Can't send or receive presence with ASmack - java

I am trying to develop a XMPP chat client for Android (using Java connected to C#/Unity). I have got the Java -> Unity/C# connection working perfectly. I have also downloaded Asmack and can generate a library and my of wrapper class for initilazing a connection to a OpenFire XMPP server. However, I cannot seem to get Presence sent or recieved. I can log in, register new user and populate their roster, send messages, but cannot send any presence.
The code auto registrate users who never have used the app before. It also uses a preset friend list, and auto populates the roster with these friends.
The code is as follow (sorry for all the debug lines, can't use breakpoints when using Unity):
public class ASmackWrapper
{
private XMPPConnection connection;
private String[] friends;
private static final String eventClass = "ASmackEventListener";
private static ASmackWrapper wrapper;
public static ASmackWrapper instance()
{
System.out.println("instancecreator of ASmackWrapper 1!");
if (wrapper == null)
wrapper = new ASmackWrapper();
return wrapper;
}
public ASmackWrapper()
{
System.out.println("constructor of ASmackWrapper");
}
public boolean tryToRegister(String user, String pass){
AccountManager acManager = connection.getAccountManager();
try {
Map<String, String> attributes = new HashMap<String,String>();
attributes.put("email", "MY email");
acManager.createAccount(user, pass,attributes);
} catch (XMPPException e) {
System.out.println("cant autoregister user "+ user +" ... with pass: "+pass+" on server. error:" + e.getLocalizedMessage());
if (e.getLocalizedMessage().contains("conflict"))
return false; // Wrong password, since there is already an account with that id!
return false;
}
return true;
}
public void setFriends(String[] _friends) {
friends = _friends;
}
public void start(String host, String user, String pass)
{
System.out.println("Java: openConenction host:"+host);
ConnectionConfiguration cc = new ConnectionConfiguration(host,5222);
//cc.setSendPresence(true);
this.connection = new XMPPConnection(cc);
Connection.DEBUG_ENABLED = true;
try {
this.connection.connect();
} catch (XMPPException e) {
System.out.println("Error connecting to server");
return;
}
if(!this.connection.isConnected()) {
System.out.println("Java: is not connected");
onError("Connection failed");
return;
}
boolean loginStatus = login(user, pass);
if (!loginStatus) {
onError("Login Failed");
return;
}
RosterListener rl = new RosterListener() {
public void entriesAdded(Collection<String> addresses) {}
public void entriesUpdated(Collection<String> addresses) {}
public void entriesDeleted(Collection<String> addresses) {}
public void presenceChanged(Presence presence) {
System.out.println("presence changed!" + presence.getFrom() + " "+presence.getStatus());
onPresence(presence);
}
};
if (connection.getRoster() != null) {
connection.getRoster().setSubscriptionMode(Roster.SubscriptionMode.accept_all);
System.out.println("7");
connection.getRoster().addRosterListener(rl);
}
onAuthenticate("");
System.out.println("10");
//Set presence to online!
Presence presence = new Presence(Presence.Type.available);
presence.setStatus("Online, Programmatically!");
presence.setPriority(24);
presence.setMode(Presence.Mode.available);
connection.sendPacket(presence);
}
private void addFriends() throws Exception {
if (friends == null) {
System.out.println("No friends to add");
return;
}
System.out.println("Number of friends to add: "+friends.length);
for (int i = 0;i<friends.length;i++) {
System.out.println("Create user in roster: "+friends[i]);
connection.getRoster().createEntry("fb"+friends[i], "No name_",null);
}
}
private boolean login(String jid, String password) {
System.out.println("1");
boolean isLoggedIn=true;
try {
this.connection.login(jid, password);
} catch (XMPPException e) {
isLoggedIn=false;
}
System.out.println("2");
if(!isLoggedIn) {
boolean isRegistred = tryToRegister(jid,password);
if (isRegistred) {
connection.disconnect();
try {
connection.connect();
connection.login(jid, password);
} catch (XMPPException e) {
onError("Could not connect and login after registring");
return false;
}
} else {
return false;
}
}
try {
addFriends();
} catch (Exception e) {
onError("Could not add friends to roster");
}
ChatManager chatmanager = connection.getChatManager();
chatmanager.addChatListener(new ChatManagerListener()
{
public void chatCreated(final Chat chat, final boolean createdLocally)
{
System.out.println("OK Chat created!");
chat.addMessageListener(new MessageListener()
{
public void processMessage(Chat chat, Message message)
{
onMessage(chat, message);
}
});
}
});
return true;
}
public void sendMessage(String rec, String message) {
System.out.println("sendMessage(string,string) to host :"+connection.getHost());
Chat chat = connection.getChatManager().createChat(rec+"#"+connection.getHost(), new MessageListener() {
public void processMessage(Chat chat, Message message) {
// Print out any messages we get back to standard out.
System.out.println("Probably an error, since we got a instant reply on sent message. Received message body: " + message.getBody() + " from:"+message.getFrom() + " to:"+message.getTo());
}
});
try {
chat.sendMessage(message);
System.out.println("Message sent");
} catch (XMPPException e) {
System.out.println("Error sending message: "+e.toString());
e.printStackTrace();
}
}
public void logout () {
System.out.println("Login out...");
connection.disconnect();
}
public void getOnlineFriends() {
Roster roster = connection.getRoster();
Collection<RosterEntry> entries = roster.getEntries();
for(RosterEntry rosterEntry: entries) {
String user = rosterEntry.getUser();
Presence presence = roster.getPresence(user);
System.out.println("Presence : "+presence);
System.out.println("Presence type: "+presence.getType());
System.out.println("Presence mode: "+presence.getMode());
}
//Set presence to online!
Presence presence = new Presence(Presence.Type.available);
presence.setStatus("Online, Programmatically!");
presence.setPriority(24);
presence.setMode(Presence.Mode.available);
connection.sendPacket(presence);
}
private void onMessage(Chat chat, Message message) {
String m = ("Received message: " + (message != null ? message.getBody() : "NULL"));
System.out.println(m);
UnityPlayer.UnitySendMessage(eventClass, "Message", m);
}
private void onError(String message) {
UnityPlayer.UnitySendMessage(eventClass, "Error", message);
}
private void onAuthenticate(String message) {
UnityPlayer.UnitySendMessage(eventClass, "Authenticate", message);
}
private void onPresence(Presence presence) {
String user = presence.getFrom();
if (presence.getType() == Presence.Type.available)
UnityPlayer.UnitySendMessage(eventClass, "Online", user);
else
UnityPlayer.UnitySendMessage(eventClass, "Offline", user);
System.out.println("Java: Presence changed, from:" +presence.getFrom() + " type:"+presence.getType() + " toString:"+presence.toString());
}
}
The presence is checked in two ways, by setting a presence listener and by fetching the status after login. This SO page suggest waiting 5 sec before getting the precense: Unable to get presence of roster by using smack, openfire
I have tried that as well by calling getOnlineFriends from a button, more than 5 sec after login. The listener never gets called. It just fires once after login, once for each on the roster with a presence = null.
Edit: After turning on Debug mode on Asmack I see the following reply to my presence send message:
SENT <presence id="3sG7l-11"><status>Online, Programmatically!</status><priority>24</priority></presence>
RCV <presence id="6s7BX-5" to="787122012#xxx.tripnet.se/Smack" from="10000063946242" type="error">
<error code="404" type="cancel">
<remote-server-not-found xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/>
</error></presence>
The server log:
org.jivesoftware.openfire.nio.ConnectionHandler - Closing connection due to error while processing message:
<iq id="566-4" type="error" from="xxx.tripnet.se/f55aea72" to="xxx.tripnet.se">
<error /><error type="cancel" code="501">
<feature-not-implemented xmlns="urn:ietf:params:xml:ns:xmpp-stanzas" /></error>
<ping xmlns="urn:xmpp:ping" /></iq>
java.lang.IllegalArgumentException: IQ must be of type 'set' or 'get'. Original IQ:
<iq id="566-4" type="error" from="xxx.tripnet.se/f55aea72" to="xxx.tripnet.se">
<error/><error type="cancel" code="501">
<feature-not-implemented xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/></error>
<ping xmlns="urn:xmpp:ping"/></iq>
at org.xmpp.packet.IQ.createResultIQ(IQ.java:384)
I have also tried to pass along setSendPresence = true to the connectionconfiguration passed in connect(), but no difference.
I have also tried to set the subscription mode manually in OpenFire server to "both" (from "none") on both users, but with no effect.

Got it working! It was probably due to that I did not use the correct format on my jid's in the roster list. The correct format had to be user#myserver.se, not just user.

Write a RosterListener and see if it works.
public void rosterOnlineStatus(){
Roster roster = connection.getRoster();
Presence status = new Presence(Type.available);
status.setStatus("Hello This is Phaneendra");
roster.addRosterListener(new RosterListener() {
#Override
public void presenceChanged(Presence presence) {
System.out.println(presence.getFrom()+ "is "+presence+" "+presence.getStatus());
presence.getStatus();
}
#Override
public void entriesUpdated(Collection<String> addresses) {}
#Override
public void entriesDeleted(Collection<String> addresses) {}
#Override
public void entriesAdded(Collection<String> addresses) {}
});
}
See if adding the RosterListener will work?

Related

DataInputStream not Receiving Data After Flushing DataOutputStream

So, I'm fairly new to sockets and data streams... And I am absolutely baffled by this issue I'm having. I've searched for hours trying to find a solution, assuming that other people might have had the same issue I'm having, but I've found absolutely nothing helpful so far.
I'm writing a very simple multithreaded server/client program that is supposed to open a serverSocket, and accept connections from clients, storing them in a simple arraylist (I'll change the storage process once I actually get messages to send), and then a message handler thread parses the list, and checks if a user has written to the server. If the user has written something, the program then displays the resulting message to the console. My program successfully writes to the server socket through the DataOutputStream, but when I attempt to read from the corresponding DataInputStream on the server side, it says the stream is empty, and my program will continue to loop. I've checked that the DataOutputStream receives the data through DataOutputStream.size(), and that the DataInputStream I am attempting to read data from corresponds to the correct DataOutputStream I mentioned before.
User Code:
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.SocketException;
public class User {
private String hashID;
private Socket connection;
private static int hashVal = 0;
DataInputStream consoleInputStream;
String consoleInput = "";
public User(Socket conn) throws SocketException {
hashID = hashUserKey();
connection = conn;
connection.setSoTimeout(1500);
consoleInputStream = new DataInputStream(System.in);
}
private static String hashUserKey() { //placeholder for now
hashVal++;
return("Guest" + hashVal);
}
public Socket getSocket() {
return this.connection;
}
public String getID() {
return this.hashID;
}
public boolean disconnect() {
try {
consoleInputStream.close();
connection.close();
return true;
} catch (IOException e) {
System.err.println(hashID + " was unable to successfully disconnect");
return false;
}
}
public void startConnection() {
new Thread() {
#Override
public void run() {
while(!connection.isClosed()) {
try {
consoleInput = consoleInputStream.readLine();
if(consoleInput != null || consoleInput != "") {
writeToServer(consoleInput);
}
} catch (IOException e) {
System.err.println("Was not able to read console input");
}
}
System.out.println("You were disconnected, have a nice day!");
return;
}
}.start();
}
private boolean writeToServer(String toWrite) {
try {
String msg = hashID + ">>>: " + toWrite;
DataOutputStream outStream = new DataOutputStream(connection.getOutputStream());
outStream.writeUTF(toWrite + "\r\n");
outStream.flush();
consoleInput = "";
System.out.println(msg + "\t was written to " + connection.getInetAddress() + ":" + connection.getPort());
return true;
} catch (IOException e) {
System.err.println(hashID + " was unable to write to server");
return false;
}
}
#Override
public boolean equals(Object o) {
User t = (User) o;
if(t.hashID == this.hashID) {
return true;
}
return false;
}
}
Server Code:
import java.net.*;
import java.io.*;
import java.util.*;
public class TestServer {
private static ServerSocket server;
private static TestLogger logger;
private static Thread serverHandlerThread;
private static Thread messageHandlerThread;
private static ArrayList<User> users;
private static volatile boolean hasBeenStopped = false;
public static boolean startServer(int port) {
logger = new TestLogger();
logger.log("Attempting to create default shutdown behavior for server");
Runtime.getRuntime().addShutdownHook(new Thread() {
#Override
public void run() {
if(!hasBeenStopped) {
logger.warn("Server was shut down without running stopServer(), running by default");
stopServer();
}
}
}
);
logger.log("Shutdown behaivor created. Now attempting to set up user database"/*TODO create a real database*/);
users = new ArrayList<User>();
logger.log("Attempting to start server");
try {
server = new ServerSocket(port);
logger.log("Server successfully started at " + server.getInetAddress() + ":" + server.getLocalPort() +", now attempting to start user connection handler");
serverHandlerThread = new Thread() {
#Override
public void run() {
this.setName("serverHandlerThread");
while(!server.isClosed()) {
try {
Socket temp = server.accept();
logger.log("Connection accepted from " + temp.getInetAddress());
System.out.println("Connection accepted from " + temp.getInetAddress());
startUserConnection(new User(temp));
} catch (SocketException e) {
logger.warn("Server was closed while in accept phase");
} catch (IOException e) {
e.printStackTrace();
}
}
logger.log(this.getName() + " was stopped, server socket was closed successfully");
return;
}
};
serverHandlerThread.start();
logger.log("Server thread successfully started, listening for connections on: " + server.getInetAddress().toString() + ":" + port);
logger.log("Attempting to start message handler thread to read user inputs");
messageHandlerThread = new Thread() {
#Override
public void run() {
this.setName("messageHandlerThread");
while(!server.isClosed()) {
if(users.isEmpty()) {
continue;
}
for(int i = 0; i < users.size(); i++) {
User temp = users.get(i);
try {
System.out.println(new DataInputStream(temp.getSocket().getInputStream()).readUTF());
} catch (IOException e) {
System.err.println("Nothing to read from client: " + temp.getID());
}
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
};
messageHandlerThread.start();
return true;
} catch (IOException e) {
logger.error("Could not bind server socket to port.");
return false;
}
}
public static boolean stopServer() {
logger.log("Started shut down process");
if(serverHandlerThread == null || !serverHandlerThread.isAlive()) {
logger.warn("Thread has not been started yet or has already been killed");
return false;
}
else {
stopAllUserConnections();
try {
server.close();
hasBeenStopped = true;
while(serverHandlerThread.isAlive()) {
}
logger.log("Server was successfully shut down");
return true;
} catch (IOException e) {
logger.error("Could not close server socket");
return false;
}
}
}
private static void startUserConnection(User user) {
logger.log("Connected new user from " + user.getSocket().getInetAddress());
users.add(user);
System.out.println(user.getID() + " was added to list");
user.startConnection();
}
private static boolean stopUserConnection(User user) {
logger.log("Attempting to disconnect user, address: " + user.getSocket().getInetAddress());
for(User u : users) {
if(u.equals(user)) {
u.disconnect();
return true;
}
}
logger.warn("Could not find user with address: " + user.getSocket().getInetAddress());
return false;
}
private static boolean stopAllUserConnections() {
logger.log("Attempting to disconnect all users from the server");
if(users.isEmpty()) {
logger.warn("No users available to disconnect");
return false;
}
for(User u : users) {
u.disconnect();
}
users.clear();
return true;
}
public static void main(String args[]) {
startServer(*the_port*);
Client c = new Client();
c.connect("0.0.0.0", *the_port*);
}
}
Client Code:
import java.io.IOException;
import java.net.Socket;
import java.net.UnknownHostException;
public class Client {
public boolean connect(String serverName, int port) {
try {
System.out.println("Attempting to connect");
Socket sock = new Socket(serverName, port);
System.out.println("Connected");
return true;
} catch (UnknownHostException e) {
System.err.println("Could not resolve " + serverName + ":" + port);
}
catch (IOException e) {
e.printStackTrace();
}
return false;
}
}
So as I said above, this works fine up until I attempt to read the data written to the server. No matter what I do, the server's call to readUTF() on the socket always throws an IOException and checking the bytes ready to read by using DataInputStream.available() returns 0 as well. My sample output from my most recent run is as follows:
Attempting to connect
Connected
Connection accepted from *the_address*
Guest1 was added to list
Nothing to read from client: Guest1
Nothing to read from client: Guest1
Nothing to read from client: Guest1
test
Guest1>>>: test was written to *the_address:another_port*
Nothing to read from client: Guest1
Nothing to read from client: Guest1
Nothing to read from client: Guest1
I know my code may be terribly optimized, and I'll work on fixing that later, but right now, all I want to know is why my DataInputStream is empty after flushing the corresponding DataOutputStream, and how I can successfully send UTF data between them.

XMPP Group chat java - logic to join users in room inside invitation listener is not working

I am trying to create sample java application to implement the MultiUserChat of XMPP. Some how I can able to create user and make it online in openfire. Can any one suggest how to join all the users to the created chatRoom?
Here is my sample code inside the class SampleMultiUserChat Where I invite all the users to join the group but it is not getting joined. What I am missing?
SampleMultiUserChat(){
oConnectionConfiguration = new ConnectionConfiguration("10.10.1.105",5223);
createChatRoom();
}
/**
* #param args
*/
public static void main(String[] args) {
SampleMultiUserChat oSampleMultiUserChat = new SampleMultiUserChat();
for(int i = 2; i < 4; i++){
oSampleMultiUserChat.openXMPPConnection("user"+i);
oSampleMultiUserChat.createAcceptInvitationListener("user"+i);
oSampleMultiUserChat.inviteToJoinRoom("user"+i);
}
Thread mainThread = Thread.currentThread();
while(true){
try {
mainThread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void openXMPPConnection(String user){
XMPPConnection oXmppConnection = new XMPPConnection(oConnectionConfiguration);
try {
oXmppConnection.connect();
oXmppConnection.login(user, "60474c9c10d7142b7508ce7a50acf414");
userConnection.put(user, oXmppConnection);
} catch (XMPPException e) {
System.out.println("Exception occured in login in user : "+user);
}
}
private void createChatRoom(){
XMPPConnection oXmppConnection = new XMPPConnection(oConnectionConfiguration);
try {
oXmppConnection.connect();
oXmppConnection.login("user1", "60474c9c10d7142b7508ce7a50acf414");
myChattingRoom = new MultiUserChat(oXmppConnection, "mychattingroom#conference.10.10.1.105");
myChattingRoom.create("roomNickName");
myChattingRoom.sendConfigurationForm(new Form(Form.TYPE_SUBMIT));
} catch (XMPPException e) {
e.printStackTrace();
}
}
private void inviteToJoinRoom(String user){
myChattingRoom.invite(user+"#10.10.1.105", "Please join my chatting room");
System.out.println("sent invitation by "+user);
}
private void sendMessage(String msg){
try {
myChattingRoom.sendMessage(msg);
} catch (XMPPException e) {
System.out.println("Exception occured while sending msg to chat room"+e);
}
}
private void createAcceptInvitationListener(String user){
MultiUserChat.addInvitationListener(userConnection.get(user), new InvitationListener() {
public void invitationReceived(Connection connection, String room, String inviter,
String reason, String password, Message msg) {
try {
myChattingRoom.join(connection.getUser().substring(0, connection.getUser().indexOf("#")));
} catch (XMPPException e) {
e.printStackTrace();
}
}
});
}
Thanks in advance.
I solved my above problem by creating new instance of MultiUserChat.
Here is my edited method 'createAcceptInvitationListener'
private void createAcceptInvitationListener(String user){
System.out.println("inside create accept invitation listener");
final XMPPConnection oXmppConnection = userConnection.get(user);
MultiUserChat.addInvitationListener(oXmppConnection, new InvitationListener() {
public void invitationReceived(Connection connection, String room, String inviter,
String reason, String password, Message msg) {
System.out.println("inside invitation received method");
try {
System.out.println(connection.getUser().substring(0, connection.getUser().indexOf("#")));
MultiUserChat myChattingRoom = new MultiUserChat(oXmppConnection, "mychattingroom#conference.10.10.1.105");
myChattingRoom.join(connection.getUser().substring(0, connection.getUser().indexOf("#")));
} catch (Exception e) {
e.printStackTrace();
System.out.println("Exception occured while joining the chat room : "+e);
}
}
});
}
private void reservedRoomsCreation(MultiUserChat myChattingRoom) throws XMPPException{
Form form = myChattingRoom.getConfigurationForm();
Form submitForm = form.createAnswerForm();
for(Iterator fields = form.getFields(); fields.hasNext();){
FormField formFields = (FormField) fields.next();
if (!FormField.TYPE_HIDDEN.equals(formFields.getType()) && formFields.getVariable() != null) {
submitForm.setDefaultAnswer(formFields.getVariable());
}
}
submitForm.setAnswer("muc#roomconfig_persistentroom", true);
myChattingRoom.sendConfigurationForm(submitForm);
}

Initializing a new socket in Java increases RAM usage

I use the method below to keep my connection alive if it closes. I noticed that when it had run for a week and there was hundreth socket going on, the RAM usage had increased by 700 MB. Am I doing something wrong?
If it runs for a week without needing to initialize so many new sockets, the RAM usage is smaller.
import ws.JettyWebSocketClient;
public class connectionKeeper extends Thread {
public void run(){
lib.print(">>> Connection thread running");
do{
lib.writeLog("Opening new websocket connection");
try{
GVL.socketCounter++;
GVL.ws = new JettyWebSocketClient();
GVL.ws.run();
}catch(Exception e){
e.printStackTrace();
lib.error("Error: connectionKeeper: " + e.toString());
}
// if we are here, we got an error or the socket has executed the run() -method to end
lib.sleep(2000);
}while(true);
}
}
-
public class JettyWebSocketClient {
private boolean connected=false;
private WebSocketClient client=new WebSocketClient();
public void run() {
MyWebSocket socket = new MyWebSocket();
ClientUpgradeRequest request;
URI destinationUri = null;
try {
destinationUri = new URI("wss://example.com:3000/ws");
} catch (URISyntaxException e1) {
e1.printStackTrace();
lib.error("Jetty.runA(): " + e1.toString());
}
SslContextFactory sslContextFactory = new SslContextFactory();
Resource keyStoreResource = Resource.newResource(this.getClass().getResource("/cert.jks"));
sslContextFactory.setKeyStoreResource(keyStoreResource);
sslContextFactory.setKeyStorePassword("pass");
client=new WebSocketClient(sslContextFactory);
connected=false;
try {
client.start();
request = new ClientUpgradeRequest();
System.out.println("SOCKET" + GVL.socketCounter+ ":\tConnecting to " + destinationUri.toString());
client.connect(socket, destinationUri, request);
do{
socket.awaitClose(10);
}while(connected);
} catch (Throwable t) {
t.printStackTrace();
lib.error("Jetty.runB(): " + t.toString());
}
}
public boolean send(JSONObject message){
String msg=message.toString();
System.out.println("SOCKET" + GVL.socketCounter+ ":\tSending msg:\t" + msg);
for(Session s: client.getOpenSessions()) {
if (s.isOpen()) {
try {
s.getRemote().sendString(msg);
return true;
} catch (IOException e) {
e.printStackTrace();
lib.error(e.toString());
}
}
}
return false;
}
public String status(){
return this.client.getState();
}
public boolean isConnected() {
return connected;
}
public void disconnect(){
lib.print("Disconnecting...");
setConnected(false);
try {
try{
client.stop();
} catch (InterruptedException e) {
// sometimes it gets here, sometimes not.. hmm
}
} catch(Exception a){
lib.error("Jetty.disconnect():\t" + a.toString());
}
lib.print("Disconnected...");
}
public void setConnected(boolean newval) {
connected=newval;
}
#WebSocket
public class MyWebSocket {
private final CountDownLatch closeLatch = new CountDownLatch(1);
#OnWebSocketConnect
public void onConnect(Session session) {
System.out.println("SOCKET" + GVL.socketCounter+ ":\tCONNECTED");
setConnected(true);
}
#OnWebSocketMessage
public void onMessage(String message) {
messaging.handleMsg(message); // this method uses received data to calculate some things
}
public void onError(int statusCode, String reason){
lib.error("SOCKET" + GVL.socketCounter+ ":\tError:\t" + reason + " / Code: " + statusCode);
}
#OnWebSocketClose
public void onClose(int statusCode, String reason) {
lib.error("SOCKET" + GVL.socketCounter+ ":\tClosed:\t" + reason + " / Code: " + statusCode);
setConnected(false);
}
public void awaitClose(int n) {
try {
this.closeLatch.await(n, TimeUnit.SECONDS);
} catch (Exception e) {
e.printStackTrace();
lib.error("SOCKET" + GVL.socketCounter+ ": Jetty.awaitClose():" + e.toString());
disconnect(); // useless?
}
}
}
}
Don't keep recreating the WebSocketClient object, just create 1 of those and reconnect when you want to.
Think of the WebSocketClient as the browser.
Each client.start() as you starting up that browser.
Each client.connect() as you opening a tab to a new web page.
The expensive operation, starting the browser, you are doing over and over and over again.
The cheap operation, connecting to a website, opening new tabs, closing others, you are not doing.
Instead, you are going "dang, i need to reconnect, let me stop the browser, and restart it to reconnect"

How to receive message without using createChat for android XMPP chat smack api

Hi I am confused with the logic of implementing chatManagerListener interface inside a Service.
Below is my service code:
public class MyService3 extends Service {
ChatManager chatManager;
ChatManagerListener chatManagerListener;
AbstractXMPPConnection abstractXMPPConnection;
MyXmpp2 myXmpp2;
public MyService3() {
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
Log.d("Myservice3:","Started");
abstractXMPPConnection = myXmpp2.getConnection();
abstractXMPPConnection.addConnectionListener(new ConnectionListener() {
#Override
public void connected(XMPPConnection connection) {
Log.d("XMPPConnection:","connected");
}
#Override
public void authenticated(XMPPConnection connection, boolean resumed) {
Log.d("XMPPConnection:","authenticated");
//Once authenticated start listening for messages
}
#Override
public void connectionClosed() {
Log.d("XMPPConnection:","connectionClosed");
}
#Override
public void connectionClosedOnError(Exception e) {
Log.d("XMPPConnection:","connectionClosedOnError");
}
#Override
public void reconnectionSuccessful() {
Log.d("XMPPConnection:","reconnectionSuccessful");
}
#Override
public void reconnectingIn(int seconds) {
Log.d("XMPPConnection:","reconnectingIn");
}
#Override
public void reconnectionFailed(Exception e) {
Log.d("XMPPConnection:","reconnectionFailed");
}
});
Log.d("isOnline:", myXmpp2.getConnection().isConnected() + "");
chatManager = ChatManager.getInstanceFor(abstractXMPPConnection);
chatManager.addChatListener(chatManagerListener);
chatManagerListener = new ChatManagerListener() {
#Override
public void chatCreated(Chat chat, boolean createdLocally) {
chat.addMessageListener(new ChatMessageListener() {
#Override
public void processMessage(Chat chat, Message message) {
Log.d("Hello::","World");
//NOT WORKNIG
if(message.getBody()!=null)
{
Log.d("Message::",message.getBody());
}
}
});
}
};
return super.onStartCommand(intent, flags, startId);
}
}
Whenever is send a packet i am getting this following exception .I don't kno why its arising
Exception in packet listener java.lang.NullPointerException: Attempt to invoke interface method 'void org.jivesoftware.smack.chat.ChatManagerListener.chatCreated(org.jivesoftware.smack.chat.Chat, boolean)' on a null object reference
at org.jivesoftware.smack.chat.ChatManager.createChat(ChatManager.java:255)
at org.jivesoftware.smack.chat.ChatManager.createChat(ChatManager.java:287)
In simple terms i want to know how to implement ChatMessage listener in the service.Please be kind
You need to createchat once you successfully connected & authenticated
Once you got the instance of ChatManager.For package transmission you need to createchat with peer/group check this link for method to createchat.
chatManager = ChatManager.getInstanceFor(abstractXMPPConnection);
newChat = chatmanager.createChat(userid, chatManagerListener);
once you get the Chat instance you can send package & retrive on your chatmanagerListner
from newChat you can sendMessage
To get Package (message, chat)
You can try below code if your connection/authentication process is done successfully than
final Chat newChat = ChatManager.getInstanceFor(xmppConn).createChat(userJid, new MessageListener() {
#Override
public void processMessage(final Chat arg0, final Message arg1) {
LOG.info("Sent message: " + arg1.getBody());
}
});
try {
final Message message = new Message();
message.setFrom(chatProperties.getDomain());
message.setTo(userJid);
message.setType(Type.normal);
message.setBody(text);
message.setSubject("");
newChat.sendMessage(message);
xmppConn.disconnect();
} catch (final Exception e) {
LOG.error("Error while sending message to " + userName + ": ", e);
}
UPDATE
You can try using PacketListener.
XMPPConnection's addPacketListener method check this link for details.
Add PacketListener to XMPPConnection with PacketFilter type Message
But before adding packetlistner remove if already added any instance in xmppconnection.
Check below code
private PacketListener packetListener = new PacketListener() {
#Override
public void processPacket(Packet packet) {
if (packet instanceof Message) {
Message message = (Message) packet;
String chatMessage = message.getBody();
}
}
};
private void regiSterPackateListner() {
PacketTypeFilter filter = new PacketTypeFilter(Message.class);
try {
if (packetListener != null) {
//Avoid adding multiple packetlistner
abstractXMPPConnection.removePacketListener(packetListener);
}
abstractXMPPConnection.addPacketListener(packetListener, filter);
} catch (Exception e) {
e.printStackTrace();
}
}
Refer to this example:
import org.jivesoftware.smack.ConnectionConfiguration;
import org.jivesoftware.smack.PacketCollector;
import org.jivesoftware.smack.XMPPConnection;
import org.jivesoftware.smack.filter.AndFilter;
import org.jivesoftware.smack.filter.PacketFilter;
import org.jivesoftware.smack.filter.PacketTypeFilter;
import org.jivesoftware.smack.packet.Message;
import org.jivesoftware.smack.packet.Packet;
public class GoogleTalkDemo extends Thread{
private XMPPConnection xmppConnection;
public void connect(String server, int port, String s) throws Exception {
xmppConnection = new XMPPConnection(new ConnectionConfiguration(server, port,s));
xmppConnection.connect();
}
public void disconnect(){
if(xmppConnection != null){
xmppConnection.disconnect();
interrupt();
}
}
public void login(String username, String password) throws Exception{
connect("talk.google.com", 5222, "gmail.com");
xmppConnection.login(username, password);
}
public void run(){
try {
login("youtID#sample.com", "your password");
System.out.println("Login successful");
listeningForMessages();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static void main(String args[]) throws Exception {
GoogleTalkDemo gtd = new GoogleTalkDemo();
gtd.run();
}
public void listeningForMessages() {
PacketFilter filter = new AndFilter(new PacketTypeFilter(Message.class));
PacketCollector collector = xmppConnection.createPacketCollector(filter);
while (true) {
Packet packet = collector.nextResult();
if (packet instanceof Message) {
Message message = (Message) packet;
if (message != null && message.getBody() != null)
System.out.println("Received message from "
+ packet.getFrom() + " : "
+ (message != null ? message.getBody() : "NULL"));
}
}
}
}
Hope it will help you.
A simple demo about sending and receiving masseges:
import org.jivesoftware.smack.Chat;
import org.jivesoftware.smack.ChatManager;
import org.jivesoftware.smack.ChatManagerListener;
import org.jivesoftware.smack.ConnectionConfiguration;
import org.jivesoftware.smack.MessageListener;
import org.jivesoftware.smack.XMPPConnection;
import org.jivesoftware.smack.XMPPException;
import org.jivesoftware.smack.packet.Message;
public class Test {
public static void main(String args[]) throws XMPPException {
ConnectionConfiguration config = new ConnectionConfiguration("127.0.0.1", 5222);
XMPPConnection connection = new XMPPConnection(config);
connection.connect();
connection.login("userx", "123456");
ChatManager cm = connection.getChatManager();
Chat chat = cm.createChat("tongqian#tsw-PC", null);
/*
* add listener
*/
cm.addChatListener(new ChatManagerListener() {
#Override
public void chatCreated(Chat chat, boolean create) {
chat.addMessageListener(new MessageListener() {
#Override
public void processMessage(Chat chat, Message msg) {
System.out.println(chat.getParticipant() + ":" + msg.getBody());
}
});
}
});
chat.sendMessage("hello");
while(true);
//connection.disconnect();
}
}

Java socket: Connection reset

I have browsed, searched ... and nothing sparkles to my mind!
I am running a chat type service between a server and an Android app. The client connects, the server registers the socket, and every 10 minutes the server sends to all connected devices a message.
My problem is that randomly I have a connection reset exception. I can not trace back when the problem occurs.
My server side code is:
final public class ChatRoomService {
private final static String AUTHENTICATE = "AUTHENTICATE";
private final static String BROADCAST = "BROADCAST";
private final static String DISCONNECT = "DISCONNECT";
private final static String OK = "OK";
private final static String NOK = "NK";
private final static Logger LOGGER = Logger.getLogger(ChatRoomService.class);
private ServerSocket listener = null;
#Inject
private EntityManager entityManager;
public EntityManager getEntityManager() {
return entityManager;
}
#Inject
private PlayerManager playerManager;
PlayerManager getPlayerManager() {
return playerManager;
}
private static HashSet<ChatRoomConnection> connections = new HashSet<ChatRoomConnection>();
public void addConnection(ChatRoomConnection c) {
synchronized(connections) {
connections.add(c);
}
}
public void removeConnection(ChatRoomConnection c) {
synchronized(connections) {
connections.remove(c);
}
}
public void startListeningToChatRoomConnection() throws IOException {
listener = new ServerSocket(9010);
try {
LOGGER.infof("startListening - Start listening on port %s", 9010);
while (true) {
ChatRoomConnection connection = new ChatRoomConnection(listener.accept(), this);
addConnection(connection);
connection.start();
}
} catch (IOException e) {
if (!listener.isClosed())
LOGGER.errorf("listenToChatRoomConnection - Connection lost during connection: %s", e.getMessage());
} finally {
if (listener != null && !listener.isClosed()) {
LOGGER.infof("listenToChatRoomConnection - Stop listening");
listener.close();
}
}
}
public void stopListeningToChatRoomConnection() throws IOException {
if (!listener.isClosed()) {
LOGGER.infof("stopListeningToChatRoomConnection - Stop listening");
listener.close();
listener = null;
// Closing all sockets
for (ChatRoomConnection connection : connections) {
connection.close();
}
// Clear up the connections list
synchronized (connections) {
connections.clear();
}
}
}
public void broadcastToChatRoomClients(Object message) {
synchronized (connections) {
// Log
LOGGER.debugf("Broadcast ChatRoom: %s - %s",
connections.size(),
message.toString());
for (ChatRoomConnection connection : connections) {
LOGGER.debugf("Broadcast ChatRoom to %s", connection.userName);
connection.publish(message);
}
}
}
private ChatRoomService() {
}
private static class ChatRoomConnection extends Thread {
private Socket socket;
private BufferedReader readerFromClient;
private PrintWriter writerToClient;
public String userName;
private ChatRoomService chatCService;
ChatRoomConnection(Socket socket, ChatRoomService chatRoomService) {
super("ChatRoomConnection");
this.socket = socket;
this.chatRoomService = chatRoomService;
}
public void run() {
try {
readerFromClient = new BufferedReader(new InputStreamReader(socket.getInputStream()));
writerToClient = new PrintWriter(socket.getOutputStream(), true);
// 1- Authenticate the Device/ Player
writerToClient.println(ChatRoomService.AUTHENTICATE);
writerToClient.flush();
Gson gson = new Gson();
Request request = gson.fromJson(readerFromClient.readLine(), Request.class);
if (chatRoomService.getPlayerManager().isPlayerSignedIn(request.getPlayerId(), request.getSignedInOn())) {
Player player = (Player) chatRoomService.getEntityManager().find(Player.class, request.getPlayerId());
userName = player.getUsername();
LOGGER.infof("listenToChatRoomConnection - Connection established with %s", userName);
writerToClient.println(ChatRoomService.OK);
writerToClient.flush();
while (true)
if ((readerFromClient.readLine() == null) ||
(readerFromClient.readLine().startsWith(ChatRoomService.DISCONNECT)))
break;
} else {
writerToClient.println(ChatRoomService.NOK);
writerToClient.flush();
}
} catch (Exception e) {
LOGGER.errorf("listenToChatRoomConnection - Error with %s: %s", userName, e.getMessage());
e.printStackTrace();
} finally {
try {
if (!socket.isClosed()) {
LOGGER.infof("listenToChatRoomConnection - Connection closed by the client for %s", userName);
socket.close();
}
} catch (IOException e) {
LOGGER.errorf("listenToChatRoomConnection - Can not close socket: %s", e.getMessage());
e.printStackTrace();
} finally {
chatRoomService.removeConnection(this);
}
}
}
public void publish(Object message) {
if (!socket.isClosed()) {
writerToClient.println(ChatRoomService.BROADCAST);
Gson gson = new Gson();
writerToClient.println(gson.toJson(message));
}
}
public void close() {
writerToClient.println(ChatRoomService.DISCONNECT);
try {
LOGGER.infof("listenToChatRoomConnection - Connection closed by the server for %s", userName);
socket.close();
} catch (IOException e) {
LOGGER.errorf("Error when trying to close a socket: %s", e.getMessage());
e.printStackTrace();
}
}
};
}
The device code is:
public class ServerBroadcastManager {
private static final String TAG = ServerBroadcastManager.class.getName();
// Type of messages from the server
static public String AUTHENTICATE = "AUTHENTICATE";
static public String DISCONNECT = "DISCONNECT";
static public String BROADCAST = "BROADCAST";
static public String OK = "OK";
static public String NOK = "NK";
private int networkPort;
private ServerBroadcastListener broadcastListener;
private Socket networkSocket;
BufferedReader in;
PrintWriter out;
public ServerBroadcastManager(Context context, ServerBroadcastListener listener, int port) {
this.networkPort = port;
this.broadcastListener = listener;
}
public void startListening(final Context context) {
Runnable run = new Runnable() {
#Override
public void run() {
// Make connection and initialize streams
try {
networkSocket = new Socket();
networkSocket.connect(new InetSocketAddress(mydomain, networkPort), 30*1000);
in = new BufferedReader(new InputStreamReader(
networkSocket.getInputStream()));
out = new PrintWriter(networkSocket.getOutputStream(), true);
// Process all messages from server, according to the protocol.
while (true) {
String line = in.readLine();
if (line.startsWith(ServerBroadcastManager.AUTHENTICATE)) {
Request request = formatAuthenticateRequest(context);
Gson requestGson = new Gson();
out.println(requestGson.toJson(request));
out.flush();
// Waiting for confirmation back
line = in.readLine();
if (line.startsWith(ServerBroadcastManager.OK)) {
} else if (line.startsWith(ServerBroadcastManager.NOK)) {
}
} else if (line.startsWith(ServerBroadcastManager.BROADCAST)) {
Gson gson = new Gson();
#SuppressWarnings("unchecked")
LinkedHashMap<String,String> broadcast = gson.fromJson(in.readLine(), LinkedHashMap.class);
broadcastListener.processBroadcast(broadcast);
} else if (line.startsWith(ServerBroadcastManager.DISCONNECT)) {
break;
}
}
} catch (UnknownHostException e) {
Log.i(TAG, "Can not resolve hostname");
} catch (SocketTimeoutException e) {
Log.i(TAG, "Connection Timed-out");
broadcastListener.connectionFailed();
} catch (IOException e) {
Log.i(TAG, "Connection raised on exception: " + e.getMessage());
if (!networkSocket.isClosed()) {
broadcastListener.connectionLost();
}
}
}
};
Thread thread = new Thread(run);
thread.start();
}
public void stopListening() {
try {
if (networkSocket != null)
networkSocket.close();
} catch (IOException e) {
Log.i(TAG, "Exception in stopListening: " + e.getMessage());
}
}
private Request formatAuthenticateRequest(Context context) {
Request request = new Request();
SharedPreferences settings = context.getApplicationContext().getSharedPreferences(Constants.USER_DETAILS, 0);
request.setPlayerId(BigInteger.valueOf((settings.getLong(Constants.USER_DETAILS_PLAYERID, 0))));
request.setSignedInOn(settings.getLong(Constants.USER_DETAILS_SIGNEDINON, 0));
return request;
}
}
My last resort might be to move my server to another location, and see if this could not be related to my broadband router. I have notice that some of my HTTP call do not reach the server as well, though port forwarding is properly in place.
Thanks.
David.
I can't find where in your source code the server sends a message every 10 minutes to all connected clients, but I have experienced connection reset exceptions while using long-lasting WebSocket connections. I solved that problem by making sure some data (ping-pong message) was send from the client every minute.
At the time I traced the problem to my home-router which simply closed all idle connections after 5 minutes, but firewalls can exhibit the same kind of behavior. Neither server or client will notice a closed connection until data is transmitted. This is especially nasty for the client if the client is expecting data from the server - that data will simply never arrive. Therefor, make it the responsibility of the client to check if a connection is still valid (and reconnect when needed).
Since the introduction of the ping-pong message from the client every minute, I have not seen connection reset exceptions.

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