event dispatching thread - java

i tried to make a simple button inside a frame but button icon is not displayed properly my question is why??
2.) also why cant we put
wingUtilities.invokeLater(new Runnable() {
public void run() {
new SwingDemo();
}
});S inside SwingDemo(),or public void actionPerformed(ActionEvent ae)
3.) which statement makes the edt thread??
please try to explain in simple terms otherwise more doubts will creep up.
import javax.swing.*;
import java.awt.event.*;
class SwingDemo implements ActionListener {
SwingDemo() {
JFrame jfrm = new JFrame("A Simple Swing Application");
jfrm.setSize(275, 100);
jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton jlab = new JButton(" Button ");
jfrm.add(jlab);
jfrm.setVisible(true);
}
public static void main(String args[]) {
SwingUtilities.invokeLater(new Runnable() { //2
public void run() {
new SwingDemo();
}
});
}
public void actionPerformed(ActionEvent ae) {
//jlab.setText("You selected " + ae.getActionCommand());
//showStatus("You selected " + ae.getActionCommand());
}
}

The call to SwingUtilities.invokeLater(...) it made at the initial stage of an application so that the creation of the UI occurs in the Event Dispatch Thread. It need to happen before the constructor or any subsequent method within the application is called. The thread created is known as an initial thread.

Related

is it safe to create a new thread inside actionPerformed in swing?

I created swing application that do some operations in performedAction methode, but when i create a thread that shows the progressBar, the progressBar will not visible during the performedAction methode, but at the end the progressBar will be visible with a value of 100% directly
main class:
import javax.swing.*;
import javax.swing.plaf.ButtonUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class main {
public static void main(String[] args) {
JFrame win = new JFrame("Test");
FlowLayout layout = new FlowLayout();
Button b1 = new Button("Click ");
win.add(b1);
b1.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
window win = new window();
win.start();
try
{
Thread.sleep(2000);
}
catch(InterruptedException e5){}
}
});
win.setLayout(layout);
win.setSize(500, 300);
win.setLocationRelativeTo(null);
win.setVisible(true);
win.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
window class:
import javax.swing.*;
import java.awt.*;
public class window extends Thread{
public window(){
}
#Override
public void run() {
JFrame fen = new JFrame("New window");
FlowLayout layout = new FlowLayout();
fen.setLayout(layout);
Button b2 = new Button();
fen.setVisible(true);
fen.setSize(100, 100);
fen.setLocationRelativeTo(null);
fen.add(b2);
try
{
for(int i = 0; i <= 100; i++)
{
b2.setLabel("Button " + i);
Thread.sleep(10);
}
}
catch(InterruptedException e2){
}
}
}
Yes, it is safe to create a new Thread inside of an actionPerformed handler.
But, no thread other than the Event Dispatching Thread (EDT) must interact with the Swing components.
To create animations, or delays inside of Swing, you must use a javax.swing.Timer. Executing a Thread.sleep() on the EDT is never allowed, and won't do want you hope it will.
To return from a spawned thread to the EDT, you must use SwingUtilities.invokeLater() or SwingUtilities.invokeAndWait().
Using a SwingWorker is the preferred way to execute background tasks in Swing. It handles communication and publication of partial and final results from the background task to the EDT for displaying in the GUI components.
The following is a translation of your code to a working example, using a SwingWorker. Instead of AWT Button's, the Swing JButton is used. The program is created using invokeAndWait to ensure the main window construction occurs on the EDT. A lambda function is used, but you can replace this with new Runnable() { } inner class, if desired. The "Button 0" through "Button 100" progress reports are published from the SwingWorker background task, for processing in the EDT. Multiple results can be generated at by the background thread before the EDT has a chance to process them; here, we take only the last result to display in the button.
public class Main {
public static void main(String[] args) throws Exception {
SwingUtilities.invokeAndWait(() -> {
JFrame win = new JFrame("Test");
win.setLayout(new FlowLayout());
JButton b1 = new JButton("Click");
b1.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
DoWork work = new DoWork();
work.execute();
}
});
win.add(b1);
win.setSize(500, 300);
win.setLocationRelativeTo(null);
win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
win.setVisible(true);
});
}
}
class DoWork extends SwingWorker<Void, String> {
JFrame fen;
JButton b2;
DoWork() {
fen = new JFrame("New window");
fen.setLayout(new FlowLayout());
b2 = new JButton();
fen.add(b2);
fen.setSize(100, 100);
fen.setLocationRelativeTo(null);
fen.setVisible(true);
fen.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
#Override
protected Void doInBackground() throws Exception {
for (int i = 0; i <= 100; i++) {
publish("Button " + i);
Thread.sleep(10);
}
return null;
}
#Override
protected void process(List<String> data) {
String last = data.get(data.size() - 1);
b2.setText(last);
}
#Override
protected void done() {
fen.dispose();
}
}
There are still a number of improvements that can be made to this code. A JLabel instead of a JButton for displaying the results, a JDialog for the progress window, or perhaps better a ProgressMonitor. These are left as an exercise to the student.

Modal JDialog without blocking execution

Is there a way how to use a dialog in Swing which prohibits any gui activity under it but at the same time DOES NOT stop execution on the thread where it was set to visible?
Yes it can be done .
dlg.setModal(false);
or
dlg.setModalityType(Dialog.ModalityType.MODELESS);
where dlg is instance of your JDialog .
The basic idea of a JDialog IS to block the underlying thread until the user reacts to it. If you need to run something on the UI thread which should not be interrupted, consider using an additional worker thread for it. This way, the UI will be blocked by the JDialog, but the underlying process won't.
Yes, there is a little trick to make it work. We simply deactivate modality and manually disable the JFrame we want to make unclickable.
private final static JDialog dialog; static {
JOptionPane pane = new JOptionPane();
pane.setOptions(new Object[]{}); // Removes all buttons
dialog = pane.createDialog(frame, ""); // Create dialog with pane
dialog.setModal(false); // IMPORTANT! Now the thread isn't blocked
dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE);
}
Now you can use it like this:
dialog.setVisible(true);
frame.setEnabled(false);
// Logic
dialog.setVisible(false);
frame.setEnabled(true);
Technically, no. Like MadProgrammer wrote in a comment, you are never expected to access any Swing component off-EDT, JDialogs included, therefore the situation you hinted at in the question can never happen (there can never be any thread other than EDT that sets a dialog visible).
You could make it seem like it is, though. That's what SwingUtilities.invokeLater(Runnable) is for (doc).
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JProgressBar;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class BlockingDialogDemo extends JFrame {
private Timer timer;
private JDialog blocker;
public BlockingDialogDemo() {
setTitle("Blocking Dialog");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(300, 200);
setLocationRelativeTo(null);
blocker = new JDialog(this, true);
blocker.setLayout(new FlowLayout());
blocker.setUndecorated(true);
blocker.getRootPane().setBorder(BorderFactory.createMatteBorder(1, 1, 1, 1, Color.black));
blocker.add(new JLabel("I'm blocking EDT!"));
JProgressBar progress = new JProgressBar();
progress.setIndeterminate(true);
blocker.add(progress);
blocker.pack();
timer = new Timer(3000, new ActionListener() {
public void actionPerformed(ActionEvent e) {
doSomeWork();
}
});
timer.setRepeats(false);
timer.start();
}
private void doSomeWork() {
// this executes on-EDT
Runnable runnable = new Runnable() {
public void run() {
// this executes off-EDT - never ever access Swing components here
showBlocker();
try {
Thread.sleep(2000);
} catch (InterruptedException ex) {
System.out.println("Ummm.. I was sleeping here!");
} finally {
hideBlocker();
}
}
};
new Thread(runnable).start();
}
private void showBlocker() {
// this executes off-EDT
SwingUtilities.invokeLater(new Runnable() {
public void run() {
// this executes on-EDT
blocker.setLocationRelativeTo(BlockingDialogDemo.this);
blocker.setVisible(true);
}
});
}
private void hideBlocker() {
// this executes off-EDT
SwingUtilities.invokeLater(new Runnable() {
public void run() {
// this executes on-EDT
blocker.setVisible(false);
timer.restart();
}
});
}
public static void main(String[] args) {
// this is called off-EDT
SwingUtilities.invokeLater(new Runnable() {
public void run() {
// this is called on-EDT
new BlockingDialogDemo().setVisible(true);
}
});
}
}
This works for me... sometimes:
public class NonBlockingModalDialogDemo extends JFrame{
JButton btnDoIt;
public NonBlockingModalDialogDemo() {
setTitle("NonBlockingModalDialog Demo");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(300,300);
setLayout(new FlowLayout());
btnDoIt = new JButton("Non-Blocking Notify");
btnDoIt.addActionListener( new ActionListener(){
#Override
public void actionPerformed(ActionEvent arg0) {
JDialog asyncDialog = createNonBlockingModalDialog("Please wait while we do some work", "Please wait");
doWork(50);
//Once your done, just dispose the dialog to allow access to GUI
asyncDialog.dispose();
}
});
this.add(btnDoIt);
}
private JDialog createNonBlockingModalDialog(String message, String title)
{
final JDialog dialog = new JDialog();
dialog.setLayout(new FlowLayout());
dialog.add(new JLabel(message));
dialog.setTitle(title);
dialog.setModal(true);
dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE);
dialog.setAlwaysOnTop(true);
dialog.pack();
Runnable dialogDisplayThread = new Runnable() {
public void run() {
dialog.setVisible(true);
}};
new Thread(dialogDisplayThread).start();
//Need to wait until dialog is fully visible and then paint it
//or else it doesn't show up right
while(!dialog.isVisible()){/*Busy wait*/}
dialog.paint(dialog.getGraphics());
return dialog;
}
private void doWork(int amount) {
for(int i = 0; i < amount; i++)
{
System.out.println("Doing work step number " + i);
try {
Thread.sleep(100);
} catch (InterruptedException e) {}
}
System.out.println("done");
}
public static void main(String[] args) {
new NonBlockingModalDialogDemo().setVisible(true);
}
}
I don't really like that it has a busy wait in it to check if the Dialog is visible yet, but so far I haven't found a way around it. At any rate, the busy wait should not take very long at all, so it really shouldn't matter.
Edit:
I did something very similar to this and for some reason, on some machines, sometimes, it just blocks forever without even showing the dialog.
I haven't figured out the root cause, but this leads me to conclude that all the people who say "never modify the GUI outside of the Event Dispatch Thread" may be on to something.
Perhaps rather than trying to continue the work you need to do on the EDT, maybe you should try something like this:
https://stackoverflow.com/a/4413563/2423283
Which uses SwingWorker to spawn a new thread and then allows you to update the GUI components when you are done.

Enabling Swing Menus on OSX with Java7

I have a swing application in which I need to enable a JMenu from a different thread. I'm doing this on OSX and am using the native screen menu via apple.laf.useScreenMenuBar. Since switching to java 7 the initially disabled menus now never become enabled and I can't figure out why. I've attached a small program which illustrates the problem. Clicking on the Fixed > Change menu item should enable the test menu after a brief pause (a dialog should open and close).
Using java6 it works fine. In java 7 the menu is not enabled. If I don't use the screen menu it works in 6 or 7, and if I use EventQueue.invokeAndWait it works in 6 or 7, but I don't think I should need to do this.
Is this a bug, or am I mis understanding how interactions between swing threads should work?
import java.awt.EventQueue;
import java.awt.event.*;
import javax.swing.*;
public class MainWindow extends JFrame implements ActionListener {
private JMenu testMenu;
public MainWindow () {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Menu Enable Test");
JMenuBar bar = new JMenuBar();
JMenu fixedMenu = new JMenu("Fixed");
JMenuItem change = new JMenuItem("Change");
change.addActionListener(this);
fixedMenu.add(change);
bar.add(fixedMenu);
testMenu = new JMenu("Test");
testMenu.setEnabled(false);
JMenuItem seeMe = new JMenuItem("Can you see me?");
testMenu.add(seeMe);
bar.add(testMenu);
setJMenuBar(bar);
setSize(800,600);
setLocationRelativeTo(null);
setVisible(true);
}
public void makeVisible () {
testMenu.setEnabled(true);
}
public void actionPerformed(ActionEvent ae) {
new RemoteChanger(this);
}
private class RemoteChanger extends JDialog implements Runnable {
private MainWindow window;
public RemoteChanger (MainWindow window) {
super(window);
setSize(200,100);
setLocationRelativeTo(window);
this.window = window;
setVisible(true);
Thread t = new Thread(this);
t.start();
}
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {}
EventQueue.invokeLater(new Runnable() {
public void run() {
window.makeVisible();
}
});
setVisible(false);
}
}
public static void main (String [] args) {
System.setProperty("apple.laf.useScreenMenuBar", "true");
new MainWindow();
}
}
I think the source of the issue is your setVisible(false) being outside of the Swing thread. Moving it inside of the invokeLater() call seems more correct and gives you the expected behavior.
EventQueue.invokeLater(new Runnable() {
public void run() {
window.makeVisible();
setVisible(false);
}
});

Updating main GUI Elements in Java Swing

I'm trying to update the main gui in a java swing application, so there is a runnable thread that keeps the main gui visible, but the problem is it is called in main, and main is a static function. I would like to say Element.SetTtext. But all calls that I want to update are not static. How can I update the lables,..etc in the Main GUI then?
public static void main(String args[])
{
java.awt.EventQueue.invokeLater(new Runnable() {
public void run()
{
new AGC().setVisible(true);
// code to update labels here
}
});
}
What I understood from your question is that you think static means non-changeable. This is not true with Java. In Java objects and components that never change are characterized as final.
Keep your main simple and small and make your loops and changes in doThings();
Here is a Timer in order to update the text of the JLabel:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Foo extends JFrame {
public Foo() {
jLabel1 = new JLabel("label 1");
jPanel1 = new JPanel();
jPanel1.add(jLabel1);
add(jPanel1);
pack();
// code to update whatever you like here
doThings();
}
private void doThings() {
// code to update whatever you like here
ActionListener actionListener = new ActionListener() {
#Override
public void actionPerformed(ActionEvent actionEvent) {
jLabel1.setText("foo " + (j++));
}
};
Timer timer = new Timer(500, actionListener);
timer.start();
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new Foo().setVisible(true);
}
});
}
private JLabel jLabel1;
private JPanel jPanel1;
private int j = 0;
}
little more clarity is required , when do u want to update the labels ? is it based on an event ?
You can always keep a global variable of the component you want to update and access it from the event handlers.
Can you please update your question with the code , so that it gives a better clarity ?

Why does the thread not sleep properly?

I am trying to make a simple JButton, which when being clicked causes a simple JLabel to change its text to "second text", after that I want the current thread to sleep for few seconds and finally the JLabel to change its text again, this time to a "third text". I think I have it done here, but it doesn't work the way I want it. The code provided below makes the JButton freeze for the specified timeframe, as if it is held down, and then the label changes to the its third state. Said in other words, the "seconds text" does not appear.
Please advise me how should it be done.
Thank you.
package testPackage;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Demo {
public static void main(String[] args) throws InterruptedException {
JFrame frame = new JFrame();
JButton button = new JButton("Click me!");
final JLabel label = new JLabel("first text");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(600, 600);
JPanel panel = new JPanel();
panel.add(button);
panel.add(label);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
label.setText("second text");
try {
Thread.currentThread();
Thread.sleep(4000);
} catch (InterruptedException exc) {
System.out.println("Erorrrrr");
}
}
});
frame.add(panel);
frame.setVisible(true);
}
}
The change of text property is not the only thing that has to be done to see the result when you consider the internals of Java. The control also has to be redrawn (possibly invalidated).
By calling sleep you actually stop java GUI internal worker from redrawing the control you changed. It can happen only after the sleep has finished.
In the action performed method you need to release the main GUI Thread for the changes to occur:
So if you open a new Thread in the actionPerformed method it will release the main GUI thread then after the sleep call the label.setText("third text") this will change the label to second text first wait for 4secs and then change it to third text
#Override
public void actionPerformed(ActionEvent e) {
label.setText("second text");
new Thread(){
public void run(){
try {
//Thread.currentThread();
Thread.sleep(4000);
label.setText("third text");
} catch (InterruptedException exc) {
System.out.println("Erorrrrr");
}
}
}.start();
}
Your GUI runs on a thread. When you sleep that thread for x number of seconds, your GUI freezes for x number of seconds.
As noted in the comments by Marko, "you must instead schedule a delayed event with javax.swing.Timer"
If you sleep on the Event Dispatch Thread (the thread that handles GUI events), then the GUI will freeze. You could start a background thread from the action listener and to the sleeping there.
public void actionPerformed(ActionEvent e)
{
label.setText("text 1");
new Thread(new Runnable()
{
public void run()
{
try {
Thread.sleep(1000);
}catch (InterruptedException ignore){}
// queue Swing code for execution on the EDT
EventQueue.invokeLater(new Runnable()
{
public void run()
{
label.setText("text2");
}
});
}
}).start();
}

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