I am using ScheduledExecutorService to spawn a thread as below:
private ScheduledExecutorService ses = Executors.newScheduledThreadPool(1);
private ScheduledFuture<?> scheduledFuture = ses.scheduleWithFixedDelay(() -> { cleanup(); }, 0L, 5L, TimeUnit.SECONDS);
There is a sleep of 5 seconds in between executions of the cleanup function.
In certain conditions, is there a provision to wake this thread up to start running the cleanup instead of waiting for the 5 seconds to trigger it?
Example: at time T1 -> cleanup is called, at T1+2s -> i want to wake up the thread to do the cleanup explicity
i want to wake up the thread to do the cleanup explicity.
Why not simply call cleanup() from whatever other thread sees the need?
void someTerriblyImportantFunction(...) {
...
if (thisPlaceNeedsToBeCleanedUp_Like_NOW()) {
cleanup();
}
...
}
I can do that, but i wanted the thread to always run cleanup instead.
First of all, you can not depend on the thread pool to always use the same thread when it executes your cleanup task. You created the pool by calling Executors.newScheduledThreadPool(1), but theĀ 1 argument only specifies the minimum number of threads in the pool. In a program that uses the same thread pool for more than one thing, the pool is free to create and destroy worker threads as needed, so long as it always keeps one thread ready.
Secondly, and this is just my personal opinion, it's good practice to design your multi-threaded program in such a way that, whenever some task needs to be performed, it should not matter which thread performs it. In this case, I would design cleanup() so that it can be safely called at any time, from any thread.
P.S., Also note what #Hulk said in a comment: If cleanup() takes more time than the caller is willing to wait for, then another option would be to submit a "one-shot" task to be scheduled as soon as possible by the same thread pool.
void someTerriblyImportantFunction(...) {
...
if (thisPlaceNeedsToBeCleanedUp_RealSoon()) {
ses.schedule(() -> { cleanup(); }, 1L, TimeUnit.MICROSECONDS);
}
...
}
I am having a scenario of around inserting millions of data into the back end and currently using executor framework to load this. I will explain my problem in simpler terms.
In the below case, I am having 10 runnable and three threads to execute the same. Consider my runnable is doing an insert operation and it is taking time to complete the task. When I checked ,It is understood that ,if all the threads are busy, the other tasks will go to the queue and once the threads completed the tasks ,it will fetch the tasks from the pool and complete it.
So in this case, object of SampleRunnable 4 to 10 will be created and this will be in the pool.
Problem: Since I need to load millions of tasks,I cannot load all the records in queue which can lead to memory issues. So my question is instead of taking all tasks in the queue ,is it possible to make the main thread waiting until any one of the executor worker threads becomes available.
Following approaches I tried as a work around instead of queuing this much tasks:
Approach 1: Used Array Blocking Queue for executor and gave the size as 5 (for e.g.)
So in this case, when the 9th task comes ,this will throw RejectedExecutionException and in the catch clause,put a sleep for 1 minute and recursively trying the same.This will get picked up on any of the retry when the thread is available.
Approach 2: Used shut down and await termination. i.e. if the task count is 5, i am putting shut down and await termination. In the await Termination 'if' block (executor.awaitTermination(60000,TimeUnit.SECONDS)),I am instantiating the thread pool again.
public class SampleMain {
public static void main(String[] args) {
ExecutorService executor = Executors.newFixedThreadPool(3);
for (int i=0;i<10;i++){
executorService.execute(new SampleRunnable(i));
}
executor.shutdown();
}
Sounds like the problem is, you want to throttle the main thread, so that it does not get ahead of the workers. If that's the case, then consider explicitly constructing a ThreadPoolExecutor instance instead of calling Executors.newFixedThreadPool().
That class has several different constructors, and most of them allow you to supply your own blocking queue. If you create an ArrayBlockingQueue with a limited size, then every time the queue becomes full, the main thread will be automatically blocked until a worker makes room by taking another task.
final int work_queue_size = 30;
BlockingQueue work_queue = new ArrayBlockingQueue(work_queue_size);
ExecutorService executor = new ThreadPoolExecutor(..., work_queue);
for (int i=0;i<10;i++){
executorService.execute(new SampleRunnable(i));
}
...
My problem is we have to give it a fixed schedule time to make it start task. Lets say i give 10 seconds and my task has average finish time of 10-15 seconds. Thus after some time waiting threads in quque causes huge memory consumption. If i use syncronized for the method above problem will occur. If i don't use syncronized then i am wasting resources ( cpu) because i dont need to run task if not finished. So i thought a solution of recursive call of task but i believe recursive threads will add more memory problems... what should i do? Shortly i just want to be able to call a task when it is finished. Not fixed time.
public void myScheduledTask{
doJob(); ( use countdown latch to control waiting if necessary)
TimeUnit.SECONDS.sleep(x);
new Thread( new Runnable( { mySchedulTask(); } ));
or
executor.execute( a thread that call myScheduledTask() method);
}
The option that sounds like what you're trying to accomplish:
ScheduledExecutorService executor = Executors.newScheduledThreadPool(count);
ScheduledFuture<?> future = executor.scheduleWithFixedDelay(
task,
delay,
delay,
TimeUnit.MILLISECONDS
);
This would start your task and execute it after delay milliseconds after the previous completion. Count should be the number of threads you want to use, 1 is acceptable. This also lets you stop the task using the future.
The problems with your example. a) You are sleeping on an executor thread. Dont do this let the executor handle it. If you were using a threadpool of 1 then this executor couldn't do any work while you're waiting. b) Starting a new thread is taking control from the executor... just use the executor, then you have some control over the execution.
If you really wanted to stick with the form you have.
class RecurringTask implements Runnable{
#Override
public void run(){
doJob();
executor.schedule(this, delay, TimeUnit.MILLISECONDS);
}
}
Now you will be creating Futures that you never use, so it will be harder to control the execution of the task.
Create static member in your task class - Lock.
In doJob avoid performing job if lock is already aquired :
if (lock.tryLock()) {
try {
// do the job
} finally {
lock.unlock();
}
} else {
// log the fact you skipped the job
return;
}
I'm interested in using ScheduledExecutorService to spawn multiple threads for tasks if task before did not yet finish. For example I need to process a file every 0.5s. First task starts processing file, after 0.5s if first thread is not finished second thread is spawned and starts processing second file and so on. This can be done with something like this:
ScheduledExecutorService executor = Executors.newScheduledThreadPool(4)
while (!executor.isShutdown()) {
executor.execute(task);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
// handle
}
}
Now my question: Why I can't do it with executor.scheduleAtFixedRate?
What I get is if the first task takes longer, the second task is started as soon as first finished, but no new thread is started even if executor has pool of threads. executor.scheduleWithFixedDelay is clear - it executes tasks with same time span between them and it doesn't matter how long it takes to complete the task. So probably I misunderstood ScheduledExecutorService purpose.
Maybe I should look at another kind of executor? Or just use code which I posted here? Any thoughts?
I've solved the problem by launching a nested anonymous runnable in each scheduled execution:
final ScheduledExecutorService service = Executors.newScheduledThreadPool(POOL_SIZE);
final Runnable command = new SlowRunnable();
service.scheduleAtFixedRate(
new Runnable() {
#Override
public void run() {
service.execute(command);
}
}, 0, 1, TimeUnit.SECONDS);
With this example there will be 1 thread executing at every interval a fast instruction, so it will be surely be finished when the next interval is expired. The remaining POOL_SIZE-1 threads will be executing the SlowRunnable's run() in parallel, which may take longer time than the duration of the single interval.
Please note that while I like this solution as it minimize the code and reuse the same ScheduledExecutorService, it must be sized correctly and may not be usable in every context: if the SlowRunnable is so slow that up to POOL_SIZE jobs get executed together, there will be no threads to run the the scheduled task in time.
Also, if you set the interval at 1 TimeUnit.NANOSECONDS it will probably became too slow also the execution of the main runnable.
One of the scheduleAtFixedRate methods is what you're looking for. It starts a task in a thread from the pool at the given interval, even if previous tasks haven't finished. If you're running out of threads to do the processing, adjust the pool size constraints as detailed in the ThreadPoolExecutor docs.
I am wondering if this is the best way to do this. I have about 500 threads that run indefinitely, but Thread.sleep for a minute when done one cycle of processing.
ExecutorService es = Executors.newFixedThreadPool(list.size()+1);
for (int i = 0; i < list.size(); i++) {
es.execute(coreAppVector.elementAt(i)); //coreAppVector is a vector of extends thread objects
}
The code that is executing is really simple and basically just this
class aThread extends Thread {
public void run(){
while(true){
Thread.sleep(ONE_MINUTE);
//Lots of computation every minute
}
}
}
I do need a separate threads for each running task, so changing the architecture isn't an option. I tried making my threadPool size equal to Runtime.getRuntime().availableProcessors() which attempted to run all 500 threads, but only let 8 (4xhyperthreading) of them execute. The other threads wouldn't surrender and let other threads have their turn. I tried putting in a wait() and notify(), but still no luck. If anyone has a simple example or some tips, I would be grateful!
Well, the design is arguably flawed. The threads implement Genetic-Programming or GP, a type of learning algorithm. Each thread analyzes advanced trends makes predictions. If the thread ever completes, the learning is lost. That said, I was hoping that sleep() would allow me to share some of the resources while one thread isn't "learning"
So the actual requirements are
how can I schedule tasks that maintain
state and run every 2 minutes, but
control how many execute at one time.
If your threads are not terminating, this is the fault of the code within the thread, not the thread pool. For more detailed help you will need to post the code that is being executed.
Also, why do you put each Thread to sleep when it is done; wouldn't it be better just to let it complete?
Additionally, I think you are misusing the thread pool by having a number of threads equal to the number of tasks you wish to execute. The point of a thread pool is to put a constraint on the number of resources used; this approach is no better than not using a thread pool at all.
Finally, you don't need to pass instances of Thread to your ExecutorService, just instances of Runnable. ExecutorService maintains its own pool of threads which loop indefinitely, pulling work off of an internal queue (the work being the Runnables you submit).
Why not used a ScheduledExecutorService to schedule each task to run once per minute, instead of leaving all these threads idle for a full minute?
ScheduledExecutorService workers =
Executors.newScheduledThreadPool(Runtime.getRuntime().availableProcessors());
for (Runnable task : list) {
workers.scheduleWithFixedDelay(task, 0, 1, TimeUnit.MINUTES);
}
What do you mean by, "changing the architecture isn't an option"? If you mean that you can't modify your task at all (specifically, the tasks have to loop, instead of running once, and the call to Thread.sleep() can't be removed), then "good performance isn't an option," either.
I'm not sure your code is semantically correct in how it's using a thread pool. ExecutionService creates and manages threads internally, a client should just supply an instance of Runnable, whose run() method will be executed in context of one of pooled threads. You can check my example. Also note that each running thread takes ~10Mb of system memory for the stack, and on linux the mapping of java-to-native threads is 1-to-1.
Instead of putting a tread to sleep you should let it return and use a ThreadPoolexecutor to execute work posted every minute to your work queue.
To answer your question, what type of thread pool?
I posted my comments but this really should address your issue. You have a computation that can take 2 seconds to complete. You have many tasks (500) that you want to be completed as fast as possible. The fastest possible throughput you can achieve, assuming there is no IO and or network traffic, is with Runtime.getRuntime().availableProcessors() number of threads.
If you increase your number to 500 threads, then each task will be executing on its own thread, but the OS will schedule a thread out every so often to give to another thread. Thats 125 context switches at any given point. Each context switch will increase the amount of time for each task to run.
The big picture here is that adding more threads does NOT equal greater throughput when you are way over the number of processors.
Edit: A quick update. You dont need to sleep here. When you execute the 500 tasks with 8 processors, each task will complete in the 2 seconds, finish and the thread it was running on will then take the next task and complete that one.
8 Threads is the max that your system can handle, any more and you are slowing yourself down with context switching.
Look at this article http://www.informit.com/articles/article.aspx?p=1339471&seqNum=4 It will give you an overview of how to do it.
This should do what you desire, but not what you asked for :-) You have to take out the Thread.sleep()
ScheduledRunnable.java
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public class ScheduledRunnable
{
public static void main(final String[] args)
{
final int numTasks = 10;
final ScheduledExecutorService ses = Executors.newScheduledThreadPool(Runtime.getRuntime().availableProcessors());
for (int i = 0; i < numTasks; i++)
{
ses.scheduleAtFixedRate(new MyRunnable(i), 0, 10, TimeUnit.SECONDS);
}
}
private static class MyRunnable implements Runnable
{
private int id;
private int numRuns;
private MyRunnable(final int id)
{
this.id = id;
this.numRuns = 0;
}
#Override
public void run()
{
this.numRuns += 1;
System.out.format("%d - %d\n", this.id, this.numRuns);
}
}
}
This schedules the Runnables every 10 SECONDS to show the behavior.
If you really need to wait a fixed amount of time AFTER processing is complete you might need to play around with which .scheduleXXX method that you need. I think fixedWait will just run it every N amount of time regardless of what the execution time is.
I do need a separate threads for each running task, so changing the architecture isn't an option.
If that is true (for example, making a call to an external blocking function), then create separate threads for them and start them. You can't create a thread pool with a limited number of threads, as a blocking function in one of threads will prevent any other runnable being put into it, and don't gain much creating a thread pool with one thread per task.
I tried making my threadPool size equal to Runtime.getRuntime().availableProcessors() which attempted to run all 500 threads, but only let 8 (4xhyperthreading) of them execute.
When you pass the Thread objects you are creating to thread pool, it only sees that they implement Runnable. Therefore it will run each Runnable to completion. Any loop which stops the run() method returning will not allow the next enqueued task to run; eg:
public static void main (String...args) {
ExecutorService executor = Executors.newFixedThreadPool(2);
for (int i = 0; i < 10; ++i) {
final int task = i;
executor.execute(new Runnable () {
private long lastRunTime = 0;
#Override
public void run () {
for (int iteration = 0; iteration < 4; )
{
if (System.currentTimeMillis() - this.lastRunTime > TIME_OUT)
{
// do your work here
++iteration;
System.out.printf("Task {%d} iteration {%d} thread {%s}.\n", task, iteration, Thread.currentThread());
this.lastRunTime = System.currentTimeMillis();
}
else
{
Thread.yield(); // otherwise, let other threads run
}
}
}
});
}
executor.shutdown();
}
prints out:
Task {0} iteration {1} thread {Thread[pool-1-thread-1,5,main]}.
Task {1} iteration {1} thread {Thread[pool-1-thread-2,5,main]}.
Task {0} iteration {2} thread {Thread[pool-1-thread-1,5,main]}.
Task {1} iteration {2} thread {Thread[pool-1-thread-2,5,main]}.
Task {0} iteration {3} thread {Thread[pool-1-thread-1,5,main]}.
Task {1} iteration {3} thread {Thread[pool-1-thread-2,5,main]}.
Task {0} iteration {4} thread {Thread[pool-1-thread-1,5,main]}.
Task {2} iteration {1} thread {Thread[pool-1-thread-1,5,main]}.
Task {1} iteration {4} thread {Thread[pool-1-thread-2,5,main]}.
Task {3} iteration {1} thread {Thread[pool-1-thread-2,5,main]}.
Task {2} iteration {2} thread {Thread[pool-1-thread-1,5,main]}.
Task {3} iteration {2} thread {Thread[pool-1-thread-2,5,main]}.
Task {2} iteration {3} thread {Thread[pool-1-thread-1,5,main]}.
Task {3} iteration {3} thread {Thread[pool-1-thread-2,5,main]}.
Task {2} iteration {4} thread {Thread[pool-1-thread-1,5,main]}.
...
showing that the first (thread pool size) tasks run to completion before the next tasks get scheduled.
What you need to do is create tasks which run for a while, then let other tasks run. Quite how you structure these depends on what you want to achieve
whether you want all the tasks to run at the same time, the all wait for a minute, then all run at the same time again, or whether the tasks are not synchronised with each other
whether you really wanted each task to run at a one-minute interval
whether your tasks are potentially blocking or not, and so really require separate threads
what behaviour is expected if a task blocks longer than the expected window for running
what behaviour is expected if a task blocks longer than the repeat rate (blocks for more than one minute)
Depending on the answers to these, some combination of ScheduledExecutorService, semaphores or mutexes can be used to co-ordinate the tasks. The simplest case is the non-blocking, non-synchronous tasks, in which case use a ScheduledExecutorService directly to run your runnables once every minute.
Can you rewrite your project for using some agent-based concurrency framework, like Akka?
You can certainly find some improvement in throughput by reducing the number of threads to what the system can realistically handle. Are you open to changing the design of the thread a bit? It'll unburden the scheduler to put the sleeping ones in a queue instead of actually having hundreds of sleeping threads.
class RepeatingWorker implements Runnable {
private ExecutorService executor;
private Date lastRan;
//constructor takes your executor
#Override
public void run() {
try {
if (now > lastRan + ONE_MINUTE) {
//do job
lastRan = now;
} else {
return;
} finally {
executor.submit(this);
}
}
}
This preserves your core semantic of 'job repeats indefinitely, but waits at least one minute between executions' but now you can tune the thread pool to something the machine can handle and the ones that aren't working are in a queue instead of loitering about in the scheduler as sleeping threads. There is some wait busy behavior if nobody's actually doing anything, but I am assuming from your post that the entire purpose of the application is to run these threads and it's currently railing your processors. You may need to tune around that if room has to be made for other things :)
You need a semaphore.
class AThread extends Thread {
Semaphore sem;
AThread(Semaphore sem) {
this.sem = sem;
}
public void run(){
while(true){
Thread.sleep(ONE_MINUTE);
sem.acquire();
try {
//Lots of computation every minute
} finally {
sem.release();
}
}
}
}
When instantiating the AThreads you need to pass the same semaphore instance:
Semaphore sem = new Semaphore(MAX_AVAILABLE, true);
Edit: Who voted down can please explain why? There is something wrong in my solution?