Providing an alternative to equals()? - java

Let's say I have a class called Number, and I intend to do a lot of equality comparisons of Number objects. I am concerned about the "overhead" (class comparison, etc...) of the generic Number::equals(Object o) method. In this case, is it useful to provide a method such as Number::isEqualTo(Number other) as an alternative to Number::equals(Object o)? Is this a common pattern? Or do JVMs currently optimize well enough that there is no advantage to doing this?
Here's a code example:
public class Number {
int _value;
Number(int value) {
_value = value;
}
#Override
public boolean equals(final Object o) {
if (o == this) return true;
if (o == null) return false;
if (o.getClass() != getClass()) return false;
return isEqualTo((Number)o);
}
public boolean isEqualTo(final Number other) {
return _value == other._value;
}
public static void main(String[] args) {
Number one = new Number(1);
Number two = new Number(2);
if (!one.isEqualTo(two)) {
System.out.println("fast comparison?");
}
if (!one.equals(two)) {
System.out.println("slow comparison?");
}
}
}

The two methods have different semantic:
equals has the semantic dictated by the Object::equals contract, while
isEqualTo has the semantic that applies exclusively to Number objects
Since the comparison is not apples-to-apples, it is fair that equals would require more CPU cycles. It is unlikely that you would notice the difference, however.
It is far more common for classes like yours to implement Comparable<T>. The semantic there calls for an ordering check, not just for an equality checks, but there is no requirement to take objects of unknown classes, letting you save CPU cycles.
You should have a good reason to provide an alternative to equality (e.g. a profiler run that points to equals(Object) as a bottleneck, a perceived improvement on readability due to the change, or achieving richer semantic due to adopting an interface that does more). Doing it for the sake of cutting a few CPU cycles would premature optimization.

A quick microbenchmark with the most unfavourable scenario (equals always calls isEqualTo) shows (in ms):
equals: 1014
isEqualTo: 1010
Bottom line: unless your program doesn't do anything else, this is not going to be a performance bottleneck and you should stick to the first principle of optimisation: profile first, then optimise what needs to be optimised.
Test code:
public class TestPerf {
private static int NUM_RUN;
private static List<Number> list = new ArrayList<>();
public static void main(String[] args) {
NUM_RUN = 100_000;
for (int i = 0; i < 10000; i++) {
list.add(new Number(i));
}
long sum = 0;
System.out.println("Warmup");
for (int i = 0; i < NUM_RUN; i++) {
sum += method1(17);
sum += method2(17);
}
System.gc();
System.out.println("Starting");
sum = 0;
long start = System.nanoTime();
for (int i = 0; i < NUM_RUN; i++) {
sum += method1(17);
}
long end = System.nanoTime();
System.out.println("equals: " + (end - start) / 1000000);
System.gc();
start = System.nanoTime();
for (int i = 0; i < NUM_RUN; i++) {
sum += method2(17);
}
end = System.nanoTime();
System.out.println("isEqualTo: " + (end - start) / 1000000);
System.out.println(sum);
}
private static int method1(int target) {
int sum = 0;
Number comparison = new Number(target);
for (Number n : list) {
if (n.equals(comparison)) sum++;
}
return sum;
}
private static int method2(int target) {
int sum = 0;
Number comparison = new Number(target);
for (Number n : list) {
if (n.isEqualTo(comparison)) sum++;
}
return sum;
}
public static class Number {
int _value;
Number(int value) {
_value = value;
}
#Override
public boolean equals(final Object o) {
if (o == this) return true;
if (o == null) return false;
if (o.getClass() != getClass()) return false;
return isEqualTo((Number) o);
}
public boolean isEqualTo(final Number other) {
return _value == other._value;
}
}
}

You may even provide an overload of equals itself: equals(Number). If you implement it very carefully (to be behaviorally indistinguishable from equals(Object)), you can achieve a minuscule speedup by avoiding a checked downcast in certain cases. Note that you are still going to have to check a.getClass() == b.getClass() so the difference is vanishingly small.

This depends on where you'd like to use a compare method.
Maybe you can use different implementations of a Comparator interface?
These can be used to eg. sort Lists.

xx.isEqualTo.yy is an comparison on "object" level. It simply checks whether this two object are referring the same object.
It is always better to write 'equations methods' for specific classes. For example in this case optimal comparison is simply ==.

Related

Calling a 'dynamic' Object of a HashMap

I just came to the problem where I want to call a function of an Object inside a HashMap. I already searched it up and found one thread but sadly I don't understand it.
So here's my code
public class Seat {
//some attributes
public int getNumber() {
return number;
}
public boolean isReserved() {
return status;
}
}
public class Hall {
private HashMap mySeats;
public HashMap getMeinePlaetze() {
return meinePlaetze;
}
public void createSeats() {
for (int i = 1; i <= this.getnumberOfSeats(); i++) {
this.getMySeats().put(i, new Seat(i, 1));
}
}
}
public class Main {
Hall h1 = new Hall(...);
h1.createSeats();
h1.getMySeats().get(2).isReserved(); //How do I have to write this to work out?
}
I hope my intend is reasonable. Feel free to correct me if my code sucks. I already apologize for it.
Thank you very much.
Since version 5, Java has a feature called Generics. You'll find a lot about generics on the web, from articles, blog posts, etc to very good answers here on StackOverflow.
Generics allows Java to be a strongly typed language. This means that variables in Java can not only be declared to be of some type (i.e. HashMap), but also to be of some type along with one or more generic type parameters (i.e. HashMap<K, V>, where K represents the type parameter of the keys of the map and V represents the type parameter of the values of the map).
In your example, you are using a raw HashMap (raw types are types that allow for generic type parameters to be specified, however the developer has not specified them). Raw types are considered bad practice and are highly error-prone, as you are experiencing right now.
HashMap allows two generic type parameters (one for the keys and another one for the values). In your case, you are using Integer for the keys and Seat for the values. Put into simple words, you are mapping integers to seats, or you can also say that your map is a map of integers to seats.
So, inside you Hall class, you should define your map with its generic type parameters:
private Map<Integer, Seat> mySeats = new HashMap<>();
Then, this code:
h1.getMySeats().get(2)
will return an instance of type Seat, because your map already knows that all its values are of type Seat.
So your code:
h1.getMySeats().get(2).isReserved();
will compile fine and will work without any errors.
Please note that, apart from declaring the generic types of your map, I've also changed two additional things.
First, I've created an actual instance of HashMap by using its constructor:
mySeats = new HashMap<>()
If you don't create an instance of your type with new, there won't be any HashMap instance where to put your seats later, and you'll get a NullpointerException (try it!).
Secondly, I've changed the type of the variable from HashMap to Map. HashMap is a class, while Map is just an interface. The thing is that the HashMap class implements the Map interface, so, unless your code explicitly needs to access a method of HashMap that is not declared in the Map interface (which is almost never the case), you will be fine with the mySeats variable being of type Map<Integer, Seat> instead of HashMap<Integer, Seat>. This is called programming to the interface and is a best practice that you should embrace from the very beginning. It will save you a lot of headaches in the future.
Following my tip in the comments, I wouldn't use a Map to link a meaningful row or number to a map-key or an array-index.
So, actually I would do it this way (because you asked, what I mean with my tip):
Seat:
public class Seat {
private final int row;
private final int number;
private boolean reserved = false;
public Seat(int row, int number) {
this.row = row;
this.number = number;
}
public boolean reserve() {
if (!reserved) {
reserved = true;
return reserved;
}
return !reserved;
}
public int getRow() {
return row;
}
public int getNumber() {
return number;
}
public boolean isReserved() {
return reserved;
}
public boolean is(int row, int number) {
return this.row == row && this.number == number;
}
#Override
public int hashCode() {
int hash = 7;
hash = 23 * hash + this.row;
hash = 23 * hash + this.number;
return hash;
}
#Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final Seat other = (Seat) obj;
if (this.row != other.row) {
return false;
}
return number == other.number;
}
}
Hall:
public class Hall {
public final Set<Seat> seats = new HashSet<>();
public Set<Seat> getSeats() {
return Collections.unmodifiableSet(seats);
}
public void createSeats(int lastRow, int seatsPerRow) { // This is an example; in case you have different count of seats per row, you better make an boolean addSeat(int row, int number) function; boolean to check if it has been added or if the seat already exists
for (int row = 1; row <= lastRow; row++) {
for (int number = 1; number <= seatsPerRow; number++) {
seats.add(new Seat(row, number));
}
}
}
public Seat get(int row, int number) {
for (Seat seat : seats) { // or you use seats.iterator; I personally hate Iterators; it is my subjective point of view.
if (seat.is(row, number)) {
return seat;
}
}
return null;
}
public boolean reserve(int row, int number) {
Seat seat = get(row, number);
if (seat != null) {
return seat.reserve();
}
return false;
}
}
And my Test-drive:
public class TestDrive {
public static void main(String[] args) {
Hall hall = new Hall();
int lastRow = 15;
int seatsPerRow = 10;
hall.createSeats(lastRow, seatsPerRow);
boolean reserved = hall.reserve(5, 9);
System.out.println("Seat(Row=5, Number=9) is reserved: " + (reserved == hall.get(5, 9).isReserved()));
boolean reservedAgain = hall.reserve(5, 9);
System.out.println("Seat(Row=5, Number=9) cannot be reserved again: " + (reservedAgain != hall.get(5, 9).isReserved()));
}
}
h1.getMySeats().get(2).isReserved();
Please use an IDE like IntelliJ IDEA. It will tell you about mistakes like forgetting parentheses while typing.

Why is this a static binding instead of dynamic binding?

I'm still a little confused with regards to the difference between static and dynamic. From what I know dynamic uses object while static use type and that dynamic is resolved during runtime while static is during compile time. so shouldn't this.lastName.compareTo(s1.lastName) use dynamic binding instead?
key.compareTo(list[position-1]) use dynamic binding
public static void insertionSort (Comparable[] list)
{
for (int index = 1; index < list.length; index++)
{
Comparable key = list[index];
int position = index;
while (position > 0 && key.compareTo(list[position-1]) < 0) // using dynamic binding
{
list[position] = list[position-1];
position--;
}
list[position] = key;
}
}
Why does (this.lastName.compareTo(s1.lastName)) use static binding?
private String firstName;
private String lastName;
private int totalSales;
#Override
public int compareTo(Object o) {
SalePerson s1 = (SalePerson)o;
if (this.totalSales > s1.getTotalSales())
{
return 1;
}
else if (this.totalSales < s1.getTotalSales())
{
return -1;
}
else //if they are equal
{
return (this.lastName.compareTo(s1.lastName)); //why is this static binding??
}
}
Your question isn't complete and doesn't include all relevant the code. However this is the basic difference between the different bindings
Java has both static and dynamic binding. Binding refers to when variable is bound to a particular data type.
Static/Early binding is done at compile time for: private, final and static methods and variables. And also for overloaded methods
Dynamic/late binding is done at runtime for: methods which can be overriden methods. This is what enables polymorphic behaviour at runtime.
To further demonstrate this point have a look at this code and see if you can determine when it would be early and late binding:
/* What is the output of the following program? */
public class EarlyLateBinding {
public boolean equals(EarlyLateBinding other) {
System.out.println("Inside of overloaded Test.equals");
return false;
}
public static void main(String[] args) {
Object t1 = new EarlyLateBinding(); //1
Object t2 = new EarlyLateBinding(); //2
EarlyLateBinding t3 = new EarlyLateBinding(); //3
Object o1 = new Object();
Thread.currentThread().getStackTrace();
int count = 0;
System.out.println(count++);
t1.equals(t2);//n
System.out.println(count++);
t1.equals(t3);//n
System.out.println(count++);
t3.equals(o1);
System.out.println(count++);
t3.equals(t3);
System.out.println(count++);
t3.equals(t2);
}
}
Answer:
++ is after the count and hence the result returned is the 0 before incrementing it. Hence starts with 0 and proceeds as you expect.
The only scenario where the equals methods of EarlyLateBinding object
is actually invoked is is statement 3.
This is because the equals method is overloaded (Note: the different
method signature as compared to the object class equals)
Hence the type EarlyLateBinding is bound to the variable t3 at
compile time.
.
in this code
public static void insertionSort (Comparable[] list)
{
for (int index = 1; index < list.length; index++)
{
Comparable key = list[index];
int position = index;
while (position > 0 && key.compareTo(list[position-1]) < 0)
{
list[position] = list[position-1];
position--;
}
list[position] = key;
}
}
key can be anything that implements the Comparable interface so in the compile time compiler doesn't know the exact type so type is resolved in the runtime by using the object that key referring to.
But in this code,
#Override
public int compareTo(Object o) {
SalePerson s1 = (SalePerson)o;
if (this.totalSales > s1.getTotalSales())
{
return 1;
}
else if (this.totalSales < s1.getTotalSales())
{
return -1;
}
else //if they are equal
{
return (this.lastName.compareTo(s1.lastName));
}
}
compiler knows the type of the s1 so it use the static binding

How to decide the state of an object before starting to code?

I have the following code for displaying the sum of two consecutive element of ArrayList until the element left is one.for example:-
if i entered
1 2 3 4 5
output
3 7 5 //adding the two consecutive last one is as it is
10 5//doing the same thing
15
code
import java.util.*;
import java.lang.Integer;
class Substan{
ArrayList <Integer> list = new ArrayList <Integer> ();
ArrayList <Integer> newList = new ArrayList <Integer> ();// this will be the list containing the next sequence.
int index=0;
int sum=0;
Substan(){
Scanner read = new Scanner(System.in);
String choice;
System.out.println("Enter the elements of the array");
do{
int element = read.nextInt();
list.add(element);
System.out.println("More?");
choice = read.next();
}while(choice.equals("y") || choice.equals("Y"));
}
/* precondition- we have the raw list that user has enterd.
postcondition - we have displayed all the sublists,by adding two consecutives numbers and the last one is having one element.
*/
void sublist(){
while(noofElementsIsNotOneInList()){
index =0;
while(newListIsNotComplete()){
if(nextElementIsThere()){
sum = addTheConsecutive();
}
else{
sum = getLastNumber();
}
storeSumInNewList();
}
displayTheNewList();
System.out.println("");
updateTheLists();
}
displayTheNewList(); //as we have danger of Off By One Bug (OBOB)
System.out.println("");
}
private boolean noofElementsIsNotOneInList(){
boolean isnotone = true;
int size = list.size();
if ( size == 1){
isnotone = false;
}
return isnotone;
}
private boolean newListIsNotComplete(){
boolean isNotComplete = true;
int listSize = list.size();
int newListSize = newList.size();
if (listSizeIsEven()){
if ( newListSize == listSize/2){
isNotComplete = false;
}
}
else{
if( newListSize == (listSize/2) +1){
isNotComplete = false;
}
}
return isNotComplete;
}
private boolean listSizeIsEven(){
if ( list.size()%2 == 0 ){
return true;
}
else{
return false;
}
}
/*
we are at some index.
returns true if we have an element at (index+1) index.
*/
private boolean nextElementIsThere(){
if ( list.size() == index+1 ){
return false;
}
else{
return true;
}
}
/* precondition-we are at index i
postcondition - we will be at index i+2 and we return sum of elements at index i and i+1.
*/
private int addTheConsecutive(){
int sum = list.get(index)+list.get(index+1);
index += 2;
return sum;
}
/* we are at last element and we have to return that element.
*/
private int getLastNumber(){
return list.get(index);
}
private void storeSumInNewList(){
newList.add(sum);
}
private void displayTheNewList(){
int size = newList.size();
for ( int i=0;i<size;i++){
System.out.print(newList.get(i)+" ");
}
}
/*precondition - we have processed all the elements in the list and added the result in newList.
postcondition - Now my list will be the newList,as we are processing in terms of list and newList reference will have a new object.
*/
private void updateTheLists(){
list = newList;
newList = new ArrayList <Integer>();// changing the newList
}
public static void main(String[] args) {
Substan s = new Substan();
s.sublist();
}
}
So i have done a lot of refinement of my code but having a problem of sharing the local variables with the other methods.for example i have used index instance for storing the index and initially i thought that i will put this as not an instance but a local variable in method sublist() but as it cannot be viewed from other methods which needed to use the index like addTheConsecutive().So considering that i put the index at class level.So is it wright approach that put the variables that are shared at class level rather than looking at only the state of the object initially before coding and stick to that and never change it?
Consider this:
An object can communicate with other(s) only by sharing its attributes. So, if you need an object to read the state of another, the only way it can be done is by giving it "permission" to read the other object attributes.
You have two ways to do that:
Declaring the object attributes public, or
Creating getXXX() methods (makes sense for private attributes)
I personally prefer option two, because the getXXX() method returns the value ("state") of a particular attribute without the risk of being modified. Of course, if you need to modify a private attribute, you should also write a setXXX() method.
Example:
public class MyClass {
private int foo;
private String bar;
/*
* Code
*/
public int getFoo() {
return foo;
}
public String getBar() {
return bar;
}
public void setFoo(int foo) {
this.foo = foo;
}
public void setBar(String bar) {
this.bar = bar;
}
/*
* More code
*/
}
This way all the object attributes are encapsulated, and:
they cannot be read by any other object, unless you specifically call the appropriate getXXX() function, and
cannot be altered by other objects, unless you specifically call the appropriate setXXX() function.
Compare it with the non-abstracted version.
for (int index = 0; index < list.size(); index += 2) {
int sum = list.get(index);
if (index + 1 < list.size() {
sum += list.get(index + 1);
}
newList.add(sum);
}
Now, top-down refining the algorithm using names is a sound methodology, which helps in further creative programming.
As can seen, when abstracting the above again:
while (stillNumbersToProcess()) {
int sum = sumUpto2Numbers();
storeSumInNewList(sum);
}
One may keep many variables like sum as local variables, simplifying state.
One kind of helpful abstraction is the usage of conditions, in a more immediate form:
private boolean listSizeIsEven() {
return list.size() % 2 == 0;
}
private boolean nextElementIsThere() {
return index + 1 < list.size();
}
There's no point in declaring index at Class level since you dont want it to be a member or an instance of that class. Instead make it local to the method and pass it to other methods as argument where you want to access it.
I think you are asking the wrong question.
Your class variables make very little sense, as do many of the methods. This is mostly because:
Your class is doing too much
Your algorithm is a little odd
The class variables that you do have make much more sense passed as method parameters. Some methods need to see them, and some don't.
Your class is also a little odd, in that calling subList twice on the same class will not produce the same answer.
The code is littered with methods I don't quite see the point in, such as:
private boolean noofElementsIsNotOneInList(){
boolean isnotone = true;
int size = list.size();
if ( size == 1){
isnotone = false;
}
return isnotone;
}
Shouldn't this be:
private boolean noofElementsIsNotOneInList(){
return list.size() == 1;
}
And it makes no sense for it to use some arbitrary List, pass one in so that you know which List you are checking:
private boolean noofElementsIsNotOneInList(final Collection<?> toCheck){
return toCheck.size() == 1;
}
The same logic can be applied to almost all of your methods.
This will remove the instance variables and make your code much more readable.
TL;DR: Using lots of short appropriately named methods: good. Having those methods do things that one wouldn't expect: bad. Having lots of redundant code that makes things very hard to read: bad.
In fact, just to prove a point, the whole class (apart from the logic to read from stdin, which shouldn't be there anyway) can transformed into one short, recursive, method that requires no instance variables at all:
public static int sumPairs(final List<Integer> list) {
if (list.size() == 1)
return list.get(0);
final List<Integer> compacted = new LinkedList<>();
final Iterator<Integer> iter = list.iterator();
while (iter.hasNext()) {
final int first = iter.next();
if (iter.hasNext()) compacted.add(first + iter.next());
else compacted.add(first);
}
return sumPairs(compacted);
}
Now you could break this method apart into several appropriately named shorter methods, and that would make sense. It's sometimes more helpful to start from the other end. Sketch out the logic of your code and what it's trying to do, then find meaningful fragments to split it into. Possibly after adding unit tests to verify behaviour.
what about doing by Recursion:
public int calculateSum(List<Integer> nums) {
displayList(nums);
if (nums.size() == 1) {
return nums.get(0);
}
List<Integer> interim = new ArrayList<Integer>();
for (int i = 0; i < nums.size(); i = i + 2) {
if (i + 1 < nums.size()) {
interim.add(nums.get(i) + nums.get(i + 1));
} else {
interim.add(nums.get(i));
}
}
return calculateSum(interim);
}
public static void displayList(List<Integer> nums){
System.out.println(nums);
}
Steps:
Run calculate sum until list has 1 element
if list has more than 1 element:
iterate the list by step +2 and sum the element and put into a new List
again call calculate sum

Is String not considered an object?

What I do not understand is why I am getting an error compiling my code when a String is in fact an object, and the compiler is saying otherwise. I dont know why I keep getting this error message
symbol: method compareTo(Object)
location: variable least of type Object
.\DataSet.java:17: error: cannot find symbol
else if(maximum.compareTo(x) < 0)
here is the code. I'm trying to utilize the class comparable to allow two objects to use the compareTo method. In the tester, I'm just trying to use a basic string object to compare.
public class DataSetTester
{
public static void main(String[] args)
{
DataSet ds = new DataSet();
String man = "dog";
String woman = "cat";
ds.add(man);
ds.add(woman);
System.out.println("Maximum Word: " + ds.getMaximum());
}
}
Class:
public class DataSet implements Comparable
{
private Object maximum;
private Object least;
private int count;
private int answer;
public void add(Object x)
{
if(count == 0){
least = x;
maximum = x;
}
else if(least.compareTo(x) > 0)
least = x;
else if(maximum.compareTo(x) < 0)
maximum = x;
count++;
}
public int compareTo(Object anObject)
{
return this.compareTo(anObject);
}
public Object getMaximum()
{
return maximum;
}
public Object getLeast()
{
return least;
}
}
Comparable Interface:
public interface Comparable
{
public int compareTo(Object anObject);
}
Of course String is an Object.
Comparable is generic now. Why do you feel the need to make those references Object if they are type String? Your code is poor; it's not a Java problem.
I don't see why DataSet needs to implement Comparable. You just need to compare incoming Strings as they're added. Do it this way and you'll fare better:
public class DataSet {
private String maximum;
private String least;
private int count;
private int answer;
public void add(String x) {
if(count == 0){
least = x;
maximum = x;
} else if (least.compareTo(x) > 0) {
least = x;
} else if(maximum.compareTo(x) < 0) {
maximum = x;
}
count++;
}
public String getMaximum() { return this.maximum; }
public String getLeast() { return this.least; }
public int getCount() { return this.count; }
}
The problem is that DataSet implements Comparable, but Object doesn't.
Instead of storing Objects, you want to store Comparables. However, if you do get this to compile, you will get into an infinite loop right here:
public int compareTo(Object anObject)
{
// Yeah, never stop loopin'!
return this.compareTo(anObject);
}
It's recommended that in newer code, you use the generic Comparable<T> interface. Your code would then look like this:
public class DataSet implements Comparable<DataSet>
{
private String maximum;
private String least;
private int count;
private int answer;
public void add(String x)
{
if(count == 0){
least = x;
maximum = x;
}
else if(least.compareTo(x) > 0)
least = x;
else if(maximum.compareTo(x) < 0)
maximum = x;
count++;
}
public int compareTo(DataSet anObject)
{
// I don't really know how you want this to work.
// Come up with your own criteria on what makes a DataSet greater or less than
// another one.
count - anObject.count
}
// Good practice to include this if you're doing a compareTo.
#Override
public boolean equals(Object other)
{
return (other instanceof DataSet) && compareTo((DataSet)other) == 0;
}
public String getMaximum()
{
return maximum;
}
public String getLeast()
{
return least;
}
}
Edit - just saw that you're comparing strings. In that case, you don't really need DataSet to implement Comparable. However, if you do need it for something else, what I wrote still stands.
least and maximum are simply Objects, and the Object class doesn't have a compareTo(...) method, simple as that. least and maximum need to be declared Comparable, not Object. And as written, it makes no sense declaring DataSet to implement the Comparable interface since there are no DataSet objects present and certainly none being compared.
java.lang.Object does not have a compareTo() method.
First of all there is an infinite loop in you code:
public int compareTo(Object anObject)
{
return this.compareTo(anObject);
}
this method is continuously calling itself.
Regarding your compile error: you have declared variable as Object, which obviously does not have a compareTo method.
There is no compareTo() method in Object. I guess you're looking for String.compareTo().
Type checking is done at compile time and not runtime. At compile time, least and maximum are considered to be objects of type Object and not String.

Priority Queues with Huffman tree

i am trying to create a Huffman tree by reading in a file and counting the frequency of each letter space symbol etc. i'm using a Priorityqueue to queue the items from smallest to largest but when i insert them into the queue they dont queue correctly here is my code.
package huffman;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.util.ArrayList;
import java.util.PriorityQueue;
import java.util.Scanner;
public class Huffman {
public ArrayList<Frequency> fileReader(String file)
{
ArrayList<Frequency> al = new ArrayList<Frequency>();
Scanner s;
try {
s = new Scanner(new FileReader(file)).useDelimiter("");
while (s.hasNext())
{
boolean found = false;
int i = 0;
String temp = s.next();
while(!found)
{
if(al.size() == i && !found)
{
found = true;
al.add(new Frequency(temp, 1));
}
else if(temp.equals(al.get(i).getString()))
{
int tempNum = al.get(i).getFreq() + 1;
al.get(i).setFreq(tempNum);
found = true;
}
i++;
}
}
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return al;
}
public void buildTree(ArrayList<Frequency> al)
{
PriorityQueue<Frequency> pq = new PriorityQueue<Frequency>();
for(int i = 0; i < al.size(); i++)
{
pq.add(al.get(i));
}
while(pq.size() > 0)
{
System.out.println(pq.remove().getString());
}
}
public void printFreq(ArrayList<Frequency> al)
{
for(int i = 0; i < al.size(); i++)
{
System.out.println(al.get(i).getString() + "; " + al.get(i).getFreq());
}
}
}
in the buildTree() method is where im having the problem. what im trying to do is queue Frequency objects which holds the letter/space/symbol and the frequency as an int the frequency class is this.
public class Frequency implements Comparable {
private String s;
private int n;
Frequency(String s, int n)
{
this.s = s;
this.n = n;
}
public String getString()
{
return s;
}
public int getFreq()
{
return n;
}
public void setFreq(int n)
{
this.n = n;
}
#Override
public int compareTo(Object arg0) {
// TODO Auto-generated method stub
return 0;
}
}
how can i get the priorityqueue to use the frequency number to queue them from smallest to biggest?
Actually you missed to implement the compareTo method to make your object effectively comparable.
The compareTo method, as documentation states, should
return a negative integer, zero, or a positive integer as this object is less than, equal to, or greater than the specified object.
This means that in your case you should do something like:
public int compareTo(Object arg0)
{
Frequency other = (Frequency)arg0;
return n < other.n ? -1 : (n == other.n ? 0 : 1);
}
But mind that comparable has a generic type that is preferable: Comparable<T> so you can avoid the cast on arg0 to make it a Frequency object with static type safety too:
class Frequency implements Comparable<Frequency> {
public int compareTo(Frequency f2) {
// directly compare
}
}
I think that "Auto-generated method stub" needs to be filled in with a real implementation of a "compareTo" so as to satisfy the requirements for something to be Comparable, which I assume the PriorityQueue is going to rely upon. The implementation is probably going to be "n < arg0", with appropriate downcasting from Object.
A Priority Queue, just as a data structure, is based on the concept of an ordering - you use such a structure when you want to order elements in a certain way - which elements are more important than others, etc.
In Java, ordering objects is usually done in one of two ways - your objects implement the Comparable interface, or you supply a Comparator<E> which knows how to order objects of type E.
To determine which object is "more important" than another, the compareTo() method is invoked. This method has a pretty simple contract:
Compares this object with the specified object for order. Returns a negative integer, zero, or a positive integer as this object is less than, equal to, or greater than the specified object.
Your implementation of Frequency.compareTo() always returns 0 for the comparison. Thus, you are specifying that all Frequency objects are equal to any other Frequency objects. This is clearly not what you want.

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