I am learning about I/O, Files and Sockets and i don't understand the meaning of this sentence
read will not always fill a buffer
What does it mean? Anyone has some explanation for me?
"read will not always fill a buffer"
The above sentence means that Buffer has a certain size which is AutoFlushed when filled, But suppose the data to be read into the Buffer is not enough to fill the Buffer... Then you need to manually flush it.
For futher details read the SCJP Programmer guide by Kathy Sierra or Thinking in Java's IO chapter.
The read() method accepts a byte-array that it will fill with from the stream or reader.
If there is not enough data available to fill the buffer, it can either
wait until enough data is available
return immediately but only provide the available data without filling the buffer completely.
The standard implementation does a mixtures of both: It waits until at least one byte is available.
Note: The second case implies that read() may return without any data at all.
It will block until at least one byte is available, and return the number of bytes that can be read at that point without blocking again. See the Javadoc.
Related
For example I have a file whose content is:
abcdefg
then i use the following code to read 'defg'.
ByteBuffer bb = ByteBuffer.allocate(4);
int read = channel.read(bb, 3);
assert(read == 4);
Because there's adequate data in the file so can I suppose so? Can I assume that the method returns a number less than limit of the given buffer only when there aren't enough bytes in the file?
Can I assume that the method returns a number less than limit of the given buffer only when there aren't enough bytes in the file?
The Javadoc says:
a read might not fill the buffer
and gives some examples, and
returns the number of bytes read, possibly zero, or -1 if the channel has reached end-of-stream.
This is NOT sufficient to allow you to make that assumption.
In practice, you are likely to always get a full buffer when reading from a file, modulo the end of file scenario. And that makes sense from an OS implementation perspective, given the overheads of making a system call.
But, I can also imagine situations where returning a half empty buffer might make sense. For example, when reading from a locally-mounted remote file system over a slow network link, there is some advantage in returning a partially filled buffer so that the application can start processing the data. Some future OS may implement the read system call to do that in this scenario. If assume that you will always get a full buffer, you may get a surprise when your application is run on the (hypothetical) new platform.
Another issue is that there are some kinds of stream where you will definitely get partially filled buffers. Socket streams, pipes and console streams are obvious examples. If you code your application assuming file stream behavior, you could get a nasty surprise when someone runs it against another kind of stream ... and fails.
No, in general you cannot assume that the number of bytes read will be equal to the number of bytes requested, even if there are bytes left to be read in the file.
If you are reading from a local file, chances are that the number of bytes requested will actually be read, but this is by no means guaranteed (and won't likely be the case if you're reading a file over the network).
See the documentation for the ReadableByteChannel.read(ByteBuffer) method (which applies for FileChannel.read(ByteBuffer) as well). Assuming that the channel is in blocking mode, the only guarantee is that at least one byte will be read.
I'm currently using Java sockets in a client-server application with OutputStream and not BufferedOutputStream (and the same for input streams).
The client and server exchanges serialized objects (writeObject() method).
Does it make sense (more speed) to use BufferedOutputStream and BufferedInputStream in this case?
And when I have to flush or should I not write a flush() statement?
Does it make sense (more speed) to use BufferedOutputStream and BufferedInputStream in this case?
Actually, it probably doesn't make sense1.
The object stream implementation internally wraps the stream it has been given with a private class called BlockDataOutputStream that does buffering. If you wrap the stream yourself, you will have two levels of buffering ... which is likely to make performance worse2.
And when I have to flush or should I not write a flush() statement?
Yes, flushing is probably necessary. But there is no universal answer as to when to do it.
On the one hand, if you flush too often, you generate extra network traffic.
On the other hand, if you don't flush when it is needed, the server can stall waiting for an object that the client has written but not flushed.
You need to find the compromise between these two syndromes ... and that depends on your application's client/server interaction patterns; e.g. whether the message patterns are synchronous (e.g. message/response) or asynchronous (e.g. message streaming).
1 - To be certain on this, you would need to do some forensic testing to 1) measure the system performance, and 2) determine what syscalls are made and when network packets are sent. For a general answer, you would need to repeat this for a number of use-cases. I'd also recommend looking at the Java library code yourself to confirm my (brief) reading.
2 - Probably only a little bit worse, but a well designed benchmark would pick up a small performance difference.
UPDATE
After writing the above, I found this Q&A - Performance issue using Javas Object streams with Sockets - which seems to suggest that using BufferedInputStream / BufferedOutputStream helps. However, I'm not certain whether the performance improvement that was reported is 1) real (i.e. not a warmup artefact) and 2) due to the buffering. It could be just due to adding the flush() call. (Why: because the flush could cause the network stack to push the data sooner.)
I think these links might help you:
What is the purpose of flush() in Java streams?
The flush method flushes the output stream and forces any buffered output bytes to be written out. The general contract of flush is that calling it is an indication that, if any bytes previously written have been buffered by the implementation of the output stream, such bytes should immediately be written to their intended destination.
How java.io.Buffer* stream differs from normal streams?
Internally a buffer array is used and instead of reading bytes individually from the underlying input stream enough bytes are read to fill the buffer. This generally results in faster performance as less reads are required on the underlying input stream.
http://www.oracle.com/technetwork/articles/javase/perftuning-137844.html
As a means of starting the discussion, here are some basic rules on how to speed up I/O: 1.Avoid accessing the disk. 2.Avoid accessing the underlying operating system. 3.Avoid method calls. 4.Avoid processing bytes and characters individually.
So using Buffered-Streams usually speeds speeds up the IO-processe, as less read() are done in the background.
I am reading a large csv from a web service Like this:
br = new BufferedReader(new InputStreamReader(website.openStream(), "UTF-16"));
I read line by line and write into a database. The writing into a database is the bottleneck of this operation and I am wondering if it is possible that I will "timeout" with the webservice so I get the condition where the webservice just cuts the connection because I am not reading anything from it...
Or does the BufferedReader just buffer the stream into memory until I read from it?
yes, it is possible that the webservice stream will timeout while you are writing to the db. If the db is really slow enough that this might timeout, then you may need to copy the file locally before pushing it into the db.
+1 for Brian's answer.
Furthermore, I would recommend you have a look at my csv-db-tools on GitHub. The csv-db-importer module illustrates how to import large CSV files into the database. The code is optimized to insert one row at a time and keep the memory free from data buffered from large CSV files.
BufferedReader will, as you have speculated, read the contents of the stream into memory. Any calls to read or readLine will read data from the buffer, not from the original stream, assuming the data is already available in the buffer. The advantage here is that data is read in larger batches, rather than requested from the stream at each invocation of read or readLine.
You will likely only experience a timeout like you describe if you are reading large amounts of data. I had some trouble finding a credible reference but I have seen several mentions of the default buffer size on BufferedReader being 8192 bytes (8kb). This means that if your stream is reading more than 8kb of data, the buffer could potentially fill and cause your process to wait on the DB bottleneck before reading more data from the stream.
If you think you need to reserve a larger buffer than this, the BufferedReader constructor is overloaded with a second parameter allowing you to specify the size of the buffer in bytes. Keep in mind, though, that unless you are moving small enough pieces of data to buffer the entire stream, you could run into the same problem even with a larger buffer.
br = new BufferedReader(new InputStreamReader(website.openStream(), "UTF-16"), size);
will initialize your BufferedReader with a buffer of size bytes.
EDIT:
After reading #Keith's comment, I think he's got the right of it here. If you experience timeouts the smaller buffer will cause you to read from the socket more frequently, hopefully eliminating that issue. If he posts an answer with that you should accept his.
BufferedReader just reads in chunks into an internal buffer, whose default size is unspecified but has been 4096 chars for many years. It doesn't do anything while you're not calling it.
But I don't think your perceived problem even exists. I don't see how the web service will even know. Write timeouts in TCP are quite difficult to implement. Some platforms have APIs for that, but they aren't supported by Java.
Most likely the web service is just using a blocking mode socket and it will just block in its write if you aren't reading fast enough.
This case is a bit complex, I hope I will simplify it well.
My task starts when I receive PrintStream where I am supposed to output some data. However entire task is calculating + printing, and I can print when I am done with calculation. So this could be 2-pass task, but I hope for 1-pass.
In order to achieve this, I would like to create some output buffer, do calculation and printing (to buffer) and then print out from the buffer to the real output stream.
So far so good, the problem is I am unable to find appropriate class for buffering -- BufferedOutputStream if I understand correctly, starts writing from the buffer when the buffer is full. I have to have much more strict control over it -- not writing to real output until I exactly say so.
Question -- is there any class appropriate for this task?
You could use ByteArrayOutputStream as your buffer. The byte array where this stream writes is enlarged automatically to hold everything you write.
When you are done generating output, just call the writeTo method to write the contents of the buffer to an output stream that writes to some actual device.
For further details see http://docs.oracle.com/javase/6/docs/api/java/io/ByteArrayOutputStream.html
From the javadoc of the flush method :
Flushes this buffered output stream. This forces any buffered output
bytes to be written out to the underlying output stream.
For example I have a file whose content is:
abcdefg
then i use the following code to read 'defg'.
ByteBuffer bb = ByteBuffer.allocate(4);
int read = channel.read(bb, 3);
assert(read == 4);
Because there's adequate data in the file so can I suppose so? Can I assume that the method returns a number less than limit of the given buffer only when there aren't enough bytes in the file?
Can I assume that the method returns a number less than limit of the given buffer only when there aren't enough bytes in the file?
The Javadoc says:
a read might not fill the buffer
and gives some examples, and
returns the number of bytes read, possibly zero, or -1 if the channel has reached end-of-stream.
This is NOT sufficient to allow you to make that assumption.
In practice, you are likely to always get a full buffer when reading from a file, modulo the end of file scenario. And that makes sense from an OS implementation perspective, given the overheads of making a system call.
But, I can also imagine situations where returning a half empty buffer might make sense. For example, when reading from a locally-mounted remote file system over a slow network link, there is some advantage in returning a partially filled buffer so that the application can start processing the data. Some future OS may implement the read system call to do that in this scenario. If assume that you will always get a full buffer, you may get a surprise when your application is run on the (hypothetical) new platform.
Another issue is that there are some kinds of stream where you will definitely get partially filled buffers. Socket streams, pipes and console streams are obvious examples. If you code your application assuming file stream behavior, you could get a nasty surprise when someone runs it against another kind of stream ... and fails.
No, in general you cannot assume that the number of bytes read will be equal to the number of bytes requested, even if there are bytes left to be read in the file.
If you are reading from a local file, chances are that the number of bytes requested will actually be read, but this is by no means guaranteed (and won't likely be the case if you're reading a file over the network).
See the documentation for the ReadableByteChannel.read(ByteBuffer) method (which applies for FileChannel.read(ByteBuffer) as well). Assuming that the channel is in blocking mode, the only guarantee is that at least one byte will be read.