need 2 int generators not generating same int - java

How would i make the 2 random int generators not generating the same integer? My sample class is below, assuming the program runs. Thank you for your help.
public class TestRandom{
int num;
public TestRandom(){
num = 0;
}
public TestRandom(int x){
num = x;
}
public String toString(){
String print;
if (num == 1)
print = "1";
else if(num == 2)
print = "2";
else
print = "---";
return print;
}
}
public class Test{
TestRandom[] s= new TestRandom[20];
Random ran = new Random();
public void setArray(){
for(int i=0; i<s.length; i++)
s[i] = new TestRandom();
for(int k=0; k<4; k++)
int RandomNum = ran.nextInt(s.length);
s[RandomNum] = new TestRandom(1);
for(int e=0; e<4; e++)
int RandomNum = ran.nextInt(s.length);
s.[RandomNum] = new TestRandom(2);
}
}

If you make two generators not generate the same number it's not random.
If you anyway want that functionality use a single instance and if the second number generated is the same as the previous one generate another number.
Note that randomness and uniqueness doesn't really go together.

try this
import java.util.Random;
public class TestRandom{
int num=0;
int num2=0;
Random ran = new Random();
num = ran.nextInt();
num2 = ran.nextInt();
System.out.print(num+" "+num2);
}

Add each generated int to a set.
Check each int generated to see if the int exists in the set.
If yes, generate a new int.
e.g.
public class Test{
TestRandom[] s= new TestRandom[20];
Random ran = new Random();
public void setArray(){
for(int i=0; i<s.length; i++)
s[i] = new TestRandom();
HashSet<Integer> usedInts = new HashSet<Integer>();
for(int k=0; k<4; k++) {
int RandomNum;
do {
RandomNum = ran.nextInt(s.length);
} while (!usedInts.add(RandomNum)); // loop until RandomNum not duplicated
s[RandomNum] = new TestRandom(1);
}
for(int e=0; e<4; e++) {
int RandomNum;
do {
RandomNum = ran.nextInt(s.length);
} while (!usedInts.add(RandomNum)); // loop until RandomNum not duplicated
s.[RandomNum] = new TestRandom(2);
}
}

Related

Generating 10 random numbers without duplicate with fundamental techniques

my intend is to use simplest java (array and loops) to generate random numbers without duplicate...but the output turns out to be 10 repeating numbers, and I cannot figure out why.
Here is my code:
int[] number = new int[10];
int count = 0;
int num;
while (count < number.length) {
num = r.nextInt(21);
boolean repeat = false;
do {
for (int i=0; i<number.length; i++) {
if (num == number[i]) {
repeat = true;
} else if (num != number[i] && i == count) {
number[count] = num;
count++;
repeat = true;
}
}
} while (!repeat);
}
for (int j = 0; j < number.length; j++) {
System.out.print(number[j] + " ");
}
How about you use a Set instead? If you also want to keep track of the order of insertion you can use a LinkedHashSet.
Random r = new Random();
Set<Integer> uniqueNumbers = new HashSet<>();
while (uniqueNumbers.size()<10){
uniqueNumbers.add(r.nextInt(21));
}
for (Integer i : uniqueNumbers){
System.out.print(i+" ");
}
A Set in java is like an Array or an ArrayList except it handles duplicates for you. It will only add the Integer to the set if it doesn't already exist in the set. The class Set has similar methods to the Array that you can utilize. For example Set.size() is equivalent to the Array.length and Set.add(Integer) is semi-equivalent to Array[index] = value. Sets do not keep track of insertion order so they do not have an index. It is a very powerful tool in Java once you learn about it. ;)
Hope this helps!
You need to break out of the for loop if either of the conditions are met.
int[] number = new int[10];
int count=0;
int num;
Random r = new Random();
while(count<number.length){
num = r.nextInt(21);
boolean repeat=false;
do{
for(int i=0; i<number.length; i++){
if(num==number[i]){
repeat=true;
break;
}
else if(i==count){
number[count]=num;
count++;
repeat=true;
break;
}
}
}while(!repeat);
}
for(int j=0;j<number.length;j++){
System.out.print(number[j]+" ");
}
This will make YOUR code work but #gonzo proposed a better solution.
Your code will break the while loop under the condition: num == number[i].
This means that if the pseudo-generated number is equal to that positions value (the default int in java is 0), then the code will end execution.
On the second conditional, the expression num != number[i] is always true (otherwise the code would have entered the previous if), but, on the first run, when i == count (or i=0, and count=0) the repeat=true breaks the loop, and nothing else would happen, rendering the output something such as
0 0 0 0 0 0...
Try this:
int[] number = new int[10];
java.util.Random r = new java.util.Random();
for(int i=0; i<number.length; i++){
boolean repeat=false;
do{
repeat=false;
int num = r.nextInt(21);
for(int j=0; j<number.length; j++){
if(number[j]==num){
repeat=true;
}
}
if(!repeat) number[i]=num;
}while(repeat);
}
for (int k = 0; k < number.length; k++) {
System.out.print(number[k] + " ");
}
System.out.println();
Test it here.
I believe the problem is much easier to solve. You could use a List to check if the number has been generated or not (uniqueness). Here is a working block of code.
int count=0;
int num;
Random r = new Random();
List<Integer> numbers = new ArrayList<Integer>();
while (count<10) {
num = r.nextInt(21);
if(!numbers.contains(num) ) {
numbers.add(num);
count++;
}
}
for(int j=0;j<10;j++){
System.out.print(numbers.get(j)+" ");
}
}
Let's start with the most simple approach, putting 10 random - potentially duplicated - numbers into an array:
public class NonUniqueRandoms
{
public static void main(String[] args)
{
int[] number = new int[10];
int count = 0;
while (count < number.length) {
// Use ThreadLocalRandom so this is a contained compilable unit
number[count++] = ThreadLocalRandom.current().nextInt(21);
}
for (int j = 0; j < number.length; j++) {
System.out.println(number[j]);
}
}
}
So that gets you most of the way there, the only thing you know have to do is pick a number and check your array:
public class UniqueRandoms
{
public static void main(String[] args)
{
int[] number = new int[10];
int count = 0;
while (count < number.length) {
// Use ThreadLocalRandom so this is a contained compilable unit
int candidate = ThreadLocalRandom.current().nextInt(21);
// Is candidate in our array already?
boolean exists = false;
for (int i = 0; i < count; i++) {
if (number[i] == candidate) {
exists = true;
break;
}
}
// We didn't find it, so we're good to add it to the array
if (!exists) {
number[count++] = candidate;
}
}
for (int j = 0; j < number.length; j++) {
System.out.println(number[j]);
}
}
}
The problem is with your inner 'for' loop. Once the program finds a unique integer, it adds the integer to the array and then increments the count. On the next loop iteration, the new integer will be added again because (num != number[i] && i == count), eventually filling up the array with the same integer. The for loop needs to exit after adding the unique integer the first time.
But if we look at the construction more deeply, we see that the inner for loop is entirely unnecessary.
See the code below.
import java.util.*;
public class RandomDemo {
public static void main( String args[] ){
// create random object
Random r = new Random();
int[] number = new int[10];
int count = 0;
int num;
while (count < number.length) {
num = r.nextInt(21);
boolean repeat = false;
int i=0;
do {
if (num == number[i]) {
repeat = true;
} else if (num != number[i] && i == count) {
number[count] = num;
count++;
repeat = true;
}
i++;
} while (!repeat && i < number.length);
}
for (int j = 0; j < number.length; j++) {
System.out.print(number[j] + " ");
}
}
}
This would be my approach.
import java.util.Random;
public class uniquerandom {
public static void main(String[] args) {
Random rnd = new Random();
int qask[]=new int[10];
int it,i,t=0,in,flag;
for(it=0;;it++)
{
i=rnd.nextInt(11);
flag=0;
for(in=0;in<qask.length;in++)
{
if(i==qask[in])
{
flag=1;
break;
}
}
if(flag!=1)
{
qask[t++]=i;
}
if(t==10)
break;
}
for(it=0;it<qask.length;it++)
System.out.println(qask[it]);
}}
public String pickStringElement(ArrayList list, int... howMany) {
int counter = howMany.length > 0 ? howMany[0] : 1;
String returnString = "";
ArrayList previousVal = new ArrayList()
for (int i = 1; i <= counter; i++) {
Random rand = new Random()
for(int j=1; j <=list.size(); j++){
int newRand = rand.nextInt(list.size())
if (!previousVal.contains(newRand)){
previousVal.add(newRand)
returnString = returnString + (i>1 ? ", " + list.get(newRand) :list.get(newRand))
break
}
}
}
return returnString;
}
Create simple method and call it where you require-
private List<Integer> q_list = new ArrayList<>(); //declare list integer type
private void checkList(int size)
{
position = getRandom(list.size()); //generating random value less than size
if(q_list.contains(position)) { // check if list contains position
checkList(size); /// if it contains call checkList method again
}
else
{
q_list.add(position); // else add the position in the list
playAnimation(tv_questions, 0, list.get(position).getQuestion()); // task you want to perform after getting value
}
}
for getting random value this method is being called-
public static int getRandom(int max){
return (int) (Math.random()*max);
}

Java Simple Lottery Program

I tried to create a simple lottery program. Here is a problem: it still prints same numbers. For example I got 33 21 8 29 21 10 as output. Everytime when random number is generated, code checks if that number is already generated, then it creates a new random number but after that it doesn't check again. I couldn't find a way to do that.
public static void main(String[] args)
{
int[] lottery = new int[6];
int randomNum;
for (int i = 0; i < 6; i++)
{
randomNum = (int) (Math.random() * 50); //Random number created here.
for (int x = 0; x < i; x++)
{
if (lottery[i] == randomNum) // Here, code checks if same random number generated before.
{
randomNum = (int) (Math.random() * 50);//If random number is same, another number generated.
}
}
lottery[i] = randomNum;
}
for (int i = 0; i < lottery.length; i++)
System.out.print(lottery[i] + " ");
}
There are 2 problems with your code:
you check if lottery[i] and randomNum are the same, it should be lottery[x]
when you re-generate a random number, you don't check it against the first numbers in lottery.
Here is a corrected version:
public static void main(String[] args) {
int[] lottery = new int[6];
int randomNum;
for (int i = 0; i < 6; i++) {
randomNum = (int) (Math.random() * 50); // Random number created here.
for (int x = 0; x < i; x++) {
if (lottery[x] == randomNum) // Here, code checks if same random number generated before.
{
randomNum = (int) (Math.random() * 50);// If random number is same, another number generated.
x = -1; // restart the loop
}
}
lottery[i] = randomNum;
}
for (int i = 0; i < lottery.length; i++)
System.out.print(lottery[i] + " ");
}
You are changing the random number while you are checking it. You need to pick one random number and check whether it is present or not.
BTW A shorter approach is to use a shuffle.
// give me all the number 1 to 50
List<Integer> list = IntStream.range(1, 51).boxed().collect(Collectors.toList());
// shuffle them.
Collections.shuffle(list);
// give me the first 6
System.out.println(list.subList(0, 6));
A simple solution, between the first (who could be very abstract for a not Java programmer) and the 2nd (not assuring the unicity of the number list).
Collection<Integer> liste = new ArrayList<Integer>();
for (int i = 0; i < 6; i++)
{
Boolean ap = false;
while (!ap)
{
Integer randomNumber = (int) (Math.random() * 50);
if (! liste.contains(randomNumber)){
liste.add(randomNumber);
ap = true;
}
}
}
for (Integer liste1 : liste) {
System.out.print(liste1+" ");
}
try this one, it creates 12 x (6 out of 45)
public static void main(String[] args) {
SecureRandom random = new SecureRandom();
for (int i = 0; i < 12; i++){
Integer[] tipp = new Integer[6];
int n = 0;
do {
int r = random.nextInt(45) + 1;
if (Arrays.asList(tipp).indexOf(r)<0){
tipp[n]= r;
n++;
}
} while (n<=5);
Arrays.sort(tipp);
System.out.println(Arrays.toString(tipp));
}
}
public static void main(String[] arg) {
int[] lottery = new int[6];
int randomNum;
c1:
for (int i = 0; i < 6; i++) {
randomNum = (int) (Math.random() * 50); // Random number created here.
if(randomNum == 0) {
continue c1;
}
for (int x = 0; x < i; x++) {
if (lottery[x] == randomNum ) // Here, code checks if same random number generated before.
{
randomNum = (int) (Math.random() * 50);// If random number is same, another number generated.
x = -1; // restart the loop
}
}
lottery[i] = randomNum;
}
for (int i = 0; i < lottery.length; i++)
System.out.print(lottery[i] + " ");
}
This is the object class for making a ticket, it will create ONE ticket with ascending values at which whatever parameters you choose. This program won't run until you have a main method that you call. Make sure to import TreeSet.
import java.util.TreeSet;
public class TicketMaker{
private int numbersPerTicket;
private int lowestNumber;
private int highestNumber;
TicketMaker(){
numbersPerTicket=0;
lowestNumber=0;
highestNumber=0;
}
TicketMaker(int numbersPerTicket,int lowestNumber,int highestNumber){
if(numbersPerTicket > 0 && lowestNumber >= 0 && highestNumber >= lowestNumber){
this.numbersPerTicket=numbersPerTicket;
this.lowestNumber=lowestNumber;
this.highestNumber=highestNumber;
}
}
public boolean printTicket(int numbersPerTicket,int lowestNumber,int highestNumber){
if(numbersPerTicket > 0 && lowestNumber >= 0 && highestNumber >= lowestNumber){
if(numbersPerTicket > highestNumber){
System.out.println("Error not in-bounds");
return false;
}
int rand;
int count=0;
System.out.println("[Ticket Printed]");
TreeSet<Integer> set = new TreeSet<>();
do{
rand = (int)(Math.random()*highestNumber)+lowestNumber;
set.add(rand);
count++;
}while(set.size() != numbersPerTicket);
System.out.println(set);
return true;
}
else{
System.out.println("Error not in-bounds");
return false;
}
}
public boolean isValidTicketData(int numbers,int lowest,int highest){
if(lowest != 1){
if(highest == numbers)
return false;
}
if(numbers <= highest){
if(numbers > 0 && lowest >= 0 && highest >= lowest)
return true;
}
return false;
}
}

For loop with error in code

UPDATE****
I have my program compiling and executing correctly but now I have faced another problem. I need to create variables that will count each time a certain random number is generated. For example count0 is supposed to record how many times the integer 0 is generated. This is what I have:
import java.util.Random;
public class L10{
public static void main(String[] args){
int total = 100;
Random randObj = new Random();
final int UPPER_BOUND = 10;
for (int i=0; i < total; i++){
int randomInt = randObj.nextInt(UPPER_BOUND);
System.out.print("\n" + randomInt);
int count0 = 0;
if(randomInt==0){
System.out.print(randomInt + count0);
}
int count1 = 1;
if(randomInt==1){
}
int count2 = 2;
int count3 = 3;
int count4 = 4;
int count5 = 5;
int count6 = 6;
int count7 = 7;
int count8 = 8;
int count9 = 9;
}
}
}
The output shows the random number, in this case zero, and prints a zero next to it. I'm not exactly sure how to write code that keeps track of how many times zero is generated. Any suggestions?
Try this:
import java.util.Random;
public class HelloWorld{
public static void main(String []args){
Random randObj = new Random();
final int UPPER_BOUND = 10;
int total = 100;
String star = "*";
for (int i=0; i < UPPER_BOUND; i++){
int randomInt = randObj.nextInt(total);
System.out.print(randomInt);
}
}
}
Modifications:
Random randObj = new Random();
int randomInt = randObj.nextInt(total);
I think your intention is to generate 100 random integers in the range 0-9, and count the frequency of each.
Using separate variables for each count is a poor idea. A better idea is to use a single array of size 10, whose index is the random number.
Modifying your code:
public static void main(String[] args){
final int TOTAL = 100, UPPER_BOUND = 10;
Random randObj = new Random();
int[] count = new int[UPPER_BOUND];
// collect frequencies
for (int i=0; i < TOTAL; i++)
count[randObj.nextInt(UPPER_BOUND)]++;
// report frequencies
for (int i=0; i < UPPER_BOUND; i++)
System.out.print(i + "'s frequency was " + count[i];
}
import java.util.Random;
public class L10{
public static void main(String[] args){
int total = 100;
int[] CountArray = new int[total]; //count numbers
Random randObj = new Random();
final int UPPER_BOUND = 10;
for (int i=0; i < total; i++){
int randomInt = randObj.nextInt(UPPER_BOUND);
System.out.print("\n" + randomInt);
switch(randomInt){
case(0):{
CountArray[0]++;
break;
}
case(1):{
CountArray[1]++;
break;
}
case(2):{
CountArray[2]++;
break;
}
case(3):{
CountArray[3]++;
break;
}
case(4):{
CountArray[4]++;
break;
}
case(5):{
CountArray[5]++;
break;
}
case(6):{
CountArray[6]++;
break;
}
case(7):{
CountArray[7]++;
break;
}
case(8):{
CountArray[8]++;
break;
}
case(9):{
CountArray[9]++;
break;
}
}
}
System.out.println("");
for(int j = 0;j<UPPER_BOUND;j++){
System.out.println("number of "+ j+" generated "+CountArray[j]);
}
}
}
This is the Code that I came up with. I used an array to count each element and used switch case to count them separately. so at the end of the for loop. I printed them. This way you can get the number of elements distinctively.
You are missing () after new Random.

Java Sorting using first in first out (QUEUES)

import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
public class Queuessorting {
public static int randInt(int min, int max) {
// Usually this should be a field rather than a method variable so
// that it is not re-seeded every call.
Random rand = new Random();
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
public static void main(String[] args){
Scanner myScanner = new Scanner(System.in);
ArrayList<Integer> ar = new ArrayList<Integer>();
ArrayList<Integer> temp = new ArrayList<Integer>();
ArrayList<Integer> arf = new ArrayList<Integer>();
System.out.println("Enter n: ");
int n = myScanner.nextInt();
int count = 0;
int r=0;
for(int i = 0;i < n;i++){
ar.add(randInt(1,99));
}
System.out.println(ar.size());
for(int i=0;i<ar.size();i++)
System.out.println(ar.get(i));
int j=0;
int nctr=0;
while(ar.size() > 0){
int a = 0;
int nct = 0;
a = ar.remove(0);
if(nctr == 0){
temp.add(a);
}
else{
if(arf.size() != 0){
for(int k = 0;k<arf.size();k++){
temp.add(arf.remove(0));
}
}
while(r<temp.size() && count == 0) {
if(a > temp.get(r)){
arf.add(a);
count++;
nct++;
}
else
arf.add(temp.remove(0));
r++;
}
if(nct == 0)
arf.add(a);
}
if(temp.size()!=0){
for(int l = 0;l<temp.size();l++){
arf.add(temp.remove(0));
}
}
nctr++;
}
System.out.println("***************************");
for(int u=0;u<arf.size();u++)
System.out.println(arf.get(u));
}
}
My code works perfectly fine when having an input of 2 but if I enter any number greater than 2 the sorting is completely messed up. I'am sorting descending order being the top the number the first index of the arraylist
pseudocode: example : 72,97,2 a will get 72 from ar then store it to temp because it is the first one, next a will get 97 and compare it to 72 if a > 72, a will go to arf then the remaining values in temp will go to arf too : 92,72 <- contents of arf now. After that procedure everything in arf will go to temp and the loop goes on and on I hope you understand my explanation :(
the final output or the final arf contents will be 97,72,2

Limiting duplicate random numbers

I just want to know how to limit to number of times a random number appears. I have generated random numbers of 1 to 10 and want to limit each number to appear 4 times.
myArray[i][j] = rand.nextInt(11);
for (int i=0; i < myArray.length; i++) {
for (int j=0; j < myArray[i].length; j++) {
myArray[i][j] = rand.nextInt(11);
System.out.print(" " + myArray[i][j]);
The code above creates the randoms numbers. Just want to limit them.
Since you are limited to 10 * 4 = 40 numbers you can use a list and randomize the index :
List<Integer> numbers = new ArrayList<Integer>();
for (int i = 1; i < 11; ++i) {
for (int j = 0; j < 4; ++j)
numbers.add(i);
}
And then when you assign a random number :
int i = rand.nextInt(numbers.size());
myArray[i][j] = numbers.get(i);
numbers.remove(i);
This assumes your two dimensional will not contain more then 40 numbers
My solution stores the result in arrayList:
public class Example {
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
final int range = 10;
int[] numbers = new int[range + 1];
int sum = 0;
final int noOfOccurances = 4;
final int size = range * noOfOccurances;
Arrays.fill(numbers, 0);
Random generator = new Random();
List<Integer> numbersArray = new ArrayList<>();
while (sum != size) {
int randomNumber = generator.nextInt(range) + 1;
if (numbers[randomNumber] != noOfOccurances) {
numbers[randomNumber]++;
sum++;
numbersArray.add(randomNumber);
}
}
System.out.println(numbersArray);
}
}
How about storing the count of the generated int's in an array, or Map, or anything?
Map<Integer, Integer> randomCounts = new HashMap<Integer, Integer>();
... your for loops
myArray[i][j] = rand.nextInt(11);
if (randomCounts.containsKey(myArray[i][j])) {
randomCounts.put(myArray[i][j],randomCounts.get(myArray[i][j])+1);
} else {
randomCounts.put(myArray[i][j],1);
}
And if you want to check them, just iterate through your map, and voilá. :)
You can make a method to check if the generated number exists more than 4 times in the array and create a new random number if it does. It should look like this:
import java.util.Random;
public class rndNumberGenerator {
public static void main (String[] args) {
int[][] myArray = new int[2][5];
Random rand = new Random();
int randomNumber;
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 5; j++) {
do {
randomNumber = rand.nextInt(11);
} while(overMax(myArray, randomNumber) == true);
myArray[i][j] = randomNumber;
System.out.print(" " + myArray[i][j]);
}
}
}
public static boolean overMax(int[][] array, int number) {
int max = 4;
int count = 0;
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 5; j++) {
if (array[i][j] == number) {
count++;
}
}
}
if (count >= max)
return true;
else
return false;
}
}
Hope this helped you, if you have any other questions feel free to ask.
I take suggestion by pshemek (vote up): instead the ArrayList, I use the Set because it can't contain duplicate numbers and you have'nt to espicitate control.
An implementation: the copy{right, left} is of pshemek, I had only extended the idea:)
public class Example {
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
int[] numbers = new int[11];
int sum = 0;
final int range = 10;
final int noOfOccurances = 4;
Arrays.fill(numbers, 0);
Random generator = new Random();
Set<Integer> numbersArray = new TreeSet<Integer>();
while (sum != range * noOfOccurances) {
int randomNumber = generator.nextInt(range) + 1;
sum++;//correction for first comment
numbersArray.add(randomNumber); // randomNumber will never be twice: a Set cointains ever one and only one instance of an determinated element
}
System.out.println(numbersArray);
}
}//end class
You could write your own:
public static class CountedRandom {
// My rng.
Random rand = new Random();
// Keeps track of the counts so far.
Map<Integer, Integer> counts = new HashMap<Integer, Integer>();
// The limit I must apply.
final int limit;
public CountedRandom(int limit) {
this.limit = limit;
}
public int nextInt(int l) {
int r;
do {
// Keep getting a new number until we hit one that has'n been overused.
r = rand.nextInt(l);
} while (count(r) >= limit);
return r;
}
private int count(int r) {
// How many times have we seen this one so far.
Integer counted = counts.get(r);
if ( counted == null ) {
// Never!
counted = new Integer(0);
}
// Remember the new value.
counts.put(r, counted + 1);
// Returns 0 first time around.
return counted;
}
}
public void test() {
CountedRandom cr = new CountedRandom(4);
for ( int i = 0; i < 50; i++ ) {
System.out.print(cr.nextInt(4)+",");
}
System.out.println();
}
Note that this will hang if you ask for too may numbers in too small a range (as I have in my test).
Prints
2,0,1,2,1,1,3,3,0,3,0,2,2,0,1,3,
and then hangs.

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