How are local variable kept in Memory? - java

I would like to know how to place a local variable in memory? In method1, do the variable take a place into memory, one time?
In method2, do the variable take a place after deleting old place in memory, for each time?
public void method1() {
Object obj = null;
for(.....) {
obj = come from other-->
}
}
public void method2() {
for(.....) {
Object obj = come from other-->
}
}

You have a local variables which may be in a register or once in memory.
You also have an object which the local variable references. This will be created on each iteration in both cases.
They are effectively the same, except I would prefer the second case if it is possible as it narrows the scope of the local variable.

Each method call is associated with Activation Record that is stored on a call stack. The activation record holds references to the memory blocks in heap corresponding to the method level variables. Once the method call returns to the caller, this activation record will be removed from the stack and the memory references are potentially available to be garbage-collected.
In your case,
the obj in the first method, it's reference is stored in the call stack and the actual memory is on the heap and this is done once per method call.
the obj in the for loop in the second method is created once for each iteration and goes out of scope at the end of each iteration. So, the reference and the memory on the heap are allocated for each iteration.

The local variables are usually (unless e.g. optimized away) kept on the stack memory. But they can only store primitive values or references. The referenced objects themselves are usually allocated on the heap (withstanding any JIT optimization).
See Stack based memory allocation (Wikipedia) vs. Heap based memory allocation (Wikipedia).
Storing values on the stack is very cheap. Similar to a function call, where you store the return pointer on the stack. It does not require much more than incrementing the stack pointer (and you can imagine that incrementing a dedicated CPU register is fast!)
The object itself is different. Note that theoretically, some java compiler or JIT might be able to optimize your second code better, because you indicate clearly that the value is not needed for the next iteration. (An even better compiler should be able to figure this out itself.)
In general, a modern compiler should produce the same machine code after optimization for both cases. (This may happen in the JIT compiler, so the Java bytecode may still show the difference).
Anyway: do not try to overoptimize by reusing local variables. Instead, write explicit code and let the compiler optimize. By using a fresh variable inside the loop, you make it explicit that it is not reused anywhere. This can prevent some programming errors!

I believe in both cases a new Object is created in memory for every iteration. It is up to the garbage collector to notice that there are no references to any but the most 'recent' Object.

Objects in method1 and method2 will be placed in heap, but java compiler perform Escape analysis for determination we need release this kind of object after method execution or not. Escape analysis is implemented in Java Standard Edition 6

Related

Where does return value go in java if no variable assigned to accept it?

Let's say a method returns some value, but when I call it, I don't assign any variable to accept this RV. Then where does it go? Will GC collect it? Would it be a problem if I use this kind of method tons of times in my code?
Then where does it go?
It doesn't go anywhere. The value / reference is simply discarded. It is as if you assigned it to a local variable that immediately goes out of scope.
Will GC collect it?
It will be garbage collected when the garbage collector detects that it is unreachable. In your example, the method doesn't put the object reference anywhere else, so it will be unreachable immediately.
Note that even if the object is immediately unreachable, it may take some time for the GC to notice this and collect it. (But that's not a bad thing. It is considerably more efficient to forget the object reference and deal with later than to try to reclaim the space immediately.)
Would it be a problem if I use this kind of method tons of times in my code?
Not necessarily. The example code is not doing anything useful, and hence the overheads of allocating the object and then garbage collected are simply a waste of resources. But if it was doing something useful, the overheads are not likely to be a problem. (In ideal conditions, allocating and garbage collecting an object is cheap in Java.)
Unnecessary allocation can be a problem in some cases though:
If you are running with a heap that is too small for the application's working set of objects, the overheads can ramp up.
HotSpot's default "throughput" GC will "stop the world" while the GC is running, so excessive allocations will increase the number o f GC pauses that you experience. (This may or may not matter ... depending on the application.) You can mitigate this by using CMS or G1 as your collector, but that introduces overheads in other areas.
Assuming the value isn't referenced anywhere else, it will be garbage collected
Will GC collect it?
Yes. Since there would be no live reference to the Object returned it would be eligible for GC.
Would it be a problem if I use this kind of method tons of times in my code?
It should not. All the returned Objects will be GCed.
There's nothing that special about a return value over a local variable, consider:
public Object example {
Object a = new Object();
return new Object();
}
Then if I briefly explain how return values work:
When a method starts a new "stack-frame" is pushed on to the stack. It is an area of memory that includes parameter and local variable storage including the return value. It also knows where to return to.
When the method executes, new objects are created on the heap and only pointers to them exist in the stack.
After the code for the method has been run the value of a non-void return method is passed back to the calling method and stored in it's stack frame.
If a non-void return method's value isn't required by the caller, then it will share the same fate as any other local variable in that stack frame. And that is it's value is no longer used. If that value was an object, then garbage collection is already aware of it and is now able to ascertain that it is not referenced and can be collected.

In Java, is a global variable always put on the heap?

Also, how does having a static variable affect things? (If at all) For example:
class MyClass{
static int[][] data;
static {
data = new int[some number][some number]; /*read data into array*/
}
static void run() {
/*now use data here*/
}
}
Is this put on the heap? Comparing that example with
class MyClass{
static void run() {
int[][] data = new int[some number][some number];
/*now use data here*/
}
}
How much difference is there between these two code examples? Please shed any insight.
Java has a concept of PermGen space - this is the space used to store all class definitions, static variables, interned strings, etc.
here is link
This Java heap memory is structured again into regions, called generations. The longer an object lives, the higher the chance it will be promoted to an older generation. Young generations(such as Eden on Sun JVM) are more garbage collected than older generations(survivor and tenured on Sun JVM). However, there is also some separate heap space called permanent generation. Since it is a separate region, it is not considered part of the Java Heap space. Objects in this space are relatively permanent. Class definitions are stored here, as are static instances.
A full description of PermGen space can also be found here, although note that this is changing with Java 8: here is link
Static variables are stored there, dynamically allocated things are stored in the regular heap.
(Note that even for the static array the things placed within the array are dynamically generated).
Your second example is better for this case though unless you really need to remember the contents of that array between calls. You are using up memory all the time to store an array that you only need while you are inside the method. Additionally by having the static data like that your method is not re-entrant. That means that if two threads call the method at the same time then they will interfere with each other and give bad results.
Every object, that you create while your program is running, is created in the heap space. I think this is the most important thing to understand, when you are asking for antyhing "better".
A variable can be a local variable inside a method (method parameters are also local in this sense), or they belong to an instance or to a class. Here is the difference. The memory for local variables is allocated on the thread's stack, the memory for instance and class variables reside in the corresponding object's space, which is in the heap.
Keep in mind, that variables only store references to objects. They do not store the object! Therefore the memory consumption of variables is very low.
There are just two places where data can reside in JVM: the heap and the stack (well, JNI tricks inclusive it can reside anywhere, but this is an exception). All local variables in methods are located on the stack, everything else - on the heap. In both your examples array data is allocated on the heap, though in the second example the reference maze is a method local variable so is itself located on the stack.
One thing you must carefully distinguish is the following:
placement of the reference-typed variable;
placement of the referent (the array in your case).
If I follow your thoughts correctly, you are not really interested in 1., which is just four bytes, but in 2.
If the variable which refers to the array is static, the array will be placed on the heap;
if the variable is local, and if the JIT compiler can prove that your array will definitely not be reachable when your solve method completes, then there is a chance that the whole array will be stack-allocated.
For arrays, which are quite large, but efficiently allocated objects, it will make very little difference where they are allocated—as long as they don't get tenured into the Old Generation. If they do get tenured regularly, then you will probably experience significant slowdowns due to frequent Full GC cycles.

Java garbage collection mechanism

When we write like this:
{
new A().test();
}
The memory of A will be collected by gc after this function return(I knew that it's possible for collection, not be collected right now). The question is, how does the jvm make sure the memory of A won't be realise during the test() excuting(I assume the gc is a independent thread). I thought the compiler may change the statement into this:
{
//cover it in a scope
{
A temp = new A();
temp.test();
}
//outside the scope, temp is no longer stay in stack, so that A's memory can be colllected
}
This is just a conjecture.
BTW, very sorry for my poor English, please use simple syntax(to answer or explain), thanks.
The compiler generates byte code that ensures there is a temporary reference to the A on the stack, somewhat like your example.
The gc checks for reachability of objects. Your object is allocated on the heap and a reference to it is placed on the stack of the current method being executed, which makes it reachable by the gc, so it won't be collected.
When your method returns that stack memory is not "reachable" anymore, so that single reference to the object in the heap is gone, so the gc is free to mark it for collection.
Your "temp" variable is just a pretty name for that reference that the compiler creates anyway.

Does variable = null set it for garbage collection

Help me settle a dispute with a coworker:
Does setting a variable or collection to null in Java aid in garbage collection and reducing memory usage? If I have a long running program and each function may be iteratively called (potentially thousands of times): Does setting all the variables in it to null before returning a value to the parent function help reduce heap size/memory usage?
That's old performance lore. It was true back in 1.0 days, but the compiler and the JVM have been improved to eliminate the need (if ever there was one). This excellent IBM article gets into the details if you're interested: Java theory and practice: Garbage collection and performance
From the article:
There is one case where the use of explicit nulling is not only helpful, but virtually required, and that is where a reference to an object is scoped more broadly than it is used or considered valid by the program's specification. This includes cases such as using a static or instance field to store a reference to a temporary buffer, rather than a local variable, or using an array to store references that may remain reachable by the runtime but not by the implied semantics of the program.
Translation: "explicitly null" persistent objects that are no longer needed. (If you want. "Virtually required" too strong a statement?)
The Java VM Spec
12.6.1 Implementing Finalization
Every object can be characterized by two attributes: it may be reachable, finalizer-reachable, or unreachable, and it may also be unfinalized, finalizable, or finalized.
A reachable object is any object that can be accessed in any potential continuing computation from any live thread. Optimizing transformations of a program can be designed that reduce the number of objects that are reachable to be less than those which would naively be considered reachable. For example, a compiler or code generator may choose to set a variable or parameter that will no longer be used to null to cause the storage for such an object to be potentially reclaimable sooner.
Discussion
Another example of this occurs if the values in an object's fields are stored in registers. The program may then access the registers instead of the object, and never access the object again. This would imply that the object is garbage.
The object is reachable if it can be involved in any potential continuing computation. So if your code refers to a local variable, and nothing else refers to it, then you might cause the object to be collected by setting it to null. This would either give a null pointer exception, or change the behaviour of your program, or if it does neither you didn't need the variable in the first place.
If you are nulling out a field or an array element, then that can possibly make sense for some applications, and it will cause the memory to be reclaimed faster. Once case is creating a large array to replace an existing array referenced by a field in a class - if the field in nulled before the replacement is created, then it may relieve pressure on the memory.
Another interesting feature of Java is that scope doesn't appear in class files, so scope is not relevant to reachability; these two methods create the same bytecode, and hence the VM does not see the scope of the created object at all:
static void withBlock () {
int x = 1;
{
Object a = new Object();
}
System.out.println(x+1);
}
static void withoutBlock () {
int x = 1;
Object a = new Object();
System.out.println(x+1);
}
Not necessarily. An object becomes eligible for garbage collection when there are no live threads anymore that hold a reference to the object.
Local variables go out of scope when the method returns and it makes no sense at all to set local variables to null - the variables disappear anyway, and if there's nothing else that holds a reference the objects that the variables referred to, then those objects become eligible for garbage collection.
The key is not to look at just variables, but look at the objects that those variables refer to, and find out where those objects are referenced by your program.
It is useless on local variables, but it can be useful/needed to clear up instance variables that are not required anymore (e.g. post-initialization).
(Yeah yeah, I know how to apply the Builder pattern...)
That could only make some sense in some scenario like this:
public void myHeavyMethod() {
List hugeList = loadHugeListOfStuff(); // lots of memory used
ResultX res = processHugeList(hugeList); // compute some result or summary
// hugeList = null; // we are done with hugeList
...
// do a lot of other things that takes a LOT of time (seconds?)
// and which do not require hugeList
...
}
Here it could make some benefit to uncomment the hugeList = null line, I guess.
But it would certainly make more sense to rewrite the method (perhaps refactoring into two,
or specifying an inner scope).
Setting an object reference to null only makes it eligible for garbage collection.
It does not necessarily free up the memory,which depends on when the garbage collector runs(which depends on JVM).
When the garbage collector runs,it frees up the heap by deleting only the objects which are eligible for garbage collection.
It is a good to have. When you set objects to null, there is a possibility that the object can be garbage collected faster, in the immediate GC cycle. But there is no guaranteed mechanism to make an object garbage collected at a given time.

Explicit nulling

In what situations in java is explicit nulling useful. Does it in any way assist the garbage collector by making objects unreachable or something? Is it considered to be a good practice?
In Java it can help if you've got a very long-running method, and the only reference to the an object is via a local variable. Setting that local variable to null when you don't need it any more (but when the method is going to continue to run for a long time) can help the GC. (In C# this is very rarely useful as the GC takes "last possible use" into account. That optimization may make it to Java some time - I don't know.)
Likewise if you've got a member field referring to an object and you no longer need it, you could potentially aid GC by setting the field to null.
In my experience, however, it's rarely actually useful to do either of these things, and it makes the code messier. Very few methods really run for a long time, and setting a variable to null really has nothing to do with what you want the method to achieve. It's not good practice to do it when you don't need to, and if you do need to you should see whether refactoring could improve your design in the first place. (It's possible that your method or type is doing too much.)
Note that setting the variable to null is entirely passive - it doesn't inform the garbage collector that the object can be collected, it just avoids the garbage collector seeing that reference as a reason to keep the object alive next time it (the GC) runs.
In general it isn't needed (of course that can depend on the VM implementation). However if you have something like this:
private static final Map<String, String> foo;
and then have items in the map that you no longer need they will not be eligible for garbage collection so you would need to explicitly remove them. There are many cases like this (event listeners is another area that this can happen with).
But doing something like this:
void foo()
{
Object o;
// use o
o = null; // don't bother doing this, it isn't going to help
}
Edit (forgot to mention this):
If you work at it, you should find that 90-95% of the variables you declare can be made final. A final variable cannot change what it points at (or what its value is for primitives). In most cases where a variable is final it would be a mistake (bug) for it to receive a different value while the method is executing.
If you want to be able to set the variable to null after use it cannot be final, which means that you have a greater chance to create bugs in the code.
One special case I found it useful is when you have a very large object, and want to replace it with another large object. For example, look at the following code:
BigObject bigObject = new BigObject();
// ...
bigObject = new BigObject(); // line 3
If an instance of BigObject is so large that you can have only one such instance in the heap, line 3 will fail with OutOfMemoryError, because the 1st instance cannot be freed until the assignment instruction in line 3 completes, which is obviously after the 2nd instance is ready.
Now, if you set bigObject to null right before line 3:
bigObject = null;
bigObject = new BigObject(); // line 3
the 1st instance can be freed when JVM runs out of heap during the construction of the 2nd instance.
From "Effective Java" : use it to eliminate obsolete object references. Otherwise it can lead to memory leaks which can be very hard to debug.
public Object pop(){
if(size == 0)
throw new EmptyStatckException();
Object result = elements[--size];
elements[size] = null; //Eliminate Object reference
return result;
}
If you are nulling an object that is about to go out of scope anyway when your method block closes, then there is no benefit whatsoever in terms of garbage collection. It is not unusual to encounter people who don't understand this who work really hard to set a lot of things to null needlessly.
Explicit nulling can help with GC in some rare situations where all of the following are true:
The variable is the only (non-weak) reference to the object
You can guarantee that the object will no longer be needed
The variable will stay in scope for an extended period of time (e.g. it is a field in a long-lived object instance)
The compiler is unable to prove that the object is no longer used, but you are able to guarantee this though your superior logical analysis of the code :-)
In practice this is quite rare in good code: if the object is no longer needed, you should normally be declaring it in a narrower scope anyway. For example, if you only need the object during a single invocation of a method, it should be a local variable, not a field in the enclosing object.
One situation where explicit nulling is genuinely useful: if null is used to indicate a specific state then setting to a null value is sometimes going to be necessary and useful. Null is a useful value in itself for a couple of reasons:
Null checks are extremely fast, so conditional code that checks for null is typically more efficient than many alternatives (e.g. calling object.equals())
You get an immediate NullPointerException if you try to dereference it. This is useful because it is good Fail Fast coding style that will help you to catch logic errors.
See also WeakReference in J2SE.

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