FPS reduction when resuming the activity - java

I tried making my first android app. It works well but strangely when I pause then resume the main activity (basically when showing the settings menu) the application FPS decrease a lot, and I've no clue why.
Here is my structure:
DrawView is a class implementing the View class with an "update" method which does the stuff at each frame (calculating and drawing).
The main activity create a DrawView (as content view) and with a Handler and a Runnable requests it to refresh every 10ms.
Here is the (simplified) code of Main.java:
public class Main extends Activity {
DrawView drawView;
private Handler myHandler;
private Runnable myRunnable = new Runnable() {
public void run() {
drawView.update();
myHandler.postDelayed(this, 10);
}
};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
drawView = new DrawView(this);
setContentView(drawView);
myHandler = new Handler();
myHandler.post(myRunnable);
}
#Override
protected void onPause() {
super.onPause();
if(myHandler != null) myHandler.removeCallbacks(myRunnable);
}
#Override
protected void onResume() {
super.onResume();
if(myHandler != null) myHandler.post(myRunnable);
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch(item.getItemId())
{
case R.id.menu_close:
finish();
break;
case R.id.menu_settings:
Intent settingsActivity = new Intent(getBaseContext(), Preferences.class);
startActivity(settingsActivity);
}
return super.onOptionsItemSelected(item);
}
}
By implementing a FPS counter in the DrawView.update method, I noticed that the FPS drop from 100+ at the begining to a ceiling of 60 after opening then closing the preferences Activity.
I don't understand where is my mistake.

The reason is simple: you post your Runnable object twice (in onCreate and onResume methods) and DrawView.update() actually will be called more often than once per 10 ms.
When Activity is paused you call myHandler.removeCallbacks(myRunnable) and it removes BOTH previously added objects. After Activity is resumed you post the Runnable again but only once (because 'onCreate' is not called).

Related

Updating list view periodically

I currently have a List View that takes data from an ArrayList that gets update every certain amount of time in the MainActivity. I want to update the List View every certain amount of time, let say 2 seconds. The problem is that I have this Adapter on a fragment and if I call the notifyDataSetChanged(); from the Adapter, the View only gets update if I switch between the MainActivity and the fragment. I want that this List view refreshes every 2 seconds while I'm having the fragment in View. I have tried to run a TimerTask on the Adapter class, but I get an exception:
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the
original thread that created a view hierarchy can touch its views.
I guess you can only update the view from the MainActivity that has the fragment attached.
This how I was running the timer:
public void setTimer(int seconds) {
timer = new Timer();
timer.schedule(new RemindTask(), seconds * 1000);
}
public class RemindTask extends TimerTask {
//Refreshing list view
public void run() {
notifyDataSetChanged();
timer.cancel();
setTimer(2);
}
}
Would it be safe to create an instance of the adapter on the MainActivity and call notifyDataSetChanged() every certain amount of time?
You can Create one broadcast receiver in Fragment. with certain action name.
Lets say "refresh_data".
Then send this broadcast from MainActivity.
Example Code.
public class MyFragment extends Fragment{
private BroadcastReceiver refreshData = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
myAdapter.notifyDataSetChanged();
}
};
#Override
public void onResume() {
super.onResume();
LocalBroadcastManager.getInstance(getContext()).registerReceiver(refreshData,
new IntentFilter("refresh_Data"));
}
#Override
public void onPause() {
LocalBroadcastManager.getInstance(getContext()).unregisterReceiver(refreshData);
super.onPause();
}
}
In Activity call following method whenever your list is updated
Intent intent = new Intent("refresh_data");
LocalBroadcastManager.getInstance(this).sendBroadcast(intent);

Android: Media Player not pausing in second activity using ImageView

I have spent almost the day trying to figure it out and yet could not manage to achieve it. I basically have two activities, MainActivity.java and GameActivity.java. The music stops but after going back to MainActivity.java and coming back to GameActivity.java using ImageView several times.
MainActivity.java
public class MainActivity extends AppCompatActivity {
ImageView iv;
public static final String BG_SOUND_CHECK = "background playing!";
// public static MediaPlayer backgroundSound;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final Handler handler = new Handler();
final MediaPlayer backgroundSound = MediaPlayer.create(this, R.raw.background_music);
handler.postDelayed(new Runnable() {
#Override
public void run() {
backgroundSound.setLooping(true);
backgroundSound.start();
Log.v(BG_SOUND_CHECK, "After loop Started!");
}
}, 3000);
getSupportActionBar().hide();
iv = (ImageView)findViewById(R.id.playImage);
iv.setOnClickListener(new View.OnClickListener(){
public void onClick(View view1){
// backgroundSound.setLooping(false);
backgroundSound.pause();
// Log.v(BG_SOUND_CHECK, "Playing After Play Button Click");
Intent myIntent = new Intent(MainActivity.this, GameActivity.class);
// myIntent.putExtra("backgroundSoundObj",backgroundSound);
startActivity(myIntent);
// Log.v(BG_SOUND_CHECK, "After Game Scene");
}
});
}
}
GameActivity.java
public class GameActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
// MainActivity.backgroundSound.pause();
// Rest of the code
}
}
I tried putting the music onPause(); in
1) ImageView onClick();
2) As soon as the GameActivity.java is loaded
but both ways end up pausing it only after I try coming back to MainActivity.java and going to GameActivity.java several times.
Do you see how you put your backgroundSound.start() inside the postDelayed-3000 ?
backgroundSound.pause() anytime before that 3000ms is not going to do anything.
It has nothing to do with going back and forth between your two activities, it just so happens that doing that takes up more than 3000ms, so when you do click for pause(), 3000ms has passed.
What you can do, to fit your current code, is to separate that into a Runnable.
Runnable bgSound = new Runnable() {
#Override
public void run() {
backgroundSound.setLooping(true);
backgroundSound.start();
Log.v(BG_SOUND_CHECK, "After loop Started!");
}
}
Use it with handler.postDelayed(bgSound, 3000)
In your onClick, if you want to stop it from playing before it starts, can use handler.removeCallbacks(bgSound), to stop it after it plays, your pause(). If you don't care to know if it has or hasn't started, you can do both alongside each other, should work fine too.
(if you don't want the music to play after you've left your main activity, you should also do the same actions in your onDestroy and/or onPause)

Making a temporary Activity .. Like a hello screen

I want to make a temporary Activity that allowed me to show it , For Example it is appear only for 5 seconds so how can I make it >> Like a hello screen in the beginning in my app .
By the way I am using Android Studio
The splash screen displays for 2 seconds and then the main activity of the application appears. For this, we add a java class that displays the splash screen. It uses a thread towait for 2 seconds and then it uses an intent to start the next activity.
public class SplashScreen extends Activity {
private long ms=0;
private long splashTime=2000;
private boolean splashActive = true;
private boolean paused=false;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
Thread mythread = new Thread() {
public void run() {
try {
while (splashActive && ms < splashTime) {
if(!paused)
ms=ms+100;
sleep(100);
}
} catch(Exception e) {}
finally {
Intent intent = new Intent(SplashScreen.this, Splash.class);
startActivity(intent);
}
}
};
mythread.start();
}
}

using #background over two activities

Is it possible to create a background thread using andriodannotations thats starts in one activity and finish in another activity.
here is what i thought migh have worked
ActivityA
public static LoadingDialog LoadingScreen = new LoadingDialog();
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//.....
LoadingScreen.CreateDialog(context);
}
Background Class
public class LoadingDialog
{
private Dialog loader_dialog;
#Background
public void CreateDialog(Context mContext)
{
loader_dialog = new Dialog(mContext,android.R.style.Theme_Black_NoTitleBar_Fullscreen);
loader_dialog.setContentView(R.layout.loading_screen);
loader_dialog.show();
}
public void Remove()
{
loader_dialog.dismiss();
}
}
the dialog displays correctly but when I finish() activityA to start activityB the thread appears to be killed to and i get a black screen. Any help on this would be much appreciated.

How to restore to exact activity after coming from Paused or Resumed state in android

I have two simple activities MainActivity and ThreadActivity. I call ThreadActivity from MainActivity.
The code ofMainActivity:
public class MainActivity extends Activity {
private Button btn;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn = (Button)findViewById(R.id.btn2);
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent intent = new Intent(MainActivity.this, ThreadActivity.class);
startActivity(intent);
}
});
}
}
And the code of ThreadActivity:
public class ThreadActivity extends Activity{
private Thread myThread=null;
Button btn;
int i = 0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.custom);
btn = (Button)findViewById(R.id.btn);
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
runThread();
}
});
}
void runThread(){
myThread = new Thread() {
public void run() {
while (i++ < 1000) {
try {
runOnUiThread(new Runnable() {
#Override
public void run() {
btn.setText("#" + i);
Log.d("Thread", "I am running " + i);
}
});
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
return;
}
}
}
};
myThread.start();
}
}
When I start ThreadActivity I run a simple thread and change button text.
My Problem
When I loose focus from application, i.e when application becomes partially visible, and I come back I am redirected to ThreadActivity and the thread is still running.
When I leave application running and open a new application, and then come back, I am again redirected to ThreadActivity.
The problem is when I press back button, I am being redirected to first activity MainActivity. But instead when back button is being pressed I want my application to exit. In a few words MainActivity should not exist in the stack.
I tried setting android:noHistory="true" for MainActivity but I could not keep the behavior explained in bullet points working. I mean when I pause the application and restore it back, it redirected me to MainActivity instead of ThreadActivity.
Just call finish() when starting the ThreadActivity:
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent intent = new Intent(MainActivity.this, ThreadActivity.class);
startActivity(intent);
finish();
}
});
BUT there is a problem with your app. Use a Timer to set the text of the Button! By using a Thread like you do you are creating a memory leak and that is very bad. Try this:
private int i = 0;
private Timer timer;
private final TimerTask timerTask = new TimerTask() {
#Override
public void run() {
btn.post(new Runnable() {
#Override
public void run() {
btn.setText("#" + i++);
}
});
}
};
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.custom);
btn = (Button)findViewById(R.id.btn);
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
timer = new Timer();
timer.schedule(timerTask, 300, 300);
}
});
}
#Override
public void onPause() {
super.onPause();
if(timer != null) {
timer.cancel();
}
}
From your comments to other peoples' answers, it seems like you want the ThreadActivity to always be resumed instead of the MainActivity when your thread is running.
Do the thread in a Service - the service will mean your application's VM is likely to be kept alive longer. An app with no foreground activities can be killed off quite quickly (even if it has background threads running).
You need to persist that the thread is running, and the progress (if, in the real code that is applicable). Currently you could persist the value of i in your while loop.
Your application's default launcher activity (MainActivity) will launch when you click on it from your launcher. Check if the persisted value has been set, and act as though the user started the ThreadActivity in onCreate, if you finish() in onCreate, the user won't see any UI from the MainActivity
Depending on what you're actually trying to do, you might be able to resume the thread depending on the progress persisted - in this example, you could start from the persisted value of i (instead of 0).
What I had to is set android:noHistory="true" for MainActivity and in the ThreadActivity I had to add the solution mention by #NeTeInStEiN in this quesiotn
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
moveTaskToBack(true);
return true;
}
return super.onKeyDown(keyCode, event);
}

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