Multiple clients - server in java - java

I'm using socket to writing multiple clients - server application in java. I wrote simple client - server application and everything was ok but when i tried change it to multi clients app I got the exception when i started client:
Exception in thread "pool-1-thread-1" java.lang.NullPointerException
at MiniSerwer.run(Serwer.java:110)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
at java.lang.Thread.run(Thread.java:679)
I have two more classes (threads - InWorker and OutWorker to input and output).
Serwer.java (without InWorker and OutWorker) :
public class Serwer {
Serwer(int port) {
ServerSocket serversocket=null;
ExecutorService exec= Executors.newCachedThreadPool();
try {
serversocket=new ServerSocket(port);
} catch (IOException e) {
e.printStackTrace();
}
while(true) {
Socket socket=null;
try {
socket = serversocket.accept();
} catch (IOException e) {
e.printStackTrace();
}
exec.execute(new MiniSerwer(socket)); // create new thread
}
} }
MiniSerwer - helper class to create owns thread to everyone client
class MiniSerwer implements Runnable{
Socket socket=null;
ExecutorService exec=null;
ObjectOutputStream oos=null;
ObjectInputStream ois=null;
MiniSerwer(Socket socket) {
this.socket=socket;
try {
oos=new ObjectOutputStream(socket.getOutputStream());
oos.flush();
ois=new ObjectInputStream(socket.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
while(true) {
exec.execute(new InWorker(socket, ois)); // input stream
exec.execute(new OutWorker(socket, oos)); //output stream
Thread.yield();
}
}
}
I change my program but it still doesn't work. Any other suggestion ?
Server:
public class Serwer implements Runnable{
ServerSocket serversocket=null;
ExecutorService exec= Executors.newCachedThreadPool();
int port;
Serwer(int port) {
this.port=port;
}
public void run() {
try {
serversocket=new ServerSocket(port);
while(true) {
Socket socket=null;
try {
socket = serversocket.accept();
exec.execute(new MiniSerwer(socket)); // create new thread
} catch (IOException e) {
e.printStackTrace();
throw new RuntimeException(e);
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
int port;
Scanner in = new Scanner(System.in);
System.out.println("Enter the port:");
port = in.nextInt();
ExecutorService exec=Executors.newCachedThreadPool();
exec.execute(new Serwer(port));
}
}
MiniSerwer:
class MiniSerwer implements Runnable{
Socket socket=null;
ExecutorService exec=Executors.newCachedThreadPool();
ObjectOutputStream oos=null;
ObjectInputStream ois=null;
MiniSerwer(Socket socket) {
this.socket=socket;
}
public void run() {
try {
oos=new ObjectOutputStream(socket.getOutputStream());
oos.flush();
ois=new ObjectInputStream(socket.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
while(true) {
exec.execute(new InWorker(socket, ois)); // input stream
exec.execute(new OutWorker(socket, oos)); //output stream
Thread.yield();
}
}
}
I have a lot of exceptions when I'm trying send message from client to server.
2 sec. after connecting on the server side (i don't send anything) :
Exception in thread "pool-2-thread-1" java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Thread.java:657)
at java.util.concurrent.ThreadPoolExecutor.addWorker(ThreadPoolExecutor.java:943)
at java.util.concurrent.ThreadPoolExecutor.processWorkerExit(ThreadPoolExecutor.java:992)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
at java.lang.Thread.run(Thread.java:679)

Your executor service, in your MiniSerwer class, is never initialized. That's the root cause of your NPE.
But like I mentioned in my comment, you should not be doing all the Serwer logic in it's constructor. The object never gets fully initialized because you never exit the constructor. Make the entire class Runnable and move that logic to the overridden run method. Then add a main method to be used in actually instantiation/running the server.
Also, in your MiniSerwer, your stream initialization can fail. You need to validate the streams aren't null before using them in the run method. Or just move the initialization logic for them to the beginning of your run method.
EDIT
You also have a bug in your MiniSerwer implementation, you spawn an infinite number of threads to process the object input and output streams:
while(true) {
exec.execute(new InWorker(socket, ois)); // input stream
exec.execute(new OutWorker(socket, oos)); //output stream
Thread.yield();
}
You will either run out of threads, run out of memory, or both. To be honest, your solution is over-engineered, I doubt the In and Out workers really need to be separated the way you have them now.

Never do such terrible things. In the code below you ignored exception twice:
First ignore:
try {
serversocket=new ServerSocket(port);
} catch (IOException e) {
e.printStackTrace();
}
after that serversocket could be null as before
and second ignore:
while(true) {
Socket socket=null;
try {
socket = serversocket.accept();
} catch (IOException e) {
e.printStackTrace();
}
exec.execute(new MiniSerwer(socket)); // create new thread
}
after that try...catch socket also could be null as before.
Both things could lead to the NullPointerException !
Fix it all like:
try {
serversocket=new ServerSocket(port);
while(true) {
Socket socket=null;
try {
socket = serversocket.accept();
exec.execute(new MiniSerwer(socket)); // create new thread
} catch (IOException e) {
e.printStackTrace();
throw new RuntimeException(e);
}
}
} catch (IOException e) {
e.printStackTrace();
}
UPD: This one: while(true) {...} is also terrible thing. But let's left this after the brackets of this question.

Related

ThreadPoolExecutor.shutdownNow() not throwing InterruptedException in Thread

I am implementing a Transfer Server program which takes messages from clients (via console input) and then forwards it to some sort of mailbox.
To allow concurrent reception of several messages by different clients, I first created a class that implements the Runnable interface. Each of this class instances will handle the communication with exactly one client:
public class ClientConnection implements Runnable {
//...
//...
#Override
public void run() {
try {
// prepare the input reader and output writer
BufferedReader reader = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
PrintWriter writer = new PrintWriter(clientSocket.getOutputStream(), true);
Message message = new Message();
String request = "";
// read client requests
while ((request = reader.readLine()) != null) {
System.out.println("Client sent the following request: " + request);
String response;
if (request.trim().equals("quit")) {
writer.println("ok bye");
return;
}
response = message.parseRequest(request);
if (message.isCompleted()) {
messagesQueue.put(message);
message = new Message();
}
writer.println(response);
}
} catch (SocketException e) {
System.out.println("ClientConnection: SocketException while handling socket: " + e.getMessage());
} catch (IOException e) {
throw new UncheckedIOException(e);
} catch (InterruptedException e) {
System.out.println("Client Connection was interrupted!");
e.printStackTrace();
} finally {
if (clientSocket != null && !clientSocket.isClosed()) {
try {
clientSocket.close();
} catch (IOException ignored) {}
}
}
}
}
I do have a parent thread which is responsible for starting and managing all the ClientConnection runnables:
#Override
public void run() {
clientConnectionExecutor = (ThreadPoolExecutor) Executors.newCachedThreadPool();
while (true) {
Socket clientSocket;
try {
// wait for a Client to connect
clientSocket = serverSocket.accept();
ClientConnection clientConnection = new ClientConnection(clientSocket, messagesQueue);
clientConnectionExecutor.execute(clientConnection);
} catch (IOException e) {
// when this exception occurs, it means that we want to shut down everything
clientConnectionExecutor.shutdownNow(); // force terminate all ClientConnections
return;
}
}
}
Now according to this Stackoverflow Question, I would have expected that as soon as shutdownNow(); is being called, an InterruptedException would be thrown within my ClientConnection.run() method, and there, it should print Client Connection was interrupted!. But this does not happen, so the catch clause seems never to be reached, the input reading loop just goes on.
I read in another Stackoverflow question that this might be related to some other codeline within the block seems to be consuming the InterruptedException, but there wasn't any particular information on what codeline could do that. So I am thankful for any hints.
Edit: It turns out that as soon as I manually exit the loop by typing "quit" on the client, the loop will quit and then, Client Connection was interrupted! will be printed. So somehow the exception seems to be ignored as long as the loop is running, and only handled afterwards.
From Oracle docs for shutdownNow:
There are no guarantees beyond best-effort attempts to stop processing actively executing tasks. For example, typical implementations will cancel via Thread.interrupt(), so any task that fails to respond to interrupts may never terminate.
If you take a look into ThreadPoolExecutor sources, you will find out that shutdownNow interrupts threads with this code:
void interruptIfStarted() {
Thread t;
if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
}
}
}
Your ClientConnection doesn't check the flag Thread.interrupted. Due to information in the post, I can't figure out which method throws InterruptedException. Probably, some other method, for example, readLine of reader or writer, blocks the thread, because they use socket's InputStream and OutputStream and because it's obvious that socket's streams block the thread if data is not immediatly available.
For example, I wrote this code to test it:
class Example {
public static void main(String[] args) {
Thread thread = new Thread(() -> {
try(ServerSocket serverSocket = new ServerSocket()) {
serverSocket.bind(new InetSocketAddress(8080));
Socket socket = serverSocket.accept();
int dataByte = socket.getInputStream().read();
System.out.println(dataByte);
} catch (IOException e) {
e.printStackTrace();
}
});
thread.start();
thread.interrupt();
}
}
On OpenJdk-16.0.2 there is no actual interruption.
I see two possible solutions for your problem:
Check Thread.interrupted inside the while loop if you are sure that Socket doesn't block your thread.
If your are not sure, use SocketChannel in non-blocking mode instead of Socket for checking Thread.interrupted manually.
For the second way I tranformed my example into this:
class Example {
public static void main(String[] args) {
Thread thread = new Thread(() -> {
try(ServerSocketChannel serverSocket = ServerSocketChannel.open()) {
serverSocket.configureBlocking(false);
serverSocket.bind(new InetSocketAddress(8080));
SocketChannel socket = null;
while (socket == null) {
socket = serverSocket.accept();
if (Thread.interrupted()) {
throw new InterruptedException();
}
}
ByteBuffer byteBuffer = ByteBuffer.allocate(1024);
socket.read(byteBuffer);
byte[] bytes = new byte[byteBuffer.limit()];
byteBuffer.flip();
byteBuffer.get(bytes);
System.out.println(new String(bytes, StandardCharsets.UTF_8));
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
System.out.println("Interrupted successfully");
}
});
thread.start();
thread.interrupt();
}
}
It works.
Good luck with Java :)
I would have expected that as soon as shutdownNow(); is being called, an InterruptedException would be thrown within my ClientConnection.run()
Your messagesQueue should be a BlockingQueue. So messagesQueue.put(message) will make you need to catch an Interrupted exception. So only when the thread is blocked in the put method(queue is full), you call threadpool#shutdownNow, then the thread will receive an Interrupted exception. In other cases, thread will not receive this Interrupted exception.
You can change while ((request = reader.readLine()) != null) to while ((request = reader.readLine()) != null && !Thread.interrupted()).
Another solution is to maintain all client sockets, and close all client sockets when you need to close them, this way, the client thread will directly receive an IOException:
List<Socket> clientSockets = new ArrayList<>();
while (true) {
try {
Socket accept = serverSocket.accept();
clientSockets.add(accept);
executorService.submit(new ClientConnection(accept));
}catch (Exception e) {
for (Socket socket : clientSockets) {
try {
socket.close();
} catch (Exception exception) {
//
}
}
//executorService.shutdownNow();
}
}

Executorservice workers are not running in separate threads

I am using newFixedThreadPool to simultaneously serve incoming requests to a server socket. For some reason the worker classes serving the clients are not being run in separate threads. When I send multiple requests to the socket, the requests get served sequentially, not simultaneously like they should. I am running OpenJDK 1.8.0_77 if that makes any difference.
This is an excerpt of my main class:
ExecutorService executorService = Executors.newFixedThreadPool(100);
ServerSocket serverSocket = new ServerSocket(5656);
while(true) {
Socket socket = serverSocket.accept();
executorService.execute(new ConnectionHandler(socket));
}
This is my worker class:
public class ConnectionHandler implements Runnable {
private Socket socket;
public ConnectionHandler(Socket socket) {
this.socket = socket;
}
public void run() {
try {
Thread.sleep(5000);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
BufferedReader reader = null;
PrintWriter writer = null;
try {
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
writer = new PrintWriter(socket.getOutputStream(), true);
while(true) {
String line = reader.readLine();
if(line == null) break;
writer.println("Echo: " + line);
}
} catch (IOException e) {
throw new RuntimeException(e);
} finally {
try {
if(reader != null) reader.close();
if(writer != null) writer.close();
} catch (IOException e) {
throw new RuntimeException(e);
}
}
}
}
Sorry, I not good with computer.
The problem was that I was echoing many messages in a loop to the socket, but the echo command sends messages sequentially and waits for every message to finish before it sends the next one.
The problem is this call:
executorService.execute(new ConnectionHandler(socket));
The execute method is allowed to force the calling thread to block until the task is complete, or even have the calling thread perform the actual work. Instead, do this:
executorService.submit(new ConnectionHandler(socket));
This will asynchronously run your task using threads in the pool.

Java Sockets - EOFException when trying to implement multi-threading

I think it's because when I multi-thread the client&server, the DataOutputStream and DataInputStream buffers I use get overwritten or something like that since the socket can only have 1 duplex connection.
Here's what I have for now:
Client Class in my client program:
public static void main(String args[]) throws UnknownHostException, IOException, InterruptedException {
for (int i=0;i<2;i++) //change limit on i to change number of threads
{
new Thread(new ClientHandler(i)).start();
}
Thread.sleep(10000);
ClientHandler class in my client program:
(Sends a value to the server, the server will echo it back).
public class ClientHandler implements Runnable {
public int clientNumber;
public ClientHandler(int i){
this.clientNumber=i;
}
public void run() {
Socket socket = null;
try {
socket = new Socket("localhost",9990);
System.out.println("connected client number "+clientNumber);
DataOutputStream output = new DataOutputStream(socket.getOutputStream());
DataInputStream input = new DataInputStream(socket.getInputStream());
output.writeDouble((new Random()).nextDouble());
System.out.println(input.readDouble());
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}finally{
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
Server Class in my server program:
ServerSocket socket = new ServerSocket(9990);
try {
while (true) {
Socket threadSocket = socket.accept();
new Thread(new ServerHandler(threadSocket)).start();
Thread.sleep(10000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
finally {
socket.close();
}
}
}
ServerHandler Class in my server program (receives value from client and echoes it back)
public class ServerHandler implements Runnable {
private Socket socket;
public ServerHandler(Socket socket) {
this.socket = socket;
}
public void run() {
while(true) {
try {
DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream());
double a = input.readDouble();
output.writeDouble(a);
}catch (IOException e){
e.printStackTrace();
}
}
}
So it's a pretty straight-forward implementation: create multiple threads of the client, and connect them to multiple threads of the server.
Everything works fine until the line:
double a = input.readDouble();
in my ServerHandler class.
I get an EOFException
I'm guessing it's because there can only be a single duplex connection between sockets. But if that's the case then how would I implement multi-threading of sockets at all?
So my question is: how can I get rid of the EOFException and allow myself to perform multi-threaded client-server socket interaction?
(preferably not changing much about my code because it's taken me a long time to get to this point).
The problem is that you share same Socket variable in ServerHandler for all threads:
private static Socket socket
Remove static keyword. Your ServerHandler will be something like this:
public static class ServerHandler implements Runnable {
private Socket socket;
public ServerHandler(Socket socket) {
this.socket = socket;
}
public void run() {
try {
DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream());
double a = input.readDouble();
output.writeDouble(a);
} catch (IOException e) {
e.printStackTrace();
}
}
}

EOFException / SocketException when working with sockets and threads

This socket application works perfectly fine until I add support for multiple client connections to the server. Then I get a EOFException from the client, and a SocketException: Socket closed from the server.
Server.java:
public class Server {
static final int PORT = 8005;
static final int QUEUE = 50;
public Server() {
while (true) {
try (ServerSocket serverSocket = new ServerSocket(PORT, QUEUE);
Socket socket = serverSocket.accept();
DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream())) {
Thread thread = new Thread(new Runnable() {
#Override
public void run() {
try {
output.writeUTF("Hey, this is the server!");
output.flush();
System.out.println(input.readUTF());
} catch (IOException e) {
System.out.println();
e.printStackTrace();
}
}
});
thread.start();
} catch (IOException e) {
System.out.println(e.getMessage());
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new Server();
}
}
Client.java:
public class Client {
static final String HOST = "localhost";
static final int PORT = 8005;
public Client() {
try (Socket socket = new Socket(HOST, PORT);
DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream())
) {
System.out.println(input.readUTF());
output.writeUTF("Hey, this is the client!");
output.flush();
} catch (IOException e) {
System.out.println(e.getMessage());
e.printStackTrace();
}
}
public static void main(String[] args) {
new Client();
}
}
A couple problems here:
You're creating a new ServerSocket for each pass through the loop. For a multi-client server you should instead be opening one ServerSocket and calling accept() on it for each client that connects.
Try-with-resources closes all resources it's provided with as soon as the try block is exited. You're creating a Thread that uses output but executes independently of the try block, so the execution flow is leaving the try block before thread finishes executing, resulting in socket (and output) being closed before the thread is able to use them. This is one of those situations where your resources need to be used outside the scope of the try block (in the thread you create to use them), so try-with-resources can't do all your resource handling for you.
I would rearrange your server code to something like:
public class Server {
static final int PORT = 8005;
static final int QUEUE = 50;
public Server() {
// create serverSocket once for all connections
try (ServerSocket serverSocket = new ServerSocket(PORT, QUEUE)) {
while (true) {
// accept a client connection, not in a try-with-resources so this will have to be explicitly closed
final Socket socket = serverSocket.accept();
Thread thread = new Thread(new Runnable() {
#Override
public void run() {
// limit scope of input/output to where they're actually used
try (DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream())) {
output.writeUTF("Hey, this is the server!");
output.flush();
System.out.println(input.readUTF());
} catch (IOException e) {
System.out.println();
e.printStackTrace();
}
// implicitly close socket when done with it
try {
socket.close();
} catch (IOException e) {
System.out.println();
e.printStackTrace();
}
}
});
thread.start();
}
} catch (IOException e) {
System.out.println(e.getMessage());
e.printStackTrace();
}
}
public static void main(String[] args) {
new Server();
}
}
Code is commented somewhat to explain some of the moves. Also note that the socket.close() call is in its own try-catch block to ensure that it's called even if the I/O streams throw an exception. It could equivalently (or perhaps more correctly now that I think about it) been placed in a finally block on the I/O stream try-catch block.

Multithreading Socket communication Client/Server

I finished writing a Client/Server Socket communication program that works fine. Now I'm trying to figure out how to make it so that I can have multiple Client connections to the Server at once. I've looked around and there seems to be more than a couple of different ways to do this. so I've come here to ask you guys for help/suggestions.
My Server:
public class Server {
private ServerSocket serverSocket = null;
private Socket clientSocket = null;
public Server() {
try {
serverSocket = new ServerSocket(7003);
} catch (IOException e) {
System.err.println("Could not listen on port: 7003");
System.exit(1);
}
try {
clientSocket = serverSocket.accept();
} catch (IOException e) {
System.err.println("Accept failed");
System.exit(1);
}
}
public void startServer() throws IOException {
PrintWriter output = new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader input = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String inputLine, outputLine;
outputLine = "Connected to Server";
output.println(outputLine);
while ((inputLine = input.readLine()) != null) {
// This just determines users input and server ruturns output based on that
outputLine = this.getServerOutput(inputLine);
output.println(outputLine);
if (outputLine.equals("Bye"))
break;
}
output.close();
input.close();
clientSocket.close();
serverSocket.close();
}
}
Would I need to make my constructor create threads and startServer() or would be my run method?
You should use ExecutorService. Your client request processing would be the run() of a Runnable and after each accept you can call ExecutorService.submit(runnableTask) to asynchronously service the client.
A sample using ExecutorService.
public class MyServer {
private static MyServer server;
private ServerSocket serverSocket;
/**
* This executor service has 10 threads.
* So it means your server can process max 10 concurrent requests.
*/
private ExecutorService executorService = Executors.newFixedThreadPool(10);
public static void main(String[] args) throws IOException {
server = new MyServer();
server.runServer();
}
private void runServer() {
int serverPort = 8085;
try {
System.out.println("Starting Server");
serverSocket = new ServerSocket(serverPort);
while(true) {
System.out.println("Waiting for request");
try {
Socket s = serverSocket.accept();
System.out.println("Processing request");
executorService.submit(new ServiceRequest(s));
} catch(IOException ioe) {
System.out.println("Error accepting connection");
ioe.printStackTrace();
}
}
}catch(IOException e) {
System.out.println("Error starting Server on "+serverPort);
e.printStackTrace();
}
}
//Call the method when you want to stop your server
private void stopServer() {
//Stop the executor service.
executorService.shutdownNow();
try {
//Stop accepting requests.
serverSocket.close();
} catch (IOException e) {
System.out.println("Error in server shutdown");
e.printStackTrace();
}
System.exit(0);
}
class ServiceRequest implements Runnable {
private Socket socket;
public ServiceRequest(Socket connection) {
this.socket = connection;
}
public void run() {
//Do your logic here. You have the `socket` available to read/write data.
//Make sure to close
try {
socket.close();
}catch(IOException ioe) {
System.out.println("Error closing client connection");
}
}
}
}
how to make it so that I can have multiple Client connections to the Server at once
Right now you are starting your server and immediately waiting for a single client to connect in the constructor.
clientSocket = serverSocket.accept();
Then you handle that single socket connection inside of your startServer() method. This means that no other clients will be handled.
public void startServer() throws IOException {
PrintWriter output = new PrintWriter(clientSocket.getOutputStream(), true);
...
Typically with a server pattern like this, you would do something like the following:
Setup your server socket in the constructor.
Create an acceptClients() method which would loop waiting for a client to be accepted. This could fork a thread to accept the clients in a thread of its own in the background.
For each client, either fork a thread to handle the connection, passing the thread the clients socket. Better would be to, as #basiljames shows, use an ExecutorService to manage the threads for you.
Here's some sample code:
public class Server {
private ServerSocket serverSocket = null;
public Server(int portNumber) throws IOException {
serverSocket = new ServerSocket(portNumber);
}
// this could be run in a thread in the background
public void acceptClients() throws IOException {
// create an open ended thread-pool
ExecutorService threadPool = Executors.newCachedThreadPool();
try {
while (!Thread.currentThread().isInterrupted()) {
// wait for a client to connect
Socket clientSocket = serverSocket.accept();
// create a new client handler object for that socket,
// and fork it in a background thread
threadPool.submit(new ClientHandler(clientSocket));
}
} finally {
// we _have_ to shutdown the thread-pool when we are done
threadPool.shutdown();
}
}
// if server is running in background, you stop it by killing the socket
public void stop() throws IOException {
serverSocket.close();
}
// this class handles each client connection
private static class ClientHandler implements Runnable {
private final Socket clientSocket;
public ClientHandler(Socket clientSocket) {
this.clientSocket = clientSocket;
}
public void run() {
// use the client socket to handle the client connection
...
}
}
}
Using the ExecutorService thread-pools is recommended for just about all Thread implementations like this. If, however, you are stuck to using raw Thread for some reason, you can do the following instead in your acceptClients() method:
public void acceptClients() throws IOException {
while (!Thread.currentThread().isInterrupted()) {
// wait for a client to connect
Socket clientSocket = serverSocket.accept();
// fork a background client thread
new Thread(new ClientHandler(clientSocket)).start();
}
}
Change this: public void startServer() throws IOException
To this: public void startServer(Socket clientSocket) throws IOException
Then all you need to do is:
public Server()
{
try
{
serverSocket = new ServerSocket(7003);
}
catch (IOException e)
{
System.err.println("Could not listen on port: 7003");
System.exit(1);
}
try
{
while(true) {
final Socket socket = serverSocket.accept();
new Thread(new Runnable() {
public void run() {
try {
startServer(socket);
} catch(IOException e) {e.printStackTrace();}
}
}).start();
}
}
catch(IOException e)
{
System.err.println("Accept failed");
System.exit(1);
}
}
And lastly, you can remove private Socket clientSocket = null;
That should get you there. Or at least pretty close.
private static final int SERVER_PORT = 35706;
private ServerSocket serverSocket;
private final ArrayList<ClientThread> activeClients = new ArrayList<>();
public void startServer() {
try {
serverSocket = new ServerSocket(SERVER_PORT);
final ExecutorService clientPool = Executors.newCachedThreadPool();
while (!serverSocket.isClosed()) {
try {
Future<Socket> future = clientPool.submit(() -> {
Socket socket = serverSocket.accept();
ClientThread clientThread= new ClientThread(socket);
return (socket);
});
activeClients.add(future.get());
} catch (IOException e) {
clientPool.shutdownNow();
System.out.println(e.getMessage());
} catch (InterruptedException | ExecutionException e) {
System.out.println(e.getMessage());
}
}
} catch (IOException e) {
System.out.println(e.getMessage());
}
}
public void stopServer() {
try {
serverSocket.close();
activeClients.forEach(socket -> {
try {
socket.close();
} catch (IOException e) {
System.out.println(e.getMessage());
}
});
} catch (IOException ex) {
System.out.println(e.getMessage());
}
}
private static class ClientThread implements Runnable{
private final Socket socket;
public ClientThread(Socket socket) throws IOException {
this.socket = socket;
}
#Override
public void run() {
/* Your implementation */
}
}

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