How to implement read and write method in multithreading socket connection - java

I have a program which reads and writes data from a LIS machine. I am reading data from a specific port and writing data to a database table. When I read data from a table and adding them into an Arraylist, it is adding duplicate record. I could not find the solution.
The code is following:
public class PacsMultiThread extends Thread{
private static Logger logger = Logger.getLogger(PacsMultiThread.class);
// instance for Server socket and Socket class
private ServerSocket serverSocket = null;
private Socket socket = null;
ServerParams params = Configuration.getConfig().getServerParams();
PacsMultiThread() {
super("PacsMultiThread");
try {
// listen on local port
serverSocket = new ServerSocket(Configuration.getConfig().getHostParams().getPort());
} catch (IOException e) {
logger.error("Could not listen on port: " + Configuration.getConfig().getServerParams().getPort() + ", " + e);
System.exit(1);
}
}
/*
* thread run method call
* #see java.lang.Thread#run()
* Mohammod Hossain
*/
public void run() {
logger.info("run method is calling... ");
if (serverSocket == null)
return;
while (true) {
try {
socket = serverSocket.accept();
logger.info("connection status: "+ socket.isConnected());
} catch (IOException e) {
logger.error("Accept failed: " + Configuration.getConfig().getServerParams().getPort() + ", " + e);
System.exit(1);
}
try {
// readData();
//calling new Thread for reading data from port
ReadHandler readThread = new ReadHandler(socket);
readThread.start();
// writeData(socket);
//calling new Thread for writing data into port
WriteHandler writeThread = new WriteHandler(socket);
writeThread.start();
} catch (Exception e) {
logger.error(e.getMessage());
}
}
}
public class WriteHandler extends Thread {
private static Logger logger = Logger.getLogger(WriteHandler.class);
private Socket socket;
ServerParams params = Configuration.getConfig().getServerParams();
OutputStream out = null;
public WriteHandler(Socket socketConnection){
super();
this.socket = socketConnection;
}
#Override
public void run() {
writeData(socket);
}
private void writeData(Socket socket){
/*
* calling writeData method for data write to port
* #param Socket socket
*/
logger.info("writeData method is called :: ");
try{
//calling client socket method for connect to server port
// logger.info(" client socket "+socket.getRemoteSocketAddress());
// check data exist in table in HL7001;
List<HL7001> orderList = new ArrayList<HL7001>();
PacsDao pacsDao = new PacsDao();
orderList = pacsDao.getAllOrder();
//PrintWriter pw = new PrintWriter(theOutput, false);
int msgCount = 0;
if(orderList.size() > 0){
for(int i = 0;i<orderList.size();i++){
logger.info("orderList.size(): " + orderList.size());
HL7001 model = orderList.get(i);
logger.info("message from HL7001 Table :: " +"Msg Order No: "+
model.getOrderNo() +"\n"+" msg no:"+ model.getHl7MsgNo()+"\n"+" message: "+model.getHl7Msg());
//for(HL7001 model:orderList){
String tableMessage = model.getHl7Msg();
// read ADT Message from Table HL7001;
//readADTMsg(tableMessage);
// logging TABLE MESSAGE data into file
StringBuffer transmitMsg = new StringBuffer();
transmitMsg
.append(START_OF_BLOCK)
.append(tableMessage)
.append(END_OF_BLOCK)
.append(CARRAIGE_RETURN);
// write data to port
socket = new Socket(Configuration.getConfig().getServerParams().getUrl(), Configuration.getConfig().getServerParams().getPort());
if(socket.isConnected()){
logger.info(socket.getRemoteSocketAddress()+" port is connected ");
HL7007 hl7007 = new HL7007();
hl7007.setMsgNo(model.getHl7MsgNo());
hl7007.setPortAdress(socket.getRemoteSocketAddress().toString() );
opeonSocketLog(hl7007);
}else{
logger.error("Server socket is not conneted");
}
out = socket.getOutputStream();
//InputStream in = socket.getInputStream();
out.write(transmitMsg.toString().getBytes());
// save file into directory
// logging TABLE MESSAGE data into file
if (params.isOutputOnFile()) {
//comment this line for performance issue
FileLogger.log2(transmitMsg.toString());
}
/** Write across the socket connection and flush the buffer */
out.flush();
out.close();
// insert into record from Table HL7001 to Table HL7003;
insertOrderModel(model);
msgCount++;
logger.info("msgCount "+ msgCount);
if (Configuration.getConfig().getServerParams().getWaitingOption().equals("1")) {
try{
Thread.sleep(1000);
}catch (InterruptedException e) {
logger.error("Wait for writing message into "+ e.getMessage());
}
}
}
}
}catch (Exception e) {
logger.error(e.getMessage());
e.printStackTrace();
}finally{
try {
logger.info("finally block is executed in write method ");
socket.close();
} catch (Exception e) {
logger.error(e.getMessage());
e.printStackTrace();
}
}
}
In the above write class at first I read records from a table , then adding into list . If record exists I am open a socket connection then write data into port and delete the following record. But sometimes I am getting more duplicate records

It's all happening twice. You are opening a socket to yourself (why?) so another pair of reader & writer is created, so ... You shouldn't communicate with yourself via TCP/IP: there is something seriously wrong with your design at this point.

You don't need a socket for each entry.
Use the one socket you accepted, send everything to that and only close it when you have finished.

Related

Java - Getting error "Socket is closed" when my Client class connects on my Server class

I made two classes in Java named Server.java and Client.java. The Server is listening to a port and is waiting for a Client to connect (using sockets). When the client connects he can type a pair of numbers separated by "space" and if that pair exists in my edge_list.txt file the Server returns "1" to the client, if not it returns "0". After I completed my initial project I wanted to also use Threads so that it can handle multiple users at once, but when the Client connects I get -> java.net.SocketException: Socket is closed.
I reviewed my code and try using flush() instead of close(). Also, I thought I was closing the socket before the user can read the file, but it didn't seem that was the case. Below I will have the Server.java code block and not the Client.java, cause it doesn't seem to be the problem.
Server.java
import java.io.*;
import java.net.*;
import java.util.*;
public class Server {
private static final int PORT = 9999;
public static void main(String[] args) {
try (ServerSocket serverSocket = new ServerSocket(PORT)) {
System.out.println("Server is listening on port " + PORT);
while (true) {
try (Socket socket = serverSocket.accept()) {
System.out.println("Client connected: " + socket);
new ClientHandler(socket).start();
} catch (IOException e) {
e.printStackTrace();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
private static class ClientHandler extends Thread {
private Socket socket;
ClientHandler(Socket socket){
this.socket = socket;
}
#Override
public void run() {
try {
//Creating Sockets and Streams
InputStream input = socket.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(input));
OutputStream output = socket.getOutputStream();
PrintWriter writer = new PrintWriter(new OutputStreamWriter(output));
while (socket.isConnected() && !socket.isClosed()) {
//Reading what the Client types
String request = reader.readLine();
//Split the values with "space" and store them in an array,
//then parse those values to two integers
String[] values = request.split(" ");
int A = Integer.parseInt(values[0]);
int B = Integer.parseInt(values[1]);
//Check if the pair in the file exists using checkPairInFile() method
boolean exists = checkPairInFile(A, B);
//if it does print 1 else 0
writer.println(exists ? "1" : "0");
//Flush the output to send the response back to the client
writer.flush();
}
//Print the disconnected user
System.out.println("Client disconnected: " + socket);
} catch (IOException e) {
e.printStackTrace();
}
}
}
private static boolean checkPairInFile(int A, int B) {
try (Scanner scanner = new Scanner(new File("edge_list.txt"))) {
//Scanning the file lines
while (scanner.hasNextLine()) {
String line = scanner.nextLine();
//Split the values with "space"
String[] values = line.split(" ");
//Parse the values from String -> Int
int a = Integer.parseInt(values[0]);
int b = Integer.parseInt(values[1]);
//if both exist return true
if (A == a && B == b) {
return true;
}
}
} catch (FileNotFoundException e) {
e.printStackTrace();
}
return false;
}
}
P.S. Thanks in advance for your help, in case this is problem with my Client.java file I will update the post.
This part:
try (Socket socket = serverSocket.accept()) {
System.out.println("Client connected: " + socket);
new ClientHandler(socket).start();
}
accepts a socket, then prints a message, then starts a new thread, then closes the socket. At some point later the new thread finishes starting up and tries to use the socket and realizes it was already closed.
try (...) {...} (officially called try-with-resources) always closes the things when it gets to the }. That's the point of it. If you don't want to close the socket at the } then you shouldn't use this type of statement.

Java Socket Read Input Twice

I have a situation with a Java Socket Input reader.
I am trying to develop an URCAP for Universal Robots and for this I need to use JAVA.
The situation is as follow:
I connect to the Dashboard server through a socket on IP 127.0.0.1, and port 29999.
After that the server send me a message "Connected: Universal Robots Dashboard Server".
The next step I send the command "play".
Here starts the problem. If I leave it like this everything works.
If I want to read the reply from the server which is "Starting program" then everything is blocked.
I have tried the following:
-read straight from the input stream-no solution
-read from an buffered reader- no solution
-read into an byte array with an while loop-no solution
I have tried all of the solution presented here and again no solution for my case.
I have tried even copying some code from the Socket Test application and again no solution.
This is strange because as mentioned the Socket Test app is working with no issues.
Below is the link from the URCAP documentation:
https://www.universal-robots.com/articles/ur/dashboard-server-cb-series-port-29999/
I do not see any reason to post all the trials code because I have tried everything.
Below is the last variant of code maybe someone has an idea where I try to read from 2 different buffered readers. The numbers 1,2,3 are there just so I can see in the terminal where the code blocks.
In conclusion the question is: How I can read from a JAVA socket 2 times?
Thank you in advance!
public void sendPlay() {
try {
// Create a new Socket Client
Socket sc = new Socket("127.0.0.1", 29999);
if (sc.isConnected()) {
InputStream is = sc.getInputStream();
BufferedInputStream in = new BufferedInputStream(is);
String data = "";
int s = in.read();
data += ""+(char)s;
int len = in.available();
System.out.println("Len got : "+len);
if(len > 0) {
byte[] byteData = new byte[len];
in.read(byteData);
data += new String(byteData);
}
System.out.println(data);
System.out.println("1");
// Create stream for data
DataOutputStream out;
out = new DataOutputStream(sc.getOutputStream());
String command = new String();
command = "play"+"\n";
// Send command
out.write(command.getBytes("US-ASCII"));
out.flush();
System.out.println("2");
InputStream is1 = sc.getInputStream();
BufferedInputStream in1 = new BufferedInputStream(is1);
String data1 = "";
int s1 = in1.read();
data1 += ""+(char)s1;
int len1 = in1.available();
System.out.println("Len got : "+len1);
if(len1 > 0) {
byte[] byteData1 = new byte[len1];
in.read(byteData1);
data1 += new String(byteData1);
}
System.out.println(data1);
System.out.println("3");
// Perform housekeeping
out.close();
sc.close();
}
sc.close();
} catch (IOException e) {
System.out.println(e);
}
}
The problem seems to be that you are opening several input streams to the same socket for reading commands.
You should open one InputStream for reading, one OutputStream for writing, and keep them both open till the end of the connection to your robot.
Then you can wrap those streams into helper classes for your text-line based protocol like Scanner and PrintWriter.
Sample program to put you on track (can't test with your hardware so it might need little tweaks to work):
import java.io.IOException;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Scanner;
public class RobotTester implements AutoCloseable {
private Socket clientSocket;
private Scanner inputReader;
private PrintWriter outWriter;
private int incounter;
private int outcounter;
public static void main(String[] args) {
System.out.println("Program started. Connecting to robot");
try (RobotTester robot = new RobotTester("127.0.0.1", 29999)) {
System.out.println("Connected to robot.");
robot.nextInput(); //Read and print robot's welcome message
robot.writeCommand("play"); //Send command
String resp = robot.nextInput(); //Read result
if (resp.toLowerCase().startsWith("fail")) {
throw new Exception("Play command failed: " + resp);
}
System.out.println("Command succeeded!");
} catch (Throwable t) {
t.printStackTrace();
}
}
public RobotTester(String host, int port) throws UnknownHostException, IOException {
clientSocket = new Socket(host, port);
inputReader = new Scanner(clientSocket.getInputStream());
outWriter = new PrintWriter(clientSocket.getOutputStream());
}
public String nextInput() {
String mess = inputReader.nextLine();
System.out.println("< " + (++incounter) + ": " + mess);
return mess;
}
public void writeCommand(String command) {
System.out.println("> " + (++outcounter) + ": " + command);
outWriter.print(command);
outWriter.print('\n');
outWriter.flush();
}
#Override
public void close() throws Exception {
if (inputReader != null) {
inputReader.close();
inputReader = null;
}
if (outWriter != null) {
outWriter.close();
outWriter = null;
}
if (clientSocket != null) {
clientSocket.close();
clientSocket = null;
}
}
}
In addition, you're using 127.0.0.1 as server IP address, which is the loopback on your PC. Unless the interface to your robot works in a very peculiar way, the actual IP you should use is probably not this one.
I'm refering to this part of documentation here:
Setup a static IP-address and subnet mask on PC, so it matches the
robot, e.g.:
PC: IP-addr: 192.168.3.10 Robot: IP-addr: 192.168.3.3
Subnet: 255.255.255.0 Subnet: 255.255.255.0
Edit
If you've got more commands to put, use it like this:
//Inside your actual main class
public static void main(String[] args) {
System.out.println("Program started. Connecting to robot");
try (RobotTester robot = new RobotTester("127.0.0.1", 29999)) {
System.out.println("Connected to robot.");
robot.nextInput(); //Read and print robot's welcome message
robot.writeCommand("play"); //Send command
String resp = robot.nextInput(); //Read result
if (resp.toLowerCase().startsWith("fail")) {
throw new Exception("Play command failed: " + resp);
}
System.out.println("Command succeeded!");
robot.writeCommand("command1"); //Send command
resp = robot.nextInput(); //Read result
//Process result for command1
robot.writeCommand("command2"); //Send command
resp = robot.nextInput(); //Read result
//Process result for command2
//...
} catch (Throwable t) {
t.printStackTrace();
}
}
The latest update is that I have moved all the functions in the same Dialog and just called them straight from there, and is still not working.
I already double check there is just one stream and one writer and reader in the entire project.
JButton btnNewButton_2 = new JButton("START");
btnNewButton_2.setBackground(Color.GREEN);
btnNewButton_2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
try {
RobotTester("127.0.0.1", 29999);
nextInput();
String command="play";
writeCommand(command);
nextInput();
} catch (UnknownHostException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
try {
close();
} catch (Exception e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
} });
public void RobotTester(String host, int port) throws UnknownHostException, IOException {
clientSocket = new Socket(host, port);
inputReader = new Scanner(clientSocket.getInputStream());
outWriter = new PrintWriter(clientSocket.getOutputStream());
}
public String nextInput() {
String mess = inputReader.nextLine();
System.out.println("< " + (++incounter) + ": " + mess);
return mess;
}
public void writeCommand(String command) {
System.out.println("> " + (++outcounter) + ": " + command);
outWriter.print(command);
outWriter.print('\n');
outWriter.flush();
}
public void close() throws Exception {
if (inputReader != null) {
inputReader.close();
inputReader = null;
}
if (outWriter != null) {
outWriter.close();
outWriter = null;
}
if (clientSocket != null) {
clientSocket.close();
clientSocket = null;
}
}
I have found a solution to the issue of reading the from the socket multiple times with a Swing GUI.
public void sendPlay() {
Thread appThread = new Thread() {
public void run() {
try {
RobotTester robot = new RobotTester("127.0.0.1", 29999);
System.out.println("Connected to robot.");
robot.nextInput(); //Read and print robot's welcome message
robot.writeCommand("play"); //Send command
String resp = robot.nextInput(); //Read result
} catch (Exception e) {
e.printStackTrace();
}
System.out.println("Finished on " + Thread.currentThread());
}
};
appThread.start();}
It seems that the background socket reading needs to be on a separate thread. This was causing the entire robot to be blocked. The idea was from an forum. It was not mine, but hey, it works.
Thank you very much!

Chatbox multithread java, GUI and socket connection issues

I try to create a chatbox in java thanks to socket. My project was working when I use the terminal but now i try to connect this part with my GUI. For now my project is separated in 2 parts clients and server.
On my GUI part:
First I have a Preframe (The user enter an username and click on enter). If the username is valid (no '#' and contain at least 2 letters), I open the connection with this function:
public void connection(String username){
Socket socket = null;
try
{
socket = new Socket("localhost",2222);
clientSocket = socket;
os= new PrintStream(clientSocket.getOutputStream());
is = new DataInputStream(clientSocket.getInputStream());
inputLine = new BufferedReader(new InputStreamReader(is));
if (clientSocket != null && os != null && is != null) {
try {
/* Create a thread to read from the server. */
new Thread(new IncomingReader()).start();
while (!closed) {
os.println(inputLine.readLine().trim());
System.out.println(inputLine.readLine().trim());
}
/*
* Close the output stream, close the input stream, close the socket.
*/
os.close();
is.close();
clientSocket.close();
} catch (IOException e) {
System.err.println("IOException: " + e);
}
}
}catch (UnknownHostException e) {
System.err.println("Don't know about host " + "localhost");
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to the host "+ "localhost");
}
}
Here is the thread that I start:
public class IncomingReader implements Runnable{
#Override
public void run() {
/*
* Keep on reading from the socket till we receive "Bye" from the * server. Once we received that then we want to break.
*/
String responseLine;
try {
while ((responseLine = inputLine.readLine()) != null) {
//chatBox.append(responseLine);
System.out.println(responseLine);
if (responseLine.indexOf("*** Bye") != -1)
break;
}
closed = true;
} catch (IOException e) {
System.err.println("IOException: " + e);
}
}
}
On server side:
I accept the connection
while (true) {
try {
clientSocket = serverSocket.accept();
if(threads.isEmpty()){
clientThread t = new clientThread(clientSocket,threads,names);
t.start();
threads.add(t);
}else{
clientThread t = new clientThread(clientSocket,threads,names);
t.start();
threads.add(t);
}
if (threads.size() == maxClientsCount) {
PrintStream os = new PrintStream(clientSocket.getOutputStream());
os.println("Server too busy. Try later.");
os.close();
clientSocket.close();
}
} catch (IOException e) {
System.out.println(e);
} //System.err.println("Couldn't get I/O for the connection to the host ");
}
I create a new clientThread:
public void run() {
LinkedHashSet<clientThread> threads = this.threads;
try {
/*
* Create input and output streams for this client.
*/
is = new DataInputStream(clientSocket.getInputStream());
os = new PrintStream(clientSocket.getOutputStream());
System.out.println(is.readLine().trim());
String name = is.readLine().trim();
System.out.println(name);
/* Welcome the new the client. */
os.println("Welcome " + name + " to our chat room.\nTo leave enter /quit in a new line.");
For now all I notice is when I try to read the name, I can't and then my application freeze. Why is it not working?
Ps: I'm not really good with socket and network in general.

ObjectOutputStream in client causes ServerException

I have a client-server application. Right now, I'm trying to test sending messages from the client to the server and then read them from the server. I'm using ObjectInputStream and ObjectOutputStream to transfer message objects between the client and server.
However, when I try to write an object from the client, it results in a SocketException.
Server code:
while (true) {
try {
log.trace("Waiting for connection.");
Socket clientSocket = socket.accept();
log.trace("Socket connected");
/* create thread */
new Thread(new RequestRunner(clientSocket, serverID)).start();
} catch (SocketTimeoutException e) {
log.trace("Socket timed out.");
socket.close();
break;
} catch (IOException e) {
log.error("Cannot accept connection...");
break;
}
}
Server Thread:
public class RequestRunner implements Runnable {
....
public RequestRunner(Socket socket, UUID serverID) {
client = socket;
this.serverID = serverID;
}
/**
* Start the thread for the request
*/
public void run() {
log.trace("Thread started for socket");
try {
out = new ObjectOutputStream(client.getOutputStream());
in = new ObjectInputStream(client.getInputStream());
} catch (IOException e) {
log.error("Cannot intialize streams...");
return;
}
while(client.isConnected()) {
/* initialize streams */
try {
/* read message */
Object obj = in.readObject(); // does not block
MessageFrame msg = (MessageFrame) obj;
processRequest(msg);
} catch (IOException e) {
; // triggers everytime
//log.error("IO error occured while trying to get input/output stream from socket");
} catch (ClassNotFoundException e) {
log.error("Cannot read MessageFrame");
}
}
}
}
Client code:
public void init(int port) throws IOException {
log.trace("intializing to port " + port);
clientID = UUID.randomUUID();
socket = new Socket("0.0.0.0",port);
out = new ObjectOutputStream(socket.getOutputStream());
in = new ObjectInputStream(socket.getInputStream());
}
public void sendEcho() throws Exception {
while(socket.isConnected()) {
try {
log.trace("Sending echo..");
msg = new EchoMessage(clientID);
curMsgID = msg.getMsgID();
out.writeObject(msg); // throws SocketException, socket closed
out.flush();
break;
} catch (SocketException e) {
log.error ("Cannot send echo.. socket closed.");
break;
} catch (IOException e) {
continue;
}
}
}
The statement out.writeObject(msg) causes a ServerSocket exception with Socket closed as the reason. And the server does not register receiving an object from in.readObject().
netstat shows the connection as established, the error occurs when I try to write the object.
What am I doing wrong ?
You should only have one InputStream and one OutputStream.
out = new ObjectOutputStream(client.getOutputStream());
in = new ObjectInputStream(client.getInputStream());
Should be:
out = client.getOutputStream();
in = client.getInputStream()
And you should change it in the client code when getting the streams from the sockets as well.

client creates new socket object everytime the server is on

i've done a socket programming with client residing on android and server residing on the desktop ....... whenever server is down as we know client lost the connection.....so it undergoes a looping until it connects to server.......
here the problem is in the below code
tabletclient = new Socket(SERVER_IP, TAB_SERVER_PORT);
in the while loop in the case of lost connection.........but when the connection is on it again creates a new object........
can anyone please tell me how to solve this problem..........
In the client side
while(true){
try {
tabletclient = new Socket(SERVER_IP, TAB_SERVER_PORT);
tabletout = new PrintWriter(tabletclient.getOutputStream());
in = new Scanner(tabletclient.getInputStream());
try
{
if((line = in.nextLine())!=null)
{
// my task to be done
}
}catch(Exception d){
System.out.println("Connection from server has lost.........tabletclient.isConnected()----->"+tabletclient.isConnected());
}
} catch (UnknownHostException e) { System.out.println("Entered 2.........");
} catch (IOException e) { System.out.println("Entered 3.........");e.printStackTrace();
}
}
In in the Server side
:
:
private Set <Socket> TABhs=new HashSet<Socket>();
:
:
new Thread(new TABServerThread()).start(); // runs in background
:
:
:
class ServerThread implements Runnable {
private ServerSocket server;
#Override
public void run() {
try {
server = new ServerSocket(SERVER_PORT);
System.out.println("Server Start the server at port " + SERVER_PORT
+ " and waiting for clients...");
while (true) {
Socket socket = server.accept();
System.out.println("Server Accept socket connection: "
+ socket.getLocalAddress());
new Thread(new ClientHandler(socket)).start();
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
private static PrintWriter out;
class ClientHandler implements Runnable {
private Socket clientSocket;
private Scanner in;
public ClientHandler(Socket clietSocket) {
this.clientSocket = clietSocket;
}
#Override
public void run() {
try {
out = new PrintWriter(clientSocket.getOutputStream());
in = new Scanner(clientSocket.getInputStream());
String line;
System.out.println("ClientHandlerThread Start communication with : "+ clientSocket.getLocalAddress());
try{
while((line = in.nextLine()) != null) {
System.out.println("ClientHandlerThread Client says: " + line);
String dat[]=line.split("#");
String query="insert into table_orders (tableno,kotno, orders,status) values('"+dat[1]+"','"+dat[0]+"','"+dat[2]+"','pending')";
try {
int i= dbGetDet.insertDetails(query);
if(i>0)
{
fillTable();
filtercomboBox();
out.print("success");
out.flush();
for(Socket so:TABhs)
{
PrintWriter ot = new PrintWriter(so.getOutputStream());
ot.println("tableallocation#"+dat[1]);
ot.flush();
}
System.out.println("SENDED 'SUCCESS' TO CLIENT");
}
} catch (Exception ex) {
Logger.getLogger(MYClientclass.class.getName()).log(Level.SEVERE, null, ex);
}
// }
}
}catch(Exception r){}
} catch (IOException e) {
e.printStackTrace();
}
}
}
In the Button click of server
String stat=status_combo.getSelectedItem().toString();
String tables=tableno_combo.getSelectedItem().toString();
String kotno=kotno_combo.getSelectedItem().toString();
if(stat.equals("Processing"))
{
try {
TABhs = new CopyOnWriteArraySet(TABhs);
int soint=1;
System.out.println("TABhs Processing--------------------->"+TABhs.size());
for(Iterator <Socket> it=TABhs.iterator();it.hasNext();)
{
Socket so=it.next();
System.out.println("SEEE SOCKET Processing"+soint+"----->"+so.isClosed());
PrintWriter ot = new PrintWriter(so.getOutputStream());
ot.println("tableupdate#"+tables+"#"+kotno+"#processing");
ot.flush();
JOptionPane.showMessageDialog(rootPane, "<html><body>Table Kot Status Changed to <b>Processing</b></body></html>");
soint++;
}
System.out.println("TABhs Processing--------------------->"+TABhs.size());
}
catch (Exception ex) {
Logger.getLogger(MYClientclass.class.getName()).log(Level.SEVERE, null, ex);
}
}
NOW EACH TIME WHEN BUTTON IS CLICKED THE OUTPUT IS AS GIVEN BELOW
FISRT CLICK
SEEE SOCKET Ready 1----->false
Server Accept socket connection: /192.168.1.74
SEEE SOCKET Ready 2----->false
TABhs--------------------->2
SECOND CLICK
SEEE SOCKET Ready 1----->false
SEEE SOCKET Ready 2----->false
Server Accept socket connection: /192.168.1.74
SEEE SOCKET Ready 3----->false
TABhs--------------------->4
FOURTH CLICK
SEEE SOCKET Ready 1----->false
SEEE SOCKET Ready 2----->false
SEEE SOCKET Ready 3----->false
Server Accept socket connection: /192.168.1.74
SEEE SOCKET Ready 4----->false
TABhs--------------------->5
I think the problem is at the client's side you read a line and then create a new connection.
I think you must keep reading the socket until it's closed or an error occurs.
For example:
while (true)
{
tabletclient = null;
int loop = 0;
// loop until a connection is established
while (tabletclient == null)
{
try
{
tabletclient = new Socket(SERVER_IP, TAB_SERVER_PORT);
}
catch (Exception e)
{
e.printStackTrace();
// set the value to quit when no connection could be established
if (loop++ > 100)
return;
}
}
try
{
tabletout = new PrintWriter(tabletclient.getOutputStream());
in = new Scanner(tabletclient.getInputStream());
// read the socket until it's closed or an error occurs
try
{
while ((line = in.nextLine()) != null)
{
// my task to be done
}
}
catch (Exception d)
{
System.out.println("Connection from server has lost.........tabletclient.isConnected()----->"
+ tabletclient.isConnected());
}
tabletsocket.close();
}
catch (UnknownHostException e)
{
System.out.println("Entered 2.........");
}
catch (IOException e)
{
System.out.println("Entered 3.........");
e.printStackTrace();
}
}
Also, you must close the server side when the transfer from the server to the client is completed.

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