I am developing an encoder with java swing and ffmpeg. I created a GUI interface in which I specify my inputs (devices, frame rate, bitrate..). Then I call ffmpeg to encode and stream.
My problem is that the encoding class is well executed from a main class but it is blocked when called from the swing interface (specifically jButtonactionperformed()).
Can anyone help me?
here is my button action
private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {
Encode s = new Encode();
s.Encode(cmdLine);
}
and here is my encoding method
public void Encode(String cmdLine) {
try {
Process p2 = Runtime.getRuntime().exec(cmdLine);
//logProcessOutputAndErrors(p2);
}
catch(Exception ex) {
ex.printStackTrace();
}
}
Ps: Cmdline is the command i collect from inputs
First, you convert your Encode method into a Runnable class.
public class Encode implements Runnable {
protected String cmdLine;
public Encode(String cmdLine) {
this.cmdLine = cmdLine;
}
#Override
public void run() {
try {
Process p2 = Runtime.getRuntime().exec(cmdLine);
// logProcessOutputAndErrors(p2);
} catch (Exception ex) {
ex.printStackTrace();
}
}
}
Then, you instantiate the class as a Thread, and start it.
private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {
Encode s = new Encode(cmdLine);
new Thread(s).start();
}
Related
I am working with network so I have to use new thread.These my methods in SmackClass:
public void login(String username,String password) throws XMPPException, SmackException, IOException {
ConnectionConfiguration configuration=new ConnectionConfiguration("", 5222,"localhost");
configuration.setSecurityMode(SecurityMode.disabled);
connection=new XMPPTCPConnection(configuration);
connection.connect();
connection.login(username,password);
chatManager = ChatManager.getInstanceFor(connection);
chatManager.addChatListener(new ChatManagerListener() {
public void chatCreated(final Chat chat, final boolean createdLocally) {
chat.addMessageListener(messageListener);
}
});
}
public void sendMessage(String to,String message) throws NotConnectedException, XMPPException {
Chat chat=chatManager.createChat(to,messageListener);
chat.sendMessage(message);
}
I am calling above methods like this(in main class):
final SmackClass smack=new SmackClass();
Thread thread=new Thread() {
#Override
public void run() {
try {
smack.login("android","test");
} catch (XMPPException | SmackException | IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
thread.start();
try {
smack.sendMessage("pidgin#localhost", "test");
} catch (NotConnectedException | XMPPException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
My application is giving nullPointerException for smack.sendMessage line because I am setting chatManager variable inside login method and this method is running in another thread.I know if I put smack.sendMessage line to inside this thread it will work.But I don't want to do this.Because I will use sendMessage method in another main class method.How can I resolve this problem ? I guess I need to do all network operations in single thread (not ui thread) but how ?
Easiest way is to implement a Queue. NetworkThread always look at queue if anything to process. Chat UI thread can put the command in to queue.
public class NetworkThread implements Runnable {
Queue<Command> queue;
public NetworkThread(Queue<Command> queue) throws IOException {
this.queue = queue;
}
public void run() {
while (true) {
Command command = queue.poll()
if(command != null){
command.execute();
}
}
}
}
Command is a interface you can define to implement each network operation.
interface Command{
public void execute();
}
class LoginCommand implements Command{
public void execute(){
//Do login operation
}
}
Now UI thread can push a Command Object in to queue, network thread will take care of executing it. Yo u may need to implement a message return mechanism in reverse direction as well.
I am new to Swing. I am trying to create a swing wrapper to allow the user to browse and select a folder, and that folder path is used as a command line parameter to a console .exe program. After they select the folder and click a "Launch Program" button, I want the swing window to display a message telling them that the program is processing (and display an animated gif of a clock), run the external program, then display another message when that program has finished execution. The problem I'm having is that the "Processing" message doesn't get displayed until after the external program finishes execution. In the code below, the onLaunchProgram method gets executed when the "Launch Program" button is clicked. I've tried revalidate() and repaint(), but there was no change. I have a waitFor() for the "Finished" message, but even when I take that out, the "Processing" message and gif don't get displayed until after the external program finishes execution.
...
JTextField txtFolder = new JTextField();
JLabel lblMessage = new JLabel();
JLabel lblPic = new JLabel();
JButton btnLaunchApplication = new JButton("Launch Program");
...
btnLaunchApplication.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
onLaunchProgram(evt);
}
});
...
if (returnVal == JFileChooser.APPROVE_OPTION){
file = fc.getSelectedFile();
txtFolder.setText(file.getAbsolutePath());
}
...
private void onLaunchProgram(ActionEvent evt) {
String strExecutableFilename = "MyExecutableProgam";
String strSourceFolder = txtFolder.getText();
String strCommand = strExecutableFilename + " " + strSourceFolder;
lblMessage.setText("Processing");
ImageIcon icon = new ImageIcon("clock.gif");
lblPic.setIcon(icon);
try {
Process procCommand = Runtime.getRuntime().exec(strCommand);
try {
procCommand.waitFor();
} catch (InterruptedException exception) {
exception.printStackTrace();
} finally {
}
lblMessage.setText("Finished");
} catch (IOException e) {
e.printStackTrace();
} finally {
}
}
It's difficult from your sample code to determine how you are executing the onLaunchProgram method, but from your description, it would be a safe beat to assume you are executing it within the context of the Event Dispatching Thread.
The Event Dispatching Thread is responsible for (amongst other things) dispatching repaint requests. Any thing that blocks this thread will prevent it from updating the UI.
Because procCommand.waitFor() is a blocking action, this will prevent any repaint request (or any events for that matter) from been processed until it returns.
You should execute all time consuming or blocking processes in a separate thread. The problem you have though, is all updates to the UI mast be executed within the context of the EDT (that is, you should never change/update/modify/create any UI component from any thread other then the EDT)
In Swing you have a number of options, in your case, I would suggest using a SwingWorker. It will allow you to execute the process in a background thread, but has some easy to use methods for resyncing updates to the UI.
public class ProcessWorker extends SwingWorker<Integer, String> {
private String program;
private String sourceFolder;
public ProcessWorker(String program, String sourceFolder) {
this.program = program;
this.sourceFolder = sourceFolder;
}
#Override
protected void process(List<String> chunks) {
// Back on the EDT
for (String value : chunks) {
if (value.equalsIgnoreCase("PROCESSING")) {
lblMessage.setText("Processing");
ImageIcon icon = new ImageIcon("clock.gif");
lblPic.setIcon(icon);
} else if (value.equalsIgnoreCase("FINISHED")) {
lblMessage.setText("Finished");
} else {
// Possible some other message...
}
}
}
#Override
protected Integer doInBackground() throws Exception {
int result = -1;
String strExecutableFilename = program;
String strSourceFolder = sourceFolder;
String strCommand = strExecutableFilename + " " + strSourceFolder;
publish("PROCESSING");
// lblMessage.setText("Processing");
// ImageIcon icon = new ImageIcon("clock.gif");
// lblPic.setIcon(icon);
try {
ProcessBuilder pb = new ProcessBuilder(program);
pb.redirectError();
pb.directory(new File(strSourceFolder));
Process procCommand = pb.start();
// Process procCommand = Runtime.getRuntime().exec(strCommand);
try {
result = procCommand.waitFor();
} catch (InterruptedException exception) {
exception.printStackTrace();
} finally {
}
// lblMessage.setText("Finished");
publish("FINISHED");
} catch (IOException e) {
e.printStackTrace();
}
return result;
}
}
You should also familiarise yourself with ProcessBuilder. It has a number of useful methods for building process and overcomes some of the difficulties people have when trying to get Runtime.getRuntime().exec to work.
You should take a look at http://docs.oracle.com/javase/tutorial/uiswing/concurrency/index.html for more details
It seems you're doing it all in one thread.
Use event dispatch thread to call your gui code.
private void onLaunchProgram(ActionEvent evt) {
String strExecutableFilename = "MyExecutableProgam";
String strSourceFolder = txtFolder.getText();
String strCommand = strExecutableFilename + " " + strSourceFolder;
ImageIcon icon = new ImageIcon("clock.gif");
javax.swing.SwingUtilities.invokeLater(
new Runnable() {
public void run() {
lblMessage.setText("Processing");
lblPic.setIcon(icon);
}
});
try {
Process procCommand = Runtime.getRuntime().exec(strCommand);
try {
procCommand.waitFor();
} catch (InterruptedException exception) {
exception.printStackTrace();
} finally {
}
javax.swing.SwingUtilities.invokeLater(
new Runnable() {
public void run() {
lblMessage.setText("Finished");
}
});
} catch (IOException e) {
e.printStackTrace();
} finally {
}
}
I have a java code like this:
private class Uploader implements Runnable
{
// ...
public void start()
{
t.start();
}
public void run()
{
try {
while(i=in.read())
{
output.write(i); // THIS IS A BLOCKING CALL !!
}
} catch(ProtocolException e) { ... }
catch(IOException e1) { ... }
}
private void restore()
{
...
}
private class Checker implements Runnable
{
// ...
#Override
public void run()
{
// I WANT (IN A PARTICULAR MOMENT) TO THROW AN
// EXCEPTION INTO THE Uploader RUN METHOD FROM HERE,
// IS IT POSSIBLE?
}
}
}
The problem is that i have a blocking write() in the Run() method, so I have added a
new thread that checks whether or not the connection is transmitting: if it's not trasmitting I want to stop the blocking write() using the exception mechanism (throwing an exception to the other thread's run() method from the checker thread).
Is it possible?
EDIT [SOLVED]:
The only way is to brutally close the output stream and to work on the amount of written bits to check whether the connection is transmitting:
private class Uploader implements Runnable
{
private OutputStream output;
private int readedBits;
public void run()
{
try {
while(i=in.read())
{
output.write(i);
readedBits++;
}
} catch(IOException e1)
{
// ENTERS HERE IF RESTORE() IS CALLED
}
}
private void restore()
{
try {
output.close();
} catch (IOException e) {}
// Restore connection ....
}
private int getReadedBits()
{
return this.readedBits;
}
private class Checker implements Runnable
{
// ...
#Override
public void run()
{
while(true)
{
try {
Thread.sleep(timeout);
} catch (InterruptedException e1) {}
if(lastReaded >= getReadedBits())
restore();
else
lastReaded = getReadedBits();
}
}
}
}
You can make your code honor Thread.interrupt() call. See javadoc of this call.
Not exactly what you've asked for but I'd rather use java.nio and
public abstract int select(long timeout) throws IOException
to (not only) detect timeouts.
In general with blocking on I/O the only way to move on is to close the resource. As #VolkerK says, the other approach is to use non-blocking I/O, which is more difficult.
I recommend using Interrupts for this. Checker may call interrupt on Uploader class.
E.g.
private class Checker implements Runnable
{
// ...
Uploader uploader;
public Checker(Uploader uploader) {
this.uploader = uploader;
}
#Override
public void run()
{
// CHECK
if(failed) uploader.interrupt();
}
}
Documentation is here: http://docs.oracle.com/javase/tutorial/essential/concurrency/interrupt.html
I tried to write a file monitor which will check the file if a new line is appended,the monitor in fact is a thread which will read the line by a randomaccessfile all the time.
This is the monitor core codes:
public class Monitor {
public static Logger log = Logger.getLogger(Monitor.class);
public static final Monitor instance = new Monitor();
private static final ArrayList<Listener> registers = new ArrayList<Listener>();
private Runnable task = new MonitorTask();
private Thread monitorThread = new Thread(task);
private boolean beStart = true;
private static RandomAccessFile raf = null;
private File monitoredFile = null;
private long lastPos;
public void register(File f, Listener listener) {
this.monitoredFile = f;
registers.add(listener);
monitorThread.start();
}
public void replaceFile(File newFileToBeMonitored) {
this.monitoredFile = newFileToBeMonitored;
// here,how to restart the monitorThread?
}
private void setRandomFile() {
if (!monitoredFile.exists()) {
log.warn("File [" + monitoredFile.getAbsolutePath()
+ "] not exist,will try again after 30 seconds");
try {
Thread.sleep(30 * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
setRandomFile();
return;
}
try {
if (raf != null) {
raf.close();
lastPos = 0;
}
raf = new RandomAccessFile(monitoredFile, "r");
log.info("monitor file " + monitoredFile.getAbsolutePath());
} catch (FileNotFoundException e) {
// The file must exist now
} catch (IOException e) {}
}
private void startRead() {
beStart = true;
String line;
while (beStart) {
try {
raf.seek(lastPos);
while ((line = raf.readLine()) != null) {
fireEvent(new FileEvent(monitoredFile.getAbsolutePath(),
line));
}
lastPos = raf.getFilePointer();
} catch (IOException e1) {}
}
}
private void stopRead() {
this.beStart = false;
}
private void fireEvent(FileEvent event) {
for (Listener lis : registers) {
lis.lineAppended(event);
}
}
private class MonitorTask implements Runnable {
#Override
public void run() {
stopRead();
//why putting the resetReandomAccessFile in this thread method is that it will sleep if the file not exist.
setRandomFile();
startRead();
}
}
}
This is some help classes:
public interface Listener {
void lineAppended(FileEvent event);
}
public class FileEvent {
private String line;
private String source;
public FileEvent(String filepath, String addedLine) {
this.line = addedLine;
this.source = filepath;
}
//getter and setter
}
And this is a example to call the monitor:
public class Client implements Listener {
private static File f = new File("D:/ab.txt");
public static void main(String[] args) {
Monitor.instance.register(f, new Client());
System.out.println(" I am done in the main method");
try {
Thread.sleep(5000);
Monitor.instance.replaceFile(new File("D:/new.txt"));
} catch (InterruptedException e) {
System.out.println(e.getMessage());
}
}
#Override
public void lineAppended(FileEvent event) {
String line = event.getLine();
if (line.length() <= 0)
return;
System.err.println("found in listener:" + line + ":" + line.length());
}
}
Now,my probelm is the code work well if I just call:
Monitor.instance.register(file,listener);
This will monitor the file for line appending,and will notify the listener.
However it does not work when I call the :
Monitor.instance.replaceFile(anotherfile);
This means I want to monitor another file rather than before.
So in my Monitor I have to restart the thread,how to make it?
I have tried the:
monitorThread.interruppt();
It does not wrok.
Anyone can fix it for me or tell me how to do ?
Thanks.
Before I ask,I have googling the "restart java thread",so I know one can not restart a dead thread,but my thread does not return,so I think it can be restarted.
You don't restart a Thread, instead you create a new one each time you want to start a thread.
A better alternative may be to use Executors.newCachedThreadPool() which gives you a pool of thread which will be started/recycle for you.
BTW: You are using recursion rather than a loop to poll if the file exists. Using recursion can mean if you wait too long it will throw a StackOverflowError. IMHO you shouldn't wait at all, the polling thread should repeatedly attempt to open the file until it is told to stop (or the file appears)
Your current implementation also means if the file is replaced, you will have to reopen the file in the background thread anyway.
Instead of explaining, I just coded up a skeleton example. I did not test it terribly well, but it may be of some use.
In order to monitor a(nother) file, just create a new Monitor, passing it a ScheduledExecutorService. Starting and stopping monitoring is straightforward. You can (should) reuse the same executor for multiple monitors.
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public interface Event
{
}
public interface Listener
{
void handle(Event event);
}
public class Monitor
{
private static final int CHECK_EVERY_SECONDS = 10;
private static final int RECHECK_AFTER_IF_NOT_EXISTS_SECONDS = 30;
private File file;
private ScheduledExecutorService executor;
private boolean active;
private List<Listener> listeners;
public Monitor(File file, ScheduledExecutorService executor)
{
super();
this.file = file;
this.executor = executor;
listeners = new ArrayList<Listener>();
}
public synchronized void start()
{
if (active)
{
return;
}
active = true;
executor.execute(new Runnable()
{
public void run()
{
synchronized (Monitor.this)
{
if (!active)
{
System.out.println("not active");
return;
}
}
if (!file.exists())
{
System.out.println("does not exist, rescheduled");
executor.schedule(this, RECHECK_AFTER_IF_NOT_EXISTS_SECONDS, TimeUnit.SECONDS);
return;
}
Event event = doStuff(file);
System.out.println("generated " + event);
updateListeners(event);
System.out.println("updated listeners and rescheduled");
executor.schedule(this, CHECK_EVERY_SECONDS, TimeUnit.SECONDS);
}
});
}
private Event doStuff(final File file)
{
return new Event()
{
public String toString()
{
return "event for " + file;
}
};
}
public synchronized void stop()
{
active = false;
}
public void addListener(Listener listener)
{
synchronized (listeners)
{
listeners.add(listener);
}
}
public void removeListener(Listener listener)
{
synchronized (listeners)
{
listeners.remove(listener);
}
}
private void updateListeners(Event event)
{
synchronized (listeners)
{
for (Listener listener : listeners)
{
listener.handle(event);
}
}
}
public static void main(String[] args) throws IOException
{
ScheduledExecutorService executor = Executors.newScheduledThreadPool(4);
File file = new File("test.png");
Monitor monitor = new Monitor(file, executor);
monitor.addListener(new Listener()
{
public void handle(Event event)
{
System.out.println("handling " + event);
}
});
monitor.start();
System.out.println("started...");
System.in.read();
monitor.stop();
System.out.println("done");
executor.shutdown();
}
}
See this post How to start/stop/restart a thread in Java?
I assume you answered your question
one can not restart a dead thread
This link may be helpful to you How to restart thread in java?
A thread in Java cannot be re-started. Every time you need to restart the thread you must make a new one.
That said, you might want to look at:
private void setRandomFile() {
if (!monitoredFile.exists()) {
log.warn("File [" + monitoredFile.getAbsolutePath()
+ "] not exist,will try again after 30 seconds");
try {
Thread.sleep(30 * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
setRandomFile();
return;
}
// ....
}
Here you sleep for 30 seconds if the file does not exist, then recursively call the same function. Now, I don't know what business requirements you have, but if this recursion ran long enough you will run out of stack space. Perhaps you will be better served with a while loop or even better, a little synchronisation like a Semaphore.
I have a SwingWorker thread with an IOBound task which is totally locking up the interface while it runs. Swapping out the normal workload for a counter loop has the same result. The SwingWorker looks basically like this:
public class BackupWorker extends SwingWorker<String, String> {
private static String uname = null;
private static String pass = null;
private static String filename = null;
static String status = null;
BackupWorker (String uname, String pass, String filename) {
this.uname = uname;
this.pass = pass;
this.filename = filename;
}
#Override
protected String doInBackground() throws Exception {
BackupObject bak = newBackupObject(uname,pass,filename);
return "Done!";
}
}
The code that kicks it off lives in a class that extends JFrame:
public void actionPerformed(ActionEvent event) {
String cmd = event.getActionCommand();
if (BACKUP.equals(cmd)) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
final StatusFrame statusFrame = new StatusFrame();
statusFrame.setVisible(true);
SwingUtilities.invokeLater(new Runnable() {
public void run () {
statusFrame.beginBackup(uname,pass,filename);
}
});
}
});
}
}
Here's the interesting part of StatusFrame:
public void beginBackup(final String uname, final String pass, final String filename) {
worker = new BackupWorker(uname, pass, filename);
worker.execute();
try {
System.out.println(worker.get());
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
}
So far as I can see, everything "long-running" is handled by the worker, and everything that touches the GUI on the EDT. Have I tangled things up somewhere, or am I expecting too much of SwingWorker?
I think the problem is due to the call to SwingWorker.get() in your beginBackup method. Take a look at the docs for this method:
Waits if necessary for the computation
to complete, and then retrieves its
result.
This is a blocking call, hence your GUI becomes unresponsive.
(Also, is there any particular reason why you're doing an invokeLater from within an invokeLater call? You're already running on the EDT.)
Read the section from the Swing tutorial on Tasks That Have Interim Results for a working example. You will see that the get(...) method is invoked from within the process(...) method that is overridden in the SwingWorker class.