KeyPressed and mousePressed Event in an unfocused Component - java

What are several ways of detecting a key stroke without the need of focusing on the component that the event was implemented? Here's my idea on this:
Even without focusing on myComponent, upon pressing a key, the action should take part. ** Same question for the mousePressed event. A mouse click will be detected even when not clicking on the component.**
myComponent.addKeyListener( new KeyAdapter() {
#Override
public void keyPressed( KeyEvent e ){
// My action here
}
});
Upon answering Question1, can it also be done even if the application is running on background? Say I have a browser, every time I click or press a key, the given action will be executed.
I also accept suggestions to read as an answer. If your answer would be KeyBinding related, please do elaborate. All answer and comments will be greatly appreciated.
I used JNativeHooks examples here and it works perfectly fine. Any other method by just Java alone?

For the first question, regarding the KeyStroke thingy, I guess you can use KeyBinding instead of using KeyListener, that can give you the desired result, without the focus related issues of the component in question, though within the Java Dimensions.
In the example below, the focus is on the JTextField first, so if you will Press CTRL + D, then the paintAction thingy attached to the CustomPanel will work, even though the focus lies with the JTextField.
Though if you will use the setMnemonic() method for JButton, then the JButton will gain focus and will perform it's own action associated with it, which is to draw Ovals. This you can see by Pressing ALT + C, to see the desired effect. Again to perform the drawing related thingy, both the components in question don't need the focus, but still they respond to the KeyStrokes.
Here is the example code :
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class SSCCE
{
private final int WIDTH = 500;
private final int HEIGHT = 500;
private CustomPanel customPanel;
private JButton circleButton;
private JTextField tfield;
private Random random;
private int mode;
private Action paintAction = new AbstractAction()
{
#Override
public void actionPerformed(ActionEvent ae)
{
mode = random.nextInt(3);
Color color = new Color(random.nextFloat(), random.nextFloat()
, random.nextFloat(), random.nextFloat());
customPanel.setValues(random.nextInt(WIDTH),
random.nextInt(HEIGHT), random.nextInt(WIDTH),
random.nextInt(HEIGHT), color, mode);
}
};
private ActionListener buttonAction = new ActionListener()
{
#Override
public void actionPerformed(ActionEvent ae)
{
Color color = new Color(random.nextFloat(), random.nextFloat()
, random.nextFloat(), random.nextFloat());
customPanel.setValues(random.nextInt(WIDTH),
random.nextInt(HEIGHT), random.nextInt(WIDTH),
random.nextInt(HEIGHT), color, 2);
}
};
public SSCCE()
{
random = new Random();
}
private void displayGUI()
{
JFrame frame = new JFrame("SSCCE");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
JPanel contentPane = new JPanel();
contentPane.setLayout(new BorderLayout(5, 5));
customPanel = new CustomPanel();
customPanel.getInputMap(
JComponent.WHEN_IN_FOCUSED_WINDOW).put(
KeyStroke.getKeyStroke(KeyEvent.VK_D
, InputEvent.CTRL_DOWN_MASK), "paintAction");
customPanel.getActionMap().put("paintAction", paintAction);
JPanel footerPanel = new JPanel();
circleButton = new JButton("Draw Circle");
circleButton.setMnemonic(KeyEvent.VK_C);
circleButton.addActionListener(buttonAction);
tfield = new JTextField(20);
tfield.setText("USELESS, just to get the focus for itself.");
tfield.requestFocusInWindow();
footerPanel.add(tfield);
footerPanel.add(circleButton);
contentPane.add(customPanel, BorderLayout.CENTER);
contentPane.add(footerPanel, BorderLayout.PAGE_END);
frame.setContentPane(contentPane);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String... args)
{
EventQueue.invokeLater(new Runnable()
{
#Override
public void run()
{
new SSCCE().displayGUI();
}
});
}
}
class CustomPanel extends JPanel
{
private final int WIDTH = 500;
private final int HEIGHT = 500;
private int mode = 0;
private Color colorShape;
private int x = 0;
private int y = 0;
private int width = 0;
private int height = 0;
public void setValues(int x, int y, int w, int h, Color color, int mode)
{
this.x = x;
this.y = y;
this.width = w;
this.height = h;
this.colorShape = color;
this.mode = mode;
repaint();
}
#Override
public Dimension getPreferredSize()
{
return (new Dimension(WIDTH, HEIGHT));
}
#Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
g.setColor(colorShape);
if (mode == 1)
g.fillRect(x, y, width, height);
else if (mode == 2)
g.fillOval(x, y, width, height);
}
}
Related to mousePressed() thingy, #mKorbel, had presented the whole thingy as usual in a delightful manner.
And regarding your second question, seems like you yourself had done some homework on that. Seems like either using what you showed in your question is the workaround for catching Operating System related events and transfer that to your Java Application or Java Native Interface, I guess might also can work for this.

all JComponent has method dispatchEvent,
you can to redirect mouse & key event from one JComponent to the another
for JButton to use doClick() instead
for example
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
public class LostMouseEvent {
private JPanel panel1;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new LostMouseEvent();
}
});
}
public LostMouseEvent() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
panel1 = new JPanel() {
private static final long serialVersionUID = 1L;
#Override
public Dimension getPreferredSize() {
return new Dimension(600, 400);
}
};
JPanel panel2 = new JPanel() {
private static final long serialVersionUID = 1L;
#Override
public Dimension getPreferredSize() {
return new Dimension(500, 300);
}
};
JScrollPane pane = new JScrollPane(panel2);
panel1.setBorder(BorderFactory.createLineBorder(Color.blue));
panel2.setBorder(BorderFactory.createLineBorder(Color.green));
panel1.setLayout(new CircleLayout());
panel1.add(pane);
frame.add(panel1);
MouseListener rml = new RealMouseListener();
panel1.addMouseListener(rml);
MouseListener fml = new FakeMouseListener();
panel2.addMouseListener(fml);
frame.pack();
frame.setVisible(true);
}
});
}
private class RealMouseListener extends MouseAdapter {
#Override
public void mousePressed(MouseEvent me) {
System.out.println(me);
Point point = me.getPoint();
System.out.println(me.getX());
System.out.println(me.getXOnScreen());
System.out.println(me.getY());
System.out.println(me.getYOnScreen());
}
}
private class FakeMouseListener extends MouseAdapter {
#Override
public void mousePressed(MouseEvent me) {
JPanel panel2 = (JPanel) me.getSource();
MouseEvent newMe = SwingUtilities.convertMouseEvent(panel2, me, panel1);
System.out.println(newMe.getX());
System.out.println(newMe.getXOnScreen());
System.out.println(newMe.getY());
System.out.println(newMe.getYOnScreen());
panel1.dispatchEvent(me);
}
}
}

Related

Change the background slowly while scrolling

I'm trying to create a small program, that I want to change the background slowly while scrolling the scrollbar (JScrollPane). It's like onscroll function in Javascript.
I created the scroll pane and added to it a frame then put some components in it, what I want now, is when the user scrolls, the BG of the scroll pane changes slowly from black to white, when it reaches the bounds of the frame:
This how I created the frame and scroll pane:
public AdminFrame() {
setBounds(20, 20, 1300, 700);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
getContentPane().setLayout(new BorderLayout(0, 0));
JPanel contentPane = new JPanel();
contentPane.setForeground(Color.WHITE);
contentPane.setFont(new Font("Tahoma", Font.BOLD, 11));
contentPane.setBounds(120, 50, 692, 7);
contentPane.setPreferredSize(new Dimension(1300, 1500));
getContentPane().add(contentPane, BorderLayout.CENTER);
contentPane.setLayout(null);
JScrollPane scrollPane=new JScrollPane(contentPane,JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);
scrollPane.setBackground(BgColor);
scrollPane.getVerticalScrollBar().setUnitIncrement(25);
}
I tested many ideas, also many block of solutions that I found in the web but nothing works.
Like:
scrollPane.getViewport().addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
// TODO Auto-generated method stub
contentPane.setBackground(Color.white);
System.out.println("scorled");
}
} )
Or:
scrollPane.getVerticalScrollBar().addAdjustmentListener(new AdjustmentListener() {
#Override
public void adjustmentValueChanged(AdjustmentEvent e) {
// TODO Auto-generated method stub
scrollPane.setBackground(new Color(BgColor.getRed()-10,BgColor.getBlue()-10,BgColor.getGreen()-10)); //change the background color;
}
});
Introduction
Your "simple" project is not simple in Java. Java is not the same language as JavaScript. Simple things in JavaScript can be incredibly hard to duplicate in Java.
Here's a GUI I put together. This is the initial state.
This is the state with the vertical scroll bar about halfway down.
This is the state with the vertical scroll bar all the way down.
Explanation
Oracle has a nifty tutorial, Creating a GUI With JFC/Swing that will take you through the many many steps to create a Swing GUI. Skip the Netbeans section.
I created a background JPanel. I placed the background JPanel inside a JScrollPane. I placed the JScrollPane inside the main JPanel. I placed the main JPanel inside a JFrame.
I started the Swing application with a call to the SwingUtilities invokeLater method. This method ensures that the Swing components will be created and executed on the Event Dispatch Thread.
I used Swing layout managers to layout the Swing components.
Code
Here's the complete runnable code. I made all the classes inner classes so I could post the code as one block.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.AdjustmentEvent;
import java.awt.event.AdjustmentListener;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollBar;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
public class BackgroundColorChangeGUI implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new BackgroundColorChangeGUI());
}
private final BackgroundColorChangeModel model;
private BackgroundPanel backgroundPanel;
public BackgroundColorChangeGUI() {
this.model = new BackgroundColorChangeModel();
}
#Override
public void run() {
JFrame frame = new JFrame("Color Change");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(createMainPanel(), BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createMainPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
backgroundPanel = new BackgroundPanel();
Dimension d = backgroundPanel.getPreferredSize();
int displayHeight = 400;
panel.setPreferredSize(new Dimension(d.width + 50, displayHeight));
JScrollPane scrollPane = new JScrollPane(backgroundPanel);
JScrollBar scrollBar = scrollPane.getVerticalScrollBar();
scrollBar.setMaximum(d.height - displayHeight + 13);
scrollBar.setUnitIncrement(1);
model.setMinimumValue(scrollBar.getMinimum());
model.setMaximumValue(scrollBar.getMaximum());
scrollBar.addAdjustmentListener(new ScrollListener());
panel.add(scrollPane);
return panel;
}
public class BackgroundPanel extends JPanel {
private static final long serialVersionUID = 1L;
public BackgroundPanel() {
this.setPreferredSize(new Dimension(300, 5000));
setBackgroundColor(Color.BLACK);
}
public void setBackgroundColor(Color backgroundColor) {
this.setBackground(backgroundColor);
}
}
public class ScrollListener implements AdjustmentListener {
#Override
public void adjustmentValueChanged(AdjustmentEvent event) {
// System.out.println(event.getValue());
Color color = createBackgroundColor(event.getValue());
backgroundPanel.setBackgroundColor(color);
}
private Color createBackgroundColor(int value) {
// Black is 0, 0, 0; white is 255, 255, 255
int range = model.getMaximumValue() - model.getMinimumValue();
int colorValue = value * 255 / range;
return new Color(colorValue, colorValue, colorValue);
}
}
public class BackgroundColorChangeModel {
private int minimumValue;
private int maximumValue;
public int getMinimumValue() {
return minimumValue;
}
public void setMinimumValue(int minimumValue) {
this.minimumValue = minimumValue;
}
public int getMaximumValue() {
return maximumValue;
}
public void setMaximumValue(int maximumValue) {
this.maximumValue = maximumValue;
}
}
}
You should update the color for each event
scrollPane.getVerticalScrollBar().addAdjustmentListener(new AdjustmentListener() {
#Override
public void adjustmentValueChanged(AdjustmentEvent evt) {
int x = evt.getValue() % 255;
contentPane.setBackground(new Color(x, x, x));
System.out.println("scorled");
}
});

Getting reaction time after pressing a key game

So I am making a game that records your reaction time after you see something pop up on the screen, but I am having trouble with getting that reaction time. I want the user to press the up arrow key once they see a blue ball and I want to record their reaction time once they pressed that button.
Here is my code:
public class Game extends JPanel
{
private JLabel start, main, time;
private ImageIcon constant, react;
final int width = 600;
final int height = 600;
private Timer replace;
private Random random;
private int randTime;
private long startTime;
private long stopTime;
private long reactionTime;
private Action upAction;
public Game()
{
setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
setPreferredSize(new Dimension(width, height));
setBackground(Color.black);
start = new JLabel("Click Up Arrow when you see a blue ball");
start.setForeground(Color.white);
start.setAlignmentX(Component.CENTER_ALIGNMENT);
add(start);
constant = new ImageIcon("constantCircle.png");
main = new JLabel(constant);
main.setAlignmentX(Component.CENTER_ALIGNMENT);
randomTime();
replace = new Timer(randTime, timeListener);
startTime = System.currentTimeMillis();
replace.setRepeats(false);
replace.start();
add(main);
time = new JLabel("0");
time.getInputMap().put(KeyStroke.getKeyStroke("UP"), "upAction");
time.getActionMap().put("upAction", upAction);
add(time);
}
public void randomTime()
{
random = new Random();
int max = 8000;
randTime = random.nextInt(max);
}
ActionListener timeListener = new ActionListener()
{
public void actionPerformed (ActionEvent e)
{
react = new ImageIcon("reactCircle.png");
main.setIcon(react);
}
};
public class UpAction extends AbstractAction
{
public void actionPerformed(ActionEvent e)
{
stopTime = System.currentTimeMillis();
reactionTime = stopTime - startTime;
time.setText("" + reactionTime);
}
}
}
I setup a "startTime" using System.currentTimeMillis to get the time after the ball turns blue but I am not sure if that is the correct way to do it.
I also setup a "stopTime" in the "UpAction" class where I want to get the time once the user presses up arrow but I it does not work.
if anything doesn't make sense or isn't clear enough, I'll try my best to elaborate more
I came up with the following GUI.
There are two important principles I want to explain. The first is that creating the GUI is a separate process from updating the GUI. The second is that the game process is a state machine. The game is in six separate states. Here's what I wrote to keep the states in mind.
Sequence of events
Left-click button
Wait 2 - 4 seconds to display the circle.
Capture start time
Left-click button
Capture end time.
Calculate and display reaction time.
Repeat 1 - 6.
So, for the GUI, I created a JFrame and three JPanels; an upper JPanel, a drawing JPanel, and a button JPanel.
I started the Swing application with a call to the SwingUtilities invokeLater method. This method ensures that the Swing components are created and executed on the Event Dispatch Thread.
The JFrame has a default BorderLayout, which I used to place the three JPanels. The JFrame method calls must be executed in a specific order. This is the order I use for all my Swing applications.
The upper JPanel contains the instructions and the reaction time display. A JTextArea is great for displaying instructions. I put the JTextArea inside an inner JPanel using a FlowLayout, which I placed in the upper JPanel using a BorderLayout. Nesting layouts like this is a good way to organize the Swing components in a logical manner.
I put the reaction time Swing components in another inner JPanel, which I placed in the upper JPanel.
I created a drawing JPanel so I wouldn't have to bother with an image.
The button JPanel holds the Submit JButton.
I created two controller classes. One controller class, ButtonListener, responds to the JButton left-clicks. The other controller class, TimerListener, creates the delay for drawing the circle.
The ButtonListener state variable allows me to provide different functionality with the same ActionListener. If you wish, you can write separate ActionListener classes, one for each function.
By separating my code into view and controller classes, I could separate my concerns and focus on one part of the application at a time.
Here's the complete runnable code. I made all the classes inner classes so I could post this code as one block.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class ReactionTimeGame implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new ReactionTimeGame());
}
private long reactionTime;
private DrawingPanel drawingPanel;
private JTextField reactionTimeField;
public ReactionTimeGame() {
this.reactionTime = 0L;
}
#Override
public void run() {
JFrame frame = new JFrame("Reaction Time Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(createUpperPanel(), BorderLayout.BEFORE_FIRST_LINE);
this.drawingPanel = new DrawingPanel();
frame.add(drawingPanel, BorderLayout.CENTER);
frame.add(createButtonPanel(), BorderLayout.AFTER_LAST_LINE);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createUpperPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
JPanel innerPanel = new JPanel(new FlowLayout());
String instructions = "This game will test your reaction time. To play "
+ "the game, left-click on the Submit button. After a random time "
+ "from 2 - 4 seconds, a circle will appear. Left-click the "
+ "Submit button again. Your reaction time will be displayed "
+ "above where the circle was.\n\n"
+ "Left-click the Submit button to start each round of the game.";
JTextArea textArea = new JTextArea(7, 40);
textArea.setEditable(false);
textArea.setText(instructions);
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
innerPanel.add(textArea);
panel.add(innerPanel, BorderLayout.BEFORE_FIRST_LINE);
innerPanel = new JPanel(new FlowLayout());
JLabel label = new JLabel("Reaction Time:");
innerPanel.add(label);
reactionTimeField = new JTextField(5);
reactionTimeField.setEditable(false);
updateReactionTime();
innerPanel.add(reactionTimeField);
label = new JLabel("seconds");
innerPanel.add(label);
panel.add(innerPanel, BorderLayout.AFTER_LAST_LINE);
return panel;
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel(new FlowLayout());
panel.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
JButton button = new JButton("Submit");
button.addActionListener(new ButtonListener());
panel.add(button);
return panel;
}
public void setReactionTime(long reactionTime) {
this.reactionTime = reactionTime;
}
public void drawCircle() {
drawingPanel.setDrawCircle(true);
drawingPanel.repaint();
}
public void eraseCircle() {
drawingPanel.setDrawCircle(false);
drawingPanel.repaint();
}
public void updateReactionTime() {
double time = 0.001 * reactionTime;
reactionTimeField.setText(String.format("%.3f", time));
}
public class DrawingPanel extends JPanel {
private static final long serialVersionUID = 1L;
private boolean drawCircle;
public DrawingPanel() {
this.drawCircle = false;
this.setPreferredSize(new Dimension(300, 300));
}
public void setDrawCircle(boolean drawCircle) {
this.drawCircle = drawCircle;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (drawCircle) {
int centerX = getWidth() / 2;
int centerY = getHeight() / 2;
int radius = Math.min(getWidth(), getHeight()) * 9 / 20;
int diameter = radius + radius;
g.setColor(Color.MAGENTA);
g.fillOval(centerX - radius, centerY - radius, diameter, diameter);
}
}
}
public class ButtonListener implements ActionListener {
private int state;
private long startTime;
private final Random random;
private Timer timer;
public ButtonListener() {
this.state = 1;
this.random = new Random();
}
#Override
public void actionPerformed(ActionEvent event) {
switch (state) {
case 1:
int delay = random.nextInt(2000) + 2000;
timer = new Timer(delay, new TimerListener(this));
timer.start();
state = 2;
break;
case 2:
setEndTime(System.currentTimeMillis());
eraseCircle();
state = 1;
break;
}
}
public int getState() {
return state;
}
public void setStartTime(long startTime) {
this.startTime = startTime;
}
public void setEndTime(long endTime) {
long elapsedTime = endTime - startTime;
setReactionTime(elapsedTime);
updateReactionTime();
}
}
public class TimerListener implements ActionListener {
private final ButtonListener listener;
public TimerListener(ButtonListener listener) {
this.listener = listener;
}
#Override
public void actionPerformed(ActionEvent event) {
Timer timer = (Timer) event.getSource();
timer.stop();
if (listener.getState() == 2) {
listener.setStartTime(System.currentTimeMillis());
drawCircle();
}
}
}
}

Remove a JPanel with a JButton [JAVA]

I have the class with the Frame:
import java.awt.*;
import javax.swing.*;
public class Menu_Frame extends JFrame{
Menu_Panel menu_panel = new Menu_Panel();
public Menu_Frame(){
Toolkit kit = Toolkit.getDefaultToolkit();
Dimension screenSize = kit.getScreenSize();
int screenHeight = screenSize.height;
int screenWidth = screenSize.width;
setExtendedState(JFrame.MAXIMIZED_BOTH);
setPreferredSize(new Dimension(screenWidth, screenHeight));
setLocationByPlatform(true);
getContentPane().add(menu_panel);
}
}
Here i have the panel:
import java.awt.*;
import javax.swing.*;
public class Menu_Panel extends JPanel{
Play_Button play = new Play_Button();
public Menu_Panel() {
Toolkit kit = Toolkit.getDefaultToolkit();
Dimension screenSize = kit.getScreenSize();
int screenHeight = screenSize.height;
int screenWidth = screenSize.width;
setLayout(new BorderLayout());
setSize(screenWidth, screenHeight);
setLocation(0,0);
setBackground(Color.BLACK);
add(play);
}
}
And here i have the button class:
public class Play_Button extends JButton implements ActionListener{
private static final long serialVersionUID = -5408317246901761857L;
protected int size_x = 150;
protected int size_y = 75;
protected int location_x = 0;
protected int location_y = 0;
Font f= new Font("Helvetica", Font.BOLD, 30);
String title = "PLAY";
Menu_Frame frame;
Menu_Panel menu;
public Play_Button() {
setFont(new Font("Helvetica", Font.BOLD, 25));
setText(title);
Toolkit kit = Toolkit.getDefaultToolkit();
Dimension screenSize = kit.getScreenSize();
location_x = (screenSize.height/2)+180;
location_y = screenSize.width/5;
setBorder(new RoundedBorder(20));
setSize(size_x,size_y);
setLocation(location_x,location_y);
setBackground(Color.BLACK);
setForeground(Color.RED);
setFocusPainted(false);
setBorderPainted(false);
setContentAreaFilled(false);
setVisible(true);
JPanel panel = new JPanel();
panel.setSize(100,100);
panel.setLocation(100, 100);
panel.setBackground(Color.GREEN);
panel.setVisible(true);
addActionListener(this);
addMouseListener(new MouseAdapter() {
public void mouseEntered(MouseEvent e){
setBorderPainted(true);
setForeground(Color.RED);
}
public void mouseExited(MouseEvent e){
setBorderPainted(false);
}
});
}
#Override
public void actionPerformed(ActionEvent e) {
frame.getContentPane().remove(menu);
}
}
And Finally here i have the class for round the border of play_button:
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Insets;
import javax.swing.border.Border;
public class RoundedBorder implements Border {
private int radius;
RoundedBorder(int radius) {
this.radius = radius;
}
public Insets getBorderInsets(Component c) {
return new Insets(this.radius+1, this.radius+1, this.radius+2, this.radius);
}
public boolean isBorderOpaque() {
return true;
}
public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
g.drawRoundRect(x, y, width-1, height-1, radius, radius);
}
}
Now, the panel doesn't disappear when i click the button, and i don't know why. I try with a CarLayout, with setVisible(false), but it doesn't work. How can i fix it?
Preambule...
I would advice against using Toolkit#getScreenSize this way, as it doesn't take into account additional OS elements, like the task bar or dock. As a general user recommendation, don't set the size of the main frame, instead simply allow the preferred size to be the packed size and expand the frame to it's OS maximum using setExtendedState as you have
setSize, setBounds, setLocation are all irrelevant while the components are under the control of a layout manager. Also, components are visible by default.
Core...
Removing a component is the opposite of adding one (no, seriously). Simply call remove on the container which contains the component, passing a reference of the component you want to remove. When you're done updating the UI, simply call revalidate and repaint on the container to trigger a layout and paint pass.
Having said that, generally speaking, it's much better to make use of a CardLayout, which provides you the ability to simply switch between different views.
See How to Use CardLayout for more details
The issue is with your actionPerformed method
public void actionPerformed(ActionEvent e)
{
frame.getContentPane().remove(menu);
}
frame and menu are declared fields of Play_Button, but are never set to anything
If you print out what they are, they should be null
When you create your button, make sure to set those two fields:
Menu_Panel menu_panel = new Menu_Panel();
menu_panel.play.menu = menu_panel;
menu_panel.play.frame = this;
While this may work, it is not great program flow

JButton changes size

I have a JFrame, and whenever I switch from one JFrame using a JButton it starts out normally, but whenever I create a new instance of the first JFrame, the JButton is in an incorrect location and is the wrong size.
Example on startup
and when another one is created
Code:
public class Menu extends JFrame implements Runnable {
private static final long serialVersionUID = 1L;
public static int Number_of_Participants = 0;
protected JPanel window = new JPanel();
double p;
private JButton Participants;
private Rectangle rParticipants;
protected int Button_width = 240;
protected int Button_height = 48;
boolean running = false;
Thread thread;
JFrame frame = new JFrame();
public Menu() {
window.setBackground(Color.BLUE);
frame.setSize(new Dimension(800, 600));
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.getContentPane().add(window);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Image image = null;
try {
image = ImageIO.read(new File("res/BG.jpg"));
} catch (IOException e) {
e.printStackTrace();
}
generateFiles();
drawButtons();
startMenu();
frame.repaint();
}
public void drawButtons() {
rParticipants = new Rectangle(520, 12, Button_width, Button_height);
Participants = new JButton("A");
Participants.setBounds(rParticipants);
window.add(Participants);
Participants.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
frame.dispose();
new Participant(Number_of_Participants);
}
});
}
}
Participant.java extends Menu.java
int Participant_ID;
public Participant(int Participant_ID) {
super();
this.Participant_ID = Participant_ID;
}
makes a JButton that goes back to Menu.java
As mentioned in the comment, your problem is most likely related to the call to setVisible(true). This should always be the LAST call in the constructor. Particularly, it should only be called AFTER all components have been added to the frame.
Apart from that, from the code that you posted, it seems like you want to switch through a seqence of frames, starting with a "main" menu, and then going through one frame for each "Participant". This intention could already be considered as questionable, because closing and disposing a JFrame just in order to create a new one does not seem to be very elegant. Most likely, a more elegant solution would be possible with a CardLayout : http://docs.oracle.com/javase/tutorial/uiswing/layout/card.html
However, some general hints:
Create the GUI on the Event Dispatch Thread
Don't extend JFrame. Instead, create a JFrame and fill it as needed
Don't implement Runnable with your top level class
Obey the standardJavaNamingConventions!
Don't try to do manual layouts with setBounds
This code is still not "beautiful", but at least shows how the goal of switching through several frames might be achieved, taking into account these points
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class MenuExample
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
JPanel mainMenuPanel = new MainMenuPanel();
createAndShowFrame(mainMenuPanel);
}
});
}
static void createAndShowFrame(JPanel panel)
{
JFrame frame = new JFrame();
frame.getContentPane().add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(new Dimension(800, 600));
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
static JButton createNextParticipantButton(
final JComponent container, final int nextID)
{
JButton nextParticipantButton = new JButton("New Participant");
nextParticipantButton.addActionListener(new ActionListener()
{
#Override
public void actionPerformed(ActionEvent e)
{
Window window =
SwingUtilities.getWindowAncestor(container);
window.dispose();
ParticipantPanel participantPanel =
new ParticipantPanel(nextID);
createAndShowFrame(participantPanel);
}
});
return nextParticipantButton;
}
}
class MainMenuPanel extends JPanel
{
public MainMenuPanel()
{
setBackground(Color.BLUE);
add(MenuExample.createNextParticipantButton(this, 0));
}
}
class ParticipantPanel extends JPanel
{
private final int participantID;
public ParticipantPanel(int participantID)
{
this.participantID = participantID;
add(new JLabel("Add the contents for participant "+participantID));
add(MenuExample.createNextParticipantButton(this, participantID+1));
}
}

Swing component setSize()/setBounds() issue

Contents
Overview
Example Code
Screenshots of Problem
1. Overview of problem
So I'm writing a GUI for a complicated program I'm developing, and I get tired of trying to get components to scale correctly when the window is resized.
At first I was using several layouts inside the jframe, and each jpanel to try and place the components correctly and scale them appropriately. Naturally, I got fed up with them, and I started trying to scale and set the x,y positions of the components dynamically (it's so much easier :D).
Basically I'm trying to divide the screen into three sections left margin (JSplitPane), center (JTabbedPane), and right margin (JSplitPane). I don't think the internal components matter at this point. The main problem is the right JSplitPane scales over the whole window despite my using setBounds() to place the x,y over on the right and set the size to 21% of the total width. It seems to interact weird with the other panels.
2. Example Code
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSplitPane;
import javax.swing.JTabbedPane;
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentListener;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.awt.Dimension;
#SuppressWarnings("deprecation")
public class test extends JFrame implements WindowListener {
/* Constants =========================================================================*/
private final double LEFT_SIZE = .21;
private final double CENTER_SIZE = .58;
private final double RIGHT_SIZE = .21;
private final int TOP_PADDING = 50;
private final int LEFT_PADDING = 4;
private final int RIGHT_PADDING = 4;
private final int BOTTOM_PADDING = 4;
private final int MIN_WIDTH = 640;
private final int MIN_HEIGHT = 480;
public static final String INIT_TITLE = "TestFrame v0.01";
/* End Constants =====================================================================*/
/* Instance Variables ================================================================*/
private int contentWidth;
private int contentHeight;
/* End Instance Variables ============================================================*/
/* Objects ===========================================================================*/
public static test window;
/* Begin Frame Design =========================================================== */
private JSplitPane left;
private JButton button1; private JButton button2;
private JTabbedPane center;
private JPanel panel1; private JPanel panel2;
private JSplitPane right;
private JButton button3; private JButton button4;
/* End Frame Design ============================================================= */
/* End Objects ====================================================================== */
/** Initializes and Places all GUI elements **/
public test ( String windowName ) {
super(windowName); //call parent constructor
this.addWindowListener(this); //adds window event functionality such as close
this.setExtendedState(this.getExtendedState() | JFrame.MAXIMIZED_BOTH); //Starts program maximized
this.setMinimumSize(new Dimension(MIN_WIDTH,MIN_HEIGHT));
this.setVisible(true);
this.setMaximumSize(this.getSize());
/* Begin Init JFrame this ------------------------------------------------------------ */
button1 = new JButton("button1");
button2 = new JButton("button2");
left = new JSplitPane(JSplitPane.VERTICAL_SPLIT, button1, button2);
left.setResizeWeight(1);
button3 = new JButton("button3");
button4 = new JButton("button4");
right = new JSplitPane(JSplitPane.VERTICAL_SPLIT, button3, button4);
right.setResizeWeight(.25);
panel1 = new JPanel();
panel2 = new JPanel();
center = new JTabbedPane();
center.addTab("Panel1", panel1);
center.addTab("Panel2", panel2);
this.add(left);
this.add(center);
this.add(right);
this.addComponentListener(new ComponentListener() {
#Override
public void componentResized (ComponentEvent e) {
window.contentWidth = window.getWidth() - window.LEFT_PADDING - window.RIGHT_PADDING;
window.contentHeight = window.getHeight() - window.TOP_PADDING - window.BOTTOM_PADDING;
window.left.setBounds ( 0, 0, (int)(window.contentWidth * window.LEFT_SIZE), window.contentHeight);
window.center.setBounds ( window.left.getWidth(), 0, (int)(window.contentWidth * window.CENTER_SIZE), window.contentHeight);
window.panel1.setBounds ( 0, 0, (int)(window.contentWidth * window.CENTER_SIZE), window.contentHeight);
window.panel2.setBounds ( 0, 0, (int)(window.contentWidth * window.CENTER_SIZE), window.contentHeight);
window.right.setBounds ( window.left.getWidth() + window.center.getWidth(), 0, (int)(window.contentWidth * window.RIGHT_SIZE), window.contentHeight);
}
public void componentHidden (ComponentEvent e) {}
public void componentMoved (ComponentEvent e) {}
public void componentShown (ComponentEvent e) {}
});
/* End Init JFrame this -------------------------------------------------------------- */
}
// window event abstracts
#Override
public void windowClosing (WindowEvent event) { window.dispose(); System.exit(0); }
public void windowClosed (WindowEvent event) {}
public void windowDeiconified (WindowEvent event) {}
public void windowIconified (WindowEvent event) {}
public void windowActivated (WindowEvent event) {}
public void windowDeactivated (WindowEvent event) {}
public void windowOpened (WindowEvent event) {}
public static void main(String[] args){
window = new test(INIT_TITLE);
window.setVisible(true);
}
}
3. Screenshots
I don't think the internal components matter at this point.
As discussed in Should I avoid the use of set[Preferred|Maximum|Minimum]Size methods in Java Swing?, nothing could be further from the truth. Correct use of layouts relies on a component's preferred size. That size is carefully calculated based on the contents. Second guessing, as shown in your example, is doomed to fail.
Instead, add components and pack() the frame. In the example below, the center panel returns an arbitrary result to show how pack() does its work.
Addendum: Two additional points helpfully adduced by #mKorbel:
Swing GUI objects should be constructed and manipulated only on the event dispatch thread.
See also this example that shows how to use setDividerLocation() in invokeLater().
import java.awt.BorderLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSplitPane;
import javax.swing.JTabbedPane;
import java.awt.Dimension;
import java.awt.EventQueue;
public class Test extends JFrame {
public static final String INIT_TITLE = "TestFrame v0.02";
public static Test window;
private JSplitPane left;
private JTabbedPane center;
private JSplitPane right;
public Test(String windowName) {
super(windowName);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
left = new JSplitPane(JSplitPane.VERTICAL_SPLIT,
new JButton("button1"), new JButton("button2"));
left.setResizeWeight(0.5);
right = new JSplitPane(JSplitPane.VERTICAL_SPLIT,
new JButton("button3"), new JButton("button4"));
right.setResizeWeight(0.5);
center = new JTabbedPane();
center.addTab("Panel1", new MyPanel());
center.addTab("Panel2", new MyPanel());
this.add(left, BorderLayout.WEST);
this.add(center, BorderLayout.CENTER);
this.add(right, BorderLayout.EAST);
this.pack();
this.setLocationByPlatform(true);
this.setVisible(true);
}
private static class MyPanel extends JPanel {
private Dimension d = new Dimension(320, 240);
#Override
public Dimension getPreferredSize() {
return d;
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
window = new Test(INIT_TITLE);
window.setVisible(true);
}
});
}
}

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