How to call this method from library? - java

I am not sure how to call this method from another class, deleteSurroundingText(int leftLength, int rightLength) It is in Class EmulatorView in a library. But it also seems nested in some other classes, so I can't say something like EmulatorView.deleteSurroundingText(1,1);
Here is what it says about the method:
boolean jackpal.androidterm.emulatorview.EmulatorView.onCreateInputConnection(...).new BaseInputConnection() {...}.deleteSurroundingText(int leftLength, int rightLength)
boolean jackpal.androidterm.emulatorview.EmulatorView.onCreateInputConnection(...).new BaseInputConnection() {...}.deleteSurroundingText(int leftLength, int rightLength)
Overrides: deleteSurroundingText(...) in BaseInputConnection
public boolean deleteSurroundingText (int beforeLength, int afterLength)
Added in API level 3
The default implementation performs the deletion around the current selection position of the editable text.
Parameters
beforeLength The number of characters to be deleted before the current cursor position.
afterLength The number of characters to be deleted after the current cursor position.
Section of code:
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
outAttrs.inputType = mUseCookedIme ?
EditorInfo.TYPE_CLASS_TEXT :
EditorInfo.TYPE_NULL;
return new BaseInputConnection(this, true) {
public boolean deleteSurroundingText(int leftLength, int rightLength) {
Log.w(TAG2, "in DeleteSurroundingText");
if (LOG_IME) {
Log.w(TAG, "deleteSurroundingText(" + leftLength +
"," + rightLength + ")");
}
if (leftLength > 0) {
for (int i = 0; i < leftLength; i++) {
sendKeyEvent(
new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL));
}
} else if ((leftLength == 0) && (rightLength == 0)) {
// Delete key held down / repeating
sendKeyEvent(
new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL));
}
// TODO: handle forward deletes.
//int i = 1;
//deleteSurroundingText(i, i);
return true;
}
};
}
Thanks

Related

How can I increment the variable more than one time when sensor event changed?

As you can see that I am trying to increment the variable 'c' when the accelerometer z-axis value greater than 12. But I can do it at one time, it will change the value 0 to 1 after executing the program. But I want to collect how many times the z-axis value becomes more than 12.
#Override
public void onSensorChanged (SensorEvent event) {
textView.setText(event.values[0] + "");
textView1.setText(event.values[1] + "");
textView2.setText(event.values[2] + "");
String s = new String();
s = textView2.getText().toString().trim();
Float t = Float.parseFloat(s);
int c = 0;
if (t > 11) {
c++;
txt.setText(Integer.toString(c));
}
}
int counter = 0;
#Override
public void onSensorChanged (SensorEvent event) {
textView.setText(event.values[0] + "");
textView1.setText(event.values[1] + "");
textView2.setText(event.values[2] + "");
String s = new String();
s = textView2.getText().toString().trim();
Float t = Float.parseFloat(s);
int c = 0; // ???
if (t > 11) {
c++;
counter++;
txt.setText(Integer.toString(c));
System.out.println("I need to learn how to use global
variables.\n
also the thing has been greater than \"12\"
"+counter" times."
);
}
}
Also maybe using more meaningful variable names other than "textView#" would make it less of a pain for people to figure out what you're trying to do.
You can define the variable c as a field member like below:
public class MainActivity {
private int c = 0;
(...)
#Override
public void onSensorChanged (SensorEvent event) {
textView.setText(event.values[0] + "");
textView1.setText(event.values[1] + "");
textView2.setText(event.values[2] + "");
String s = new String();
s = textView2.getText().toString().trim();
Float t = Float.parseFloat(s);
if (t > 11) {
c++;
txt.setText(Integer.toString(c));
}
}
}

Why odd characters appear when printing large ArrayLists

I am following a tutorial which partially deals with printing the elements of ArrayLists. The program runs exactly as I'd expect when dealing with small lists. However the string formatting ( I believe ) causes some strange results when larger numbers are input.
My code is as follows:
public class Theatre {
private final String theatreName;
public List<Seat> seats = new ArrayList<>();
public Theatre(String theatreName, int numRows, int seatsPerRow) {
this.theatreName = theatreName;
int lastRow = 'A' + (numRows -1);
for (char row = 'A'; row <= lastRow; row++) {
for(int seatNum = 1; seatNum <= seatsPerRow; seatNum++) {
Seat seat = new Seat(row + String.format("%02d", seatNum));
seats.add(seat);
}
}
}
public String getTheatreName() {
return theatreName;
}
public boolean reserveSeat(String seatNumber) {
int low = 0;
int high = seats.size()-1;
while(low <= high) {
System.out.print(".");
int mid = (low + high) /2;
Seat midVal = seats.get(mid);
int cmp = midVal.getSeatNumber().compareTo(seatNumber);
if(cmp <0) {
low = mid + 1;
} else if(cmp > 0) {
high = mid -1;
} else {
return seats.get(mid).reserve();
}
}
System.out.println("There is no seat " + seatNumber);
return false;
}
// for testing
public void getSeats() {
for(Seat seat : seats) {
System.out.println(seat.getSeatNumber());
}
}
public class Seat implements Comparable<Seat > {
private final String seatNumber;
private boolean reserved = false;
public Seat(String seatNumber) {
this.seatNumber = seatNumber;
}
public boolean reserve() {
if(!this.reserved) {
this.reserved = true;
System.out.println("Seat " + seatNumber + " reserved");
return true;
} else {
return false;
}
}
public boolean cancel() {
if(this.reserved) {
this.reserved = false;
System.out.println("Reservation of seat " + seatNumber + " cancelled");
return true;
} else {
return false;
}
}
public String getSeatNumber() {
return seatNumber;
}
#Override
public int compareTo(Seat seat) {
// returns integer greater than 0 if greater than, less than if less than, 0 if equal
return this.seatNumber.compareTo(seat.getSeatNumber());
}
}
With a Main method class:
public static void main(String[] args) {
Theatre theatre = new Theatre("Olympian", 800, 12);
List<Theatre.Seat> seatCopy = new ArrayList<>(theatre.seats); // shallow copy, contains references to all
// elements of both lists, original and copy
printList(seatCopy);
seatCopy.get(1).reserve();
if (theatre.reserveSeat("A02")) {
System.out.println("Please pay for A02");
} else {
System.out.println("seat already reserved");
}
// see that they are clearly two separate array lists
Collections.reverse(seatCopy);
System.out.println("Printing seat copy");
printList(seatCopy);
System.out.println("Printing theatre.seats");
printList(theatre.seats);
System.out.println("Shuffling seatCopy");
Collections.shuffle(seatCopy);
printList(seatCopy);
}
public static void printList(List<Theatre.Seat> list) {
for (Theatre.Seat seat : list) {
System.out.print(" " + seat.getSeatNumber());
}
System.out.println();
System.out.println("===============================");
}
}
The output (I only quote enough to see ) is:
12 ͠11 ͠10 ͠09 ͠08 ͠07 ͠06 ͠05 ͠04 ͠03 ͠02 ͠01 ͟12 ͟
===============================
Printing theatre.seats
A01 A02 A03 A04 A05 A06 A07 A08 A09 A10
===============================
===============================
Shuffling seatCopy
V07 Ý11 11 ű05 Ú02 ̄06 ̓01 ŕ12 ȣ03 Ǔ05 S07
I am aware that I run out of alphabetical characters and that the formatting in this line:
Seat seat = new Seat(row + String.format("%02d", seatNum));
is intended only to deal with seats of the format "X##".
What I want to understand is specificallty why the odd characters appear ( the "~" and "'", etc. ). Obviously, the formatting is inappropriate. But why does it produce specifically this output?
Thank you for your help,
Marc
You said it yourself. You're running out of alphabetical characters. In fact, you're running out of ASCII characters altogether. From this line:
for (char row = 'A'; row <= lastRow; row++)
What you are doing is starting the row letters from 'A' and continuing across the Unicode character set. So, with more than 26 rows, you start getting symbols like ~, and with enough rows, you leave ASCII altogether and start getting weird row letters like Ý.
If you don't want this to happen, you'll need to ditch the for loop and come up with an entirely different (and more complex) way of assigning row labels.

ArrayIndexOutOfBoundsException when I'm modding the index by the array length

public class OpenHashTable {
int[] backingArr;
/* Valid is a boolean array that keeps track of whether the hashcode in
the backingArr has been "deleted" or not. False == deleted */
boolean[] valid;
int numElements;
double loadFactor;
double maxLoad;
public OpenHashTable() {
this(0.8);
}
public OpenHashTable(double maxLoad) {
this(null, maxLoad);
}
public OpenHashTable(int[] hashCodes, double maxLoad) {
this.maxLoad = maxLoad <= 1.0 ? maxLoad : 0.8; /* An open hashtable
cannot exceed a loadfactor of 1.0 */
this.loadFactor = 0.0;
int numElements = 0;
if (hashCodes != null) {
/* We create a new backing array so that the load factor is
initally 1/2 of the max load factor. This was arbitrarily
chosen. */
backingArr = new int[(int) (maxLoad / 2 * hashCodes.length)];
valid = new boolean[backingArr.length];
add(hashCodes);
} else {
backingArr = new int[10];
valid = new boolean[backingArr.length];
}
}
public boolean add(int hashcode) {
if (loadFactor >= maxLoad) {
resize();
}
int index = Math.abs(hashcode % backingArr.length);
if (!valid[index]) {
/* If valid at the given index is false, then the backingArray is
"empty" at that spot, so we add the hashcode to the table,
update the loadFactor, and return true to show that the code was
added */
backingArr[index] = hashcode;
valid[index] = true;
numElements++;
loadFactor = (double) numElements / backingArr.length;
// if (loadFactor >= maxLoad) {
// resize();
// }
return true;
} else {
// System.out.printf("%d,%d;", index, backingArr.length);
while (valid[index % backingArr.length]
&& backingArr[index % backingArr.length] != hashcode) {
/* Search the table for the first open spot, or stop when you
find the hashcode in the table. If the current index is the
same as hashcode, then we stop before incrementing index.
Otherwise, we keep searching for an empty spot */
index++;
}
if (backingArr[index % backingArr.length] != hashcode) {
backingArr[index % backingArr.length] = hashcode;
valid[index % backingArr.length] = true;
numElements++;
loadFactor = (double) numElements / backingArr.length;
return true;
} else {
return false;
/* The given hashcode already existed in the table, so the data
was not added */
}
}
}
public boolean add(int[] hashcodes) {
boolean success = true;
for (int x: hashcodes) {
success = success && add(x);
/* Once adding a hashcode fails once, success will always be
false */
}
return success;
/* This will only return true if all data was added succesfully */
}
public void resize() {
int[] oldBackingArr = backingArr;
backingArr = new int[oldBackingArr.length * 2];
loadFactor = (double) numElements / backingArr.length;
for (int i = 0; i < backingArr.length; i++) {
if (valid[i]) { // Don't add deleted elements
add(oldBackingArr[i]);
}
}
/* The new load factor should be automatically updated when we call
add */
}
public String toString() {
String returned = "";
for (int i = 0; i < backingArr.length; i++) {
returned += "[" + i + "]: ";
if (valid[i]) {
returned += backingArr[i] + " ";
} else {
returned += "- ";
}
}
return returned;
}
}
public class OpenHashTest {
private static OpenHashTable hashTable = new OpenHashTable();
private static String[] data = {"Emma", "Olivia", "Sophia", "Isabella", "Ava", "Mia",
"Emily", "Abigail", "Madison", "Charlotte", "Harper",
"Sofia", "Avery", "Elizabeth", "Amelia", "Evelyn", "Ella",
"Chloe", "Victoria", "Aubrey", "Grace", "Zoey", "Natalie",
"Addison", "Lillian", "Brooklyn", "Lily", "Hannah", "Layla",
"Scarlet"};
public static void main(String... args) {
int[] hashcodes = new int[data.length];
for (int i = 0; i < data.length; i++) {
hashcodes[i] = data[i].hashCode();
}
hashTable.add(hashcodes);
System.out.println(hashTable);
}
}
So I'm currently writing a linear probing open hash table for a school course, and I've provided my hash table code, and the code I'm using to test it. I am getting the most baffling error:
java : Exception in thread "main"
java.lang.ArrayIndexOutOfBoundsException: 10
at OpenHashTable.add(OpenHashTable.java:60)
at OpenHashTable.resize(OpenHashTable.java:103)
at OpenHashTable.add(OpenHashTable.java:39)
at OpenHashTable.add(OpenHashTable.java:87)
at OpenHashTest.main(OpenHashTest.java:15)
I don't understand how I can be getting an index out of bounds when I'm modding by the array size. Also, when I check to see what size the array is at the time of this error, it tells me 20, which means 10 should not cause an index out of bounds... What am I missing?
Your problem seems to be in resize.
You iterate over the indices of the new (larger) backing array, while accessing elements of the old (smaller) backing array :
for (int i = 0; i < backingArr.length; i++) {
if (valid[i]) { // Don't add deleted elements
add(oldBackingArr[i]);
}
}
You should probably change the loop's condition to i < oldBackingArr.length.
EDIT : As Thomas commented, you should also resize the valid array when you resize the backingArr array.

How can I parse ASCII Art to HTML using Java or Javascript? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking for code must demonstrate a minimal understanding of the problem being solved. Include attempted solutions, why they didn't work, and the expected results. See also: Stack Overflow question checklist
Closed 9 years ago.
Improve this question
I saw that the Neo4j API uses ASCII Art very cleverly with its API:
http://jaxenter.com/getting-started-with-neo4j-the-java-graph-database-47955.html
I want to try something similar, but with ASCI Art to HTML. How can ASCII art be parsed, so for example, given an ASCII Art input something like:
--------------------------------
I I
I ------- ------- I
I I I I I I
I I A I I B I I
I I I I I I
I ------- ------- I
I I
I I
--------------------------------
: could result in HTML output something like:
<div>
<div style='display:inline;'>
A
</div>
<div style='display:inline;'>
B
</div>
</div>
Update
The question was closed citing that I need to "demonstrate a minimal understanding of the problem being solved.". I do have an understanding of the problem to be solved. The problem is that I want to solve is to make templated HTML easier to understand in source code for the following web framework:
https://github.com/zubairq/coils
: although the solution could be applied to any web framework. I have since seen someone attempt to make an initial version in C++ here:
https://github.com/h3nr1x/asciidivs2html/blob/master/asciidivs2html.cpp
: very impressive! If you can get it to work in Java or Clojure then if we can get the question reopened I will nominate a bounty so you can get more points for the solution :)
I ran the Java solution provided by #meewok and here is the result:
$ java AsciiToDIVs.RunConverter
Created a box(ID=0,X=0,Y=0,width=33,height=10)
Created a box(ID=1,X=2,Y=4,width=8,height=5,parent=0)
Created a char(Char=A,X=4,Y=7,parent=1)
Created a box(ID=2,X=2,Y=21,width=8,height=5,parent=0)
Created a char(Char=B,X=4,Y=24,parent=2)
<div><div><div>A</div></div><div><div>B</div></div></div>
Methodology
A solution to implement is the following:
create an in memory 2D array (array of arrays) which is similar to a chessboard.
Then i will create an algorith that when it detects "-" characters, i initialize acall to a method to detect the remaining corners ( top right, bottom left, bottom right) following the characters and where they end.
Example ( quick pseudocode ):
while(selectedCell==I)
selectedCell=selectedCell.goDown();
Using such a strategy you can map out your boxes and which boxes are contained within which.
Remaining would be to print this info as html..
Quick and Dirty Implementation
Since I was in the mood I spent an hour+ to quickly cook up a toy implementation.
The below is non-optimized in respect to that I do not make use of Iterators to go over Cells, and would need refactoring to become a serious framework.
Cell.java
package AsciiToDIVs;
public class Cell {
public char Character;
public CellGrid parentGrid;
private int rowIndex;
private int colIndex;
public Cell(char Character, CellGrid parent, int rowIndex, int colIndex)
{
this.Character = Character;
this.parentGrid = parent;
this.rowIndex = rowIndex;
this.colIndex = colIndex;
}
public int getRowIndex() {
return rowIndex;
}
public int getColIndex() {
return colIndex;
}
}
CellGrid.java
package AsciiToDIVs;
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Iterator;
public class CellGrid {
private ArrayList<ArrayList<Cell>> CellGridData;
public CellGrid(String asciiFile) throws IOException {
readDataFile(asciiFile);
}
public ArrayList<FoundObject> findBoxes(FoundBoxObject parent)
{
int startRowIndex = 0, startColIndex = 0,
parentRowLimit = Integer.MAX_VALUE,
parentColLimit = Integer.MAX_VALUE,
startingColIndex = 0;
if(parent != null)
{
startRowIndex = parent.getRowIndex()+1;
startColIndex = startingColIndex = parent.getColIndex()+1;
parentRowLimit = parent.getRowIndex() + parent.getHeight();
parentColLimit = parent.getColIndex() + parent.getWidth();
}
ArrayList<FoundObject> results = new ArrayList<FoundObject>();
Cell currentCell;
if(startRowIndex>=CellGridData.size())
return null;
for(; startRowIndex<CellGridData.size() && startRowIndex<parentRowLimit; startRowIndex++ )
{
startColIndex = startingColIndex;
for(; startColIndex< CellGridData.get(startRowIndex).size() && startColIndex<parentColLimit; startColIndex++)
{
FoundBoxObject withinBox = checkWithinFoundBoxObject(results, startRowIndex, startColIndex);
if(withinBox !=null)
startColIndex+=withinBox.getWidth();
currentCell = getCell(startRowIndex, startColIndex);
if(currentCell!=null)
{
if(currentCell.Character == '-') // Found a TOP-CORNER
{
int boxHeight = getConsecutiveIs(startRowIndex+1, startColIndex) + 1;
if(boxHeight>1)
{
int boxWidth = getConsecutiveDashes(startRowIndex, startColIndex);
FoundBoxObject box = new FoundBoxObject(startRowIndex, startColIndex, boxWidth, boxHeight, parent);
results.add(box);
findBoxes(box);
startColIndex+=boxWidth;
}
}
//This is a character
else if(currentCell.Character != '-' && currentCell.Character != 'I' && currentCell.Character != ' '
&& currentCell.Character != '\n' && currentCell.Character != '\n' && currentCell.Character != '\t')
{
FoundCharObject Char = new FoundCharObject(startRowIndex, startColIndex, parent, currentCell.Character);
results.add(Char);
}
}
}
}
if(parent!=null)
parent.containedObjects = results;
return results;
}
public static String printDIV(ArrayList<FoundObject> objects)
{
String result = "";
Iterator<FoundObject> it = objects.iterator();
FoundObject fo;
while(it.hasNext())
{
result+="<div>";
fo = it.next();
if(fo instanceof FoundCharObject)
{
FoundCharObject fc = (FoundCharObject)fo;
result+=fc.getChar();
}
if(fo instanceof FoundBoxObject)
{
FoundBoxObject fb = (FoundBoxObject)fo;
result+=printDIV(fb.containedObjects);
}
result+="</div>";
}
return result;
}
private FoundBoxObject checkWithinFoundBoxObject(ArrayList<FoundObject> results, int rowIndex, int colIndex)
{
Iterator<FoundObject> it = results.iterator();
FoundObject f;
FoundBoxObject fbox = null;
while(it.hasNext())
{
f = it.next();
if(f instanceof FoundBoxObject)
{
fbox = (FoundBoxObject) f;
if(rowIndex >= fbox.getRowIndex() && rowIndex <= fbox.getRowIndex() + fbox.getHeight())
{
if(colIndex >= fbox.getColIndex() && colIndex <= fbox.getColIndex() + fbox.getWidth())
{
return fbox;
}
}
}
}
return null;
}
private int getConsecutiveDashes(int startRowIndex, int startColIndex)
{
int counter = 0;
Cell cell = getCell(startRowIndex, startColIndex);
while( cell!=null && cell.Character =='-')
{
counter++;
cell = getCell(startRowIndex, startColIndex++);
}
return counter;
}
private int getConsecutiveIs(int startRowIndex, int startColIndex)
{
int counter = 0;
Cell cell = getCell(startRowIndex, startColIndex);
while( cell!=null && cell.Character =='I')
{
counter++;
cell = getCell(startRowIndex++, startColIndex);
}
return counter;
}
public Cell getCell(int rowIndex, int columnIndex)
{
ArrayList<Cell> row;
if(rowIndex<CellGridData.size())
row = CellGridData.get(rowIndex);
else return null;
Cell cell = null;
if(row!=null){
if(columnIndex<row.size())
cell = row.get(columnIndex);
}
return cell;
}
public Iterator<ArrayList<Cell>> getRowGridIterator(int StartRow) {
Iterator<ArrayList<Cell>> itRow = CellGridData.iterator();
int CurrentRow = 0;
while (itRow.hasNext()) {
// Itrate to Row
if (CurrentRow++ < StartRow)
itRow.next();
}
return itRow;
}
private void readDataFile(String asciiFile) throws IOException {
CellGridData = new ArrayList<ArrayList<Cell>>();
ArrayList<Cell> row;
FileInputStream fstream = new FileInputStream(asciiFile);
BufferedReader br = new BufferedReader(new InputStreamReader(fstream));
String strLine;
// Read File Line By Line
int rowIndex = 0;
while ((strLine = br.readLine()) != null) {
CellGridData.add(row = new ArrayList<Cell>());
// System.out.println (strLine);
for (int colIndex = 0; colIndex < strLine.length(); colIndex++) {
row.add(new Cell(strLine.charAt(colIndex), this, rowIndex,colIndex));
// System.out.print(strLine.charAt(i));
}
rowIndex++;
// System.out.println();
}
// Close the input stream
br.close();
}
public String printGrid() {
String result = "";
Iterator<ArrayList<Cell>> itRow = CellGridData.iterator();
Iterator<Cell> itCol;
Cell cell;
while (itRow.hasNext()) {
itCol = itRow.next().iterator();
while (itCol.hasNext()) {
cell = itCol.next();
result += cell.Character;
}
result += "\n";
}
return result;
}
}
FoundBoxObject.java
package AsciiToDIVs;
import java.util.ArrayList;
public class FoundBoxObject extends FoundObject {
public ArrayList<FoundObject> containedObjects = new ArrayList<FoundObject>();
public static int boxCounter = 0;
public final int ID = boxCounter++;
public FoundBoxObject(int rowIndex, int colIndex, int width, int height, FoundBoxObject parent) {
super(rowIndex, colIndex, width, height);
if(parent!=null)
System.out.println("Created a box(" +
"ID="+ID+
",X="+rowIndex+
",Y="+colIndex+
",width="+width+
",height="+height+
",parent="+parent.ID+")");
else
System.out.println("Created a box(" +
"ID="+ID+
",X="+rowIndex+
",Y="+colIndex+
",width="+width+
",height="+height+
")");
}
}
FoundCharObject.java
package AsciiToDIVs;
public class FoundCharObject extends FoundObject {
private Character Char;
public FoundCharObject(int rowIndex, int colIndex,FoundBoxObject parent, char Char) {
super(rowIndex, colIndex, 1, 1);
if(parent!=null)
System.out.println("Created a char(" +
"Char="+Char+
",X="+rowIndex+
",Y="+colIndex+
",parent="+parent.ID+")");
else
System.out.println("Created a char(" +
",X="+rowIndex+
",Y="+colIndex+")");
this.Char = Char;
}
public Character getChar() {
return Char;
}
}
FoundObject.java
package AsciiToDIVs;
public class FoundObject {
private int rowIndex;
private int colIndex;
private int width = 0;
private int height = 0;
public FoundObject(int rowIndex, int colIndex, int width, int height )
{
this.rowIndex = rowIndex;
this.colIndex = colIndex;
this.width = width;
this.height = height;
}
public int getRowIndex() {
return rowIndex;
}
public int getColIndex() {
return colIndex;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}
Main Method
public static void main(String args[])
{
try {
CellGrid grid = new CellGrid("ascii.txt");
System.out.println(CellGrid.printDIV(grid.findBoxes(null)));
//System.out.println(grid.printGrid());
} catch (IOException e) {
e.printStackTrace();
}
}
Update
The 'printDIV' should be like this (more '' were being printed than needed).
public static String printDIV(ArrayList<FoundObject> objects)
{
String result = "";
Iterator<FoundObject> it = objects.iterator();
FoundObject fo;
while(it.hasNext())
{
fo = it.next();
if(fo instanceof FoundCharObject)
{
FoundCharObject fc = (FoundCharObject)fo;
result+=fc.getChar();
}
if(fo instanceof FoundBoxObject)
{
result+="<div>";
FoundBoxObject fb = (FoundBoxObject)fo;
result+=printDIV(fb.containedObjects);
result+="</div>";
}
}
return result;
}
Here's a fairly simple solution in JavaScript, tested via Node. Of course, you'll need to adjust the input and output methods.
var s = "\n\
--------------------------------\n\
I I\n\
I ------- ------- I\n\
I I I I I I\n\
I I A I I B I I\n\
I I I I I I\n\
I ------- ------- I\n\
I I\n\
I I\n\
--------------------------------\n\
";
var lines = s.split('\n');
var outer_box_top_re = /--+/g;
var i;
for (i=0; i<lines.length; i++) {
while ((res = outer_box_top_re.exec(lines[i])) != null) {
L = res.index
R = outer_box_top_re.lastIndex
process_box(i, L, R)
}
}
function process_box(T, L, R) {
console.log('<div top="' + T + '" left="' + L + '" right="' + R + '">')
blank_out(T, L, R)
var i = T;
while (1) {
i += 1;
if (i >= lines.length) {
console.log('Fell off bottom of ascii-art without finding bottom of box');
process.exit(1);
}
var line = lines[i];
if (line[L] == 'I' && line[R-1] == 'I') {
// interior
// Look for (the tops of) sub-boxes.
// (between L+1 and R-2)
var inner_box_top_re = /--+/g;
// Inner and outer need to be separate so that
// inner doesn't stomp on outer's lastIndex.
inner_box_top_re.lastIndex = L+1;
while ((res = inner_box_top_re.exec(lines[i])) != null) {
sub_L = res.index;
sub_R = inner_box_top_re.lastIndex;
if (sub_L > R-1) { break; }
process_box(i, sub_L, sub_R);
}
// Look for any other content (i.e., a box label)
content = lines[i].substring(L+1, R-1);
if (content.search(/[^ ]/) != -1) {
console.log(content);
}
blank_out(i, L, R);
}
else if (line.substring(L,R).match(/^-+$/)) {
// bottom
blank_out(i, L, R);
break;
}
else {
console.log("line " + i + " doesn't contain a valid continuation of the box");
process.exit(1)
}
}
console.log('</div>')
}
function blank_out(i, L, R) {
lines[i] = (
lines[i].substring(0,L)
+ lines[i].substring(L,R).replace(/./g, ' ')
+ lines[i].substring(R)
);
}
What you want is the idea of 2-dimensional parsing, which detects 2D entities and verifies they have legitimate relationships.
See http://mmi.tudelft.nl/pub/siska/TSD%202DVisLangGrammar.pdf‎
What will be difficult is defining the sets of possible "ASCII Art" constraints.
Do only want to to recognize letters? Made only of the same-letter characters?
"cursive" letters? boxes? (Your example has boxes whose sides aren't made of the same
ASCII character). Boxes with arbitrary thick walls? Nested boxes? Diagrams with (thin/fat) arrows? Kilroy-was-here-nose-over-the-wall?
Pictures of Mona Lisa in which character pixels provide density relations?
What exactly do you mean by "ASCII art"?
The real problem is defining the range of things you intend to recognize. If
you limit that range, your odds of success go way up (see the referenced paper).
The problem here has little to to do specifically with Java or Javascript. This is far more related
to algorithms. Pick a limited class of art, choose the right algorithms, and then what you have is a coding problem which should be relatively easy to solve. No limits, no algorithms --> no amount of Javascript will save you.

JTable table.getSelectedRows() issue

I create a JTable with a customized model and characteristics. I have a long written class that carries out the set up and rendering properly. I see that the .getSelectedRows() method is not working and never evaluates to a value. I was trying to get the index of the first row selected and the last. Here is my code.
public void actionPerformed(ActionEvent event) {
String command = event.getActionCommand();
rows = table.getSelectedRows();
firstRow = rows[0];
int rowCount = rows.length;
lastRow = rows[(rowCount - 1)];
if (command.equals("Run Threw")) {
}else if (command.equals("Shield Bash")) {
this.attack(firstRow, lastRow, command);
}
public boolean block (int defendersRow) {
}
public boolean fumble (int attackersRow) {
}
public boolean dodge (int defendersRow) {
}
public boolean critical (int attackersRow, int attackRoll) {
}
public void attack(int firstRow, int lastRow, String command) {
command = this.command;
firstRow = this.firstRow;
lastRow = this.lastRow;
if (command == "Bludgeon" || command == "React" || command == "ShieldBash") {
attackersRow = this.lastRow;
defendersRow = this.firstRow;
}else if(command == "Attack" || command == "Skill") {
attackersRow = this.firstRow;
defendersRow = this.lastRow;
}else {
}
table.setValueAt(true, attackersRow, 16);
fumbled = this.fumble(attackersRow);
if (fumbled == true) {
outputString = "fumbled";
}
Object maxDamageObject = table.getValueAt(attackersRow, 10);
int maxDamage = (Integer) maxDamageObject;
attackRoll = generator.nextInt(100) + 1;
this.critical(attackersRow, attackRoll);
if (criticaled == true) {
outputString = "criticaled";
}
dodged = this.dodge(defendersRow);
if (dodged == true) {
outputString = "dodged";
}
blocked = this.block(defendersRow);
if (blocked == true) {
outputString = "blocked";
}
int defenseRoll = generator.nextInt(100) + 1;
Object attackBaseObject = table.getValueAt(attackersRow, 6);
Object defenseBaseObject = table.getValueAt(defendersRow, 11);
int attackBase = (Integer) attackBaseObject;
int defenseBase = (Integer) defenseBaseObject;
int attack = attackRoll + attackBase;
int defense = defenseRoll + defenseBase;
Object minDamageObject = table.getValueAt(attackersRow, 9);
int minDamage = (Integer) minDamageObject;
damage = generator.nextInt((maxDamage - minDamage))+minDamage;
if (criticaled == true) {
damage = maxDamage * 2;
}else if (attack >= (defense + 50)) {
damage = damage * 2;
}else if (attack >= defense) {
damage = damage;
}else {
damage = 0;
}
this.outputSelection(outputString, attackersRow, defendersRow, command, damage);
this.damage(defendersRow, damage);
}
private void damage(int defendersRow, int damage) {
}
private void outputSelection(String outputString, int attackersRow, int defendersRow, String command, int damage) {
}
I doesn't see problem with code. May be you can cross check following points:
Are you able to select single / multiple row(s)? Or check what jTableObject.getRowSelectionAllowed() returns
Does your code gets called only after selecting rows. Your code should be executed after some rows are selected so that it can return you expected values.
Listener which calls above mentioned code, is it added to table.
Small points but better to cross check :).
As shown in this working example, you can add a ListSelectionListener to your table's ListSelectionModel and see if anything comes through. It may help pin down where things have gone awry: for example, a local table reference that shadows the intended one.

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