Android -Draw a view on canvas - java

i have try to draw a finger paint in android using Canvas. I have used the paint for Coloring the Current path.Remove and Appear the paths using undo redo option.But undo Redo works well. i use the Red color for Paint if i use the another color for drawing all the previous paths are changed to current color.
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class CustomView extends View implements OnTouchListener {
public Canvas mCanvas;
private Path mPath;
public Paint mPaint, mBitmapPaint;
Bitmap mBitmap;
Canvas canvas;
TabletActivity tabletActivity;
public ArrayList<Path> paths = new ArrayList<Path>();
public ArrayList<Path> undonePaths = new ArrayList<Path>();
private Bitmap im;
public CustomView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(6);
mCanvas = new Canvas();
mPath = new Path();
im = BitmapFactory.decodeResource(context.getResources(),
R.drawable.ic_launcher);
DisplayMetrics metrics = getContext()
.getResources()
.getDisplayMetrics();
int w = metrics.widthPixels;
int h = metrics.heightPixels;
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
// mBitmapPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC))
// ;
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
// mPath = new Path();
// canvas.drawPath(mPath, mPaint);
// canvas.drawColor(Color.TRANSPARENT);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
for (Path p : paths) {
canvas.drawPath(p, mPaint);
}
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
undonePaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
paths.add(mPath);
mPath = new Path();
}
public void onClickUndo() {
if (paths.size() > 0) {
undonePaths.add(paths.remove(paths.size() - 1));
invalidate();
} else {
}
// toast the user
}
public void onClickRedo() {
if (undonePaths.size() > 0) {
paths.add(undonePaths.remove(undonePaths.size() - 1));
invalidate();
} else {
}
// toast the user
}
public boolean onTouch(View arg0, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}

As user603125 says, currently you only have one paint object and you paint all paths with that paint. Remember that in onDraw you draw all paths anew every time.
To solve this, you'll have to keep track of the color to use by every path, e.g. in a map and do something like so:
private Map<Path, Color> mPathColors = new HashMap<Path, Color>(); // map for path colors
private Color mCurrentColor; // color to paint current path with (has to be set somewhere)
...
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
for (Path p : paths) {
mPaint.setColor(mPathColors.get(p);
canvas.drawPath(p, mPaint);
}
mPaint.setColor(mCurrentColor);
canvas.drawPath(mPath, mPaint);
}
And in touch_up() write the current color to the map like so:
private void touch_up() {
...
paths.add(mPath);
mPathColors.put(mPath, mCurrentColor);
...
}

You are using the Same paint object to draw the previous and as well as the current path.
#Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
mPaint.setColor(Color.YELLOW);
for (Path p : paths) {
canvas.drawPath(p, mPaint);
}
mPaint.setColor(Color.RED);
canvas.drawPath(mPath, mPaint);
}

Related

Draw line on canvas and modify the position after it's been drawn

I need help with this thing
I draw line on canvas and i need to be able to modify the position after it's been drawn. I search and try a lot of things, but no one seems that it works
I want to select one of the ends of the line and dragging them in another position
Can someone give me and advice?
Please try this.In this you can draw and edit the line.
class Drawing extends View{
private Canvas mCanvas = null;
private Path mPath = null;
private Paint mBitmapPaint = null;
private Bitmap mBitmap = null;
private Bitmap bit=null;
private Paint mPaint = null;
private MainActivity baseMainActivity = null;
public interface onDrawingViewSingleTap{
void onDrawingViewTap(float x , float y);
}
public Drawing(Context c) {
super(c);
baseMainActivity=(MainActivity) c;
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.YELLOW);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(6);//This sets the width of signature
Display display =baseMainActivity.getWindowManager().getDefaultDisplay();
mBitmap = Bitmap.createBitmap(display.getWidth(), display.getHeight(), Bitmap.Config.ARGB_8888);// 320*480 // For setting size of screen to draw Bitmap
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mCanvas = new Canvas(mBitmap);
onDraw(mCanvas);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
try{
canvas.drawColor(Color.TRANSPARENT);//Color.WHITE //To change background color of Application
if(bit!=null)
canvas.drawBitmap(bit, 0, 0, mBitmapPaint);
else
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
}catch(Exception e){}
if(bit==null)
canvas.drawPath(mPath, mPaint);
bit=null;
}
private float mX, mY;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x+1;
mY = y+1;
}
private void touch_upline(float x,float y) {
mPath.lineTo(mX, mY);
mCanvas.drawLine(mX, mY, x, y, mPaint);
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
eraseAll();
touch_upline(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_upline(x,y);
invalidate();
break;
}
return true;
}
public void eraseAll()
{
mBitmap.eraseColor(android.graphics.Color.TRANSPARENT);
mCanvas = new Canvas(mBitmap);
}
public class MainActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
RelativeLayout relativeLayout= (RelativeLayout) (findViewById(R.id.mainLayout));
relativeLayout.addView(new Drawing(this));
}
}

Detect if the user has painted the whole screen

I'm letting the user to do painting in my app.The app will show some options on the screen once the whole screen is painted. And I want to check if the user has painted the whole screen.
Is there a way to detect if the user has painted the whole screen? Like an event triggered after the whole screen is painted.
Following is my code for painting:
public class DrawingView extends View {
public int width;
public int height;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
Context context;
private Paint circlePaint;
private Path circlePath;
Stack mXStack;
Stack mYStack;
public DrawingView(Context c) {
super(c);
context = c;
mPath = new Path();
mXStack = new Stack();
mYStack = new Stack();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
circlePaint = new Paint();
circlePath = new Path();
circlePaint.setAntiAlias(true);
circlePaint.setColor(Color.BLUE);
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setStrokeJoin(Paint.Join.MITER);
circlePaint.setStrokeWidth(50f);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
canvas.drawPath(circlePath, circlePaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
circlePath.reset();
circlePath.addCircle(mX, mY, 30, Path.Direction.CW);
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
circlePath.reset();
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}

Android - How to change color in setColor

I want to create a drawing app, and it works clearly but it is still far away from my goal.
Here's my code:
public class MainActivity extends Activity {
DrawingView dv;
private Paint mPaint;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
dv = new DrawingView(this);
setContentView(dv);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLUE);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(5);
}
public class DrawingView extends View {
public int width;
public int height;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
Context context;
private Paint circlePaint;
private Path circlePath;
public DrawingView(Context c) {
super(c);
context = c;
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
circlePaint = new Paint();
circlePath = new Path();
circlePaint.setAntiAlias(true);
circlePaint.setColor(Color.RED);
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setStrokeJoin(Paint.Join.MITER);
circlePaint.setStrokeWidth(4f);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
//mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.asd) //-->here load your image
.copy(Bitmap.Config.ARGB_8888, true);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
canvas.drawPath(circlePath, circlePaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
circlePath.reset();
circlePath.addCircle(mX, mY, 30, Path.Direction.CW);
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
circlePath.reset();
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
}
public class FingerPaintActivity extends Activity
implements ColorPickerDialog.OnColorChangedListener{
MyView mv;
AlertDialog dialog;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mv= new MyView(this);
mv.setDrawingCacheEnabled(true);
mv.setBackgroundResource(R.drawable.afor);//set the back ground if you wish to
setContentView(mv);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(20);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
}
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
public void colorChanged(int color) {
mPaint.setColor(color);
}
public class MyView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
Context context;
public MyView(Context c) {
super(c);
context=c;
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
//mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.asd) //-->here load your image
.copy(Bitmap.Config.ARGB_8888, true);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
//showDialog();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
//mPaint.setMaskFilter(null);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
}
This is what my app looks like:
I want to change color draw from blue to brown. I changed mPaint.setColor(Color.BROWN); and it failed.
If you check my preview app, you'll see that I want to create a business logic where: If user is drawing and it's not completed, the app will show a message like "sorry you have not finished the drawing" and I still look for the way to do it. I don't know if it's possible, is it?
Try using the following line:
mPaint.setColor(ContextCompat.getColor(context, R.color.your_color));
I presume that your main question is how to change color programmatically, right?
just change:
mPaint.setColor(Color.BROWN);
to:
mPaint.setColor(getResources().getColor(R.color.Brown));
I think it can help you

Daw line between 2 points

I am trying to draw a line between 2 points. I can draw a line between 2 points like: A to B to C. But I want to draw lines between them like A to C or C to A.
Also I wanted to draw those lines on a image background. I have a background there, but when i draw a line with background my app is lagging.
Here's the code:
package com.example.grzegorz.kropy;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.graphics.drawable.*;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.MotionEvent;
import android.view.View;
import android.graphics.BitmapFactory;
import java.util.ArrayList;
import java.util.List;
public class PaintView extends View {
private Bitmap mBitmap;
private Canvas mCanvas; // holds the "draw" calls
private Path mPath; //Create an empty path
private Paint mPaint; // the style and color information about how to draw geometries, text and bitmaps.
private static final int TOUCH_TOLERANCE_DP = 24;
private static final int BACKGROUND =0xFFCC00 ;
private List<Point> mPoints = new ArrayList<Point>();
private int mLastPointIndex = 0;
private int mTouchTolerance;
private boolean isPathStarted = false;
public PaintView(Context context) {
super(context);
mCanvas = new Canvas();
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
// TODO just test points
Point p1 = new Point(20, 20);
Point p2 = new Point(100, 100);
Point p3 = new Point(200, 250);
Point p4 = new Point(280, 400);
Point p5 = new Point(350, 600);
Point p6 = new Point(400, 500);
Point p7 = new Point(450, 500);
mPoints.add(p1);
mPoints.add(p2);
mPoints.add(p3);
mPoints.add(p4);
mPoints.add(p5);
mPoints.add(p6);
mPoints.add(p7);
}
public PaintView(Context context, AttributeSet attrs) {
super(context, attrs);
mBitmap = BitmapFactory.decodeResource(getResources(),R.drawable.polacz);
mCanvas = new Canvas();
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
// TODO just test points
Point p1 = new Point(20, 20);
Point p2 = new Point(100, 100);
Point p3 = new Point(200, 250);
Point p4 = new Point(280, 400);
Point p5 = new Point(350, 600);
Point p6 = new Point(400, 500);
Point p7 = new Point(450, 500);
mPoints.add(p1);
mPoints.add(p2);
mPoints.add(p3);
mPoints.add(p4);
mPoints.add(p5);
mPoints.add(p6);
mPoints.add(p7);
}
public PaintView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
mCanvas = new Canvas();
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
}
#Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
super.onSizeChanged(width, height, oldWidth, oldHeight);
clear();
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//canvas.drawColor(BACKGROUND);
Drawable d = getResources().getDrawable(R.drawable.polacz);
d.setBounds(canvas.getClipBounds());
d.draw(canvas);
// mCustomImage.setBounds(canvas.getClipBounds());
// mCustomImage.draw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, null);
// canvas.drawBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.polacz1), 0, 0, null);
canvas.drawPath(mPath, mPaint);
// TODO remove if you dont want points to be drawn
for (Point point : mPoints) {
canvas.drawPoint(point.x, point.y, mPaint);
}
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up(x, y);
invalidate();
break;
}
return true;
}
private void touch_start(float x, float y) {
if (checkPoint(x, y, mLastPointIndex)) {
mPath.reset();
// user starts from given point so path can beis started
isPathStarted = true;
} else {
// user starts move from point which doen's belongs to mPinst list
isPathStarted = false;
}
}
private void touch_move(float x, float y) {
// draw line with finger move
if (isPathStarted) {
mPath.reset();
Point p = mPoints.get(mLastPointIndex);
mPath.moveTo(p.x, p.y);
if (checkPoint(x, y, mLastPointIndex + 1)) {
p = mPoints.get(mLastPointIndex + 1);
mPath.lineTo(p.x, p.y);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
++mLastPointIndex;
} else {
mPath.lineTo(x, y);
}
}
}
/**
* Draws line.
*/
private void touch_up(float x, float y) {
mPath.reset();
if (checkPoint(x, y, mLastPointIndex + 1) && isPathStarted) {
// move finished at valid point so draw whole line
// start point
Point p = mPoints.get(mLastPointIndex);
mPath.moveTo(p.x, p.y);
// end point
p = mPoints.get(mLastPointIndex + 1);
mPath.lineTo(p.x, p.y);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
// increment point index
++mLastPointIndex;
isPathStarted = false;
}
}
/**
* Sets paint
*
* #param paint
*/
public void setPaint(Paint paint) {
this.mPaint = paint;
}
/**
* Returns image as bitmap
*
* #return
*/
public Bitmap getBitmap() {
return mBitmap;
}
/**
* Clears canvas
*/
public void clear() {
mBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
mBitmap.eraseColor(BACKGROUND);
mCanvas.setBitmap(mBitmap);
invalidate();
}
/**
* Checks if user touch point with some tolerance
*/
private boolean checkPoint(float x, float y, int pointIndex) {
if (pointIndex == mPoints.size()) {
// out of bounds
return false;
}
Point point = mPoints.get(pointIndex);
//EDIT changed point.y to poin.x in the first if statement
if (x > (point.x - mTouchTolerance) && x < (point.x + mTouchTolerance)) {
if (y > (point.y - mTouchTolerance) && y < (point.y + mTouchTolerance)) {
return true;
}
}
return false;
}
public List<Point> getPoints() {
return mPoints;
}
public void setPoints(List<Point> points) {
this.mPoints = points;
}
private int dp2px(int dp) {
Resources r = getContext().getResources();
float px = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, r.getDisplayMetrics());
return (int) px;
}
}
XML:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity"
android:focusableInTouchMode="false">
<com.example.grzegorz.kropy.PaintView
android:layout_width="670dp"
android:layout_height="820dp"
/>
<!--<Button-->
<!--android:layout_width="wrap_content"-->
<!--android:layout_height="wrap_content"-->
<!--android:text="graj"-->
<!--android:id="#+id/button"-->
<!--android:layout_alignParentTop="true"-->
<!--android:layout_alignParentLeft="true"-->
<!--android:onClick="gra"-->
<!--android:layout_alignParentStart="true" />-->
</RelativeLayout>
Try solution works for me
public class DrawView extends View {
Paint paint = new Paint();
View startView1;
View endView1;
int myToken;
float sX,sY,eX,eY;
public DrawView(Context context,View startView ,View endView) {
super(context);
paint.reset();
myToken=token;
paint.setStrokeWidth(3);
this.startView1 = startView;
this.endView1 = endView;
}
public void onDraw(Canvas canvas) {
paint.setColor(Color.GREEN);
canvas.drawLine(startView1.getX()+startView1.getWidth() / 2.F, startView1.getY()+startView1.getHeight()/ 2.F, endView1.getX()+endView1.getWidth() / 2.F, endView1.getY()+endView1.getHeight() / 2.F, paint);
}
}
and call this DrawView class as :
Button btn1=(Button) findViewById(id1);
Button btn2=(Button) findViewById(id2);
DrawView drawView = new DrawView(RoasterScreen.this,btn1,btn2);
rootLayout.addView(drawView);
public class DrawingPanel extends View implements OnTouchListener {
private Canvas mCanvas;
private Path mPath;
private Paint mPaint, mBitmapPaint;
private ArrayList<PathPoints> paths = new ArrayList<PathPoints>();
private ArrayList<PathPoints> undonePaths = new ArrayList<PathPoints>();
private Bitmap mBitmap;
private int color;
public int SSL = Color.WHITE;
private int x, y;
private int strockWidth = 3;
private String textToDraw = null;
public static boolean isTextModeOn = false;
//public static boolean flag = true;
//public static int angle = 0;
public DrawingPanel(Context context, int color, Bitmap bitmap) {
super(context);
this.color = color;
System.out.println("---> Drawing pannel Construction <--- ");
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
mBitmap = bitmap;
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(color);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(strockWidth);
mPaint.setTextSize(30);
mPath = new Path();
paths.add(new PathPoints(mPath, color,strockWidth, false));
mCanvas = new Canvas();
}
public void colorChanged(int color) {
this.color = color;
mPaint.setColor(color);
//invalidate();
}
public void changeWidthOfStrock(int strockWidth) {
this.strockWidth = strockWidth;
mPaint.setStrokeWidth(strockWidth);
//invalidate();
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// mBitmap = AddReportItemActivity.mPhoto;
//mBitmap = getIntent().getExtras().getParcelable("Bitmap");
System.out.println("mBitmap"+mBitmap);
if(mBitmap != null) {
float xscale = (float) w / (float) mBitmap.getWidth();
float yscale = (float) h / (float) mBitmap.getHeight();
if (xscale > yscale) // make sure both dimensions fit (use the
xscale = yscale;
float newx = (float) w * xscale;
float newy = (float) h * xscale; // use the same scale for both
// dimensions
}
// if you want it centered on the display (black borders)
mBitmap = Bitmap.createScaledBitmap(mBitmap, this.getWidth(),this.getHeight(), true);
// mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
for (PathPoints p : paths) {
mPaint.setColor(p.getColor());
mPaint.setStrokeWidth(p.getStrockWidth());
if (p.isTextToDraw()) {
//canvas.drawText(p.textToDraw, p.x, p.y, mPaint);
} else {
canvas.drawPath(p.getPath(), mPaint);
}
}
mPaint.setColor(SSL);
mPaint.setStrokeWidth(strockWidth);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 0;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
//mPath = new Path();
paths.add(new PathPoints(mPath, SSL,strockWidth ,false));
mPath = new Path();
}
private void drawText(int x, int y) {
//Log.v(TAG, "Here");
//Log.v(TAG, "X " + x + " Y " + y);
this.x = x;
this.y = y;
paths.add(new PathPoints(color, textToDraw, true, x, y));
// mCanvas.drawText(textToDraw, x, y, mPaint);
}
#Override
public boolean onTouch(View arg0, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if (!isTextModeOn) {
touch_start(x, y);
invalidate();
}
break;
case MotionEvent.ACTION_MOVE:
if (!isTextModeOn) {
touch_move(x, y);
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if (isTextModeOn) {
drawText((int) x, (int) y);
invalidate();
} else {
touch_up();
invalidate();
}
break;
}
return true;
}
public void onClickUndo() {
if (paths.size() > 0) {
undonePaths.add(paths.remove(paths.size() - 1));
invalidate();
} else {
}
// toast the user
}
public void onClickRedo() {
if (undonePaths.size() > 0) {
paths.add(undonePaths.remove(undonePaths.size() - 1));
invalidate();
} else {
}
// toast the user
}
class PathPoints {
private Path path;
// private Paint mPaint;
private int color;
private int strockW;
private String textToDraw;
private boolean isTextToDraw;
private int x, y;
public PathPoints(Path path, int color,int strockWidth ,boolean isTextToDraw) {
this.path = path;
this.color = color;
this.strockW = strockWidth;
this.isTextToDraw = isTextToDraw;
}
public PathPoints(int color, String textToDraw, boolean isTextToDraw,int x, int y) {
this.color = color;
this.textToDraw = textToDraw;
this.isTextToDraw = isTextToDraw;
this.x = x;
this.y = y;
}
public Path getPath() {
return path;
}
public void setPath(Path path) {
this.path = path;
}
/*
* private Paint getPaint() { mPaint = new Paint();
* mPaint.setAntiAlias(true); mPaint.setColor(color);
* mPaint.setStyle(Paint.Style.STROKE);
* mPaint.setStrokeJoin(Paint.Join.ROUND);
* mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(6);
* return mPaint; }
*/
public int getColor() {
return color;
}
public void setColor(int color) {
this.color = color;
}
public int getStrockWidth() {
return strockW;
}
public void setStrokWidth(int color) {
this.strockW = color;
}
public String getTextToDraw() {
return textToDraw;
}
public void setTextToDraw(String textToDraw) {
this.textToDraw = textToDraw;
}
public boolean isTextToDraw() {
return isTextToDraw;
}
public void setTextToDraw(boolean isTextToDraw) {
this.isTextToDraw = isTextToDraw;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
}
Add this view into your layout
DrawingPanel drawingPanel = new DrawingPanel(getApplicationContext(), color, bitmap);
rl_layout.addView(drawingPanel);

onDraw optimization, how to increase perfomace?

I'm trying to draw on the my .png image, but it works very slow. If I'm drawing on the imageView without .png file it works fine. How can I solve this? As I understand I need to prevent "A LOT of drawings all the time", how can I realise this?
code:
public class Draw
extends Activity{
DrawingView dv ;
private Paint mPaint;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
dv = new DrawingView(this);
setContentView(dv);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.GREEN);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
}
public class DrawingView extends View {
public int width;
public int height;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
Context context;
private Paint circlePaint;
private Path circlePath;
public DrawingView(Context c) {
super(c);
context=c;
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
circlePaint = new Paint();
circlePath = new Path();
circlePaint.setAntiAlias(true);
circlePaint.setColor(Color.BLUE);
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setStrokeJoin(Paint.Join.MITER);
circlePaint.setStrokeWidth(4f);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Bitmap bm = BitmapFactory.decodeFile(Environment.getExternalStorageDirectory() + "/MANUAL/workflow" + "/img.png");
int targetWidth = bm.getWidth() / 1;
int targetHeight = bm.getHeight() / 1;
Matrix matrix = new Matrix();
matrix.postScale(0.7f, 0.65f);
Bitmap size = Bitmap.createBitmap(bm, 0, 0, targetWidth, targetHeight, matrix, true);
Paint paint = new Paint();
paint.setColor(Color.RED);
canvas.drawBitmap(size, 0, 0, paint);
canvas.drawBitmap( mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath( mPath, mPaint);
canvas.drawPath( circlePath, circlePaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
circlePath.reset();
circlePath.addCircle(mX, mY, 30, Path.Direction.CW);
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
circlePath.reset();
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
Your onDraw() method should look like this:
#Override
protected void onDraw(Canvas canvas) {
paint.setColor(Color.RED);
canvas.drawBitmap(size, 0, 0, paint);
canvas.drawBitmap( mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath( mPath, mPaint);
canvas.drawPath( circlePath, circlePaint);
}
All Bitmap decoding and resizing should be done outside (in the constructor or only when the view is resized), there is no need to decode and resize it every time when the result will be same every time.

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