what I need to do is be able to stop all threads running from one thread class that implements runnable. This is what I mean: here is the beginning of my "thread" class:
public class HTTP extends Thread
{
int threadNumber;
String host;
int port;
int timeLeft;
private BufferedReader LocalBufferedReader;
public HTTP(int threadNumber, String host, int port, int timeLeft)
{
this.threadNumber = threadNumber;
this.host= host;
this.port = port;
this.timeLeft = (timeLeft * 1000);
}
public void run()
{
This is how I am creating the multiple threads to do this:
for (int n = 1; n <= m; n++) {
new HTTP(n + 1, str, j, k).start();
}
m is the number of threads to create. This can be anywhere from 50-1000. Now what I need to do is just abruptly stop all of them at once. How can I do that?
First store all the threads:
ArrayList<Thread> threads = new ArrayList<Thread>();
for (int n = 1; n <= m; n++) {
Thread t = new HTTP(n + 1, str, j, k);
threads.add(t);
t.start();
}
Now for stop method, just loop all the threads and call interrupt on them:
for(Thread thread : threads)
{
thread.interrupt();
}
Make sure to check isIntruppted() in your HTTP threads. So you would do something like this:
public class InterruptTest {
static class TThread extends Thread {
public void run() {
while(!isInterrupted()) {
System.out.println("Do Work!!!");
try {
sleep(1000);
} catch (InterruptedException e) {
return;
}
}
}
}
public static void main(String[] args) throws InterruptedException {
Thread t = new TThread();
t.start();
Thread.sleep(4000);
System.out.println("Sending interrupt!!");
t.interrupt();
Thread.sleep(4000);
}
}
Stopping threads in Java is a cooperative process implemented with interruptions. You could store your threads and interrupt them one by one:
List<Thread> threads = new ArrayList<> ();
for (int n = 1; n <= m; n++) {
Thread t = new HTTP(n + 1, str, j, k);
threads.add(t);
t.start();
}
//later on
for (Thread t : threads) {
t.interrupt();
}
However, it is worth noting a few things:
this will only work if your run method reacts to interruption by stopping what it is doing
you could do the same thing more easily with a thread pool, for example by using one of the ExecutorService returned by the various factory methods provided by the Executors class. They would indeed handle the lifecycle of threads for you.
Firstly, starting 1000 threads is practically pointless as few of them will be scheduled to actually run concurrently.
Secondly, you can't "stop" threads. All you can do is ask them nicely via cooperative code to stop.
The easiest way to do what you want is to shutdown the JVM.
Related
I wrote the below code trying to run two threads for calling a function in a for loop, but the results have the same time as if I ran it sequentially without multiple threads. Any thoughts why the multithreading here is not working? Is there a better way to do it? Like for example if I wanted to have 10 threads, using my code this will mean I have to create 10 duplicate run() functions when creating the thread, I wonder if there is an easier way to set the number of threads? Also is it possible to create a number of threads depending on the loop counter so that each loop a thread is created to finish it so if I had 10 loops then 10 threads will run concurrently to finish the processing very fast?
private Thread t1 = new Thread(){
public void run(){
for (int i = 0; i < 2; i++)
{
try {
myfn(i);
} catch (IOException e) {
e.printStackTrace();
}
}
}
};
private Thread t2 = new Thread(){
public void run(){
for (int i = 2; i < 4; i++)
{
try {
myfn(i);
} catch (IOException e) {
e.printStackTrace();
}
}
}
};
public Results getResults() throws IOException, SocketTimeoutException {
t1.start();
t2.start();
try {
t1.join(0);
} catch (InterruptedException e) {
e.printStackTrace();
}
try {
t2.join(0);
} catch (InterruptedException e) {
e.printStackTrace();
}
For running the same task across multiple threads, you're probably looking for a thread pool. Java provides a ThreadPoolExecutor for this.
Here is an introduction to Java concurrency with the following example:
ExecutorService executor = Executors.newFixedThreadPool(1);
Future<Integer> future = executor.submit(() -> {
try {
TimeUnit.SECONDS.sleep(2);
return 123;
}
catch (InterruptedException e) {
throw new IllegalStateException("task interrupted", e);
}
});
future.get(1, TimeUnit.SECONDS);
That example specifically creates a pool with only a single thread, but the parameter to Executors.newFixedThreadPool controls how many threads will be used.
I'm not sure from your original question why you think two threads aren't being utilized.
public class MyThead extend Thread{
private int initValue = 0;
private int upperBound = 0;
public MyThread(int init, int ub){
this.initValue = init;
this.upperBound = ub;
}
public void run(){
for(int i = init; i < upperBound; i++){
myfn(i);
}
}
}
Create threads and start them:
List<Thread> threads = new ArrayList<>();
threads.add(new MyThread(0,2));
threads.add(new MyThread(2,4));
for(Thread t: threads){
t.start()
}
for(Thread t: threads){
t.join();
}
I wrote the below code trying to run two threads for calling a function in a for loop, but the results have the same time as if I ran it sequentially without multiple threads.
There are many reasons why that can happen although it's hard to know what is going on without seeing the myfn(...) code. Here are some possible reasons:
It could be that myfn runs so quickly that running it in different threads isn't going to be any faster.
It could be that myfn is waiting on some other resource in which case the threads can't really run concurrently.
It could be that myfn is blocking on IO (network or disk) and even though you are doing 2 (or more) of them at a time, the disk or the remote server can't handle the increased requests any faster.
Is there a better way to do it? Like for example if I wanted to have 10 threads, using my code this will mean I have to create 10 duplicate run() functions...
The right thing to do here is to create your own class which takes the lower and upper bounds. The right way to do this is to implement Runnable, not extend Thread. Something like:
public class MyRunnable implements Runnable {
private final int start;
private final int end;
public MyRunnable(int start, int end) {
this.start = start;
this.end = end;
}
public void run() {
for (int i = start; i < end; i++) {
myfn(i);
}
}
}
You can then either start the threads by hand or use an ExecutorService which makes the thread maintenance a lot easier:
// this will start a new thread for every job
ExecutorService threadPool = Executors.newCachedThreadPool();
threadPool.submit(new MyRunnable(0, 2));
threadPool.submit(new MyRunnable(2, 4));
// once you've submitted your last task, you shutdown the pool
threadPool.shutdown();
// then we wait until all of the tasks have run
threadPool.awaitTermination(Long.MAX_VALUE, TimeUnit.MILLISECONDS);
You don't need to copy your threads / loop 10 times, just take the logic and use it appropriately.
public class ExampleThread extends Thread {
private final int start, iterations;
public ExampleThread(int start, int iterations) {
this.start = start;
this.iterations = iterations;
}
#Override public void run() {
for (int i = 0; i < iterations; i++) {
myfn(start + i);
}
}
}
int iterations = 2;
List<Thread> threads = new ArrayList<>();
for (int threadId = 0; threadId < 10; threadId++) {
threads.add(new ExampleThread(threadId * iterations, iterations));
}
threads.forEach(Thread::start);
threads.forEach(t -> {
try {
t.join(0);
} catch (Exception e) {
e.printStackTrace(System.err);
}
});
I am trying to implement a typical producer consumer using reentrant locks.
Producer thread prints even numbers and consumer threads print odd numbers.
Here is my Code, But for some reason it is deadlocking
The runnable tasks
public class EvenPrinterRunnable implements Runnable {
SharedBuffer buf;
public EvenPrinterRunnable(SharedBuffer buf) {
this.buf = buf;
Thread.currentThread().setName("Even Runnable");
}
#Override
public void run() {
for(int i = 0; i < 10; i++) {
buf.printEven();
}
}
}
public class OddPrinterRunnable implements Runnable {
SharedBuffer buf;
public OddPrinterRunnable(SharedBuffer buf){
this.buf = buf;
Thread.currentThread().setName("ODD Runnable");
}
#Override
public void run(){
for(int i = 0; i < 10; i++){
buf.printOdd();
}
}
}
The shared Buffer
public class SharedBuffer {
Lock lock = new ReentrantLock();
Condition evenNotPrinted = lock.newCondition();
Condition oddNotPrinted = lock.newCondition();
int currentNumber = 0;
public void printEven() {
System.out.println("from even");
try {
lock.lock();
try {
oddNotPrinted.await();
}
catch(InterruptedException e) {
e.printStackTrace();
}
System.out.println(" being printed by thread " + "" + Thread.currentThread().getName() + " "+ currentNumber);
currentNumber++;
evenNotPrinted.signalAll();
}
finally {
lock.unlock();
}
}
public void printOdd() {
System.out.println("from odd");
try {
lock.lock();
try {
evenNotPrinted.await();
}
catch(InterruptedException e) {
e.printStackTrace();
}
System.out.println(" being printed by thread " + "" + Thread.currentThread().getName() + " "+ currentNumber);
currentNumber++;
oddNotPrinted.signalAll();
}
finally {
lock.unlock();
}
}
}
The driver class
public class OddEvenDriver {
public static void main(String[] args) {
//using runnables with lock buffer
SharedBuffer buf1 = new SharedBuffer();
EvenPrinterRunnable epr = new EvenPrinterRunnable(buf1);
OddPrinterRunnable opr = new OddPrinterRunnable(buf1);
ExecutorService es = Executors.newFixedThreadPool(2);
es.submit(opr);
es.submit(epr);
es.shutdown();
}
}
It is outputting
from even
from odd
Or
from odd
from even
That means each thread is acquiring the lock and then it waits on a condition evenNotPrinted and oddNotPrinted, and since no one of them can progress until the signal is called, So my question is , shall I signal each condition at the start of the method itself?
What am i missing here
So my question is , shall I signal each condition at the start of the method itself?
No. That won't work. A condition variable does not remember that it previously was signalled when a thread calls condition.await(). The condition.signal() and condition.signalAll() functions do not do anything at all unless some other thread already is waiting for the signal.
Condition variables are a low-level synchronization mechanism that is intended to be used in a very specific way to implement queues and semaphores and other higher-level synchronized objects. The Guarded Blocks tutorial explains it in detail. (Note: the tutorial talks about object.wait() and object.notify() and synchronized blocks, but the concepts all maps directly onto Lock and Condition objects.)
Your basic problem is that your two threads can't be completely symmetrical with one another. One of them has to go first. Your main() thread must either wake one of them up, or construct one with an argument that says, "you first."
I'm learning threads so I wanted to make a program which has two types of threads: one that writes random numbers and the other one which checks if the current number matches some specific number. The threads call write() and read(int) methods from the Numbers class. To make things more clear, I want my main program to look like this:
Numbers n = new Numbers();
new WritingThread(n);
new ReadingThread(n,3);
new ReadingThread(n,5);
So the output would be something like this:
2
7
3 !!! MATCH !!!
8
5 !!! MATCH !!!
1
...
The thing is that threads are not executed in order. I want to first execute the WritingThread, and then all the ReadingThreads. Because this way a new random number would be written and only one thread would have the chance to check if the numbers match. Here is the code:
class Numbers:
public class Numbers {
int number;
boolean written = false;
public synchronized void write() {
while (written)
try {
wait();
} catch (InterruptedException e1) {
e1.printStackTrace();
}
number = (int) (Math.random() * 10);
System.out.print("\n" + number);
written = true;
notifyAll();
}
public synchronized void check(int n) {
while (!written)
try {
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.print(" Reading thread: " + Thread.currentThread().getName());
if (n == number)
System.out.print(" !!! MATCH !!! ");
notify();
written = false;
}
}
class WritingThread:
public class WritingThread extends Thread {
Numbers n;
WritingThread(Numbers n){
this.n = n;
start();
}
public void run(){
while(true){
n.write();
}
}
}
class ReadingThread:
public class ReadingThread extends Thread{
Numbers n;
int number;
public ReadingThread(Numbers n, int number){
this.n = n;
this.number = number;
start();
}
public void run(){
while(true){
n.check(number);
}
}
}
And the output:
3 Reading thread: Thread-2
3 Reading thread: Thread-1 !!! MATCH !!!
0 Reading thread: Thread-2
5 Reading thread: Thread-1
0 Reading thread: Thread-2
0 Reading thread: Thread-1
5 Reading thread: Thread-2 !!! MATCH !!!
8 Reading thread: Thread-1
I know i could make one thread which has an array of numbers to check, but I am curious how could it be done this way. Thanks.
Lets start with your example. You have two consumers and one boolean flag. Think through the logic. Let's call our three threads W, C1 and C2.
W post 5
W set flag to true
W send notifyAll
C2 awake
C1 awake
C2 acquire lock
C1 block
C2 no match
C2 notify
W awake
W blocks
C2 release lock
C1 acquire lock
flag is false, C1 waits (releases monitor)
flag is false, C2 waits (releases monitor)
GOTO start
This is just one if the many possible ways in which this code can fun. Any time the lock needs to be acquired there is a free for all and of the threads waiting for it only one can get the lock. That thread will check the value set and reset the flag. If that thread is not the one that the value was intended for it is still consumed.
It should be fairly obvious that you have a race hazard. You are using a single queue for two consumer threads. Each consumer thread is fighting for the queue. Your queue is thread safe in that no more than one thread can read the single item from it at any one time but it causes a race hazard as each consumer thread expects to be the only one reading it. If the wrong thread reads the item then the other thread cannot see it.
The only way to resolve this is to have one queue per thread. The producer puts the same item into each consumer thread's private queue and each consumer thread takes items from its queue and reads them.
Here is an example using an ExecutorSerivce:
public static void main(String[] args) throws Exception {
final class Consumer implements Runnable {
private final BlockingQueue<Integer> q = new LinkedBlockingDeque<>();
private final int search;
public Consumer(final int search) {
this.search = search;
}
#Override
public void run() {
while (true) {
try {
if (q.take() == search) {
System.out.println("Found magic number.");
}
} catch (InterruptedException ex) {
return;
}
}
}
public Queue<Integer> getQ() {
return q;
}
}
final class Producer implements Runnable {
final Random r = new Random();
final Iterable<Queue<Integer>> qs;
public Producer(final Iterable<Queue<Integer>> qs) {
this.qs = qs;
}
#Override
public void run() {
while (true) {
final int i = r.nextInt();
for (final Queue<Integer> q : qs) {
q.offer(i);
}
}
}
}
final int numConsumers = 5;
final Collection<Queue<Integer>> qs = new LinkedList<>();
final ExecutorService es = Executors.newCachedThreadPool();
for (int i = 0; i < numConsumers; ++i) {
final Consumer c = new Consumer(i);
qs.add(c.getQ());
es.submit(c);
}
es.submit(new Producer(qs));
}
You are likely to get very few hits with this example as Random.nextInt() is used. If you want to get more hits reduce the range of the generated random numbers by calling Random.nextInt(int max) which generates numbers [0, max).
As you can see each Consumer has a queue of items to check and it blocks using the BlockingQueue API to wait for new items. The Producer puts the same item into each of the Consumer's queues in turn.
I have an array : int[] arr = {5,4,3,1,2};
I want to do like this::
5 should be read by thread one
4 should be read by thread two
3 should be read by thread one
1 should be read by thread two
2 should be read by thread one
I have tried my best this simple program:
package com.techighost.create.deadlock;
public class ArrayReading implements Runnable {
volatile int index = 0;
int[] arr;
public ArrayReading(int[] arr) {
this.arr = arr;
}
#Override
public void run() {
synchronized (arr) {
for (;index<=(arr.length-1);) {
if (index % 2 == 0 && Thread.currentThread().getName().equals("Thread-One")) {
System.out.println(arr[index] + " " + Thread.currentThread().getName());
index++;
arr.notify();
} else if (index % 2 != 0 && Thread.currentThread().getName().equals("Thread-Two")) {
System.out.println(arr[index] + " " + Thread.currentThread().getName());
index++;
arr.notify();
}else{
System.out.println("In else " + Thread.currentThread().getName());
try {
arr.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
public static void main(String[] args) throws InterruptedException {
int[] arr = { 5, 4, 3, 1, 2 };
ArrayReading arrayReading = new ArrayReading(arr);
Thread t = new Thread(arrayReading);
t.setName("Thread-One");
Thread t1 = new Thread(arrayReading);
t1.setName("Thread-Two");
t.start();
t1.start();
t.join();
t1.join();
}
}
I think that this thread name check should not be there? Any body please suggest what can be done to remove this check
You can use condition as mentioned by #zzk.Program
for this can be as
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
public class PrintSequentially {
private final int[] items;
private final ReentrantLock lock;
private final Condition notEven;
private final Condition notOdd;
private int currentCount = 0;
public PrintSequentially(int[] items) {
this.items = items;
this.lock = new ReentrantLock();
this.notEven = lock.newCondition();
this.notOdd = lock.newCondition();
}
public void printSeq() throws InterruptedException {
try {
lock.lockInterruptibly();
while (currentCount < items.length) {
if (currentCount % 2 == 0) {
System.out.println(Thread.currentThread().getName() + ":"
+ items[currentCount++]);
if (currentCount < items.length)
notEven.await();
notOdd.signal();
} else {
System.out.println(Thread.currentThread().getName() + ":"
+ items[currentCount++]);
notEven.signal();
if (currentCount < items.length)
notOdd.await();
}
}
} finally {
lock.unlock();
}
}
}
Driver program for this is
public static void main(String[] args) {
int arr[] ={1,2,3,4,5};
final PrintSequentially p = new PrintSequentially(arr);
Runnable r1 = new Runnable() {
#Override
public void run() {
try {
p.printSeq();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Runnable r2 = new Runnable() {
#Override
public void run() {
try {
p.printSeq();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Thread th1 = new Thread(r1);
th1.setName("thread 1");
th1.start();
Thread th2 = new Thread(r2);
th2.setName("thread 2");
th2.start();
}
Here you can add as many thread you want. It will print sequentially.
You could use conditions. Thread 1 should wait for condition index % 2 == 0 and Thread 2 should wait for condition index % 2 == 1.
Look at this link for how to use condition
Use another parameter field in your runnable to tell it to read even or odd indices, create two instances of your runnable, one for even, one for odd. Set up an ExecutorService with at least two threads, execute the runnables. It may be possibile they finish too fast to be given different threads. Did not test this.
I understand that this probably is some sort of getting-your-feet-wet thread application but there are a number of problems with it that makes it less than optimal.
The whole point of using threads is asynchronous operation. Wanting your threads to process every other entry in an array sounds like you are dividing up the work but this may run slower than single threaded because of the synchronization to accomplish the every other. The nature of threads also means that "2" may be printed before "1". That's a good thing because you aren't slowing down a thread to get them to be in order.
Your code has some race conditions here. For example, a thread could process the last element of the list and go to wait but the other thread could have already finished the list and won't be there to notify it. I bet your application often hangs at the end.
You should consider using an executor service and submitting a job for each entry. This is the best way to do most threaded task:
// create a thread pool with 2 workers
ExecutorService threadPool = Executors.newFixedThreadPool(2);
for (int entry : arr) {
threadPool.submit(new `(entry));
}
// once we have submitted all jobs to the thread pool, it should be shutdown
threadPool.shutdown();
// to wait for the jobs to finish you do
threadPool.awaitTermination(Long.MAX_VALUE, TimeUnit.MILLISECONDS);
...
Then your ArrayReading takes the entry not the whole array and can work on them independently.
Lastly, as others have already mentioned, you could pass a boolean even flag to have each thread process even (if true) or odd (if false) items.
Thread t1 = new Thread(new ArrayReading(arr, true));
Thread t2 = new Thread(new ArrayReading(arr, false));
You can use inter thread communication using wait and notify like this :
class ReadNum
{
int arr[];
private volatile int counter = 0;
public ReadNum()
{
counter = 0 ;
}
public ReadNum(int size)
{
arr = new int[size];
for (int i = 0; i < size ; i++)
{
arr[i] = i;
}
}
public void setArray(int[] arr)
{
counter = 0;
this.arr = arr;
}
public synchronized void readOdd()
{
while (counter < arr.length)
{
if (counter % 2 != 0)
{
System.out.println(Thread.currentThread().getName()+":->"+arr[counter]);
counter++;
}
notify();
try{
wait();
}catch(Exception ex){ex.printStackTrace();}
}
notify();//So that other EvenThread does'nt hang if OddThread completes earlier
}
public synchronized void readEven()
{
while (counter < arr.length)
{
if (counter % 2 == 0)
{
System.out.println(Thread.currentThread().getName()+":->"+arr[counter]);
counter++;
}
notify();
try{
wait();
}catch(Exception ex){ex.printStackTrace();}
}
notify();//So that other OddThread does'nt hang if EvenThread completes earlier
}
}
public class SequenceRead
{
public static void main(String st[])
{
final ReadNum rn = new ReadNum();
int arr[]= {1,2,34,78,99,45,4545,987,343,45};
rn.setArray(arr);
Thread th1 = new Thread(new Runnable()
{
#Override
public void run()
{
rn.readEven();
}
},"EvenReadThread");
Thread th2 = new Thread( new Runnable()
{
#Override
public void run()
{
rn.readOdd();
}
},"OddReadThread");
th2.start();th1.start();
}
}
UPDATE
Here is the explanation that you asked for about Race Condition.
Race Condition : "It is a situation where multiple threads can access same resource (typically object's instance variables) and can
produce corrupted data if one thread "races in" or "sneaks in" too
quickly before an operation that should be atomic has completed. Hence the output of program is unpredictable because it is dependent on the sequence or timing of starting, execution and completion of the various threads accessing the same resource ."
For example consider the code given below:
class Race
{
private int counter;
public void printCounter()
{
while(counter < 100)
{
try
{
Thread.sleep(10);//Added to show Race Effect.
}
catch (Exception ex){}
counter = counter + 1;
}
System.out.println(Thread.currentThread().getName() +" : "+counter);//If we don't consider Race condition then the Output should be 100 for all threads.
}
}
public class MainClasss
{
public static void main(String st[])
{
final Race race = new Race();
Thread[] th = new Thread[2];
//Creating 2 threads to call printCounter of object race
for (int i = 0 ; i < th.length ; i++)
{
th[i] = new Thread( new Runnable()
{
public void run()
{
race.printCounter();
}
}, "Thread"+i);
}
//Starting all Threads
for (Thread thr : th )
{
thr.start();
}
}
}
And here is the output that that I am getting , It might vary on your system.
Thread1 : 100
Thread0 : 101
All threads are not printing 100 as expected!!! Why ? Because Program has no control on when an executing Thread will be preempted by another thread.It all depends upon JVM Thread Scheduler.One of the possible explanations for above output is as follows:
At counter = 99 , Thread1 sneaked inside the while loop and slept for 10 ms .
JVM Scheduler now preempted Thread1 by Thread0 .
Thread1 goes inside "while" loop because it finds counter < 100
At Thread.sleep Thread0 is preempted by Thread1.
Thread1 increases the counter by 1.
Thread1 prints the counter value as 100 and finishes.
Thread0 continues execution and increases the counter by 1 and makes counter = 101
Thread0 prints the counter value as 101 and finishes.
This is the live exhibition of Race Condition.
To Avoid this Race condition you should make the ReadNum method as synchronized , So that when a Thread enters that method , it takes the monitor and become owner of the synchronized method . And that thread is preempted only after it completes the all operation Atomically . I hope it gave you a good overview of Race Condition now.
here is the code you are looking for ....
public class ThreadConcurrent {
int []array=new int[]{0,1,2,3,4,5,6,7,8,9};
volatile int i=0;
public void checkSum() {
synchronized (this) {
for(;i<array.length;){
System.out.println("thread name "+Thread.currentThread().getName()+ " : "+array[i]);
i++;
notify();
try {
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
final ThreadConcurrent er=new ThreadConcurrent();
Thread t1=new Thread(new Runnable() {
#Override
public void run() {
er.checkSum();
}
}, "T1");
Thread t21=new Thread(new Runnable() {
#Override
public void run() {
er.checkSum();
}
}, "T2");
t1.start();
t21.start();
}
}
I have a thread with the following form:
each execution of each thread is supposed to run a function in the class. That function is completely safe to run by itself. The function returns a value, say an int.
After all threads have been executed, the function values need to be accumulated.
So, it goes (in pseudo-code) something like that:
a = 0
for each i between 1 to N
spawn a thread independently and call the command v = f(i)
when thread finishes, do safely: a = a + v
end
I am not sure how to use Java in that case.
The problem is not creating the thread, I know this can be done using
new Thread() {
public void run() {
...
}
}
the problem is accumulating all the answers.
Thanks for any info.
I would probably do something like:
public class Main {
int a = 0;
int[] values;
int[] results;
public Main() {
// Init values array
results = new int[N];
}
public int doStuff() {
LinkedList<Thread> threads = new LinkedList<Thread>();
for (final int i : values) {
Thread t = new Thread() {
public void run() {
accumulate(foo(i));
}
};
threads.add(t);
t.start();
}
for (Thread t : threads) {
try {
t.join();
} catch (InterruptedException e) {
// Act accordingly, maybe ignore?
}
}
return a;
}
synchronized void accumulate(int v) {
// Synchronized because a += v is actually
// tmp = a + v;
// a = tmp;
// which can cause a race condition AFAIK
a += v;
}
}
Use an ExecutorCompletionService, Executor, and Callable.:
Start with a Callable that calls your int function:
public class MyCallable implements Callable<Integer> {
private final int i;
public MyCallable(int i) {
this.i = i;
}
public Integer call() {
return Integer.valueOf(myFunction(i));
}
}
Create an Executor:
private final Executor executor = Executors.newFixedThreadPool(10);
10 is the maximum number of threads to execute at once.
Then wrap it in an ExecutorCompletionService and submit your jobs:
CompletionService<Integer> compService = new ExecutionCompletionService<Integer>(executor);
// Make sure to track the number of jobs you submit
int jobCount;
for (int i = 0; i < n; i++) {
compService.submit(new MyCallable(i));
jobCount++;
}
// Get the results
int a = 0;
for (int i = 0; i < jobCount; i++) {
a += compService.take().get().intValue();
}
ExecutorCompletionService allows you to pull tasks off of a queue as they complete. This is a little different from joining threads. Although the overall outcome is the same, if you want to update a UI as the threads complete, you won't know what order the threads are going to complete using a join. That last for loop could be like this:
for (int i = 0; i < jobCount; i++) {
a += compService.take().get().intValue();
updateUi(a);
}
And this will update the UI as tasks complete. Using a Thread.join won't necessarily do this since you'll be getting the results in the order that you call the joins, not the order that the threads complete.
Through the use of the executor, this will also allow you to limit the number of simultaneous jobs you're running at a given time so you don't accidentally thread-bomb your system.