Eclipse Android Runtime Errors - java

Currently working on a Android application for delivery drivers. Its been working fine for months but now it suddenly force quits when 'submit' button is pressed.
Whilst debugging its given me all sorts of run time errors relating to the android library.
When I go to the exact location each one says Source not found. Everything is there as it should be and I've reinstalled the SDK and been through every file location.
Please Help
Edit:
if(isOnline())
{
PODCache.clearedfordeliveryjobs.add(etDespatch.getText().toString());
new runner().execute(al_kvp);
}
PODCache is another class this is the bit the above is referring too.
public void onStart(Intent intent, int startid) {
// Run this
Toast.makeText(getApplicationContext(), "PODCache Started", 10).show();
RUNNING = true;
try {
clearedfordeliveryjobs = (ArrayList<String>) LocalPersistence
.readObjectFromFile(this, UNBLOCKEDLIST);
} catch (Exception e) {
clearedfordeliveryjobs = new ArrayList<String>();
}

What is keypod.keyfort.net.PickUpActivity? Have you tried finding that class? That does not look like a standard Android to me.

Related

How to save game data to the cloud using gdx-gamesvcs?

I want to implement Google Play Games Services in my game on the libgdx engine. I tried using gdx-gamesvcs for this. But I am having trouble saving data. I understood from the example that one value is being saved, not the entire state of the game. So I decided to check it out: save and load one value using gsClient.loadGameState and gsClient.saveGameState. I deliberately deleted the game data from the device. But as a result, not only the test value changed, but many others as well. I thought that the state of the entire game is being saved, but the values ​​obtained do not fit into the logic of the game and could not be obtained in it.
How should I use this tool and is it worth it at all, or is it better to use what libgdx itself offers?
Here is a piece of code:
if (gsClient.isSessionActive()) {
try {
gsClient.saveGameState("data", intToByteArray(testValue), 0, null);
} catch (UnsupportedOperationException unsupportedOperationException) {
}
if (gsClient.isSessionActive()) {
try {
gsClient.loadGameState("data", new ILoadGameStateResponseListener() {
#Override
public void gsGameStateLoaded(byte[] gameState) {
if (gameState != null) {
setTestValue(bytesToInt(gameState));
}
}
});
} catch (UnsupportedOperationException unsupportedOperationException) {
}
}
UPD
Yes, saving occurs both to the cloud and to the device, for saving to the device I use Preferences. I have a Google account login button in the game, it works, I have repeatedly seen this standard bar of my account level, which appears at the top when I log in. Everything is set up in the developer console too, I have an id for achievements and leaderboards. In code, I work with the client like this (In the create() method):
public IGameServiceClient gsClient;
if (gsClient == null) {
gsClient = new MockGameServiceClient(1) {
#Override
protected Array<ILeaderBoardEntry> getLeaderboardEntries() {
return null;
}
#Override
protected Array<String> getGameStates() {
return null;
}
#Override
protected byte[] getGameState() {
return new byte[0];
}
#Override
protected Array<IAchievement> getAchievements() {
return null;
}
#Override
protected String getPlayerName() {
return null;
}
};
}
gsClient.setListener(this);
gsClient.resumeSession();
Next is loading.
The exception is not caught, I removed it and everything works as before.
Well, libgdx offers no built-in cloud-save, it is hard to use it for that. :-)
You should in any case save to local AND to cloud, as the cloud is not very fast to load its state.
I can see no problem in your code besides the fact that you swallow an UnsupportedOperationException that is thrown if you did not activate cloud save feature. So the interesting question is: what happens if you don't swallow the exception, and did you intialize GpgsClient with cloud save enabled? Are you really logged in to Gpgs, and is the feature also activated in your developer console?
The main problem was that gameState was null, this arose due to the fact that you had to wait 24 hours after enabling the save function in the developer console, and the advice on clearing the memory of google play games on the test device did not help. After a while gameState began to pass the existing values, but I started having problems with the graphics flow, probably due to the asynchronous loading.

System.exit(0) in Android Wear Watchface?

I've read that using System.exit(0) is frowned upon when it comes to Java and Android, but so far I can find no alternative for what I'm trying to accomplish. To be clear, this is for a Watchface, which is simply a service extending CanvasWatchFaceService. I cannot call finish() in this case. I've also tried stopService and startService with no success.
The issue I'm trying to solve: It's well known that changing timezones on your device will not be reflected on a watchface unless it is restarted. In my testing, I found that System.currentTimeMillis() quite literally does not respond to timezone changes in Android Wear. The watchface must be restarted in order for it to show the correct time after a timezone change.
So I built a system with the following code:
private final BroadcastReceiver timeChangeReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
final String action = intent.getAction();
if (!restarting) {
if (action.equals(Intent.ACTION_TIMEZONE_CHANGED)) {
if (upSeconds >= 15) {
System.exit(0);
} else {
restarting = true;
int delay = ((15 - upSeconds) * 1000);
new CountDownTimer(delay, delay) {
#Override
public void onTick(long millisUntilFinished) { }
#Override
public void onFinish() {
System.exit(0);
}
}.start();
}
}
}
}
};
The delay is in case a user triggers a time zone change more frequently than 15 seconds at a time. Android Wear seems to detect system exits that are too frequent and replace the watchface with the "Simple" watchface.
It seems to work great, Android Wear automatically boots the watchface back up on exit. But I would eventually like to put this app on the Google Play Store, so I thought I should make sure I'm not playing with fire here.
I can't believe I went through all that work when the proper solution was so simple. Thanks ianhanniballake for the link!
After looking at the Analog Watchface Sample, I found that all I needed to do was use mCalendar.setTimeZone(TimeZone.getDefault());. In many places I was directly comparing the time in milliseconds fetched with long now = System.currentTimeMillis();, so I simply did a now = mCalendar.getTimeInMillis() to take care of that.
Now the watchface changes time properly when the timezone is changed. I guess the other watchfaces I downloaded did not properly handle this!

KSoap2 on Android freezing the device instead of making a webservice call

I'm trying to connect to .NET 4.0 webservice I created for receiving SOAP-calls from Android-devices, now hosted on local IIS for testing purposes.
I found out that ksoap2 would be an excellent class library for doing what i want to do. Downloaded the .jar package from https://code.google.com/p/ksoap2-android/ and started pounding the keyboard in ecstacy... with my fingers.
The amount of information being sent is from few kilobytes to few megabytes.
What is working
HttpTransportSE.call(String, SoapSerializationEnvelope)-method works perfectly while still in Eclipse's Android emulator, sending the call to webservice hosted in local IIS. Even tested that the webservice receives empty calls from trying to open the service address from a web browser in the same local area network.
What doesn't work
When I copy the .apk-file to an Android device, install it, start it and trying to make the call, the whole program freezes without making the call.
As you can see from a code block presented some lines after that possible errors are being taken into account: In emulated environment a successful call returns a SoapPrimitive-object or flows into the correct catch block generating an error message for the user according to the current situation.
Then on live Android device, program loses it's responsivity forever and has to be terminated from application menu.
What have i tried
I removed the call from the asynchronous method, and tried calling it straight from an anonymous inner function assigned for a button click-event.
Tried not trying to get a response, just making the call.
Tried getting a logcat-program for the device to see what's happening behind the UI, found two, they needed root access, which i don't have in the device. This is why i don't have any logcats to show you, and showing the emulator logcat would probably(?) be useless because it works fine there.
Not trying to connect to localhost.
Tried installing the program on older Lenovo-tablet running Android 4.2.2 and on brand new Samsung Galaxy Tab, both would have the same problem while otherwise working well.
The code
Here's the asynchronous method for making the call in device/emulator, where variables str_URL and soapRequest are a correct service address (checked) and a well formed SoapObject respectively:
#Override
protected WebServiceResult doInBackground(Void... v) {
WebServiceResult _ret;
SoapSerializationEnvelope soapEnvelope= new SoapSerializationEnvelope(SoapEnvelope.VER11);
soapEnvelope.dotNet=true;
soapEnvelope.setAddAdornments(false);
soapEnvelope.setOutputSoapObject(soapRequest);
HttpTransportSE conn = new HttpTransportSE(str_URL);
conn.setXmlVersionTag("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
conn.debug = true;
try {
conn.call(str_ACTION, soapEnvelope);
SoapObject o = (SoapObject)soapEnvelope.getResponse();
_ret = new WebServiceResult(o, WebServiceResultEnum.ok);
} catch (NetworkOnMainThreadException e) {
_ret = new WebServiceResult(null, WebServiceResultEnum.keskeytys);
} catch (HttpResponseException e) {
_ret = new WebServiceResult(null, WebServiceResultEnum.httpVirhe);
} catch (XmlPullParserException e) {
_ret = new WebServiceResult(null, WebServiceResultEnum.vaara_muoto);
} catch (SocketTimeoutException e) {
_ret = new WebServiceResult(null, WebServiceResultEnum.aikakatkaisu);
} catch (Exception e) {
_ret = new WebServiceResult(null, WebServiceResultEnum.keskeytys);
}
return _ret;
}
Thank you in advance!
Is it possible you are doing something like this:
YourAsyncTask task = new YourAsyncTask();
WebServiceResult result = task.doInBackground();
Because that would be wrong, completely wrong. If you call doInBackground() directly it will run in the same Thread and not in a new one. You need to start the AsyncTask with execute() like this:
YourAsyncTask task = new YourAsyncTask();
task.execute();
You need to implement the AsyncTask like this:
public class ExampleTask extends AsyncTask<Void, Void, WebServiceResult> {
public interface FinishedListener {
public void onFinished(WebServiceResult result);
}
private final FinishedListener finishedListener;
public ExampleTask(FinishedListener listener) {
this.finishedListener = listener;
}
#Override
protected WebServiceResult doInBackground(Void... params) {
WebServiceResult result = ...;
return result;
}
#Override
protected void onPostExecute(WebServiceResult result) {
super.onPostExecute(result);
if(this.finishedListener != null) {
this.finishedListener.onFinished(result);
}
}
}
And if you implemented it that way you can use it like this:
ExampleTask task = new ExampleTask(new ExampleTask.FinishedListener() {
#Override
public void onFinished(WebServiceResult result) {
// This will be called if the task has finished
}
});
task.execute();
It seems that I had declared the minimum SDK as 14 and target SDK as 17 in AndroidManifest.xml. I didn't use any fancy things in newer sdk's so i lowered the target SDK to the same level as minimum SDK, 14. I also had an Avast! Antivirus service running on the tablet which i removed.
This solved my problem. It could be that probably the Avast! antivirus-program wanted to block all communications from applications not downloaded from Play-store. I don't know if changing the target SDK had much effect really.
Well, I had the same question as you. When it goes to the method transport.call, it pauses, and for a while, it throws a timeout problem. At first, I thought maybe the network was poor, but the server logcat shows it is not the problem. The request was fine and the response was good. My business process is like below:
First, I get a list from the server through ksoap inner a child thread, then cycle the list, send a ksoap request based on every item of the list. It means it will send another list.size() request. When debugging in a real device the above problems occured. I solved it by starting a new child thread after getting the list and making all the list.size requests in the new child thread. So, ksoap use in android may cause thread block which leads to ioexception. So when you put it in a new thread, it escapes from the parent catch exception and works fine.

Works on Emulator, not working on device. Unfortunately iNemoADK has stopped

I try to run a sample program (related with accesory development kit and stm32) on device but can not be succeeded to fix. I imported to eclipse, checked and i am able to run on virtual device, it works good. But when i try to run on device it says "Unfortunately, iNemoADK has stopped". I searched all over stackoverflow, one of the user had that problem and solved by adding setContentView(R.layout.layoutname) but i can not solve my problem with this.
Here is my launcher :
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mUsbManager = UsbManager.getInstance(this);
setContentView(R.layout.main);
/* Handle the Accessory stuff */
mPermissionIntent = PendingIntent.getBroadcast(this, 0, new Intent(ACTION_USB_PERMISSION), 0);
IntentFilter filter = new IntentFilter(ACTION_USB_PERMISSION);
filter.addAction(UsbManager.ACTION_USB_ACCESSORY_DETACHED);
registerReceiver(mUsbBroadcastReceiver, filter);
final ActivityDataObject obj = (ActivityDataObject)getLastNonConfigurationInstance();
if (obj != null){
// TODO seguita la documentazione ma non funziona (???)
this.mAccessory = obj.getmAccessory();
this.mINemoInfo = obj.getmINemoInfo();
if(this.mAccessory != null){
openAccessory(this.mAccessory);
}
}
this.setStatus(mStatus);
}
here is my whole project :
http://www.mediafire.com/?55uarh7v5f3vl55
Thanks in advance.
You didn't specify what problem your code is actually having, just the symptoms ("Unfortunately..." message is a sign of your app throwing an exception that you're not handling).
Use something like aLogRec to see what is actually happening - the problem may be obvious enough for you to figure out.

Start Android Market from App

I'm developing a lite version for an app on the Android. How can I start an Intent to open the Android Market, preferably with the full version of my app displayed? This is difficult to test on an emulator (which is the closest thing to a device I have), as there seems to be no legal way of installing the Market on it.
That query above works, but when I tried it, it looked like it was bringing up search results based on the name.
If you use something like
intent.setData(Uri.parse("market://details?id=com.wolinlabs.SuperScorepad"));
instead, it will go right to the Android Market page for your app.
I think that's more what you wanted (?)
Found answer in the end:
Intent intent = new Intent(Intent.ACTION_VIEW);
intent.setData(Uri.parse("market://search?q=pname:MyApp"));
startActivity(intent);
No way of testing on emulator, though.
Hi I was trying the achieve the same but with one small difference
I DIDN'T WANT TO OPEN IT EMBEDDED ON MY APP
public void start(JSONArray args, CallbackContext callback) {
Intent launchIntent;
String packageName;
String activity;
String uri;
ComponentName comp;
try {
packageName = args.getString(0); //com.android.vending
activity = args.getString(1); //com.google.android.finsky.activities.LaunchUrlHandlerActivity
uri = args.getString(2); //'market://details?id=com.triplingo.enterprise'
launchIntent = this.cordova.getActivity().getPackageManager().getLaunchIntentForPackage(packageName);
comp = new ComponentName(packageName, activity);
launchIntent.setComponent(comp);
launchIntent.setData(Uri.parse(uri));
this.cordova.getActivity().startActivity(launchIntent);
callback.success();
} catch (Exception e) {
callback.error(e.toString());
}
}
THE BIG DIFFERENCE HERE IS THAT YOU START A NEW APP NOT JUST SHOW GOOGLE PLAY IN YOUR
APP
This code is part of a Cordova plugin but is pretty obvious what you need to do to use it natively.
THE IMPORTANT LINES
launchIntent = this.cordova.getActivity().getPackageManager().getLaunchIntentForPackage(packageName);
comp = new ComponentName(packageName, activity);
launchIntent.setComponent(comp);
launchIntent.setData(Uri.parse(uri));
Regards

Categories

Resources