WIndows Memory raising - java

Hello i have one aplication that use java.swing.timer and this is in loop. The problem is that my windows memory process still glow up, and dont stop. I tried to clean my variables, use System.gc() etc... and dont work. I maked a sample to test this with thread, timerstack and swing timer, im adding itens inside a jcombobox and the memory is still raising.
Here comes the code:
//My Timers
#Action
public void botao_click1() {
jLabel1.setText("START");
timer1 = new java.util.Timer();
timer1.schedule(new TimerTask() {
#Override
public void run() {
adicionarItens();
limpar();
}
}, 100, 100);
}
#Action
public void botao_click2() {
thread = new Thread(new Runnable() {
public void run() {
while (true) {
adicionarItens();
try {
Thread.sleep(100);
limpar();
} catch (InterruptedException ex) {
Logger.getLogger(MemoriaTesteView.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
});
thread.start();
}
private void limpar() { // CleanUp array and jcombobox
texto = null;
jComboBox1.removeAllItems();
jComboBox1.setVisible(false);
//jComboBox1 = null;
System.gc();
}
private void adicionarItens() { //AddItens
texto = new String[6];
texto[0] = "HA";
texto[1] = "HA";
texto[2] = "HA";
texto[3] = "HA";
texto[4] = "HA";
texto[5] = "HA";
//jComboBox1 = new javax.swing.JComboBox();
jComboBox1.setVisible(true);
for (int i = 0; i < texto.length; i++) {
jComboBox1.addItem(texto[i].toString());
}
System.out.println("System Memory: "
+ Runtime.getRuntime().freeMemory() + " bytes free!");
}
well help please !!! =(

It isn't clear that you actually have a problem from the small snippet of code you posted.
Either way, you can't control what you want to control
-Xmx only controls the Java Heap, it doesn't control consumption of native memory by the JVM, which is consumed completely differently based on implementation.
From the following article Thanks for the Memory ( Understanding How the JVM uses Native Memory on Windows and Linux )
Maintaining the heap and garbage collector use native memory you can't control.
More native memory is required to maintain the state of the
memory-management system maintaining the Java heap. Data structures
must be allocated to track free storage and record progress when
collecting garbage. The exact size and nature of these data structures
varies with implementation, but many are proportional to the size of
the heap.
and the JIT compiler uses native memory just like javac would
Bytecode compilation uses native memory (in the same way that a static
compiler such as gcc requires memory to run), but both the input (the
bytecode) and the output (the executable code) from the JIT must also
be stored in native memory. Java applications that contain many
JIT-compiled methods use more native memory than smaller applications.
and then you have the classloader(s) which use native memory
Java applications are composed of classes that define object structure
and method logic. They also use classes from the Java runtime class
libraries (such as java.lang.String) and may use third-party
libraries. These classes need to be stored in memory for as long as
they are being used. How classes are stored varies by implementation.
I won't even start quoting the section on Threads, I think you get the idea that
-Xmx doesn't control what you think it controls, it controls the JVM heap, not everything
goes in the JVM heap, and the heap takes up way more native memory that what you specify for
management and book keeping.
I don't see any mention of OutOfMemoryExceptions anywhere.
What you are concerned about you can't control, not directly anyway
What you should focus on is what in in your control, which is making sure you don't hold on to references longer than you need to, and that you are not duplicating things unnecessarily. The garbage collection routines in Java are highly optimized, and if you learn how their algorithms work, you can make sure your program behaves in the optimal way for those algorithms to work.
Java Heap Memory isn't like manually managed memory in other languages, those rules don't apply
What are considered memory leaks in other languages aren't the same thing/root cause as in Java with its garbage collection system.
Most likely in Java memory isn't consumed by one single uber-object that is leaking ( dangling reference in other environments ).
Intermediate objects may be held around longer than expected by the garbage collector because of the scope they are in and lots of other things that can vary at run time.
EXAMPLE: the garbage collector may decide that there are candidates, but because it considers that there is plenty of memory still to be had that it might be too expensive time wise to flush them out at that point in time, and it will wait until memory pressure gets higher.
The garbage collector is really good now, but it isn't magic, if you are doing degenerate things, it will cause it to not work optimally. There is lots of documentation on the internet about the garbage collector settings for all the versions of the JVMs.
These un-referenced objects may just have not reached the time that the garbage collector thinks it needs them to for them to be expunged from memory, or there could be references to them held by some other object ( List ) for example that you don't realize still points to that object. This is what is most commonly referred to as a leak in Java, which is a reference leak more specifically.
EXAMPLE: If you know you need to build a 4K String using a StringBuilder create it with new StringBuilder(4096); not the default, which is like 32 and will immediately start creating garbage that can represent many times what you think the object should be size wise.
You can discover how many of what types of objects are instantiated with VisualVM, this will tell you what you need to know. There isn't going to be one big flashing light that points at a single instance of a single class that says, "This is the big memory consumer!", that is unless there is only one instance of some char[] that you are reading some massive file into, and this is not possible either, because lots of other classes use char[] internally; and then you pretty much knew that already.
I don't see any mention of OutOfMemoryError
You probably don't have a problem in your code, the garbage collection system just might not be getting put under enough pressure to kick in and deallocate objects that you think it should be cleaning up. What you think is a problem probably isn't, not unless your program is crashing with OutOfMemoryError. This isn't C, C++, Objective-C, or any other manual memory management language / runtime. You don't get to decide what is in memory or not at the detail level you are expecting you should be able to.

Java, in theory, is immune to "leaks" of the sort that C-based languages can have. But it's still quite easy to design a data structure that grows in a more or less unbounded fashion, whether or not you intended that.
And, of course, if you schedule timer-based tasks and the like, they will exist until the time has expired and the task has completed (or cancelled), even if you don't retain a reference to them.
Also, some Java environments (Android is notorious for this) allocate images and the like in a way that is not subject to ordinary GC action and can cause heap to grow in an unbounded fashion.

Related

Removing array from memory in Java [duplicate]

Is there a way to free memory in Java, similar to C's free() function? Or is setting the object to null and relying on GC the only option?
Java uses managed memory, so the only way you can allocate memory is by using the new operator, and the only way you can deallocate memory is by relying on the garbage collector.
This memory management whitepaper (PDF) may help explain what's going on.
You can also call System.gc() to suggest that the garbage collector run immediately. However, the Java Runtime makes the final decision, not your code.
According to the Java documentation,
Calling the gc method suggests that
the Java Virtual Machine expend effort
toward recycling unused objects in
order to make the memory they
currently occupy available for quick
reuse. When control returns from the
method call, the Java Virtual Machine
has made a best effort to reclaim
space from all discarded objects.
No one seems to have mentioned explicitly setting object references to null, which is a legitimate technique to "freeing" memory you may want to consider.
For example, say you'd declared a List<String> at the beginning of a method which grew in size to be very large, but was only required until half-way through the method. You could at this point set the List reference to null to allow the garbage collector to potentially reclaim this object before the method completes (and the reference falls out of scope anyway).
Note that I rarely use this technique in reality but it's worth considering when dealing with very large data structures.
System.gc();
Runs the garbage collector.
Calling the gc method suggests that the Java Virtual Machine expend effort toward recycling unused objects in order to make the memory they currently occupy available for quick reuse. When control returns from the method call, the Java Virtual Machine has made a best effort to reclaim space from all discarded objects.
Not recommended.
Edit: I wrote the original response in 2009. It's now 2015.
Garbage collectors have gotten steadily better in the ~20 years Java's been around. At this point, if you're manually calling the garbage collector, you may want to consider other approaches:
If you're forcing GC on a limited number of machines, it may be worth having a load balancer point away from the current machine, waiting for it to finish serving to connected clients, timeout after some period for hanging connections, and then just hard-restart the JVM. This is a terrible solution, but if you're looking at System.gc(), forced-restarts may be a possible stopgap.
Consider using a different garbage collector. For example, the (new in the last six years) G1 collector is a low-pause model; it uses more CPU overall, but does it's best to never force a hard-stop on execution. Since server CPUs now almost all have multiple cores, this is A Really Good Tradeoff to have available.
Look at your flags tuning memory use. Especially in newer versions of Java, if you don't have that many long-term running objects, consider bumping up the size of newgen in the heap. newgen (young) is where new objects are allocated. For a webserver, everything created for a request is put here, and if this space is too small, Java will spend extra time upgrading the objects to longer-lived memory, where they're more expensive to kill. (If newgen is slightly too small, you're going to pay for it.) For example, in G1:
XX:G1NewSizePercent (defaults to 5; probably doesn't matter.)
XX:G1MaxNewSizePercent (defaults to 60; probably raise this.)
Consider telling the garbage collector you're not okay with a longer pause. This will cause more-frequent GC runs, to allow the system to keep the rest of it's constraints. In G1:
XX:MaxGCPauseMillis (defaults to 200.)
*"I personally rely on nulling variables as a placeholder for future proper deletion. For example, I take the time to nullify all elements of an array before actually deleting (making null) the array itself."
This is unnecessary. The way the Java GC works is it finds objects that have no reference to them, so if I have an Object x with a reference (=variable) a that points to it, the GC won't delete it, because there is a reference to that object:
a -> x
If you null a than this happens:
a -> null
x
So now x doesn't have a reference pointing to it and will be deleted. The same thing happens when you set a to reference to a different object than x.
So if you have an array arr that references to objects x, y and z and a variable a that references to the array it looks like that:
a -> arr -> x
-> y
-> z
If you null a than this happens:
a -> null
arr -> x
-> y
-> z
So the GC finds arr as having no reference set to it and deletes it, which gives you this structure:
a -> null
x
y
z
Now the GC finds x, y and z and deletes them aswell. Nulling each reference in the array won't make anything better, it will just use up CPU time and space in the code (that said, it won't hurt further than that. The GC will still be able to perform the way it should).
To extend upon the answer and comment by Yiannis Xanthopoulos and Hot Licks (sorry, I cannot comment yet!), you can set VM options like this example:
-XX:+UseG1GC -XX:MinHeapFreeRatio=15 -XX:MaxHeapFreeRatio=30
In my jdk 7 this will then release unused VM memory if more than 30% of the heap becomes free after GC when the VM is idle. You will probably need to tune these parameters.
While I didn't see it emphasized in the link below, note that some garbage collectors may not obey these parameters and by default java may pick one of these for you, should you happen to have more than one core (hence the UseG1GC argument above).
VM arguments
Update: For java 1.8.0_73 I have seen the JVM occasionally release small amounts with the default settings. Appears to only do it if ~70% of the heap is unused though.. don't know if it would be more aggressive releasing if the OS was low on physical memory.
A valid reason for wanting to free memory from any programm (java or not ) is to make more memory available to other programms on operating system level. If my java application is using 250MB I may want to force it down to 1MB and make the 249MB available to other apps.
I have done experimentation on this.
It's true that System.gc(); only suggests to run the Garbage Collector.
But calling System.gc(); after setting all references to null, will improve performance and memory occupation.
If you really want to allocate and free a block of memory you can do this with direct ByteBuffers. There is even a non-portable way to free the memory.
However, as has been suggested, just because you have to free memory in C, doesn't mean it a good idea to have to do this.
If you feel you really have a good use case for free(), please include it in the question so we can see what you are rtying to do, it is quite likely there is a better way.
Entirely from javacoffeebreak.com/faq/faq0012.html
A low priority thread takes care of garbage collection automatically
for the user. During idle time, the thread may be called upon, and it
can begin to free memory previously allocated to an object in Java.
But don't worry - it won't delete your objects on you!
When there are no references to an object, it becomes fair game for
the garbage collector. Rather than calling some routine (like free in
C++), you simply assign all references to the object to null, or
assign a new class to the reference.
Example :
public static void main(String args[])
{
// Instantiate a large memory using class
MyLargeMemoryUsingClass myClass = new MyLargeMemoryUsingClass(8192);
// Do some work
for ( .............. )
{
// Do some processing on myClass
}
// Clear reference to myClass
myClass = null;
// Continue processing, safe in the knowledge
// that the garbage collector will reclaim myClass
}
If your code is about to request a large amount of memory, you may
want to request the garbage collector begin reclaiming space, rather
than allowing it to do so as a low-priority thread. To do this, add
the following to your code
System.gc();
The garbage collector will attempt to reclaim free space, and your
application can continue executing, with as much memory reclaimed as
possible (memory fragmentation issues may apply on certain platforms).
In my case, since my Java code is meant to be ported to other languages in the near future (Mainly C++), I at least want to pay lip service to freeing memory properly so it helps the porting process later on.
I personally rely on nulling variables as a placeholder for future proper deletion. For example, I take the time to nullify all elements of an array before actually deleting (making null) the array itself.
But my case is very particular, and I know I'm taking performance hits when doing this.
* "For example, say you'd declared a List at the beginning of a
method which grew in size to be very large, but was only required
until half-way through the method. You could at this point set the
List reference to null to allow the garbage collector to potentially
reclaim this object before the method completes (and the reference
falls out of scope anyway)." *
This is correct, but this solution may not be generalizable. While setting a List object reference to null -will- make memory available for garbage collection, this is only true for a List object of primitive types. If the List object instead contains reference types, setting the List object = null will not dereference -any- of the reference types contained -in- the list. In this case, setting the List object = null will orphan the contained reference types whose objects will not be available for garbage collection unless the garbage collection algorithm is smart enough to determine that the objects have been orphaned.
Althrough java provides automatic garbage collection sometimes you will want to know how large the object is and how much of it is left .Free memory using programatically import java.lang; and Runtime r=Runtime.getRuntime(); to obtain values of memory using mem1=r.freeMemory(); to free memory call the r.gc(); method and the call freeMemory()
Recommendation from JAVA is to assign to null
From https://docs.oracle.com/cd/E19159-01/819-3681/abebi/index.html
Explicitly assigning a null value to variables that are no longer needed helps the garbage collector to identify the parts of memory that can be safely reclaimed. Although Java provides memory management, it does not prevent memory leaks or using excessive amounts of memory.
An application may induce memory leaks by not releasing object references. Doing so prevents the Java garbage collector from reclaiming those objects, and results in increasing amounts of memory being used. Explicitly nullifying references to variables after their use allows the garbage collector to reclaim memory.
One way to detect memory leaks is to employ profiling tools and take memory snapshots after each transaction. A leak-free application in steady state will show a steady active heap memory after garbage collections.

Manage memory in java [duplicate]

Is there a way to free memory in Java, similar to C's free() function? Or is setting the object to null and relying on GC the only option?
Java uses managed memory, so the only way you can allocate memory is by using the new operator, and the only way you can deallocate memory is by relying on the garbage collector.
This memory management whitepaper (PDF) may help explain what's going on.
You can also call System.gc() to suggest that the garbage collector run immediately. However, the Java Runtime makes the final decision, not your code.
According to the Java documentation,
Calling the gc method suggests that
the Java Virtual Machine expend effort
toward recycling unused objects in
order to make the memory they
currently occupy available for quick
reuse. When control returns from the
method call, the Java Virtual Machine
has made a best effort to reclaim
space from all discarded objects.
No one seems to have mentioned explicitly setting object references to null, which is a legitimate technique to "freeing" memory you may want to consider.
For example, say you'd declared a List<String> at the beginning of a method which grew in size to be very large, but was only required until half-way through the method. You could at this point set the List reference to null to allow the garbage collector to potentially reclaim this object before the method completes (and the reference falls out of scope anyway).
Note that I rarely use this technique in reality but it's worth considering when dealing with very large data structures.
System.gc();
Runs the garbage collector.
Calling the gc method suggests that the Java Virtual Machine expend effort toward recycling unused objects in order to make the memory they currently occupy available for quick reuse. When control returns from the method call, the Java Virtual Machine has made a best effort to reclaim space from all discarded objects.
Not recommended.
Edit: I wrote the original response in 2009. It's now 2015.
Garbage collectors have gotten steadily better in the ~20 years Java's been around. At this point, if you're manually calling the garbage collector, you may want to consider other approaches:
If you're forcing GC on a limited number of machines, it may be worth having a load balancer point away from the current machine, waiting for it to finish serving to connected clients, timeout after some period for hanging connections, and then just hard-restart the JVM. This is a terrible solution, but if you're looking at System.gc(), forced-restarts may be a possible stopgap.
Consider using a different garbage collector. For example, the (new in the last six years) G1 collector is a low-pause model; it uses more CPU overall, but does it's best to never force a hard-stop on execution. Since server CPUs now almost all have multiple cores, this is A Really Good Tradeoff to have available.
Look at your flags tuning memory use. Especially in newer versions of Java, if you don't have that many long-term running objects, consider bumping up the size of newgen in the heap. newgen (young) is where new objects are allocated. For a webserver, everything created for a request is put here, and if this space is too small, Java will spend extra time upgrading the objects to longer-lived memory, where they're more expensive to kill. (If newgen is slightly too small, you're going to pay for it.) For example, in G1:
XX:G1NewSizePercent (defaults to 5; probably doesn't matter.)
XX:G1MaxNewSizePercent (defaults to 60; probably raise this.)
Consider telling the garbage collector you're not okay with a longer pause. This will cause more-frequent GC runs, to allow the system to keep the rest of it's constraints. In G1:
XX:MaxGCPauseMillis (defaults to 200.)
*"I personally rely on nulling variables as a placeholder for future proper deletion. For example, I take the time to nullify all elements of an array before actually deleting (making null) the array itself."
This is unnecessary. The way the Java GC works is it finds objects that have no reference to them, so if I have an Object x with a reference (=variable) a that points to it, the GC won't delete it, because there is a reference to that object:
a -> x
If you null a than this happens:
a -> null
x
So now x doesn't have a reference pointing to it and will be deleted. The same thing happens when you set a to reference to a different object than x.
So if you have an array arr that references to objects x, y and z and a variable a that references to the array it looks like that:
a -> arr -> x
-> y
-> z
If you null a than this happens:
a -> null
arr -> x
-> y
-> z
So the GC finds arr as having no reference set to it and deletes it, which gives you this structure:
a -> null
x
y
z
Now the GC finds x, y and z and deletes them aswell. Nulling each reference in the array won't make anything better, it will just use up CPU time and space in the code (that said, it won't hurt further than that. The GC will still be able to perform the way it should).
To extend upon the answer and comment by Yiannis Xanthopoulos and Hot Licks (sorry, I cannot comment yet!), you can set VM options like this example:
-XX:+UseG1GC -XX:MinHeapFreeRatio=15 -XX:MaxHeapFreeRatio=30
In my jdk 7 this will then release unused VM memory if more than 30% of the heap becomes free after GC when the VM is idle. You will probably need to tune these parameters.
While I didn't see it emphasized in the link below, note that some garbage collectors may not obey these parameters and by default java may pick one of these for you, should you happen to have more than one core (hence the UseG1GC argument above).
VM arguments
Update: For java 1.8.0_73 I have seen the JVM occasionally release small amounts with the default settings. Appears to only do it if ~70% of the heap is unused though.. don't know if it would be more aggressive releasing if the OS was low on physical memory.
A valid reason for wanting to free memory from any programm (java or not ) is to make more memory available to other programms on operating system level. If my java application is using 250MB I may want to force it down to 1MB and make the 249MB available to other apps.
I have done experimentation on this.
It's true that System.gc(); only suggests to run the Garbage Collector.
But calling System.gc(); after setting all references to null, will improve performance and memory occupation.
If you really want to allocate and free a block of memory you can do this with direct ByteBuffers. There is even a non-portable way to free the memory.
However, as has been suggested, just because you have to free memory in C, doesn't mean it a good idea to have to do this.
If you feel you really have a good use case for free(), please include it in the question so we can see what you are rtying to do, it is quite likely there is a better way.
Entirely from javacoffeebreak.com/faq/faq0012.html
A low priority thread takes care of garbage collection automatically
for the user. During idle time, the thread may be called upon, and it
can begin to free memory previously allocated to an object in Java.
But don't worry - it won't delete your objects on you!
When there are no references to an object, it becomes fair game for
the garbage collector. Rather than calling some routine (like free in
C++), you simply assign all references to the object to null, or
assign a new class to the reference.
Example :
public static void main(String args[])
{
// Instantiate a large memory using class
MyLargeMemoryUsingClass myClass = new MyLargeMemoryUsingClass(8192);
// Do some work
for ( .............. )
{
// Do some processing on myClass
}
// Clear reference to myClass
myClass = null;
// Continue processing, safe in the knowledge
// that the garbage collector will reclaim myClass
}
If your code is about to request a large amount of memory, you may
want to request the garbage collector begin reclaiming space, rather
than allowing it to do so as a low-priority thread. To do this, add
the following to your code
System.gc();
The garbage collector will attempt to reclaim free space, and your
application can continue executing, with as much memory reclaimed as
possible (memory fragmentation issues may apply on certain platforms).
In my case, since my Java code is meant to be ported to other languages in the near future (Mainly C++), I at least want to pay lip service to freeing memory properly so it helps the porting process later on.
I personally rely on nulling variables as a placeholder for future proper deletion. For example, I take the time to nullify all elements of an array before actually deleting (making null) the array itself.
But my case is very particular, and I know I'm taking performance hits when doing this.
* "For example, say you'd declared a List at the beginning of a
method which grew in size to be very large, but was only required
until half-way through the method. You could at this point set the
List reference to null to allow the garbage collector to potentially
reclaim this object before the method completes (and the reference
falls out of scope anyway)." *
This is correct, but this solution may not be generalizable. While setting a List object reference to null -will- make memory available for garbage collection, this is only true for a List object of primitive types. If the List object instead contains reference types, setting the List object = null will not dereference -any- of the reference types contained -in- the list. In this case, setting the List object = null will orphan the contained reference types whose objects will not be available for garbage collection unless the garbage collection algorithm is smart enough to determine that the objects have been orphaned.
Althrough java provides automatic garbage collection sometimes you will want to know how large the object is and how much of it is left .Free memory using programatically import java.lang; and Runtime r=Runtime.getRuntime(); to obtain values of memory using mem1=r.freeMemory(); to free memory call the r.gc(); method and the call freeMemory()
Recommendation from JAVA is to assign to null
From https://docs.oracle.com/cd/E19159-01/819-3681/abebi/index.html
Explicitly assigning a null value to variables that are no longer needed helps the garbage collector to identify the parts of memory that can be safely reclaimed. Although Java provides memory management, it does not prevent memory leaks or using excessive amounts of memory.
An application may induce memory leaks by not releasing object references. Doing so prevents the Java garbage collector from reclaiming those objects, and results in increasing amounts of memory being used. Explicitly nullifying references to variables after their use allows the garbage collector to reclaim memory.
One way to detect memory leaks is to employ profiling tools and take memory snapshots after each transaction. A leak-free application in steady state will show a steady active heap memory after garbage collections.

How to keep track of the used memory in a Java application?

I have a java application that uses extensively the memory. It keeps a data-structure that grows very fast and is the responsible for the biggest amount of memory used.
In order to avoid an Out Of Memory, I decide to flush the data-structure to a repository (file or db) and post process it.
The problem that I face consists of choosing the time(when the used memory is "close" to reach the maximum allowed) to flush the data-structure into the repository. One way would be to keep track of the data-structure's memory usage on every update.
dataStructure.onUpdate(new CheckMemoryIfReachedMax() {
public void onUpdate(long usedMemory) {
if (usedMemory == MaxMemory) {
datastucture.flushInRepository();
}
}
}
The main problem in this case is that isnt easy to change the data-structure to keep track of the memory.
Another possible solution would be to get the used memory from the JVM and compare it to the maximum memory.
Runtime runtime = Runtime.getRuntime();
long freeMemory = runtime.freeMemory();
if (freeMemory < MaxUsedMemory) {
datastucture.flushInRepository();
}
In this case the problem is that the memory usage just gives a hint of how much memory is used, being that we cannot predict the moment the Garbage Collector removes the objects. This solution would make me flush more often the data-structure to the repository, so the application performance might suffer from this.
Is there any general pattern used in those cases? Do you have any suggestion about which of the solution would be better suited to the problem?
There is no good, universal definition of "memory used by JVM", the best choice is to track the size of the structure yourself, sorry.
The problem is - JVM uses memory both for garbage and actual data, and there is no way to tell one from the other until actual garbage collection occurs. This is by design and actually is a major optimization.
A dirty workaround would be to use JMX to track the amount of memory freed during the last collection (this will be the size of the short-lived garbage). This has two drawbacks:
you will get false positives once the long-lived garbage accumulates;
you will depend on a specific garbage collector and garbage collector settings (for example I have no idea if this scheme is achievable with G1).
I think you should use the first approach because comparing runtime memory is dependent on many things. Hence for using first approach and to get usedMemory by an object you can use
long getObjectSize(Object objectToSize)
from Instrumentation Interface to get an approximate size of your object.
Refer http://docs.oracle.com/javase/6/docs/api/java/lang/instrument/Instrumentation.html#getObjectSize(java.lang.Object)

Is it worth mitigating against the effects of garbage collection?

I have an application where the memory profile looks something like this:
(source: kupio.com)
The slow upwards crawl of memory usage is caused by the allocation of lots and lots of small, simple, transient objects. In low-memory situations (This is a mobile app) the GC overhead is noticeable when compared to less restrictive memory amounts.
Since we know, due to the nature of the app, that these spikes will just keep on coming, I was considering some sort of pool of multitudinous transient objects (Awesome name). These objects would live for the lifetime of the app and be re-used wherever possible (Where the lifetime of the object is short and highly predictable).
Hopefully this would mitigate against the effects of GC by reducing the number of objects collected and improve performance.
Obviously this would also have its own performance limits since "allocation" would be more expensive and there would be an overhead in maintaining the cache itself.
Since this would be a rather large and intrusive change into a large amount of code, I was wondering if anyone had tried something similar and if it was a benefit, or if there were any other known ways of mitigating against GC in this sort of situation. Ideas for efficient ways to manage a cache of re-usable objects are also welcome.
This is similar to the flyweight pattern detailed in the GoF patterns book (see edit below). Object pools have gone out of favour in a "normal" virtual machine due to the advances made in reducing the object creation, synchronization and GC overhead. However, these have certainly been around for a long time and it's certainly fine to try them to see if they help!
Certainly Object Pools are still in use for objects which have a very expensive creation overhead when compared with the pooling overheads mentioned above (database connections being one obvious example).
Only a test will tell you whether the pooling approach works for you on your target platforms!
EDIT - I took the OP "re-used wherever possible" to mean that the objects were immutable. Of course this might not be the case and the flyweight pattern is really about immutable objects being shared (Enums being one example of a flyweight). A mutable (read: unshareable) object is not a candidate for the flyweight pattern but is (of course) for an object pool.
Normally, I'd say this was a job for tuning the GC parameters of the VM, the reduce the spiky-ness, but for mobile apps that isn't really an option. So if the JVms you are using cannot have their GC behavioure modified, then old-fashioned object pooling may be the best solution.
The Apache Commons Pool library is good for that, although if this is a mobile app, then you may not want the library dependency overhead.
Actually, that graph looks pretty healthy to me. The GC is reclaiming lots of objects and the memory is then returning to the same base level. Empirically, this means that the GC is working efficiently.
The problem with object pooling is that it makes your app slower, more complicated and potentially more buggy. What is more, it can actually make each GC run take longer. (All of the "idle" objects in the pool are non-garbage and need to be marked, etc by the GC.)
Does J2ME have a generational garbage collector? If so it does many small, fast, collections and thus the pauses are reduced. You could try reducing the eden memory space (the small memory space) to increase the frequency and reduce the latency for collections and thus reduce the pauses.
Although, come to think of it, my guess is that you can't adjust gc behaviour because everything probably runs in the same VM (just a guess here).
You could check out this link describing enhancements to the Concurrent Mark Sweep collector, although I'm not sure it's available for J2ME. In particular note:
"The concurrent mark sweep collector, also known as the concurrent collector or CMS, is targeted at applications that are sensitive to garbage collection pauses."
... "In JDK 6, the CMS collector can optionally perform these collections concurrently, to avoid a lengthy pause in response to a System.gc() or Runtime.getRuntime().gc() call. To enable this feature, add the option"
-XX:+ExplicitGCInvokesConcurrent
Check out this link. In particular:
Just to list a few of the problems
object pools create: first, an unused
object takes up memory space for no
reason; the GC must process the unused
objects as well, detaining it on
useless objects for no reason; and in
order to fetch an object from the
object pool a synchronization is
usually required which is much slower
than the asynchronous allocation
available natively.
You're talking about a pool of reusable object instances.
class MyObjectPool {
List<MyObject> free= new LinkedList<MyObject>();
List<MyObject> inuse= new LinkedList<MyObject>();
public MyObjectPool(int poolsize) {
for( int i= 0; i != poolsize; ++i ) {
MyObject obj= new MyObject();
free.add( obj );
}
}
pubic makeNewObject( ) {
if( free.size() == 0 ) {
MyObject obj= new MyObject();
free.add( obj );
}
MyObject next= free.remove(0);
inuse.add( next );
return next;
}
public freeObject( MyObject obj ) {
inuse.remove( obj );
free.add( obj );
}
}
return in
Given that this answer suggests that there is not much scope for tweaking garbage collection itself in J2ME then if GC is an issue the only other option is to look at how you can change your application to improve performance/memory usage. Maybe some of the suggestions in the answer referenced would apply to your application.
As oxbow_lakes says, what you suggest is a standard design pattern. However, as with any optimisation the only way to really know how much it will improve your particular application is by implementing and profiling.

How to free memory in Java?

Is there a way to free memory in Java, similar to C's free() function? Or is setting the object to null and relying on GC the only option?
Java uses managed memory, so the only way you can allocate memory is by using the new operator, and the only way you can deallocate memory is by relying on the garbage collector.
This memory management whitepaper (PDF) may help explain what's going on.
You can also call System.gc() to suggest that the garbage collector run immediately. However, the Java Runtime makes the final decision, not your code.
According to the Java documentation,
Calling the gc method suggests that
the Java Virtual Machine expend effort
toward recycling unused objects in
order to make the memory they
currently occupy available for quick
reuse. When control returns from the
method call, the Java Virtual Machine
has made a best effort to reclaim
space from all discarded objects.
No one seems to have mentioned explicitly setting object references to null, which is a legitimate technique to "freeing" memory you may want to consider.
For example, say you'd declared a List<String> at the beginning of a method which grew in size to be very large, but was only required until half-way through the method. You could at this point set the List reference to null to allow the garbage collector to potentially reclaim this object before the method completes (and the reference falls out of scope anyway).
Note that I rarely use this technique in reality but it's worth considering when dealing with very large data structures.
System.gc();
Runs the garbage collector.
Calling the gc method suggests that the Java Virtual Machine expend effort toward recycling unused objects in order to make the memory they currently occupy available for quick reuse. When control returns from the method call, the Java Virtual Machine has made a best effort to reclaim space from all discarded objects.
Not recommended.
Edit: I wrote the original response in 2009. It's now 2015.
Garbage collectors have gotten steadily better in the ~20 years Java's been around. At this point, if you're manually calling the garbage collector, you may want to consider other approaches:
If you're forcing GC on a limited number of machines, it may be worth having a load balancer point away from the current machine, waiting for it to finish serving to connected clients, timeout after some period for hanging connections, and then just hard-restart the JVM. This is a terrible solution, but if you're looking at System.gc(), forced-restarts may be a possible stopgap.
Consider using a different garbage collector. For example, the (new in the last six years) G1 collector is a low-pause model; it uses more CPU overall, but does it's best to never force a hard-stop on execution. Since server CPUs now almost all have multiple cores, this is A Really Good Tradeoff to have available.
Look at your flags tuning memory use. Especially in newer versions of Java, if you don't have that many long-term running objects, consider bumping up the size of newgen in the heap. newgen (young) is where new objects are allocated. For a webserver, everything created for a request is put here, and if this space is too small, Java will spend extra time upgrading the objects to longer-lived memory, where they're more expensive to kill. (If newgen is slightly too small, you're going to pay for it.) For example, in G1:
XX:G1NewSizePercent (defaults to 5; probably doesn't matter.)
XX:G1MaxNewSizePercent (defaults to 60; probably raise this.)
Consider telling the garbage collector you're not okay with a longer pause. This will cause more-frequent GC runs, to allow the system to keep the rest of it's constraints. In G1:
XX:MaxGCPauseMillis (defaults to 200.)
*"I personally rely on nulling variables as a placeholder for future proper deletion. For example, I take the time to nullify all elements of an array before actually deleting (making null) the array itself."
This is unnecessary. The way the Java GC works is it finds objects that have no reference to them, so if I have an Object x with a reference (=variable) a that points to it, the GC won't delete it, because there is a reference to that object:
a -> x
If you null a than this happens:
a -> null
x
So now x doesn't have a reference pointing to it and will be deleted. The same thing happens when you set a to reference to a different object than x.
So if you have an array arr that references to objects x, y and z and a variable a that references to the array it looks like that:
a -> arr -> x
-> y
-> z
If you null a than this happens:
a -> null
arr -> x
-> y
-> z
So the GC finds arr as having no reference set to it and deletes it, which gives you this structure:
a -> null
x
y
z
Now the GC finds x, y and z and deletes them aswell. Nulling each reference in the array won't make anything better, it will just use up CPU time and space in the code (that said, it won't hurt further than that. The GC will still be able to perform the way it should).
To extend upon the answer and comment by Yiannis Xanthopoulos and Hot Licks (sorry, I cannot comment yet!), you can set VM options like this example:
-XX:+UseG1GC -XX:MinHeapFreeRatio=15 -XX:MaxHeapFreeRatio=30
In my jdk 7 this will then release unused VM memory if more than 30% of the heap becomes free after GC when the VM is idle. You will probably need to tune these parameters.
While I didn't see it emphasized in the link below, note that some garbage collectors may not obey these parameters and by default java may pick one of these for you, should you happen to have more than one core (hence the UseG1GC argument above).
VM arguments
Update: For java 1.8.0_73 I have seen the JVM occasionally release small amounts with the default settings. Appears to only do it if ~70% of the heap is unused though.. don't know if it would be more aggressive releasing if the OS was low on physical memory.
A valid reason for wanting to free memory from any programm (java or not ) is to make more memory available to other programms on operating system level. If my java application is using 250MB I may want to force it down to 1MB and make the 249MB available to other apps.
I have done experimentation on this.
It's true that System.gc(); only suggests to run the Garbage Collector.
But calling System.gc(); after setting all references to null, will improve performance and memory occupation.
If you really want to allocate and free a block of memory you can do this with direct ByteBuffers. There is even a non-portable way to free the memory.
However, as has been suggested, just because you have to free memory in C, doesn't mean it a good idea to have to do this.
If you feel you really have a good use case for free(), please include it in the question so we can see what you are rtying to do, it is quite likely there is a better way.
Entirely from javacoffeebreak.com/faq/faq0012.html
A low priority thread takes care of garbage collection automatically
for the user. During idle time, the thread may be called upon, and it
can begin to free memory previously allocated to an object in Java.
But don't worry - it won't delete your objects on you!
When there are no references to an object, it becomes fair game for
the garbage collector. Rather than calling some routine (like free in
C++), you simply assign all references to the object to null, or
assign a new class to the reference.
Example :
public static void main(String args[])
{
// Instantiate a large memory using class
MyLargeMemoryUsingClass myClass = new MyLargeMemoryUsingClass(8192);
// Do some work
for ( .............. )
{
// Do some processing on myClass
}
// Clear reference to myClass
myClass = null;
// Continue processing, safe in the knowledge
// that the garbage collector will reclaim myClass
}
If your code is about to request a large amount of memory, you may
want to request the garbage collector begin reclaiming space, rather
than allowing it to do so as a low-priority thread. To do this, add
the following to your code
System.gc();
The garbage collector will attempt to reclaim free space, and your
application can continue executing, with as much memory reclaimed as
possible (memory fragmentation issues may apply on certain platforms).
In my case, since my Java code is meant to be ported to other languages in the near future (Mainly C++), I at least want to pay lip service to freeing memory properly so it helps the porting process later on.
I personally rely on nulling variables as a placeholder for future proper deletion. For example, I take the time to nullify all elements of an array before actually deleting (making null) the array itself.
But my case is very particular, and I know I'm taking performance hits when doing this.
* "For example, say you'd declared a List at the beginning of a
method which grew in size to be very large, but was only required
until half-way through the method. You could at this point set the
List reference to null to allow the garbage collector to potentially
reclaim this object before the method completes (and the reference
falls out of scope anyway)." *
This is correct, but this solution may not be generalizable. While setting a List object reference to null -will- make memory available for garbage collection, this is only true for a List object of primitive types. If the List object instead contains reference types, setting the List object = null will not dereference -any- of the reference types contained -in- the list. In this case, setting the List object = null will orphan the contained reference types whose objects will not be available for garbage collection unless the garbage collection algorithm is smart enough to determine that the objects have been orphaned.
Althrough java provides automatic garbage collection sometimes you will want to know how large the object is and how much of it is left .Free memory using programatically import java.lang; and Runtime r=Runtime.getRuntime(); to obtain values of memory using mem1=r.freeMemory(); to free memory call the r.gc(); method and the call freeMemory()
Recommendation from JAVA is to assign to null
From https://docs.oracle.com/cd/E19159-01/819-3681/abebi/index.html
Explicitly assigning a null value to variables that are no longer needed helps the garbage collector to identify the parts of memory that can be safely reclaimed. Although Java provides memory management, it does not prevent memory leaks or using excessive amounts of memory.
An application may induce memory leaks by not releasing object references. Doing so prevents the Java garbage collector from reclaiming those objects, and results in increasing amounts of memory being used. Explicitly nullifying references to variables after their use allows the garbage collector to reclaim memory.
One way to detect memory leaks is to employ profiling tools and take memory snapshots after each transaction. A leak-free application in steady state will show a steady active heap memory after garbage collections.

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