Multithreading benchmark test - java

I want to measure how long it takes for the 2 threads to count till 1000. How can I make a benchmark test of the following code?
public class Main extends Thread {
public static int number = 0;
public static void main(String[] args) {
Thread t1 = new Main();
Thread t2 = new Main();
t1.start();
t2.start();
try {
t1.join();
t2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
#Override
public void run() {
for (int i = 0; i <= 1000; i++) {
increment();
System.out.println(this.getName() + " " + getNumber());
}
}
public synchronized void increment() {
number++;
}
public synchronized int getNumber() {
return number;
}
}
And why am I still getting the following result (extract) even though I use the synchronized keyword?
Thread-0 9
Thread-0 11
Thread-0 12
Thread-0 13
Thread-1 10

You are not synchronized. The synchronized keyword is an equivalent to synchonize (this) {} but you are increasing a static number which is not contained within your object. You actually have 2 objects/threads and both of them synchronize with themself, not with each other.
Either make you property volatile and don't synchronize at all or use a lock Object like this:
public static int number = 0;
public static final Object lock = new Object();
public void increment() {
synchronized (lock) {
number++;
}
}
public int getNumber() {
synchronized (lock) {
return number;
}
}

Output is not synchronized. The scenario is:
Thread-0 runs 9 iterations alone.
Thread-1 calls increment and getNumber, which returns 10.
Thread-0 runs three more iterations.
Thread-1 calls println with 10.

You are not synchronizing this:
for (int i = 0; i <= 1000; i++) {
increment();
System.out.println(this.getName() + " " + getNumber());
}
So, a thread can execute increment(), wait for the next thread, and after that keep with getValue() (thus getting your results). Given how fast is adding a value, changing a thread gives the other time for several iterations.
Do
public static final String LOCK = "lock";
synchronized(LOCK) {
for (int i = 0; i <= 1000; i++) {
increment();
System.out.println(this.getName() + " " + getNumber());
}
}
you do not need the synchronize for the methods (as I explain in my comment).

why am I still getting the following result (extract) even though I use the synchronized keyword?
You synchronize access to the number variable, however the increment and get are synchronized separately, and this does not make your println() atomic either. This sequence is perfectly possible:
0 -> inc
1 -> inc
0 -> getnumber
1 -> getnumber
1 -> print
0 -> print
First, if you want to solve the "increment and get" problem, you can use an AtomicInteger:
private static final AtomicInteger count = new AtomicInteger(0);
// ...
#Override
public void run()
{
final String me = getName();
for (int i = 0; i < 1000; i++)
System.out.println(me + ": " + count.incrementAndGet());
}
However, even this will not guarantee printing order. With the code above, this scenario is still possible:
0 -> inc
0 -> getnumber
1 -> inc
1 -> getnumber
1 -> print
0 -> print
To solve this problem, you need to use, for instance, a ReentrantLock:
private static final Lock lock = new ReentrantLock();
private static int count;
// ...
#Override
public void run()
{
final String me = getName;
for (int i = 0; i < 1000; i++) {
// ALWAYS lock() in front of a try block and unlock() in finally
lock.lock();
try {
count++;
System.out.println(me + ": " + count);
finally {
lock.unlock();
}
}
}

Related

Java: prevent another thread getting control until a specific command in the first thread is executed

I have a simple concurrent code that increments a shared variable.
Two threads increment the counter 10,000,000 times each and print the result.
It works alright (race condition is resolved with synchronized inside the increment method).
However after thread A is done incrementing, thread B starts incrementing before thread A has a chance to prints its result (should be 10,000,000). I can resolve it by getting thread B to sleep 3 seconds before starting its own increment:
public class DogLatch {
private static Counter counter = new Counter();
public static void main(String[] args) throws Exception {
Thread a = new Thread(new A());
Thread b = new Thread(new B());
a.start();
b.start();
a.join();
b.join();
System.out.printf("counter: %,d", counter.getValue());
}
static class Counter {
private int i;
public void increment() {
synchronized (this) {
i++;
}
}
public int getValue() {return i;}
public void setValue(int i ) {this.i = i;}
}
static class A implements Runnable {
#Override
public void run() {
for (int i = 0; i < 10_000_000; i++) {
counter.increment();
}
System.out.println("A done: " + counter.getValue());
}
}
static class B implements Runnable {
#Override
public void run() {
System.out.println("Go to school");
System.out.println("Walk dog");
try {
Thread.sleep(5000);
}
catch (Exception e) {
e.printStackTrace();
}
for (int i = 0; i < 10_000_000; i++) {
counter.increment();
}
System.out.println("B done: " + counter.getValue());
}
}
}
would print
Go to school
Walk dog
A done: 10000000
B done: 20000000
counter: 20,000,000
However if I repalce B with:
static class B implements Runnable {
#Override
public void run() {
System.out.println("Go to school");
System.out.println("Walk dog");
for (int i = 0; i < 10_000_000; i++) {
counter.increment();
}
System.out.println("B done: " + counter.getValue());
}
}
I get
Go to school
Walk dog
A done: 17368068
B done: 20000000
counter: 20,000,000
output. Is there a way to achieve the correct output where A done: 10000000 and B done: 10000000 is displayed, without resorting to Thread.sleep() in B?
Actually, your program is not really doing much concurrent processing. You wait 5 seconds in thread B while thread A increments up to 10,000,000 and then B wakes up and continues.
This would be the result if you just started them one after the other in a single thread.
But you know it's working fine since the the end result is always 20,000,000 without the sleep statement.
If you force alternation you will loose the benefit of using threads. The fact that A prints out different values but the final tally is 20,000,000 is indicative of it working perfectly!

Volatile keyword atomicity

I am trying to learn volatile field modifier in multi-threading. I came across this statement:
Volatile is preferred in cases when one thread reads and writes a shared variable and other threads just read the same. Whereas if there are more than 2 threads performing read and write both on the shared variable then only volatile is not enough, you need to have synchronization as well.
I am aware that volatile provides visibility and happens-before guarantee, but is it possible to give a simple small example of code to demonstrate the above statements wherein a synchronized block is needed?
public class TwoInts {
private volatile int i1;
private volatile int i2;
public void set(int i1, int i2) {
this.i1 = i1;
this.i2 = i2;
}
public boolean same() {
return i1 == i2;
}
}
Now, if you have one thread doing this:
while (true) {
twoInts.set(i, i);
i++;
}
and a second thread doing this:
while (true) {
if (!twoInts.same()) {
System.out.println("Ooops!!");
}
}
then you will observe the problem that the quoted text is talking about. And if you rewrite the TwoInts class to make the methods synchronized then the "Oooops!!" messages will stop.
Let's say you have int i and two threads, you expect every one read i and set i = i + 1.
Like this:
public class Main {
private static volatile int i = 0;
public static void main(String[] args) throws Exception{
Runnable first = new Runnable() {
#Override
public void run() {
System.out.println("Thread_1 see i = " + i);
i++;
System.out.println("Thread_1 set i = " + i);
}
};
Runnable second = new Runnable() {
#Override
public void run() {
System.out.println("Thread_2 see i = " + i);
i++;
System.out.println("Thread_2 set i = " + i);
}
};
new Thread(first).start();
new Thread(second).start();
}
}
The result is:
Thread_1 see i = 0
Thread_2 see i = 0
Thread_1 set i = 1
Thread_2 set i = 2
As you see, Thread_2 get 0 and set 2(because Thread_1 has updated i to 1), which is not expected.
After adding syncronization,
public class Main {
private static volatile int i = 0;
public static void main(String[] args) throws Exception{
Runnable first = new Runnable() {
#Override
public void run() {
synchronized (Main.class) {
System.out.println("Thread_1 see i = " + i);
i++;
System.out.println("Thread_1 set i = " + i);
}
}
};
Runnable second = new Runnable() {
#Override
public void run() {
synchronized (Main.class) {
System.out.println("Thread_2 see i = " + i);
i++;
System.out.println("Thread_2 set i = " + i);
}
}
};
new Thread(first).start();
new Thread(second).start();
}
}
It works:
Thread_2 see i = 0
Thread_2 set i = 1
Thread_1 see i = 1
Thread_1 set i = 2
There are a lot of such examples... Here's one:
volatile int i = 0;
// Thread #1
while (true) {
i = i + 1;
}
// Thread #2
while (true) {
Console.WriteLine(i);
}
In this case, Thread #1 and Thread #2 are both reading the variable i, but only Thread #1 is writing to it. Thread #2 will always see an incrementing value of i.
Without the volatile keyword, you will occasionally see strange behavior, usually on multiprocessor machines or multicore CPUs. What happens (simplifying slightly here) is that Thread #1 and #2 are each running on their own CPU and each gets it's own copy of i (in it's CPU cache and/or registers). Without the volatile keyword, they may never update each other about the changed value.
Contrast with this example:
static volatile int i = 0;
// Thread #1
while (true) {
i = i + 1;
}
// Thread #2
while (true) {
if (i % 2 == 0)
i == 0;
else
Console.WriteLine(i);
}
So here, Thread #1 is trying to monotonically increment i, and Thread #2 is either going to set i to 0 (if i is even) or print it to the console if i is odd. You would expect that Thread #2 could never print an even number to the console, right?
It turns out that that is not the case. Because you have no synchronization around the access to i, it is possible that Thread #2 sees an odd value, moves to the else branch, and then Thread #1 increments the value of i, resulting in Thread #2 printing an even number.
In this scenario, one way of addressing the problem is to use basic locking as a form of synchronization. Because we cannot lock on a primitive, we introduce a blank Object to lock on:
static volatile int i = 0;
static Object lockOnMe = new Object();
// Thread #1
while (true) {
lock (lockOnMe) {
i = i + 1;
}
}
// Thread #2
while (true) {
lock (lockOnMe) {
if (i % 2 == 0)
i == 0;
else
Console.WriteLine(i);
}
}

can ayone what is happening at the background

package workouts;
public class synchro {
private int count = 0;
public void counting() {
Thread T1 = new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 10000; i++) {
count++;
}
}
});
Thread T2 = new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 10000; i++) {
count++;
}
}
});
T1.start();
T2.start();
try {
T1.join();
T2.join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("counting =" + count);
}
public static void main(String[] args) {
synchro sync = new synchro();
sync.counting();
}
}
but when introduced a synchronised method and call it inside run method like below.. the output is 20000 for how many times if u run it..can someone explain the difference between the above and below code
public class synchro {
private int count = 0;
public synchronized void dosinglethread(){
count++;
}
public void counting() {
Thread T1 = new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 10000; i++) {
dosinglethread();
}
}
});
Thread T2 = new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 10000; i++) {
dosinglethread();
}
}
});
T1.start();
T2.start();
try {
T1.join();
T2.join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("counting =" + count);
}
public static void main(String[] args) {
synchro sync = new synchro();
sync.counting();
}
}
When you say count++, three things happen:
The current value of count is retrieved by the VM
The VM increments the value by 1
The new value is put back into count
It's entirely possible that T1 and T2 both get the value of count, then increment it separately, and then but back the result, like so:
Timeslot T1 T2
1 count = 3 ----
2 ---- count = 3
3 3 + 1 = 4 ----
4 ---- 3 + 1 = 4
5 store 4 in count ----
6 ---- store 4 in count
So now, count++ has been called twice, but the value has only increased by one. To prevent this, you have to make the increment atomic. Atomic means that either the entire sequence of operations is executed, or none of it is. Simply put, if two statements are synchronized on the same Object, they will not interleave.
In your second piece of code, dosinglethread() is declared synchronized. This is the equivalent of:
public void dosinglethread() {
synchronized (this) {
count++;
}
}
This means that when one of the threads starts executing it, they acquire a lock on your synchro instance. When the second thread also tries to execute the method, it will see that another thread already owns the lock on this, so it has to wait. When the first thread completes the method, it will release the lock and the other thread can then take it.
So why didn't volatile work? volatile variables will not cause threads to wait until they are available. Instead, when count is volatile and you call count++, the following happens: (Code adapted from Javamex's Tutorial)
int temp;
synchronized (count) {
temp = count;
}
temp = temp + 1;
synchronized (count) {
count = temp;
}
Note that this code is for illustration only: synchronized can not be used on primitives.
It's clear, then, that the threads might still be paused at temp = temp + 1, giving the same problems as when you don't do any synchronization.
For more information, check the tutorial I mentioned.

Printing Odd and Even number using 2 threads?

I have tried this code. But after printing 0 , it doesn't print anything.
It is blocking due to some lock I think.
public class EvenOdd implements Runnable {
private Object o = new Object();
private volatile int i = 0;
public void run() {
try {
System.out.println();
if ( Thread.currentThread().getName().equals( "Even")) {
printEven();
} else {
printOdd();
}
} catch ( Exception ee) {
ee.printStackTrace();
}
}
private void printEven() throws InterruptedException {
while ( true) {
synchronized ( o) {
while ( this.i % 2 == 0) {
o.wait();
}
System.out.println( Thread.currentThread().getName() + i);
i++;
o.notify();
}
}
}
private void printOdd() throws InterruptedException {
while ( true) {
synchronized ( o) {
while ( this.i % 2 != 0) {
o.wait();
}
System.out.println( Thread.currentThread().getName() + i);
i++;
o.notify();
}
}
}
}
My TestClass:
EvenOdd x = new EvenOdd();
new Thread(x,"Even").start();
new Thread(x,"Odd").start();
Where am I wrong?
Thank.
P.S : I know this type of question has been asked many times , but I want to try by my own.
My guesses is you are;
using one Runnable but both of then think they are even i.e. they both see the first value of 0
printEven has to wait for an odd number ad printOdd has to wait for an even number
EDIT: After running the code the OP fixed the code, it prints
0
1
as expected. It may sometimes print 0 and 0 randomly as the first check for odd/even is not synchronized.
It's a simple deadlock:
Thread 1 waits for someone to notify on the lock. Thread 2 waits for someone to notify on the same lock.
Since no one ever gets to o.notify();, nothing happens.
And i is 0 when both threads start, so both first call printEven(). Now when that has happened, both threads will then call printOdd() in the next round.
The basic concept is when one thread is running, the other has to wait. Once the thread prints the value, it has to wait until the other thread prints. This is achieved by using wait/notify mechanism.
When Odd thread completes printing the value, it notifies the waiting thread(Even thread) and the Even thread becomes ready to run but will wait for the lock to be released by the Odd thread. Now the odd thread calls wait on the locker object so that it releases the lock and goes to wait state. At this point, the only thread waiting for locker object's lock is Even thread and it runs. This process continues alternatively.
public class Test {
public static void main(String[] args) {
Object locker = new Object();
Thread t1 = new Thread(new OddWorker(locker));
Thread t2 = new Thread(new EvenWorker(locker));
t1.start();
t2.start();
}
}
class OddWorker implements Runnable {
private Object locker;
private int number = 1, count = 1;
OddWorker(Object locker) {
this.locker = locker;
}
#Override
public void run() {
synchronized (locker){
do {
try {
System.out.println(Thread.currentThread().getName() + ": " + number);
number += 2;
locker.notify();
locker.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
} while(++count < 11);
locker.notify();
}
}
}
class EvenWorker implements Runnable {
private Object locker;
private int number = 2, count = 1;
EvenWorker(Object locker) {
this.locker = locker;
}
#Override
public void run() {
synchronized (locker){
do {
try {
System.out.println(Thread.currentThread().getName() + ": " + number);
number += 2;
locker.notify();
locker.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
} while(++count < 11);
}
}
}

Reading an array consecutively with two threads

I have an array : int[] arr = {5,4,3,1,2};
I want to do like this::
5 should be read by thread one
4 should be read by thread two
3 should be read by thread one
1 should be read by thread two
2 should be read by thread one
I have tried my best this simple program:
package com.techighost.create.deadlock;
public class ArrayReading implements Runnable {
volatile int index = 0;
int[] arr;
public ArrayReading(int[] arr) {
this.arr = arr;
}
#Override
public void run() {
synchronized (arr) {
for (;index<=(arr.length-1);) {
if (index % 2 == 0 && Thread.currentThread().getName().equals("Thread-One")) {
System.out.println(arr[index] + " " + Thread.currentThread().getName());
index++;
arr.notify();
} else if (index % 2 != 0 && Thread.currentThread().getName().equals("Thread-Two")) {
System.out.println(arr[index] + " " + Thread.currentThread().getName());
index++;
arr.notify();
}else{
System.out.println("In else " + Thread.currentThread().getName());
try {
arr.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
public static void main(String[] args) throws InterruptedException {
int[] arr = { 5, 4, 3, 1, 2 };
ArrayReading arrayReading = new ArrayReading(arr);
Thread t = new Thread(arrayReading);
t.setName("Thread-One");
Thread t1 = new Thread(arrayReading);
t1.setName("Thread-Two");
t.start();
t1.start();
t.join();
t1.join();
}
}
I think that this thread name check should not be there? Any body please suggest what can be done to remove this check
You can use condition as mentioned by #zzk.Program
for this can be as
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
public class PrintSequentially {
private final int[] items;
private final ReentrantLock lock;
private final Condition notEven;
private final Condition notOdd;
private int currentCount = 0;
public PrintSequentially(int[] items) {
this.items = items;
this.lock = new ReentrantLock();
this.notEven = lock.newCondition();
this.notOdd = lock.newCondition();
}
public void printSeq() throws InterruptedException {
try {
lock.lockInterruptibly();
while (currentCount < items.length) {
if (currentCount % 2 == 0) {
System.out.println(Thread.currentThread().getName() + ":"
+ items[currentCount++]);
if (currentCount < items.length)
notEven.await();
notOdd.signal();
} else {
System.out.println(Thread.currentThread().getName() + ":"
+ items[currentCount++]);
notEven.signal();
if (currentCount < items.length)
notOdd.await();
}
}
} finally {
lock.unlock();
}
}
}
Driver program for this is
public static void main(String[] args) {
int arr[] ={1,2,3,4,5};
final PrintSequentially p = new PrintSequentially(arr);
Runnable r1 = new Runnable() {
#Override
public void run() {
try {
p.printSeq();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Runnable r2 = new Runnable() {
#Override
public void run() {
try {
p.printSeq();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Thread th1 = new Thread(r1);
th1.setName("thread 1");
th1.start();
Thread th2 = new Thread(r2);
th2.setName("thread 2");
th2.start();
}
Here you can add as many thread you want. It will print sequentially.
You could use conditions. Thread 1 should wait for condition index % 2 == 0 and Thread 2 should wait for condition index % 2 == 1.
Look at this link for how to use condition
Use another parameter field in your runnable to tell it to read even or odd indices, create two instances of your runnable, one for even, one for odd. Set up an ExecutorService with at least two threads, execute the runnables. It may be possibile they finish too fast to be given different threads. Did not test this.
I understand that this probably is some sort of getting-your-feet-wet thread application but there are a number of problems with it that makes it less than optimal.
The whole point of using threads is asynchronous operation. Wanting your threads to process every other entry in an array sounds like you are dividing up the work but this may run slower than single threaded because of the synchronization to accomplish the every other. The nature of threads also means that "2" may be printed before "1". That's a good thing because you aren't slowing down a thread to get them to be in order.
Your code has some race conditions here. For example, a thread could process the last element of the list and go to wait but the other thread could have already finished the list and won't be there to notify it. I bet your application often hangs at the end.
You should consider using an executor service and submitting a job for each entry. This is the best way to do most threaded task:
// create a thread pool with 2 workers
ExecutorService threadPool = Executors.newFixedThreadPool(2);
for (int entry : arr) {
threadPool.submit(new `(entry));
}
// once we have submitted all jobs to the thread pool, it should be shutdown
threadPool.shutdown();
// to wait for the jobs to finish you do
threadPool.awaitTermination(Long.MAX_VALUE, TimeUnit.MILLISECONDS);
...
Then your ArrayReading takes the entry not the whole array and can work on them independently.
Lastly, as others have already mentioned, you could pass a boolean even flag to have each thread process even (if true) or odd (if false) items.
Thread t1 = new Thread(new ArrayReading(arr, true));
Thread t2 = new Thread(new ArrayReading(arr, false));
You can use inter thread communication using wait and notify like this :
class ReadNum
{
int arr[];
private volatile int counter = 0;
public ReadNum()
{
counter = 0 ;
}
public ReadNum(int size)
{
arr = new int[size];
for (int i = 0; i < size ; i++)
{
arr[i] = i;
}
}
public void setArray(int[] arr)
{
counter = 0;
this.arr = arr;
}
public synchronized void readOdd()
{
while (counter < arr.length)
{
if (counter % 2 != 0)
{
System.out.println(Thread.currentThread().getName()+":->"+arr[counter]);
counter++;
}
notify();
try{
wait();
}catch(Exception ex){ex.printStackTrace();}
}
notify();//So that other EvenThread does'nt hang if OddThread completes earlier
}
public synchronized void readEven()
{
while (counter < arr.length)
{
if (counter % 2 == 0)
{
System.out.println(Thread.currentThread().getName()+":->"+arr[counter]);
counter++;
}
notify();
try{
wait();
}catch(Exception ex){ex.printStackTrace();}
}
notify();//So that other OddThread does'nt hang if EvenThread completes earlier
}
}
public class SequenceRead
{
public static void main(String st[])
{
final ReadNum rn = new ReadNum();
int arr[]= {1,2,34,78,99,45,4545,987,343,45};
rn.setArray(arr);
Thread th1 = new Thread(new Runnable()
{
#Override
public void run()
{
rn.readEven();
}
},"EvenReadThread");
Thread th2 = new Thread( new Runnable()
{
#Override
public void run()
{
rn.readOdd();
}
},"OddReadThread");
th2.start();th1.start();
}
}
UPDATE
Here is the explanation that you asked for about Race Condition.
Race Condition : "It is a situation where multiple threads can access same resource (typically object's instance variables) and can
produce corrupted data if one thread "races in" or "sneaks in" too
quickly before an operation that should be atomic has completed. Hence the output of program is unpredictable because it is dependent on the sequence or timing of starting, execution and completion of the various threads accessing the same resource ."
For example consider the code given below:
class Race
{
private int counter;
public void printCounter()
{
while(counter < 100)
{
try
{
Thread.sleep(10);//Added to show Race Effect.
}
catch (Exception ex){}
counter = counter + 1;
}
System.out.println(Thread.currentThread().getName() +" : "+counter);//If we don't consider Race condition then the Output should be 100 for all threads.
}
}
public class MainClasss
{
public static void main(String st[])
{
final Race race = new Race();
Thread[] th = new Thread[2];
//Creating 2 threads to call printCounter of object race
for (int i = 0 ; i < th.length ; i++)
{
th[i] = new Thread( new Runnable()
{
public void run()
{
race.printCounter();
}
}, "Thread"+i);
}
//Starting all Threads
for (Thread thr : th )
{
thr.start();
}
}
}
And here is the output that that I am getting , It might vary on your system.
Thread1 : 100
Thread0 : 101
All threads are not printing 100 as expected!!! Why ? Because Program has no control on when an executing Thread will be preempted by another thread.It all depends upon JVM Thread Scheduler.One of the possible explanations for above output is as follows:
At counter = 99 , Thread1 sneaked inside the while loop and slept for 10 ms .
JVM Scheduler now preempted Thread1 by Thread0 .
Thread1 goes inside "while" loop because it finds counter < 100
At Thread.sleep Thread0 is preempted by Thread1.
Thread1 increases the counter by 1.
Thread1 prints the counter value as 100 and finishes.
Thread0 continues execution and increases the counter by 1 and makes counter = 101
Thread0 prints the counter value as 101 and finishes.
This is the live exhibition of Race Condition.
To Avoid this Race condition you should make the ReadNum method as synchronized , So that when a Thread enters that method , it takes the monitor and become owner of the synchronized method . And that thread is preempted only after it completes the all operation Atomically . I hope it gave you a good overview of Race Condition now.
here is the code you are looking for ....
public class ThreadConcurrent {
int []array=new int[]{0,1,2,3,4,5,6,7,8,9};
volatile int i=0;
public void checkSum() {
synchronized (this) {
for(;i<array.length;){
System.out.println("thread name "+Thread.currentThread().getName()+ " : "+array[i]);
i++;
notify();
try {
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
final ThreadConcurrent er=new ThreadConcurrent();
Thread t1=new Thread(new Runnable() {
#Override
public void run() {
er.checkSum();
}
}, "T1");
Thread t21=new Thread(new Runnable() {
#Override
public void run() {
er.checkSum();
}
}, "T2");
t1.start();
t21.start();
}
}

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