creating reusable modules - java

I'm writing a big Red5 Java application for the web.
Red5 a Flash Media Server alternative that is java based and is written with the spring framework.
I want to have many versions of my application online, each with different behaviors and different classes enabled or disabled.
I'm looking for a way to convert my code into modules based code that will allow me to remove/add modules/features from the main application.
I know about OSGI http://www.springsource.org/osgi but it says that it needs a SpringSource dm server and I have no idea how it's gonna work together in red5 and it's seems very complicated to fully understand.
I don't have a good knowledge of spring framework in general, i work with it db-related and that's it. red5 uses it more extensively.
so can anyone please make any sense from this information ? is there something that can be done to divide my code to modules ?
any information regarding the issue would be greatly appreciated.

My preferred method of dealing with this kind of situation is Dependancy Injection (DI). Spring has a DI capability built in, for which a tutorial is easy to find online. However, Spring's DI is not as good, for many reasons, as that provided by Guice, which I would highly recommend. (The main advantage of Guice over Spring's DI in my opinion is type safety.)
DI is basically a mechanism for replacing class implementations at runtime. Rather than hard code dependancies into classes (by having a class construct other classes directly for example) you code them to have their dependant classes passed to them in their constructors. The DI framework will then pass the correct instances at runtime according to the configuration. Spring configuration can be done via annotations or an XML file, Guice uses a subclass of com.google.inject.AbstractModule.
So you could use different configuration files for the different instances of your application, and have them provide different sets of features for activation, or indeed different implementations of the same feature. If you set up the application to use this technique then the only thing that need differ between instances is a single configuration file.

Related

OSGi modules/bundles granularity

When I first started looking at OSGi I was under the impression that you could just build a JAR and as-long as it had a manifest file, you could deploy it in a OSGi container. I imagined building my modules in a classic way (maven), and maybe use some plugin or something of the sort to write the manifest, I could then have my module that would basically be a standalone application communicating with other modules through OSGi.
Further reading about OSGi, I'm beginning to see more examples of it being used at a more low-level and basically replacing dependency injection and providing cross-cutting concern services like logging. And seems that using things like hibernate or others, is a problem... (or maybe I'm just missing something).
At least for me, I don't really see the point of having a such fine-gained level of modularity and integration to OSGi, I would much rather have a separate modules, each one of them having its own set of technologies and frameworks, and possibly a web resources and persistence layer. Is this achievable with OSGi? If yes, can you point me in the right direction, examples etc.?
edit, added some more details of how I'm trying to use OSGi:
I'm just envisioning the possibility of having a more than one-class module, that might have a more higher-level responsibility.
Like say agenda module. In this case I want to have things like, persistence of the events, add events, list events with filters, etc...
This agenda might have several internal classes, and might even need a persistence layer. So I would like to use something like Guice to DI those classes, and some JPA to persist my data.
I can understand that some X-cutting concerns like server or logging can have a bundle, but the data model is specific to the agenda bundle. So I think my question was at the end What is and what is not possible to do inside a bundle? And what should and shouldn't be done inside as a general practice?
Thanks!
Mauricio
You can use OSGi without forcing any dependencies on OSGi on the application code. However, since OSGi provides modularity, the middleware (your layers) need to have some knowledge of OSGi. The problem is that in a modular world you want to hide implementation details, that is the whole purpose. However, things like Spring and Hibernate tend to assume the classpath has no boundaries and they run head on into the fences. Fortunately, more and more middleware is becoming prepared for this, I heard Hibernate now has an effort and JPA is also available in OSGi.
OSGi is many things to many people, and you can almost pick and choose what parts of it you want to use:
Do you have a plain library that doesn't use any other dependencies? Sweet, just put up a minimal MANIFEST.MF listing the public packages, use maven to build your JAR and you're done.
Do you have dependencies? Same as (1), you just add the imported packages in your manifest.
Do you need to perform some initialization? Write an Activator, and mention it in your manifest.
Services? Just put the dependencies and descriptions of those in XML files and add them in the manifest.
And so on - just use the level where you are comfortable.
On the other hand, if you want to do web applications you really need to consider the architectural interplay between OSGi, the libraries you use, your application manager and the servlet/jee/whatever container. At what level will OSGi reside? In a general sense, there are OSGi->container->app, container->OSGi->app and container->app->OSGi solutions, and each has their own idiosyncrasies.
Concerning building with maven, you can use the Maven-Bundle-Plugin it helps you to build OSGi bundles without having to write the manifest on your own. All the required meta information will be in your POM.
Dependency injection can be achieved on top of the module layer. One possible solution would be Declarative Services which enables you to inject via an XML description or code annotations. It strongly reflects the dynamic nature of OSGi Services (dynamic binding unbinding of services).
The alternative is Blueprint which is based upon spring and features a very similar syntax. One key feature is that it can abstract the nature of binding and unbinding of services. If you think about using Spring, use Blueprint.
OSGi only implies how you structure your modules. You get a well defined graph of module interactions (who imports/exports a package? Who exports Services and who uses it?)
therefore you can build an enterprise architecture on top of it by building cohesive bundles for every task.
OSGi is sometimes referred to as a service-oriented architecture for the JVM. Looking at bundles as modular units that provide services helps define the right granularity: you'll usually have API bundles which are just here to provide java packages that define APIs, service bundles that provide implementations of these APIs, and utility/auxiliary bundles that provide the cross-cutting services that you mention.
You can use some dependency injection frameworks on top of OSGi, but from my experience (with Apache Sling and Adobe CQ5) keeping things simple is often better. The OSGi Service Component Runtime and Configuration Admin provide all I need to manage services, dependencies and configurations, especially if you design your system for that from the beginning.
You can find a bit more about our experience with OSGi in designing Adobe CQ5 in my "tales from the OSGi trenches" slides at http://www.slideshare.net/bdelacretaz/tales-from-the-osgi-trenches-2012-short-form-edition - that might help get a better feel for how OSGi is used in building complex systems.

How are the jsf-api and jsf-impl related?

For some time I am struggling to get an arquillian test case running. This test involves classes rooted in JSF classes and it ran into an ClassFormatError: Absent Code as the implementation for the javax.faces.model.DataModel could not be found.
My assumption was that I need to provide my test with a JSF implementation, but the implementations I found (for example the one bundled with JBoss) do not have the javax.faces package, only com.sun, and I could find no trace of the DataModel class.
Where am I misunderstanding the way it works here? Why doesn't the impl actually implement the api?
The API:
the public types to which consumers can write code to
The implementation:
private types consumers should not rely on
implementation details including things like markup (e.g. HTML) and container (e.g. servlet)
This separation isn't as clean as it should be, but this is largely the intent. Separation into these two jars are how the developers chose to organise the code but you'll need both to utilize the library in most contexts.

Introduce per-customer personalization in java application

I've searched on internet and here on SO, but couldn't wrap my mind around the various options.
What I need is a way to be able to introduce customer specific customization in any point of my app, in an "external" way, external as in "add drop-in jar and get the customized behavior".
I know that I should implement some sort of plugin system, but I really don't know where to start.
I've read some comment about spring, osgi, etc, can't figure out what is the best approach.
Currently, I have a really simple structure like this:
com.mycompany.module.client.jar // client side applet
com.mycompany.module.server.jar // server side services
I need a way of doing something like:
1) extend com.mycompany.module.client.MyClass as com.mycompany.module.client.MyCustomerClass
2) jar it separately from the "standard" jars: com.mycompany.customer.client.jar
3) drop in the jar
4) start the application, and have MyCustomerClass used everywhere the original MyClass was used.
Also, since the existing application is pretty big and based on a custom third-party framework, I can't introduce devastating changes.
Which is the best way of doing this?
Also, I need the solution to be doable with java 1.5, since the above mentioned third-party framework requires it.
Spring 3.1 is probably the easiest way to go about implementing this, as their dependency injection framework provides exactly what you need. With Spring 3.1's introduction of Bean Profiles, separating concerns can be even easier.
But integrating Spring into an existing project can be challenging, as there is some core architecture that must be created. If you are looking for a quick and non-invasive solution, using Spring containers programmatically may be an ideal approach.
Once you've initialized your Spring container in your startup code, you can explicitly access beans of a given interface by simply querying the container. Placing a single jar file with the necessary configuration classes on the classpath will essentially automatically include them.
Personalization depends on the application design strongly. You can search for a pluggable application on the Internet and read a good article (for an example: http://solitarygeek.com/java/a-simple-pluggable-java-application). In the pluggable application, you can add or remove a feature that a user decides. A way for the pluggable application is using the Interface for de-coupling of API layer and its implementation.
There is a good article in here
User personalisation is something which needs to be in the design. What you can change as an after thought if the main body of code cannot be changed, is likely to be very limited.
You need to start be identifying what can be changed on a per user basis. As it appears this cannot be changed, this is your main limiting factor. From this list determine what would be useful to change and implement this.

Spring annotation-based DI vs xml configuration?

Recently in our team we started discussing using spring annotations in code to define spring dependencies. Currently we are using context.xml to define our dependencies. Would you give me some clues for either approach, and when one is better to be used?
Edit: I know this seems a duplicate question to a more-general one, but I am interested in the impacts of annotations vs configuration for dependency injection only, which I believe would have different answers and attitude than the general question.
After reading some related posts here and having further discussion in the team we come to the following conclusions. I hope the would be useful to others here.
About XML configuration (which we are using up to now), we decided to keep it for dependencies defined by libraries (regardless if being developed by us, or by third parties).
Libraries, by definition, provide a particular functionality and can be used in various scenarios, not necessarily involving DI. Therefore, using annotations in the library projects we develop ourselves, would create a dependency of the DI framework (Spring in our case) to the library, making the library unusable in non-DI context. Having extra dependencies is not considered a good practice among our team (an in general IMHO).
When we are assembling an application, the application context would define the necessary dependencies. This will simplify dependency tracking as the application becomes the central unit of combining all the referenced components, and usually this is indeed where all the wiring up should happen.
XML is also good for us when providing mock implementations for many components, without recompiling the application modules that will use them. This gives us flexibility when testing running in local or production environment.
In regards to annotations, we decided that we can benefit using them when the injected components will not vary -- for instance only a certain implementation for a component will be used troughout the application.
The annotations will be very useful for small components/applications that will not change or support different implementations of a dependency at once, and that are unlikely to be composed in a different way (for instance using different dependencies for different builds). Simple micro-services would fit in this category.
Small enough components, made up with annotations, can be used right out of the box in different projects, without having the respective applications to cover them in their XML configuration. This would simplify the application dependency wiring for the application and reduce repetitive setups.
However, we agreed that such components should have the dependencies well described in our technical documentation, so that when assembling the entire application, one can have an idea of these dependencies without scrolling through the code, or even loading the module in the IDE.
A negative side effect of annotation-configured components, is that different components could bring clashing transitive dependencies, and again it is up to the final application to resolve the conflicts. When these dependencies are not defined in XML, the conflict resolution approaches become quite limited and straying far from the best practices, if they are at all possible.
So, when going with annotations, the component has to be mature enough about what dependencies it is going use.
In general if our dependencies may vary for different scenarios, or a module can be used with different components, we decided to stick to XML. Clearly, there MUST be a right balance between both approaches, and a clear idea for the usages.
An important update regarding the mixed approach. Recently we had a case with a test framework we created for our QA team, which required dependencies from another project. The framework was designed to use the annotation approach and Spring configuration classes, while the referenced project had some xml contexts that we needed to reference. Unfortunately, the test classes (where we used org.testng with spring support) could only work with either the xml or java configuration classes, not mixing both.
This situation illustrates a case where mixing the approaches would clash and clearly, one must be discarded. In our case, we migrated the test framework to use spring xml contexts, but other uses could imply the other way around.
Some advantages of using XML configuration:
The XML configuration is at one place, instead of being scattered all over the source code in case of annotations. Some people may argue that IDEs like STS allow you to look at all annotations based configuration in one place, but I never like having dependencies on IDEs.
Its takes a little more efforts to write XML config, but it saves a lot of time later when you search for dependencies and try to understand the project.
XML keeps configuration well organized and simple. Hence is easier to understand, it helps new relatively inexperienced team members get up to speed quickly.
Allows you to change the config without a need to recompile and redeploy code. So it is better, when it comes to production support.
So in short XML configuration takes a little more efforts, but it saves you a lot of time & headache later in big projects.
2.5 years later:
We use annotations mostly these days, but most crucial change is that we create many small projects (instead of a one big project). Hence understanding dependencies is not a problem anymore; as each project has it's unique purpose and relatively small codebase.
from my experience, I would prefer(or rather am forced by limitations) to use a combination of XML and annotation based DI . If I need to inject a Map of elements inside a bean , I would have to define a util:map and autowire it . Also, I need to use XML DI to inject datasource into the sessionFactory if I have multiple datasources and so on . So a combination of both would be requited .
I prefer the usage of component-scan to autodetect the services and Dao . This cuts down a lot of Configuration (We cut down the configuration files by around 50% switching to component-scan). Annotation based DI supports both byName(#Resource) and byType(#Autowired).
In short my advice to be to go for a fixture of both . I feel that more annotation support will definitely be on cards in future Spring releases.
Take a look at this answer here: Xml configuration versus Annotation based configuration
A short quote directly from there:
Annotations have their use, but they are not the one silver bullet to
kill XML configuration. I recommend mixing the two!
For instance, if using Spring, it is entirely intuitive to use XML for
the dependency injection portion of your application. This gets the
code's dependencies away from the code which will be using it, by
contrast, using some sort of annotation in the code that needs the
dependencies makes the code aware of this automatic configuration.
However, instead of using XML for transactional management, marking a
method as transactional with an annotation makes perfect sense, since
this is information a programmer would probably wish to know.
EDIT: Also, take a look at the answers here: Java Dependency injection: XML or annotations They most probably target the area of your interest much better.
From my own experience annotations better than xml configuration. I think in any case you can override xmls and use annotations. Also Spring 4 give us a huge support for annotations, we can override security from xml to annotations e.t.c, so we will have not 100 lines xml but 10 lines Java Code.
Are annotations better than XML for configuring Spring?
The introduction of annotation-based configurations raised the
question of whether this approach is 'better' than XML. The short
answer is it depends. The long answer is that each approach has its
pros and cons, and usually it is up to the developer to decide which
strategy suits them better. Due to the way they are defined,
annotations provide a lot of context in their declaration, leading to
shorter and more concise configuration. However, XML excels at wiring
up components without
touching their source code or recompiling them. Some developers prefer
having the wiring close to the source while others argue that
annotated classes are no longer POJOs and, furthermore, that the
configuration becomes decentralized and harder to control.
No matter the choice, Spring can accommodate both styles and even mix
them together. It’s worth pointing out that through its JavaConfig
option, Spring allows annotations to be used in a non- invasive way,
without touching the target components source code and that in terms
of tooling, all configuration styles are supported by the Spring Tool
Suite.
my personal option is that xml is better since you have all at one place and you do not need to deep into your packages to search the class.
We can not tell which method is good, it depends on your project. We can nither avoid xml nor annotation. One advantage of using xml is that we can understand the project structure just seeing the xml context files, but annotation reduces lots of meta configuration. So I prefer 30% xml and 70% annotation.
By using XML, you prevent code from being polluted with framework-specific annotations and thus creating an undesired coupling. Keep the framework at the application boundary so you can always replace it should the need arise.
Frameworks come and go, but many applications live for decades. Fortunately, Spring is a non-invasive framework and doesn't bend your architecture. Keeping the configuration in XML will make it even more detached from your application.
Remark: in order to benefit from all this, your application should be well-designed in the first place.

Java Dependency injection: XML or annotations

Annotations becoming popular. Spring-3 supports them. CDI depends on them heavily (I can not use CDI with out of annotations, right?)
My question is why?
I heard several issues:
"It helps get rid of XML". But what is bad about xml? Dependencies are declarative by nature, and XML is very good for declarations (and very bad for imperative programming).
With good IDE (like idea) it is very easy to edit and validate xml, is not it?
"In many cases there is only one implementation for each interface". That is not true!
Almost all interfaces in my system has mock implementation for tests.
Any other issues?
And now my pluses for XML:
You can inject anything anywhere (not only code that has annotations)
What should I do if I have several implementations of one interface? Use qualifiers? But it forces my class to know what kind of injection it needs.
It is not good for design.
XML based DI makes my code clear: each class has no idea about injection, so I can configure it and unit-test it in any way.
What do you think?
I can only speak from experience with Guice, but here's my take. The short of it is that annotation-based configuration greatly reduces the amount you have to write to wire an application together and makes it easier to change what depends on what... often without even having to touch the configuration files themselves. It does this by making the most common cases absolutely trivial at the expense of making certain relatively rare cases slightly more difficult to handle.
I think it's a problem to be too dogmatic about having classes have "no idea about injection". There should be no reference to the injection container in the code of a class. I absolutely agree with that. However, we must be clear on one point: annotations are not code. By themselves, they change nothing about how a class behaves... you can still create an instance of a class with annotations as if they were not there at all. So you can stop using a DI container completely and leave the annotations there and there will be no problem whatsoever.
When you choose not to provide metadata hints about injection within a class (i.e. annotations), you are throwing away a valuable source of information on what dependencies that class requires. You are forced to either repeat that information elsewhere (in XML, say) or to rely on unreliable magic like autowiring which can lead to unexpected issues.
To address some of your specific questions:
It helps get rid of XML
Many things are bad about XML configuration.
It's terribly verbose.
It isn't type-safe without special tools.
It mandates the use of string identifiers. Again, not safe without special tool support.
Doesn't take any advantage of the features of the language, requiring all kinds of ugly constructs to do what could be done with a simple method in code.
That said, I know a lot of people have been using XML for long enough that they are convinced that it is just fine and I don't really expect to change their minds.
In many cases there is only one implementation for each interface
There is often only one implementation of each interface for a single configuration of an application (e.g. production). The point is that when starting up your application, you typically only need to bind an interface to a single implementation. It may then be used in many other components. With XML configuration, you have to tell every component that uses that interface to use this one particular binding of that interface (or "bean" if you like). With annotation-based configuration, you just declare the binding once and everything else is taken care of automatically. This is very significant, and dramatically reduces the amount of configuration you have to write. It also means that when you add a new dependency to a component, you often don't have to change anything about your configuration at all!
That you have mock implementations of some interface is irrelevant. In unit tests you typically just create the mock and pass it in yourself... it's unrelated to configuration. If you set up a full system for integration tests with certain interfaces using mocks instead... that doesn't change anything. For the integration test run of the system, you're still only using 1 implementation and you only have to configure that once.
XML: You can inject anything anywhere
You can do this easily in Guice and I imagine you can in CDI too. So it's not like you're absolutely prevented from doing this by using an annotation-based configuration system. That said, I'd venture to say that the majority of injected classes in the majority of applications are classes that you can add an #Inject to yourself if it isn't already there. The existence of a lightweight standard Java library for annotations (JSR-330) makes it even easier for more libraries and frameworks to provide components with an #Inject annotated constructor in the future, too.
More than one implementation of an interface
Qualifiers are one solution to this, and in most cases should be just fine. However, in some cases you do want to do something where using a qualifier on a parameter in a particular injected class would not work... often because you want to have multiple instances of that class, each using a different interface implementation or instance. Guice solves this with something called PrivateModules. I don't know what CDI offers in this regard. But again, this is a case that is in the minority and it's not worth making the rest of your configuration suffer for it as long as you can handle it.
I have the following principle: configuration-related beans are defined with XML. Everything else - with annotations.
Why? Because you don't want to change configuration in classes. On the other hand, it's much simpler to write #Service and #Inject, in the class that you want to enable.
This does not interfere with testing in any way - annotations are only metadata that is parsed by the container. If you like, you can set different dependencies.
As for CDI - it has an extension for XML configuration, but you are right it uses mainly annotations. That's something I don't particularly like in it though.
In my opinion, this is more a matter of taste.
1) In our project (using Spring 3), we want the XML-configuration files to be just that: configuration. If it doesn't need to be configured (from end-user perspective) or some other issue doesn't force it to be done in xml, don't put the bean-definitions/wirings into the XML-configurations, use #Autowired and such.
2) With Spring, you can use #Qualifier to match a certain implementation of the interface, if multiple exist. Yes, this means you have to name the actual implementations, but I don't mind.
In our case, using XML for handling all the DI would bloat the XML-configuration files a lot, although it could be done in a separate xml-file (or files), so it's not that valid point ;). As I said, it's a matter of taste and I just think it's easier and more clean to handle the injections via annotations (you can see what services/repositories/whatever something uses just by looking at the class instead of going through the XML-file looking for the bean-declaration).
Edit: Here's an opinion about #Autowired vs. XML that I completely agree with: Spring #Autowired usage
I like to keep my code clear, as you pointed. XML feets better, at least for me, in the IOC principle.
The fundamental principle of Dependency Injection for configuration is that application objects should not be responsible for looking up the resources or collaborators they depend on. Instead, an IoC container should configure the objects, externalizing resource lookup from application code into the container. (J2EE Development without EJB - Rod Johnson - page 131)
Again, it just my point of view, no fundamentalism in there :)
EDIT: Some useful discussions out there:
http://forum.springsource.org/showthread.php?t=95126
http://www.theserverside.com/discussions/thread.tss?thread_id=61217
"But what is bad about xml?" It's yet another file to manage and yet another place to have to go look for a bug. If your annotations are right next to your code it's much easier to mange and debug.
Like all things, dependency injection should be used in moderation. Moreover, all trappings of the injections should be segregated from the application code and relegated to the code associated with main.
In general applications should have a boundary that separates the abstract application code from the concrete implementation details. All the source code dependencies that cross that boundary should point towards the application. I call the concrete side of that boundary, the main partition, because that's where 'main' (or it's equivalent) should live.
The main partition consists of factory implementations, strategy implementations, etc. And it is on this side of the boundary that the dependency injection framework should do it's work. Then those injected dependencies can be passed across the boundary into the application by normal means. (e.g. as arguments).
The number of injected dependencies should be relatively small. A dozen or less. In which case, the decision between XML or annotations is moot.
Also don't forget Spring JavaConfig.
In my case the developers writing the application are different that the ones configuring it (different departments, different technologies/languages) and the last group doesn't even has access to the source code (which is the case in many enterprise setups). That makes Guice unusable since I would have to expose source code rather than consuming the xmls configured by the developers implementing the app.
Overall I think it is important to recognize that providing the components and assembling/configuring an application are two different exercises and provide if needed this separation of concerns.
I just have a couple of things to add to what's already here.
To me, DI configuration is code. I would like to treat it as such, but the very nature of XML prevents this without extra tooling.
Spring JavaConfig is a major step forward in this regard, but it still has complications. Component scanning, auto-magic selection of interface implementations, and semantics around CGLIB interception of #Configuration annotated classes make it more complex than it needs to be. But it's still a step forward from XML.
The benefit of separating IoC metadata from application objects is overstated, especially with Spring. Perhaps if you confined yourself to the Spring IoC container only, this would be true. But Spring offers a wide application stack built on the IoC container (Security, Web MVC, etc). As soon as you leverage any of that, you're tied to the container anyway.
XML has the only benefit of a declarative style that is defined clearly separated from the application code itself. That stays independent from DI concerns. The downsides are verbosity, poor re-factoring robustness and a general runtime failure behaviour. There is just a general (XML) tool support with little benefit compared to IDE support for e.g. Java. Besides this XML comes with a performance overhead so it usually is slower than code solutions.
Annoations often said to be more intuitive and robust when re-factoring application code. Also they benefit from a better IDE guidance like guice provides. But they mix application code with DI concerns. An application gets dependent on a framework. Clear separation is almost impossible. Annotations are also limited when describing different injection behaviour at the same place (constructor, field) dependent on other circumstances (e.g. robot legs problem). Moreover they don't allow to treat external classes (library code) like your own source. Therefore they are considered to run faster than XML.
Both techniques have serious downsides. Therefore I recommend to use Silk DI. It is declarative defined in code (great IDE support) but 100% separated from your application code (no framework dependency). It allows to treat all code the same no matter if it is from your source or a external library. Problems like the robot legs problem are easy to solve with usual bindings. Furthermore it has good support to adapt it to your needs.

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