I need a button that, when pressed, enables all the other buttons, and changes the name of a label from "Off" to "On", and when pressed again, disables all the buttons and turns the switch to "off" back again, like an on/off switch. The thing is, I can "turn it" on, but I can't turn it back off.
If Swing, then perhaps you will want to place the buttons that you wish to control into an array or an ArrayList<AbstractButton>. That way the ActionListener of the control button can simply iterate through the array or the collection with a for loop, calling setEnabled(true) or false on the buttons. Consider making the controlling button be a JCheckBox or a JToggleButton.
Note, if you use a JToggleButton, then add an ItemListener to it. If you do so, there's no need to use booleans. Just check the state of the ItemEvent passed into the ItemListener's itemStateChanged method. If the getStateChanged() returns ItemEvent.SELECTED, then iterate through your JButton collection enabling all buttons. If it returns ItemEvent.DESELECTED, do the opposite.
Also note as per Byron Hawkins's comment:
You may want to consider that the ItemListener will receive events when the button is programmatically toggled, and also when the user toggles the button. The ActionListener only gets fired on input from the human user. I've often had bugs because I picked the wrong one.
If your button is pressed down and won't pop back up, chances are you have overridden a method in JToggleButton without calling super's version of it. Instead of overriding methods, create an ActionListener and use addActionListener() to attach to the button. When your listener is notified of button actions, check whether the toggle button is up or down and setEnabled() on the other buttons accordingly.
try use this simple code, use the variable as the flag
public int status = 0; //0 = on, 1=off
public void button_clicked()
{
//on button clicked
if(status == 0)
{
//logic here
status = 1;
buttonname.setText("Off");
}
//off button clicked
else if(status == 1)
{
//logic here
status = 0;
buttonname.setText("On");
}
}
you'll need a boolean to represent the state of the button.
In other words, when your button is off (your boolean variable is false), from your onClick listener, you'll call a method "turnButtonOn()" or something of that nature.
If your boolean variable is true, then you'll call a method turnButtonOff()
public void onClick() {
if(buttonOn){
turnOff();
}
else {
turnOn();
}
buttonOn = !buttonOn;
}
Related
Creating a really basic Memory game using Java Swing. I created my GUI with a list of blank buttons where I set the icon property to none.
My code for some of the buttons is:
private void tbtnCard3ActionPerformed(java.awt.event.ActionEvent evt) {
tbtnCard3.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Card3Logo.png")));
if(tbtnCard5.isSelected()){
score++;
lblScore.setText(""+score);
}
}
private void tbtnCard4ActionPerformed(java.awt.event.ActionEvent evt) {
tbtnCard4.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Card7EWaste.png")));
if(tbtnCard7.isSelected()){
score++;
lblScore.setText(""+score);
}
}
private void tbtnCard5ActionPerformed(java.awt.event.ActionEvent evt) {
tbtnCard5.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Card3Logo.png")));
if(tbtnCard3.isSelected()){
score++;
lblScore.setText(""+score);
}
}
I have about 20 toggle buttons and for example the code above works and the scores go up by 1 when a match is found. So for tbtnCard3, if tbtnCard5 is selected the score goes up by 1. Now my question is how would I make it so that if tbtnCard3 is selected but tbtnCard 5 is not selected, display "Wrong Match". Since im using if Selected I'm not too sure how to display "wrong match" when the case is false. It doesn't make sense to say else ifSelected as no parameters can be put either....
In my opinion, the OPs suggestion is not a good approach. You do not want the listener of one button to be "aware" of some other component unnecessarily. Suppose you have an 8-by-8 grid with toggle buttons. You don't want each toggle button listener to be aware of the other 63 toggle buttons.
I believe there is a much simpler (and cleaner) approach. What you want is for the toggle button listener to register and deregister the toggle when the state of the button changes. Let say, you add the toggle button to or remove from a list (most likely a custom class) where you can trigger some logic when the list size reaches two. Then, depending on the outcome of the comparison, it will count a match (and disable these two toggle buttons in the current state), or will display some message like "Try again" and then toggle the buttons to hide the image.
In pseudocode, this will look something like this:
public class ToggleListener implements ItemListener {
public void actionPerformed (ItemEvent event) {
JToggleButton button = (JToggleButton) event.getSource();
if (event.getStateChange()==ItemEvent.SELECTED) {
// TODO Add the button to your list..
} else {
// remove button
}
}
}
In your Swing application, you can create a single instance of the above listener and add it to every single toggle button. And, as you can see, this listener is only responsible to register and unregister the component associated with the triggered event.
The "List Listener" on the other hand, is responsible to trigger the comparison logic when the size of the list reaches two. So, if you click on the same toggle button over and over again, the only thing the button listener will do is add or remove the button from the list depending on the button's current state. However, once a second button is toggled to reveal its image, the list listener will trigger the comparison logic. I am not 100% sure, but I think you could use JavaFX ObservableList interface or one of its implementing classes to do this. If the ListChangeListener.Change class is not suitable to figure out the size of the list to trigger the logic, you will have to implement this on your own. Regardless, in pseudocode, you need to do something like this:
public void onListChange(Event event) {
if (list.size() == 2 && btn1.getIconName().equals(btn2.getIconName())) {
displayMatchMessage();
btn1.setEnabled(false);
btn2.setEnabled(false);
list.clear(); // you should remove matched items from list manually
} else {
displayMismatchMessage();
btn1.setSelected(false); // flip the card
btn2.setSelected(false); // flip the card
// list.clear(); // you should not need this because the setSelected should trigger the Item Listener which should remove item from list.
}
}
Doing something like this is a much cleaner implementation where the button listener have a single job to do and the "list listener" has another job to do. Neither one encroaches on the other's job.
I have 3 buttons
b1
b2
b3
I want to now have these buttons be pressed in turns.
So turn one I press and turn 2 another person presses.
So after turn two, I will compare the names of the buttons.
b1.addActionListener(new ActionListener() {
public void actionPerformed( ActionEvent event ) {
b1.setEnabled(false);
if (!b1.isEnabled() && !b2.isEnabled()) {
//computeWinner(b1.getText(), b2.getText());
} else if(!b1.isEnabled() && !b3.isEnabled()) {
//computeWinner(b1.getText(), b2.getText());
}
}
});
This was what I thought would work, but there are many things wrong with this,
First, since I disable the buttons the second user always has one less option. and second the if statements do not seem to work? how should I compare the
JButton b3 = new JButton ("hello"); <- hello lable of the buttons?
EDIT:
I was able to successfully compare the two buttons. Now my only problem is that for the second player one of the buttons are disabled(how can I capture the first button press and the second without disabling them?). And that after the comparison I don't know how to reset the board to go again. (for a set number of loops.)
Thank you for the help!
The following code will print the label of the button which has been pressed. I hope, you should be able to proceed from here. Feel free to let me know if you face any further issue.
ActionListener actionListener = new ActionListener(){
public void actionPerformed(ActionEvent actionEvent) {
System.out.println(actionEvent.getActionCommand());
}
};
There are several options.
Store the buttons in a map<Integer, String>. the integer would be a count for keeping track of pushes. The string would be the actionCommand of the button pressed.
Store the button actionCommands in a list or array.
In either of the above you can provide appropriate logic to compare the buttons and then reset the arrays or map and count.
Note: The actionCommand defaults to the button label unless it explicitly set.
I have a group of loop generated buttons made with this code
this.panelCuerpo.setLayout(new GridLayout(4,5));
for(int i = 1; i<=20; i++){
final JToggleButton b = new JToggleButton(new ImageIcon("/images/available.png"));
panelCuerpo.add(b);
b.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Images/available1.png")));
b.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent evt){
if(b.isSelected()){
b.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Images/busy1.png")));
cantidadBoletas++;
}else{
b.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Images/available1.png")));
cantidadBoletas--;
}
System.out.println(cantidadBoletas);
}
});
}
The problem here is that I can't use setText() to compare later cause there's no property to hide that text. How can I compare it later?
PS. Each button has a consecutive number, it's easy to assign that number. The real problem lies in where to put it.
You could:
Use the Action API, which lets you trigger the selected state of the associated button. This allows you to de-couple the button from the underlying "action" it should take. Take a look at How to Use ActionsHow to Use Actions for more details
Use the actionCommand property of the JButton. This allows you to have some kind of "identifier" associated with the button which is independent of the text
Use an array or List to maintain a reference to the buttons
You can maintain a List<JToggleButton> of JToggleButton and fetch element later by the index. Apart from that instead of adding ActionListener in loop you can implement ActionListener which can be used for all buttons and you just need to write b.addActionListener(this); in loop.
NOTE : better to start from i = 0 instead of 1
I am trying to make a simple memory game. but I don't know how to set up actionPerformed where when 1 button is pressed, then the program waits for another click and checks if the buttons are the same?
Right now all the code does it create random spots for but[x](set up in other method) and when the button is pressed the button changes to the image to correct image
public void actionPerformed(ActionEvent a) {
for(int x = 0; x < 16; x++) {
if(a.getSource() == but[x]) {
but[x].setIcon(imageicon[x / 2]); //Another method creates the imageicons
}
frame.repaint();
}
}
No need to call repaint() if all you're doing is changing a JLabel or JButton's Icon.
You will need your ActionListener to contain a variable, perhaps an Icon variable, that holds the value of the last button's Icon, and let's call it lastIcon. It will initially hold a value of null.
When the first button is pressed, its icon is displayed, it checks the value of lastIcon. If it is null, it knows that this is the first button, and the lastIcon variable is assigned its icon's value.
When the 2nd button is pressed, it displays its icon, checks it against the last one. If equal, it keeps both buttons displayed. If not equal, it starts a Swing Timer that resets the Icons back to default. Either way, it sets the lastIcon to null.
Note that you do not want to check if one button == another button. You want to either compare their Icons, or else have a separate model class that is distinct from your view, and check if the two buttons are equivalent in your model.
before I start, I'm a beginner programmer.
How can I enable a text field when a button is clicked.
I have two frames, one that has the JFields and the other for the exception.
When the exception occurs > setEditable(false)
but what statement should I make to enable the JFields once the user click on okay button -that i've made in the exception-?
I've tried to add static boolean to exception frame, and inside the action performed of this class I initialized that boolean to true.
in the other class, I added an if statment, if that boolean is true, then setEditable(true)
-========-
The point of this program, that when the exception occurs the user cannot enter anything in the fields until he closes the exception window.
I wish you'd help me.
With all love, programmers.
The code of action performed for THE EXCEPTION WINDOW FRAME ( having Okay button. )
public void actionPerformed(ActionEvent e){
{
allow=true; //static boolean
Container TheFrame = OKButton.getParent();
do TheFrame = TheFrame.getParent();
while (!(TheFrame instanceof JFrame));
((JFrame) TheFrame).dispose();
}
The code of action performed for THE MAIN PROGRAM (having three fields, an exception will occur once the user enters non digits )
I added some comments to clarify.
public void actionPerformed(ActionEvent event) {
try{
r =Double.parseDouble(RField.getText());
s=Double.parseDouble(SField.getText());
h=Double.parseDouble(HField.getText());
Cone C = new Cone(r,s,h);//class cone
if (event.getSource() instanceof JButton) {
JButton clickedButton = (JButton) event.getSource();
if (clickedButton == VolumeButton) {
Result.append("VOLUME = "+C.volume()+ "\n");
ifV= true;//this's for clearing the fields for new entries.
}
if (clickedButton == AreaButton) {
Result.append("SURFACE AREA = "+C.surfaceArea()+ "\n");
ifA= true;//this's for clearing the fields for new entries.
}
if(ifA&&ifV){ // clearing the fields for new entries.
SField.setText(CLEAR);
HField.setText(CLEAR);
RField.setText(CLEAR);
ifV=false; ifA= false;}
}
SList.addShape(C);
}
catch(NumberFormatException e){
//Object of type "Exception__" already created
Ex.setVisible(true);//class "Exception__" is the one i've made for Exception window
SField.setText(CLEAR);
HField.setText(CLEAR);
RField.setText(CLEAR);
SField.setEditable(false);
HField.setEditable(false);
RField.setEditable(false);
}/*here, if the user clicked on -that okay in Exception window-
and variable allow initialized to "true" those statements should extend. I guess?
- everything worked correctly except for this ?*/
if(Ex.allow){
SField.setEditable(true);
HField.setEditable(true);
RField.setEditable(true); }
}
THANK YOU ALL IT FINALLY WORKED.
I added
Ex.allow(SField,HField,RField);
to the catch.
and added this method in class Exception__:
public void allow(JTextField js,JTextField jh,JTextField jr){
HField =jh;
SField =js;
RField =jr;
}
finally, to the action performed of class Exception__:
SField.setEditable(true);
HField.setEditable(true);
RField.setEditable(true);
WOHOOOO. It feels so awesome lol. Thanks all. should I delete my question or leave it for others who might face the same problem as mine? :P
Your question needs a lot more detail. But if all you want to to show an 'exception window' and allow the user to do anything else only after she dismisses this window, I think all you need is a MessageDialog:
See JOptionPane
If you need more details to be displayed you can create your own modal JDialog.
See How to Make Dialogs
Make the text field hiden by writing:
jTextfield.setVisible(fasle);
in the constructor of your form code. than use the button event " Action -> Action Performed " and write the code:
jTextfield.setVisible(true);
and thus your text field will be visible only after the button will be clicked.