How to implement a "In Progress" animation in Swing? - java

I am working on an application that executes some functions that run for long. To let the user aware that the processing is taking place, I needed a label that can display some label that can represent that. So, I created a small widget for such a label.
The program below runs find and I get the output as I wanted.
import java.awt.Dimension;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
/**
* This is an extension to a JLabel that can be used to display an ongoing progress.
* #author Ankit Gupta
*/
public class ProgressLabel extends JLabel {
/**
* The prefix label to which periods are added.
*/
private String startLabel;
/**
* The label to display end of an operation.
*/
private String endLabel;
/**
* Flag to indicate whether the animation is running or not.
*/
private boolean running = false;
//list to hold intermediate labels
List<String> intermediateLabels;
public ProgressLabel(String slbl, String elbl) {
this.startLabel = slbl;
this.endLabel = elbl;
//initialize all the labels to be used once as creating them again and again is expensive
intermediateLabels = new ArrayList<String>();
intermediateLabels.add(startLabel+".");
intermediateLabels.add(startLabel+"..");
intermediateLabels.add(startLabel+"...");
intermediateLabels.add(startLabel+"....");
}
public void done(){
running = false;
}
public void start(){
running = true;
new LabelUpdateThread().start();
}
private class LabelUpdateThread extends Thread{
int i;
public LabelUpdateThread(){
i=0;
}
#Override
public void run(){
while(running){
SwingUtilities.invokeLater(new Runnable(){
#Override
public void run() {
setText(intermediateLabels.get((i++)%3));
}
});
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {}
}
setText(endLabel);
}
}
public static void main(String []args) throws InterruptedException{
final JFrame frame = new JFrame("Testing ProgressLabel");
JPanel panel = new JPanel();
ProgressLabel progressLabel = new CZProgressLabel("Searching", "Done");
panel.add(progressLabel);
frame.add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setPreferredSize(new Dimension(500,500));
frame.pack();
progressLabel.start();
SwingUtilities.invokeLater(new Runnable(){
#Override
public void run() {
frame.setVisible(true);
}
});
Thread.sleep(5000);
progressLabel.done();
}
}
However, when I tried to include this in the application, it did not work as expected. I created a small panel with a button and in the actionPerfomed() code for the button I used the ProgressLabel's start() and done() methods as before but this time, the label just did not update to Done until the length process finished. Here is another piece of code using the ProgressLabel with actionPerformed() :
public class SearchPanel extends JPanel {
private JTextArea queryBox;
private JButton searchBtn;
private ProgressLabel progressLabel;
private JSeparator queryAreaSeparator;
public SearchPanel() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
//First Row
gbc.gridy = 0;
gbc.gridwidth = 2;
gbc.gridx = 0;
queryBox = new JTextArea();
queryBox.setRows(25);
queryBox.setColumns(25);
this.add(queryBox, gbc);
//Second Row
gbc.gridy = 1;
gbc.gridwidth = 1;
progressLabel = new ProgressLabel("Searching", "Done");
this.add(progressLabel, gbc);
gbc.gridx = 1;
searchBtn = new JButton("Search");
this.add(searchBtn, gbc);
searchBtn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
progressLabel.start();
try {
Thread.sleep(10000);
} catch (InterruptedException ex) {
Exceptions.printStackTrace(ex);
}
//the above sleep() call will be replace by some time-consuming process. It is there just for testing now
progressLabel.done();
}
});
gbc.gridx = 0;
}
/**
* function to test CZSemanticSearchLabel
*/
public static void main(String[] args) throws InterruptedException {
final JFrame frame = new JFrame();
CZSemanticSearchPanel panel = new CZSemanticSearchPanel();
frame.add(panel);
frame.setPreferredSize(new Dimension(500, 500));
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
Thread.sleep(10000);
frame.dispose();
final JFrame frame1 = new JFrame("Testing ProgressLabel");
JPanel panel1 = new JPanel();
CZProgressLabel progressLabel = new CZProgressLabel("Searching", "Done");
panel1.add(progressLabel);
frame1.add(panel1);
frame1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame1.setPreferredSize(new Dimension(500, 500));
frame1.pack();
progressLabel.start();
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
frame1.setVisible(true);
}
});
Thread.sleep(5000);
progressLabel.done();
}
}
I believe that I have screwed something with Swing's Event dispatch model. But, I cannot figure what? Can someone tell me what is wrong with this code and how do I correct it?

I don't know about your actual code, but your sample code is flawed...
In your ActionListener you are doing this...
progressLabel.start();
try {
Thread.sleep(10000);
} catch (InterruptedException ex) {
Exceptions.printStackTrace(ex);
}
//the above sleep() call will be replace by some time-consuming process. It is there just for testing now
progressLabel.done();
This will STOP the Event Dispatching Thread, preventing any repaint requests from the been handled (ie no screen updates) for 10 seconds...this will also make your application look like it's "hung".
I updated you ActionListener to read like this (note I added a isRunning method which returns the running member from the label)
if (progressLabel.isRunning()) {
progressLabel.done();
} else {
progressLabel.start();
}
And it works fine.
You might like to read through Currency in Swing for some more ideas.
Also, as already suggested, SwingWorker may be a better approach

Instead of implementing this yourself with threading, you can use SwingWorker: Simple Background Tasks that is made for such things, and the linked example is very similar to your problem.
Your start() doesn't execute your LabelUpdateThread().run() but your LabelUpdateThread().start().

Related

In this case, how should I access to the JProgressBar from another class?

I am currently practicing OOP with Java.
I have created a GUI project via WindowBuilder with Eclipse IDE and below is the result.
private JFrame frame;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Example window = new Example();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public Example() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
frame = new JFrame();
frame.setBounds(100, 100, 450, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JProgressBar progressBar = new JProgressBar();
frame.getContentPane().add(progressBar, BorderLayout.CENTER);
}
What I am trying to do is to connect the JProgressBar to another class that has the actual task, to show the progress.
For example, if the other class contains the following code:
int i = 0;
while(i <= 100) {
progressBar.setValue(i);
i++;
}
how should I change the progressBar.setValue(i); part?
Oracle has a helpful tutorial, Creating a GUI With Swing. Skip the Learning Swing with the NetBeans IDE section. Pay particular attention to the Concurrency in Swing section.
Here's the simplest working example I could create. As you can see in the picture, I caught the JProgressBar in the middle.
Each time you press the button, the progress bar will count from 0 to 100, one unit every 100 milliseconds.
In order to access the progress bar, you have to make it a class field or variable. You can then access the class field with a setter. Getters and setters are a basic Java concept. You can see another example of a plain Java getter/setter class in my JProgressBarModel class.
I used a Swing Timer to add a delay to the updating of the progress bar so you can see the bar update and simulate an actual long-running task. The actual work takes place in the WorkListener class. Because the code is inside an ActionListener, the Swing update of the progress bar takes place on the Event Dispatch Thread.
Here's the complete runnable code. I made all the additional classes inner classes so I could post the code as one block.
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class JProgressBarExample implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new JProgressBarExample());
}
private JProgressBar progressBar;
private final JProgressBarModel model;
public JProgressBarExample() {
this.model = new JProgressBarModel();
}
#Override
public void run() {
JFrame frame = new JFrame("Progress Bar Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(createMainPanel(), BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createMainPanel() {
JPanel panel = new JPanel(new FlowLayout());
panel.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
progressBar = new JProgressBar();
panel.add(progressBar);
JButton button = new JButton("Start Process");
button.addActionListener(event -> {
model.setIndex(0);
setValue();
Timer timer = new Timer(100, new WorkListener(this, model));
timer.start();
});
panel.add(button);
return panel;
}
public void setValue() {
progressBar.setValue(model.getIndex());
}
public class WorkListener implements ActionListener {
private final JProgressBarExample view;
private final JProgressBarModel model;
public WorkListener(JProgressBarExample view, JProgressBarModel model) {
this.view = view;
this.model = model;
}
#Override
public void actionPerformed(ActionEvent event) {
Timer timer = (Timer) event.getSource();
int index = model.getIndex() + 1;
model.setIndex(index);
view.setValue();
if (index >= 100) {
timer.stop();
}
}
}
public class JProgressBarModel {
private int index;
public int getIndex() {
return index;
}
public void setIndex(int index) {
this.index = index;
}
}
}
One option is to do it similar to the frame part. You Example class has a field variable that could be directly accessible to your other code.
A better way would be to have a private field for the JProgressBar and a getProgressBar() method.
But currently you are using a method variable that is forgotten when initialize() returns.

is it safe to create a new thread inside actionPerformed in swing?

I created swing application that do some operations in performedAction methode, but when i create a thread that shows the progressBar, the progressBar will not visible during the performedAction methode, but at the end the progressBar will be visible with a value of 100% directly
main class:
import javax.swing.*;
import javax.swing.plaf.ButtonUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class main {
public static void main(String[] args) {
JFrame win = new JFrame("Test");
FlowLayout layout = new FlowLayout();
Button b1 = new Button("Click ");
win.add(b1);
b1.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
window win = new window();
win.start();
try
{
Thread.sleep(2000);
}
catch(InterruptedException e5){}
}
});
win.setLayout(layout);
win.setSize(500, 300);
win.setLocationRelativeTo(null);
win.setVisible(true);
win.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
window class:
import javax.swing.*;
import java.awt.*;
public class window extends Thread{
public window(){
}
#Override
public void run() {
JFrame fen = new JFrame("New window");
FlowLayout layout = new FlowLayout();
fen.setLayout(layout);
Button b2 = new Button();
fen.setVisible(true);
fen.setSize(100, 100);
fen.setLocationRelativeTo(null);
fen.add(b2);
try
{
for(int i = 0; i <= 100; i++)
{
b2.setLabel("Button " + i);
Thread.sleep(10);
}
}
catch(InterruptedException e2){
}
}
}
Yes, it is safe to create a new Thread inside of an actionPerformed handler.
But, no thread other than the Event Dispatching Thread (EDT) must interact with the Swing components.
To create animations, or delays inside of Swing, you must use a javax.swing.Timer. Executing a Thread.sleep() on the EDT is never allowed, and won't do want you hope it will.
To return from a spawned thread to the EDT, you must use SwingUtilities.invokeLater() or SwingUtilities.invokeAndWait().
Using a SwingWorker is the preferred way to execute background tasks in Swing. It handles communication and publication of partial and final results from the background task to the EDT for displaying in the GUI components.
The following is a translation of your code to a working example, using a SwingWorker. Instead of AWT Button's, the Swing JButton is used. The program is created using invokeAndWait to ensure the main window construction occurs on the EDT. A lambda function is used, but you can replace this with new Runnable() { } inner class, if desired. The "Button 0" through "Button 100" progress reports are published from the SwingWorker background task, for processing in the EDT. Multiple results can be generated at by the background thread before the EDT has a chance to process them; here, we take only the last result to display in the button.
public class Main {
public static void main(String[] args) throws Exception {
SwingUtilities.invokeAndWait(() -> {
JFrame win = new JFrame("Test");
win.setLayout(new FlowLayout());
JButton b1 = new JButton("Click");
b1.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
DoWork work = new DoWork();
work.execute();
}
});
win.add(b1);
win.setSize(500, 300);
win.setLocationRelativeTo(null);
win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
win.setVisible(true);
});
}
}
class DoWork extends SwingWorker<Void, String> {
JFrame fen;
JButton b2;
DoWork() {
fen = new JFrame("New window");
fen.setLayout(new FlowLayout());
b2 = new JButton();
fen.add(b2);
fen.setSize(100, 100);
fen.setLocationRelativeTo(null);
fen.setVisible(true);
fen.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
#Override
protected Void doInBackground() throws Exception {
for (int i = 0; i <= 100; i++) {
publish("Button " + i);
Thread.sleep(10);
}
return null;
}
#Override
protected void process(List<String> data) {
String last = data.get(data.size() - 1);
b2.setText(last);
}
#Override
protected void done() {
fen.dispose();
}
}
There are still a number of improvements that can be made to this code. A JLabel instead of a JButton for displaying the results, a JDialog for the progress window, or perhaps better a ProgressMonitor. These are left as an exercise to the student.

DocumentListener with Thread.sleep

I want to know when I am writing and when I am deleting, but, after a 0.5 second delay, it will tell me "You stopped writing/deleting" However, it only shows that message and it delete or write after a half second delay.
How could I use Thread.sleep(500); correctly?
My current source code:
import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextField;
import javax.swing.event.DocumentEvent;
import javax.swing.event.DocumentListener;
public class TextChangedFrame extends JFrame {
JTextField textField = new JTextField("Put your text here");
JLabel label = new JLabel("You have written: ");
public TextChangedFrame() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(300, 100);
setLayout(new BorderLayout());
getContentPane().add(textField, BorderLayout.CENTER);
getContentPane().add(label, BorderLayout.SOUTH);
textField.getDocument().addDocumentListener(new DocumentListener() {
public void insertUpdate(DocumentEvent e) {
label.setText("I'm writting: " + textField.getText());
try {
Thread.sleep(500);
} catch (InterruptedException ex) {
}
label.setText("I stopped writing");
}
public void removeUpdate(DocumentEvent e) {
label.setText("I'm deleting");
try {
Thread.sleep(500);
} catch (InterruptedException ex) {
}
label.setText("I stopped deleting");
}
public void changedUpdate(DocumentEvent e) {
}
});
}
public static void main(String[] args) {
TextChangedFrame frame = new TextChangedFrame();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
Again, use a Swing Timer to do the dirty work. What you do is whenever you edit or delete, call re-start on the Timer to re-set the timer and start it. The restart() method will stop the Timer if it is running.
public void insertUpdate(DocumentEvent e) {
label.setText(EDITING);
writeDeleteTimer.restart();
}
For example:
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.DocumentEvent;
import javax.swing.event.DocumentListener;
#SuppressWarnings("serial")
public class TextChangedFrame extends JPanel {
public static final String STOPPED_EDITING = "No Longer Editing or Deleting";
private static final String EDITING = "Editing";
private static final String DELETING = "Deleting";
private static final int TIMER_DELAY = 500;
private static final int PREF_W = 400;
private static final int PREF_H = 100;
private JTextField textField = new JTextField("Put your text here");
private JLabel label = new JLabel("You have written: ");
private ActionListener timerListener = new TimerListener();
private Timer writeDeleteTimer = new Timer(TIMER_DELAY, timerListener);
public TextChangedFrame() {
setLayout(new BorderLayout());
add(textField, BorderLayout.CENTER);
add(label, BorderLayout.SOUTH);
textField.getDocument().addDocumentListener(new DocumentListener() {
public void insertUpdate(DocumentEvent e) {
label.setText(EDITING);
writeDeleteTimer.restart();
}
public void removeUpdate(DocumentEvent e) {
label.setText(DELETING);
writeDeleteTimer.restart();
}
public void changedUpdate(DocumentEvent e) {
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
private class TimerListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent evt) {
label.setText(STOPPED_EDITING);
Timer timer = (Timer) evt.getSource();
timer.stop();
}
}
private static void createAndShowGui() {
TextChangedFrame mainPanel = new TextChangedFrame();
JFrame frame = new JFrame("TextChangedFrame");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Answer edited: no need to recreate the Timer object. Simply call restart() on it as it will stop the current Timer if it's running.
This question is fairly poor, and is not very clear, so I cannot give an exact answer until the question is cleared up.
It seems currently that you are using Thread.sleep(500) to cause a delay for 500 milliseconds. In most programs, this will work.
Thread.sleep(int x) suspends (or freezes, depending on who you ask) the current operation for x milliseconds (in your case, 500 milliseconds).
In the application you are using, you are using it to suspend a change in text. Due to it's location, it currently freezes the entire swing box, and it is not recovering.
If you HAVE to use Thread.sleep(int x), then I would recommend that you save the text you are using as a String, then update the TextChangedFrame after you update the String. This allows you to suspend operations, without suspending the TextChangedFrame.
PsuedoCode:
String oldString = "old string";
String newString = "new string";
// setup your dialog/popup here, with oldString
Thread.sleep(500);
// modify the dialog/popup here, changing oldString to newString
and that should avoid any freezing issues. (which I think, with the question and comments, your problem is).
A better solution would be to use Swing Timers, as mentioned by Hovercraft Full Of Eels in his comment

Progress bar to run simultaneously with a function(in another class)

I have created a form on which two components are present, button and progressbar (Netbeans drag and drop).Form contains the main method from where my application starts.I have created another class as well in which i have written a function.What i want is that when i press a button the application goes into the function and the progressbar runs simultaneously with it and when that function is complete with its functionality the the progress bar shows 100% complete.Now this function can take anytime for its completion so i cannot set the max value for the progressbar.So, what to do in this case?Can anyone please provide me with a good example .
JProgressBar.setIndeterminate(true)
Since what sort of a work you are doing inside that so called "Called Function", so it's tough to say, what you want in the scenario, though you can put your lines like progressBar.setValue(someProgress); at regular intervals with it's Indeterminate State to true, and at the end of the function you can simply say that progressBar.setValue(100); and the Indeterminate State will turn to false here, so that it can show that to the end user.
Have a look at this sample program :
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ProgressExample
{
public static JProgressBar progressBar;
private void createAndDisplayGUI()
{
JFrame frame = new JFrame("Progress Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
JPanel contentPane = new JPanel();
contentPane.setLayout(new BorderLayout(5, 5));
progressBar = new JProgressBar(0, 100);
progressBar.setValue(0);
JButton button = new JButton("START");
button.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
progressBar.setIndeterminate(true);
WorkingDialog wd = new WorkingDialog();
wd.createAndDisplayDialog();
}
});
contentPane.add(progressBar, BorderLayout.PAGE_START);
contentPane.add(button, BorderLayout.PAGE_END);
frame.setContentPane(contentPane);
frame.pack();
frame.setVisible(true);
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new ProgressExample().createAndDisplayGUI();
}
});
}
}
class WorkingDialog extends JDialog
{
private String message = "HelloWorld";
private int count = 0;
private JTextField tfield;
private Timer timer;
private ActionListener timerAction = new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
if (count == 10)
{
timer.stop();
ProgressExample.progressBar.setIndeterminate(false);
ProgressExample.progressBar.setValue(100);
ProgressExample.progressBar.setStringPainted(true);
dispose();
return;
}
tfield.setText(tfield.getText() + message.charAt(count));
count++;
}
};
public void createAndDisplayDialog()
{
setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
setLocationByPlatform(true);
JPanel panel = new JPanel();
tfield = new JTextField(10);
panel.add(tfield);
add(panel);
pack();
setVisible(true);
timer = new Timer(1000, timerAction);
timer.start();
}
}
So , it seems like you are write
ProgressExample.progressBar.setIndeterminate(false);
ProgressExample.progressBar.setValue(100);
ProgressExample.progressBar.setStringPainted(true);
after your while loop.
You can take a look at my answer in a previous SO question, which contains a sample using a JProgressBar which gets updates from another Thread by using a SwingWorker. Whether or not to use a SwingWorker depends a bit on your use case. If the function take some time to run you better use the SwingWorker to avoid blocking the UI.

How to update/paint JProgressBar while Swing is loaded building the GUI

I have a GUI which is quite heavy to build/initialize on the platform on which it runs.. Therefore I want to update progress while it initializes..
I have a small undecorated JDialog containing a JLabel and a JProgressBar which I want to update at specific places during initialization, however, because the event dispatch thead (as per Swing rules) is used to build/initialize the GUI, the progress is of course not updated until the EDT is idle again (i.e. initialization is finished)..
The JProgressBar I have gotten to redraw using "paintImmediately", but I can't seem to make it work properly for the JLabel and the dialog itself.. Is there any simple recommended/proven method to accomplish this?
cheers...
EDIT: Adding an example of what it is I'm trying to do; greatly simplified, of course.
private JLabel progressLabel;
private JProgressBar progressBar;
public static int main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
showProgressDialog();
progressLabel.setText("construct 1");
constructSomeHeavyGUI();
progressLabel.setText("construct 2");
progressBar.setValue(33);
constructSomeMoreHeavyGUI();
progressLabel.setText("construct 3");
progressBar.setValue(67);
constructEvenMoreHeavyGUI();
progressLabel.setText("done");
progressBar.setValue(100);
hideProgressDialog();
showHeavyGUI();
}
});
}
the repaints caused by the calls to progressBar.setValue()/progressLabel.setText() above will of course get queued as long as the EDT is busy and result in a repaint after we are all done instead of updating along the way..
I would suggest that by using SwingWorker , then you can update the JProgressBar correctly on EDT and without any freeze or isuees with Concurency in Swing,
there is another option by using Runnable#thread, but then you have to wrapp all output to the GUI into invokeLater();
for example:
import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
public class TestProgressBar {
private static void createAndShowUI() {
JFrame frame = new JFrame("TestProgressBar");
frame.getContentPane().add(new TestPBGui().getMainPanel());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
createAndShowUI();
}
});
}
private TestProgressBar() {
}
}
class TestPBGui {
private JPanel mainPanel = new JPanel();
public TestPBGui() {
JButton yourAttempt = new JButton("WRONG attempt to show Progress Bar");
JButton myAttempt = new JButton("BETTER attempt to show Progress Bar");
yourAttempt.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
yourAttemptActionPerformed();
}
});
myAttempt.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
myAttemptActionPerformed();
}
});
mainPanel.add(yourAttempt);
mainPanel.add(myAttempt);
}
private void yourAttemptActionPerformed() {
Window thisWin = SwingUtilities.getWindowAncestor(mainPanel);
JDialog progressDialog = new JDialog(thisWin, "Uploading...");
JPanel contentPane = new JPanel();
contentPane.setPreferredSize(new Dimension(300, 100));
JProgressBar bar = new JProgressBar(0, 100);
bar.setIndeterminate(true);
contentPane.add(bar);
progressDialog.setContentPane(contentPane);
progressDialog.pack();
progressDialog.setLocationRelativeTo(null);
Task task = new Task("Your attempt");
task.execute();
progressDialog.setVisible(true);
while (!task.isDone()) {
}
progressDialog.dispose();
}
private void myAttemptActionPerformed() {
Window thisWin = SwingUtilities.getWindowAncestor(mainPanel);
final JDialog progressDialog = new JDialog(thisWin, "Uploading...");
JPanel contentPane = new JPanel();
contentPane.setPreferredSize(new Dimension(300, 100));
final JProgressBar bar = new JProgressBar(0, 100);
bar.setIndeterminate(true);
contentPane.add(bar);
progressDialog.setContentPane(contentPane);
progressDialog.pack();
progressDialog.setLocationRelativeTo(null);
final Task task = new Task("My attempt");
task.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (evt.getPropertyName().equalsIgnoreCase("progress")) {
int progress = task.getProgress();
if (progress == 0) {
bar.setIndeterminate(true);
} else {
bar.setIndeterminate(false);
bar.setValue(progress);
progressDialog.dispose();
}
}
}
});
task.execute();
progressDialog.setVisible(true);
}
public JPanel getMainPanel() {
return mainPanel;
}
}
class Task extends SwingWorker<Void, Void> {
private static final long SLEEP_TIME = 4000;
private String text;
public Task(String text) {
this.text = text;
}
#Override
public Void doInBackground() {
setProgress(0);
try {
Thread.sleep(SLEEP_TIME);// imitate a long-running task
} catch (InterruptedException e) {
}
setProgress(100);
return null;
}
#Override
public void done() {
System.out.println(text + " is done");
Toolkit.getDefaultToolkit().beep();
}
}
EDIT:
1) you showed another issues, why do you create lots of Top-Level Containers on Fly/Runtime, create only required numbers of Containers and re-use that by removeAll()
2) here is probably what you needed, all those JProgressBars in the JTable are pretty accesible and configurable
3) this is your paintImmediately(), that really reason why not painting any of Progress to the JLabel but using JProgressBar#setValue(int);
instead,
It's possible that constructSome*HeavyGUI() really takes long enough to matter, but it's more likely that filling in the data model(s) is the problem. Instead, construct and show the empty GUI elements and launch one or more SwingWorker instances to marshal each element's data. There are related examples here and here.
Addendum: If the problem is instantiating components, and not loading data models, you can chain the calls to invokeLater(), as suggested in a comment below. If you're instantiating that many components, consider the flyweight pattern. JTable is a familiar example.
Move the long running code in a separate thread and use SwingUtilities.invokeAndWait or invokeLater to update GUI.
Either use SwingUtilities.invokeLater(...) as suggested by #StanislavL, or use SwingWorker.
See also:
Worker Threads and SwingWorker

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