Eclipse RCP view will not update when editor data is modified - java

I'm attempting to do something that seems like it should be quite common, so I'm surprised I'm having a hard time finding a solution.
I have a simple Eclipse RCP application. It consists of a view, containing a treeViewer that displays elements of an xml file hierarchically. The other side is an editor, which contains various fields such as textboxes, etc, for displaying and also modifying the xml values. The treeviewer displays icons alongside the element name, and what I'm trying to do is change the icon to a "modified" version of the icon whenever a change is made in the editor - signifying that a value of that element has been changed. This is very similar to how Eclipse, when integrated with subversion, shows that a file has been modified from the base revision in the Package Explorer.
I'll try to just show the parts of the code relevant to this specific issue and hope I don't leave anything out. This is the editor class:
public class XmlEditor extends EditorPart
{
protected boolean dirty = false;
public void setDirty(boolean value)
{
dirty = value;
firePropertyChange(PROP_DIRTY);
}
}
and this is the view with the tree:
public class TreeView extends ViewPart implements IPropertyChangeListener {
public void createPartControl(Composite parent) {
treeViewer = new TreeViewer(parent, SWT.BORDER | SWT.MULTI | SWT.V_SCROLL);
getSite().setSelectionProvider(treeViewer);
treeViewer.setLabelProvider(new TreeObjLabelProvider());
treeViewer.setContentProvider(new TreeObjContentProvider());
PlatformUI.getWorkbench().getWorkingSetManager().addPropertyChangeListener(this);
}
public void propertyChange(PropertyChangeEvent event) {
if (event.getProperty().equals(IWorkbenchPartConstants.PROP_DIRTY)) {
treeViewer.refresh();
}
}
}
In this scenario, TreeView::propertyChange() is not getting called, even though firePropertyChange() is getting fired. Any ideas why? I'm also open to any other ideas that don't involve PropertyChangeListener, it just seemed like this would be the easiest way at the time. Thank you.

Here's how I ended up solving the problem:
Changed TreeView to implement IPropertyListener instead of IPropertyChangeListener
Implemented the propertyChanged() method to perform a treeViewer.refresh()
In the XmlEditor::createPartControl() method I got a reference to the Treeview part and then added it to the property listeners like so:
TreeView treeView = (TreeView) getSite().getPage().findView(TreeView.ID);
addPropertyListener(treeView);
Now, TreeView::propertyChanged() gets called after firePropertyChanged(), just like I needed. It took quite a bit of experimentation to learn the difference between IPropertyListener and IPropertyChangeListener, addPropertyListener() and addPartPropertyListener().
Thanks to nitind for giving me a new perspective, and for showing me about Decorators, which is definitely the right way to go as opposed to changing the tree icon to a modified version.

You fired a property change in the editor part, which is unrelated to the working set manager. Nothing you've done connects the view to the editor. If you want the two to talk to each other, write them to talk to each other, or at least create and react to events from making the modifications you describe.
I'm also pretty certain that's not how SVN shows that a file has been modified.
SVN is probably supplying a Decorator: http://eclipse.org/articles/Article-Decorators/decorators.html

Add this bunch of code in your create part control this will may be help you
ResourcesPlugin.getWorkspace().addResourceChangeListener(new IResourceChangeListener() {
#Override
public void resourceChanged(IResourceChangeEvent event) {
treeViewer.refresh();
}
});

Related

Eclipse plugin - accessing the editor

So, I’m currently developing a plugin for the eclipse IDE. In a nutshell, the plugin is a collaborative real time code editor where the editor is eclipse (which is something like Google documents but with the code and on eclipse). Meaning that when I install the plugin, I would be able to connect -using my Gmail account- eclipse to the partner’s eclipse. And when I start coding on my machine, my partner would be seeing what I write and vice versa.
The problem I’m currently facing is accessing eclipse’s editor. For example, I have to monitor all the changes in the active document so that every time a change happens, the other partner’s IDE would be notified with this change.
I found and read about the IDcoumentProvider, IDocument and IEditorInput classes and they’re somehow connected but I can’t understand this connection or how to use it. So if someone can explain this connection I would really appreciate it. Also if there is another way to achieve my goal?
You can access the IEditorPart via the IWorkbenchPage.
IEditorPart editor = ((IWorkbenchPage) PlatformUI.getWorkbench()
.getActiveWorkbenchWindow().getActivePage()).getActiveEditor();
From there, you have access to various other classes, including the editor's IEditorInput, the File loaded by that editor, or the underlying GUI Control element. (Note that depending on the kind of editor (text files, diagram, etc.) you may have to cast to different classes.)
FileEditorInput input = (FileEditorInput) editor.getEditorInput();
StyledText editorControl = ((StyledText) editor.getAdapter(Control.class));
String path = input.getFile().getRawLocationURI().getRawPath();
Now, you can add a listener to the Control, e.g. a KeyAdapter for monitoring all key strokes occurring in the respective editor.
editorControl.addKeyListener(new KeyAdapter() {
#Override
public void keyPressed(KeyEvent e) {
System.out.println("Editing in file " + path);
}
});
Or, if monitoring all key strokes is too much, you can register an IPropertyListener to the editor. This listener will e.g. be notified whenever the editor gets 'dirty' or when it is saved. The meaning of propId can be found in IWorkbenchPartConstants.
editor.addPropertyListener(new IPropertyListener() {
#Override
public void propertyChanged(Object source, int propId) {
if (propId == IWorkbenchPartConstants.PROP_DIRTY) {
System.out.println("'Dirty' Property Changed");
}
}
});

Eclipse RCP: Custom console

I am trying to create a console that would work as a shell for a custom programming language. It would be very similar to the pydev interactive console.
Currently, my RCP uses the basic TextConsole and is connected to the shell via pipes so it just displays whatever the shell displays and if the user enters anything in the RCP console, the same is written in the shell.
I want to be able to do a bit more such as move the caret position, add events for up and down arrow keys etc. I believe to do that I need to add a StyledText widget to the console which is done via the ConsoleViewer.
So my question is, that is there any way for me to either override the TextConsole's ConsoleViewer or if I were to extend TextConsole and create my own, then how do I link it with the launch configuration (the one that connects the shell via pipes)?
Also, to get the current default console I use DebugUITools.getConsole(process).
I'm sorry if I haven't put all the information needed; it is a bit difficult to explain. I am happy to add more information.
An idea...
From what I understand I can create a TextConsolePage from the TextConsole using createPage(ConsoleView). Once I have the page I can set the viewer via setViewer(viewer). Here I thought if I create my own viewer (which will have the appropriate stylewidget) then that could be a lead. The only problem is that the viewer needs a Composite and I can't seem to figure out where to get that from.
Why don't you just follow what PyDev does (if you're able to cope with the EPL license)?
The relevant code may be found at:
https://github.com/aptana/Pydev/tree/ad4fd3512c899b73264e4ee981be0c4b69ed5b27/plugins/org.python.pydev/src_dltk_console
https://github.com/aptana/Pydev/tree/ad4fd3512c899b73264e4ee981be0c4b69ed5b27/plugins/org.python.pydev.debug/src_console
So I thought I would answer this myself as I was finally able to accomplish the console. It still is a working prototype but I guess as you keep adding things, you can clean up the code more and more. For my current purposes this is how it worked.
If you want the short version, then I basically mimicked the ProcessConsole provided by Eclipse as that is what I needed: a console in which I can connect a process but since the ProcessConsole is internal, I like to avoid extending those classes.
Following is an outline of the classes I used to achieve interaction with my console. I am not going to give the pretext as to where MyConsole was created. Basically, instead of using DebugUITools.getConsole(myProcess), I used my own myProcess.getConsole() method. MyProcess extends RuntimeProcess.
class MyConsole extends IOConsole {
private IOConsoleInputStream fInput;
private IOConsoleOutputStream fOutput;
private IStreamsProxy fStreamsProxy;
private ConsoleHistory history;
//This is to remember the caret position after the prompt
private int caretAtPrompt;
/* in the console so when you need to replace the command on up and down
* arrow keys you have the position.
* I just did a caretAtPrompt += String.Length wherever string was
* appended to the console. Mainly in the streamlistener and
* InputJob unless you specifically output something to the output
* stream.
*/
//In the constructor you assign all the above fields. Below are some
//to point out.
//fInput = getInputStream();
// fStreamsProxy = process.getStreamsProxy();
// fOutput = newOutputStream();
//We must override the following method to get access to the caret
#Override
public IPageBookViewPage createPage(IConsoleView view) {
return new MyConsolePage(this, view);
}
//After this I followed the ProcessConsole and added the
//InputJob and StreamListener
//defined in there.
}
class MyConsolePage extends TextConsolePage {
//Not much in this class, just override the createViewer
// to return MyConsoleViewer
}
class MyConsoleViewer extends TextConsoleViewer {
//This is the most important class and most of the work is done here
//Again I basically copied everything from IOConsoleViewer and then
//updated whatever I needed
//I added a VerifyKeyListener for the up and down arrow
//keys for the console history
MyConsoleViewer (Composite parent, MyConsole console) {
//I have omitted a lot of code as it was too much to put up,
//just highlighted a few
getTextWidget().addVerifyKeyListener(new MyKeyChecker());
}
class MyKeyChecker implements VerifyKeyListener {...}
}
This is the code for ProcessConsole.
This is the code for IOConsoleViewer.
The ConsoleHistory class I created just had a doubly linked string list to save all the commands the user entered. Quite a simple class to create.
Once you look at the Eclipse classes (ProcessConsole and IOConsoleViewer) it is actually all quite self explanatory. I haven't put in much code here because there is quite a bit. But hopefully this gives some direction as I was completely lost when I started.
I am happy to answer questions though and add more specific code if anyone asks.

Adding figures using contextual menu - Eclipse GEF

All,
I am creating a palette less eclipse plugin where am adding figures to the custom editor through the contextual menu, but am not finding a way to do it. Can anyone please guide me as to how to go about adding figures to editor dynamically through context menu i.e. adding actions/commands.
Since Eclipse GEF plugin development finds so less examples to look at, I am adding my solution so others find it useful. This code helps to render a node to the editor.
Source code for Action class to render figures to the editor:
public class AddNodeAction extends EditorPartAction
{
public static final String ADD_NODE = "ADDNODE";
public AddNodeAction(IEditorPart editor) {
super(editor);
setText("Add a Node");
setId(ADD_NODE); // Important to set ID
}
public void run()
{
<ParentModelClass> parent= (<ParentModelClass>)getEditorPart().getAdapter(<ParentModelClass>.class);
if (parent== null)
return;
CommandStack command = (CommandStack)getEditorPart().getAdapter(CommandStack.class);
if (command != null)
{
CompoundCommand totalCmd = new CompoundCommand();
<ChildModelToRenderFigureCommand>cmd = new <ChildModelToRenderFigureCommand>(parent);
cmd.setParent(parent);
<ChildModelClass> newNode = new <ChildModelClass>();
cmd.setNode(newNode);
cmd.setLocation(getLocation()); // Any location you wish to set to
totalCmd.add(cmd);
command.execute(totalCmd);
}
}
#Override
protected boolean calculateEnabled()
{
return true;
}
}
I think you need multiple different things here. Please remember that GEF would like you to have proper MVC pattern, where you have your own model, Figures as View and EditParts as controllers.
From the top of my head I would say that you need at least these things:
CreateCommand
contains all model level modifications that you need to
perform to add your new data to your
data model (undoable and transactional)
CreateAction
makes that CreateCommand instance, initializes it with current selection and executes that command in editdomain
ContextMenuProvider
Provides that CreateAction to context menu
If you happen to be using GMF the canonical mechanism will generate the editparts for you automatically when you make the model modifications inside a command, but if you are not using GMF, you must make sure that your own models and editparts are handling and refreshing the new item adding properly.
EDIT:
Ok, here is some code suggestion with playing around with requests.
public void run() {
// Fetch viewer from editor part (might not work, if not, try some other way)
EditPartViewer viewer = (EditPartViewer) part.getAdapter(EditPartViewer.class);
// get Target EditPart that is under the mouse
EditPart targetEditPart = viewer.findObjectAt(getLocation());
// If nothing under mouse, set root item as target (just playing safe)
if(targetEditPart == null)
targetEditPart = viewer.getContents();
// Make and initialize create request with proper information
CreateRequest createReq = new CreateRequest();
createReq.setLocation(getLocation());
createReq.setFactory(new OwnFactoryImplementation());
// Ask from target editpart command for this request
Command command = targetEditPart.getCommand(createReq);
// If command is ok, and it can be executed, go and execute it on commandstack
if(command != null && command.canExecute()) {
viewer.getEditDomain().getCommandStack().execute(command);
}
}
Now what happens is that editpart will be requested for creation, so the action itself doesn't know how the command works, what makes it objective agaist the command.
So to make things work, you need to install new EditPolicy to your EditPart. EditPolicies can be installed on EditParts createDefaultEditPolicies() function. This EditPolicy must react and return command when there is CreateRequest. This way any child can provide own kind of command for creating children for itself.
Here is a good image how it works (controller is EditPart):
Please ask if I can help you some more. I know that this looks bit more complex, but this makes your own life much more easier, and after you have done that, you actually understand Command-Request Pattern quite well, and it can be reused in many different places.

Wrapping/decorating GWT FileUpload

GWT FileUpload comes as a widget that produces so that one can upload a file during form submit (at least it's how I understand it :) ) What I want to do is to make it a better-looking and get rid of standard "Browse..." button.
Since I don't have good GWT experience (and no JavaScript), I looked for existing solutions and found quite a good project - gwtupload. It's good, but I realized I'd love to have my own miniature version (and also, I was curious about how it works). So I browsed through code and tried to extract the magic part. I realized that GWT FileInput is used, but it's not shown, and Button clicks are delegated to this FileInput. The code I tried to extract (only the part that delegates the click) after reviewing sources of gwtupload contains this tricky elem.click() JSNI:
class MyUpload extends Composite {
private static native void clickOnInputFile(Element elem) /*-{
elem.click();
}-*/;
public MyUpload() {
final FileUpload upload = new FileUpload();
AbsolutePanel container = new AbsolutePanel();
// container.add(upload);
Button btn = new Button("My Browse..");
btn.addClickHandler(new ClickHandler() {
#Override
public void onClick(ClickEvent event) {
clickOnInputFile(upload.getElement());
}
});
container.add(btn);
initWidget(container);
}
}
But this seems not to work: clicking on 'My Browse..' results in no effect (just in case I also tried running with un-commented container.add(upload) line) . Could you please help me in understanding what's wrong/missing in this code sample?
Thank you in advance.
P.S. I know that I have to place it on the FormPanel, and I know the rest about how to perform the actual submit/handling in Servlet; the only thing I want to do is this kind of decoration.
Since I have not received any answers, I had to have more investigation of this issue, so I performed a deeper code analysis of gwtupload project in order to understand how GWT FileUpload (which gets transformed into ) can be decorated.
It turned out that element.click() will only work in browsers which support #click() method (IE, Chrome, Safari). Actually, Manuel Carrasco Moñino - project author - mentions it within comments. There's second approach (for Firefox & Opera) that uses hack when FileInput is placed on transparent panel, which however is placed over some decorated button (using absolute positioning); comment by Manuel:
When the user puts his mouse over the button and clicks on it, what really happens is that the user clicks on the transparent file input showing the choose file dialog.
After that, the main work is correctly applying style attributes to elements.
Thus, there are two implementations of custom file upload component, and GWT deferred binding is used to instantiate them depending on Browser.
As for example I mention in my question, there're few fixes ("upload" has to be added to to the container, and it can be set to #setVisible(false)):
class MyUpload extends Composite {
private static native void clickOnInputFile(Element elem) /*-{
elem.click();
}-*/;
public MyUpload() {
final FileUploadWithMouseEvents upload = new FileUploadWithMouseEvents();
AbsolutePanel container = new AbsolutePanel();
container.add(upload);
upload.setVisible(false);
Button btn = new Button("My Browse..");
btn.addClickHandler(new ClickHandler() {
#Override
public void onClick(ClickEvent event) {
clickOnInputFile(upload.getElement());
}
});
container.add(btn);
initWidget(container);
}
}
This example works fine in IE8.
P.S. Thanks to Manuel for his great library :)

Qt: delegate to a single editor

What im trying to do is have a table which does not appear editable directly but can be edited in some widget outside the table. That is, the selected node can be edited here, and all nodes use the same editor because i want it to always be shown.
What I've tried is to subclass QItemDelegate and just return the instance of QTextEdit i already have, like this:
class Delegate extends QItemDelegate {
#Override
public QWidget createEditor(QWidget parent, QStyleOptionViewItem option, QModelIndex index) {
return qtextEdit;
}
}
which works, except that when you leave the editor it gets destroyed. Maybe delegate isn't supposed to be used this way. So how can i achieve this?
(ps. im using jambi but c++ code is fine)
The QDataWidgetMapper class is exactly what you want, to edit the values of whatever record outside of the view in external controls.
Taken straight from the documentation, this is how you'd use it:
QDataWidgetMapper *mapper = new QDataWidgetMapper;
mapper->setModel(model);
mapper->addMapping(mySpinBox, 0);
mapper->addMapping(myLineEdit, 1);
mapper->addMapping(myCountryChooser, 2);
mapper->toFirst();
And, if you have a view (QTreeView / QListView / QTableView / etc) and you want to edit the currently selected item, connect the appropriate signal & slot:
connect(&view, SIGNAL(activated(QModelIndex)), mapper, SLOT(setCurrentModelIndex(QModelIndex)));

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