JFrame size is too small - java

i have created a JFrame in netbeans. But when i run the program, the Jframe size is too small.
here is my code.
import javax.swing.JFrame;
public class Window {
private static void demo()
{
JFrame frame =new JFrame();
frame.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable(){
public void run()
{
demo();
}
});
}
}

You can use frame.setSize(width, height) in order to set its size or frame.setBounds(x, y, width, height) for setting both the location and size.
A better choice would be to call frame.pack() after you add some components to its content pane.

Try this way...
Use the setSize(width, height) method of JFrame.
public class Myframe extends JFrame{
public Myframe(){
this.setSize(300,300);
}
public static void main(String[] args){
EventQueue.invokeLater(new Runnable(){
public void run(){
Myframe f = new Myframe("Frame");
f.setVisible(true);
}
});
}
}

If you want to maximize it you could try
this.setVisible(false);
this.setExtendedState(MAXIMIZED_BOTH);
this.setVisible(true);
this.setResizable(false);
Else for some specific size use
this.setSize(width,height);

You just need to add one line line so that you can give your frame a size.The line is
frame.setSize(300,300);
Here is the full code:
import javax.swing.JFrame;
public class Window {
private static void demo()
{
JFrame frame =new JFrame();
frame.setSize(300,300);
frame.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable(){
public void run()
{
demo();
}
});
}
}

You must have a public component method like
public gestion_name_of_class() {
initComponents();
}

Related

How do I add a Canvas3D to a JFrame without losing window focus?

I am trying to make a Swing GUI that includes some 3D stuff using Java3D's Canvas3D object. The problem is that it takes a while for a Canvas3D object to initialize, and I want the Swing GUI to come up right away. My solution to this problem is to initialize the Canvas3D in a separate thread, and then add it to the JFrame once it is initialized. However, when that separate thread adds the Canvas3D to the JFrame, the window loses focus for a moment, which is undesirable. How can I prevent that from happening? I have included a simple example to illustrate what I am trying to do:
public class Main extends JFrame {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Main()::setup);
}
private void setup() {
setSize(600, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
Thread thread = new Thread() {
#Override
public void run() {
Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
SwingUtilities.invokeLater(() -> {
Main.this.add(canvas); //the window loses focus for a moment here
Main.this.revalidate();
});
}
};
thread.start();
}
}
I am using Java3D 1.7.1.
I have modified my code as per R VISHAL's comment, but the problem still persists.
public class Main extends JFrame {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Main()::setup);
}
private void setup() {
setSize(600, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
SwingWorker<Canvas3D, Object> worker = new SwingWorker<Canvas3D, Object>() {
#Override
public Canvas3D doInBackground() {
return new Canvas3D(SimpleUniverse.getPreferredConfiguration());
}
#Override
public void done() {
try {
Main.this.add(get());
} catch (InterruptedException|ExecutionException e) {
throw new RuntimeException();
}
Main.this.requestFocusInWindow();
Main.this.revalidate();
}
};
worker.execute();
}
}
Ok so this might not be the answer but it was to large to put it as an comment
Use a JPanel having a CardLayout as your frame's contentpane, have one screen inside this panel set as the background[or whatever initial screen you want to display before the canvas is displayed], and then once the canvas is initialized add it to the content pane as the second screen and then call the CardLayout's show() method do display the canvas
public class Add
{
public static void main(String args[])
{
JFrame frame=new JFrame("Test");
JPanel mainPanel=new JPanel(new CardLayout());
mainPanel.addMouseListener(new MouseAdapter()
{
int count=0;
#Override
public void mouseClicked(MouseEvent m)
{
System.out.println("Focus "+(++count));
}
});
JPanel background=new JPanel();
background.setBackground(Color.WHITE);
mainPanel.add("Screen1",background); //Initial Screen To Show Something To The User While Canvas Is Being Initialized
frame.setContentPane(mainPanel);
SwingWorker worker=new SwingWorker<Canvas3D,Object>()
{
#Override
public Canvas3D doInBackground(){return new Canvas3D();}
#Override
public void done()
{
try
{
mainPanel.add("Screen2",get()); //Add Canvas To MainPanel
CardLayout layout=(CardLayout)mainPanel.getLayout();
layout.show(mainPanel,"Screen2"); //Remember This While Using CardLayout
}
catch(InterruptedException | ExecutionException ex){}
}
};
frame.setSize(500,500);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
worker.execute();
}
private static final class Canvas3D extends JPanel
{
private Canvas3D()
{
super(new BorderLayout());
try{Thread.sleep(5000);}//Mimicing Long Operations
catch(Exception ex){}
}
#Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0,0,500,500);
g.setFont(new Font("",Font.BOLD,15));
g.setColor(Color.RED);
g.drawString("CANVAS 3D",100,100);
}
}
}
Of course you would use your actual canvas3d instead of this custom one and there is no need to revalidate or requestFocus()
If you are still worried about focus you could always create an javax.swing.Timer class to request focus to your mainPanel or frame[Or Both See What Works For You] every second/or millisecond
Timer timer=new Timer(1000,new ActionListener() //milliseconds make it 1 if your are dead serious about focus
{
#Override
public void actionPerformed(ActionEvent e)
{
mainPanel.requestFocusInWindow();
frame.requestFocusInWindow(); //May not be required since we are already requesting focus in mainPanel
}
});
timer.start();
If you want to get even more paranoid about focus you could always add an focus listener
mainPanel.addFocusListener(new FocusListener()
{
#Override
public void focusLost(FocusEvent e)
{
mainPanel.requestFocusInWindow();
frame.requestFocusInWindow();
}
#Override
public void focusGained(FocusEvent e){}
});
If any of these suggestions did/didn't work comment below :)

Swing : Exit application actionListener

I am trying to figure out how can we exit the application with button click.
The problem i faced which makes me unable to exit the application is because i am using "extend JFRame" from the main class.
For an example,
app.class
public class app{
public static void main(String[] args){
SwingUtilities.invokeLater(new Runnable(){
public void run(){
JFrame frame = new MainFrame("Exercise one");
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
.. .. ..
frame.setVisible(true);
})
}
}
MainFrame.java
public class MainFrame extends JFrame(){
public MainFrame(String title){
super(title)
//set layout manager
setLayout(new BorderLayout());
//swing components
JButton exit = new JButton("Exit");
//add container
Container container = getContentPane();
container.add(exit);
//create actionlist logic
exit.addActionListener(new ActionListener()){
#Override
public void actionPerformed(ActionEvent arg0){
// on click , this logic will end the application
}
}
}
}
I fully understand how i can cancel the application from app class.But in scenarios where i want to cancel the application from MainFrame.Can it be done ?
Thank you in advance.
The defaultCloseOperation is only processed by the frame when it encounters a WINDOW_CLOSING event, neither setVisible or dispose trigger this event, which means the the defaultCloseOperation won't be processed
The only way to ensure that this operation is triggered is to manually dispatch a WINDOW_CLOSING event
frame.dispatchEvent(new WindowEvent(frame, WindowEvent.WINDOW_CLOSING));
One of the main reasons for wanting to follow this path is that it ensures the application is following the configured defaultCloseOperation and making up it's own mind (like calling System.exit manually)
The following demonstrates hiding, disposing and dispatching approaches. Only the dispatch approach will close the window and terminate the JVM
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.AbstractAction;
import static javax.swing.Action.NAME;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
gbc.fill = GridBagConstraints.HORIZONTAL;
frame.add(new JButton(new HideAction(frame)), gbc);
frame.add(new JButton(new DisposeAction(frame)), gbc);
frame.add(new JButton(new DispatchAction(frame)), gbc);
frame.addWindowListener(new WindowAdapter() {
#Override
public void windowClosing(WindowEvent e) {
System.out.println("Closing");
}
#Override
public void windowClosed(WindowEvent e) {
System.out.println("Closed");
}
});
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class HideAction extends AbstractAction {
private JFrame frame;
public HideAction(JFrame frame) {
this.frame = frame;
putValue(NAME, "Hide");
}
#Override
public void actionPerformed(ActionEvent e) {
frame.setVisible(false);
}
}
public class DisposeAction extends AbstractAction {
private JFrame frame;
public DisposeAction(JFrame frame) {
this.frame = frame;
putValue(NAME, "Dispose");
}
#Override
public void actionPerformed(ActionEvent e) {
frame.dispose();
}
}
public class DispatchAction extends AbstractAction {
private JFrame frame;
public DispatchAction(JFrame frame) {
this.frame = frame;
putValue(NAME, "Dispatch");
}
#Override
public void actionPerformed(ActionEvent e) {
frame.dispatchEvent(new WindowEvent(frame, WindowEvent.WINDOW_CLOSING));
}
}
}
If I run this in my IDE, unless I use the dispatch option, the JVM is left running and I have to terminate the session to close it fully.
I also noted that calling dispose only triggers the WINDOW_CLOSED event, while the dispatch method will trigger the WINDOW_CLOSING event
Problem solved.
Credits to #XtremeBaumer.
Basically, when using "classname" extend JFRame.
We can input dispose() which will kill the application completely. This will causes the JFrame window to be destroyed and cleaned up by the operating system. :)
Indeed, dispose() is the right solution. I also suggest to add a pack() call so the UI shows up properly:
public class MainFrame extends JFrame {
public MainFrame(String title) {
super(title);
...
// create actionlist logic
exit.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("--> closing app programmatically");
MainFrame.this.dispose();
}
});
this.pack();
}
}
You can test the events with a WindowListener on the MainFrame. They are invoked as if the user pressed the close button:
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new MainFrame("Exercise one");
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
// .. .. ..
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.out.println("--> closing...");
}
public void windowClosed(WindowEvent e) {
System.out.println("--> closed...");
}
});
}
});
}

Windows key + right/left arrow keys doesn't work on undecorated frame in swing

I have an undecorated ( setUndecorated(true) ) frame which doesn't behave properly when pressing windows key + right/left arrow keys.
Please refer the sample code bellow :
import javax.swing.*;
import java.awt.*;
public class TestGUI {
private static void createAndShowGUI() {
JFrame frame = new JFrame("HelloWorldSwing") {
#Override
public boolean isUndecorated() {
return super.isUndecorated();
}
};
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
JLabel label = new JLabel("Hello World");
frame.getContentPane().add(label);
frame.setPreferredSize(new Dimension(400, 400));
frame.setUndecorated(true);
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
But when I set the frame as setUndecorated(false), then it works properly. I couldn't find any java bug related to this issue. Is there a work around which I could use to get the same behavior with setUndecorated(true)?

Close JFrame in actionPerformed-method (JFrame is private static void createGUI())

I have copied most of my Code from an oracle-example, so I think at least the code I did not add should be correct and I donĀ“t like to change that. But in the oracle-code I can not implement this line to properly close my JFrame: frame.dispatchEvent(new WindowEvent(frame, WindowEvent.WINDOW_CLOSING));
private static void createGUI() {
JFrame frame = new JFrame("NameChooser");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
...
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createGUI();
}
});
}
public void actionPerformed(ActionEvent e) {
if (e.getSource()==skipButton){
frame.dispatchEvent(new WindowEvent(frame, WindowEvent.WINDOW_CLOSING)); WindowEvent.WINDOW_CLOSING)); // does not work ofc
}
}
How can I close my JFrame in the actionPerformed-method without destroying this correct way of opening a JFrame ?
Or is this oracle-code just suitable for examples and not for real applications ?
You should make frame an instance field like this:
private static JFrame frame;
private static void createGUI()
{
frame = new JFrame( "NameChooser" );
...
}

drawImage() doesn't draw

import java.awt.*;
import javax.swing.*;
public class Main
{
JFrame jf;
Main()
{
jf=new JFrame();
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.add(new MyCanvas());
jf.pack();
jf.setVisible(true);
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
new Main();
}
});
}
}
class MyCanvas extends JComponent
{
Image img;
MyCanvas()
{
setPreferredSize(new Dimension(200,200));
img=Toolkit.getDefaultToolkit().createImage("1.jpg");
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(img,0,0,null);
}
}
I'd like to get canvas with its own paintComponent method, but sometimes I see empty window without image. And I need to resize window for doing visible this image. What is problem? Why drawImage doesn't draw sometimes?
Change
g.drawImage(img,0,0,null);
to
g.drawImage(img,0,0,this);
and you should be good to go.

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