Android tableview with dynamic numbers columns and rows - java

This is actually a memory training app, with matrix of squares wich flips to their other side and than back to first side. And user need to click on squares that flipped. You know what I mean?
Something like that.
What I need is that sizes of the matrix would change dynamically. If user have been passed one level of complexity (matrix size is 4x4 for example), then matrix size would grow (5x5 for example), and if not then matrix size would get smaller (3x3 for example). I hope that's clear, and if not - sorry, English is not my native language =)
So if I would do it from code this would not be a problem. I would use ViewFlipper with some transition animation and create TableView with sizes that I want with inflater or something like that (or directly from code without using xml at all). And then adding it to ViewFlipper from code.
But somehow I don't like that idea.
Then next idea come into my mind. To do ViewFlipper with all possible tableviews in it and then just showNext(); or showPrevious(); depending on what user have done. But in this case XML would be of very great size.
So maybe someone knows the another way to do it?

i suggest you to look view-pager-example,
using viewflipper showNext(); or showPrevious(); you had to download all data at the same time, but using fragmen, you can load only specific data assoiated with fragment.
you can change the view on every fragment like below
#Override
public Fragment getItem(int position) {
switch (position) {
case 0:
return new DetailFragment();
case 1:
return new ImageFragment(R.drawable.ic_launcher);
case 2:
return new ImageFragment(R.drawable.thumb);
default:
return null;
}
}
[EDIT - For checking view in listener]
public class LoginExampleImplements extends Activity implements OnClickListener {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
btn1.setOnClickListener(this);
btn2.setOnClickListener(this);
btn3.setOnClickListener(this);
btn4.setOnClickListener(this);
}
#Override
public void onClick(View v) {
if(v==btn1) {
} else if(v==btn2) {
} else if(v==btn3) {
} else if(v==btn4) {
}
}
}
[EDIT 2]
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main2);
LinearLayout1 = (LinearLayout) findViewById(R.id.LinearLayout1);
for (int i = 0; i < 30; i++) {
button = new Button(getApplicationContext());
button.setId(i);
button.setOnClickListener(this);
LinearLayout1.addView(button);
}
}
#Override
public void onClick(View v) {
Button b = (Button)v;
b.getId()
// check clikedId
}
[EDIT 3]
public class MainActivity extends Activity implements OnClickListener{
ImageView img;
LinearLayout LinearLayout1;
LinearLayout.LayoutParams layoutParams;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
LinearLayout1 = (LinearLayout) findViewById(R.id.ln1);
layoutParams = new LinearLayout.LayoutParams(100, 100);
for (int i = 0; i < 30; i++) {
img = new ImageView(getApplicationContext());
img.setId(i);
img.setTag(i);
layoutParams.setMargins(10, 10, 10, 10);
img.setLayoutParams(layoutParams);
img.setBackgroundColor(Color.RED);
img.setPadding(10, 10, 10, 10);
img.setOnClickListener(this);
LinearLayout1.addView(img);
}
}
#Override
public void onClick(View v) {
ImageView b = (ImageView)v;
b.setBackgroundColor(Color.BLUE);
b.setImageLevel(Integer.valueOf(String.valueOf(b.getTag())));
}
}

Related

ImageViews not rendered when after changing/reloading/rotating fragment

I have encountered a weird bug in my fragment class: imageViews "disappear" if I rotate/reload the view. From my understanding, rotating/reloading destroys the View and re-creates it, so local variables and local view elements may not preserve. However, I have made a manual button that should manually render the images again after I click it, yet the ImageViews stay gone even if I manually reset their imageResource or imageBackground resource. Note that these imageviews are animated-drawables. Below is most of my code:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// Inflate the layout for this fragment
View rootView = inflater.inflate(R.layout.fragment_home, container, false);
mView = rootView; //mView is global
return rootView;
}
#Override
public void onViewCreated(#NonNull View view, #Nullable Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
Log.d("gnereed id", "id is "+R.id.generate_button);
final Button generate_button = getView().findViewById(R.id.generate_button);
if ( bottleMap == null ) bottleMap = new Hashtable();
// the code sets all images to invisible onCreate
// their visibility will be changed when a bottle is "created"
ImageView[] bottles = new ImageView[7];
for (int i = 0; i < bottleAry.length; i++){
bottles[i] = getView().findViewById(bottleAry[i]);
bottles[i].setVisibility(View.GONE);
}
// this is a button that generates a new bottle and manually refreshes all previous bottle
// If fragment has not been reloaded/rotated then everything works here
// after fragment reloads, new bottles can be generated but old bottles do not re-render.
generate_button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Bottle bottle = new Bottle("123", bottleList.size());
bottle.setVisible();
bottleList.add(bottle);
Log.e(" mView : ", mView.toString());
// for all bottles created, re-render them
for (int i = 0; i < bottleList.size(); i ++) {
bottleList.get(i).reRender();
}
}
});
}
public class Bottle{
String message;
ImageView bottleLocation;
int imageSrc;
int avail_index;
int bottle_index;
int locationID;
AnimationDrawable bottleAnimation;
public Bottle(String msg, int bottle_index){
message = msg;
this.bottle_index = bottle_index;
locationID = getRandomBottleLocation();
bottleLocation = getView().findViewById(locationID);
Log.e(" old View : ", getView().toString());
// sets the image source and sets visible, lastly start animation
imageSrc = getRandomBottleImg();
bottleLocation.setBackgroundResource(imageSrc);
bottleMap.put(Integer.toString(locationID), imageSrc);
bottleAnimation = (AnimationDrawable) bottleLocation.getBackground();
bottleAnimation.start();
bottleLocation.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
startActivity(new Intent(getActivity(), ViewBottleActivity.class));
availableLocation[avail_index] = false;
bottleMap.remove(Integer.toString(locationID));
bottleAnimation.stop();
bottleLocation.setVisibility(View.GONE);
bottleList.remove(bottle_index);
}
});
}
public int getRandomBottleImg(){
int bottle;
Random rand = new Random();
bottle = imgAry[rand.nextInt(imgAry.length)];
return bottle;
}
public int getRandomBottleLocation(){
int location;
Random rand = new Random();
avail_index = rand.nextInt(bottleAry.length);
while (availableLocation[avail_index]){
avail_index = rand.nextInt(bottleAry.length);
}
location = bottleAry[avail_index];
availableLocation[avail_index] = true;
return location;
}
public void reRender(){
Log.e("location ID is:" , Integer.toString(this.locationID));
bottleLocation = mView.findViewById(this.locationID);
Log.e("ImageView is:" , bottleLocation.toString());
imageSrc = getRandomBottleImg();
bottleLocation.setBackgroundResource(imageSrc);
bottleAnimation = (AnimationDrawable) bottleLocation.getBackground();
bottleAnimation.stop();
bottleAnimation.start();
this.setVisible();
}
public void setVisible(){
bottleLocation.setVisibility(View.VISIBLE);
}
I fixed the problem. What I learned is that you cannot use
View.findViewByID(viewID)
outside of onViewCreated(). Notice how I implemented reRender() function inside the onViewCreated() but it didn't work? The result is that mView.findViewByID(viewID) is actually executed OUTSIDE OF onViewCreated() although I call the function from WITHIN.
Yes, the line will be executed, but upon inspection, mView.findViewByID(viewID) will return TWO DIFFERENT objects when called from inside onViewCreated() and when called from a function that is called from onViewCreated().
This is very counterintuitive, especially for us who's taught to deploy the DRY(do not repeat urself) principle. The fix is just to simply not write outside functions for handling View.

How to remove dynamically created imageview from another button onclick?

I have created an ImageView dynamically like below image.It works fine. Now I want to remove view when top cross ImageView is clicked. When I click, it crashes .Please help how to achieve it.
here is what i have done
private void postImage(List<Uri> urilist) {
for(int i=0; i< urilist.size(); i++) {
imgView = new ImageView(getActivity());
LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(150, 150);
lp.setMargins(20,10,20,10);
imgView.setLayoutParams(lp);
imgView.setId(i);
Log.d("uri list in loop",""+urilist.get(0));
Glide.with(getActivity())
.load(urilist.get(i))
.into(imgView);
layout.addView(imgView);
imgView1 = new ImageView(getActivity());
LinearLayout.LayoutParams lp1 = new LinearLayout.LayoutParams(50, 50);
lp1.setMargins(0,5,1,80);
imgView1.setLayoutParams(lp1);
imgView1.setId(i);
Log.d("uri list in loop",""+urilist.get(0));
Glide.with(getActivity())
.load(R.drawable.ic_action_cross)
.into(imgView1);
layout.addView(imgView1);
}
imgView1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
layout.removeViewAt(v.getId());
}
});
}
If it is because of the index (which definitely will crash in deletion of the 2nd item) then you can try below
imgView1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
ViewGroup parentView = (ViewGroup) v.getParent();
parentView.removeView(v);
}
});
Note: You should not set id of two views as same. Rather use some mathematical formula.
I mean #shakac, you can try like that;
for(int i = 0; i<layout.getChildCount(); i++)
{
if (layout.getChildAt(i).getId() == v.getId()){
layout.removeView(layout.getChildAt(i));
break;
}
}
But as I said on the comment, you will remove the cross button like that.

Reset Button to default background

I know that was already asked but it is outdated:
I have 2 buttons that represent 2 choices and if one is selected the background color gets changed to yellow. But if i want to change the choice i need to somehow reset the button:
I already try to set it back but some old design comes out. Can you provide me the id of the modern button style? And show me how to implement it?
int myChoice;
if (view == findViewById(R.id.choice1)){
myChoice = 1;
choice1.setBackgroundColor(getResources().getColor(R.color.highlightButton));
choice2.setBackgroundResource(android.R.drawable.btn_default);
}
else if (view == findViewById(R.id.choice2)){
myChoice = 2;
choice2.setBackgroundColor(getResources().getColor(R.color.highlightButton));
choice1.setBackgroundResource(android.R.drawable.btn_default);
}
}
Use Tags with getBackground(). This will assure you are always setting back to original.
Add following in beginning of function
if (v.getTag() == null)
v.setTag(v.getBackground());
Then instead of setBackgroundResource, use
v.setBackground(v.getTag());
Starting from here, you can store the default color of the button into a Drawable and grab the selection color (Yellow in your case) into anther Drawable, then toggle background colors of buttons with these Drawable variables
please check below demo
public class MainActivity extends AppCompatActivity {
private Drawable mDefaultButtonColor;
private Drawable mSelectedButtonColor;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final Button btn1 = findViewById(R.id.btn1);
final Button btn2 = findViewById(R.id.btn2);
mDefaultButtonColor = (btn1.getBackground());
mSelectedButtonColor = ContextCompat.getDrawable(this, R.color.buttonSelected);
btn1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
toggleButton(btn1, true);
toggleButton(btn2, false);
}
});
btn2.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
toggleButton(btn1, false);
toggleButton(btn2, true);
}
});
}
private void toggleButton(Button button, boolean isSelected) {
button.setBackground(isSelected ? mSelectedButtonColor : mDefaultButtonColor);
}
}

Java class extends MainActivity but findViewById comes back null?

This class extends my main Activity.
public class Numbers extends MainActivity{
public ArrayList<ImageView> getNumbers () {
ArrayList<ImageView> numbers = new ArrayList<>();
ImageView one = (ImageView) findViewById(R.id.one);
numbers.add(one);
return numbers;
}
And I've done some digging but can figure out why my variable "one" is coming back null.
My MainActivity has a ContentView set.
This is the content of my onCreate in MainActivity
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ImageView start = (ImageView) findViewById(R.id.start);
sceneRoot = (ViewGroup) findViewById(R.id.scene_root);
questionView = findViewById(R.id.questionView);
startView = findViewById(R.id.startView);
gameOverView = findViewById(R.id.gameOver);
animSlide = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.slide);
animSlide.setAnimationListener(this);
animZoom = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.zoom_fade);
animZoom.setAnimationListener(this);
set.addTransition(new Fade())
.addTransition(new Slide(Gravity.RIGHT));
start.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
getQuestion();
TransitionManager.beginDelayedTransition(sceneRoot, set);
startView.setVisibility(View.GONE);
questionView.setVisibility(View.VISIBLE);
}
});
}
public void getQuestion (){
time = (TextView) findViewById(R.id.timeBar);
time.startAnimation(animSlide);
}
I don't call getNumbers() until after start has been clicked and the animation has started.
public void onAnimationStart(Animation animation){
if(animation == animSlide) {
final Questions questions = new Questions();
Numbers n = new Numbers();
for (int i = 0; i < n.getNumbers().size(); i++) {
n.getNumbers().get(i).setVisibility(View.GONE);
n.getNumbersTen().get(i).setVisibility(View.GONE);
}
n.getNumbers().get(0).setVisibility(View.VISIBLE);
EDIT:
If anyone was wondering, I got it to work by extending the class as a Fragment instead of my MainActivity. Then I just used the fragment in my xml.
Because you extended an Activity class doesn't mean setContentView gets called for that class also. It will only do so if properly started and you call super.onCreate(bundle) from your own implementation of onCreate within Numbers
Basically, you should never new any Activity. It has no life-cycle, and therefore no content view, so findViewById just won't work.
Numbers n = new Numbers();
You could not extend anything and have a data-only class around your list of images.
public class Numbers {
private List<ImageView> numbers = new ArrayList<ImageView>();
public Numbers() {}
public void addNumber(ImageView v) { numbers.add(v); }
public List<ImageView> getNumbers() { return numbers; }
}
And from MainActivity you can find and add as you want.
Number n = new Numbers();
n.addNumber((ImageView) findViewById(R.id.one));
However, I don't know if that is useful, really...
Maybe a Fragment would serve a better purpose if you want a "sub-view" of your Activity, but it's hard to tell.

How to make a slide show with sound with next and previous buttons control

I want to make a slideshow of numbers starting from 0 to 9 in pictures. When i click next button , show the picture of 1 and play sound as 'one' and so on.I want previous button to properly work.. like when I click previous button then go to previous pic and play sound which is related to that pic.
public class Numbers extends Activity {
int i = 1;
private ImageView iv;
Button next;
Button previous;
MediaPlayer ourSong;
private int currentImage = 0;
public int currentAudio = 0;
int[] images = { R.drawable.p1, R.drawable.p2, R.drawable.p3,
R.drawable.p4, R.drawable.p5, R.drawable.p6, R.drawable.p7,
R.drawable.p8, R.drawable.p9, R.drawable.p10};
int[] audios = { R.raw.a1, R.raw.a2, R.raw.a3, R.raw.a4, R.raw.a5,
R.raw.a6, R.raw.a7, R.raw.a8, R.raw.a9, R.raw.a10};
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.nextpre);
iv = (ImageView) findViewById(R.id.ivn);
next = (Button) findViewById(R.id.buttonn);
previous = (Button) findViewById(R.id.buttonp);
// Just set one Click listener for the image
next.setOnClickListener(iButtonChangeImageListener);
previous.setOnClickListener(gButtonChangeImageListener);
}
View.OnClickListener iButtonChangeImageListener = new View.OnClickListener() {
public void onClick(View v) {
try {
// Increase Counter to move to next Image
currentImage++;
currentImage = currentImage % images.length;
iv.setImageResource(images[currentImage]);
ourSong = MediaPlayer.create(Numbers.this,
audios[currentAudio+1]);
ourSong.start();
currentAudio++;
} catch (Exception e) {
}
}
};
View.OnClickListener gButtonChangeImageListener = new View.OnClickListener() {
public void onClick(View v) {
try {
// Decrease Counter to move to previous Image
currentImage--;
currentImage = (currentImage + images.length) % images.length;
iv.setImageResource(images[currentImage]);
MediaPlayer.create(Numbers.this, audios[currentAudio]);
ourSong.start();
currentAudio--;
} catch (Exception e) {
}
}
};
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
ourSong.release();
finish();
}
#Override
protected void onStart() {
super.onStart();
ourSong = MediaPlayer.create(Numbers.this,
audios[0]);
ourSong.start();
}
}
Hmm if you're trying to make a slide show, you might want to look into view pagers they look like this:
View pagers are highly customizable, You can add buttons and images and pretty much almost anything a fragment can hold on each screen. Not sure what your skill level is but ill tell you whats involved in getting this to work.
Create a layout with a view pager in it.
Create a class that extends the FragmentPagerAdapter
Override getItem() method in the adapter (this is where you define your different "screens"
Create a class that extends fragment for each screen you want to show your users.
Doing it this way in order to switch screens u just have to call setCurrentItem to change pages (when user clicks next or prev)
--edit--
Apparently theres also a something called an ImageSwitcher.
They look like this:
This is actually better for your case since you only want images. It looks a lot easier to implement than a view pager. This describes how to implement it: http://www.tutorialspoint.com/android/android_imageswitcher.htm

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