Hi this is a bit of a basic question. In my code I create a gui in a constructor then nest a ActionListener class to handle button changes. This code will create the gui and the action listener runs through the actionPerformed method correctly. However, I've tried multiple ways to change the panel in the gui but I feel like the way I have the program set up it is not possible for this to work. Sorry if this is a repeat but after searching for a while on S.O. I haven't found a good example that would help me with my problem.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ButtonGroup;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import org.math.plot.Plot2DPanel;
import org.math.plot.plotObjects.BaseLabel;
public class GraphGui extends JFrame {
//default width and height of the GUI
private static final int WIDTH = 1200;
private static final int HEIGHT = 700;
GraphPlot gp = new GraphPlot();
Plot2DPanel plotPanel =gp.determinePlotToPlot("duration");
/**
* This is the constructor that initializes the JFrame and the layout of the GUI.
* The radio buttons are also created here and grouped accordingly.
*/
public GraphGui() {
//title of GUI
setTitle("VibeTech Graph Gui");
//First JRadioButton for date vs duration
JRadioButton durToDate = new JRadioButton("Duration vs. Date");
durToDate.addActionListener(new RadioButtonListener());
durToDate.setActionCommand("duration");
durToDate.setSelected(true);
//JRadioButton for weight vs date
JRadioButton weightToDate = new JRadioButton("Weight vs. Date");
weightToDate.addActionListener(new RadioButtonListener());
weightToDate.setActionCommand("weight");
//JRadioButton for plan type vs date
JRadioButton planToDate = new JRadioButton("Plan vs. Date");
planToDate.addActionListener(new RadioButtonListener());
planToDate.setActionCommand("level");
//button group of the buttons to display them as one group
ButtonGroup group = new ButtonGroup();
group.add(planToDate);
group.add(weightToDate);
group.add(durToDate);
//create JPanel to add objects to
JPanel jplRadio = new JPanel();
jplRadio.setLayout(new GridLayout(0, 1));
//add radio buttons
jplRadio.add(planToDate);
jplRadio.add(weightToDate);
jplRadio.add(durToDate);
Plot2DPanel dvt = new Plot2DPanel();
dvt.addLinePlot("Duration over Time", gp.getDate(), gp.getDuration());
BaseLabel title = new BaseLabel("Duration over Time", Color.RED,
0.5, 1.1);
title.setFont(new Font("Courier", Font.BOLD, 20));
dvt.addPlotable(title);
dvt.setAxisLabels("Time", "Duration");
setLayout(new BorderLayout());
add(jplRadio, BorderLayout.WEST);
add(plotPanel, BorderLayout.EAST);
setSize(WIDTH, HEIGHT);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
//main method to run program
public static void main(String [ ] args)
{
//create new GUI
#SuppressWarnings("unused")
GraphGui test = new GraphGui();
}
//create a radio button listener to switch graphs on button press
class RadioButtonListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand().equals("duration")) {
plotPanel = gp.determinePlotToPlot("duration");
} else if (e.getActionCommand().equals("weight")) {
plotPanel = gp.determinePlotToPlot("weight");
} else if (e.getActionCommand().equals("level")) {
plotPanel = gp.determinePlotToPlot("level");
}
//here is where I tried to do removes, adds, and validates but
//I have trouble getting to the frame itself to remove the JPanel
//component. I think this is a setup problem.
}
}
}
You would need to add the panel and revalidate/repaint the JFrame for it to appear:
add(plotPanel, BorderLayout.EAST);
revalidate();
repaint();
Better to use CardLayout to manage this type of functionality.
Try using CardLayout for switching between panels. Here is my solution for a similar question: https://stackoverflow.com/a/9377623/544983
Related
I am currently working on my school project to practice vocabulary, I have a method in my GUI that creates new vocabulary and the name of the list, I wanted to create a button that adds more Panels with input fields just this prototype image.
My idea is that when the user clicks
AddMoreButton it will add one JPanel just like P Panel, then the user can write vocabulary to send it to my database, is it possible to create something that?, I tried looping the P panel but it did not not change, any help would be appreciated.
private JPanel SetUpCreate() {
JPanel createPanel = new JPanel();
nameListInput = new JTextField(INPUT_FIELD_WIDTH);
termInput = new JTextField(INPUT_FIELD_WIDTH);
defintionInput = new JTextField(INPUT_FIELD_WIDTH);
p = new JPanel();
doneCreate = new JButton("Done");
doneCreate.addActionListener(new DoneCreateButtonAction());
addMoreButton = new JButton("Add");
addMoreButton.addActionListener(new AddMorePanelsListener());
p.setBorder(new BevelBorder(BevelBorder.RAISED));
p.add(termInput);
p.add(defintionInput);
JScrollPane pane = new JScrollPane(p);
createPanel.add(nameListInput);
createPanel.add(p);
createPanel.add(pane);
createPanel.add(doneCreate);
return createPanel;
}
private class DoneCreateButtonAction implements ActionListener {
public DoneCreateButtonAction() {
super();
}
public void actionPerformed(ActionEvent e) {
String namelist = nameListInput.getText();
String termglosa = termInput.getText();
String defintionglosa = defintionInput.getText();
try {
if (model.createWordList(namelist) && (model.createGlosa(termglosa, defintionglosa))) {
cl.show(cardPanel, "home");
}
} catch (IOException e1) {
JOptionPane.showMessageDialog(frame, "skapelsen av listan fungerar ej.");
}
}
}
private class AddMoreButtonAction implements ActionListener {
public AddMoreButtonAction() {
super();
}
public void actionPerformed(ActionEvent e) {
}
}
What I understand from your question is that you want to add another panel every time the user clicks the Add button and the panel to add contains fields for entering a word and its definition.
I see JScrollPane appears in the code you posted in your question. I think this is the correct implementation. In the below code, every time the user clicks the Add button I create a panel that contains the fields for a single word definition. This newly created panel is added to an existing panel that uses GridLayout with one column. Hence every time a new word definition panel is added, it is placed directly below the last word panel that was added and this GridLayout panel is placed inside a JScrollPane. Hence every time a word definition panel is added, the GridLayout panel height increases and the JScrollPane adjusts accordingly.
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextField;
import javax.swing.WindowConstants;
public class MorPanel implements ActionListener, Runnable {
private static final String ADD = "Add";
private JFrame frame;
private JPanel vocabularyPanel;
#Override
public void run() {
showGui();
}
#Override
public void actionPerformed(ActionEvent actionEvent) {
String actionCommand = actionEvent.getActionCommand();
switch (actionCommand) {
case ADD:
vocabularyPanel.add(createWordPanel());
vocabularyPanel.revalidate();
vocabularyPanel.repaint();
break;
default:
JOptionPane.showMessageDialog(frame,
actionCommand,
"Unhandled",
JOptionPane.ERROR_MESSAGE);
}
}
public JButton createButton(String text) {
JButton button = new JButton(text);
button.addActionListener(this);
return button;
}
public JPanel createButtonsPanel() {
JPanel buttonsPanel = new JPanel();
buttonsPanel.add(createButton(ADD));
return buttonsPanel;
}
private JScrollPane createMainPanel() {
vocabularyPanel = new JPanel(new GridLayout(0, 1));
vocabularyPanel.add(createWordPanel());
JScrollPane scrollPane = new JScrollPane(vocabularyPanel);
return scrollPane;
}
private JPanel createWordPanel() {
JPanel wordPanel = new JPanel();
JLabel wordLabel = new JLabel("Enter Term");
JTextField wordTextField = new JTextField(10);
JLabel definitionLabel = new JLabel("Enter Term Definition");
JTextField definitionTextField = new JTextField(10);
wordPanel.add(wordLabel);
wordPanel.add(wordTextField);
wordPanel.add(definitionLabel);
wordPanel.add(definitionTextField);
return wordPanel;
}
private void showGui() {
frame = new JFrame("Vocabulary");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(createMainPanel(), BorderLayout.CENTER);
frame.add(createButtonsPanel(), BorderLayout.PAGE_END);
frame.setSize(480, 200);
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new MorPanel());
}
}
As your code is not an Minimal Reproducible Example, I cannot provide further assistance than this:
Red part: Your main JPanel with BoxLayout
Green part: another JPanel with your JTextField in it.
Purple part: JScrollPane
Blue parts: custom JPanels with 2 panes in them, one on top for the number, one on the bottom for both JTextFields and icon, so I would say GridBagLayout or BoxLayout + FlowLayout
Orange part: JPanel with GridBagLayout or FlowLayout
Each time you clic on the + icon, you just create a new instance of the custom blue JPanel and that's it.
I am writing some Java code that allows the user to see a frame with JLabel, JTextField and JButton.
I want the JLabel to be called "Count" and I have a problem with FlowLayout.
I want the interface to look like this:
Instead, I have this:
This is my code:
package modul1_Interfate_Grafice;
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class Exercitiu04 implements ActionListener {
private JFrame frame;
private JLabel labelCount;
private JTextField tfCount;
private JButton buttonCount;
private int count = 0;
public void go() {
frame = new JFrame("Java Counter");
labelCount = new JLabel("Counter");
labelCount.setLayout(new FlowLayout());
frame.getContentPane().add(BorderLayout.CENTER, labelCount);
tfCount = new JTextField(count + " ", 10);
tfCount.setEditable(false);
labelCount.add(tfCount);
buttonCount = new JButton("Count");
labelCount.add(buttonCount);
buttonCount.addActionListener(this);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(350, 150);
frame.setLocation(400, 200);
}
#Override
public void actionPerformed(ActionEvent event) {
count++;
tfCount.setText(count + "");
}
public static void main(String[] args) {
Exercitiu04 a = new Exercitiu04();
a.go();
}
}
Solve it.
Instead of labelCount.setLayout(new FlowLayout());` i should have had
frame.setLayout(new FlowLayout());
From description of JLabel class,
JLabel is:
A display area for a short text string or an image, or both.
But here: labelCount.add(tfCount) and here labelCount.add(buttonCount) you're trying to put a textfield and a button into a label. In this case, positions of button and textfield are controlled by FlowLayout but position of the text in the label is not.
Instead of this, you should put all of your elements in common JPanel, like this:
...
frame = new JFrame("Java Counter");
frame.setLayout(new BorderLayout());
JPanel wrapper = new JPanel(); // JPanel has FlowLayout by default
labelCount = new JLabel("Counter");
labelCount.setLayout(new FlowLayout());
wrapper.add(labelCount);
tfCount = new JTextField(count + " ", 10);
tfCount.setEditable(false);
wrapper.add(tfCount);
buttonCount = new JButton("Count");
buttonCount.addActionListener(this);
wrapper.add(buttonCount);
frame.add(BorderLayout.CENTER, wrapper);
...
And, like MasterBlaster said, you should put swing methods in EDT.
There are only two things you should know about FlowLayout:
a) It is a default layout manager of the JPanel component
b) It is good for nothing.
This trivial layout cannot be achieved with FlowLayout.
When doing layouts in Swing, you should familiarize yourself
with some powerful layout managers. I recommend MigLayout and
GroupLayout.
package com.zetcode;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
import net.miginfocom.swing.MigLayout;
/*
Simple UI with a MigLayout manager.
Author Jan Bodnar
Website zetcode.com
*/
public class MigLayoutCounterEx extends JFrame {
public MigLayoutCounterEx() {
initUI();
}
private void initUI() {
JLabel lbl = new JLabel("Counter");
JTextField field = new JTextField(10);
JButton btn = new JButton("Count");
createLayout(lbl, field, btn);
setTitle("Java Counter");
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
private void createLayout(JComponent... arg) {
setLayout(new MigLayout());
add(arg[0]);
add(arg[1]);
add(arg[2]);
pack();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
MigLayoutCounterEx ex = new MigLayoutCounterEx();
ex.setVisible(true);
});
}
}
The example is trivial. You just put the three components into the
cells.
Screenshot:
You shouldn't use setSize when dealing with FlowLayout. Instead use pack(). It makes the window just about big enough to fit all your components in. That should tidy things up for you
I am having trouble implementing JLabel with JFrame. The program needs to show either "Hello" or "World" in the center of the screen when the button "study" is pressed. Also with this being a flashcard program, when study is pressed a word is placed on the middle of the screen and the program is suppose to read from the text field for the user input and print whether it is right or wrong. The problem is that the program is reading the text field after study is pressed so it is printing false before the user can input a answer.
Can someone briefly explain why this is not working and what I can do to fix this issue?
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.JButton;
public class NoteCardGUI implements ActionListener {
public static JFrame frame;
public static JPanel panel;
public static JLabel label;
private NoteCard ex;
private JButton study;
public static Box box1 = new Box(), box2 = new Box(), box3 = new Box();
public NoteCardGUI() {
ex = new NoteCard("Hello", "World");
frame = new JFrame("Flash Card");
panel = new JPanel();
study = new JButton("Study");
study.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String resp = NoteCard.getResponse(ex);
String chal = NoteCard.getChallenge(ex);
String a = text.getText();
label = new JLabel(chal, label.CENTER);
label.setAlignmentX(0);
label.setAlignmentY(0);
frame.add(label, BorderLayout.SOUTH);
frame.revalidate();
if(resp.compareTo(a) == 0)
{
label = new JLabel("Correct!");
}
label = new JLabel("Incorrect");
}
});
panel.add(study);
frame.add(panel);
frame.setSize(500, 500);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
new NoteCardGUI();
}
#Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
}
}
You are adding the label to your frame, but you already have added a JPanel on top of the frame. The solution is to add the label to the panel instead of the frame.
So change: frame.add(label); to panel.add(label);
By default, a JFrame (or rather, its content pane) has BorderLayout. This means that if you add components to it without specifying a constraint, they will be added at the CENTER. But you can't add more than one element at any of the BorderLayout's regions.
So in order for this to work, you need to add the label somewhere else other than the center, or have the panel added with some other, explicit region.
So if you change the add, for example, to:
frame.add(label, BorderLayout.NORTH);
It will work - but you must not forget to also add:
frame.revalidate();
Whenever you add components to your GUI, you should call this when you've added them all, in order for it to rebuild the hierarchy of components as needed.
Another option would be to change the layout manager of the Frame, or to add to the panel.
I'm trying to do a little program that use some buttons and text field.
I was able to create window with JPanel but don't have idea how to add button and text field
The code I'm using is:
public UI() {
sprites = new HashMap();
// spriteCache = stage.getSpriteCache();
JFrame okno = new JFrame ("VoLTE Script");
setBounds(0,0,SZEROKOSC,WYSOKOSC);
JPanel panel = (JPanel)okno.getContentPane();
panel.setLayout (null);
panel.add(this);
okno.setBounds(0,0,800,600);
okno.setVisible(true);
JTextField pole = new JTextField(10);
JButton przycisk = new JButton("teasda");
przycisk.setPreferredSize(new Dimension(300, 350));
przycisk.setLayout(new BorderLayout());
panel.add(przycisk);
przycisk.setVisible(true);
pole.setBounds (300,300,200,200);
pole.setLayout(null);
pole.setVisible(true);
panel.add(pole);
okno.addWindowListener(new WindowAdapter(){
public void windowClosing (WindowEvent e){
System.exit(0);
}
});
okno.setResizable(false);
createBufferStrategy(2);
strategia=getBufferStrategy();
requestFocus();
// addKeyListener(this);
// addMouseListener(this);
}
You need to use the layout properly, when using border layout you need to tell it which border to use (, BorderLayout.NORTH or something), check out the tutorials at oracles page.
P.S. Think of how your naming your fields etc. Naming something "przycisk" just gives me a reason not to read the code further.
Thank You for help and sorry for Polish names(fixed already).
I was able to add Text Area with scroll.
Looks like problem was in panel.add(this); putted before button and text field.
From my understanding if panel.add(this) is set before panel.add(pole); then panel.add(this) is set in front and pole is added but not seen.
Below my actual working code:
...
public UI() {
sprites = new HashMap();
// spriteCache = stage.getSpriteCache();
JFrame okno = new JFrame ("VoLTE Script");
setBounds(0,0,WIDTH,HEIGHT);
JPanel panel = (JPanel)okno.getContentPane();
panel.setLayout (null);
okno.setBounds(0,0,800,600);
okno.setVisible(true);
JTextArea pole = new JTextArea();
pole.setLayout(null);
pole.setLineWrap(true);
//pole.setBackground(Color.BLACK);
pole.setEditable(false);
JScrollPane scroll = new JScrollPane(pole);
scroll.setBounds(25,250,500,300);
scroll.setVerticalScrollBarPolicy(
JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
panel.add(scroll);
panel.add(this);
okno.addWindowListener(new WindowAdapter(){
public void windowClosing (WindowEvent e){
System.exit(0);
}
});
okno.setResizable(false);
createBufferStrategy(2);
strategia=getBufferStrategy();
requestFocus();
// addKeyListener(this);
addMouseListener(this);
}
...
This code is from this site: Example of Java GUI
//Imports are listed in full to show what's being used
//could just import javax.swing.* and java.awt.* etc..
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JComboBox;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JList;
import java.awt.BorderLayout;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class GuiApp1 {
//Note: Typically the main method will be in a
//separate class. As this is a simple one class
//example it's all in the one class.
public static void main(String[] args) {
new GuiApp1();
}
public GuiApp1()
{
JFrame guiFrame = new JFrame();
//make sure the program exits when the frame closes
guiFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
guiFrame.setTitle("Example GUI");
guiFrame.setSize(300,250);
//This will center the JFrame in the middle of the screen
guiFrame.setLocationRelativeTo(null);
//Options for the JComboBox
String[] fruitOptions = {"Apple", "Apricot", "Banana"
,"Cherry", "Date", "Kiwi", "Orange", "Pear", "Strawberry"};
//Options for the JList
String[] vegOptions = {"Asparagus", "Beans", "Broccoli", "Cabbage"
, "Carrot", "Celery", "Cucumber", "Leek", "Mushroom"
, "Pepper", "Radish", "Shallot", "Spinach", "Swede"
, "Turnip"};
//The first JPanel contains a JLabel and JCombobox
final JPanel comboPanel = new JPanel();
JLabel comboLbl = new JLabel("Fruits:");
JComboBox fruits = new JComboBox(fruitOptions);
comboPanel.add(comboLbl);
comboPanel.add(fruits);
//Create the second JPanel. Add a JLabel and JList and
//make use the JPanel is not visible.
final JPanel listPanel = new JPanel();
listPanel.setVisible(false);
JLabel listLbl = new JLabel("Vegetables:");
JList vegs = new JList(vegOptions);
vegs.setLayoutOrientation(JList.HORIZONTAL_WRAP);
listPanel.add(listLbl);
listPanel.add(vegs);
JButton vegFruitBut = new JButton( "Fruit or Veg");
//The ActionListener class is used to handle the
//event that happens when the user clicks the button.
//As there is not a lot that needs to happen we can
//define an anonymous inner class to make the code simpler.
vegFruitBut.addActionListener(new ActionListener()
{
#Override
public void actionPerformed(ActionEvent event)
{
//When the fruit of veg button is pressed
//the setVisible value of the listPanel and
//comboPanel is switched from true to
//value or vice versa.
listPanel.setVisible(!listPanel.isVisible());
comboPanel.setVisible(!comboPanel.isVisible());
}
});
//The JFrame uses the BorderLayout layout manager.
//Put the two JPanels and JButton in different areas.
guiFrame.add(comboPanel, BorderLayout.NORTH);
guiFrame.add(listPanel, BorderLayout.CENTER);
guiFrame.add(vegFruitBut,BorderLayout.SOUTH);
//make sure the JFrame is visible
guiFrame.setVisible(true);
}
}
For the future i will recommend you to use the extends JFrame so you can only write a gui like this without initialize a JFrame:
public class CalculatorGUI extends JFrame {
public CalculatorGUI() {
setTitle("Calculator");
setBounds(300, 300, 220, 200);
}}
I suggest you check out a couple of tutorials about how to create a Java Gui or sth.
I have a problem which is most likely "simple" however I can't figure it out. I am trying to reference my current JFrame so that I can dispose of it, and create a new one, thus "resetting" the program, however I and having trouble figuring out how to reference the JFrame, I have tried, super, this and getParent(), but none of the seem to work. Thanks for any / all help. ^^
Here is my code:
Main Class, just sets up the Jframe and calls the class that creates everything:
public static void main(String args[]) {
JFrame window = new JFrame();
Director director = new Director(window, args);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setLocationRelativeTo(null);
window.pack();
window.setVisible(true);
}
}
Class the creates everything:
import java.awt.Color;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ButtonGroup;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
public class Director extends JFrame implements CollisionListener {
private BrickWall wall;
private JLabel gameTitle, gameScore, gameLives;
private JPanel controlPanel;
private JButton reset, quit;
private JRadioButton hard, normal, easy;
private int score = 6, lives = 5;
private ButtonGroup difficulty;
public Director(JFrame window, String[] args) {
window.getContentPane().add(makeGamePanel(), BorderLayout.CENTER);
window.getContentPane().add(gameControlPanel(), BorderLayout.NORTH);
}
public void collisionDetected(CollisionEvent e) {
wall.setBrick(e.getRow(), e.getColumn(), null);
}
private JComponent makeGamePanel() {
wall = new BrickWall();
wall.addCollisionListener(this);
wall.buildWall(3, 6, 1, wall.getColumns(), Color.GRAY);
return wall;
}
// Reset method I'm trying to dispose of the JFrame in.
private void reset() {
JFrame frame = new JFrame();
frame.getContentPane().add(makeGamePanel(), BorderLayout.CENTER);
frame.getContentPane().add(gameControlPanel(), BorderLayout.NORTH);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
private JComponent gameControlPanel() {
// CONTROL PANEL PANEL!
controlPanel = new JPanel();
gameTitle = new JLabel("Brickles");
gameScore = new JLabel("Score:" + " " + score);
gameLives = new JLabel("Lives:" + " " + lives);
reset = new JButton("Reset");
quit = new JButton("Quit");
hard = new JRadioButton("Hard", false);
normal = new JRadioButton("Normal", true);
easy = new JRadioButton("Easy", false);
difficulty = new ButtonGroup();
difficulty.add(hard);
difficulty.add(normal);
difficulty.add(easy);
controlPanel.setLayout(new GridLayout(4, 2));
controlPanel.add(gameTitle);
controlPanel.add(gameScore);
controlPanel.add(hard);
controlPanel.add(gameLives);
controlPanel.add(normal);
controlPanel.add(reset);
controlPanel.add(easy);
controlPanel.add(quit);
// Action Listener, where I'm caling the reset method.
reset.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
reset();
}
});
return controlPanel;
}
}
You can refer to the "outer this" from a nested class with the following syntax:
reset.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Director.this.reset();
}
});
Yes, you can refer to the outer class by specifying it with the class name as noted in DSquare's good answer (1+ to it), but I urge you not to fling JFrame's at the user as you're program is trying to do. I recommend:
Instead of opening and closing multiple JFrames, use only one JFrame as the main application's window.
If you need helper windows, such as modal windows to get critical information that is absolutely needed, before the program can progress, use modal dialogs such as JDialogs or JOptionPanes.
If you need to swap GUI's, instead of swapping JFrames, swap "views" inside the JFrame via a CardLayout.
Gear your code towards creating these JPanel views and not JFrames as it will make your Swing GUI's much more flexible and portable.