I have "Creator" class that has anonymous inner runnable class that creates threads. I also have GUI class that creates GUI and on button press executes the "Creator" class. But then my GUI freezes until all threads created by "Creator" are completed. I found that SwingWorker could help me in this situation, but I fail to understand how to create one in this particular situation. And is there any other easy way to do that, than SwingWorker?
Here is the code for my Creator class:
public class Creator {
final ExecutorService es;
Collection<Future<?>> futures = new LinkedList<>();
public Creator() {
es = Executors.newFixedThreadPool(10);
}
public void runCreator() {
for (int i = 0; i < 100; i++) {
futures.add(es.submit(new Check(i)));
}
es.shutdown();
for (Future<?> future : futures) {
try {
future.get();
} catch (Exception ex) {
}
}
}
private class Check implements Runnable {
private int i;
private Check(int i) {
this.i = i;
}
#Override
public void run() {
System.out.println("Number: "+i);
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
}
}
}
}
The reason why your code is hanging until it completes, is because of the call to your Future's get method. This will wait until it has completed. Also, you probably do not want to shutdown your pool right after adding all of your threads. It would be better to just add a on close event and shut it down there.
Since all that you are doing is printing a number and sleeping, you do not need to wait for the Future to complete. Just remove the call to get and the delay should stop.
Yes, Swing worker is the way to go - there are enough examples on the web, but to summarize - put your thread-spawning and waiting code in doInBackground(), if you want to report interim progress, use publish()/process() and finally, get your data to the Swing EDT thread in done().
PS. irrelevant to the SwingWorker usage, you might want to consider using a completion service rather than waiting on all futures in order.
Related
I have a thread which executes code periodically, e. g. every 10 seconds. I'd like to have the option to also invoke the same code in a spontaneous way and not have to wait 10 seconds. But the code of the automatic and spontaneous execution must never run concurrently, instead they should run in sequence if the user presses the execute button while the thread is invoking the same method.
Does anyone know a good pattern or even a class that can address this kind of requirement?
First thing that comes to mind would be to make the work method synchronized. But in that case the manual execution (e. g. button press) is blocked and has to wait until the method in the thread is finished. Is there a better approach without blocking?
Example:
public class Executor extends Thread {
// endless loop, executes work method periodically with pause inbetween
#Override
public void run() {
while( true) {
work( "automatic");
pause(10000);
}
}
// Working method that's executed periodically or manually
private synchronized void work( String text) {
System.out.println( "Working " + text + " " + System.currentTimeMillis());
}
// helper method that pauses the thread
private static void pause( long sleepMs) {
try {
Thread.sleep(sleepMs);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
// start automatic execution
Executor executor = new Executor();
executor.start();
// pause a while
pause(1000);
// manual execution
executor.work( "manual");
}
}
Edit: Solution for my requirement:
public class ScheduledExecutor {
public static void main(String[] args) throws InterruptedException {
ScheduledThreadPoolExecutor executor = (ScheduledThreadPoolExecutor) Executors.newScheduledThreadPool(1);
executor.scheduleWithFixedDelay(new Work("auto"), 0, 10, TimeUnit.SECONDS);
Thread.sleep(1000);
executor.execute(new Work("manual"));
}
public static class Work implements Runnable {
String text;
public Work(String text) {
this.text = text;
}
#Override
public void run() {
System.out.println("Working " + text + " " + System.currentTimeMillis());
}
}
}
I would create a new, single-thread executor service:
ExecutorService executorService = Executors.newFixedThreadPool(1);
Then, I would set up a timer that feeds the executorService a task once every 10 seconds.
new Timer(10000, new ActionListener {
public void actionPerformed(ActionEvent evt) {
executorService.execute(() -> doWhatever());
}
}).start();
Finally, you can call executorService.execute(() -> doWhatever()); in your button press handler, or wherever else you want in your code.
Only one activation of doWhatever() will run at a time because the executorService has only one thread on which to run them. And, your button press handler will never have to wait, because it does nothing but put a new object on a queue.
I have a thread which executes code periodically, e. g. every 10 seconds. I'd like to have the option to also invoke the same code in a spontaneous way and not have to wait 10 seconds.
A simple way to do this in your code is not to pause by using Thread.sleep(...) but rather do wait(...). Then whenever you want the command to wakeup and run manually it just does a notify().
So you code would look something like:
while( true) {
work( "automatic");
synchronized (this) {
try {
// wait for a bit but allow someone else to awake us to run manually
wait(10000);
} catch (InterruptedException ie) {
// always a good pattern
Thread.currentThread().interrupt();
return;
}
}
}
Then when you want to have it run manually you do:
synchronized (executor) {
executor.notify();
}
The notify will awaken the thread immediately so that it can run it's task. The work method then does not need to be synchronized because only the Executor thread is running it.
NOTE: As pointed out by #shinobi, using wait() like this could suffer from spurious wake-ups which can happen with certain OS thread implementations.
Lastly, it is a better practice to make Executor implement Runnable as opposed to extending Thread.
Share a semaphore between the server thread (the one that executes the task) and client threads (the ones that need to trigger immediate execution):
Semaphore sem = new Semaphore( 0 );
The server thread needs to execute the following code (note that it's an endless loop — you'll likely want to plug-in your program termination check as the condition to while()):
while( true ) {
try {
sem.tryAcquire( 10, TimeUnit.SECONDS );
} catch( InterruptedException e ) {
continue;
}
runTask();
sem.drainPermits();
}
Then, in order to trigger immediate execution, the client thread needs to do:
sem.release();
Thus, the server thread will execute the task upon either acquiring a permit from the semaphore as soon as a client thread releases one (triggered immediate execution,) or timing-out in Semaphore.tryAcquire() (periodic executions 10s apart, end-to-start.) Having executions 10s apart start-to-start will take some slightly more involved logic, as well as keeping track of last execution's starting time, but the basic idea remains the same.
You need to drain the permits each time in order to avoid multiple back-to-back executions of the task, in cases where it might be triggered for immediate execution while still being executed.
I was wondering what the best way to create a Java Thread that does not terminate.
Currently, I basically have a "Runner" that basically looks like:
ExecutorService pool = Executors.newFixedThreadPool(3);
for (int i = 0; i < numThreads; ++i) {
pool.submit(new Task());
}
pool.shutdown();
and Task looks something like this
public class Task {
...
public void run() {
while(true) { }
}
}
There are two concerns I have with my approach:
Should I be creating a task that just returns after doing work and continue spawning threads that do minimal amounts of work? I'm concerned about the overhead, but am not sure how to measure it.
If I have a Thread that just loops infinitely, when I force quit the executable, will those Threads be shutdown and cleaned up? After some testing, it doesn't appear an InterruptException is being thrown when the code containing the ExecutorService is forcefully shutdown.
EDIT:
To elaborate, the Task looks like
public void run() {
while(true) {
// Let queue be a synchronized, global queue
if (queue has an element) {
// Pop from queue and do a very minimal amount of work on it
// Involves a small amount of network IO (maybe 10-100 ms)
} else {
sleep(2000);
}
}
}
I agree with #D Levant, Blocking queue is the key to use here. With blocking queue, you don't need to handle the queue-empty or queue-full scenario.
In your Task class,
while(true) {
// Let queue be a synchronized, global queue
if (queue has an element) {
// Pop from queue and do a very minimal amount of work on it
// Involves a small amount of network IO (maybe 10-100 ms)
} else {
sleep(2000);
}
}
Its really not a good approach, its inefficient because your while loop is continuously polling, even you have put the thread sleep(), but still its also a overhead of unnecessary context-switches every time the thread wake-ups and sleeps.
In my opinion, your approach of using Executors is looking good for your case. Thread creation is obviously a costly process, and Executors provide us the flexibility of re-using the same thread for different tasks.
You can just pass your task through execute(Runnable) or submit(Runnable/Callable) and then rest will be taken care by Executors internally. Executors internally uses blocking queue concept only.
You can even create your own thread pool by using the ThreadPoolExecutor class and passing the required parameter in its constructor, here you can pass your own blocking queue to hold the tasks. Rest thread-management will be taken care by it on basis of the configuration passes in constructor, So If you are really confident about the configuration parameters then you can go for it.
Now the last point, If you don't want to use the Java's in-built Executors framework, then you can design your solution by using BlockingQueue to hold tasks and starting a thread which will take the tasks from this blocking queue to execute, Below is the high-level implementation:
class TaskRunner {
private int noOfThreads; //The no of threads which you want to run always
private boolean started;
private int taskQueueSize; //No. of tasks that can be in queue at a time, when try to add more tasks, then you have to wait.
private BlockingQueue<Runnable> taskQueue;
private List<Worker> workerThreads;
public TaskRunner(int noOfThreads, int taskQueueSize) {
this.noOfThreads = noOfThreads;
this.taskQueueSize = taskQueueSize;
}
//You can pass any type of task(provided they are implementing Runnable)
public void submitTask(Runnable task) {
if(!started) {
init();
}
try {
taskQueue.put(task);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void shutdown() {
for(Worker worker : workerThreads){
worker.stopped = true;
}
}
private void init() {
this.taskQueue = new LinkedBlockingDeque<>(taskQueueSize);
this.workerThreads = new ArrayList<>(noOfThreads);
for(int i=0; i< noOfThreads; i++) {
Worker worker = new Worker();
workerThreads.add(worker);
worker.start();
}
}
private class Worker extends Thread {
private volatile boolean stopped;
public void run() {
if(!stopped) {
try {
taskQueue.take().run();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
class Task1 implements Runnable {
#Override
public void run() {
//Your implementation for the task of type 1
}
}
class Task2 implements Runnable {
#Override
public void run() {
//Your implementation for the task of type 2
}
}
class Main {
public static void main(String[] args) {
TaskRunner runner = new TaskRunner(3,5);
runner.submitTask(new Task1());
runner.submitTask(new Task2());
runner.shutdown();
}
}
I am dealing with threads and I want to run this code whenever I open Cal_JInternalFrame. It runs the fist time, but whenever I reopen the frame, it doesn't run again. I use t1.interrupted() at exit time of the whole application. The code is:
Thread t1 = new Thread( new Runnable() {
#Override
public void run() {
while ( !t1.isInterrupted() ) {
// ......... Oil Calculation Thread ...
int price = (Integer.parseInt(jLabel22.getText()));
int qty = (Integer)jSpinner8.getValue();
int totalOil =qty * price;
jTextField19.setText(String.valueOf(totalOil));
}
}
});
t1.start() is in the constructor of the main frame.
The thread primitive methods destroy(), stop(), resume(), and suspend() have been deprecated, so I can't use those. How can I stop and resume a thread now? And if my thread t1 is interrupted, how can it be resumed or run again?
Threads cannot be re-used. For tasks that require to be executed on a separate thread at different times, use a single thread executor.
It seems like you need a worker thread. Since standard threads are not reusable without extra work, we use worker threads to manage tasks that should be executed multiple times.
ExecutorService executors = Executors.newSingleThreadExecutor();
With this, you can reuse a single thread to execute code multiple times. It also allows you to make asynchronous callbacks using Future like this:
class Demo {
static ExecutorService executor = Executors.newSingleThreadExecutor();
public static void main(String[] args) {
Future<String> result = executor.submit(new Callable<String>() {
public String call() {
//do something
return "Task Complete";
}
});
try {
System.out.println(result.get()); //get() blocks until call() returns with its value
}catch(Exception e) {
e.printStackTrace();
}
}
}
You can now re-use executor for the task that you want. It accepts Runnable through it's execute(Runnable) method.
I see you're using Swing. Post all swing code to the Event Dispatch Thread using EventQueue.invokeLater(Runnable). getText() and setText() should be called on the Event Dispatch Thread to avoid inconsistancies.
How can I stop and resume a thread now?
You can't. Instead, you need to make your thread stop and resume itself. For example:
private boolean wake;
public synchronized void wakeup() {
this.wake = true;
this.notify();
}
public void run() {
while ( !t1.isInterrupted() ) {
// do stuff ...
wake = false;
synchronized (this) {
while (!wake) {
try {
this.wait();
} catch (InterruptedException ex) {
t1.interrupt(); // reset the interrupted flag
}
}
}
}
}
When some other thread wants to get this one to do something, the calls the wakeup() method on the extended runnable object.
And if my thread t1 is interrupted, how can it be resumed or run again?
As you have written it, No. Once the thread returns from the run() method call, it cannot be restarted. You would need to create and start a brand new Thread.
However, what you are trying to do is unsafe. As #Erwin points out, it is not safe for the t1 thread to be calling methods on Swing objects such as jTextField19. You should only call methods on Swing objects from the Swing event dispatching thread.
Reference:
Concurrency in Swing
Here's essentially my problem:
while (true) {
if (previous 'doWorkAsync' method is not still in flight) {
doWorkAsync() // this returns immediately
}
wait set amount of time
}
A couple solutions come to mind for me:
Block until doWorkAsync() completes. This is not desirable to me for a few reasons.
It (potentially) results in waiting longer than I really needed to in the 'wait some set amount of time' line (e.g. if doWorkAsync takes 5 seconds, and the set amount of waiting time is 10 seconds, this will result in 15 seconds of waiting between calls, which isn't what I wanted). Of course, I could account for this by waiting less time, but somehow it just feels clunky.
It also ties up this thread unnecessarily. Instead of waiting for this task to come back, this thread could handle other work, like making config updates so the next call to doWorkAsync() has fresh data.
Use a gating mechanism. The easiest implementation that comes to mind is a boolean, set before calls to doWorkAsync(), and unset when doWorkAsync() completes. This is essentially what I'm doing now, but I'm not sure if it's an anti-pattern??
Is #2 the right way to go, or are there better ways to solve this problem?
EDIT: If it helps, doWorkAsync() returns a ListenableFuture (of guava).
The original question may not have been 100% clear. Here's the crux. If the async request finishes before the given timeout, this code will always work. However, if the async task takes SET_AMOUNT_OF_TIME + epsilon to complete, then this code will sleep twice as long as necessary, which is what I'm trying to avoid.
The simplest way to do this is using the wait and notifyAll methods already in Java. All you need to do is use an AtomicBoolean as a flag and block on it until the another Thread tells you something has changed.
The difference between that and your approach is that a blocked thread doesn't do anything whereas a polling thread uses CPU time.
Here is a simple example using two Threads - the Runnable "First" is submitted and it waits on done until the Runnable "Second" notifies that it has changed the flag.
public class App {
private static final AtomicBoolean done = new AtomicBoolean(false);
private static final class First implements Runnable {
#Override
public void run() {
while (!done.get()) {
System.out.println("Waiting.");
synchronized (done) {
try {
done.wait();
} catch (InterruptedException ex) {
return;
}
}
}
System.out.println("Done!");
}
}
private static final class Second implements Runnable {
#Override
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
return;
}
done.set(true);
synchronized (done) {
done.notifyAll();
}
}
}
public static void main(String[] args) throws InterruptedException {
final ExecutorService executorService = Executors.newFixedThreadPool(2);
executorService.submit(new First());
Thread.sleep(1000);
executorService.submit(new Second());
executorService.shutdown();
}
}
The sleep calls are just to show that a task of arbitrary length can take place, obviously they are not required.
The thing to note is that First prints "waiting" every time it enters the loop and, if you run the code, it only prints it once. The second thing to note is that First reacts to the changing of the flag immediately as it is told to awake and recheck when the flag is changed.
I have used return in the InterruptedException blocks, you may want to used Thread.currentThread().interrupt() instead so that the process doesn't die if it's spuriously interrupted.
A more advanced approach is to use Lock and Condition
public class App {
private static final Lock lock = new ReentrantLock();
private static final Condition condition = lock.newCondition();
private static final class First implements Runnable {
#Override
public void run() {
lock.lock();
System.out.println("Waiting");
try {
condition.await();
} catch (InterruptedException ex) {
return;
} finally {
lock.unlock();
}
System.out.println("Done!");
}
}
private static final class Second implements Runnable {
#Override
public void run() {
lock.lock();
try {
Thread.sleep(1000);
condition.signalAll();
} catch (InterruptedException ex) {
return;
} finally {
lock.unlock();
}
}
}
public static void main(String[] args) throws InterruptedException {
final ExecutorService executorService = Executors.newFixedThreadPool(2);
executorService.submit(new First());
Thread.sleep(1000);
executorService.submit(new Second());
executorService.shutdown();
}
}
In this situation First acquires a lock on the Lock object the immediately calls await on the Condition. The releases the lock and blocks on the Condition.
Second then acquires a lock on the Lock and calls signalAll on the Condition which awakes First.
First then reacquires the lock and continues execution, printing "Done!".
EDIT
The OP would like to call the method doWorkAsync with a specified period, if the method takes less time than the period then the process has to wait. If the method takes longer then the method should be called again immediately after.
The task needs to be stopped after a certain time.
At no point should the method be running more than once simultaneously.
The easiest approach would be to call the method from a ScheduledExecutorService, the Runnable would wrap the method and call get on the Future - blocking the scheduled executor until it is done.
This guarantees that the method is called with at least WAIT_TIME_BETWEEN_CALLS_SECS delay.
Then schedule another task that kills the first one after a set time.
final ScheduledExecutorService scheduledExecutorService = Executors.newSingleThreadScheduledExecutor();
final Future<?> taskHandle = scheduledExecutorService.scheduleAtFixedRate(new Runnable() {
#Override
public void run() {
final ListenableFuture<Void> lf = doWorkAsync();
try {
doWorkAsync().get();
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
} catch (ExecutionException ex) {
throw new RuntimeException(ex);
}
}
}, 0, WAIT_TIME_BETWEEN_CALLS_SECS, TimeUnit.SECONDS);
scheduledExecutorService.schedule(new Runnable() {
#Override
public void run() {
taskHandle.cancel(false);
}
}, TOTAL_TIME_SECS, TimeUnit.SECONDS);
The best solution would be call the raw Runnable on a ScheduledExecutorService rather than calling it on another executor and blocking on the ListenableFuture.
Think what you are looking for is The Reactor Pattern.
Is there a reason you don't want these things running at the same time? If what you want to do is chain them, you could use Futures. Akka has Composable Futures and mappable ones.
I have few asynchronous tasks running and I need to wait until at least one of them is finished (in the future probably I'll need to wait util M out of N tasks are finished).
Currently they are presented as Future, so I need something like
/**
* Blocks current thread until one of specified futures is done and returns it.
*/
public static <T> Future<T> waitForAny(Collection<Future<T>> futures)
throws AllFuturesFailedException
Is there anything like this? Or anything similar, not necessary for Future. Currently I loop through collection of futures, check if one is finished, then sleep for some time and check again. This looks like not the best solution, because if I sleep for long period then unwanted delay is added, if I sleep for short period then it can affect performance.
I could try using
new CountDownLatch(1)
and decrease countdown when task is complete and do
countdown.await()
, but I found it possible only if I control Future creation. It is possible, but requires system redesign, because currently logic of tasks creation (sending Callable to ExecutorService) is separated from decision to wait for which Future. I could also override
<T> RunnableFuture<T> AbstractExecutorService.newTaskFor(Callable<T> callable)
and create custom implementation of RunnableFuture with ability to attach listener to be notified when task is finished, then attach such listener to needed tasks and use CountDownLatch, but that means I have to override newTaskFor for every ExecutorService I use - and potentially there will be implementation which do not extend AbstractExecutorService. I could also try wrapping given ExecutorService for same purpose, but then I have to decorate all methods producing Futures.
All these solutions may work but seem very unnatural. It looks like I'm missing something simple, like
WaitHandle.WaitAny(WaitHandle[] waitHandles)
in c#. Are there any well known solutions for such kind of problem?
UPDATE:
Originally I did not have access to Future creation at all, so there were no elegant solution. After redesigning system I got access to Future creation and was able to add countDownLatch.countdown() to execution process, then I can countDownLatch.await() and everything works fine.
Thanks for other answers, I did not know about ExecutorCompletionService and it indeed can be helpful in similar tasks, but in this particular case it could not be used because some Futures are created without any executor - actual task is sent to another server via network, completes remotely and completion notification is received.
simple, check out ExecutorCompletionService.
ExecutorService.invokeAny
Why not just create a results queue and wait on the queue? Or more simply, use a CompletionService since that's what it is: an ExecutorService + result queue.
This is actually pretty easy with wait() and notifyAll().
First, define a lock object. (You can use any class for this, but I like to be explicit):
package com.javadude.sample;
public class Lock {}
Next, define your worker thread. He must notify that lock object when he's finished with his processing. Note that the notify must be in a synchronized block locking on the lock object.
package com.javadude.sample;
public class Worker extends Thread {
private Lock lock_;
private long timeToSleep_;
private String name_;
public Worker(Lock lock, String name, long timeToSleep) {
lock_ = lock;
timeToSleep_ = timeToSleep;
name_ = name;
}
#Override
public void run() {
// do real work -- using a sleep here to simulate work
try {
sleep(timeToSleep_);
} catch (InterruptedException e) {
interrupt();
}
System.out.println(name_ + " is done... notifying");
// notify whoever is waiting, in this case, the client
synchronized (lock_) {
lock_.notify();
}
}
}
Finally, you can write your client:
package com.javadude.sample;
public class Client {
public static void main(String[] args) {
Lock lock = new Lock();
Worker worker1 = new Worker(lock, "worker1", 15000);
Worker worker2 = new Worker(lock, "worker2", 10000);
Worker worker3 = new Worker(lock, "worker3", 5000);
Worker worker4 = new Worker(lock, "worker4", 20000);
boolean started = false;
int numNotifies = 0;
while (true) {
synchronized (lock) {
try {
if (!started) {
// need to do the start here so we grab the lock, just
// in case one of the threads is fast -- if we had done the
// starts outside the synchronized block, a fast thread could
// get to its notification *before* the client is waiting for it
worker1.start();
worker2.start();
worker3.start();
worker4.start();
started = true;
}
lock.wait();
} catch (InterruptedException e) {
break;
}
numNotifies++;
if (numNotifies == 4) {
break;
}
System.out.println("Notified!");
}
}
System.out.println("Everyone has notified me... I'm done");
}
}
As far as I know, Java has no analogous structure to the WaitHandle.WaitAny method.
It seems to me that this could be achieved through a "WaitableFuture" decorator:
public WaitableFuture<T>
extends Future<T>
{
private CountDownLatch countDownLatch;
WaitableFuture(CountDownLatch countDownLatch)
{
super();
this.countDownLatch = countDownLatch;
}
void doTask()
{
super.doTask();
this.countDownLatch.countDown();
}
}
Though this would only work if it can be inserted before the execution code, since otherwise the execution code would not have the new doTask() method. But I really see no way of doing this without polling if you cannot somehow gain control of the Future object before execution.
Or if the future always runs in its own thread, and you can somehow get that thread. Then you could spawn a new thread to join each other thread, then handle the waiting mechanism after the join returns... This would be really ugly and would induce a lot of overhead though. And if some Future objects don't finish, you could have a lot of blocked threads depending on dead threads. If you're not careful, this could leak memory and system resources.
/**
* Extremely ugly way of implementing WaitHandle.WaitAny for Thread.Join().
*/
public static joinAny(Collection<Thread> threads, int numberToWaitFor)
{
CountDownLatch countDownLatch = new CountDownLatch(numberToWaitFor);
foreach(Thread thread in threads)
{
(new Thread(new JoinThreadHelper(thread, countDownLatch))).start();
}
countDownLatch.await();
}
class JoinThreadHelper
implements Runnable
{
Thread thread;
CountDownLatch countDownLatch;
JoinThreadHelper(Thread thread, CountDownLatch countDownLatch)
{
this.thread = thread;
this.countDownLatch = countDownLatch;
}
void run()
{
this.thread.join();
this.countDownLatch.countDown();
}
}
If you can use CompletableFutures instead then there is CompletableFuture.anyOf that does what you want, just call join on the result:
CompletableFuture.anyOf(futures).join()
You can use CompletableFutures with executors by calling the CompletableFuture.supplyAsync or runAsync methods.
Since you don't care which one finishes, why not just have a single WaitHandle for all threads and wait on that? Whichever one finishes first can set the handle.
See this option:
public class WaitForAnyRedux {
private static final int POOL_SIZE = 10;
public static <T> T waitForAny(Collection<T> collection) throws InterruptedException, ExecutionException {
List<Callable<T>> callables = new ArrayList<Callable<T>>();
for (final T t : collection) {
Callable<T> callable = Executors.callable(new Thread() {
#Override
public void run() {
synchronized (t) {
try {
t.wait();
} catch (InterruptedException e) {
}
}
}
}, t);
callables.add(callable);
}
BlockingQueue<Runnable> queue = new ArrayBlockingQueue<Runnable>(POOL_SIZE);
ExecutorService executorService = new ThreadPoolExecutor(POOL_SIZE, POOL_SIZE, 0, TimeUnit.SECONDS, queue);
return executorService.invokeAny(callables);
}
static public void main(String[] args) throws InterruptedException, ExecutionException {
final List<Integer> integers = new ArrayList<Integer>();
for (int i = 0; i < POOL_SIZE; i++) {
integers.add(i);
}
(new Thread() {
public void run() {
Integer notified = null;
try {
notified = waitForAny(integers);
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
System.out.println("notified=" + notified);
}
}).start();
synchronized (integers) {
integers.wait(3000);
}
Integer randomInt = integers.get((new Random()).nextInt(POOL_SIZE));
System.out.println("Waking up " + randomInt);
synchronized (randomInt) {
randomInt.notify();
}
}
}