Choosing the correct engine in java [closed] - java

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Closed 10 years ago.
I need to make a program similar to a Lego designer (only for DNA parts instead of Lego). There are so many different options to choose from and I'm not sure whats the best one for my needs.
JOGL, lwjgl, JMonkeyEngine and I'm sure there are others.
Can you please recommend the most suitable one for my needs?
This is how the program should pretty much look at the end. And a picture here:
I only know a bit of JOGL programming but before i'm getting into it I wanna be sure its the right thing for me.

I'd suggest jMonkeyEngine for this. It uses LWJGL under the hood but provides some higher level constructs that will make your life much easier - in particular it implements a scene graph that you can use to build your world / models.
LWJGL could also be a good choice, but it's more low-level (effectively a thin wrapper over OpenGL). So you would need to implement most of the 3D engine parts yourself.

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Game which allows to test AI algorithms [closed]

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Closed 9 years ago.
I'm looking for a game which will allow me to test various artificial intelligence, reinforcement learning and machine learning algorithms. It would be great, if there will be good documentation or even helpful framework for writing AI. I know about TORCS, but do you know other games? It doesn't matter in which language it is written. It can be any arcade game, simulator, FPS, etc.
Quake 3 is an ideal candidate for bot design.
open source code base.
Realistic scenario (compared to robocode which is a toy domain).
existing bots and I believe the first bots used in Quake 3 where the output of a Ph.D.
lots of documentation.
You should look at ISBoxer, a platform for multiboxing games. It might seem like that suggestion is offtopic, but this is not the case. The platform has a scripting engine inbuilt and people have create injection based API's for certain games (Everquest, Eve online, world of warcraft, and more that I don't know of).
This might not be what you are looking for, since the bots in this context are written as state machines. But it is something worth considering.

Looking for Java library convert picture to cartoon [closed]

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Closed 10 years ago.
Anyone know any existing library in the market? or open source project? The library should be able to convert picture or any images to cartoon-like image.
Please suggest me if you have use anything like that before.
Depends on what you mean by cartoon-like. Sometimes, applying some filters and doing some other minor operations might give you a decent result. If that is what you are after, you could use something like JavaCV (which is a wrapper for OpenCV.
This library should provide you with access to some graphical tools which should allow you to manipulate the image to obtain what you are after.
If on the other hand you are after a caricature type of cartoon, I think that you would need to use some AI techniques since caricatures usually involve the exaggeration of some physical feature, and for that, you would need AI to extract the said feature.
Finally, you can take a look at this previous SO thread which contains some other pointers on how you can convert an image to a cartoon.

Are there any implementations of Subjective Logic based trust metrics out there? [closed]

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Closed 9 years ago.
Subjective Logic is fundamental as part of my next project, and I was just wondering if there are any implementations already out there. I've read some things (not a lot) about the operators but I'm still unsure as to how it is implemented.
Preferably I would like a C/Java/Go/Python implementation
I dont see any example codes for subjective logic after a google search. This concept is more into AI and logic based languages like Prolog will have to be employed. Also if you have a rule evaluation engine (like CLIPS rule-engine as mentioned here), then good to go.
There are couple of algorithms proposed which leverage subjective logic and can be coded in java or C right away.
The demo page contains a Java applet which can be used to visualise networks of trust using subjective logic. While no source can be obtained for the applet up front, the applet JAR file can be decompiled using a program such as JD (java decompiler) and from there reverse engineered.
The code somewhat provides a library and is the only example of subjective logic in code I've seen.

Recommend a Java Graphics API for this application idea [closed]

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Closed 10 years ago.
I want to make a tool for creating FSM control circuit simulations. NB! not the ALU part.
Can anyone recommend a good Java API with as much functionality already available as possible? Itll basically be something like a graphical modelling language editor.
The user should be able to make and run stuff like this:
There are a number of Java libraries out there for visualizing graphs. Some that I hear mentioned a lot include:
JUNG
jGraph
GraphVis and Grappa
The following blog has a pretty extensive list of options with commentary and screenshots: http://s6ai.livejournal.com/33969.html

Java Open Source Projects to be used in teaching [closed]

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Closed 10 years ago.
I'm trying to assemble a workshop on OOP using Java and one of the things I want to try is to do a sort of autopsy of an application.
The ideia is to show the advantages os OOP through a real-life example of one, or more, complex applications.
My question is: can you sugest a good open-source java project, that is currently under development, and as a bonus is a application that is useful for college students.
Thanks in advance
Ricardo Gomes
This may be a stretch, but if your goal is to get students engaged it may not be.
Take a look at IBM's Robocode. It's an open source Java programming game. You could build / download some existing bots and do your autopsy on them. You could also implement a bot in a very non-OOP manor and refactor it into something more OO.
Do not use Eclipse. That thing is gigantic. It would take an experienced programmer a couple of months just to figure out how it all fits together.
How about HSQLDB? It's a mature project that's used in the real world, and it's fairly complex - but it's also limited in what it tries to do, so the complexity is still manageable.
You can probably look here: http://java-source.net/
My personal one would be something like Eclipse, which everyone uses, works well (enough), is very extensible, and written in Java. But of-course, that's a huge application

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