Button activating when area outside of button is clicked (Java/Blackberry App) - java

I have been working on an application for blackberry, which orginally had two buttons (btn1 and btn2) on the screen. Now I've added a third and i am experiencing some difficulties (btn3).
Originally btn1 and btn2 were side by side, and clicking outside the button, but below it would activate the button ... a design flaw but could be overlooked.
However, I need to add a button below btn1 and when i did that two weird things occured: First is that, even if i click btn3 which is BELOW btn1, focus shifts to btn1 and btn1 is called. And clicking btn2 shifts focus to btn3 and it is activated.
I'm not entirely sure why this is happening but i'm playing around with the code pasted below. Any little help is appreciated.
btn1 = new CustomButtonField("", Bitmap.getBitmapResource("button-disabled_1a.png"), Bitmap.getBitmapResource("button-normal_2.png"));
btn2 = new CustomButtonField("", Bitmap.getBitmapResource("button-disabled_3.png"), Bitmap.getBitmapResource("button-normal_4.png"));
btn3 = new CustomButtonField("", Bitmap.getBitmapResource("button-disabled5.png"), Bitmap.getBitmapResource("button-normal_6.png"));
Background bg = BackgroundFactory.createBitmapBackground(Bitmap.getBitmapResource("background.png"));
HorizontalFieldManager vfm = new HorizontalFieldManager(){
public int getPreferredHeight() {
// TODO Auto-generated method stub
return Display.getHeight();
}
public int getPreferredWidth() {
// TODO Auto-generated method stub
return Display.getWidth();
}
protected void sublayout(int maxWidth, int maxHeight) {
// TODO Auto-generated method stub
int count = getFieldCount();
for(int i = 0 ; i < count ; i++ ){
Field f = getField(i);
if(f == btn1 ){
setPositionChild(f, (getPreferredWidth() >> 1) - f.getPreferredWidth(), getPreferredHeight()>>1);
layoutChild(f, getPreferredWidth(), getPreferredHeight());
}else if (f == btn2 ){
setPositionChild(f, (getPreferredWidth() >> 1) +30, getPreferredHeight()>>1);
layoutChild(f, getPreferredWidth(), getPreferredHeight());
}else if (f == lblName ){
setPositionChild(f, 30, getPreferredHeight()>>1 - btnLicense.getPreferredHeight());
layoutChild(f, ( getPreferredWidth() * 3 ) >> 2, getPreferredHeight());
}else if (f == btn3 ){
setPositionChild(f, (getPreferredWidth() >> 1) - f.getPreferredWidth() -0 , getPreferredHeight()- getPreferredHeight()+280);
layoutChild(f, getPreferredWidth(), getPreferredHeight());
}
}
setExtent(getPreferredWidth(),getPreferredHeight());
}
public void subpaint(Graphics graphics){
int count = getFieldCount();
for(int i = 0 ; i < count ; i++ ){
net.rim.device.api.ui.Field f = getField(i);
paintChild(graphics,f);
}
}
};
Custom Button Field
package com.app.ui.component;
import net.rim.device.api.system.Bitmap;
import net.rim.device.api.ui.Color;
import net.rim.device.api.ui.Field;
import net.rim.device.api.ui.Font;
import net.rim.device.api.ui.Graphics;
public class CustomButtonField extends Field {
/** To set background image for button field */
private Bitmap bkImage;
/** To set Focus image for button field */
private Bitmap bkFocusImage;
/** int value for Field Width */
private int fieldWidth;
/** int value for Field Height */
private int fieldHeight;
/** Text to write on Button */
private String text;
/** Text Color on Button */
private int textColor = Color.WHITE;
/** Default Font for Button */
private Font defaultFont = Font.getDefault();
/**
* Constructor with
* #param text
* #param image
* #param focusImage
*/
public CustomButtonField (String text, Bitmap image, Bitmap focusImage) {
this(text, image, focusImage, 0);
}
/**
* Constructor with
* #param text
* #param image
* #param focusImage
* #param style
*/
public CustomButtonField(String text, Bitmap image, Bitmap focusImage, long style) {
super(Field.FOCUSABLE | style);
this.text = text;
bkImage = image;
this.bkFocusImage = focusImage;
fieldHeight = bkImage.getHeight();
fieldWidth = bkImage.getWidth();
}
/**
* To get the exact width needed by the field borderWidth - used to show the
* width of focused rectangle around the button
*/
public int getPreferredWidth() {
return fieldWidth;
}
/**
* To get the exact width needed by the field borderHeight - used to show
* the height of focused rectangle around the button
*/
public int getPreferredHeight() {
return fieldHeight;
}
protected void layout(int width, int height) {
setExtent(getPreferredWidth(), getPreferredHeight());
}
/**
* To set the background according to focused state of the field
*/
protected void drawFocus(Graphics graphics, boolean flag) {
graphics.setFont(defaultFont);
if (bkFocusImage != null) {
graphics.drawBitmap((getPreferredWidth() - bkFocusImage.getWidth()) / 2,(getPreferredHeight() - bkFocusImage.getHeight()) / 2,
bkFocusImage.getWidth(), bkFocusImage.getHeight(),bkFocusImage, 0, 0);
}
graphics.setColor(Color.WHITE);
int textWidth = defaultFont.getAdvance(text);
graphics.drawText(text, (fieldWidth - textWidth) / 2,(fieldHeight - defaultFont.getHeight()) / 2);
}
protected void paint(Graphics graphics) {
graphics.setFont(defaultFont);
if (bkImage != null) {
graphics.drawBitmap((getPreferredWidth() - bkImage.getWidth()) / 2,(getPreferredHeight() - bkImage.getHeight()) / 2,
bkImage.getWidth(), bkImage.getHeight(), bkImage, 0, 0);
}
graphics.setColor(textColor);
int color = (isEnabled())?Color.BLACK:Color.DARKGRAY;
graphics.setColor(color);
int textWidth = defaultFont.getAdvance(text);
graphics.drawText(text, (fieldWidth - textWidth) / 2,(fieldHeight - defaultFont.getHeight()) / 2);
}
protected boolean navigationClick(int status, int time) {
fieldChangeNotify(0);
return true;
}
}

This is a pretty easy problem to have when you're first implementing custom BlackBerry buttons and fields. First of all, the problem here is that your CustomButtonField class, which is a button field written from scratch, is not properly determining which touch events (or navigation events) are within its extent (inside the field's area).
One way to fix this is to modify your navigationClick() method, and implement the touchEvent() method:
protected boolean touchEvent( TouchEvent message ) {
int x = message.getX( 1 );
int y = message.getY( 1 );
if( x < 0 || y < 0 || x > getExtent().width || y > getExtent().height ) {
// Outside the field
return false;
}
switch( message.getEvent() ) {
case TouchEvent.UNCLICK:
fieldChangeNotify(0);
return true;
}
return super.touchEvent( message );
}
protected boolean navigationClick(int status, int time) {
if (status != 0) { // you did not have this check
fieldChangeNotify(0);
}
return true;
}
Another option, that I would actually recommend, is to replace your entire CustomButtonField class with one of the samples from BlackBerry's Advanced UI library
You can use the BitmapButtonField, and the BaseButtonField that it extends, to achieve the same functionality, with proper touch / click handling.
While you're there, take a look at some of the other UI classes in that library, as you'll probably find them quite useful.

Related

How to run SoundPool in Android Studio on actions

I am new to working in Android Studio and only average with java, thus far. I am working on an assignment for school, but I am having problems getting SoundPool to work without crashing the application. I know the app runs without the sound I have added, but I am uncertain where my error lies as there seems to be so many different ways to approach this problem.
The error I am getting in debug is:
java.lang.NullPointerException: Attempt to invoke virtual method 'int
android.media.SoundPool.play(int, float, float, int, int, float)' on a
null object reference
My code is below.
public class Snake extends Activity {
private SnakeView mSnakeView;
private static String ICICLE_KEY = "snake-view";
/**
* Called when Activity is first created. Turns off the title bar, sets up
* the content views, and fires up the SnakeView.
*
*/
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//set the layout
setContentView(R.layout.snake_layout);
mSnakeView = (SnakeView) findViewById(R.id.snake);
mSnakeView.setTextView((TextView) findViewById(R.id.text));
if (savedInstanceState == null) {
// We were just launched -- set up a new game
mSnakeView.setMode(SnakeView.READY);
} else {
// We are being restored
Bundle map = savedInstanceState.getBundle(ICICLE_KEY);
if (map != null) {
mSnakeView.restoreState(map);
} else {
mSnakeView.setMode(SnakeView.PAUSE);
}
}
}
#Override
protected void onPause() {
super.onPause();
// Pause the game along with the activity
mSnakeView.setMode(SnakeView.PAUSE);
}
#Override
public void onSaveInstanceState(Bundle outState) {
//Store the game state
outState.putBundle(ICICLE_KEY, mSnakeView.saveState());
}
public class SnakeView extends TileView {
private static final String TAG = "SnakeView";
private Context m_context;
//Sound
//initialize sound variables
private SoundPool sounds;
private int ulose = -1;
private int apple = -1;
private int moving = -1;
/**
* Current mode of application: READY to run, RUNNING, or you have already
* lost. static final ints are used instead of an enum for performance
* reasons.
*/
private int mMode = READY;
public static final int PAUSE = 0;
public static final int READY = 1;
public static final int RUNNING = 2;
public static final int LOSE = 3;
/**
* Current direction the snake is headed.
*/
private int mDirection = NORTH;
private int mNextDirection = NORTH;
private static final int NORTH = 1;
private static final int SOUTH = 2;
private static final int EAST = 3;
private static final int WEST = 4;
/**
* Labels for the drawables that will be loaded into the TileView class
*/
private static final int RED_STAR = 1;
private static final int YELLOW_STAR = 2;
private static final int GREEN_STAR = 3;
/**
* mScore: used to track the number of apples captured mMoveDelay: number of
* milliseconds between snake movements. This will decrease as apples are
* captured.
*/
private long mScore = 0;
private long mMoveDelay = 600;
/**
* mLastMove: tracks the absolute time when the snake last moved, and is used
* to determine if a move should be made based on mMoveDelay.
*/
private long mLastMove;
/**
* mStatusText: text shows to the user in some run states
*/
private TextView mStatusText;
/**
* mSnakeTrail: a list of Coordinates that make up the snake's body
* mAppleList: the secret location of the juicy apples the snake craves.
*/
private ArrayList<Coordinate> mSnakeTrail = new ArrayList<Coordinate>();
private ArrayList<Coordinate> mAppleList = new ArrayList<Coordinate>();
/**
* Everyone needs a little randomness in their life
*/
private static final Random RNG = new Random();
/**
* Create a simple handler that we can use to cause animation to happen. We
* set ourselves as a target and we can use the sleep()
* function to cause an update/invalidate to occur at a later date.
*/
private RefreshHandler mRedrawHandler = new RefreshHandler();
class RefreshHandler extends Handler {
#Override
public void handleMessage(Message msg) {
SnakeView.this.update();
SnakeView.this.invalidate();
}
public void sleep(long delayMillis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), delayMillis);
}
};
/**
* Constructs a SnakeView based on inflation from XML
*
* #param context
* #param attrs
*/
public SnakeView(Context context, AttributeSet attrs) {
super(context, attrs);
initSnakeView();
}
public SnakeView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initSnakeView();
}
private void initSnakeView() {
setFocusable(true);
Resources r = this.getContext().getResources();
resetTiles(4);
loadTile(RED_STAR, r.getDrawable(R.drawable.redstar));
loadTile(YELLOW_STAR, r.getDrawable(R.drawable.yellowstar));
loadTile(GREEN_STAR, r.getDrawable(R.drawable.greenstar));
}
private void initNewGame() {
mSnakeTrail.clear();
mAppleList.clear();
// For now we're just going to load up a short default eastbound snake
// that's just turned north
mSnakeTrail.add(new Coordinate(7, 7));
mSnakeTrail.add(new Coordinate(6, 7));
mSnakeTrail.add(new Coordinate(5, 7));
mSnakeTrail.add(new Coordinate(4, 7));
mSnakeTrail.add(new Coordinate(3, 7));
mSnakeTrail.add(new Coordinate(2, 7));
mNextDirection = NORTH;
// Two apples to start with
addRandomApple();
addRandomApple();
mMoveDelay = 600;
mScore = 0;
}
/**
* Given a ArrayList of coordinates, we need to flatten them into an array of
* ints before we can stuff them into a map for flattening and storage.
*
* #param cvec : a ArrayList of Coordinate objects
* #return : a simple array containing the x/y values of the coordinates
* as [x1,y1,x2,y2,x3,y3...]
*/
private int[] coordArrayListToArray(ArrayList<Coordinate> cvec) {
int count = cvec.size();
int[] rawArray = new int[count * 2];
for (int index = 0; index < count; index++) {
Coordinate c = cvec.get(index);
rawArray[2 * index] = c.x;
rawArray[2 * index + 1] = c.y;
}
return rawArray;
}
/**
* Save game state so that the user does not lose anything
* if the game process is killed while we are in the
* background.
*
* #return a Bundle with this view's state
*/
public Bundle saveState() {
Bundle map = new Bundle();
map.putIntArray("mAppleList", coordArrayListToArray(mAppleList));
map.putInt("mDirection", Integer.valueOf(mDirection));
map.putInt("mNextDirection", Integer.valueOf(mNextDirection));
map.putLong("mMoveDelay", Long.valueOf(mMoveDelay));
map.putLong("mScore", Long.valueOf(mScore));
map.putIntArray("mSnakeTrail", coordArrayListToArray(mSnakeTrail));
return map;
}
/**
* Given a flattened array of ordinate pairs, we reconstitute them into a
* ArrayList of Coordinate objects
*
* #param rawArray : [x1,y1,x2,y2,...]
* #return a ArrayList of Coordinates
*/
private ArrayList<Coordinate> coordArrayToArrayList(int[] rawArray) {
ArrayList<Coordinate> coordArrayList = new ArrayList<Coordinate>();
int coordCount = rawArray.length;
for (int index = 0; index < coordCount; index += 2) {
Coordinate c = new Coordinate(rawArray[index], rawArray[index + 1]);
coordArrayList.add(c);
}
return coordArrayList;
}
/**
* Restore game state if our process is being relaunched
*
* #param icicle a Bundle containing the game state
*/
public void restoreState(Bundle icicle) {
setMode(PAUSE);
mAppleList = coordArrayToArrayList(icicle.getIntArray("mAppleList"));
mDirection = icicle.getInt("mDirection");
mNextDirection = icicle.getInt("mNextDirection");
mMoveDelay = icicle.getLong("mMoveDelay");
mScore = icicle.getLong("mScore");
mSnakeTrail = coordArrayToArrayList(icicle.getIntArray("mSnakeTrail"));
}
/*
* handles key events in the game. Update the direction our snake is traveling
* based on the DPAD. Ignore events that would cause the snake to immediately
* turn back on itself.
*
* (non-Javadoc)
*
* #see android.view.View#onKeyDown(int, android.os.KeyEvent)
*/
#Override
public boolean onKeyDown(int keyCode, KeyEvent msg) {
if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
if (mMode == READY | mMode == LOSE) {
/*
* At the beginning of the game, or the end of a previous one,
* we should start a new game.
*/
initNewGame();
setMode(RUNNING);
update();
return (true);
}
if (mMode == PAUSE) {
/*
* If the game is merely paused, we should just continue where
* we left off.
*/
setMode(RUNNING);
update();
return (true);
}
if (mDirection != SOUTH) {
mNextDirection = NORTH;
}
return (true);
}
if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
if (mDirection != NORTH) {
mNextDirection = SOUTH;
}
return (true);
}
if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
if (mDirection != EAST) {
mNextDirection = WEST;
}
return (true);
}
if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
if (mDirection != WEST) {
mNextDirection = EAST;
}
return (true);
}
return super.onKeyDown(keyCode, msg);
}
public void loadSound(){
sounds = new SoundPool(3, AudioManager.STREAM_MUSIC, 0);
try{
//Create objects for the required classes
AssetManager assetManager = m_context.getAssets();
AssetFileDescriptor descriptor;
//Create the three sound effects in memory
descriptor = assetManager.openFd("wall.ogg");
ulose = sounds.load(descriptor, 0);
descriptor = assetManager.openFd("apple.ogg");
apple = sounds.load(descriptor, 0);
descriptor = assetManager.openFd("tiles.ogg");
moving = sounds.load(descriptor, 0);
}
catch (IOException e){
Log.e("error", "failed to load sound files");
}
}
/**
* Sets the TextView that will be used to give information (such as "Game
* Over" to the user.
*
* #param newView
*/
public void setTextView(TextView newView) {
mStatusText = newView;
}
/**
* Updates the current mode of the application (RUNNING or PAUSED or the like)
* as well as sets the visibility of textview for notification
*
* #param newMode
*/
public void setMode(int newMode) {
int oldMode = mMode;
mMode = newMode;
if (newMode == RUNNING & oldMode != RUNNING) {
mStatusText.setVisibility(View.INVISIBLE);
update();
return;
}
Resources res = getContext().getResources();
CharSequence str = "";
if (newMode == PAUSE) {
str = res.getText(R.string.mode_pause);
}
if (newMode == READY) {
str = res.getText(R.string.mode_ready);
}
if (newMode == LOSE) {
str = res.getString(R.string.mode_lose_prefix) + mScore
+ res.getString(R.string.mode_lose_suffix);
}
mStatusText.setText(str);
mStatusText.setVisibility(View.VISIBLE);
}
/**
* Selects a random location within the garden that is not currently covered
* by the snake. Currently _could_ go into an infinite loop if the snake
* currently fills the garden, but we'll leave discovery of this prize to a
* truly excellent snake-player.
*
*/
private void addRandomApple() {
Coordinate newCoord = null;
boolean found = false;
while (!found) {
// Choose a new location for our apple
int newX = 1 + RNG.nextInt(mXTileCount - 2);
int newY = 1 + RNG.nextInt(mYTileCount - 2);
newCoord = new Coordinate(newX, newY);
// Make sure it's not already under the snake
boolean collision = false;
int snakelength = mSnakeTrail.size();
for (int index = 0; index < snakelength; index++) {
if (mSnakeTrail.get(index).equals(newCoord)) {
collision = true;
}
}
// if we're here and there's been no collision, then we have
// a good location for an apple. Otherwise, we'll circle back
// and try again
found = !collision;
}
if (newCoord == null) {
Log.e(TAG, "Somehow ended up with a null newCoord!");
}
mAppleList.add(newCoord);
}
/**
* Handles the basic update loop, checking to see if we are in the running
* state, determining if a move should be made, updating the snake's location.
*/
public void update() {
if (mMode == RUNNING) {
long now = System.currentTimeMillis();
if (now - mLastMove > mMoveDelay) {
clearTiles();
updateWalls();
updateSnake();
updateApples();
mLastMove = now;
}
mRedrawHandler.sleep(mMoveDelay);
}
}
/**
* Draws some walls.
*
*/
private void updateWalls() {
for (int x = 0; x < mXTileCount; x++) {
setTile(GREEN_STAR, x, 0);
setTile(GREEN_STAR, x, mYTileCount - 1);
}
for (int y = 1; y < mYTileCount - 1; y++) {
setTile(GREEN_STAR, 0, y);
setTile(GREEN_STAR, mXTileCount - 1, y);
}
}
/**
* Draws some apples.
*
*/
private void updateApples() {
for (Coordinate c : mAppleList) {
setTile(YELLOW_STAR, c.x, c.y);
}
}
/**
* Figure out which way the snake is going, see if he's run into anything (the
* walls, himself, or an apple). If he's not going to die, we then add to the
* front and subtract from the rear in order to simulate motion. If we want to
* grow him, we don't subtract from the rear.
*
*/
private void updateSnake() {
boolean growSnake = false;
// grab the snake by the head
Coordinate head = mSnakeTrail.get(0);
Coordinate newHead = new Coordinate(1, 1);
mDirection = mNextDirection;
switch (mDirection) {
case EAST: {
newHead = new Coordinate(head.x + 1, head.y);
sounds.play(moving, 1.0f, 1.0f, 0, 0, 1.5f);
break;
}
case WEST: {
newHead = new Coordinate(head.x - 1, head.y);
sounds.play(moving, 1.0f, 1.0f, 0, 0, 1.5f);
break;
}
case NORTH: {
newHead = new Coordinate(head.x, head.y - 1);
sounds.play(moving, 1.0f, 1.0f, 0, 0, 1.5f);
break;
}
case SOUTH: {
newHead = new Coordinate(head.x, head.y + 1);
sounds.play(moving, 1.0f, 1.0f, 0, 0, 1.5f);
break;
}
}
// Collision detection
// For now we have a 1-square wall around the entire arena
if ((newHead.x < 1) || (newHead.y < 1) || (newHead.x > mXTileCount - 2)
|| (newHead.y > mYTileCount - 2)) {
sounds.play(ulose, 1.0f, 1.0f, 0, 0, 1.5f);
setMode(LOSE);
return;
}
// Look for collisions with itself
int snakelength = mSnakeTrail.size();
for (int snakeindex = 0; snakeindex < snakelength; snakeindex++) {
Coordinate c = mSnakeTrail.get(snakeindex);
if (c.equals(newHead)) {
sounds.play(ulose, 1.0f, 1.0f, 0, 0, 1.5f);
setMode(LOSE);
return;
}
}
// Look for apples
int applecount = mAppleList.size();
for (int appleindex = 0; appleindex < applecount; appleindex++) {
Coordinate c = mAppleList.get(appleindex);
if (c.equals(newHead)) {
sounds.play(apple, 1.0f, 1.0f, 0, 0, 1.5f);
mAppleList.remove(c);
addRandomApple();
mScore++;
mMoveDelay *= 0.9;
growSnake = true;
}
}
// push a new head onto the ArrayList and pull off the tail
mSnakeTrail.add(0, newHead);
// except if we want the snake to grow
if (!growSnake) {
mSnakeTrail.remove(mSnakeTrail.size() - 1);
}
int index = 0;
for (Coordinate c : mSnakeTrail) {
if (index == 0) {
setTile(YELLOW_STAR, c.x, c.y);
} else {
setTile(RED_STAR, c.x, c.y);
}
index++;
}
}
/**
* Simple class containing two integer values and a comparison function.
* There's probably something I should use instead, but this was quick and
* easy to build.
*
*/
private class Coordinate {
public int x;
public int y;
public Coordinate(int newX, int newY) {
x = newX;
y = newY;
}
public boolean equals(Coordinate other) {
if (x == other.x && y == other.y) {
return true;
}
return false;
}
#Override
public String toString() {
return "Coordinate: [" + x + "," + y + "]";
}
}
}
I am not looking for someone to do my work for me, I just want to be able to understand where I have made mistakes and the proper approach to correct them so I can learn from this as intended. Any suggestions are greatly appreciated.
(1) You don't ever seem to call the method loadSound().
You don't instantiate the soundPool object, that is the error you are getting. You need to call the loadSound() method.
(2) Your not setting m_context to a value, do this:
m_context = getApplicationContext();
(3) There is an easier way to load sounds from the raw directory:
apple = soundsload(getApplicationContext(),R.raw.apple,1);

The price bar with max and min prices with android

How can i do this with android (java)?
You can use below Range-Seek-Bar
check below class souce code available here
public class RangeSeekBar<T extends Number> extends ImageView {
public static final Integer DEFAULT_MINIMUM = 0;
public static final Integer DEFAULT_MAXIMUM = 100;
public static final int HEIGHT_IN_DP = 30;
public static final int TEXT_LATERAL_PADDING_IN_DP = 3;
private static final int INITIAL_PADDING_IN_DP = 8;
private final int LINE_HEIGHT_IN_DP = 1;
private final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Bitmap thumbImage = BitmapFactory.decodeResource(getResources(), R.drawable.seek_thumb_normal);
private final Bitmap thumbPressedImage = BitmapFactory.decodeResource(getResources(),
R.drawable.seek_thumb_pressed);
private final Bitmap thumbDisabledImage = BitmapFactory.decodeResource(getResources(),
R.drawable.seek_thumb_disabled);
private final float thumbWidth = thumbImage.getWidth();
private final float thumbHalfWidth = 0.5f * thumbWidth;
private final float thumbHalfHeight = 0.5f * thumbImage.getHeight();
private float INITIAL_PADDING;
private float padding;
private T absoluteMinValue, absoluteMaxValue;
private NumberType numberType;
private double absoluteMinValuePrim, absoluteMaxValuePrim;
private double normalizedMinValue = 0d;
private double normalizedMaxValue = 1d;
private Thumb pressedThumb = null;
private boolean notifyWhileDragging = false;
private OnRangeSeekBarChangeListener<T> listener;
/**
* Default color of a {#link RangeSeekBar}, #FF33B5E5. This is also known as "Ice Cream Sandwich" blue.
*/
public static final int DEFAULT_COLOR = Color.argb(0xFF, 0x33, 0xB5, 0xE5);
/**
* An invalid pointer id.
*/
public static final int INVALID_POINTER_ID = 255;
// Localized constants from MotionEvent for compatibility
// with API < 8 "Froyo".
public static final int ACTION_POINTER_UP = 0x6, ACTION_POINTER_INDEX_MASK = 0x0000ff00, ACTION_POINTER_INDEX_SHIFT = 8;
private float mDownMotionX;
private int mActivePointerId = INVALID_POINTER_ID;
private int mScaledTouchSlop;
private boolean mIsDragging;
private int mTextOffset;
private int mTextSize;
private int mDistanceToTop;
private RectF mRect;
private static final int DEFAULT_TEXT_SIZE_IN_DP = 14;
private static final int DEFAULT_TEXT_DISTANCE_TO_BUTTON_IN_DP = 8;
private static final int DEFAULT_TEXT_DISTANCE_TO_TOP_IN_DP = 8;
private boolean mSingleThumb;
public RangeSeekBar(Context context) {
super(context);
init(context, null);
}
public RangeSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
public RangeSeekBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs);
}
private T extractNumericValueFromAttributes(TypedArray a, int attribute, int defaultValue) {
TypedValue tv = a.peekValue(attribute);
if (tv == null) {
return (T) Integer.valueOf(defaultValue);
}
int type = tv.type;
if (type == TypedValue.TYPE_FLOAT) {
return (T) Float.valueOf(a.getFloat(attribute, defaultValue));
} else {
return (T) Integer.valueOf(a.getInteger(attribute, defaultValue));
}
}
private void init(Context context, AttributeSet attrs) {
if (attrs == null) {
setRangeToDefaultValues();
} else {
TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.RangeSeekBar, 0, 0);
setRangeValues(
extractNumericValueFromAttributes(a, R.styleable.RangeSeekBar_absoluteMinValue, DEFAULT_MINIMUM),
extractNumericValueFromAttributes(a, R.styleable.RangeSeekBar_absoluteMaxValue, DEFAULT_MAXIMUM));
mSingleThumb = a.getBoolean(R.styleable.RangeSeekBar_singleThumb, false);
a.recycle();
}
setValuePrimAndNumberType();
INITIAL_PADDING = PixelUtil.dpToPx(context, INITIAL_PADDING_IN_DP);
mTextSize = PixelUtil.dpToPx(context, DEFAULT_TEXT_SIZE_IN_DP);
mDistanceToTop = PixelUtil.dpToPx(context, DEFAULT_TEXT_DISTANCE_TO_TOP_IN_DP);
mTextOffset = this.mTextSize + PixelUtil.dpToPx(context,
DEFAULT_TEXT_DISTANCE_TO_BUTTON_IN_DP) + this.mDistanceToTop;
float lineHeight = PixelUtil.dpToPx(context, LINE_HEIGHT_IN_DP);
mRect = new RectF(padding,
mTextOffset + thumbHalfHeight - lineHeight / 2,
getWidth() - padding,
mTextOffset + thumbHalfHeight + lineHeight / 2);
// make RangeSeekBar focusable. This solves focus handling issues in case EditText widgets are being used along with the RangeSeekBar within ScollViews.
setFocusable(true);
setFocusableInTouchMode(true);
mScaledTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();
}
public void setRangeValues(T minValue, T maxValue) {
this.absoluteMinValue = minValue;
this.absoluteMaxValue = maxValue;
setValuePrimAndNumberType();
}
#SuppressWarnings("unchecked")
// only used to set default values when initialised from XML without any values specified
private void setRangeToDefaultValues() {
this.absoluteMinValue = (T) DEFAULT_MINIMUM;
this.absoluteMaxValue = (T) DEFAULT_MAXIMUM;
setValuePrimAndNumberType();
}
private void setValuePrimAndNumberType() {
absoluteMinValuePrim = absoluteMinValue.doubleValue();
absoluteMaxValuePrim = absoluteMaxValue.doubleValue();
numberType = NumberType.fromNumber(absoluteMinValue);
}
public void resetSelectedValues() {
setSelectedMinValue(absoluteMinValue);
setSelectedMaxValue(absoluteMaxValue);
}
public boolean isNotifyWhileDragging() {
return notifyWhileDragging;
}
/**
* Should the widget notify the listener callback while the user is still dragging a thumb? Default is false.
*
* #param flag
*/
public void setNotifyWhileDragging(boolean flag) {
this.notifyWhileDragging = flag;
}
/**
* Returns the absolute minimum value of the range that has been set at construction time.
*
* #return The absolute minimum value of the range.
*/
public T getAbsoluteMinValue() {
return absoluteMinValue;
}
/**
* Returns the absolute maximum value of the range that has been set at construction time.
*
* #return The absolute maximum value of the range.
*/
public T getAbsoluteMaxValue() {
return absoluteMaxValue;
}
/**
* Returns the currently selected min value.
*
* #return The currently selected min value.
*/
public T getSelectedMinValue() {
return normalizedToValue(normalizedMinValue);
}
/**
* Sets the currently selected minimum value. The widget will be invalidated and redrawn.
*
* #param value The Number value to set the minimum value to. Will be clamped to given absolute minimum/maximum range.
*/
public void setSelectedMinValue(T value) {
// in case absoluteMinValue == absoluteMaxValue, avoid division by zero when normalizing.
if (0 == (absoluteMaxValuePrim - absoluteMinValuePrim)) {
setNormalizedMinValue(0d);
} else {
setNormalizedMinValue(valueToNormalized(value));
}
}
/**
* Returns the currently selected max value.
*
* #return The currently selected max value.
*/
public T getSelectedMaxValue() {
return normalizedToValue(normalizedMaxValue);
}
/**
* Sets the currently selected maximum value. The widget will be invalidated and redrawn.
*
* #param value The Number value to set the maximum value to. Will be clamped to given absolute minimum/maximum range.
*/
public void setSelectedMaxValue(T value) {
// in case absoluteMinValue == absoluteMaxValue, avoid division by zero when normalizing.
if (0 == (absoluteMaxValuePrim - absoluteMinValuePrim)) {
setNormalizedMaxValue(1d);
} else {
setNormalizedMaxValue(valueToNormalized(value));
}
}
/**
* Registers given listener callback to notify about changed selected values.
*
* #param listener The listener to notify about changed selected values.
*/
public void setOnRangeSeekBarChangeListener(OnRangeSeekBarChangeListener<T> listener) {
this.listener = listener;
}
/**
* Handles thumb selection and movement. Notifies listener callback on certain events.
*/
#Override
public boolean onTouchEvent(MotionEvent event) {
if (!isEnabled()) {
return false;
}
int pointerIndex;
final int action = event.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
// Remember where the motion event started
mActivePointerId = event.getPointerId(event.getPointerCount() - 1);
pointerIndex = event.findPointerIndex(mActivePointerId);
mDownMotionX = event.getX(pointerIndex);
pressedThumb = evalPressedThumb(mDownMotionX);
// Only handle thumb presses.
if (pressedThumb == null) {
return super.onTouchEvent(event);
}
setPressed(true);
invalidate();
onStartTrackingTouch();
trackTouchEvent(event);
attemptClaimDrag();
break;
case MotionEvent.ACTION_MOVE:
if (pressedThumb != null) {
if (mIsDragging) {
trackTouchEvent(event);
} else {
// Scroll to follow the motion event
pointerIndex = event.findPointerIndex(mActivePointerId);
final float x = event.getX(pointerIndex);
if (Math.abs(x - mDownMotionX) > mScaledTouchSlop) {
setPressed(true);
invalidate();
onStartTrackingTouch();
trackTouchEvent(event);
attemptClaimDrag();
}
}
if (notifyWhileDragging && listener != null) {
listener.onRangeSeekBarValuesChanged(this, getSelectedMinValue(), getSelectedMaxValue());
}
}
break;
case MotionEvent.ACTION_UP:
if (mIsDragging) {
trackTouchEvent(event);
onStopTrackingTouch();
setPressed(false);
} else {
// Touch up when we never crossed the touch slop threshold
// should be interpreted as a tap-seek to that location.
onStartTrackingTouch();
trackTouchEvent(event);
onStopTrackingTouch();
}
pressedThumb = null;
invalidate();
if (listener != null) {
listener.onRangeSeekBarValuesChanged(this, getSelectedMinValue(), getSelectedMaxValue());
}
break;
case MotionEvent.ACTION_POINTER_DOWN: {
final int index = event.getPointerCount() - 1;
// final int index = ev.getActionIndex();
mDownMotionX = event.getX(index);
mActivePointerId = event.getPointerId(index);
invalidate();
break;
}
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(event);
invalidate();
break;
case MotionEvent.ACTION_CANCEL:
if (mIsDragging) {
onStopTrackingTouch();
setPressed(false);
}
invalidate(); // see above explanation
break;
}
return true;
}
private final void onSecondaryPointerUp(MotionEvent ev) {
final int pointerIndex = (ev.getAction() & ACTION_POINTER_INDEX_MASK) >> ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose
// a new active pointer and adjust accordingly.
// TODO: Make this decision more intelligent.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mDownMotionX = ev.getX(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
}
}
private final void trackTouchEvent(MotionEvent event) {
final int pointerIndex = event.findPointerIndex(mActivePointerId);
final float x = event.getX(pointerIndex);
if (Thumb.MIN.equals(pressedThumb) && !mSingleThumb) {
setNormalizedMinValue(screenToNormalized(x));
} else if (Thumb.MAX.equals(pressedThumb)) {
setNormalizedMaxValue(screenToNormalized(x));
}
}
/**
* Tries to claim the user's drag motion, and requests disallowing any ancestors from stealing events in the drag.
*/
private void attemptClaimDrag() {
if (getParent() != null) {
getParent().requestDisallowInterceptTouchEvent(true);
}
}
/**
* This is called when the user has started touching this widget.
*/
void onStartTrackingTouch() {
mIsDragging = true;
}
/**
* This is called when the user either releases his touch or the touch is canceled.
*/
void onStopTrackingTouch() {
mIsDragging = false;
}
/**
* Ensures correct size of the widget.
*/
#Override
protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = 200;
if (MeasureSpec.UNSPECIFIED != MeasureSpec.getMode(widthMeasureSpec)) {
width = MeasureSpec.getSize(widthMeasureSpec);
}
int height = thumbImage.getHeight() + PixelUtil.dpToPx(getContext(), HEIGHT_IN_DP);
if (MeasureSpec.UNSPECIFIED != MeasureSpec.getMode(heightMeasureSpec)) {
height = Math.min(height, MeasureSpec.getSize(heightMeasureSpec));
}
setMeasuredDimension(width, height);
}
/**
* Draws the widget on the given canvas.
*/
#Override
protected synchronized void onDraw(Canvas canvas) {
super.onDraw(canvas);
paint.setTextSize(mTextSize);
paint.setStyle(Style.FILL);
paint.setColor(Color.GRAY);
paint.setAntiAlias(true);
// draw min and max labels
String minLabel = getContext().getString(R.string.demo_min_label);
String maxLabel = getContext().getString(R.string.demo_max_label);
float minMaxLabelSize = Math.max(paint.measureText(minLabel), paint.measureText(maxLabel));
float minMaxHeight = mTextOffset + thumbHalfHeight + mTextSize / 3;
canvas.drawText(minLabel, 0, minMaxHeight, paint);
canvas.drawText(maxLabel, getWidth() - minMaxLabelSize, minMaxHeight, paint);
padding = INITIAL_PADDING + minMaxLabelSize + thumbHalfWidth;
// draw seek bar background line
mRect.left = padding;
mRect.right = getWidth() - padding;
canvas.drawRect(mRect, paint);
boolean selectedValuesAreDefault = (getSelectedMinValue().equals(getAbsoluteMinValue()) &&
getSelectedMaxValue().equals(getAbsoluteMaxValue()));
int colorToUseForButtonsAndHighlightedLine = selectedValuesAreDefault ?
Color.GRAY : // default values
DEFAULT_COLOR; //non default, filter is active
// draw seek bar active range line
mRect.left = normalizedToScreen(normalizedMinValue);
mRect.right = normalizedToScreen(normalizedMaxValue);
paint.setColor(colorToUseForButtonsAndHighlightedLine);
canvas.drawRect(mRect, paint);
// draw minimum thumb if not a single thumb control
if (!mSingleThumb) {
drawThumb(normalizedToScreen(normalizedMinValue), Thumb.MIN.equals(pressedThumb), canvas,
selectedValuesAreDefault);
}
// draw maximum thumb
drawThumb(normalizedToScreen(normalizedMaxValue), Thumb.MAX.equals(pressedThumb), canvas,
selectedValuesAreDefault);
// draw the text if sliders have moved from default edges
if (!selectedValuesAreDefault) {
paint.setTextSize(mTextSize);
paint.setColor(Color.WHITE);
// give text a bit more space here so it doesn't get cut off
int offset = PixelUtil.dpToPx(getContext(), TEXT_LATERAL_PADDING_IN_DP);
String minText = String.valueOf(getSelectedMinValue());
String maxText = String.valueOf(getSelectedMaxValue());
float minTextWidth = paint.measureText(minText) + offset;
float maxTextWidth = paint.measureText(maxText) + offset;
if (!mSingleThumb) {
canvas.drawText(minText,
normalizedToScreen(normalizedMinValue) - minTextWidth * 0.5f,
mDistanceToTop + mTextSize,
paint);
}
canvas.drawText(maxText,
normalizedToScreen(normalizedMaxValue) - maxTextWidth * 0.5f,
mDistanceToTop + mTextSize,
paint);
}
}
/**
* Overridden to save instance state when device orientation changes. This method is called automatically if you assign an id to the RangeSeekBar widget using the {#link #setId(int)} method. Other members of this class than the normalized min and max values don't need to be saved.
*/
#Override
protected Parcelable onSaveInstanceState() {
final Bundle bundle = new Bundle();
bundle.putParcelable("SUPER", super.onSaveInstanceState());
bundle.putDouble("MIN", normalizedMinValue);
bundle.putDouble("MAX", normalizedMaxValue);
return bundle;
}
/**
* Overridden to restore instance state when device orientation changes. This method is called automatically if you assign an id to the RangeSeekBar widget using the {#link #setId(int)} method.
*/
#Override
protected void onRestoreInstanceState(Parcelable parcel) {
final Bundle bundle = (Bundle) parcel;
super.onRestoreInstanceState(bundle.getParcelable("SUPER"));
normalizedMinValue = bundle.getDouble("MIN");
normalizedMaxValue = bundle.getDouble("MAX");
}
/**
* Draws the "normal" resp. "pressed" thumb image on specified x-coordinate.
*
* #param screenCoord The x-coordinate in screen space where to draw the image.
* #param pressed Is the thumb currently in "pressed" state?
* #param canvas The canvas to draw upon.
*/
private void drawThumb(float screenCoord, boolean pressed, Canvas canvas, boolean areSelectedValuesDefault) {
Bitmap buttonToDraw;
if (areSelectedValuesDefault) {
buttonToDraw = thumbDisabledImage;
} else {
buttonToDraw = pressed ? thumbPressedImage : thumbImage;
}
canvas.drawBitmap(buttonToDraw, screenCoord - thumbHalfWidth,
mTextOffset,
paint);
}
/**
* Decides which (if any) thumb is touched by the given x-coordinate.
*
* #param touchX The x-coordinate of a touch event in screen space.
* #return The pressed thumb or null if none has been touched.
*/
private Thumb evalPressedThumb(float touchX) {
Thumb result = null;
boolean minThumbPressed = isInThumbRange(touchX, normalizedMinValue);
boolean maxThumbPressed = isInThumbRange(touchX, normalizedMaxValue);
if (minThumbPressed && maxThumbPressed) {
// if both thumbs are pressed (they lie on top of each other), choose the one with more room to drag. this avoids "stalling" the thumbs in a corner, not being able to drag them apart anymore.
result = (touchX / getWidth() > 0.5f) ? Thumb.MIN : Thumb.MAX;
} else if (minThumbPressed) {
result = Thumb.MIN;
} else if (maxThumbPressed) {
result = Thumb.MAX;
}
return result;
}
/**
* Decides if given x-coordinate in screen space needs to be interpreted as "within" the normalized thumb x-coordinate.
*
* #param touchX The x-coordinate in screen space to check.
* #param normalizedThumbValue The normalized x-coordinate of the thumb to check.
* #return true if x-coordinate is in thumb range, false otherwise.
*/
private boolean isInThumbRange(float touchX, double normalizedThumbValue) {
return Math.abs(touchX - normalizedToScreen(normalizedThumbValue)) <= thumbHalfWidth;
}
/**
* Sets normalized min value to value so that 0 <= value <= normalized max value <= 1. The View will get invalidated when calling this method.
*
* #param value The new normalized min value to set.
*/
private void setNormalizedMinValue(double value) {
normalizedMinValue = Math.max(0d, Math.min(1d, Math.min(value, normalizedMaxValue)));
invalidate();
}
/**
* Sets normalized max value to value so that 0 <= normalized min value <= value <= 1. The View will get invalidated when calling this method.
*
* #param value The new normalized max value to set.
*/
private void setNormalizedMaxValue(double value) {
normalizedMaxValue = Math.max(0d, Math.min(1d, Math.max(value, normalizedMinValue)));
invalidate();
}
/**
* Converts a normalized value to a Number object in the value space between absolute minimum and maximum.
*
* #param normalized
* #return
*/
#SuppressWarnings("unchecked")
private T normalizedToValue(double normalized) {
double v = absoluteMinValuePrim + normalized * (absoluteMaxValuePrim - absoluteMinValuePrim);
// TODO parameterize this rounding to allow variable decimal points
return (T) numberType.toNumber(Math.round(v * 100) / 100d);
}
/**
* Converts the given Number value to a normalized double.
*
* #param value The Number value to normalize.
* #return The normalized double.
*/
private double valueToNormalized(T value) {
if (0 == absoluteMaxValuePrim - absoluteMinValuePrim) {
// prevent division by zero, simply return 0.
return 0d;
}
return (value.doubleValue() - absoluteMinValuePrim) / (absoluteMaxValuePrim - absoluteMinValuePrim);
}
/**
* Converts a normalized value into screen space.
*
* #param normalizedCoord The normalized value to convert.
* #return The converted value in screen space.
*/
private float normalizedToScreen(double normalizedCoord) {
return (float) (padding + normalizedCoord * (getWidth() - 2 * padding));
}
/**
* Converts screen space x-coordinates into normalized values.
*
* #param screenCoord The x-coordinate in screen space to convert.
* #return The normalized value.
*/
private double screenToNormalized(float screenCoord) {
int width = getWidth();
if (width <= 2 * padding) {
// prevent division by zero, simply return 0.
return 0d;
} else {
double result = (screenCoord - padding) / (width - 2 * padding);
return Math.min(1d, Math.max(0d, result));
}
}
/**
* Callback listener interface to notify about changed range values.
*
* #param <T> The Number type the RangeSeekBar has been declared with.
* #author Stephan Tittel (stephan.tittel#kom.tu-darmstadt.de)
*/
public interface OnRangeSeekBarChangeListener<T> {
public void onRangeSeekBarValuesChanged(RangeSeekBar<?> bar, T minValue, T maxValue);
}
/**
* Thumb constants (min and max).
*/
private static enum Thumb {
MIN, MAX
}
;
/**
* Utility enumeration used to convert between Numbers and doubles.
*
* #author Stephan Tittel (stephan.tittel#kom.tu-darmstadt.de)
*/
private static enum NumberType {
LONG, DOUBLE, INTEGER, FLOAT, SHORT, BYTE, BIG_DECIMAL;
public static <E extends Number> NumberType fromNumber(E value) throws IllegalArgumentException {
if (value instanceof Long) {
return LONG;
}
if (value instanceof Double) {
return DOUBLE;
}
if (value instanceof Integer) {
return INTEGER;
}
if (value instanceof Float) {
return FLOAT;
}
if (value instanceof Short) {
return SHORT;
}
if (value instanceof Byte) {
return BYTE;
}
if (value instanceof BigDecimal) {
return BIG_DECIMAL;
}
throw new IllegalArgumentException("Number class '" + value.getClass().getName() + "' is not supported");
}
public Number toNumber(double value) {
switch (this) {
case LONG:
return Long.valueOf((long) value);
case DOUBLE:
return value;
case INTEGER:
return Integer.valueOf((int) value);
case FLOAT:
return Float.valueOf((float)value);
case SHORT:
return Short.valueOf((short) value);
case BYTE:
return Byte.valueOf((byte) value);
case BIG_DECIMAL:
return BigDecimal.valueOf(value);
}
throw new InstantiationError("can't convert " + this + " to a Number object");
}
}
}
Ok, you can use the predefined library to acheive that, there will two Thumbs and you'll get left and right thumb value.
Use this Material Range Bar

Actions inside of another action like Netbeans

I need to find the way to show several actions inside of another action like Netbeans does with Run Main Project icon.
You can see there is a default action Run Main Project and if you click in the little arrow next to the green play icon, you can select a specific action like Run .
I was checking the code of Netbeans but I can't find the code to make this in my application.
Ah, (one of) the holy grails of UI components, a split button. Over a number of years I've tried to find one which would perform well under multiple look and feels and failed dismally.
Many used multiple buttons or just resorted to using a JComboBox
Like many things, I stumbled across one which was pretty well done, but which I had to modify to suit my needs, unfortunately, I don't remember the original version or author, sorry. (If you believe this code is based on yours, please leave a comment with a link to the original and I will evaluate and provide appropriate credit)
Basically, if you click the button, it will run the "default" action (Bananas) otherwise you can select one of the sub elements and it will execute it
public class SplitButton extends JButton {
private int separatorSpacing = 4;
private int splitWidth = 22;
private int arrowSize = 8;
private boolean onSplit;
private Rectangle splitRectangle;
private JFrame popupMenu;
private boolean alwaysDropDown;
private Color arrowColor = Color.BLACK;
private Color disabledArrowColor = Color.GRAY;
private Image image;
private MouseHandler mouseHandler;
private boolean toolBarButton;
private PopupWindowEventHandler popupWindowEventHandler;
/**
* Creates a button with initial text and an icon.
*
* #param text the text of the button
* #param icon the Icon image to display on the button
*/
public SplitButton() {
super();
addMouseMotionListener(getMouseHandler());
addMouseListener(getMouseHandler());
// Default for no "default" action...
setAlwaysDropDown(true);
InputMap im = getInputMap(WHEN_FOCUSED);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), "PopupMenu.close");
am.put("PopupMenu.close", new ClosePopupAction());
}
public SplitButton(Action defaultAction, Action... actions) {
this();
setAction(defaultAction);
for (Action action : actions) {
addAction(action);
}
}
public SplitButton(String text, Icon icon, Action... actions) {
this((Action) null, actions);
setText(text);
setIcon(icon);
}
public SplitButton(String text, Action... actions) {
this((Action) null, actions);
setText(text);
}
public JSplitButton(Icon icon, Action... actions) {
this((Action) null, actions);
setIcon(icon);
}
#Override
public void setAction(Action a) {
super.setAction(a);
if (a != null) {
setAlwaysDropDown(false);
}
}
/**
* Creates a pre-configured button suitable for being used on a JToolBar
*
* #param defaultAction
* #param actions
* #return
*/
public static SplitButton createToolBarButton(Action defaultAction, Action... actions) {
JSplitButton btn = new JSplitButton(defaultAction, actions);
btn.configureForToolBar();
return btn;
}
/**
* Creates a pre-configured "options only" button suitable for being used on
* a JToolBar
*
* #param text
* #param icon
* #param actions
* #return
*/
public static SplitButton createToolBarButton(String text, Icon icon, Action... actions) {
JSplitButton btn = new JSplitButton(icon, actions);
btn.setToolTipText(text);
btn.configureForToolBar();
return btn;
}
/**
* Used to determine if the button is begin configured for use on a tool bar
*
* #return
*/
public boolean isToolBarButton() {
return toolBarButton;
}
/**
* Configures this button for use on a tool bar...
*/
public void configureForToolBar() {
toolBarButton = true;
if (getIcon() != null) {
setHideActionText(true);
}
setHorizontalTextPosition(JButton.CENTER);
setVerticalTextPosition(JButton.BOTTOM);
setFocusable(false);
}
protected MouseHandler getMouseHandler() {
if (mouseHandler == null) {
mouseHandler = new MouseHandler();
}
return mouseHandler;
}
protected AbstractButton getButtonFor(Action action) {
Container parent = ((JFrame) getPopupWindow()).getContentPane();
AbstractButton btn = null;
for (Component comp : parent.getComponents()) {
if (comp instanceof AbstractButton) {
Action childAction = ((AbstractButton) comp).getAction();
if (action.equals(childAction)) {
btn = (AbstractButton) comp;
break;
}
}
}
return btn;
}
/**
* Returns the index of the specified action within the popup window or -1
* of it does not exist
*
* #param action
* #return
*/
public int indexOfAction(Action action) {
Container parent = ((JFrame) getPopupWindow()).getContentPane();
AbstractButton btn = getButtonFor(action);
return btn == null ? -1 : parent.getComponentZOrder(btn);
}
/**
* Adds the specified action to the popup menu...
*
* This simply calls getPopupWindow().add(action)
*
* #param action Add
*/
public void addAction(Action action) {
addActionAt(action, -1);
}
protected int getOptionsCount() {
return ((JFrame) getPopupWindow()).getContentPane().getComponentCount();
}
protected void addActionAt(Action action, int index) {
if (index < 0 || index >= getOptionsCount()) {
getPopupWindow().add(createMenuItem(action));
} else {
getPopupWindow().add(createMenuItem(action), index);
}
}
protected void removeAction(Action action) {
AbstractButton btn = getButtonFor(action);
if (btn != null) {
getPopupWindow().remove(btn);
}
}
/**
* Creates a new JMenuItem from the supplied Action. This is used to
* provided the ability for subclasses to either change the type of menu
* item used by the button or add additional functionality (like listeners)
* should they be required
*
* #param action
* #return
*/
protected JMenuItem createMenuItem(Action action) {
return new JMenuItem(action);
}
#Override
public Insets getInsets() {
Insets insets = (Insets) super.getInsets().clone();
insets.right += splitWidth;
return insets;
}
#Override
public Insets getInsets(Insets insets) {
Insets insets1 = getInsets();
insets.left = insets1.left;
insets.right = insets1.right;
insets.bottom = insets1.bottom;
insets.top = insets1.top;
return insets1;
}
/**
* Returns the window that acts as the buttons popup window
*
* #return
*/
public Window getPopupWindow() {
if (popupMenu == null) {
popupMenu = new JFrame();
popupMenu.setFocusableWindowState(false);
popupMenu.setUndecorated(true);
popupMenu.setContentPane(createPopupWindowContentPane());
popupMenu.setAlwaysOnTop(true);
DefaultKeyboardFocusManager.getCurrentKeyboardFocusManager().addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
String name = evt.getPropertyName();
if ("focusOwner".equalsIgnoreCase(name)
|| "permanentFocusOwner".equalsIgnoreCase(name)
|| "focusedWindow".equalsIgnoreCase(name)
|| "activeWindow".equalsIgnoreCase(name)) {
Window focusedWindow = DefaultKeyboardFocusManager.getCurrentKeyboardFocusManager().getFocusedWindow();
if (!popupMenu.equals(focusedWindow)) {
closePopupWinodw();
}
}
}
});
}
return popupMenu;
}
protected Container createPopupWindowContentPane() {
return new DefaultMenuPane();
}
protected void closePopupWinodw() {
getPopupWindow().setVisible(false);
if (popupWindowEventHandler != null) {
Toolkit.getDefaultToolkit().removeAWTEventListener(popupWindowEventHandler);
}
}
protected void showPopupWindow() {
Window popup = getPopupWindow();
popup.pack();
Point pos = getLocationOnScreen();
popup.setLocation(pos.x + (getWidth() - popup.getWidth()), pos.y + getHeight());
popup.setVisible(true);
if (popupWindowEventHandler == null) {
popupWindowEventHandler = new PopupWindowEventHandler();
}
Toolkit.getDefaultToolkit().addAWTEventListener(popupWindowEventHandler, AWTEvent.MOUSE_EVENT_MASK);
}
/**
* Returns the separatorSpacing. Separator spacing is the space above and
* below the separator( the line drawn when you hover your mouse over the
* split part of the button).
*
* #return separatorSpacingimage = null; //to repaint the image with the new
* size
*/
public int getSeparatorSpacing() {
return separatorSpacing;
}
/**
* Sets the separatorSpacing.Separator spacing is the space above and below
* the separator( the line drawn when you hover your mouse over the split
* part of the button).
*
* #param spacing
*/
public void setSeparatorSpacing(int spacing) {
if (spacing != separatorSpacing && spacing >= 0) {
int old = separatorSpacing;
this.separatorSpacing = spacing;
image = null;
firePropertyChange("separatorSpacing", old, separatorSpacing);
revalidate();
repaint();
}
}
/**
* Show the dropdown menu, if attached, even if the button part is clicked.
*
* #return true if alwaysDropdown, false otherwise.
*/
public boolean isAlwaysDropDown() {
return alwaysDropDown;
}
/**
* Show the dropdown menu, if attached, even if the button part is clicked.
*
* If true, this will prevent the button from raising any actionPerformed
* events for itself
*
* #param value true to show the attached dropdown even if the button part
* is clicked, false otherwise
*/
public void setAlwaysDropDown(boolean value) {
if (alwaysDropDown != value) {
this.alwaysDropDown = value;
firePropertyChange("alwaysDropDown", !alwaysDropDown, alwaysDropDown);
}
}
/**
* Gets the color of the arrow.
*
* #return arrowColor
*/
public Color getArrowColor() {
return arrowColor;
}
/**
* Set the arrow color.
*
* #param color
*/
public void setArrowColor(Color color) {
if (arrowColor != color) {
Color old = arrowColor;
this.arrowColor = color;
image = null;
firePropertyChange("arrowColor", old, arrowColor);
repaint();
}
}
/**
* gets the disabled arrow color
*
* #return disabledArrowColor color of the arrow if no popup attached.
*/
public Color getDisabledArrowColor() {
return disabledArrowColor;
}
/**
* sets the disabled arrow color
*
* #param color color of the arrow if no popup attached.
*/
public void setDisabledArrowColor(Color color) {
if (disabledArrowColor != color) {
Color old = disabledArrowColor;
this.disabledArrowColor = color;
image = null; //to repaint the image with the new color
firePropertyChange("disabledArrowColor", old, disabledArrowColor);
}
}
/**
* Splitwidth is the width of the split part of the button.
*
* #return splitWidth
*/
public int getSplitWidth() {
return splitWidth;
}
/**
* Splitwidth is the width of the split part of the button.
*
* #param width
*/
public void setSplitWidth(int width) {
if (splitWidth != width) {
int old = splitWidth;
this.splitWidth = width;
firePropertyChange("splitWidth", old, splitWidth);
revalidate();
repaint();
}
}
/**
* gets the size of the arrow.
*
* #return size of the arrow
*/
public int getArrowSize() {
return arrowSize;
}
/**
* sets the size of the arrow
*
* #param size
*/
public void setArrowSize(int size) {
if (arrowSize != size) {
int old = arrowSize;
this.arrowSize = size;
image = null; //to repaint the image with the new size
firePropertyChange("setArrowSize", old, arrowSize);
revalidate();
repaint();
}
}
/**
* Gets the image to be drawn in the split part. If no is set, a new image
* is created with the triangle.
*
* #return image
*/
public Image getImage() {
if (image == null) {
Graphics2D g = null;
BufferedImage img = new BufferedImage(arrowSize, arrowSize, BufferedImage.TYPE_INT_RGB);
g = (Graphics2D) img.createGraphics();
g.setColor(Color.WHITE);
g.fillRect(0, 0, img.getWidth(), img.getHeight());
g.setColor(popupMenu != null ? arrowColor : disabledArrowColor);
//this creates a triangle facing right >
g.fillPolygon(new int[]{0, 0, arrowSize / 2}, new int[]{0, arrowSize, arrowSize / 2}, 3);
g.dispose();
//rotate it to face downwards
img = rotate(img, 90);
BufferedImage dimg = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_INT_ARGB);
g = (Graphics2D) dimg.createGraphics();
g.setComposite(AlphaComposite.Src);
g.drawImage(img, null, 0, 0);
g.dispose();
for (int i = 0; i < dimg.getHeight(); i++) {
for (int j = 0; j < dimg.getWidth(); j++) {
if (dimg.getRGB(j, i) == Color.WHITE.getRGB()) {
dimg.setRGB(j, i, 0x8F1C1C);
}
}
}
image = Toolkit.getDefaultToolkit().createImage(dimg.getSource());
}
return image;
}
/**
*
* #param g
*/
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//Graphics gClone = g.create();//EDIT: Hervé Guillaume
Color oldColor = g.getColor();
splitRectangle = new Rectangle(getWidth() - splitWidth, 0, splitWidth, getHeight());
g.translate(splitRectangle.x, splitRectangle.y);
int mh = getHeight() / 2;
int mw = splitWidth / 2;
g.drawImage(getImage(), mw - arrowSize / 2, mh + 2 - arrowSize / 2, null);
if (!alwaysDropDown) {
if (getModel().isRollover() || isFocusable()) {
g.setColor(UIManager.getLookAndFeelDefaults().getColor("Button.background"));
g.drawLine(1, separatorSpacing + 2, 1, getHeight() - separatorSpacing - 2);
g.setColor(UIManager.getLookAndFeelDefaults().getColor("Button.shadow"));
g.drawLine(2, separatorSpacing + 2, 2, getHeight() - separatorSpacing - 2);
}
}
g.setColor(oldColor);
g.translate(-splitRectangle.x, -splitRectangle.y);
}
/**
* Rotates the given image with the specified angle.
*
* #param img image to rotate
* #param angle angle of rotation
* #return rotated image
*/
private BufferedImage rotate(BufferedImage img, int angle) {
int w = img.getWidth();
int h = img.getHeight();
BufferedImage dimg = dimg = new BufferedImage(w, h, img.getType());
Graphics2D g = dimg.createGraphics();
g.rotate(Math.toRadians(angle), w / 2, h / 2);
g.drawImage(img, null, 0, 0);
return dimg;
}
#Override
protected void fireActionPerformed(ActionEvent event) {
// This is a little bit of a nasty trick. Basically this is where
// we try and decide if the buttons "default" action should
// be fired or not. We don't want it firing if the button
// is in "options only" mode or the user clicked on
// on the "drop down arrow"....
if (onSplit || isAlwaysDropDown()) {
showPopupWindow();
} else {
super.fireActionPerformed(event);
}
}
protected class MouseHandler extends MouseAdapter {
#Override
public void mouseExited(MouseEvent e) {
onSplit = false;
repaint(splitRectangle);
}
#Override
public void mouseMoved(MouseEvent e) {
if (splitRectangle.contains(e.getPoint())) {
onSplit = true;
} else {
onSplit = false;
}
repaint(splitRectangle);
}
}
protected class PopupWindowEventHandler implements AWTEventListener {
#Override
public void eventDispatched(AWTEvent event) {
if (popupMenu.isVisible()) {
switch (event.getID()) {
case MouseEvent.MOUSE_RELEASED:
Object source = event.getSource();
if (source instanceof Component) {
Window win = SwingUtilities.getWindowAncestor((Component) source);
if (!popupMenu.equals(win)) {
closePopupWinodw();
}
}
break;
}
}
}
}
protected class ClosePopupAction extends AbstractAction {
#Override
public void actionPerformed(ActionEvent e) {
closePopupWinodw();
}
}
protected class DefaultMenuPane extends JPanel {
public DefaultMenuPane() {
setBorder(UIManager.getBorder("PopupMenu.border"));
setBackground(UIManager.getColor("PopupMenu.background"));
setLayout(new GridLayout(0, 1));
}
}
}
It would be configured something like ...
SplitButton btn = new SplitButton();
btn.setAction(new FruitAction("Banana", new BananaIcon(32, 32)));
btn.addAction(new FruitAction("Apple", new AppleIcon(32, 32)));
btn.addAction(new FruitAction("Black Berry", new BlackBerriesIcon(32, 32)));
btn.addAction(new FruitAction("Grapes", new GrapesIcon(32, 32)));
btn.addAction(new FruitAction("Peach", new PeachIcon(32, 32)));
btn.addAction(new FruitAction("Strewberry", new StrewberriesIcon(32, 32)));
And, for reference, the fruit action looks like...
public class FruitAction extends AbstractAction {
public FruitAction(String text, Icon icon) {
putValue(NAME, text);
putValue(SMALL_ICON, icon);
putValue(SHORT_DESCRIPTION, text);
}
#Override
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(null, "I am " + getValue(NAME), "Fruit", JOptionPane.INFORMATION_MESSAGE);
}
}
This is use a custom vector based icon library, so obviously, I won't be including that, but it gives you an idea of how to configure it
I too have been looking for a decent JSplitButton for a while, but everything I found as a standalone component was rather disappointing.
MadProgrammer's answer looked very promising, but it did not work all that well for me. I'm not 100% sure what it might be caused by, whether it's by design or because of the L&F I'm using but the provided component had focus issues. Specifically, the items of the popup did not show any hover indicators, indicating they weren't receiving focus. Also upon clicking an item in the popup the popup did not close itself.
Anyway, I rewrote parts of the component and made it use a JPopupMenu instead of a custom JFrame to avoid handling focus myself. The component set's the popup menu as its popup menu using the JComponent.setComponentPopupMenu() and then just invoking the popup menu upon clicking the dropdown arrow. This also makes it that it's possible to right-click the button to show the popup directly.
The popup has focus and behaves like a regular JPopupMenu, supporting adding stuff like separators and whatnot.
Note: The L&F used in the image is flatlaf
The button's default action can be set like a normal JButton using addActionListener() or using actions by calling setAction().
SplitButton btn = new SplitButton("Click me");
btn.addActionListener((e) -> {
System.out.println("Button clicked");
});
SplitButton btn2 = new SplitButton(new AbstractAction("Click me") {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Button clicked");
}
});
The popup menu can be created separately and then assigned to the button using setPopupMenu() or you can add individual items as actions to the menu without the need of creating it yourself using addAction and addActionAt.
JPopupMenu popup = new JPopupMenu();
popup.add(new JMenuItem("A popup option"));
popup.add(new JMenuItem("JMenuItem with icon", Icons.deleteBin));
popup.addSeparator();
btn.setPopupMenu(popup);
btn.addAction(new AbstractAction("Or don't", Icons.alert) {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Or don't clicked");
}
});
btn.addAction(new AbstractAction("Click me in a different way") {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Click me in a different way clicked");
}
});
The popup menu can be retrieved simply by using getPopupMenu().
The full code
Again, original by MadProgrammer and whoever he got it from :D
/**
* A swing split button implementation.
* A JButton that has an additional section with an arrow icon on the right that when clicked
* shows a JPopupMenu that is positioned flush with the button.
*
* The implementation sets the buttons pop-up menu using setComponentPopupMenu()
* meaning that in addition to clicking the drop-down arrow, user can also right click
* the button to open the pop-up menu.
*
* Author: DUDSS - 21.02.2020
* I modified the button to use a JPopupMenu instead of a custom JFrame to avoid hacky
* focus workarounds and fix focus issues.
*
* Credit:
* Modified version of a split button by MadProgrammer.
* https://stackoverflow.com/questions/36352707/actions-inside-of-another-action-like-netbeans
* It's original author seems to be unknown.
*
*/
public class SplitButton extends JButton {
private int separatorSpacing = 4;
private int splitWidth = 22;
private int arrowSize = 8;
private boolean onSplit;
private Rectangle splitRectangle;
private boolean alwaysDropDown;
private Color arrowColor = Color.BLACK;
private Color disabledArrowColor = Color.GRAY;
private Image image;
private MouseHandler mouseHandler;
private boolean toolBarButton;
private JPopupMenu jpopupMenu;
/**
* Creates a button with initial text and an icon.
*
* #param text the text of the button
* #param icon the Icon image to display on the button
*/
public SplitButton() {
super();
addMouseMotionListener(getMouseHandler());
addMouseListener(getMouseHandler());
// Default for no "default" action...
setAlwaysDropDown(true);
InputMap im = getInputMap(WHEN_FOCUSED);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), "PopupMenu.close");
am.put("PopupMenu.close", new ClosePopupAction());
}
public SplitButton(Action defaultAction) {
this();
setAction(defaultAction);
}
public SplitButton(Action defaultAction, JPopupMenu popup) {
this();
setAction(defaultAction);
setPopupMenu(popup);
}
public SplitButton(Action defaultAction, Action... actions) {
this();
setAction(defaultAction);
for (Action a : actions) {
addAction(a);
}
}
public SplitButton(String text) {
this();
setText(text);
}
public SplitButton(String text, Icon icon) {
this();
setText(text);
setIcon(icon);
}
public SplitButton(String text, JPopupMenu popup) {
this();
setText(text);
setPopupMenu(popup);
}
public SplitButton(String text, Icon icon, JPopupMenu popup) {
this();
setText(text);
setIcon(icon);
setPopupMenu(popup);
}
/**
* Creates a pre-configured button suitable for being used on a JToolBar
*
* #param defaultAction
* #param actions
* #return
*/
public static SplitButton createToolBarButton(Action defaultAction, Action... actions) {
SplitButton btn = new SplitButton(defaultAction, actions);
btn.configureForToolBar();
return btn;
}
/**
* Creates a pre-configured "options only" button suitable for being used on
* a JToolBar
*
* #param text
* #param icon
* #param actions
* #return
*/
public static SplitButton createToolBarButton(String text, Icon icon, JPopupMenu popupMenu) {
SplitButton btn = new SplitButton(text, icon);
btn.setPopupMenu(popupMenu);
btn.setToolTipText(text);
btn.configureForToolBar();
return btn;
}
#Override
public void addActionListener(ActionListener l) {
if (l != null) {
setAlwaysDropDown(false);
}
super.addActionListener(l);
}
#Override
public void setAction(Action a) {
super.setAction(a);
if (a != null) {
setAlwaysDropDown(false);
}
}
public void addActionAt(Action a, int index) {
getPopupMenu().insert(a, index);
}
public void addAction(Action a) {
getPopupMenu().add(a);
}
public void setPopupMenu(JPopupMenu popup) {
jpopupMenu = popup;
this.setComponentPopupMenu(popup);
}
/**
* Returns the buttons popup menu.
*
* #return
*/
public JPopupMenu getPopupMenu() {
if (jpopupMenu == null) {
jpopupMenu = new JPopupMenu();
}
return jpopupMenu;
}
/**
* Used to determine if the button is begin configured for use on a tool bar
*
* #return
*/
public boolean isToolBarButton() {
return toolBarButton;
}
/**
* Configures this button for use on a tool bar...
*/
public void configureForToolBar() {
toolBarButton = true;
if (getIcon() != null) {
setHideActionText(true);
}
setHorizontalTextPosition(JButton.CENTER);
setVerticalTextPosition(JButton.BOTTOM);
setFocusable(false);
}
protected MouseHandler getMouseHandler() {
if (mouseHandler == null) {
mouseHandler = new MouseHandler();
}
return mouseHandler;
}
protected int getOptionsCount() {
return getPopupMenu().getComponentCount();
}
/*protected void addActionAt(Action action, int index) {
if (index < 0 || index >= getOptionsCount()) {
getPopupWindow().add(createMenuItem(action));
} else {
getPopupWindow().add(createMenuItem(action), index);
}
}*/
/*protected void removeAction(Action action) {
AbstractButton btn = getButtonFor(action);
if (btn != null) {
getPopupWindow().remove(btn);
}
}*/
#Override
public Insets getInsets() {
Insets insets = (Insets) super.getInsets().clone();
insets.right += splitWidth;
return insets;
}
#Override
public Insets getInsets(Insets insets) {
Insets insets1 = getInsets();
insets.left = insets1.left;
insets.right = insets1.right;
insets.bottom = insets1.bottom;
insets.top = insets1.top;
return insets1;
}
protected void closePopupMenu() {
getPopupMenu().setVisible(false);
}
protected void showPopupMenu() {
if (getOptionsCount() > 0) {
JPopupMenu menu = getPopupMenu();
menu.setVisible(true); //Necessary to calculate pop-up menu width the first time it's displayed.
menu.show(this, (getWidth() - menu.getWidth()), getHeight());
}
}
/**
* Returns the separatorSpacing. Separator spacing is the space above and
* below the separator( the line drawn when you hover your mouse over the
* split part of the button).
*
* #return separatorSpacingimage = null; //to repaint the image with the new
* size
*/
public int getSeparatorSpacing() {
return separatorSpacing;
}
/**
* Sets the separatorSpacing.Separator spacing is the space above and below
* the separator( the line drawn when you hover your mouse over the split
* part of the button).
*
* #param spacing
*/
public void setSeparatorSpacing(int spacing) {
if (spacing != separatorSpacing && spacing >= 0) {
int old = separatorSpacing;
this.separatorSpacing = spacing;
image = null;
firePropertyChange("separatorSpacing", old, separatorSpacing);
revalidate();
repaint();
}
}
/**
* Show the dropdown menu, if attached, even if the button part is clicked.
*
* #return true if alwaysDropdown, false otherwise.
*/
public boolean isAlwaysDropDown() {
return alwaysDropDown;
}
/**
* Show the dropdown menu, if attached, even if the button part is clicked.
*
* If true, this will prevent the button from raising any actionPerformed
* events for itself
*
* #param value true to show the attached dropdown even if the button part
* is clicked, false otherwise
*/
public void setAlwaysDropDown(boolean value) {
if (alwaysDropDown != value) {
this.alwaysDropDown = value;
firePropertyChange("alwaysDropDown", !alwaysDropDown, alwaysDropDown);
}
}
/**
* Gets the color of the arrow.
*
* #return arrowColor
*/
public Color getArrowColor() {
return arrowColor;
}
/**
* Set the arrow color.
*
* #param color
*/
public void setArrowColor(Color color) {
if (arrowColor != color) {
Color old = arrowColor;
this.arrowColor = color;
image = null;
firePropertyChange("arrowColor", old, arrowColor);
repaint();
}
}
/**
* gets the disabled arrow color
*
* #return disabledArrowColor color of the arrow if no popup attached.
*/
public Color getDisabledArrowColor() {
return disabledArrowColor;
}
/**
* sets the disabled arrow color
*
* #param color color of the arrow if no popup attached.
*/
public void setDisabledArrowColor(Color color) {
if (disabledArrowColor != color) {
Color old = disabledArrowColor;
this.disabledArrowColor = color;
image = null; //to repaint the image with the new color
firePropertyChange("disabledArrowColor", old, disabledArrowColor);
}
}
/**
* Splitwidth is the width of the split part of the button.
*
* #return splitWidth
*/
public int getSplitWidth() {
return splitWidth;
}
/**
* Splitwidth is the width of the split part of the button.
*
* #param width
*/
public void setSplitWidth(int width) {
if (splitWidth != width) {
int old = splitWidth;
this.splitWidth = width;
firePropertyChange("splitWidth", old, splitWidth);
revalidate();
repaint();
}
}
/**
* gets the size of the arrow.
*
* #return size of the arrow
*/
public int getArrowSize() {
return arrowSize;
}
/**
* sets the size of the arrow
*
* #param size
*/
public void setArrowSize(int size) {
if (arrowSize != size) {
int old = arrowSize;
this.arrowSize = size;
image = null; //to repaint the image with the new size
firePropertyChange("setArrowSize", old, arrowSize);
revalidate();
repaint();
}
}
/**
* Gets the image to be drawn in the split part. If no is set, a new image
* is created with the triangle.
*
* #return image
*/
public Image getImage() {
if (image == null) {
Graphics2D g = null;
BufferedImage img = new BufferedImage(arrowSize, arrowSize, BufferedImage.TYPE_INT_RGB);
g = (Graphics2D) img.createGraphics();
g.setColor(Color.WHITE);
g.fillRect(0, 0, img.getWidth(), img.getHeight());
g.setColor(jpopupMenu != null ? arrowColor : disabledArrowColor);
//this creates a triangle facing right >
g.fillPolygon(new int[]{0, 0, arrowSize / 2}, new int[]{0, arrowSize, arrowSize / 2}, 3);
g.dispose();
//rotate it to face downwards
img = rotate(img, 90);
BufferedImage dimg = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_INT_ARGB);
g = (Graphics2D) dimg.createGraphics();
g.setComposite(AlphaComposite.Src);
g.drawImage(img, null, 0, 0);
g.dispose();
for (int i = 0; i < dimg.getHeight(); i++) {
for (int j = 0; j < dimg.getWidth(); j++) {
if (dimg.getRGB(j, i) == Color.WHITE.getRGB()) {
dimg.setRGB(j, i, 0x8F1C1C);
}
}
}
image = Toolkit.getDefaultToolkit().createImage(dimg.getSource());
}
return image;
}
/**
*
* #param g
*/
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//Graphics gClone = g.create();//EDIT: Hervé Guillaume
Color oldColor = g.getColor();
splitRectangle = new Rectangle(getWidth() - splitWidth, 0, splitWidth, getHeight());
g.translate(splitRectangle.x, splitRectangle.y);
int mh = getHeight() / 2;
int mw = splitWidth / 2;
g.drawImage(getImage(), mw - arrowSize / 2, mh + 2 - arrowSize / 2, null);
if (!alwaysDropDown) {
if (getModel().isRollover() || isFocusable()) {
g.setColor(UIManager.getLookAndFeelDefaults().getColor("Button.background"));
g.drawLine(1, separatorSpacing + 2, 1, getHeight() - separatorSpacing - 2);
g.setColor(UIManager.getLookAndFeelDefaults().getColor("Button.shadow"));
g.drawLine(2, separatorSpacing + 2, 2, getHeight() - separatorSpacing - 2);
}
}
g.setColor(oldColor);
g.translate(-splitRectangle.x, -splitRectangle.y);
}
/**
* Rotates the given image with the specified angle.
*
* #param img image to rotate
* #param angle angle of rotation
* #return rotated image
*/
private BufferedImage rotate(BufferedImage img, int angle) {
int w = img.getWidth();
int h = img.getHeight();
BufferedImage dimg = dimg = new BufferedImage(w, h, img.getType());
Graphics2D g = dimg.createGraphics();
g.rotate(Math.toRadians(angle), w / 2, h / 2);
g.drawImage(img, null, 0, 0);
return dimg;
}
#Override
protected void fireActionPerformed(ActionEvent event) {
// This is a little bit of a nasty trick. Basically this is where
// we try and decide if the buttons "default" action should
// be fired or not. We don't want it firing if the button
// is in "options only" mode or the user clicked on
// on the "drop down arrow"....
if (onSplit || isAlwaysDropDown()) {
showPopupMenu();
} else {
super.fireActionPerformed(event);
}
}
protected class MouseHandler extends MouseAdapter {
#Override
public void mouseExited(MouseEvent e) {
onSplit = false;
repaint(splitRectangle);
}
#Override
public void mouseMoved(MouseEvent e) {
if (splitRectangle.contains(e.getPoint())) {
onSplit = true;
} else {
onSplit = false;
}
repaint(splitRectangle);
}
}
protected class ClosePopupAction extends AbstractAction {
#Override
public void actionPerformed(ActionEvent e) {
closePopupMenu();
}
}
}

How to auto hide virtual keypad when touch out of editfield?

In android, I can do like that where user can click outside of editview to hide the virtual keyboard.
#Override
public boolean dispatchTouchEvent(MotionEvent event) {
View v = getCurrentFocus();
boolean ret = super.dispatchTouchEvent(event);
if (v instanceof EditText) {
View w = getCurrentFocus();
int scrcoords[] = new int[2];
w.getLocationOnScreen(scrcoords);
float x = event.getRawX() + w.getLeft() - scrcoords[0];
float y = event.getRawY() + w.getTop() - scrcoords[1];
if (event.getAction() == MotionEvent.ACTION_UP
&& (x < w.getLeft() || x >= w.getRight() || y < w.getTop() || y > w
.getBottom())) {
InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(getWindow().getCurrentFocus()
.getWindowToken(), 0);
}
}
return ret;
}
What about in blackberry? I want to run for VirtualKeyboard.isSupported() only.
Update
public class Custom_EditField extends EditField {
private int width, row, color;
private MainScreen mainscreen;
Custom_EditField(long style, int width, int row, MainScreen mainscreen) {
super(style);
this.width = width;
this.row = row;
this.mainscreen = mainscreen;
}
public int getPreferredHeight() {
return Font.getDefault().getHeight() * row;
}
public int getPreferredWidth() {
return width;
}
protected void onFocus(int direction) {
if (VirtualKeyboard.isSupported())
mainscreen.getVirtualKeyboard().setVisibility(
VirtualKeyboard.SHOW_FORCE);
invalidate();
super.onFocus(direction);
}
protected void onUnfocus() {
if (VirtualKeyboard.isSupported())
mainscreen.getVirtualKeyboard().setVisibility(
VirtualKeyboard.HIDE_FORCE);
invalidate();
super.onUnfocus();
}
public boolean isFocusable() {
return true;
}
protected void layout(int maxWidth, int maxHeight) {
super.layout(maxWidth,
Math.min(maxHeight, Font.getDefault().getHeight() * row));
super.setExtent(maxWidth,
Math.min(maxHeight, Font.getDefault().getHeight() * row));
}
protected void paint(Graphics graphics) {
int rectHeight = getPreferredHeight();
int rectWidth = getPreferredWidth();
try {
color = Color.BLACK;
graphics.setColor(color);
graphics.drawRect(0, 0, rectWidth, rectHeight);
super.paint(graphics);
} finally {
graphics.setColor(color);
}
}
}
This editfield will hide the keypad if you click on another field but not anypoint.
I have this utility code for showing, or hiding the keyboard. This should be valid for OS 4.7 and above. Let me know if you need to support lower OS versions.
/** Hides the virtual keyboard, if there is one showing. */
public static void hideKeyboard() {
VirtualKeyboard kb = UiApplication.getUiApplication().getActiveScreen().getVirtualKeyboard();
if (kb != null) {
kb.setVisibility(VirtualKeyboard.HIDE);
}
}
/** #return TRUE if the virtual keyboard is hidden, or not supported */
public static boolean isKeyboardHidden() {
if (VirtualKeyboard.isSupported()) {
VirtualKeyboard kb = UiApplication.getUiApplication().getActiveScreen().getVirtualKeyboard();
if (kb != null) {
int visibility = kb.getVisibility();
return ((visibility == VirtualKeyboard.HIDE)
|| (visibility == VirtualKeyboard.HIDE_FORCE));
}
}
return true;
}
Note that I made these static functions. So, if you put them in a class named UiUtilities, then you would call them like:
if (!UiUtilities.isKeyboardHidden()) {
UiUtilities.hideKeyboard();
}
As far as where to trigger this code, here's what I recommend, instead of overriding onUnfocus(). I'm not sure this is the easiest, or most efficient way to solve the problem (so I welcome other answers!), but I think this will work.
I told you a couple answers ago that you normally should not override the touchEvent() method in your code. For things like normal buttons, I think that's true. This might be one example where you need to. You should have a Manager (or VerticalFielManager, or similar) that represents the screen that this EditField is on. In that manager, implement the touchEvent() method like this:
import net.rim.device.api.ui.TouchEvent;
protected boolean touchEvent(TouchEvent event) {
// We take action when the user completes a click (a.k.a. unclick)
int eventCode = event.getEvent();
if ((eventCode == TouchEvent.UNCLICK) || (eventCode == TouchEvent.DOWN)) {
// Get the touch location, within this Manager
int x = event.getX(1);
int y = event.getY(1);
if ((x >= 0) && (y >= 0) && (x < getWidth()) && (y < getHeight())) {
int field = getFieldAtLocation(x, y);
if (field >= 0) {
// Let event propagate to child field
return super.touchEvent(event);
} else {
if (eventCode == TouchEvent.UNCLICK) {
// A completed click anywhere else in this manager should dismiss the keyboard
UiUtilities.hideKeyboard();
} else {
// This is just a soft touch (TouchEvent.DOWN), without full click
setFocus();
}
// Consume the event
return true;
}
}
}
// Event wasn't for us, let superclass handle in default manner
return super.touchEvent(event);
}
Try that. You might need to change my logic, depending on whether you want to hide the keyboard for a full click, versus a simple touch down (if you're new to BlackBerry, it might not be clear what the difference between those are). But, I think this should get you close(r).

centrally two button not looking good blackberry

I am developing one app in which I want to create two buttons. These buttons should be center aligned custom buttons with bitmap fill backgrounds. Each should also contain text that is centered in that button.
The problem is that those two buttons are not set properly. The second button is gone behind the first and its bitmap height is also decreased compared to the first button.
For both custom buttons I have the same CustomButton class.
Here is code:
CustomButtonField aboutM1 = new CustomButtonField(0,"About G1",registerbg,registerbg,Field.FOCUSABLE,0x324F85);
add(new RichTextField(Field.NON_FOCUSABLE));
// CustomButtonField2 ForgotPass = new CustomButtonField2("Forgot Password?",0x324F85);
CustomButtonField ForgotPass = new CustomButtonField(0,"Forgot Password?",registerbg,registerbg,Field.FOCUSABLE,0x324F85);
add(new RichTextField(Field.NON_FOCUSABLE));
VerticalFieldManager bottomVFM = new VerticalFieldManager(USE_ALL_WIDTH);
HorizontalFieldManager bottomHFM = new HorizontalFieldManager(FIELD_HCENTER);
bottomHFM.add(aboutM1);
bottomHFM.add(ForgotPass);
bottomVFM.add(bottomHFM);
add(bottomVFM);
Custom Button:
import net.rim.device.api.system.Bitmap;
import net.rim.device.api.ui.*;
public class CustomButtonField extends Field
{
Bitmap Unfocus_img, Focus_img, current_pic;
int width;
String text;
Font font;
int custColor;
CustomButtonField(int width, String text, Bitmap onFocus, Bitmap onUnfocus, long style,int custColor)
{
super(style);
Unfocus_img = onUnfocus;
Focus_img = onFocus;
current_pic = onFocus;
this.text = text;
this.width = width;
this.custColor = custColor;
}
protected void layout(int width, int height)
{
setExtent(current_pic.getWidth(), current_pic.getHeight());
}
protected void paint(Graphics graphics)
{
try
{
FontFamily fntFamily = FontFamily.forName("BBAlpha Sans");
font = fntFamily.getFont(Font.BOLD,20);
}
catch(Exception e)
{
font = Font.getDefault();
}
graphics.setFont(font);
graphics.setColor(custColor);
int xText = (getWidth() - font.getAdvance(text)) / 2;
int yText = (getHeight() - font.getHeight()) / 2;
graphics.drawBitmap(0, 0, current_pic.getWidth(), current_pic.getHeight(), current_pic , 0 , 0);
graphics.drawText(text, xText, yText);
/* graphics.drawBitmap(0, 0, current_pic.getWidth(), current_pic.getHeight(), current_pic , 0 , 0);
graphics.drawText(text, width , 7);*/
graphics.setDrawingStyle(Graphics.HCENTER | Graphics.VCENTER, true);
}
protected void onFocus(int direction)
{
super.onFocus(direction);
current_pic = Unfocus_img;
this.invalidate();
}
protected void drawFocus(Graphics graphics, boolean on)
{
}
protected void onUnfocus()
{
super.onUnfocus();
current_pic = Focus_img;
invalidate();
}
public boolean isFocusable() {
return true;
}
protected boolean navigationClick(int status, int time) {
fieldChangeNotify(0);
return true;
}
}
The code you used is correct , the only drawback is that you are centering your text according to your bitmap width & text length is more than bitmap width .
You may need to change your approach .
Have a look on Blackberry UI samples in this below URL & check for EmbossedButtonField Demo
https://github.com/blackberry/Samples-for-Java
Its a good approach to create a custom button , once we are not sure by the button label length.

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