Java create background thread which does something periodically - java

Is it possible to create a separate background thread which would separately do some stuff?
I've tried the following program but it doesn't work as I expect.
public class Test {
private static class UpdaterThread extends Thread {
private final int TIMEOUT = 3000;
public void run() {
while (true) {
try {
Thread.sleep(TIMEOUT);
System.out.println("3 seconds passed");
} catch (InterruptedException ex) {
}
}
}
}
/**
* #param args
* the command line arguments
*/
public static void main(String[] args) {
try {
Thread u = new UpdaterThread();
u.start();
while (true) {
System.out.println("--");
}
} catch (Exception ex) {
ex.printStackTrace();
}
}
}
I expected that every 3 seconds "3 seconds passed" will be printed in the flow of multiple "--" strings.
In fact "3 seconds passed" is never printed. Why? And how can I create a background thread which would do something independantly from the main thread?

Use java.util.TimerTask and java.util.Timer:
Timer t = new Timer();
t.scheduleAtFixedRate(
new TimerTask()
{
public void run()
{
System.out.println("3 seconds passed");
}
},
0, // run first occurrence immediately
3000); // run every three seconds

It does print "3 seconds passed". Remove the System.out.println("--") and you will see them more easily ;-)
Now you could also use a ScheduledExecutorService, and use a Runnable instead of a Thread:
public class Test {
private static class Updater implements Runnable {
#Override
public void run() {
System.out.println("3 seconds passed");
}
}
public static void main(String[] args) throws InterruptedException {
Runnable r = new Updater();
ScheduledExecutorService service = Executors.newScheduledThreadPool(1);
service.scheduleAtFixedRate(r, 0, 3, TimeUnit.SECONDS);
Thread.sleep(10000);
service.shutdown();
}
}

You can use the above approach to run stuff periodically, although a TimerTask may be simpler.
With respect to your output, I suspect your main thread isn't allowing your UpdaterThread to run, since it's in a very tight loop. Note that this would be dependent on CPUs/cores available etc.
Have you considered sleeping in your main thread, or using Thread.yield() ? Note the provisos in that linked page:
When to use yield()?
I would say practically never. Its behaviour isn't standardly defined
and there are generally better ways to perform the tasks that you
might want to perform with yield(): if you're trying to use only a
portion of the CPU, you can do this in a more controllable way by
estimating how much CPU the thread has used in its last chunk of
processing, then sleeping for some amount of time to compensate: see
the sleep() method;
Note also this interesting article on handling thread interruptions.

There are lot of answers but nobody says why his example was not working. System.out is output stream, so after you have started write to this stream JAVA locks it and all other threads will wait while lock is applied to stream. After the stream will have unlocked another thread will be able to work with this stream.
To make your example working you should add Thread.sleep into while loop in the main thread.

I would recommend using a ScheduledExecutorService. To run your UpdaterThread() every 3 seconds, you can do like this:
ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
scheduler.scheduleAtFixedRate(new UpdaterThread(), 0, 3000, TimeUnit.MILLISECONDS);
You can read more here: Java Tutorials - Executor Interfaces.

Related

Spontaneous execution of code in periodically running thread

I have a thread which executes code periodically, e. g. every 10 seconds. I'd like to have the option to also invoke the same code in a spontaneous way and not have to wait 10 seconds. But the code of the automatic and spontaneous execution must never run concurrently, instead they should run in sequence if the user presses the execute button while the thread is invoking the same method.
Does anyone know a good pattern or even a class that can address this kind of requirement?
First thing that comes to mind would be to make the work method synchronized. But in that case the manual execution (e. g. button press) is blocked and has to wait until the method in the thread is finished. Is there a better approach without blocking?
Example:
public class Executor extends Thread {
// endless loop, executes work method periodically with pause inbetween
#Override
public void run() {
while( true) {
work( "automatic");
pause(10000);
}
}
// Working method that's executed periodically or manually
private synchronized void work( String text) {
System.out.println( "Working " + text + " " + System.currentTimeMillis());
}
// helper method that pauses the thread
private static void pause( long sleepMs) {
try {
Thread.sleep(sleepMs);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
// start automatic execution
Executor executor = new Executor();
executor.start();
// pause a while
pause(1000);
// manual execution
executor.work( "manual");
}
}
Edit: Solution for my requirement:
public class ScheduledExecutor {
public static void main(String[] args) throws InterruptedException {
ScheduledThreadPoolExecutor executor = (ScheduledThreadPoolExecutor) Executors.newScheduledThreadPool(1);
executor.scheduleWithFixedDelay(new Work("auto"), 0, 10, TimeUnit.SECONDS);
Thread.sleep(1000);
executor.execute(new Work("manual"));
}
public static class Work implements Runnable {
String text;
public Work(String text) {
this.text = text;
}
#Override
public void run() {
System.out.println("Working " + text + " " + System.currentTimeMillis());
}
}
}
I would create a new, single-thread executor service:
ExecutorService executorService = Executors.newFixedThreadPool(1);
Then, I would set up a timer that feeds the executorService a task once every 10 seconds.
new Timer(10000, new ActionListener {
public void actionPerformed(ActionEvent evt) {
executorService.execute(() -> doWhatever());
}
}).start();
Finally, you can call executorService.execute(() -> doWhatever()); in your button press handler, or wherever else you want in your code.
Only one activation of doWhatever() will run at a time because the executorService has only one thread on which to run them. And, your button press handler will never have to wait, because it does nothing but put a new object on a queue.
I have a thread which executes code periodically, e. g. every 10 seconds. I'd like to have the option to also invoke the same code in a spontaneous way and not have to wait 10 seconds.
A simple way to do this in your code is not to pause by using Thread.sleep(...) but rather do wait(...). Then whenever you want the command to wakeup and run manually it just does a notify().
So you code would look something like:
while( true) {
work( "automatic");
synchronized (this) {
try {
// wait for a bit but allow someone else to awake us to run manually
wait(10000);
} catch (InterruptedException ie) {
// always a good pattern
Thread.currentThread().interrupt();
return;
}
}
}
Then when you want to have it run manually you do:
synchronized (executor) {
executor.notify();
}
The notify will awaken the thread immediately so that it can run it's task. The work method then does not need to be synchronized because only the Executor thread is running it.
NOTE: As pointed out by #shinobi, using wait() like this could suffer from spurious wake-ups which can happen with certain OS thread implementations.
Lastly, it is a better practice to make Executor implement Runnable as opposed to extending Thread.
Share a semaphore between the server thread (the one that executes the task) and client threads (the ones that need to trigger immediate execution):
Semaphore sem = new Semaphore( 0 );
The server thread needs to execute the following code (note that it's an endless loop — you'll likely want to plug-in your program termination check as the condition to while()):
while( true ) {
try {
sem.tryAcquire( 10, TimeUnit.SECONDS );
} catch( InterruptedException e ) {
continue;
}
runTask();
sem.drainPermits();
}
Then, in order to trigger immediate execution, the client thread needs to do:
sem.release();
Thus, the server thread will execute the task upon either acquiring a permit from the semaphore as soon as a client thread releases one (triggered immediate execution,) or timing-out in Semaphore.tryAcquire() (periodic executions 10s apart, end-to-start.) Having executions 10s apart start-to-start will take some slightly more involved logic, as well as keeping track of last execution's starting time, but the basic idea remains the same.
You need to drain the permits each time in order to avoid multiple back-to-back executions of the task, in cases where it might be triggered for immediate execution while still being executed.

How can I replace Thread.sleep() in an infinite loop?

I have an infinite loop inside my main, it runs a job which is also an infinite loop, and wait for it to throw an error. Then it sleeps for a given amount of time and starts the task again.
public static void main(String[] args) {
while (true) {
try {
MyClass myClass = new MyClass();
myClass.startInfiniteLoop();
}
catch (SomeException ex) {
try {
Thread.sleep(MyClass.DEFAULT_SLEEP_TIME);
}
catch (InterruptedException ex2) {
System.exit(-1);
}
}
}
}
This works fine, but I wonder if this could be done better, perhaps with an ExecutorService as I (and my IDE) don't like Thread.sleep() in a while (true) loop.
I have read a lot of questions and their answers about ScheduledExecutorService and task management, but I did not find this particular case since it's not really a schedule, I don't know if and when the task if going to end.
You can use a ScheduledExecutorService:
ScheduledExecutorService s=Executors.newScheduledThreadPool(1);
s.scheduleWithFixedDelay(new Runnable() {
public void run() {
try {
MyClass myClass = new MyClass();
myClass.startInfiniteLoop();
} catch(SomeException ex) {}
}
}, 0, MyClass.DEFAULT_SLEEP_TIME, TimeUnit.MILLISECONDS);
The key point is to use scheduleWithFixedDelay rather than scheduleAtFixedRate to ensure the specified time elapses between the subsequent executions just like with your sleep approach. However, note that even with “fixed rate” the new execution will not start when the old one has not finished yet. It’s documentation says: “If any execution of this task takes longer than its period, then subsequent executions may start late, but will not concurrently execute.”
Further note that you still have to catch the exception like in my code example as otherwise the executor will cancel the scheduled task once it threw an uncatched exception.
If you can take the MyClass and rework it to have a Runnable that does what only one loop iteration of the MyClass would have done, then you can use a scheduling executor service, telling the service to run the Runnable once every time period.
--- Updated by request of a quick example ---
The following is not strictly correct Java code, it is pesudo-java.
public class MyRepeatingTask implements Runnable {
private final ScheduledThreadpoolExecutor executor;
public MyRepeatingTask(ScheduledThreadpoolExecutor executor) {
this.executor = executor;
}
public void run() {
try {
doMyVariableLengthThing();
// alternatively, you could also schedule a new instance
executor.schedule(this, 1, TimeUnit.SECONDS);
} catch (Exception e) {
cleanup();
}
}
}
and then to start the ball rolling
ScheduledThreadpoolExecutor executor = new ScheduledThreadpoolExecutor(1);
executor.execute(new MyRepeatingTask(executor));

ScheduledExecutorService - safe shutdown and restart if things go bad

I wanted a little confirmation if this was the right way to go about implementing my use case.
I am working on a swing app. This app when it starts, should launch a service thread at the background, that keeps polling a database and does some stuff at an interval of 30 minutes.
These are the things that need to happen
Starts off a service that executes at a fixed rate of 30 minutes.
If an exception happens while the service is executing, it should notify the user and restart itself.
When the user quits the application, all backround threads should be stopped.
I have written this code below. I needed some confirmation whether this was the right way to go about building something like this. Specifically I had the below questions
The while(true) loop is used to restart the service when things go bad. Could there be any issues with this? Is there a better way of doing this?
What is the most reliable way to shutdown the entire thing when the user exits. I want the user's exit to be quick and at the same time the background thread should have completed somewhere in between. Is there someway of making the background thread signify that it has reached a checkpoint and that it can be shutdown? Like for example, if I am looping through many records in the database and when shutdown is called, if the thread is working on one record, it completes working on that record and then proceeds to shutdown?
import java.util.concurrent.*;
public class ScheduledFutureTest {
private static int counter=0;
public static void main(String[] args) {
try{
ExecutorService executorService = Executors.newSingleThreadExecutor();
executorService.submit(new Callable<Void>(){
#Override
public Void call() throws Exception {
ScheduledExecutorService scheduledExecutorService = Executors.newSingleThreadScheduledExecutor();
ScheduledFuture<?> future=schedule(scheduledExecutorService);
while(true){
try{
future.get();
}catch (Exception e){
System.out.println("Exception caught.. now need to restart scheduler");
scheduledExecutorService.shutdownNow();
// restart scheduler
scheduledExecutorService = Executors.newSingleThreadScheduledExecutor();
future=schedule(scheduledExecutorService);
System.out.println("Restarted the scheduler");
}
}
}
public ScheduledFuture<?> schedule(ScheduledExecutorService scheduledExecutorService){
return scheduledExecutorService.scheduleAtFixedRate(new Runnable() {
#Override
public void run() {
System.out.println(counter++);
// simulating an exception to occur
if (counter % 3 == 0) {
throw new RuntimeException("Exception thrown from runnable - counter ="+counter);
}
}
}, 0, 1, TimeUnit.SECONDS); // actually 30 minutes
}
});
// work with other stuff regarding the swing app
System.out.println(" continuing with working on other stuff ");
}catch (Exception e){
e.printStackTrace();
}
}
}

Prevent multiple asynchronous calls from being in flight simultaneously without blocking

Here's essentially my problem:
while (true) {
if (previous 'doWorkAsync' method is not still in flight) {
doWorkAsync() // this returns immediately
}
wait set amount of time
}
A couple solutions come to mind for me:
Block until doWorkAsync() completes. This is not desirable to me for a few reasons.
It (potentially) results in waiting longer than I really needed to in the 'wait some set amount of time' line (e.g. if doWorkAsync takes 5 seconds, and the set amount of waiting time is 10 seconds, this will result in 15 seconds of waiting between calls, which isn't what I wanted). Of course, I could account for this by waiting less time, but somehow it just feels clunky.
It also ties up this thread unnecessarily. Instead of waiting for this task to come back, this thread could handle other work, like making config updates so the next call to doWorkAsync() has fresh data.
Use a gating mechanism. The easiest implementation that comes to mind is a boolean, set before calls to doWorkAsync(), and unset when doWorkAsync() completes. This is essentially what I'm doing now, but I'm not sure if it's an anti-pattern??
Is #2 the right way to go, or are there better ways to solve this problem?
EDIT: If it helps, doWorkAsync() returns a ListenableFuture (of guava).
The original question may not have been 100% clear. Here's the crux. If the async request finishes before the given timeout, this code will always work. However, if the async task takes SET_AMOUNT_OF_TIME + epsilon to complete, then this code will sleep twice as long as necessary, which is what I'm trying to avoid.
The simplest way to do this is using the wait and notifyAll methods already in Java. All you need to do is use an AtomicBoolean as a flag and block on it until the another Thread tells you something has changed.
The difference between that and your approach is that a blocked thread doesn't do anything whereas a polling thread uses CPU time.
Here is a simple example using two Threads - the Runnable "First" is submitted and it waits on done until the Runnable "Second" notifies that it has changed the flag.
public class App {
private static final AtomicBoolean done = new AtomicBoolean(false);
private static final class First implements Runnable {
#Override
public void run() {
while (!done.get()) {
System.out.println("Waiting.");
synchronized (done) {
try {
done.wait();
} catch (InterruptedException ex) {
return;
}
}
}
System.out.println("Done!");
}
}
private static final class Second implements Runnable {
#Override
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
return;
}
done.set(true);
synchronized (done) {
done.notifyAll();
}
}
}
public static void main(String[] args) throws InterruptedException {
final ExecutorService executorService = Executors.newFixedThreadPool(2);
executorService.submit(new First());
Thread.sleep(1000);
executorService.submit(new Second());
executorService.shutdown();
}
}
The sleep calls are just to show that a task of arbitrary length can take place, obviously they are not required.
The thing to note is that First prints "waiting" every time it enters the loop and, if you run the code, it only prints it once. The second thing to note is that First reacts to the changing of the flag immediately as it is told to awake and recheck when the flag is changed.
I have used return in the InterruptedException blocks, you may want to used Thread.currentThread().interrupt() instead so that the process doesn't die if it's spuriously interrupted.
A more advanced approach is to use Lock and Condition
public class App {
private static final Lock lock = new ReentrantLock();
private static final Condition condition = lock.newCondition();
private static final class First implements Runnable {
#Override
public void run() {
lock.lock();
System.out.println("Waiting");
try {
condition.await();
} catch (InterruptedException ex) {
return;
} finally {
lock.unlock();
}
System.out.println("Done!");
}
}
private static final class Second implements Runnable {
#Override
public void run() {
lock.lock();
try {
Thread.sleep(1000);
condition.signalAll();
} catch (InterruptedException ex) {
return;
} finally {
lock.unlock();
}
}
}
public static void main(String[] args) throws InterruptedException {
final ExecutorService executorService = Executors.newFixedThreadPool(2);
executorService.submit(new First());
Thread.sleep(1000);
executorService.submit(new Second());
executorService.shutdown();
}
}
In this situation First acquires a lock on the Lock object the immediately calls await on the Condition. The releases the lock and blocks on the Condition.
Second then acquires a lock on the Lock and calls signalAll on the Condition which awakes First.
First then reacquires the lock and continues execution, printing "Done!".
EDIT
The OP would like to call the method doWorkAsync with a specified period, if the method takes less time than the period then the process has to wait. If the method takes longer then the method should be called again immediately after.
The task needs to be stopped after a certain time.
At no point should the method be running more than once simultaneously.
The easiest approach would be to call the method from a ScheduledExecutorService, the Runnable would wrap the method and call get on the Future - blocking the scheduled executor until it is done.
This guarantees that the method is called with at least WAIT_TIME_BETWEEN_CALLS_SECS delay.
Then schedule another task that kills the first one after a set time.
final ScheduledExecutorService scheduledExecutorService = Executors.newSingleThreadScheduledExecutor();
final Future<?> taskHandle = scheduledExecutorService.scheduleAtFixedRate(new Runnable() {
#Override
public void run() {
final ListenableFuture<Void> lf = doWorkAsync();
try {
doWorkAsync().get();
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
} catch (ExecutionException ex) {
throw new RuntimeException(ex);
}
}
}, 0, WAIT_TIME_BETWEEN_CALLS_SECS, TimeUnit.SECONDS);
scheduledExecutorService.schedule(new Runnable() {
#Override
public void run() {
taskHandle.cancel(false);
}
}, TOTAL_TIME_SECS, TimeUnit.SECONDS);
The best solution would be call the raw Runnable on a ScheduledExecutorService rather than calling it on another executor and blocking on the ListenableFuture.
Think what you are looking for is The Reactor Pattern.
Is there a reason you don't want these things running at the same time? If what you want to do is chain them, you could use Futures. Akka has Composable Futures and mappable ones.

Properly writing task that ExecutorService.shutdownNow() can stop?

I have a processing loop of the form
while (true) {
doWork();
Thread.sleep(SLEEP_INTERVAL);
}
I want to make a Runnable out of this that can play well with ExecutorService and which will exit when ExecutorService.shutdownNow() is called.
I'm looking to write it this way:
public WorkerTask implements Runnable
{
#Override
public void run() {
while (!Thread.currentThread().isInterrupted()) {
doWork();
try {
Thread.sleep(SLEEP_INTERVAL);
}
catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
}
Simple testing shows it at least appearing to work in that the task gets interrupted and will exit and the ExecutorService will shut down, and appears to do so whether the interrupt arrives while doWork() is processing or during the sleep. (By varying how much work doWork() does and how big SLEEP_INTERVAL is I can pretty much control where the interrupt happens).
But when I google I see examples using Thread.interrupted() as well as Thread.currentThread().isInterrupted(). I understand that the former clears the interrupted flag while the latter leaves it, but is there any other difference I need to care about?
I also see versions where the result of Thread.currentThread().isInterrupted() or Thread.interrupted() is stored in a volatile variable and that variable is used as the while loop test condition. Is that just a style or is there a need to do that? In what I've written do I have to worry that somehow something can clear the interrupt flag between when it is set (whether by being received when the thread is live, or by my catching InterruptedException and reasserting the flag) and when Thread.currentThread().isInterrupted() is called in the loop test?
Your code looks fine to me. Introducing an additional volatile variable would be unnecessary complexity: the interrupt status does the job.
The recommended way, in Java Concurrency in Practice, to deal with interrupts in tasks is to either throw an InterruptedException (this is doable if the task is a Callable and not a Runnable), or to make sure the interrupt status is set and to exit from the task ASAP. Your code does that well.
Could you take a look at ScheduledExecutorService if it matches your requirements:
class BeeperControl {
private final ScheduledExecutorService scheduler =
Executors.newScheduledThreadPool(1);
public void beepForAnHour() {
final Runnable beeper = new Runnable() {
public void run() { System.out.println("beep"); }
};
final ScheduledFuture<?> beeperHandle =
scheduler.scheduleAtFixedRate(beeper, 10, 10, SECONDS);
scheduler.schedule(new Runnable() {
public void run() { beeperHandle.cancel(true); }
}, 60 * 60, SECONDS);
}
}}
Basically you should take advantage of java.util.concurrent libraries here .You should submit your task via ExecutorService.submit()and then call blocking methods like Future.get() , then you can be sure that those methods will respond to interruption as soon as possible by throwing an ExecutionException() .You probably should get rid of that Thread.sleep() since it is doing nothing . You want to sniff an interrupt as quickly as possible .You possibly also want to wait for a timeout in case your task is doing something inifinitely . So if the task terminates with a TimeOutException , the task is cancelled via its Future.
I call cancel() unconditionally since cancelling a completed task has no effect.
In that case you can do some thing like :
public static void main(String[] args) {
WorkerTask runnable;
TimeUnit unit;
Future<?> task = executor.submit(workerTask);
try{
task.get(timeout,unit);
} catch(TimeoutException e){
}catch(ExecutionException e){
throw e.getCause();
} finally{
//Harmless if the task already completed
task.cancel(true);
}
}
}

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