Adding google.maps.latlng within a loop - java

I am new to Java Script. I am using it, in combination with Java Server Faces 2.0.
I want to add some points to define a Polilyne using GoogleMaps Apiv3. My problem is that I can't add a FOR statement to the javascript, because it dumps. If I comment this FOR loop, it also dumps. The dump I am getting is: "javax.servlet.ServletException: null source".
Has anyone any suggestion to solve this? Thanks in advance, Emanuel
<script type="text/javascript">
function initialize()
{
var longit = "${dateRange.longitude}" ;
var lat = "${dateRange.latitude}" ;
var latlng = new google.maps.LatLng(lat, longit);
var myOptions =
{
zoom: 15,
center: latlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
var points = [];
var cadena1 = "${dateRange.latArray}" ;
var cadena2 = "${dateRange.longArray}" ;
var latArray = cadena1.split('?');
var longArray = cadena2.split('?');
/* The code Below is the one that fails */
for (var i=0; i < latArray.length; i++)
{
points.push(new google.maps.LatLng(latArray[i], longArray[i]));
}
/* Finish of the error code */
// The Polilyne is created
var mapPath = new google.maps.Polyline
({
path: points,
strokeColor: "#FF0000",
strokeOpacity: 1.0,
strokeWeight: 4
});
mapPath.setMap(map);
}
</script>
</head>
<body onload="initialize()">
<h:graphicImage url="http://localhost:8080/gps_tracking/faces/resources/images/logo.jpg">
</h:graphicImage>
<h1 align="center">Sol-Tech</h1><br />
<hr></hr>
<div id="map_canvas" style="width:100%; height:100%"></div>
</body>

Related

export multiple pdf files for multiple list using JasperPrint in java [duplicate]

I am not sure if this is possible using standard web technologies.
I want the user to be able to download multiple files in a single action. That is click check boxes next to the files, and then get all the files that were checked.
Is it possible - if so what basic strategy do you recommend. I know I can use comets technology to create server side events that trigger an HttpResponse but I am hoping there is a simpler way.
var links = [
'https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.exe',
'https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.dmg',
'https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.jar'
];
function downloadAll(urls) {
var link = document.createElement('a');
link.setAttribute('download', null);
link.style.display = 'none';
document.body.appendChild(link);
for (var i = 0; i < urls.length; i++) {
link.setAttribute('href', urls[i]);
link.click();
}
document.body.removeChild(link);
}
<button onclick="downloadAll(window.links)">Test me!</button>
HTTP does not support more than one file download at once.
There are two solutions:
Open x amount of windows to initiate the file downloads (this would be done with JavaScript)
preferred solution create a script to zip the files
You can create a temporary set of hidden iframes, initiate download by GET or POST inside of them, wait for downloads to start and remove iframes:
<!DOCTYPE HTML>
<html>
<body>
<button id="download">Download</button>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script>
<script type="text/javascript">
$('#download').click(function() {
download('http://nogin.info/cv.doc','http://nogin.info/cv.doc');
});
var download = function() {
for(var i=0; i<arguments.length; i++) {
var iframe = $('<iframe style="visibility: collapse;"></iframe>');
$('body').append(iframe);
var content = iframe[0].contentDocument;
var form = '<form action="' + arguments[i] + '" method="GET"></form>';
content.write(form);
$('form', content).submit();
setTimeout((function(iframe) {
return function() {
iframe.remove();
}
})(iframe), 2000);
}
}
</script>
</body>
</html>
Or, without jQuery:
function download(...urls) {
urls.forEach(url => {
let iframe = document.createElement('iframe');
iframe.style.visibility = 'collapse';
document.body.append(iframe);
iframe.contentDocument.write(
`<form action="${url.replace(/\"/g, '"')}" method="GET"></form>`
);
iframe.contentDocument.forms[0].submit();
setTimeout(() => iframe.remove(), 2000);
});
}
This solution works across browsers, and does not trigger warnings. Rather than creating an iframe, here we creates a link for each file. This prevents warning messages from popping up.
To handle the looping part, we use setTimeout, which is necessary for it to work in IE.
Update 2021: I am aware that the "run code snippet" no longer works, but that's due to cross site cookie issues. The code works fine if deployed on your own site.
/**
* Download a list of files.
* #author speedplane
*/
function download_files(files) {
function download_next(i) {
if (i >= files.length) {
return;
}
var a = document.createElement('a');
a.href = files[i].download;
a.target = '_parent';
// Use a.download if available, it prevents plugins from opening.
if ('download' in a) {
a.download = files[i].filename;
}
// Add a to the doc for click to work.
(document.body || document.documentElement).appendChild(a);
if (a.click) {
a.click(); // The click method is supported by most browsers.
} else {
$(a).click(); // Backup using jquery
}
// Delete the temporary link.
a.parentNode.removeChild(a);
// Download the next file with a small timeout. The timeout is necessary
// for IE, which will otherwise only download the first file.
setTimeout(function() {
download_next(i + 1);
}, 500);
}
// Initiate the first download.
download_next(0);
}
<script>
// Here's a live example that downloads three test text files:
function do_dl() {
download_files([
{ download: "https://stackoverflow.com/robots.txt", filename: "robots.txt" },
{ download: "https://www.w3.org/TR/PNG/iso_8859-1.txt", filename: "standards.txt" },
{ download: "http://qiime.org/_static/Examples/File_Formats/Example_Mapping_File.txt", filename: "example.txt" },
]);
};
</script>
<button onclick="do_dl();">Test downloading 3 text files.</button>
The following script done this job gracefully.
var urls = [
'https://images.pexels.com/photos/432360/pexels-photo-432360.jpeg',
'https://images.pexels.com/photos/39899/rose-red-tea-rose-regatta-39899.jpeg'
];
function downloadAll(urls) {
for (var i = 0; i < urls.length; i++) {
forceDownload(urls[i], urls[i].substring(urls[i].lastIndexOf('/')+1,urls[i].length))
}
}
function forceDownload(url, fileName){
var xhr = new XMLHttpRequest();
xhr.open("GET", url, true);
xhr.responseType = "blob";
xhr.onload = function(){
var urlCreator = window.URL || window.webkitURL;
var imageUrl = urlCreator.createObjectURL(this.response);
var tag = document.createElement('a');
tag.href = imageUrl;
tag.download = fileName;
document.body.appendChild(tag);
tag.click();
document.body.removeChild(tag);
}
xhr.send();
}
Easiest way would be to serve the multiple files bundled up into a ZIP file.
I suppose you could initiate multiple file downloads using a bunch of iframes or popups, but from a usability standpoint, a ZIP file is still better. Who wants to click through ten "Save As" dialogs that the browser will bring up?
A jQuery version of the iframe answers:
function download(files) {
$.each(files, function(key, value) {
$('<iframe></iframe>')
.hide()
.attr('src', value)
.appendTo($('body'))
.load(function() {
var that = this;
setTimeout(function() {
$(that).remove();
}, 100);
});
});
}
I agree that a zip file is a neater solution... But if you have to push multiple file, here's the solution I came up with. It works in IE 9 and up (possibly lower version too - I haven't tested it), Firefox, Safari and Chrome. Chrome will display a message to user to obtain his agreement to download multiple files the first time your site use it.
function deleteIframe (iframe) {
iframe.remove();
}
function createIFrame (fileURL) {
var iframe = $('<iframe style="display:none"></iframe>');
iframe[0].src= fileURL;
$('body').append(iframe);
timeout(deleteIframe, 60000, iframe);
}
// This function allows to pass parameters to the function in a timeout that are
// frozen and that works in IE9
function timeout(func, time) {
var args = [];
if (arguments.length >2) {
args = Array.prototype.slice.call(arguments, 2);
}
return setTimeout(function(){ return func.apply(null, args); }, time);
}
// IE will process only the first one if we put no delay
var wait = (isIE ? 1000 : 0);
for (var i = 0; i < files.length; i++) {
timeout(createIFrame, wait*i, files[i]);
}
The only side effect of this technique, is that user will see a delay between submit and the download dialog showing. To minimize this effect, I suggest you use the technique describe here and on this question Detect when browser receives file download that consist of setting a cookie with your file to know it has started download. You will have to check for this cookie on client side and to send it on server side. Don't forget to set the proper path for your cookie or you might not see it. You will also have to adapt the solution for multiple file download.
Angular solution:
HTML
<!doctype html>
<html ng-app='app'>
<head>
<title>
</title>
<link rel="stylesheet" href="http://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css">
<link rel="stylesheet" href="style.css">
</head>
<body ng-cloack>
<div class="container" ng-controller='FirstCtrl'>
<table class="table table-bordered table-downloads">
<thead>
<tr>
<th>Select</th>
<th>File name</th>
<th>Downloads</th>
</tr>
</thead>
<tbody>
<tr ng-repeat = 'tableData in tableDatas'>
<td>
<div class="checkbox">
<input type="checkbox" name="{{tableData.name}}" id="{{tableData.name}}" value="{{tableData.name}}" ng-model= 'tableData.checked' ng-change="selected()">
</div>
</td>
<td>{{tableData.fileName}}</td>
<td>
<a target="_self" id="download-{{tableData.name}}" ng-href="{{tableData.filePath}}" class="btn btn-success pull-right downloadable" download>download</a>
</td>
</tr>
</tbody>
</table>
<a class="btn btn-success pull-right" ng-click='downloadAll()'>download selected</a>
<p>{{selectedone}}</p>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.0/jquery.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.4.8/angular.min.js"></script>
<script src="script.js"></script>
</body>
</html>
app.js
var app = angular.module('app', []);
app.controller('FirstCtrl', ['$scope','$http', '$filter', function($scope, $http, $filter){
$scope.tableDatas = [
{name: 'value1', fileName:'file1', filePath: 'data/file1.txt', selected: true},
{name: 'value2', fileName:'file2', filePath: 'data/file2.txt', selected: true},
{name: 'value3', fileName:'file3', filePath: 'data/file3.txt', selected: false},
{name: 'value4', fileName:'file4', filePath: 'data/file4.txt', selected: true},
{name: 'value5', fileName:'file5', filePath: 'data/file5.txt', selected: true},
{name: 'value6', fileName:'file6', filePath: 'data/file6.txt', selected: false},
];
$scope.application = [];
$scope.selected = function() {
$scope.application = $filter('filter')($scope.tableDatas, {
checked: true
});
}
$scope.downloadAll = function(){
$scope.selectedone = [];
angular.forEach($scope.application,function(val){
$scope.selectedone.push(val.name);
$scope.id = val.name;
angular.element('#'+val.name).closest('tr').find('.downloadable')[0].click();
});
}
}]);
working example: https://plnkr.co/edit/XynXRS7c742JPfCA3IpE?p=preview
To solve this, I created a JS library to stream multiple files directly into a zip on the client-side. The main unique feature is that it has no size limits from memory (everything is streamed) nor zip format (it uses zip64 if the contents are more than 4GB).
Since it doesn't do compression, it is also very performant.
Find "downzip" it on npm or github!
This works in all browsers (IE11, firefox, Edge, Chrome and Chrome Mobile) My documents are in multiple select elements. The browsers seem to have issues when you try to do it too fast... So I used a timeout.
//user clicks a download button to download all selected documents
$('#downloadDocumentsButton').click(function () {
var interval = 1000;
//select elements have class name of "document"
$('.document').each(function (index, element) {
var doc = $(element).val();
if (doc) {
setTimeout(function () {
window.location = doc;
}, interval * (index + 1));
}
});
});
This is a solution that uses promises:
function downloadDocs(docs) {
docs[0].then(function (result) {
if (result.web) {
window.open(result.doc);
}
else {
window.location = result.doc;
}
if (docs.length > 1) {
setTimeout(function () { return downloadDocs(docs.slice(1)); }, 2000);
}
});
}
$('#downloadDocumentsButton').click(function () {
var files = [];
$('.document').each(function (index, element) {
var doc = $(element).val();
var ext = doc.split('.')[doc.split('.').length - 1];
if (doc && $.inArray(ext, docTypes) > -1) {
files.unshift(Promise.resolve({ doc: doc, web: false }));
}
else if (doc && ($.inArray(ext, webTypes) > -1 || ext.includes('?'))) {
files.push(Promise.resolve({ doc: doc, web: true }));
}
});
downloadDocs(files);
});
By far the easiest solution (at least in ubuntu/linux):
make a text file with the urls of the files to download (i.e. file.txt)
put the 'file.txt' in the directory where you want to download the files
open the terminal in the download directory from the previous lin
download the files with the command 'wget -i file.txt'
Works like a charm.
To improve on #Dmitry Nogin's answer: this worked in my case.
However, it's not tested, since I am not sure how the file dialogue works on various OS/browser combinations. (Thus community wiki.)
<script>
$('#download').click(function () {
download(['http://www.arcelormittal.com/ostrava/doc/cv.doc',
'http://www.arcelormittal.com/ostrava/doc/cv.doc']);
});
var download = function (ar) {
var prevfun=function(){};
ar.forEach(function(address) {
var pp=prevfun;
var fun=function() {
var iframe = $('<iframe style="visibility: collapse;"></iframe>');
$('body').append(iframe);
var content = iframe[0].contentDocument;
var form = '<form action="' + address + '" method="POST"></form>';
content.write(form);
$(form).submit();
setTimeout(function() {
$(document).one('mousemove', function() { //<--slightly hacky!
iframe.remove();
pp();
});
},2000);
}
prevfun=fun;
});
prevfun();
}
</script>
I am looking for a solution to do this, but unzipping the files in javascript was not as clean as I liked. I decided to encapsulate the files into a single SVG file.
If you have the files stored on the server (I don't), you can simply set the href in the SVG.
In my case, I'll convert the files to base64 and embed them in the SVG.
Edit: The SVG worked very well. If you are only going to download the files, ZIP might be better. If you are going to display the files, then SVG seems superior.
When using Ajax components it is possible to start multiple downloads. Therefore you have to use https://cwiki.apache.org/confluence/display/WICKET/AJAX+update+and+file+download+in+one+blow
Add an instance of AJAXDownload to your Page or whatever. Create an AjaxButton and override onSubmit. Create an AbstractAjaxTimerBehavior and start downloading.
button = new AjaxButton("button2") {
private static final long serialVersionUID = 1L;
#Override
protected void onSubmit(AjaxRequestTarget target, Form<?> form)
{
MultiSitePage.this.info(this);
target.add(form);
form.add(new AbstractAjaxTimerBehavior(Duration.milliseconds(1)) {
#Override
protected void onTimer(AjaxRequestTarget target) {
download.initiate(target);
}
});
}
Happy downloading!
Below code 100% working.
Step 1: Paste below code in index.html file
<!DOCTYPE html>
<html ng-app="ang">
<head>
<title>Angular Test</title>
<meta charset="utf-8" />
</head>
<body>
<div ng-controller="myController">
<button ng-click="files()">Download All</button>
</div>
<script src="angular.min.js"></script>
<script src="index.js"></script>
</body>
</html>
Step 2: Paste below code in index.js file
"use strict";
var x = angular.module('ang', []);
x.controller('myController', function ($scope, $http) {
var arr = [
{file:"http://localhost/angularProject/w3logo.jpg", fileName: "imageone"},
{file:"http://localhost/angularProject/cv.doc", fileName: "imagetwo"},
{file:"http://localhost/angularProject/91.png", fileName: "imagethree"}
];
$scope.files = function() {
angular.forEach(arr, function(val, key) {
$http.get(val.file)
.then(function onSuccess(response) {
console.log('res', response);
var link = document.createElement('a');
link.setAttribute('download', val.fileName);
link.setAttribute('href', val.file);
link.style.display = 'none';
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
})
.catch(function onError(error) {
console.log('error', error);
})
})
};
});
NOTE : Make sure that all three files which are going to download will be placed in same folder along with angularProject/index.html or angularProject/index.js files.
Getting list of url with ajax call and then use jquery plugin to download multiple files parallel.
$.ajax({
type: "POST",
url: URL,
contentType: "application/json; charset=utf-8",
dataType: "json",
data: data,
async: true,
cache: false,
beforeSend: function () {
blockUI("body");
},
complete: function () { unblockUI("body"); },
success: function (data) {
//here data --> contains list of urls with comma seperated
var listUrls= data.DownloadFilePaths.split(',');
listUrls.forEach(function (url) {
$.fileDownload(url);
});
return false;
},
error: function (result) {
$('#mdlNoDataExist').modal('show');
}
});
Here is the way I do that. I open multiple ZIP but also other kind of data (I export projet in PDF and at same time many ZIPs with document).
I just copy past part of my code.
The call from a button in a list:
$url_pdf = "pdf.php?id=7";
$url_zip1 = "zip.php?id=8";
$url_zip2 = "zip.php?id=9";
$btn_pdf = "<a href=\"javascript:;\" onClick=\"return open_multiple('','".$url_pdf.",".$url_zip1.",".$url_zip2."');\">\n";
$btn_pdf .= "<img src=\"../../../images/icones/pdf.png\" alt=\"Ver\">\n";
$btn_pdf .= "</a>\n"
So a basic call to a JS routine (Vanilla rules!).
here is the JS routine:
function open_multiple(base,url_publication)
{
// URL of pages to open are coma separated
tab_url = url_publication.split(",");
var nb = tab_url.length;
// Loop against URL
for (var x = 0; x < nb; x++)
{
window.open(tab_url[x]);
}
// Base is the dest of the caller page as
// sometimes I need it to refresh
if (base != "")
{
window.location.href = base;
}
}
The trick is to NOT give the direct link of the ZIP file but to send it to the browser. Like this:
$type_mime = "application/zip, application/x-compressed-zip";
$the_mime = "Content-type: ".$type_mime;
$tdoc_size = filesize ($the_zip_path);
$the_length = "Content-Length: " . $tdoc_size;
$tdoc_nom = "Pesquisa.zip";
$the_content_disposition = "Content-Disposition: attachment; filename=\"".$tdoc_nom."\"";
header("Cache-Control: no-cache, must-revalidate"); // HTTP/1.1
header("Expires: Sat, 26 Jul 1997 05:00:00 GMT"); // Date in the past
header($the_mime);
header($the_length);
header($the_content_disposition);
// Clear the cache or some "sh..." will be added
ob_clean();
flush();
readfile($the_zip_path);
exit();
<p class="style1">
<a onclick="downloadAll(window.links)">Balance Sheet Year 2014-2015</a>
</p>
<script>
var links = [
'pdfs/IMG.pdf',
'pdfs/IMG_0001.pdf',
'pdfs/IMG_0002.pdf',
'pdfs/IMG_0003.pdf',
'pdfs/IMG_0004.pdf',
'pdfs/IMG_0005.pdf',
'pdfs/IMG_0006.pdf'
];
function downloadAll(urls) {
var link = document.createElement('a');
link.setAttribute('download','Balance Sheet Year 2014-2015');
link.style.display = 'none';
document.body.appendChild(link);
for (var i = 0; i < urls.length; i++) {
link.setAttribute('href', urls[i]);
link.click();
}
document.body.removeChild(link);
}
</script>

Volusion Java Script - How to Install ROI Tracking Conversion Code

I have installed the tracking code to the site but I need some assistance with adding the nesseasry code for getting the details of the proccessed order the provided documentation is as follows
Where Order-Specific Information is Generated
Order-specific information can be generated by JavaScript on the OrderFinished.asp page within Volusion. Two JavaScript arrays will be initialized that you may need to be aware of:
Order Array Contents
Order[0] = Order ID
Order[1] = Unused
Order[2] = Payment Amount
Order[3] = Affiliate Commissionable Value
Order[4] = Sales Tax
Order[5] = Total Shipping Cost
Order[6] = Billing City
Order[7] = Billing State
Order[8] = Billing Country
Order[9] = Email Address
OrderDetails Array Contents
OrderDetails[X][0] = Order ID
OrderDetails[X][1] = Order Detail ID
OrderDetails[X][2] = Product Code
OrderDetails[X][3] = Product Name
OrderDetails[X][5] = Product Price
OrderDetails[X][6] = Quantity
Note that in the above example, [X] refers to an OrderDetail line item number (beginning from zero). There may be multiple OrderDetails arrays - one for each unique item contained within an order.
** My goal is to get all the details of the order and be tracked with google analytics *
my current applied code is
<!-- Google Code for Adwords Refferal Purchase Conversion Page -->
<script type="text/javascript">
/* <![CDATA[ */
var google_conversion_id = 1036766578;
var google_conversion_language = "en";
var google_conversion_format = "3";
var google_conversion_color = "ffffff";
var google_conversion_label = "yqleCOCs4gYQ8pqv7gM";
var google_conversion_value = 0;
var google_remarketing_only = false;
/* ]]> */
</script>
<script type="text/javascript" src="//www.googleadservices.com/pagead/conversion.js">
</script>
<noscript>
<div style="display:inline;">
<img height="1" width="1" style="border-style:none;" alt="" src="//www.googleadservices.com/pagead/conversion/1036766578/? value=0&label=yqleCOCs4gYQ8pqv7gM&guid=ON&script=0"/>
</div>
</noscript>
<script type="text/javascript">
var fb_param = {};
fb_param.pixel_id = '6009634664184';
fb_param.value = '0.00';
fb_param.currency = 'USD';
(function(){
var fpw = document.createElement('script');
fpw.async = true;
fpw.src = '//connect.facebook.net/en_US/fp.js';
var ref = document.getElementsByTagName('script')[0];
ref.parentNode.insertBefore(fpw, ref);
})();
</script>
<noscript><img height="1" width="1" alt="" style="display:none" src="https://www.facebook.com/offsite_event.php?id=6009634664184&value=0&currency=USD" /></noscript>
<!-- Facebook Conversion Code for GI Purchase Conversion -->
<script>(function() {
var _fbq = window._fbq || (window._fbq = []);
if (!_fbq.loaded) {
var fbds = document.createElement('script');
fbds.async = true;
fbds.src = '//connect.facebook.net/en_US/fbds.js';
var s = document.getElementsByTagName('script')[0];
s.parentNode.insertBefore(fbds, s);
_fbq.loaded = true;
}
})();
window._fbq = window._fbq || [];
window._fbq.push(['track', '6014711922784', {'value':'0.01','currency':'USD'}]);
</script>
<noscript><img height="1" width="1" alt="" style="display:none" src="https://www.facebook.com/tr? ev=6014711922784&cd[value]=0.01&cd[currency]=USD&noscript=1" /></noscript>`
What you are showing from the documentation is how the order variables are output on the order finished page. What you need is to add javascript to that page to push the details into Google Analytics.
Here is the code for Universal Analytics:
<script type="text/javascript"> // Summary ga('require', 'ecommerce', 'ecommerce.js'); ga('ecommerce:addTransaction', { id: Order[0], // Order ID affiliation: 'Convergent7', // Store name - Add yours revenue: Order[2], // Grand Total shipping: Order[5] , // Shipping Cost tax: Order[4] // Sales Tax }); // Details for(var i=0;i<OrderDetails.length;i++) { ga('ecommerce:addItem', { id: OrderDetails[i][0], // Order Detail ID sku: OrderDetails[i][2], // Product Code name: OrderDetails[i][3], // Product Name category: OrderDetails[i][4], // Category ID price: OrderDetails[i][5], // Product Price quantity: OrderDetails[i][6] // Quantity }); } // Send ga('ecommerce:send'); </script>
See the following article (Step 3) for details. http://www.convergent7.com/volusion/universal-analytics-upgrade/
Your conversion code isn't for Google Analytics... it's for Google AdWords.

How do I load a my Java applet on a Click event?

I have a div where I load a Java applet, but the new version of Java is giving an unsigned certificate error:
I would like to know if I can restrict the loading of my Java applet (DeployJava.RunApplet), currently instantiated while the page is loaded, to only load when user clicks the View in 3D button?
Applet loading code:
<div id="appletContainer" runat="server" style="width:(document.body.clientWidth - 270);height:300" clientidmode="Static">
<script type="text/javascript">
var showCI = 0;
if (document.getElementById("hdnHas3D").value == "1" && !isAppleMobile()) {
var J3DStyleID = document.getElementById("hdn3DStyleID").value;
var code = "com.wirefusion.player.AppletPlayer";
var archiveList = "Some achive List";
var width = document.body.clientWidth - 270;
var height = 300;
var attributes = {
id: "appletContainerX",
name: J3DStyleID,
code: code,
codebase: ".",
width: width,
height: height,
mayscript: "true"
};
var parameters = {
progressFunc: "handleAppletProgress",
archive: archiveList,
java_arguments: "-Xmx200m",
regid: "6050-25",
resourcefolder: "/RichContent/3D_Vehicles/J3D/Vehicles/" + J3DStyleID + "/",
preloadfile: J3DStyleID + ".jar",
environmentType: "WEBSITE",
environmentWidth: width,
environmentHeight: height,
groupsXMLFile: "../../Resources/groups.xml",
vehicleXMLFile: J3DStyleID + ".xml"
};
var version = '1.6.0_20';
if (deployJava.versionCheck(version + '+')) {
docWriteWrapper(function () {
deployJava.runApplet(attributes, parameters, version);
});
} else {
if (document.getElementById("iframeContainer").style.display != "none") {
alert("Unable to load Interactive mode");
showCI = 1;
}
}
}
</script>
</div>
Don't include the regular <applet> (or <object>) tag in your HTML. Instead follow this tutorial on how to do dynamically add it to your page, using JavaScript.
HTML 4
function loadApplet(code,codebase,width,height,alt){
var placeholder=document.getElementById('placeholder');
if(window.opera){
placeholder.innerHTML='<applet code="'+code+'" codebase="'+codebase+'" width="'+width+'" height="'+height+'" alt="'+alt+'"></applet>';
}else{
var a=document.createElement('applet');
a.setAttribute('code',code);
a.setAttribute('codebase',codebase);
a.setAttribute('width',width);
a.setAttribute('height',height);
a.setAttribute('alt',alt);
placeholder.appendChild(a);
}
}
HTML 5
function loadApplet(code,codebase,width,height,alt){
var placeholder=document.getElementById('placeholder');
var a = document.createElement('object');
a.setAttribute('type','application/x-java-applet');
a.setAttribute('width',width);
a.setAttribute('height',height);
a.setAttribute('alt',alt);
var codeParam = document.createElement('param');
codeParam.setAttribute('name','code');
codeParam.setAttribute('value',code);
a.appendChild(codeParam);
var codebaseParam = document.createElement('param');
codebaseParam.setAttribute('name','codebase');
codebaseParam.setAttribute('value',codebase);
a.appendChild(codebaseParam);
placeholder.appendChild(a);
}
In your HTML create a placeholder DIV, i.e. where you want to it to be loaded into, and a link to load your applet. You will need to customise the values in the load link to your values of the Applet.
<div id="placeholder"></div>
<input type="button" value="Load Applet" onclick="loadApplet('TestApplet.class','.','200','300','demo applet')" />
The linked tutorial explains more about how to make it pretty. The code above is just simply the concept.
Update since modification of question
Your code appears to load the applet using JavaScript already. The problem is the script is being run as soon as the page is loaded and not when the user clicks on the View in 3D button.
To prevent it running immediately, you can wrap the loader code in a function called loadApplet. So explained in pseudo code:
function loadApplet() {
// Your existing applet loading code
}
So using your included source code, I have wrapped it with a function, which will prevent it running when your page is loaded.
<div id="appletContainer" runat="server" style="width:(document.body.clientWidth - 270);height:300" clientidmode="Static">
<script type="text/javascript">
// Wrap your code with a function called loadApplet
function loadApplet() {
// Your applet loading code:
var showCI = 0;
if (document.getElementById("hdnHas3D").value == "1" && !isAppleMobile()) {
var J3DStyleID = document.getElementById("hdn3DStyleID").value;
var code = "com.wirefusion.player.AppletPlayer";
var archiveList = "Some achive List";
var width = document.body.clientWidth - 270;
var height = 300;
var attributes = {
id: "appletContainerX",
name: J3DStyleID,
code: code,
codebase: ".",
width: width,
height: height,
mayscript: "true"
};
var parameters = {
progressFunc: "handleAppletProgress",
archive: archiveList,
java_arguments: "-Xmx200m",
regid: "6050-25",
resourcefolder: "/RichContent/3D_Vehicles/J3D/Vehicles/" + J3DStyleID + "/",
preloadfile: J3DStyleID + ".jar",
environmentType: "WEBSITE",
environmentWidth: width,
environmentHeight: height,
groupsXMLFile: "../../Resources/groups.xml",
vehicleXMLFile: J3DStyleID + ".xml"
};
var version = '1.6.0_20';
if (deployJava.versionCheck(version + '+')) {
docWriteWrapper(function () {
deployJava.runApplet(attributes, parameters, version);
});
} else {
if (document.getElementById("iframeContainer").style.display != "none") {
alert("Unable to load Interactive mode");
showCI = 1;
}
}
}
}
</script>
</div>
Then to your View in 3D element you must add an onclick attribute calling the loadApplet() function. For example:
<input type="button" value="Show in 3D" onclick="loadApplet()" />
Note: It may be the case that your View in 3D button already has an onclick attribute wired to a function that brings your applet into view, in which case you would still want this to be called after your load function. I have used showApplet() as an example, this is most likely different for you.
<input type="button" value="Show in 3D" onclick="loadApplet(); showApplet();" />
If you provide the code for your Show in 3D button, I can better assist you here.

dynamic google map/latitude longitude vars/ php/ java/ var/basic

Questions:
Hi,
I want to embed a dynamic google map in my website by IP address. I got the lat/long data using IPlocation tools. I could not yet connect the lat/log data from IPlocation to google map java codes. I m not sure how to format/define/put latitude and longitude in load map function. here are things I tried and did not work yet:
I tried , into javascript code,
I also tried manually putting values for $latitude and $longitude.
I tried directly putting 'ip2location_latitude()' and 'ip2location_longitude()' in java codes.
eventually I need to get a location history based on IP and record the location data to a database.
Thanks in advance
here is the summary of my code:
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <!-- Google map API v3 -->
<?php
$latitude = 'ip2location_latitude()'; //------------ IP latitude
$longitude = 'ip2location_longitude()'; //------------ IP latitude ip2location_longitude()
?>
<!-- Start loading canvas google map -->
<script type="text/javascript">
function loadmap () {
var latlng = new google.maps.LatLng($latitude,$longitude);
var option = {
zoom: 8,
center: latlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
map = new google.maps.Map(document.getElementById("map_canvas"), option);
createMarker(latitude,logitude, 'lol');
downloadUrl("airport.xml", function(data) {
var xml = xmlParse(data);
var markers = xml.documentElement.getElementsByTagName("marker");
document.getElementById("test").innerHTML = markers.length;
for (var i = 0; i < markers.length; i++) {
var info = markers[i].getAttribute("info");
var lat = parseFloat(markers[i].getAttribute("lat"));
var lon = parseFloat(markers[i].getAttribute("lng"));
createMarker(lat, lon, info);
bindInfoWindow(marker, map, infoWindow, html);
}
});
}
function createMarker(lat, lon, info){
var myLatlng = new google.maps.LatLng($latitude,$longitude);
var marker = new google.maps.Marker({
position: myLatlng,
map: map,
title:"My location",
icon: "http://google-maps-icons.googlecode.com/files/airport.png"
});
}
</script>
<!-- End Geting map via latitude and longitude-->
<!-- Start calling load map function to load the map -->
<body onload="loadmap ()">
<div id="map_canvas" style="width:400px; height:300px"></div>
<div id="test" style="width:50%; height:50%"></div>
<!-- End calling load map function to load the map -->
You forgot to use echo/print to print the values of the PHP-variables.
Inside createMarker you should refer to the provided arguments(lat,lon) instead of $latitude/$longitude
Fixed version:
<body onload="loadmap ()">
<script src="http://maps.google.com/maps/api/js?sensor=false">
</script>
<script src="http://www.iplocationtools.com/iplocationtools.js?key=YOURKEY">
</script>
<?php
$latitude = 'ip2location_latitude()'; //------------ IP latitude
$longitude = 'ip2location_longitude()'; //------------ IP latitude ip2location_longitude()
?>
<script type="text/javascript">
function loadmap () {
var latlng = new google.maps.LatLng(<?php echo $latitude;?>,<?php echo $longitude;?>);
var option = {
zoom: 8,
center: latlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById("map_canvas"), option);
createMarker(<?php echo $latitude;?>,<?php echo $longitude;?>, 'lol');
}
function createMarker(lat, lon, info){
var myLatlng = new google.maps.LatLng(lat,lon);
var marker = new google.maps.Marker({
position: myLatlng,
map: map,
title:"My location",
icon: "http://google-maps-icons.googlecode.com/files/airport.png"
});
}
</script>
<div id="map_canvas" style="width:400px; height:300px"></div>
<div id="test" style="width:50%; height:50%"></div>
</body>
But however, this service isn't very accurate, for me it shows a location 400km away from my current place. I would suggest to use browser-implemented geolocation.

javascript array and jsf/richfaces

I have the following code in javascript:
<script type="text/javascript"
src="#{facesContext.externalContext.requestContextPath}/js/sample-points.js"></script>
<script type="text/javascript">//<![CDATA[
var cloudmade = new CM.Tiles.CloudMade.Web({key: 'bbb'});
var map = new CM.Map('cm-example', cloudmade);
map.setCenter(new CM.LatLng(51.50874, 22.76367), 4);
var markers = [];
for (var i = 0; i < samplePoints.length; i++) {
markers.push(new CM.Marker(new CM.LatLng(samplePoints[i][0], samplePoints[i][1])));
}
var clusterer = new CM.MarkerClusterer(map, {clusterRadius: 70});
clusterer.addMarkers(markers);
//]]></script>
"samplePoints" is an array of coordinates which I can use to show markers on the map.
Map is showing here:
<div id="cm-example" style="width: 99.5%; height: 600px"></div>
How can I provide this array from jsf/richfaces without using file (e.g. I want to fetch those data from db, create array and send to this script)?
Thanks
Just let JSF print it as if it is JavaScript code.
Replace
var markers = [];
for (var i = 0; i < samplePoints.length; i++) {
markers.push(new CM.Marker(new CM.LatLng(samplePoints[i][0], samplePoints[i][1])));
}
by (assuming Facelets)
var markers = [];
<ui:repeat value="#{bean.samplePoints}" var="samplePoint">
markers.push(new CM.Marker(new CM.LatLng(#{samplePoint[0]}, #{samplePoint[1]})));
</ui:repeat>
where #{bean.samplePoints} returns a List<BigDecimal[]> or something.
See this Link
using jsFunction you can load any data structure (e.g. Points), and on your clients side you get a javaScript data structure that you can easily access it (point.x).

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