Image size getting reduced - java

Below is a small code which takes input of File containing image and then tilts it by an angle. Now the problem is that: the output file has a lower resolution when compared to the input one. In my case input file was of size 5.5 MB and the output file was of 1.1 MB.
Why is it?
/**
*
* #param angle Angle to be rotate clockwise. Ex: Math.PI/2, -Math.PI/4
*/
private static void TurnImageByAngle(File image, double angle)
{
BufferedImage original = null;
try {
original = ImageIO.read(image);
GraphicsConfiguration gc = getDefaultConfiguration();
BufferedImage rotated1 = tilt(original, angle, gc);
//write iamge
ImageIO.write(rotated1, getFileExtension(image.getName()), new File("temp"+" "+angle+"."+getFileExtension(image.getName())));
} catch (IOException ex) {
Logger.getLogger(RotateImage2.class.getName()).log(Level.SEVERE, null, ex);
}
}
public static GraphicsConfiguration getDefaultConfiguration() {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
return gd.getDefaultConfiguration();
}
public static BufferedImage tilt(BufferedImage image, double angle, GraphicsConfiguration gc) {
double sin = Math.abs(Math.sin(angle)), cos = Math.abs(Math.cos(angle));
int w = image.getWidth(), h = image.getHeight();
int neww = (int)Math.floor(w*cos+h*sin), newh = (int)Math.floor(h*cos+w*sin);
int transparency = image.getColorModel().getTransparency();
BufferedImage result = gc.createCompatibleImage(neww, newh, transparency);
Graphics2D g = result.createGraphics();
g.translate((neww-w)/2, (newh-h)/2);
g.rotate(angle, w/2, h/2);
g.drawRenderedImage(image, null);
return result;
}

Thats no surprise if you look at the code (Copy&Paste without understanding what the Code does has its drawbacks). The tilt()-Method makes extra effort (in its 3rd line) to make the image properly sized.
If you think about it, you cant expect the image to stay the same size.

Potentially, the resulting image may not have the same color model as the original
gc.createCompatibleImage(...)
Is creating a BufferedImage whose color model is compatible with device that the GraphicsConfiguration is associated. This may potentially reduce the size of the image.
ImageIO may also be also be applying a different compression algorithm from the original

Related

Drawing to a BufferedImage sometimes, but consistently, yields wrong colors

I've written a program to modify images.
First, I get the image, and get its drawing context like this:
BufferedImage image;
try {
image = ImageIO.read(inputFile);
} catch (IOException ioe) { /* exception handling ... */ }
Graphics g = image.createGraphics();
And then I modify the image like this:
for (int x = 0; x < image.getWidth(); x++) {
for (int y = 0; y < image.getHeight(); y++) {
g.setColor( /* calculate color ... */ );
g.fillRect(x, y, 1, 1);
}
}
After I've finished modifying the image, I save the image like this:
try {
ImageIO.write(image, "PNG", save.getSelectedFile());
} catch (IOException ioe) { /* exception handling ... */ }
Now most of the time this works just fine.
However, when I tried recoloring this texture
to this
I get this instead:
Inside the debugger, though, the Graphics's color is the shade of pink I want it to be.
The comments seem to suggest that the image the user opens might have some color limitations, and since I'm drawing to the same image I'm reading from, my program has to abide by these limitations. The example image seems to be pretty grayscale-y, and apparently its bit depth is 8 bit. So maybe the pink I'm drawing on it is converted to grayscale, because the image has to stay 8-bit?
As suggested in the comments, the main problem here indeed is the wrong color model. When you load the original image, and print some information about it...
BufferedImage image = ImageIO.read(
new URL("https://i.stack.imgur.com/pSUFR.png"));
System.out.println(image);
it will say
BufferedImage#5419f379: type = 13 IndexColorModel: #pixelBits = 8 numComponents = 3 color space = java.awt.color.ICC_ColorSpace#7dc7cbad transparency = 1 transIndex = -1 has alpha = false isAlphaPre = false ByteInterleavedRaster: width = 128 height = 128 #numDataElements 1 dataOff[0] = 0
The IndexColorModel does not necessarily support all the colors, but only a subset of them. (Basically, the image supports only the colors that it "needs", which allows for a more compact storage).
The solution here is to convert the image into one that has the appropriate color model. A generic method for this is shown in the following example:
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
public class ImageColors
{
public static void main(String[] args) throws IOException
{
BufferedImage image = ImageIO.read(
new URL("https://i.stack.imgur.com/pSUFR.png"));
// This will show that the image has an IndexColorModel.
// This does not necessarily support all colors.
System.out.println(image);
// Convert the image to a generic ARGB image
image = convertToARGB(image);
// Now, the image has a DirectColorModel, supporting all colors
System.out.println(image);
Graphics2D g = image.createGraphics();
g.setColor(Color.PINK);
g.fillRect(50, 50, 50, 50);
g.dispose();
ImageIO.write(image, "PNG", new File("RightColors.png"));
}
public static BufferedImage convertToARGB(BufferedImage image)
{
BufferedImage newImage = new BufferedImage(
image.getWidth(), image.getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = newImage.createGraphics();
g.drawImage(image, 0, 0, null);
g.dispose();
return newImage;
}
}

Scale large images with Java

I have read through many related questions and other web resources for days, but I just can't find a solution.
I want to scale down very large images (e.g. 1300 x 27000 Pixel).
I cannot use a larger heap space for eclipse than 1024.
I rather don't want to use an external tool like JMagick since I want to export a single executable jar to run on other devices. Also from what I read I am not sure if even JMagick could do this scaling of very large images. Does anyone know?
Everything I tried so far results in "OutOfMemoryError: Java heap space"
I trieg e.g. coobird.thumbnailator or awt.Graphics2D, ...
Performance and quality are not the most important factors. Mainly I just want to be sure, that all sizes of images can be scaled down without running out of heap space.
So, is there a way to scale images? may be in small chunks so that the full image doesn't need to be loaded? Or any other way to do this?
As a workaround it would also be sufficient if I could just make a thumbnail of a smaller part of the image. But I guess cropping an large image will have the same problems as if scaling a large image?
Thanks and cheers!
[EDIT:]
With the Thumbnailator
Thumbnails.of(new File(".../20150601161616.png"))
.size(160, 160);
works for the particular picture, but
Thumbnails.of(new File(".../20150601161616.png"))
.size(160, 160)
.toFile(new File(".../20150601161616_t.png"));
runs out of memory.
I've never had to do that; but I would suggest loading the image in tiled pieces, scaling them down, printing the scaled-down version on the new BufferedImage, and then loading the next tile over the first.
Psuedocode (parameters may also be a little out of order):
Image finalImage;
Graphics2D g2D = finalImage.createGraphics();
for each yTile:
for each xTile:
Image orig = getImage(path, x, y, xWidth, yWidth);
g2D.drawImage(x * scaleFactor, y * scaleFactor, xWidth * scaleFactor, yWidth * scaleFactor, orig);
return orig;
Of course you could always do it the dreaded binary way; but this apparently addresses how to load only small chunks of an image:
Draw part of image to screen (without loading all to memory)
It seems that there are already a large number of prebuilt utilities for loading only part of a file.
I apologize for the somewhat scattered nature of my answer; you actually have me curious about this now and I'll be researching it further tonight. I'll try and make note of what I run into here. Good luck!
With your hints and questions I was able to write a class that actually does what I want. It might not scale all sizes, but works for very large images. The performance is very bad (10-15 Sec for an 1300 x 27000 png), but it works for my purposes.
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import net.coobird.thumbnailator.Thumbnails;
public class ImageManager {
private int tileHeight;
private String pathSubImgs;
/**
* #param args
*/
public static void main(String[] args) {
int tileHeightL = 2000;
String imageBasePath = "C:.../screenshots/";
String subImgsFolderName = "subImgs/";
String origImgName = "TestStep_319_20150601161652.png";
String outImgName = origImgName+"scaled.png";
ImageManager imgMngr = new ImageManager(tileHeightL,imageBasePath+subImgsFolderName);
if(imgMngr.scaleDown(imageBasePath+origImgName, imageBasePath+outImgName))
System.out.println("Scaled.");
else
System.out.println("Failed.");
}
/**
* #param origImgPath
* #param outImgPath
* #param tileHeight
* #param pathSubImgs
*/
public ImageManager(int tileHeight,
String pathSubImgs) {
super();
this.tileHeight = tileHeight;
this.pathSubImgs = pathSubImgs;
}
private boolean scaleDown(String origImgPath, String outImgPath){
try {
BufferedImage image = ImageIO.read(new File(origImgPath));
int origH = image.getHeight();
int origW = image.getWidth();
int tileRestHeight;
int yTiles = (int) Math.ceil(origH/tileHeight);
int tyleMod = origH%tileHeight;
for(int tile = 0; tile <= yTiles ; tile++){
if(tile == yTiles)
tileRestHeight = tyleMod;
else
tileRestHeight = tileHeight;
BufferedImage out = image.getSubimage(0, tile * tileHeight, origW, tileRestHeight);
ImageIO.write(out, "png", new File(pathSubImgs + tile + ".png"));
Thumbnails.of(new File(pathSubImgs + tile + ".png"))
.size(400, 400)
.toFile(new File(pathSubImgs + tile + ".png"));
}
image = ImageIO.read(new File(pathSubImgs + 0 + ".png"));
BufferedImage img2;
for(int tile = 1; tile <= yTiles ; tile++){
if(tile == yTiles)
tileRestHeight = tyleMod;
else
tileRestHeight = tileHeight;
img2 = ImageIO.read(new File(pathSubImgs + tile + ".png"));
image = joinBufferedImage(image, img2);
}
ImageIO.write(image, "png", new File(outImgPath));
return true;
} catch (IOException e) {
e.printStackTrace();
return false;
}
}
public static BufferedImage joinBufferedImage(BufferedImage img1,BufferedImage img2) {
//do some calculate first
int height = img1.getHeight()+img2.getHeight();
int width = Math.max(img1.getWidth(),img2.getWidth());
//create a new buffer and draw two image into the new image
BufferedImage newImage = new BufferedImage(width,height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = newImage.createGraphics();
Color oldColor = g2.getColor();
//fill background
g2.setPaint(Color.WHITE);
g2.fillRect(0, 0, width, height);
//draw image
g2.setColor(oldColor);
g2.drawImage(img1, null, 0, 0);
g2.drawImage(img2, null, 0, img1.getHeight());
g2.dispose();
return newImage;
}
}

Generate thumbnail and fill empty space with color

Is it possible to implement the first example with Scalr?
My code is the following:
BufferedImage thumbnail = Scalr.resize(ImageIO.read(sourceFile), Scalr.Method.ULTRA_QUALITY, Scalr.Mode.FIT_TO_WIDTH,
width, height, Scalr.OP_ANTIALIAS);
ImageIO.write(thumbnail, destinationfile.getExtension(), destinationfile);
What I want is to receive the image like this:
where the blue bars are the space I want to fill with the color.
Thank you
Update: maybe it is possible to implement with Thumbnailator?
Just done! Perhaps it can help you!
public static BufferedImage resizeAndCrop(BufferedImage bufferedImage) throws IOException {
int himg = bufferedImage.getHeight();
int wimg = bufferedImage.getWidth();
double rateh = himg/dim;
double ratew = wimg/dim;
double rate = ratew;
if(rateh>ratew)
rate = rateh;
int dimhimg = (int) (himg/rate);
int dimwimg = (int) (wimg/rate);
double startw = dim/2 - dimwimg/2;
double starth = dim/2 - dimhimg/2;
BufferedImage tThumbImage = new BufferedImage( dim, dim, BufferedImage.TYPE_INT_RGB );
Graphics2D tGraphics2D = tThumbImage.createGraphics(); //create a graphics object to paint to
tGraphics2D.setBackground( Color.WHITE );
tGraphics2D.setPaint( Color.WHITE );
tGraphics2D.fillRect( 0, 0, dim, dim );
tGraphics2D.setRenderingHint( RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
tGraphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
tGraphics2D.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
tGraphics2D.drawImage( bufferedImage, (int)startw, (int)starth, dimwimg, dimhimg, null ); //draw the image scaled
File ff = new File(path + "jdata/tmp/prova.jpg");
ImageIO.write( tThumbImage, "JPG", ff); //write the image to a file
BufferedImage croppedContainMethod = ImageIO.read(ff);
return croppedContainMethod;
}
Nobody has idea so I will publish my solution...
I decided to continue to use Scalr (I didn't checked the Thumbnailator's last version but the previous ones failed on big pictures).
So first of all I call resize method, and then, if sizes of the new thumbnail are bigger then given ones I call crop method that crops a thumbnail by the center.. The code is the following:
BufferedImage thumbnail = Scalr.resize(sourceFile, Scalr.Method.ULTRA_QUALITY, Scalr.Mode.AUTOMATIC, destinationSize.width, destinationSize.height);
if (thumbnail.getWidth() > destinationSize.width)
thumbnail = Scalr.crop(thumbnail, (thumbnail.getWidth() - destinationSize.width) / 2, 0, destinationSize.width, destinationSize.height);
else if (thumbnail.getHeight() > destinationSize.height)
thumbnail = Scalr.crop(thumbnail, 0, (thumbnail.getHeight() - destinationSize.height) / 2, destinationSize.width, destinationSize.height);
It is not ideal, but at least it handles 'wide' images after generation of thumbnails

My batch jpg resizer works with color images, but grayscale ones become washed out

I've been having a problem with my Java program. It's for resizing images. You drop it into a folder and run it, and it creates a new folder with the resized images. It works great on color, but it has a problem with grayscale. The images are converted, but they become lighter and more washed out, as if someone has messed with the curves or levels. All the input files and output files are sRGB color space jpegs, saved in RGB color mode. I have thousands of 50 megapixel film scans I'm trying to convert down to 15 megapixels or less. Any help or ideas anyone could offer would be most appreciated. The programs full code is below, it's about 130 lines. I have a feeling the problem may be in the toBufferedImage function but I'm lost as to what it could be.
package jpegresize;
import java.awt.*;
import java.awt.image.*;
import java.util.*;
import java.io.*;
import javax.imageio.*;
import javax.imageio.stream.*;
import javax.swing.*;
public class Main {
public static void main(String[] args) {
System.out.println("JPEGResize running . . .");
int max_side = 4096;
float quality = 0.9f;
if(args.length == 0) System.out.println("No maximum side resolution or compression quality arguments given, using default values.\nUsage: java -jar JPEGResize.jar <maximum side resolution in pixels> <quality 0 to 100 percent>");
if(args.length >= 1) max_side = Integer.parseInt(args[0]);
if(args.length >= 2) quality = Float.parseFloat(args[1]) / 100.0f;
System.out.println("Maximum side resolution: " + max_side);
System.out.println("Compression quality: " + (quality * 100) + "%");
File folder = new File(".");
File[] listOfFiles = folder.listFiles(new JPEGFilter());
for(int i = 0; i < listOfFiles.length; i++) {
System.out.println("Processing " + listOfFiles[i].getName() + " . . .");
resizeFile(listOfFiles[i].getName(), max_side, quality);
System.out.println("Saved /resized/" + listOfFiles[i].getName());
}
System.out.println("Operations complete.");
}
public static void resizeFile(String filename, int max_side, float quality) {
try
{
BufferedImage input_img = ImageIO.read(new File(filename));
double aspect_ratio = ((double)input_img.getWidth()) / ((double)input_img.getHeight());
int width, height;
if(input_img.getWidth() >= input_img.getHeight()) {
width = max_side;
height = (int)(((double)max_side) / aspect_ratio);
}
else {
width = (int)(((double)max_side) * aspect_ratio);
height = max_side;
}
Image scaled_img = input_img.getScaledInstance(width, height, Image.SCALE_SMOOTH);
BufferedImage output_img = toBufferedImage(scaled_img);
Iterator iter = ImageIO.getImageWritersByFormatName("jpeg");
ImageWriter writer = (ImageWriter)iter.next();
ImageWriteParam iwp = writer.getDefaultWriteParam();
iwp.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
iwp.setCompressionQuality(quality);
File doesDirExist = new File("resized/");
if(!doesDirExist.exists())
new File("resized").mkdir();
File file = new File("resized/" + filename);
FileImageOutputStream output = new FileImageOutputStream(file);
writer.setOutput(output);
IIOImage image = new IIOImage(output_img, null, null);
writer.write(null, image, iwp);
writer.dispose();
}
catch (IOException e)
{
e.printStackTrace();
}
}
// This method returns a buffered image with the contents of an image
public static BufferedImage toBufferedImage(Image image) {
if (image instanceof BufferedImage) {
return (BufferedImage)image;
}
// This code ensures that all the pixels in the image are loaded
image = new ImageIcon(image).getImage();
// Create a buffered image with a format that's compatible with the screen
BufferedImage bimage = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
try {
// Determine the type of transparency of the new buffered image
int transparency = Transparency.OPAQUE;
// Create the buffered image
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
bimage = gc.createCompatibleImage(
image.getWidth(null), image.getHeight(null), transparency);
} catch (HeadlessException e) {
// The system does not have a screen
}
if (bimage == null) {
// Create a buffered image using the default color model
int type = BufferedImage.TYPE_INT_RGB;
bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
}
// Copy image to buffered image
Graphics g = bimage.createGraphics();
// Paint the image onto the buffered image
g.drawImage(image, 0, 0, null);
g.dispose();
return bimage;
}
}
class JPEGFilter implements FilenameFilter {
public boolean accept(File dir, String name) {
return (name.toLowerCase().endsWith(".jpg")) || (name.toLowerCase().endsWith(".jpeg"));
}
}
If jdk's classes and methods are buggy, report the bug to oracle (oh! I wish I could go on saying to SUN..).
And, while the next release will correct the bug ;), try some work arounds, scaling image by yourself like proposed here.
Regards,
Stéphane
In your code, you assume jpeg are encoded in RGB, but that's not always the case. It's also possible to encode 8 bit gray scaled jpeg. So I suggest that you try this when building your BufferedImage, replace :
BufferedImage.TYPE_INT_RGB;
by
BufferedImage.TYPE_BYTE_GRAY;
and see if it works for those images.
If so, then you still have to find out a way to determine the encoding type to automatically change the type of BufferedImage color encoding to use, but you will be one stop closer.
Regards,
Stéphane

In java, how do you write a java.awt.image.BufferedImage to an 8-bit png file?

I am trying to write out a png file from a java.awt.image.BufferedImage. Everything works fine but the resulting png is a 32-bit file.
Is there a way to make the png file be 8-bit? The image is grayscale, but I do need transparency as this is an overlay image. I am using java 6, and I would prefer to return an OutputStream so that I can have the calling class deal with writing out the file to disk/db.
Here is the relevant portion of the code:
public static ByteArrayOutputStream createImage(InputStream originalStream)
throws IOException {
ByteArrayOutputStream oStream = null;
java.awt.Image newImg = javax.imageio.ImageIO.read(originalStream);
int imgWidth = newImg.getWidth(null);
int imgHeight = newImg.getHeight(null);
java.awt.image.BufferedImage bim = new java.awt.image.BufferedImage(imgWidth,
imgHeight, java.awt.image.BufferedImage.TYPE_INT_ARGB);
Color bckgrndColor = new Color(0x80, 0x80, 0x80);
Graphics2D gf = (Graphics2D)bim.getGraphics();
// set transparency for fill image
gf.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.3f));
gf.setColor(bckgrndColor);
gf.fillRect(0, 0, imgWidth, imgHeight);
oStream = new ByteArrayOutputStream();
javax.imageio.ImageIO.write(bim, "png", oStream);
oStream.close();
return oStream;
}
The build in imageio png writer will write 32bit png files on all the platforms I have used it on, no matter what the source image is. You should also be aware that many people have complained that the resulting compression is much lower than what is possible with the png format. There are several independent png libraries available that allow you to specify the exact format, but I don't actually have any experience with any of them.
I found the answer as to how to convert RGBA to Indexed here: http://www.eichberger.de/2007/07/transparent-gifs-in-java.html
However, the resulting 8-bit png file only has 100% or 0% transparency. You could probably tweak the IndexColorModel arrays, but we have decided to make the generated file (what was an overlay mask) into an underlay jpg and use what was the static base as the transparent overlay.
It is an interesting question... It is late, I will experiment tomorrow. I will first try and use a BufferedImage.TYPE_BYTE_INDEXED (perhaps after drawing) to see if Java is smart enough to generate an 8bit PNG.
Or perhaps some image library can allow that.
[EDIT] Some years later... Actually, I made the code at the time, but forgot to update this thread... I used the code pointed at by Kat, with a little refinement on the handling of transparency, and saving in PNG format instead of Gif format. It works in making a 8-bit PNG file with all-or-nothing transparency.
You can find a working test file at http://bazaar.launchpad.net/~philho/+junk/Java/view/head:/Tests/src/org/philhosoft/tests/image/AddTransparency.java
using my ImageUtil class.
Since the code isn't that big, for posterity sake, I post it here, without the JavaDoc to save some lines.
public class ImageUtil
{
public static int ALPHA_BIT_MASK = 0xFF000000;
public static BufferedImage imageToBufferedImage(Image image, int width, int height)
{
return imageToBufferedImage(image, width, height, BufferedImage.TYPE_INT_ARGB);
}
public static BufferedImage imageToBufferedImage(Image image, int width, int height, int type)
{
BufferedImage dest = new BufferedImage(width, height, type);
Graphics2D g2 = dest.createGraphics();
g2.drawImage(image, 0, 0, null);
g2.dispose();
return dest;
}
public static BufferedImage convertRGBAToIndexed(BufferedImage srcImage)
{
// Create a non-transparent palletized image
Image flattenedImage = transformTransparencyToMagenta(srcImage);
BufferedImage flatImage = imageToBufferedImage(flattenedImage,
srcImage.getWidth(), srcImage.getHeight(), BufferedImage.TYPE_BYTE_INDEXED);
BufferedImage destImage = makeColorTransparent(flatImage, 0, 0);
return destImage;
}
private static Image transformTransparencyToMagenta(BufferedImage image)
{
ImageFilter filter = new RGBImageFilter()
{
#Override
public final int filterRGB(int x, int y, int rgb)
{
int pixelValue = 0;
int opacity = (rgb & ALPHA_BIT_MASK) >>> 24;
if (opacity < 128)
{
// Quite transparent: replace color with transparent magenta
// (traditional color for binary transparency)
pixelValue = 0x00FF00FF;
}
else
{
// Quite opaque: get pure color
pixelValue = (rgb & 0xFFFFFF) | ALPHA_BIT_MASK;
}
return pixelValue;
}
};
ImageProducer ip = new FilteredImageSource(image.getSource(), filter);
return Toolkit.getDefaultToolkit().createImage(ip);
}
public static BufferedImage makeColorTransparent(BufferedImage image, int x, int y)
{
ColorModel cm = image.getColorModel();
if (!(cm instanceof IndexColorModel))
return image; // No transparency added as we don't have an indexed image
IndexColorModel originalICM = (IndexColorModel) cm;
WritableRaster raster = image.getRaster();
int colorIndex = raster.getSample(x, y, 0); // colorIndex is an offset in the palette of the ICM'
// Number of indexed colors
int size = originalICM.getMapSize();
byte[] reds = new byte[size];
byte[] greens = new byte[size];
byte[] blues = new byte[size];
originalICM.getReds(reds);
originalICM.getGreens(greens);
originalICM.getBlues(blues);
IndexColorModel newICM = new IndexColorModel(8, size, reds, greens, blues, colorIndex);
return new BufferedImage(newICM, raster, image.isAlphaPremultiplied(), null);
}
}
Thanks for responding, I was going to try an TYPE_BYTE_INDEXED with an IndexColorModel and may still but if ImageIO writes out 32-bit regardless it appears that I may be wasting my time there.
The image I am trying to write out can be very large (up to 8000x4000) but is just a simple mask for the image underneath, so will only have a ~30% transparent gray and a 100% transparent cutout. I would use a GIF but IE6 seems to have trouble with displaying one that large.
It only gets generated once and in an internal set-up type screen, so performance isn't an issue either, but it does have to be done within the java code and not by an offline utility.
The libraries that you specified might be used to transform it while writing... I am going to go check that out.
If anyone has a better way, please let me know!!
Thanks!

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