");
}
});
// we are reversing the order of the start() method
t3.start();
t2.start();
t1.start();
}
}
From the output, You can see that threads have started in different order as you don't know which thread will get CPU. Its the decision of the Thread Scheduler, so we cannot do anything. But, you can see that threads are finished in correct order i.e. T1 then T2 and then T3.
There is another way of doing it. The pseudo code is :
t1.start();
t1.join(); // signals t2 to wait
if( !t1.isAlive()) {
t2.start();// if t1 is finished then t2 will start
}
t2.join();//signals t3 to wait
if (!t2.isAlive()) {
t3.start();
}
Let's take a full program:
public class Tic implements Runnable{
public void run() {
try {
for (int i = 0; i < 2; i++) {
System.out.println("tic");
}
} catch (Exception e) {
// TODO: handle exception
e.getStackTrace();
}
}
}
public class Tac implements Runnable{
public void run() {
try {
for (int i = 0; i < 2; i++) {
System.out.println("tac");
}
} catch (Exception e) {
// TODO: handle exception
e.getStackTrace();
}
}
}
public class Toe implements Runnable{
public void run() {
try {
for (int i = 0; i < 2; i++) {
System.out.println("toe");
}
} catch (Exception e) {
// TODO: handle exception
e.getStackTrace();
}
}
}
public class RunThreads1 {
public static void main(String[] args) {
try {
Tic tic = new Tic();
Tac tac = new Tac();
Toe toe = new Toe();
Thread t1 = new Thread(tic);
Thread t2 = new Thread(tac);
Thread t3 = new Thread(toe);
t1.start();
t1.join(); // signals t2 to wait
if( !t1.isAlive()) {
t2.start();// if t1 is finished then t2 will start
}
t2.join();//signals t3 to wait
if (!t2.isAlive()) {
t3.start();
}
}catch(InterruptedException e) {
e.printStackTrace();
}
}
}
The output is :
tic
tic
tac
tac
toe
toe
At the start of each thread (except t1), make it call join() on it's predecessor. Using executors (instead of threads directly) is another option. One could also look at using semaphores - T1 should release the permit upon completion, T2 should try to acquire two permits, and release them when done, T3 should try to acquire three permits & so on. Using join or executors would be the preferred route.
Threads are also runnables. You can simply run them sequentially:
t1.run();
t2.run();
t3.run();
This has obviously little interest.
Assuming they want the threads to run in parallel, one solution would be to have each thread start the next one, since the JMM guarantees that:
A call to start() on a thread happens-before any actions in the started thread.
Guess what interviewer asking was three threads do the work in sequence.For example if one thread prints 1,4,5...second 2,5,8 and thirds 3,6,9 etc..ur output should be 1,2,3,4,5.....
Ist thread prints 1 and gives chance to 2nd thread to print 2..etc.,
I tried it using cyclebarriers.As soon as 'one' prints 1it gives chance to two as it calls cb.wait,when two runs it will in turn call three in similar fashion and it will continue.Let me know if thr are any bugs in the code
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
class one implements Runnable{
CyclicBarrier cb;
one(CyclicBarrier cb){this.cb=cb;}
public void run(){
int i=1;
while(true)
{
System.out.println(i);
try {
Thread.sleep(1000);
cb.await();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (BrokenBarrierException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
i=i+3;
}
}
}
class two implements Runnable{
CyclicBarrier cb;
int i=2;
two(CyclicBarrier cb){this.cb=cb;}
public void run(){
System.out.println(i);
try {
cb.await();
i=i+3;
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (BrokenBarrierException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public class oneTwoThree {
public static void main(String args[]){
Runnable threePrinter = new Runnable() {
int i=3;
public void run() {
System.out.println(i);
i=i+3;
}
};
CyclicBarrier bar2 =new CyclicBarrier(1,threePrinter);//, barrier1Action);
two twoPrinter =new two(bar2);
CyclicBarrier bar1 =new CyclicBarrier(1,twoPrinter);
Thread onePrinter=new Thread(new one(bar1));
onePrinter.start();
}
}
I tried in a much simpler way.. using a waits and notifies.(as opposed to cyclic barrier approach in my prev post).
It uses a 'State' class... which gets three states:1,2,3.(default 3).
When it is at 3, it triggers t1, at 1 will trigger t2, at 2 will trigger t3 and so on.
Classes:
State// int i=3
T1// prints 1,4,7...
T2// Prints 2,5,8
T3//Prints 3,6,9 etc.,
Please let me know your views or if any issues in the code. Thanks.
Here is the code.:
public class State {
private int state ;
public State() {
this.state =3;
}
public synchronized int getState() {
return state;
}
public synchronized void setState(int state) {
this.state = state;
}
}
public class T1 implements Runnable {
State s;
public T1(State s) {
this.s =s;
}
#Override
public void run() {
int i =1;
while(i<50)
{
//System.out.println("s in t1 "+ s.getState());
while(s.getState() != 3)
{
synchronized(s)
{
try {
s.wait();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
synchronized(s)
{
//if(s.getState() ==3)
if(s.getState()==3)
System.out.println("t1 "+i);
s.setState(1);
i = i +3 ;
s.notifyAll();
}
}
}
}
public class T2 implements Runnable {
State s;
public T2(State s) {
this.s =s;
}
#Override
public synchronized void run() {
int i =2;
while(i<50)
{
while(s.getState() != 1)
{
synchronized(s)
{
try {
s.wait();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
synchronized(s)
{
//if(s.getState() ==3)
if(s.getState()==1)
System.out.println("t2 "+i);
s.setState(2);
i = i +3 ;
s.notifyAll();
}
}
}
}
public class T3 implements Runnable {
State s;
public T3(State s) {
this.s =s;
}
#Override
public synchronized void run() {
int i =3;
while(i<50)
{
while(s.getState() != 2)
{
synchronized(s)
{
try {
s.wait();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
synchronized(s)
{
if(s.getState()==2)
System.out.println("t3 "+i);
i = i +3 ;
s.setState(3);
s.notifyAll();
}
}
}}
public class T1t2t3 {
public static void main(String[] args) {
State s = new State();
Thread t1 = new Thread(new T1(s));
Thread t2 = new Thread(new T2(s));
Thread t3 = new Thread(new T3(s));
t1.start();
t2.start();
t3.start();
}
}
how can we ensure that thread T2 run after T1 and thread T3 run after T2?
NOTE: Assuming that it is not about scheduling the threads in the required order
We could use the Condition Interface.
We'll need two conditions bound to a single Lock: condition1 to coordinate T1 and T2, condition2 to coordinate T2 and T3.Pass condition1 to T1 and T2, condition2 to T2 and T3.
So, we would have T2 await on condition1 in it's run method, which will be signalled by T1 (from T1's run method, after T1 starts/finishes its task). Similarly have T3 await on condition2 in it's run method, which will be signalled by T2 (from T2's run method, after it starts/finishes it's task).
Create a priority queue with each tread in the other they are created.
You can then apply Thread.join after it completes, remove that thread from the priority queue, and then execute the first element of the queue again.
Pseudocode:
pthread [3] my_threads
my_queue
for t in pthreads:
my_queue.queue(t)
while !my_queue.empty()
pop the head of the queue
wait until it complets
thread.join()
implementation is left as exercise, so next time you get it right!
Use the thread isAlive method before starting the thread T2 and T3.
Thread t1 = new Thread(new T1());
Thread t2 = new Thread(new T2());
Thread t3 = new Thread(new T3());
t1.start();
if(t1.isAlive()){
t2.start();
}
if(t2.isAlive()){
t3.start();
}
Try the below code while using that you can run n number of thread in that manner.
import java.util.HashSet;
import java.util.Set;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class CyclicExecutionOfThreads {
public static void main(String args[]) {
int totalNumOfThreads = 10;
PrintJob printJob = new PrintJob(totalNumOfThreads);
/*
MyRunnable runnable = new MyRunnable(printJob, 1);
Thread t1 = new Thread(runnable);
MyRunnable runnable2 = new MyRunnable(printJob, 2);
Thread t2 = new Thread(runnable2);
MyRunnable runnable3 = new MyRunnable(printJob, 3);
Thread t3 = new Thread(runnable3);
t1.start();
t2.start();
t3.start();
*/
//OR
ExecutorService executorService = Executors
.newFixedThreadPool(totalNumOfThreads);
Set<Runnable> runnables = new HashSet<Runnable>();
for (int i = 1; i <= totalNumOfThreads; i++) {
MyRunnable command = new MyRunnable(printJob, i);
runnables.add(command);
executorService.execute(command);
}
executorService.shutdown();
}
}
class MyRunnable implements Runnable {
PrintJob printJob;
int threadNum;
public MyRunnable(PrintJob job, int threadNum) {
this.printJob = job;
this.threadNum = threadNum;
}
#Override
public void run() {
while (true) {
synchronized (printJob) {
if (threadNum == printJob.counter) {
printJob.printStuff();
if (printJob.counter != printJob.totalNumOfThreads) {
printJob.counter++;
} else {
System.out.println();
// reset the counter
printJob.resetCounter();
}
printJob.notifyAll();
} else {
try {
printJob.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
}
class PrintJob {
int counter = 1;
int totalNumOfThreads;
PrintJob(int totalNumOfThreads) {
this.totalNumOfThreads = totalNumOfThreads;
}
public void printStuff() {
System.out.println("Thread " + Thread.currentThread().getName()
+ " is printing");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void resetCounter() {
this.counter = 1;
}
}
The concurrent package has better classes to use the shared object.
One of the way is like this.
public static void main(String[] args) {
final Lock lock = new ReentrantLock();
final Condition condition = lock.newCondition();
ThreadId threadId = new RunInSequence.ThreadId();
threadId.setId(1);
Thread t1 = setThread("thread1",lock, condition, 1, 2, threadId);
Thread t2 = setThread("thread2",lock, condition, 2, 3, threadId);
Thread t3 = setThread("thread3",lock, condition, 3, 1, threadId);
t1.start();
t2.start();
t3.start();
}
private static class ThreadId {
private int id;
public ThreadId() {
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
}
private static Thread setThread(final String name,final Lock lock, final Condition condition, int actualThreadId, int nextThreadId,
ThreadId threadId) {
Thread thread = new Thread() {
#Override
public void run() {
while (true) {
lock.lock();
try {
while (threadId.getId() != actualThreadId) {
try {
condition.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(name+"prints: " + actualThreadId);
threadId.setId(nextThreadId);
condition.signalAll();
} finally {
lock.unlock();
}
}
}
};
return thread;
}
package thread;
class SyncPrinter {
public static void main(String[] args) {
SyncPrinterAction printAction1 = new SyncPrinterAction(new int[]{1,5,9,13}, true);
SyncPrinterAction printAction2 = new SyncPrinterAction(new int[]{2,6,10,14}, true);
SyncPrinterAction printAction3 = new SyncPrinterAction(new int[]{3,7,11,15}, true);
SyncPrinterAction printAction4 = new SyncPrinterAction(new int[]{4,8,12,16}, false);
printAction1.setDependentAction(printAction4);
printAction2.setDependentAction(printAction1);
printAction3.setDependentAction(printAction2);
printAction4.setDependentAction(printAction3);
new Thread(printAction1, "T1").start();;
new Thread(printAction2, "T2").start();
new Thread(printAction3, "T3").start();
new Thread(printAction4, "T4").start();
}
}
class SyncPrinterAction implements Runnable {
private volatile boolean dependent;
private SyncPrinterAction dependentAction;
int[] data;
public void setDependentAction(SyncPrinterAction dependentAction){
this.dependentAction = dependentAction;
}
public SyncPrinterAction( int[] data, boolean dependent) {
this.data = data;
this.dependent = dependent;
}
public SyncPrinterAction( int[] data, SyncPrinterAction dependentAction, boolean dependent) {
this.dependentAction = dependentAction;
this.data = data;
this.dependent = dependent;
}
#Override
public void run() {
synchronized (this) {
for (int value : data) {
try {
while(dependentAction.isDependent())
//System.out.println("\t\t"+Thread.currentThread().getName() + " :: Waithing for dependent action to complete");
wait(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
dependentAction.setDependent(true);
System.out.println(Thread.currentThread().getName() + " :: " +value);
dependent = false;
}
}
}
private void setDependent(boolean dependent) {
this.dependent = dependent;
}
private boolean isDependent() {
return dependent;
}
}
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
class Worker implements Runnable {
BlockingQueue<Integer> q = new LinkedBlockingQueue<>();
Worker next = null; // next worker in the chain
public void setNext(Worker t) {
this.next = t;
}
public void accept(int i) {
q.add(i);
}
#Override
public void run() {
while (true) {
int i;
try {
i = q.take(); // this blocks the queue to fill-up
System.out.println(Thread.currentThread().getName() + i);
if (next != null) {
next.accept(i + 1); // Pass the next number to the next worker
}
Thread.sleep(500); // Just sleep to notice the printing.
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public class PrintNumbersSequentially {
public static void main(String[] as) {
Worker w1 = new Worker();
Worker w2 = new Worker();
Worker w3 = new Worker();
w1.setNext(w2);
w2.setNext(w3);
w3.setNext(w1);
new Thread(w1, "Thread-1: ").start();
new Thread(w2, "Thread-2: ").start();
new Thread(w3, "Thread-3: ").start();
//Till here all the threads have started, but no action takes place as the queue is not filled for any worker. So Just filling up one worker.
w1.accept(100);
}
}
I think this could help you out.
By using join you can ensure running of a thread one after another.
class MyTestThread implements Runnable{
public void run() {
System.out.println("==MyTestThread : START : "+Thread.currentThread().getName());
for(int i = 0; i < 10; i++){
System.out.println(Thread.currentThread().getName() + " :i = "+i);
}
System.out.println("==MyTestThread : END : "+Thread.currentThread().getName());
}
}
public class ThreadJoinTest {
public static void main(String[] args) throws InterruptedException {
Thread thread1 = new Thread(new MyTestThread(), "t1");
Thread thread2 = new Thread(new MyTestThread(), "t2");
thread1.start();
thread1.join();
thread2.start();
thread2.join();
System.out.println("====All threads execution===completed");
}
}
package io.hariom.threading;
//You have three threads T1, T2, and T3, How do you ensure that they finish in order T1, T2, T3 ?
public class ThreadTest1 {
public static void main(String[] args) {
Thread thread1 = new Thread(new MyRunnable(null));
Thread thread2 = new Thread(new MyRunnable(thread1));
Thread thread3 = new Thread(new MyRunnable(thread2));
thread1.start();
thread2.start();
thread3.start();
}
}
class MyRunnable implements Runnable {
Thread t;
MyRunnable(Thread t) {
this.t = t;
}
#Override
public void run() {
if (t != null) {
try {
t.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(Thread.currentThread().getName() + " starts");
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + " ends");
}
}
Here is my approach to the problem using CountDownLatch for signalling .
T1 thread after doing its job signal to T2 and T2 to T3.
public class T1T2T3 {
public static void main(String[] args) {
CountDownLatch c1 = new CountDownLatch(1);
CountDownLatch c2 = new CountDownLatch(1);
Thread T1 = new Thread(new Runnable() {
#Override
public void run() {
System.out.println("T1");
c1.countDown();
}
});
Thread T2 = new Thread(new Runnable() {
#Override
public void run() {
//should listen to something from T1
try {
c1.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("T2");
c2.countDown();
}
});
Thread T3 = new Thread(new Runnable() {
#Override
public void run() {
try {
c2.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("T3");
}
});
T1.start();
T3.start();
T2.start();
}
}
Related
I'm a java beginner and I write below code while learning Thread in java. I think, if I lock in Resource.set() and comment out the Lock.unlock(), the code in Resource.out() can't be executed because I can't unlock in when I want to execute out method. BTW, whether I comment out the unlock in the set() or in out(), the program will execute in this way:
Thread[Thread-1,5,main]....Produce....chicken1
Thread[Thread-2,5,main]....Consume..........chicken1
Thread[Thread-0,5,main]....Produce....chicken2
Thread[Thread-3,5,main]....Consume..........chicken2 ......
I think a long time and don't understand about it. I just learned it, maybe I have a wrong understanding,so I hope someone's help.
Please forgive my poor English. Thank you very much. My code is here:
package Thread;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
public class ThreadStudying {
public static void main(String[] args) {
Resource r = new Resource();
Thread t0 = new Thread(new Producer(r));
Thread t1 = new Thread(new Producer(r));
Thread t2 = new Thread(new Consumer(r));
Thread t3 = new Thread(new Consumer(r));
t0.start();
t1.start();
t2.start();
t3.start();
}
static class Resource {
private String name;
private int count = 1;
boolean isOut = false;
Lock lock = new ReentrantLock();
Condition pro_con = lock.newCondition();
Condition consu_con = lock.newCondition();
public void set(String name) {
lock.lock();
try {
while (isOut) {
try {
pro_con.await();
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
this.name = name + count;
System.out.println(Thread.currentThread() + "....Produce...." + this.name);
count++;
isOut = true;
consu_con.signal();
}
finally {
lock.unlock();
}
}
public void out() {
lock.lock();
try {
while (!isOut) {
try {
consu_con.await();
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(Thread.currentThread() + "....Consume.........." + this.name);
isOut = false;
pro_con.signal();
}
finally {
//lock.unlock();
}
}
}
static class Producer implements Runnable {
Resource r;
Producer(Resource r) {
this.r = r;
}
public void run() {
while (true) {
r.set("chicken");
try {
Thread.sleep(500);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
static class Consumer implements Runnable {
Resource r;
Consumer(Resource r) {
this.r = r;
}
#Override
public void run() {
while (true) {
r.out();
try {
Thread.sleep(500);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
In both producer and consumer, you are calling lock.await repeatly by
while (true) {
//
}
From the doc, when you call lock.await :
The lock associated with this Condition is atomically released
So, whether you comment out lock.unlock or not, both producer and consumer will not be blocked.
P.S. Use below code to log more details about getting and releasing lock:
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
public class ThreadStudying {
public static void main(String[] args) {
Resource r = new Resource();
Thread t0 = new Thread(new Producer(r), "Producer 1");
Thread t1 = new Thread(new Producer(r), "Producer 2");
Thread t2 = new Thread(new Consumer(r), "Consumer 1");
Thread t3 = new Thread(new Consumer(r), "Consumer 2");
t0.start();
t1.start();
t2.start();
t3.start();
}
static class Resource {
private String name;
private int count = 1;
boolean isOut = false;
Lock lock = new ReentrantLock();
Condition pro_con = lock.newCondition();
Condition consu_con = lock.newCondition();
public void set(String name) {
System.out.println(Thread.currentThread() + "before lock");
lock.lock();
System.out.println(Thread.currentThread() + "get lock");
try {
while (isOut) {
try {
System.out.println(Thread.currentThread() + "release lock");
pro_con.await();
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
this.name = name + count;
System.out.println(Thread.currentThread() + "....Produce...." + this.name);
count++;
isOut = true;
consu_con.signal();
}
finally {
}
}
public void out() {
System.out.println(Thread.currentThread() + "before lock");
lock.lock();
System.out.println(Thread.currentThread() + "get lock");
try {
while (!isOut) {
try {
System.out.println(Thread.currentThread() + "release lock");
consu_con.await();
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(Thread.currentThread() + "....Consume.........." + this.name);
isOut = false;
pro_con.signal();
}
finally {
//lock.unlock();
}
}
}
static class Producer implements Runnable {
Resource r;
Producer(Resource r) {
this.r = r;
}
public void run() {
while (true) {
r.set("chicken");
try {
Thread.sleep(500);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
static class Consumer implements Runnable {
Resource r;
Consumer(Resource r) {
this.r = r;
}
#Override
public void run() {
while (true) {
r.out();
try {
Thread.sleep(500);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
FirstOfAll, "if I lock in Resource.set() and comment out the Lock.unlock(), the code in Resource.out() can't be executed ". This statement of yours is wrong.
Let me clarify why,
In your posted code, where out() has no unlock. I assume you have no problem that one of the Consumer threads (t2 or t3) have no problem in acquiring the lock.
So lets say t2 acquired the lock, while entering out() method and didn't release the lock while exiting out() method. But you overlooked the fact that out() method is executed in infinite loop inside run() method of Consumer Runnable. So when t2 exits out(), sleep of 500 milliseconds; its still in possession of the lock. When it enters the out() method in its next iteration, it executes Lock.lock() on the same lock it already has. Since the lock is Reentrant Lock, it proceeds and executes await() where it releases the lock; and the other threads(Producer threads) waiting on the lock gets chance to acquire the lock.
I have 2 threads t1 and t2, each one performs individual tasks.
I want to start thread t2 after 60% completion of task in thread t1.
Could anyone has any idea how can I achieve it ?
#Test
public void test() throws InterruptedException{
Thread t = new Thread( new Task1() );
t.start();
t.join(0);
//keep in mind that t2 can still be running at this point
System.out.println("done running task1.");
}
public static class Task1 implements Runnable{
public void run(){
//Smimulate some long running job. In your case you need to have your own logic of checking if t1 is 60% done.
//In this case we just wait 0.5 seconds for each 10% of work done
for (int i = 0; i < 10; i++){
try { Thread.sleep(500); }
catch (InterruptedException e) { throw new RuntimeException(e); }
int percentComplete = i*10;
System.out.println("Completed " + percentComplete + "%.");
if (percentComplete == 60){
new Thread( new Task2() ).start(); //this how to start t2 when we are 60% complete
}
}
}
}
public static class Task2 implements Runnable{
#Override
public void run() {
//simulate t2 task that will run for 5 seconds.
System.out.println("task2 started.");
try { Thread.sleep(5000); }
catch (InterruptedException e) { throw new RuntimeException(e); }
System.out.println("task2 is done.");
}
}
Can T1 know when it is 60% done? If so, then why not have it start T2 at that time?
Thread t2 = null;
class T2task implements Runnable {
...
}
class T1task implements Runnable {
#Override
public void run() {
while (isNotFinished(...)) {
if (isAtLeast60PercentDone(...) && t2 != null) {
t2 = new Thread(new T2task(...));
t2.start();
}
doSomeMoreWork(...);
}
}
}
I have a list which needs to be populated by three parties(threads,lets say).I am using cyclic barrier to achieve this functionality. Everything works fine except that I am not able to use the resulted list without inducing a forced sleep. Below is the code :
public class Test{
List<Integer> item = new Vector<Integer>();
public void returnTheList(){
CyclicBarrier cb = new CyclicBarrier(3, new Runnable() {
#Override
public void run() {
System.out.println("All parties are arrived at barrier, lets play -- : " + CyclicBarrierTest.getTheList().size());
//Here I am able to access my resulted list
}
});
CyclicBarrierTest sw1 = new CyclicBarrierTest(cb, new ZetaCode(1500), s);
CyclicBarrierTest sw2 = new CyclicBarrierTest(cb, new ZetaCode(1500),s);
CyclicBarrierTest sw3 = new CyclicBarrierTest(cb, new ZetaCode(1500),s);
Thread th1 = new Thread(sw1, "ZetaCode1");
Thread th2 = new Thread(sw2, "ZetaCode2");
Thread th3 = new Thread(sw3, "ZetaCode3");
th1.start();
th2.start();
th3.start();
}
public static void main(String args[]){
System.out.println("asdfasd");
Test test = new Test();
//ActionClass ac = new ActionClass();
test.returnTheList();
System.out.println("Inside the main method...size of the final list : " +test.item.size() );
}
Below is my CyclicBrrierTest class :
public class CyclicBarrierTest implements Runnable{
private CyclicBarrier barrier;
private Object obj;
static volatile String s = "";
volatile List<Integer> finalIntList = new Vector<Integer>();
public CyclicBarrierTest(CyclicBarrier barrier, Object obj, String s){
this.barrier = barrier;
this.obj = obj;
}
#Override
public void run(){
try{
System.out.println(Thread.currentThread().getName() + " is waiting on barrier and s is now : " + finalIntList.size());
ZetaCode simple = (ZetaCode)obj;
finalIntList.addAll(simple.getTheItemList());
barrier.await();
System.out.println(Thread.currentThread().getName() + " has crossed the barrier");
}catch(InterruptedException ex){
System.out.println("Error.." + ex.getMessage());
}catch(Exception e){
System.out.println("Error.." + e.getMessage());
}
}
public List<Integer> getTheList(){
return finalIntList;
}
So if I run this code without giving any delay the print statement in my main method gives me the length of my list as zero,however after giving an appropriate sleep it gives me the expected output.I want to achieve the same without giving any delay.Any help would be appreciated.
Thanks in advance.
It seems you'd want to use a CountDownLatch, not a CyclicBarrier here. The CyclicBarrier is working exactly as intended - your main method just isn't waiting for it to be tripped by all 3 threads. When you give it a sleep statement, the other 3 threads just happen to finish before main wakes up again.
A CyclicBarrier is useful when you need N workers to all reach the same 'checkpoint' before proceeding, and the workers themselves are the only ones who care. However, you have an N + 1 user here, the main thread, who wants to know when they're all done, and CyclicBarrier doesn't support that use case.
Note, of course that you can also use both of them.
In this code we have 4 tasks . Task1, Task2, Task3 producing int values and Task4 will add all the int values . Task4 is waiting after calling await() for Task1, Task2, Task3 to produce values.When they produce values they call await() method and Task 4 will add their values and print the o/p and call reset() method so the barrier will reset. After reset this process will continue again
package practice;
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
public class CyclicbarrierExample {
public static void main(String[] args) {
CyclicBarrier c = new CyclicBarrier(4);
Task1 t1 = new Task1(c);
Task2 t2 = new Task2(c);
Task3 t3 = new Task3(c);
Task4 t4 = new Task4(c);
t1.start();
t2.start();
t3.start();
t4.start();
}
}
class Task1 extends Thread {
CyclicBarrier c;
static int t1 ;
public Task1(CyclicBarrier c) {
this.c = c;
}
#Override
public void run() {
while (true) {
t1 = t1 + 1;
try {
c.await();
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
} catch (BrokenBarrierException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
class Task2 extends Thread {
CyclicBarrier c;
static int t2;
public Task2(CyclicBarrier c) {
this.c = c;
}
#Override
public void run() {
while (true) {
t2 = t2 + 1;
try {
c.await();
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
} catch (BrokenBarrierException e) {
e.printStackTrace();
}
}
}
}
class Task3 extends Thread {
CyclicBarrier c;
static int t3;
public Task3(CyclicBarrier c) {
this.c = c;
}
#Override
public void run() {
while (true) {
t3 = t3 + 1;
try {
c.await();
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
} catch (BrokenBarrierException e) {
e.printStackTrace();
}
}
}
}
class Task4 extends Thread {
CyclicBarrier c;
static int t4;
static int count=0;
public Task4(CyclicBarrier c) {
this.c = c;
}
#Override
public void run() {
while (count<10) {
try {
c.await();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (BrokenBarrierException e) {
e.printStackTrace();
}
t4 = Task1.t1 + Task2.t2 + Task3.t3;
System.out.println(t4);
try {
c.reset();
} catch (Exception e) {
System.out.println("yo");
}
count++;
}
}
}
How can I start two threads where thread1 executes first, thread2 starts when thread1 ends while the main method thread can continue its work without locking on the other two?
I have tried join() however it needs to be called from the thread which has to wait for the other, there's no way to do something like thread2.join(thread1);
If I call for a join inside main() I therefore effectively stop execution of the main thread and not only of thread2.
I therefore tried with ExecutorService but again same problem.
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
public class Test
{
public static void main(String args[]) throws InterruptedException
{
System.out.println(Thread.currentThread().getName() + " is Started");
class TestThread extends Thread
{
String name;
public TestThread(String name)
{
this.name = name;
}
#Override
public void run()
{
try
{
System.out.println(this + " is Started");
Thread.sleep(2000);
System.out.println(this + " is Completed");
}
catch (InterruptedException ex) { ex.printStackTrace(); }
}
#Override
public String toString() { return "Thread " + name; }
}
ExecutorService executor = Executors.newCachedThreadPool();
executor.execute(new TestThread("1"));
boolean finished = executor.awaitTermination(1, TimeUnit.HOURS);
if(finished)
{
//I should execute thread 2 only after thread 1 has finished
executor.execute(new TestThread("2"));
}
//I should arrive here while process 1 and 2 go on with their execution
System.out.println("Hello");
}
}
#EDIT: Why I need this:
I need this because Thread1 copies elements from a database table into another database, thread2 has to copy a linking table which references the table copied from thread1.
Consequently thread2 has to start populating its linking table only when thread1 has finished otherwise an integrity error is given by the database.
Now imagine I have several threads with different priorities due to complex linking tables and you have an idea.
The second Thread can be custom like this (takes as argument the previous thread):
public static void main(String[] a) {
Thread first = new Thread(new Runnable() {
#Override
public void run() {
}
});
Thread second = new MyThread(first);
first.start();
second.start();
//continue executing
}
public static class MyThread extends Thread {
private Thread predecessor;
public MyThread(Thread predecessor) {
this.predecessor = predecessor;
}
public void run() {
if (predecessor != null && predecessor.isAlive()) {
try {
predecessor.join();
} catch (InterruptedException e) {}
}
//do your stuff
}
}
You can use a CountDownLatch:
create it in the main thread, pass it on to both threads and call countdown on it in thread one when it exits and await it being counted down at the start of thread 2.
I am pretty sure you got something wrong because this must work and it does work:
new Thread() {
#Override
public void run() {
TestThread t1= new TestThread("1");
TestThread t2= new TestThread("2");
try {
t1.start();
t1.join();
t2.start();
t2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}.start();
The ouput is:
main is Started
Hello
Thread 1 is Started
Thread 1 is Completed
Thread 2 is Started
Thread 2 is Completed
Another option would be to extend the TestThread for the "Thread 1" to execute the work of "Thread 2" after it has been done with its own work. Something similar to this:
final TestThread t2= new TestThread("2");
TestThread t1= new TestThread("1") {
#Override
public void run() {
super.run(); //finish t1 work
t2.start(); // start t2 work
}
};
t1.start();
Why not just have thread1 be the one to start thread2?
// in main
new Thread(new Runnable() {
#Override public void run() {
// do thread1 work
new Thread(new Runnable() {
#Override public void run() { /* do thread2 work */ }
}).start();
}
}).start();
However, it's not at all clear why you would want to do this as opposed to just having thread1 do 100% of the background work.
You can use SingleThreadExecutor to run one task after another Java doc
So it will put your task one after another and they will execute in sequence without blocking main thread
Try this, This will work as expected. Two threads printing odd and even one after another and main exiting as soon as possible.
public class YoThreD {
static boolean isThread1 = false;
public static synchronized boolean isThread1() {
return isThread1 = !isThread1;
}
public static void main(String args[]) {
Runnable runnableObject = new Runnable() {
#Override
public void run() {
synchronized (this) {
for (int i = 1; i <= 100; i++) {
try {
if (Thread.currentThread().getName().equals("thread1")) {
if (isThread1()){
System.out.println(Thread.currentThread().getName() + " : " + i);
}else{
this.notify();
this.wait();
}
} else {
if (!isThread1()){
System.out.println(Thread.currentThread().getName() + " : " + i);
this.notify();
this.wait();
}
else{
}
}
} catch (Exception e) {
}
}
}
}
};
Thread thread1 = new Thread(runnableObject);
thread1.setName("thread1");
thread1.start();
Thread thread2 = new Thread(runnableObject);
thread2.setName("thread2");
thread2.start();
System.out.println(Thread.currentThread().getName() + "Main thread finished");
}
}
Silly question, but if thread 2 is supposed to execute when thread 1 is done... why not just start it from thread 1?
Or maybe just have thread 1 trigger an event and the main thread can just launch the new one in response to that.
I found this example, should work for you.
You can run two thread one after other by using several ways:
by using join() method. ex:
Thread t1=new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 4; i++) {
System.out.println("A " + i);
}
}
});
Thread t2=new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 4; i++) {
System.out.println("B " + i);
}
}
});
by using wait() and notify() methods: ex.
`
{
public class NotiffyAllExample {
int flag = 1;
public static void main(String[] args) {
NotiffyAllExample notiffyAllExample = new NotiffyAllExample();
A1 a = new A1(notiffyAllExample);
B1 b = new B1(notiffyAllExample);
C1 c = new C1(notiffyAllExample);
a.start();
b.start();
}
}
class A1 extends Thread {
NotiffyAllExample notiffyAllExample;
public A1(net.citigroup.mexico.pg.test.test.NotiffyAllExample notiffyAllExample) {
this.notiffyAllExample = notiffyAllExample;
}
#Override
public void run() {
try {
synchronized (notiffyAllExample) {
for (int i = 0; i < 4; i++) {
while (notiffyAllExample.flag != 1) {
notiffyAllExample.wait();
}
System.out.print("A ");
}
notiffyAllExample.flag = 2;
notiffyAllExample.notifyAll();
}
} catch (Exception e) {
System.out.println("Exception 1 :" + e.getMessage());
}
}
}
class B1 extends Thread {
NotiffyAllExample notiffyAllExample;
public B1(NotiffyAllExample notiffyAllExample) {
this.notiffyAllExample = notiffyAllExample;
}
#Override
public void run() {
try {
synchronized (notiffyAllExample) {
for (int i = 0; i < 4; i++) {
while (notiffyAllExample.flag != 2) {
notiffyAllExample.wait();
}
System.out.print("B ");
}
notiffyAllExample.flag = 1;
notiffyAllExample.notifyAll();
}
} catch (Exception e) {
System.out.println("Exception 2 :" + e.getMessage());
}
}
}
}
`
Problem description : -
Step 1: Take input FILE_NAME from user at main thread.
Step 2: Perform 10 operations on that file (i.e count chars, count lines etc.. ), and all those 10 operations must be in septate threads. It means there must be 10 child threads.
Step 3: Main thread waits until all those child threads completed.
Step 4: Print result.
What I did :-
I did a sample code with 3 threads. I don't want file operation code from your side.
public class ThreadTest {
// This is object to synchronize on.
private static final Object waitObject = ThreadTest.class;
// Your boolean.
private static boolean boolValue = false;
public final Result result = new Result();
public static void main(String[] args) {
final ThreadTest mytest = new ThreadTest();
System.out.println("main started");
new Thread(new Runnable() {
public void run() {
System.out.println("Inside thread");
//Int initialiser
new Thread(new Runnable() {
public void run() {
System.out.println("Setting integer value");
mytest.result.setIntValue(346635);
System.out.println("Integer value seted");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}).start();
//String initialiser
new Thread(new Runnable() {
public void run() {
System.out.println("Setting string value");
mytest.result.setStringValue("Hello hi");
System.out.println("String value seted");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}).start();
//Boolean initialiser
new Thread(new Runnable() {
public void run() {
System.out.println("Setting boolean value");
mytest.result.setBoolValue(true);
System.out.println("Boolean value seted");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}).start();
System.out.println("Thread is finished");
//Notify to main thread
synchronized (ThreadTest.waitObject) {
ThreadTest.boolValue = true;
ThreadTest.waitObject.notifyAll();
}
}
}).start();
try {
synchronized (ThreadTest.waitObject) {
while (!ThreadTest.boolValue) {
ThreadTest.waitObject.wait();
}
}
} catch (InterruptedException ie) {
ie.printStackTrace();
}
System.out.println("main finished");
System.out.println("Result is : " + mytest.result.toString());
}
}
Problem :-
My above code is not giving correct answer. How can I do that?
Alternate solutions:
CountDownLatch class does the same. But I don't want to use that class.
I looked this similar solution and I want to use methods of Thread only.
You can do:
Thread t = new Thread() {
public void run() {
System.out.println("text");
// other complex code
}
};
t.start();
t.join();
This way you will wait until the thread finishes and just then continue. You can join multiple threads:
for (Thread thread : threads) {
thread.join();
}
I would recommend looking at the Executors framework first, and then look into the CompletionService.
Then you can write something like this:
ExecutorService executor = Executors.newFixedThreadPool(maxThreadsToUse);
CompletionService completion = new ExecutorCompletionService(executor);
for (each sub task) {
completion.submit(new SomeTaskYouCreate())
}
// wait for all tasks to complete.
for (int i = 0; i < numberOfSubTasks; ++i) {
completion.take(); // will block until the next sub task has completed.
}
executor.shutdown();
In Java 8 a far better approach is to use parallelStream()
Note: it is far easier to see exactly what these background tasks are doing.
public static void main(String[] args) {
Stream.<Runnable>of(
() -> mytest.result.setIntValue(346635),
() -> mytest.result.setStringValue("Hello hi"),
() -> mytest.result.setBoolValue(true) )
.parallel()
.forEach(Runnable::run);
System.out.println("main finished");
System.out.println("Result is : " + mytest.result.toString());
}
I took out the debug information and the sleep as these don't alter the outcome.
You may want to choose CountDownLatch from java.util.concurrent. From JavaDocs:
A synchronization aid that allows one or more threads to wait until a
set of operations being performed in other threads completes.
Sample code:
import java.util.concurrent.CountDownLatch;
public class Test {
private final ChildThread[] children;
private final CountDownLatch latch;
public Test() {
this.children = new ChildThread[4];
this.latch = new CountDownLatch(children.length);
children[0] = new ChildThread(latch, "Task 1");
children[1] = new ChildThread(latch, "Task 2");
children[2] = new ChildThread(latch, "Task 3");
children[3] = new ChildThread(latch, "Task 4");
}
public void run() {
startChildThreads();
waitForChildThreadsToComplete();
}
private void startChildThreads() {
Thread[] threads = new Thread[children.length];
for (int i = 0; i < threads.length; i++) {
ChildThread child = children[i];
threads[i] = new Thread(child);
threads[i].start();
}
}
private void waitForChildThreadsToComplete() {
try {
latch.await();
System.out.println("All child threads have completed.");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
private class ChildThread implements Runnable {
private final String name;
private final CountDownLatch latch;
protected ChildThread(CountDownLatch latch, String name) {
this.latch = latch;
this.name = name;
}
#Override
public void run() {
try {
// Implementation
System.out.println(name + " has completed.");
} finally {
latch.countDown();
}
}
}
public static void main(String[] args) {
Test test = new Test();
test.run();
}
}
Output:
Task 1 has completed.
Task 4 has completed.
Task 3 has completed.
Task 2 has completed.
All child threads have completed.
There are many ways to approach this. Consider CountDownLatch:
import java.util.concurrent.CountDownLatch;
public class WorkerTest {
final int NUM_JOBS = 3;
final CountDownLatch countDownLatch = new CountDownLatch(NUM_JOBS);
final Object mutex = new Object();
int workData = 0;
public static void main(String[] args) throws Exception {
WorkerTest workerTest = new WorkerTest();
workerTest.go();
workerTest.awaitAndReportData();
}
private void go() {
for (int i = 0; i < NUM_JOBS; i++) {
final int fI = i;
Thread t = new Thread() {
public void run() {
synchronized(mutex) {
workData++;
}
try {
Thread.sleep(fI * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
countDownLatch.countDown();
}
};
t.start();
}
}
private void awaitAndReportData() throws InterruptedException {
countDownLatch.await();
synchronized(mutex) {
System.out.println("All workers done. workData=" + workData);
}
}
}
Check if all child threads are dead, every n seconds. Simple, yet effective method:
boolean allDead=false;
while(! allDead){
allDead=true;
for (int t = 0; t < threadCount; t++)
if(threads[t].isAlive()) allDead=false;
Thread.sleep(2000);
}