Hopefully I can explain this well enough to make sense.
My cousin is disabled and used a single button to control applications on the computer. All these applications are custom made and they rely on buttons that cycle focus and highlight in bold. By doing this you can just click when the button is highlighted and this removes the need to move the mouse.
I'm currently making a little game for him and I've hit a snag with the focusing part. I'm using a thread to cycle the focus and LayoutButton.requestFocus(); to get the focus.
This works if the space bar is pressed, but the button he uses however pushes the left mouse click.
Is there a way to set focus of a button to the left mouse click? So the mouse would have to effectively point at the button so when you click the mouse the button pushes. It would then have to unfocus that button and refocus on the next button. Make sense?
If someone could point me in the right direction I'd appreciate it. Thanks!
Make sure you all you interactions with the UI are executed from within the context of the Event Dispatching Thread
Use requestFocusInWindow instead of requestFocus, requestFocus is system dependent and its functionality is therefore undefined
You can change the position of the mouse cursor to sit on the button through the use of the Robot class.
You will want to use a combination of Component#getLocationOnScreen and Robot#mouseMove
Something like...
try {
button.requestFocusInWindow();
Robot bot = new Robot();
Point pos = button.getLocationOnScreen();
bot.mouseMove(pos.x + (button.getWidth() / 2), pos.y + (button.getHeight() / 2));
} catch (AWTException ex) {
Logger.getLogger(TestRobot.class.getName()).log(Level.SEVERE, null, ex);
}
UPDATED with example
Okay, here's a working example. This has a timer built into it that simple moves to the next focusable component.
I've attached a focus component to each button that moves the mouse to the center of each button.
This means that you can allow the timer to move to the next component or press tab and you should get the same result
public class TestFocusTransversal {
public static void main(String[] args) {
new TestFocusTransversal();
}
public TestFocusTransversal() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new ButtonPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Timer timer = new Timer(1000, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
FocusManager.getCurrentKeyboardFocusManager().focusNextComponent();
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.start();
}
});
}
public class ButtonPane extends JPanel {
public ButtonPane() {
setLayout(new GridLayout(3, 2));
FocusHandler focusHandler = new FocusHandler();
ActionHandler actionHandler = new ActionHandler();
for (int index = 0; index < 6; index++) {
JButton button = new JButton("Button " + index);
button.addActionListener(actionHandler);
button.addFocusListener(focusHandler);
add(button);
}
}
}
public class FocusHandler extends FocusAdapter {
#Override
public void focusGained(FocusEvent e) {
try {
Robot bot = new Robot();
Component component = e.getComponent();
Point pos = component.getLocationOnScreen();
bot.mouseMove(pos.x + (component.getWidth() / 2), pos.y + (component.getHeight() / 2));
} catch (AWTException ex) {
ex.printStackTrace();
}
}
}
public class ActionHandler implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
JButton button = ((JButton)e.getSource());
System.out.println("Fired " + button.getText());
}
}
}
Related
I have a main(screen) gui window and need to open a few "multi input" windows (jdialog or when not possible jframe), for example to add preferences (4 textfields with 2 filechoosers and 2 radiobuttons).
When pressing OK/Cancel in these JDialogs (or JFrames), my entire application closes.
I don't want that. How can I prevent that?
First try: I tried the intelliJ option "New -> Create Dialog class", which gives me a JDialog with OK/Cancel button. Pressing one of the buttons closes the JDialog and my entire application.
Second try: I wrote a class "by hand" which creates a JDialog (and also tried JFrame). Again: Pressing one of the buttons closes the JDialog and my entire application.
I removed "dispose()" and "setVisible(false)" options from theJDialog (JFrame), but still my entire application is closed.
main class method
public class mainScreen {
// Menu action listener (only relevant options)
class MenuActionListener implements ActionListener {
// menuListener
public void actionPerformed(ActionEvent ev) {
//myVariables myVars = new myVariables();
String[] dummy = null;
System.out.println("Selected: " + ev.getActionCommand());
switch(ev.getActionCommand()) {
case "Preferences":
showPreferencesDialog();
case "Exit":
System.exit(0);
break;
}
// method that opens the external class (see below in following code block)
private void showPreferencesDialog() {
prefJDialog myprefs = new prefJDialog(prefsPanel);
myprefs.showDialog();
boolean okPressed = myprefs.isOkPressed();
if (okPressed) {
JOptionPane.showMessageDialog(mainScreen.this.rootPanel,"OK pressed","About jExifToolGUI",JOptionPane.INFORMATION_MESSAGE);
} else {
JOptionPane.showMessageDialog(mainScreen.this.rootPanel,"Cancel pressed","About jExifToolGUI",JOptionPane.INFORMATION_MESSAGE);
}
}
// This is the class which is mention in the manifest
public mainScreen(JFrame frame) {
boolean preferences = false;
Preferences prefs = Preferences.userRoot();
createmyMenuBar(frame);
groupRadiobuttonsandListen();
fileNamesTableListener();
try {
myUtils.DisplayLogo(mainScreen.this.iconLabel);
} catch(IOException ex) {
System.out.println("Error reading Logo");
}
preferences = check_preferences();
if (!preferences) {
myUtils.checkExifTool(mainScreen.this.rootPanel);
}
programButtonListeners();
}
// main method in my main class for my project
public static void main(String[] args) {
JFrame frame = new JFrame("jExifToolGUI");
frame.setContentPane(new mainScreen(frame).rootPanel);
//frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
The JDialog class/method that is called from the main class
package org.hvdw.jexiftoolgui;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class prefJDialog extends JDialog {
private JButton okButton;
private JButton cancelButton;
private JPanel prefsPanel;
private boolean okPressed;
public prefJDialog(JPanel prefsPanel) {
super(JOptionPane.getFrameForComponent(prefsPanel), true);
this.prefsPanel = prefsPanel;
setTitle("Preferences");
initDialog();
}
public void showDialog() {
setSize(800, 768);
double x = getParent().getBounds().getCenterX();
double y = getParent().getBounds().getCenterY();
setLocation((int) x - getWidth() / 2, (int) y - getHeight() / 2);
setVisible(true);
}
private void initDialog() {
JPanel pane = new JPanel();
pane.setLayout(new BoxLayout(pane, BoxLayout.Y_AXIS));
pane.setBorder(BorderFactory.createEmptyBorder(10, 10, 5, 10));
add(pane);
pane.add(Box.createVerticalGlue());
FlowLayout l = new FlowLayout(FlowLayout.RIGHT);
JPanel buttonsPane = new JPanel(l);
okButton = new JButton("Save"); //$NON-NLS-1$
buttonsPane.add(okButton);
pane.getRootPane().setDefaultButton(okButton);
cancelButton = new JButton("CANCEL"); //$NON-NLS-1$
buttonsPane.add(cancelButton);
buttonsPane.setMaximumSize(new Dimension(Short.MAX_VALUE, (int) l.preferredLayoutSize(buttonsPane).getHeight()));
pane.add(buttonsPane);
addListeners();
}
private void addListeners() {
okButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
//saveProperties();
setVisible(false);
okPressed = true;
//close();
// dispose();
}
});
cancelButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
setVisible(false);
//dispose();
//close();
okPressed = false;
}
});
}
public boolean isOkPressed() {
return okPressed;
}
/*public void close() {
WindowEvent winClosingEvent = new WindowEvent(this, WindowEvent.WINDOW_CLOSING);
Toolkit.getDefaultToolkit().getSystemEventQueue().postEvent(winClosingEvent);
}*/
}
So how do I prevent that upon clicking OK or Cancel in the JDialog, the entire application closes. That needs to stay open until the user clicks the "window close" X in the top-right, or from the menu "File -> Exit"
I have searched Google for several days, but can't find a solution (and one same question without answer).
Edit:
After Patrick's answer I changed the close method to
public void close() {
this.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE);
}
And removed the /* and */.
I also activated the close(); in the listeners again, but it doesn't make a difference. My main app is still closed.
switch(ev.getActionCommand()) {
case "Preferences":
showPreferencesDialog();
case "Exit":
System.exit(0);
break;
And the problem is that you don't have a break statement in your switch case so the code falls through to the "Exit" logic and does a System.exit(0)
This is why we need a proper "MCVE" with every question. When you post random pieces of code we can't see the entire logic flow.
I am trying to make this program for minecraft, and now im just getting started. I want that if you click a label, it will check what label is it and will do something.
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent me) {
System.out.println(me.getX()+", "+me.getY()+".");
Object source = me.getSource();
int intx = me.getX();
int inty = me.getY();
if(me.getX()>=1 && me.getY()>=1 && me.getX()<=70 && me.getY()<=45){
permissionsframe.setLocation(810,250);
System.out.println(p1p.length);
permissionsframe.pack();
permissionsframe.setSize(200, 200);
permissionsframe.setVisible(true);
JLabel playerperms = new JLabel("Player "+p1s+" has "+p1p.length+" permissions.");
playerperms.setBounds(1, 1, 150, 150);
permissionsframe.add(playerperms);
System.out.println("You chose "+player1.getText()+".");
}
else{
System.out.println("You did not click any label.");
}
}
});
This selection area is adapted to the name I have now - NonameSL. But if the name will be longer or shorter, the selection area will obviuosly be different...
Is there a way to get the excact label? I tried if(source.equals(player1))(Player 1 is the label) but I placed the label in 1, 1 and I have to click the excact point that I defined the label in, X=1, Y=1. How can I make a mouse listener listen to a label?
There is no need to check if the mouse coordinates are inside your JLabel.
You can bind a Listener to every JLabel an process the click/press event in your MyMouseListener.class
To do so:
You have to add the MouseListener to every JLabel:
MyMouseListener myMouseListener = new MyMouseListener();
label01.setName("name01");
label01.addMouseListener(myMouseListener);
label02.setName("name02");
label02.addMouseListener(myMouseListener);
To identify the JLabel you could do something like this:
class MyMouseListener extends MouseAdapter {
#Override
public void mouseClicked(MouseEvent e) {
JLabel l = (JLabel) e.getSource();
if(l.getName().equals("name01"))
doSomething01();
else if(l.getName().equals("name02"))
doSomething02();
}
}
The correct way to do this is to use the .getComponent() method instead of the .getSource() since this is MouseEvent which is something different than ActionEvent.
Implement the Listener to your class:
public class Main implements MouseListener {
public static void main(String[] args) {
//setup JFrame and some label and then
label.addMouseListener(this);
}
#Override
public void mousePressed(MouseEvent e) {
if (e.getComponent().equals(label)) {
System.out.println("clicked");
}
}
//the other orderride methods..
EDIT: Okay, so I've managed to get it working now with the help of a friend. =)
I am currently creating a Java applet. The applet works by taking text input from the user and displaying it to the screen when they press return. This is the point up to which my program is working at the moment.
I was wondering whether there was a way in which I could make it so the text input/String is drawn when the mouse is clicked, at the point of mouse click.
Many thanks in advance to anyone who can help me out with this. :)
I was wondering whether there was a way in which I could make it so
the text input/String is drawn when the mouse is clicked, at the point
of mouse click.
Answer: Yes...
Would it be rude of me to leave the answer as that...?
This is a relatively simple process, depending on what you want to achieve...
This example just uses Graphics#drawString to render text to a custom component. You could, equally, just at a label to the component at the specified point, but that's another can of worms.
public class TestDrawText {
public static void main(String[] args) {
new TestDrawText();
}
public TestDrawText() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Point textPoint;
public TestPane() {
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
textPoint = e.getPoint();
repaint();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (textPoint != null) {
FontMetrics fm = g.getFontMetrics();
g.drawString("You clicked at " + textPoint.x + "x" + textPoint.y, textPoint.x, textPoint.y + fm.getAscent());
}
}
}
}
Check out
How to Write a Mouse Listener
Performing Custom Painting
For more info.
I make my game run without mouse so using pointer is not a choice. High Score menu will show when player lose.
this is my code
highScore=new MyTextField("Your Name");
highScore.addKeyListener(this);
highScore.setFont(font);
highScore.requestFocusInWindow();
I have tried
highScore.setFocusable(true);
highScore.requestFocusInWindow();
highScore.requestFocus(true);
highScore.requestFocus();
but still not gained focus on my JTextField.
How to focus it?
If you want your JTextField to be focused when your GUI shows up, you can use this:
in = new JTextField(40);
f.addWindowListener( new WindowAdapter() {
public void windowOpened( WindowEvent e ){
in.requestFocus();
}
});
Where f would be your JFrame and in is your JTextField.
if is there only one Top-Level Container then last lines in GUI constructor would be for example
.
.
.
myFrame.setVisible(true);
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
myComponent.grabFocus();
myComponent.requestFocus();//or inWindow
}
});
public void actionPerformed(ActionEvent arg0)
{
if (arg0.getSource()==clearButton)
{
enterText.setText(null);
enterText.grabFocus(); //Places flashing cursor on text box
}
}
Try this one,
myFrame.setVisible(true);
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
myComponent.grabFocus();
myComponent.requestFocus();//or inWindow
}
});
If the page contains multiple item and like to set the tab sequence and focus I will suggest to use FocusTraversalPolicy.
grabFocus() will not work if you are using FocusTraversalPolicy.
Sample code
int focusNumber = 0;
Component[] focusList;
focusList = new Component[] { game, move, amount, saveButton,
printButton, editButton, deleteButton, newButton,
settingsButton };
frame.setFocusTraversalPolicy(new FocusTraversalPolicy() {
#Override
public Component getLastComponent(Container aContainer) {
return focusList[focusList.length - 1];
}
#Override
public Component getFirstComponent(Container aContainer) {
return focusList[0];
}
#Override
public Component getDefaultComponent(Container aContainer) {
return focusList[1];
}
#Override
public Component getComponentAfter(Container focusCycleRoot,
Component aComponent) {
focusNumber = (focusNumber + 1) % focusList.length;
if (focusList[focusNumber].isEnabled() == false) {
getComponentAfter(focusCycleRoot, focusList[focusNumber]);
}
return focusList[focusNumber];
}
#Override
public Component getComponentBefore(Container focusCycleRoot,
Component aComponent) {
focusNumber = (focusList.length + focusNumber - 1)
% focusList.length;
if (focusList[focusNumber].isEnabled() == false) {
getComponentBefore(focusCycleRoot, focusList[focusNumber]);
}
return focusList[focusNumber];
}
});
In my case nothing above worked untill I called requestFocus() AFTER my constructor has returned.
MyPanel panel = new MyPanel(...);
frame.add(panel);
panel.initFocus();
MyPanel.initFocus() would have:
myTextField.requestFocus();
And it works.
This code mouse cursor “jtextfield” “Jcombobox” location focused
try {
Robot robot = new Robot();
int x = Jtextfield.getLocationOnScreen().x;
int y= Jtextfield.getLocationOnScreen().y;
JOptionPane.showMessageDialog(null, x+"x< - y>"+y);// for I location see
robot.mouseMove(x, y);
} catch (AWTException ex) {
ex.printStackTrace();
}
It was not working for me when tried to use:
JOptionPane.showConfirmDialog(...)
But -
I found a solution !
Very primitive, but works.
Just jump to the field by java.awt.Robot using key "Tab".
For example:
Robot robot = new Robot();
robot.keyPress(KeyEvent.VK_TAB);
robot.delay(100);
robot.keyRelease(KeyEvent.VK_TAB);
If you should press multiple times on "Tab" to get your Component you can use below method:
GUIUtils.pressTab(3);
Definition:
public static void pressTab(int amountOfClickes)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
try
{
Robot robot = new Robot();
int i = amountOfClickes;
while (i-- > 0)
{
robot.keyPress(KeyEvent.VK_TAB);
robot.delay(100);
robot.keyRelease(KeyEvent.VK_TAB);
}
}
catch (AWTException e)
{
System.out.println("Failed to use Robot, got exception: " + e.getMessage());
}
}
});
}
If your Component location is dynamic, you can run over the while loop without limitation, but add some focus listener on the component, to stop the loop once arrived to it.
While yourTextField.requestFocus() is A solution, it is not the best since in the official Java documentation this is discourage as the method requestFocus() is platform dependent.
The documentation says:
Note that the use of this method is discouraged because its behavior is platform dependent. Instead we recommend the use of requestFocusInWindow().
Use yourJTextField.requestFocusInWindow() instead.
How about put jTextField.requestFocusInWindow(); into jTextField FocusLost event?
Works for me
have 5 controls on JPanel
Soon as click on MessageBox, focus lost on jTextField.
Used all the suggested codes but no luck
Only above method works my case.
JAVA USING NETBEANS
Hello stackoverflow, i have a problem i would like help with. In a nutshell, I have a mouselistener and a keylistener on a jpanel, everything works fine except when i press one of my jbuttons, then the keylistener goes AWOL. Can any1 explain the problem, is the panels focus now on the buttons instead of the keyboard, im at a lost.
Here is the code, if somethings are not reference, assume its are there the entire panel code was 500+ long so i cut quite a bit.
Thanks in advance for any help.
package tankgame;
public class TankPanel extends JPanel implements KeyListener,
MouseListener,MouseMotionListener
{
JButton back,shop, menu, health, speed, rapidfire, shootradius;
TankPanel()
{
setLayout( null );
addMouseListener(this);
addMouseMotionListener(this);
addKeyListener(this);
setFocusable(true);
shop= new JButton("SHOP");
shop.addMouseListener(this);
shop.setBounds(400,0, 80,15);
add(shop);
}
public void keyPressed(KeyEvent k)
{
char c = k.getKeyChar();
if(c=='u')
{
u++;
System.out.println(u+" = u");
}
if(c=='i')
{
i++;
System.out.println(i+" = i");
}
if( c == 'd' )
{
if(Ptank.pic==PlayerTankE)
{
if(Ptank.move==true)
{
Pbarrel.x+=Ptank.speed;
Ptank.x+=Ptank.speed;
}
}
else
{
if(Ptank.pic==PlayerTankN || Ptank.pic==PlayerTankS)
{
Ptank.x = Ptank.x - 5;
Ptank.y=Ptank.y+5;
}
Ptank.setPic(PlayerTankE);
Ptank.width=35;
Ptank.height = 23;
}
}
setFocusable(true);
repaint();
}
public void keyReleased(KeyEvent k)
{
}
public void keyTyped(KeyEvent k)
{
}
public void mouseClicked(MouseEvent e)
{
//Invoked when the mouse button has been clicked (pressed and released)
}
public void mouseEntered(MouseEvent e)
{//Invoked when the mouse enters a component.
}
public void mouseExited(MouseEvent e)
{ //Invoked when the mouse exits a component.
}
public void mousePressed(MouseEvent e)
{//Invoked when a mouse button has been pressed on a component.
if(e.getSource()==back)
{
System.out.println(456);
System.out.println(back.getLocation().x + " "+back.getLocation().y);
}
else if(e.getSource() == menu)
{
changebuttons("menu");
System.out.println(456);
System.out.println(menu.getLocation().x + " "+menu.getLocation().y);
}
else if(e.getSource() == shop)
{
changebuttons("shop");
System.out.println(456);
System.out.println(shop.getLocation().x + " "+shop.getLocation().y);
}
else if(e.getButton() == MouseEvent.BUTTON1)
{
destpoint= new Point();
destpoint.setLocation(mousex, mousey);
origin = new Point();
}
for(int i = 0; i< Ptank.rapidfire; i++)
{
if (origin.distance(destpoint) <= 100 && origin.distance(destpoint) >= 50)
{
Bullet add = new Bullet(this,destpoint);
add.getOrigin(origin);
add.setPic(PlayerBullet);
add.width=4;
add.height=4;
bulletList.add(add);
}
}
}
}
public void mouseReleased(MouseEvent e)
{//Invoked when a mouse button has been released on a component.
}
public void mouseDragged(MouseEvent e)
{//Invoked when a mouse button is pressed on a component and then dragged.
}
public void mouseMoved(MouseEvent e)
{
//Invoked when the mouse cursor has been moved onto a component but no buttons
Cursor cursor = Cursor.getDefaultCursor();
//you have a List<Polygon>, so you can use this enhanced for loop
cursor = Cursor.getPredefinedCursor(Cursor.E_RESIZE_CURSOR);
setCursor(cursor);
mousex=e.getX();
mousey=e.getY();
}
public void changebuttons(String x)
{
if(x.equals("shop"))
{
menu.setBounds(720, 0, 80, 15);
health.setBounds(0, 0, 125, 15);
speed.setBounds(150, 0, 125, 15);
shootradius.setBounds(300, 0, 200, 15);
rapidfire.setBounds(500, 0, 150, 15);
shop.setBounds(1000, 0, 150, 15);
}
}
KeyEvents are only generated on a component that has focus. When you click on the button is now has focus to key events won't be generated on the panel. You need to add:
panel.requestFocusInWindow()
in your ActionListener to give focus back to the panel.
However the better solution is to use Key Bindings as you can add bindings to a KeyStroke even when the component doesn't have focus.
Don't use a KeyListener which requires the component be focused to work. Instead consider using Key Bindings. You can find out how to use these guys at the Swing tutorial: How To Use Key Bindings. If you need more specific help, you will want to post a much smaller bit of code than you show above, code that is self-contained and will actually compile and run for us, an SSCCE.